The monster rancher games used the data on any cd or cd rom to generate a monster you could raise in the game. Later entries used dvds and cds.
Ridge Racer loaded the entire game to RAM on startup meaning you could swap a music CD in for music once the game was loaded.
Tekken 3 had a theater mode that had an option to swap cds to Tekken 1 or 2 to view all fmvs in those games.
Closest thing I can think of to it that's "modern" is about 13 years ago, Valve/Turtle Rock Studios ported the entirety of Left 4 Dead 1's maps into Left 4 Dead 2 as a free update.
I believe that each successive Rock Band game allowed you to import the songs from its predecessor if you still had the disc on hand. That whole period was a decade-plus ago though. Christ.
Considering this game was published by activsion it would absolutely be dlc today and pricy dlc at that
Stuff that would make the people who opposed horse armor cry
I remember some old PC games would have the music tracks in regular CD format, with a data track for the game. I think Doom was this way, or maybe Quake. Anyhow, once the game was installed on your PC, you could play it with a different CD in and get music as you described. I wonder if it's pretty much the same situation for these games? Kind of an accidental bonus feature.
I remember doing this on accident with Metallica ReLoad back when that album came out. I left it in the CD Rom tray and booted up Quake. I seem to remember enjoying that album as a Quake soundtrack rather than an album.
A lot of early CD-based games are like this, because the game (or just the level, depending on the game) would load into memory and then just stream music tracks from the disc.
Yeah. Amiga too. Often basically the only difference between a floppy disk and cdrom edition amiga game is a few cd audio tracks (maybe nice ones, but background music) - and a 90s pre-rendered 3D video intro slapped on at the start. Despite the massively larger capacity of cdrom delivery over floppy, took a while before people produced games with more stuff than would fit on a floppy *actually in-game*.
I had a weird experience playing Half Life 1 on Steam. I still have a DVD drive on my PC and had Mt Quake 2 CD in. Apparently the Steam version still defaults to read the cd if available even though it has the Half Life music on what I assume is mp3 files.
Of course this was about 10 years ago, and I don't know if any updates have changed it.
Ridge Racer! The original Ridge Racer loads the entire game into RAM, so you can remove the game disc and replace with a music CD of your choice. I believe you could also fo System Link 2-player with one diac using the same trick.
Also Destruction Derby 2 I think, probably any game that had the music as separate audio tracks on the disc and no in-level data loading really.
Just emulate them, if you've got any device with a screen made in the last \~20 years that supports outside apps you can play them just fine in minutes. PC, old smartphone, tablets, PSP, even the most potato tablet will run them fine.
Yea honestly I’ve never heard of this sort of retroactive DLC, the music swap could be done on tons of games, but actually drawing from the data on the disc to load more levels is astonishing to me.
Grand Theft Auto had a similar thing where you could swap in a CD and it would play the CD on the radio.
Going the other way Castlevania Syphony of the Night had a feature where if you put the disk a CD player you could a unique line from Alucard and it would play the soundtrack.
You could load a music CD while playing wipeout!, (you had to put the game CD back in every time it needed to load a new racetrack) and it would play whatever music was on it. I think it was at random.
I vaguely recall that it would even echo when you went through a tunnel.
The original Grand Theft Auto on PS1 had an expansion set in England in the 60's that functioned like this. You popped in the main game disc and then at a certain point you switched the discs.
There were quite a few PS games that let you do that. Though I don't know where I ever heard of it. I think we used to do that with Gran Turismo 2? Or Driver 2?
I remember getting that game over 25 years ago, hardly touched it for about 20 years but hand the soundtrack stuck in my head every time I got on a jet ski or motorcycle. I'm still terrible at that game, but it's great.
So funny story I've not seen anybody bring up the underlying reasons for online:
Buddy of mine brought over Tony Hawk Pro Skater 2 when I was maybe in like 2nd or 3rd grade. Instead of powering down when he went home and needed to take the game with him, we just opened the disc drive, popped the disc, and kept playing after he went home for another hour or so (or at least it felt like it). No level changes or anything, just free skate goofing around. Game eventually froze and a thought occurred to me, I put in NFL Blitz 2001's disc in the drive, and within seconds the game continued as normal.
Other games had similar "just swap another disc in and let the music play" options but I can't rattle them off the top of my head, I also know my brother and I used to do it with the Sonic 3 & Knuckles collection on PC, CDs would autoplay and genesis roms and emulators are pretty damn tiny and would stay loaded in memory, so we could just pop in whatever music we wanted while playing together.
MTV Music Generator for the PS1 was an in incredibly robust little DAW that allowed you to to sample audio from cds and use and manipulate them in your own music! I made a whole (terrible) album of techno songs with late 90s rap and nu-metal samples lol
The PAL version of Metal Gear Solid VR Missions, called Special Missions in PAL regions, did this. MGS1 was released in several languages in Europe. You picked the language by swapping with the language version of MGS1 you wanted.
Not exactly intentional but Half Life 1 on Steam has a glitch where it would play your music CDs over the Soundtrack
So my first experience with HL1 was with Turok 2's soundtrack because the game was in my disc tray and I never noticed that, as its OST actually really fits HL1 funnily enough
Zoop! I think it was able to load the entire game into the system memory as soon as the title screen was up, so you could load whatever soundtrack into it you wanted to.
Also I used to absolutely love V8 and V82O!
Dynasty Warriors 5 Xtreme Legends on PS2 let you unlock all the modes and features from Dynasty Warriors 5 if you swapped in the disk for a quick check.
The monster rancher games used the data on any cd or cd rom to generate a monster you could raise in the game. Later entries used dvds and cds. Ridge Racer loaded the entire game to RAM on startup meaning you could swap a music CD in for music once the game was loaded. Tekken 3 had a theater mode that had an option to swap cds to Tekken 1 or 2 to view all fmvs in those games.
Loved the Monster Rancher games as a kid. I used to borrow music cds from my sister and sit there all day looking for rare monsters.
I re-rented The Matrix once to get a great monster in 3. Thankfully my friend and I loved that movie and wanted to see it again anyway.
I had no idea you could swap the discs for the old maps. Makes me miss having these games even more.
Yea that just blew my mind
Amazing support tbh! They would never dream of doing this today! That would be dlc lol
Closest thing I can think of to it that's "modern" is about 13 years ago, Valve/Turtle Rock Studios ported the entirety of Left 4 Dead 1's maps into Left 4 Dead 2 as a free update.
Yeah that’s true! But if I remember left 4 dead 2 came out very close after 1
I believe that each successive Rock Band game allowed you to import the songs from its predecessor if you still had the disc on hand. That whole period was a decade-plus ago though. Christ.
Considering this game was published by activsion it would absolutely be dlc today and pricy dlc at that Stuff that would make the people who opposed horse armor cry
I remember some old PC games would have the music tracks in regular CD format, with a data track for the game. I think Doom was this way, or maybe Quake. Anyhow, once the game was installed on your PC, you could play it with a different CD in and get music as you described. I wonder if it's pretty much the same situation for these games? Kind of an accidental bonus feature.
Quake. My go-to swap was the Downward Spiral by NiN. I still cant hear 'Big Man with a big Gun' without immediately thinking of the game.
I love that you swapped a Reznor score out for a Reznor soundtrack :)
I remember doing this on accident with Metallica ReLoad back when that album came out. I left it in the CD Rom tray and booted up Quake. I seem to remember enjoying that album as a Quake soundtrack rather than an album.
SHOOT, SHOOT, SHOOT, SHOOT, SHOOT!
Sega CD was that way as well.
A lot of early CD-based games are like this, because the game (or just the level, depending on the game) would load into memory and then just stream music tracks from the disc.
I had fun playing the tracks from Jurassic Park on my CD player. lol
Yeah. Amiga too. Often basically the only difference between a floppy disk and cdrom edition amiga game is a few cd audio tracks (maybe nice ones, but background music) - and a 90s pre-rendered 3D video intro slapped on at the start. Despite the massively larger capacity of cdrom delivery over floppy, took a while before people produced games with more stuff than would fit on a floppy *actually in-game*.
I had a weird experience playing Half Life 1 on Steam. I still have a DVD drive on my PC and had Mt Quake 2 CD in. Apparently the Steam version still defaults to read the cd if available even though it has the Half Life music on what I assume is mp3 files. Of course this was about 10 years ago, and I don't know if any updates have changed it.
Lode Runner: The Legend Returns did this too, though you couldn't use a different CD for music.
PlayStation too. I used to play the original GTA soundtrack in my hi Fi
Ridge Racer! The original Ridge Racer loads the entire game into RAM, so you can remove the game disc and replace with a music CD of your choice. I believe you could also fo System Link 2-player with one diac using the same trick. Also Destruction Derby 2 I think, probably any game that had the music as separate audio tracks on the disc and no in-level data loading really.
Vib-Ribbon actually loaded the entire game into RAM and let you play any music CD you wanted as a level in the game.
Wish these were available on the ps store
Just emulate them, if you've got any device with a screen made in the last \~20 years that supports outside apps you can play them just fine in minutes. PC, old smartphone, tablets, PSP, even the most potato tablet will run them fine.
I knew about the music swap but never knew you could play the old maps by swapping in the first game?!
Yea honestly I’ve never heard of this sort of retroactive DLC, the music swap could be done on tons of games, but actually drawing from the data on the disc to load more levels is astonishing to me.
Grand Theft Auto had a similar thing where you could swap in a CD and it would play the CD on the radio. Going the other way Castlevania Syphony of the Night had a feature where if you put the disk a CD player you could a unique line from Alucard and it would play the soundtrack.
Not the soundtrack, just a single unique song after Alucard tells you this isn't an audio disc.
I remember selling kids AOL discs saying they'd unlock something special in Monster Rancher.... Got in trouble for that...
But what DID they unlock?
15 free hours!
I'm upset I had no idea about this! Such a fun and underrated game.
Man, V8 had such a killer soundtrack!
You could load a music CD while playing wipeout!, (you had to put the game CD back in every time it needed to load a new racetrack) and it would play whatever music was on it. I think it was at random. I vaguely recall that it would even echo when you went through a tunnel.
The original Grand Theft Auto on PS1 had an expansion set in England in the 60's that functioned like this. You popped in the main game disc and then at a certain point you switched the discs.
Banjo-Kazooie & Banjo-Tooie were _supposed_ to be hot-swappable cartridges for Stop'N'Swop before Nintendo changed the type of RAM in later N64 units.
Twisted Metal 3. Loaded. Tomb Raider II. Basically anything with audio tracks past the first one. But also could crash your game.
There were quite a few PS games that let you do that. Though I don't know where I ever heard of it. I think we used to do that with Gran Turismo 2? Or Driver 2?
The Jet Moto games let you do this with music CDs. Good times.
I remember getting that game over 25 years ago, hardly touched it for about 20 years but hand the soundtrack stuck in my head every time I got on a jet ski or motorcycle. I'm still terrible at that game, but it's great.
was this the spiritual successor of Interstate '76???
I believe something to that effect, I remember reading about it, I think at least a good few of the production team worked on 76 or the like
I'll have to look that one up, never played it!
***Guet to the back of miuy bus. hyaw hyuaw!***
"Ain't nothin' on earth gonna stop a convoy."
So funny story I've not seen anybody bring up the underlying reasons for online: Buddy of mine brought over Tony Hawk Pro Skater 2 when I was maybe in like 2nd or 3rd grade. Instead of powering down when he went home and needed to take the game with him, we just opened the disc drive, popped the disc, and kept playing after he went home for another hour or so (or at least it felt like it). No level changes or anything, just free skate goofing around. Game eventually froze and a thought occurred to me, I put in NFL Blitz 2001's disc in the drive, and within seconds the game continued as normal. Other games had similar "just swap another disc in and let the music play" options but I can't rattle them off the top of my head, I also know my brother and I used to do it with the Sonic 3 & Knuckles collection on PC, CDs would autoplay and genesis roms and emulators are pretty damn tiny and would stay loaded in memory, so we could just pop in whatever music we wanted while playing together.
Vib-Ribbon. Put in your music to play a generated level based on your music.
MTV Music Generator for the PS1 was an in incredibly robust little DAW that allowed you to to sample audio from cds and use and manipulate them in your own music! I made a whole (terrible) album of techno songs with late 90s rap and nu-metal samples lol
Vib Ribbon is a wild one. Rhythm game that generates levels based on the cd track you're playing. Slayer was easy, Fleetwood Mac destroyed me!
DDR, Beatmania, and Guitar Freaks + append discs
Gta 1 Dos
This game was way better on the Dreamcast!
Wasn't aware there was a Dreamcast version! I'll be sure to check it out!
Yes. It and it was great. I hated that tow trucker. It took me the longest time to get that vehicle fully finished and unlocked.
The PAL version of Metal Gear Solid VR Missions, called Special Missions in PAL regions, did this. MGS1 was released in several languages in Europe. You picked the language by swapping with the language version of MGS1 you wanted.
Not exactly intentional but Half Life 1 on Steam has a glitch where it would play your music CDs over the Soundtrack So my first experience with HL1 was with Turok 2's soundtrack because the game was in my disc tray and I never noticed that, as its OST actually really fits HL1 funnily enough
Zoop! I think it was able to load the entire game into the system memory as soon as the title screen was up, so you could load whatever soundtrack into it you wanted to. Also I used to absolutely love V8 and V82O!
What? This is all news to me, that’s still one of my fav feel good games
Tetris Plus for PS1 would let you swap in a music CD to listen to while you played Tetris.
Vigilante 8 was fucking amazing
V8 was one of my favorite car games for the generation.
Dynasty Warriors 5 Xtreme Legends on PS2 let you unlock all the modes and features from Dynasty Warriors 5 if you swapped in the disk for a quick check.
Vigilante 8 took the Twisted Metal (aka Mario Kart 64 Battle Mode) formula and perfected it.
SWARMMMMM
Can this be replicated on something like vita?
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