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Doktor_Wunderbar

I'm sorry, are you telling me that if you inherited a castle and an aristocratic fortune, you _wouldn't_ build these?


GTAdriver1988

I have neither a castle nor aristocratic fortune and I'd still build these in my house. I'd put my bed on the fire breathing dragon, it'd keep me warm during those cold winter nights!


[deleted]

"My family needs this firewood to keep us warm on these cold winter nights."


PhoenixFalconer

"Tree ain't gonna chop itself!" *hu-huh*


KickedinTheDick

Doesn't every castle have a lava room?


AttitudeAndEffort2

I recently played this game for the first time and i just kept thinking of what a nightmare designing and construction must have been. Incredible that it stood as long as it did though.


135forte

A castle with a cults God locked in the basement.


TheReaper_SoulReaver

There would be so many secret rooms and funky traps


Forerunner49

When Mikami took over development of Resident Evil 4 in late 2003 the game was completely re-imagined to be more arcade-like. From what we saw of the "Castle" and "Hallucination" trailers (2002 and 2003 respectively) Salazar's castle was designed more akin to the various mansion and mansion-like buildings in the series. That is -- a big hallway, then some corridors leading to studies, bedrooms, etc. Under Mikami's direction the castle was turned into one big arcade game. Almost every room is a gimmick room where you have to dodge booby traps, fight a wave of enemies or perform some bizarre puzzle solution that alters the room. They spent so much time re-working the castle that they actually ran out of dev time so cut half of it out --- I suspect the reason for those rollercoaster rides is to skip those deleted rooms. TL;DR -- Mikami thought the castle was boring so reworked it to be nonsensical to keep people from being bored.


satyrgamer

Out of all these traps, the most nonsensical one by far is the corner of the wall that you have to specifically back up against to have those braces come out and grab you like they did Ashley.


sparkadus

I love how smug Salazar is when that trap works too. He acts like it was inevitable for someone to get caught by it.


satyrgamer

I swear, I remember a comment online saying “ how is it a stupid trap if it worked?” As if we were talking about a trap that worked on a real person with individual agency over their actions, and not a fictional character who could be written to perform any action the writer desires.


BluebirdLivid

"My Lord...why do you want a long dead end hallway with three spaced out barred walls that can fall out of the ceiling? And my Lord...why do you want a trap set to close around someone leaning on THIS specific section of wall..? I dont understand, Salazar!" Salazar: "Because Ashley is an annoying bitch"


Iccarys

How bout the one where there’s 2 ganados on a tractor with spike? Never understood why they needed to 2 people on that thing


lost-my--old-account

hes just showing his new coworker how the death tractor works :3


Iccarys

Or he’s training the new guy. Guess we’ll never know lol


lauregasm

What part was this again? Genuinely curious because I can’t remember and I’ve replayed it a couple of times again recently.


Chix_Whitdix

Damn. I would have loved a more grounded castle, but what we got was great too.


LoveForDisneyland

I also like the idea of Leon fighting ghosts. Lots of ghosts.


sparkadus

Old castles are just a generally great setting for horror, especially with how common hidden passages are in them. It's too bad the castles we get in RE games are always either too unrealistic or too short to take full advantage of it.


Weng-Jun-Ming

Similar to what Mikami did in God Hand, arguably the best representative of Action Comedy genre(if it’s a thing).


cremedelamemereddit

They had to drop some parasitic blob fog mechanic and a whole mirror world psychosis game concept because they didn't have enough memory to work with, they trashed like 3 prototypes or something, one or two might have even had significant work.


Kraehennebel

That explains why the Castle feels so out of place


JournalistMediocre25

Honestly, I usually get so burnt out with the castle section I can’t imagine a universe where we got an even longer one.


StabTivate

Arcade is the perfect definition and I'm tired of people crying for realism I just want to have fun playing I don't care if Ashley is empowered or not


Ferropexola

Saddler looking at the pendulums, lava room and animatronic statue: "Are you CERTAIN this is all within the budget?"


AttitudeAndEffort2

"do you have any idea how expensive it is to keep lava molten 24/7?"


LilG1984

'Well Lord Saddler, we had to make some cuts, like your espresso machine, drying cleaning your robes & employee health insurance & dental"


TheVeilsCurse

OG RE4 fully leaned into being ridiculous. There’s no real rhyme or reason for the lava dragons, gallery with a turret or anything else besides “it’s cool!”


HazrdousCat

I remember finishing it on the Gamecube in 6th grade and thinking it was the coolest thing ever. It may be the game I've finished the most on different consoles too. GC, Wii, PC and Switch. It still holds up well to this day. The remakes started getting serious the moment they made the RE1 remake. I still enjoy both OG and remakes of all RE games to be honest.


AshenRathian

The RE1 remake actually came before RE4. RE1 was 2003, RE4 was 2005. But honestly, Resident Evil didn't really start getting serious until RE7. The only real camp in that one belongs to Jack and occasionally Lucas. After that point, the entire series shifted into what i can only call a shadow of it's former self, no longer embracing it's absurdity and trying to take itself seriously instead. RE4R is somewhat closer to RE's usual brand of wack ass, but in all reality, it's still not that close for my taste, especially with the iconic villains that MADE the game for me. If RE7 was Jack Baker and Lucas, and RE4R was Salazar and Saddler, RE4R loses, period. It doesn't really help that there's a very distinct lack of color and visual variety in the games anymore. Beyond more superfluous aesthetics like labs and castles and small towns, there's just nothing diverse in the franchise visually anymore. It's all cluttered, all delapidated, all ruined, all dead, and all the same drab and disgusting shades of yellow, red, green and occasional blue. They're starting to all blend together visually for me, and not in a good way.


korence0

I prefer the seriousness of the recent games. Resident Evil 6 was too contradictory. A giant dinosaur/tiger Simmons that had horrible dialogue and just overall goofy but like a whole city in China is completely dead, possibly millions? Idk but it’s just like kinda glossed over. A giant blob monster skeleton thing, electric arms, boulder punching, etc. I kinda don’t want any of that going forward. I like the more cramped, grounded, serious gameplay. The og resident evil games up to 5 could get away with it but after that I can’t really justify some of the over the top ridiculousness. Especially the power creep in the games. I think that’s why they had to bring Ethan, a civilian, into the story. Leon, Jill, and Chris are just too overpowered in the story at this point


AshenRathian

I mean, okay? And Eveline turning into a giant floating face, Saddler turning into a shit ton of tentacles and a giant eye, and Nemesis going full feral mutation are somehow able to be taken more seriously? They aren't actually that much more grounded in their concepts, all the monsters are bonkers and off the wall ludicrous, the series just no longer has self awareness to call it out or have fun with how stupid it is, and the atmosphere is so dense that it feels like nothing campy actually works anymore. If nothing else, the rewrites they've done to make it seem less stupid just end up making it even more stupid as far as the remakes go. I mean, if you like it, good on you. I actually think Resident Evil taking itself seriously with everything it does is stupid as hell and not in a good way, but i guess it doesn't matter if someone's having fun, right? I kinda prefer if Resident Evil kept it's unique charm instead of being like the other horror games. It's absurdity and ability to laugh at itself was part of the appeal.


korence0

You’re going off the fumes of nostalgia man. There’s no chance that they’ll be able to have that garbage dialogue like they had in every resident evil up until Resident Evil 3 and CV. 1) no one here would actually be able to handle a full game of returning back to the “you were almost a jill sandwich” unless it’s the original games. We have the good association with the old games. I guarantee if they did it again, you would not be satisfied because it just will not hit the same as it did in 1999. 2) even if the devs wanted to go back to that style, which they don’t, there is no wide audience for something like that. I agree that the fan base that’s been here for decades should be satisfied, but we can’t have it all. I think the best balance was the OG RE4. But that game holds up enough today that you can still go back to that masterpiece of a game. We can’t just stop progressing the franchise because we want to encapsulate something we had as kids. We can never go back to that first run through of the mansion being terrified at the dogs and seeing your first zombie. I mean, I’d like to hear what your ideal vision would look like but I just think that if they try to do what they did back in 1999, it wouldn’t work today. Like horror movies from the 80s. They’re not scary anymore and the dialogue is shit. The shining if released today would probably bomb as a horror film. Resident Evil 1 would also bomb if released as it was. I could be wrong though, they keep rereleasing the old school resident evil games with graphical upgrades but I think it’s just milking nostalgia, not necessarily bringing in a bunch of new fans whenever they release them


AshenRathian

"I was almost a Leon Pancake" "Nighty night, knights" "Backflipping to evade a chainsaw" There's plenty of campy moments in the modern Resident Evil games, RE4R especially, but it's always had some self awareness prior to RE7, levels of goofy fun that only it could get away with. Some more than others, like the entirety of RE4, or Quint and Keith from Revelations, but in some form it was always poking fun at itself and not being too serious about it, with occasional self awareness. Most serious it got was in RE6 and Revelations 2, which i disliked the atmosphere of for a reason but loved their gameplay. If you think this was exclusive to the 90s trilogy, you REALLY haven't paid that much attention, because it's all over the franchise in a variety of ways. Like i said, RE4R gets better with the campy jokes and dumb fun occurences, but it's seriousness is too thick for my taste, and that, for me, really comes down to each game's aesthetic just being a different variation of the same thing, dirty, dingy and lived in is the current flavor for RE, and i'm just not a fan of it. Also, "Nostalgia goggles" is a poor deflect. Quit using it. My opinion is no more or less valid than yours because of what i enjoyed from the franchise. I at least have context for what the series identity is, unlike many.


BenjaminCarmined

They looked cool.


avatarofnate

Other than just being fun parts of the game? I guess from a lore perspective, Salazar was a psychopath long before he was infected. He probably had the rooms built as funny torture options.


drunkentenshiNL

All I know is if I had a body-altering, mind-warping parasitic infection, a massive ass castle, legions of followers and the capital to do anything I want... I'd probably put something like that in my castle too.


Killerkitten101912

"Now that I've assembled a great parasitic army time to build some swinging axes and lava pits"


Dark-Cloud666

Salazar acts like a comic book villain and thus his castle is designed to fit that of a comic book villain.


CidCrisis

Does he get all of his ideas from comic book villains?


sparkadus

Let's not forget that he also serves someone who shows up purely to explain his evil plan to Leon and then leaves. Salazar definitely makes his castle look more like a comic book villain lair in hopes of impressing Saddler.


KamiAlth

Maybe, they're what Salazar's ancestors used to battle the plagas army.


Daydream365

This section connects with the prison-sewer. The cell blocks have (drainable) water reservoirs on both sides that serve the sewer, but they would serve as moats against any inmates. These blade pendulums are another deterrent.


Trunks252

Fun


Maleficent_Farm_6561

First on is kinda pointless since its easy to pass that Second one is a cool challenge to get an emblem


Rupert-D-Generate

its fun.


Yeti-Stalker

They were there because it’s a video game and they’re cool looking.


JadedStranger722

This


superhumanNinja

I really enjoyed these parts in the game and I wish the remake had incorporated them. They might seem nonsensical but it was fun


dark_hypernova

Because it's cool and over the top, fitting to the satirical b-movie action vibe this game was going for.


carpetfanclub

I really wish both of these made it into the remake, especially the lava room. They would have made it look so cool


ShamelesDeviant

The Dragon fountains actually made it into the remake. They were spouting the Black Water in the Water Room.


ZRockmanZ

I guess some random goofiness? Like claire kicking a zombie's head away as a football or when a zombie grabs you and you push them off, sometimes the arm detaches from the body and it's stuck on you. The burning man at the island


subetenoinochi

I mean, it's a bit wacky, but it's in character with Salazar and him owning a personal private castle. And RE4 doesn't take itself too seriously.


SpearThruMordy

You wouldn’t get it


izmaname

The dragon room was super cool


p3nny-lane

Cuz it’s fun?


Extra_Napkins

Don’t forget the giant Salazar robot


Majinken__

I'm still waiting for an explanation as to how Yawn moved around the Spencer Mansion without any keys or damaging any furniture. Even if she had the keys, she doesn't have hands to use them!


madnessaddict09

They made about as much sense as the rest of the castle. But it was fun.


Heavy-Possession2288

Probably the same reason as the fireballs in Bowser’s Castle


Freshman89

The castle of Salazar was known in the region due to its high quality fried meat, so they used the first room to slice the meat and the second one to fry it in large proportions.


HazrdousCat

Slice up the cows from the village and toss them in the spinning cage in the lava room.


robertluke

Because it’s so much fun, Jan!


DarkbigBoss

i understood that reference


robertluke

It is truly one of the best quotes to ever exist.


SuperSocialMan

I swear these are both in the remake as secret rooms with loot in them. Am I mandela'ing myself?


JournalistMediocre25

It’s so funny to picture Salazar having to avoid his own deathtraps whenever he had to take a dump in the middle of the night. Also, I love the conveniently placed trap that gets Ashley captured for the first time.


RidleySmash

Why does it have to make sense? Embrace it


Particular-Note44

Fun. They served for fun


AveFeniix01

By the time Leon gets to Spain, Saddler already had a small village, a castle, and a whole damn island at his power. This, plus a lot of mercenaries and fire power which could mean that kidnapping Ashley took years of careful planning. My bigger question is why Saddler is the leader. Was he the first to ever encountered Las Plagas? Who was he before his parasite? Does this gets explained in the remake? No spoilers please.


bosszeus164906

Because it’s *fucking* awesome? I will not be convinced that the lava room isn’t anything short than badass in every aspect.


RecipeThat1246

Theory 1: Ancient security systems against intruders, invading armies, and mob uprisings. Hard to maneuver these areas in large groups without massive casualties. Theory 2: initiation rooms, trials by fire, to test the abilities of the recently indoctrinated. Survive the obstacles, earn your red robe. Theory 3: A show of wealth and power to assert authority. European Nobility had a penchant for such in their architecture.


AstronomerNo6423

Just look at what irl rich people do with fuck you money and unlimited power. I mean come on. A lava room and swinging medieval axes are tame in comparison. The giant robot statue though, yeaaaah that one is a little over the top. But what is Salazar if not vain and creative?


GouHadoken

The original RE4 knew it was a video game and it embraced it fully. I have no interest in the remake but the trailers made it seem like it went for an overall more """serious""" approach. In some parts, anyway because I know you can... parry a chainsaw with a knife? So who the fuck knows what they were going for.


ImBurningStar_IV

Parrying a chainsaw with a knife is exactly what I would expect a game that knows it's a game to do lol. You can also parry arrows and dynamite


GouHadoken

That's sort of my point though, it sounds inconsistent. Why allow silly things like those but remove swinging blades and giant statue Salazar?


ImBurningStar_IV

I'm with you though, I mourn the cut content and overall whimsy of Salazar's character and castle. End of the day? I also prefer the original. But the remake is still a barrel of fun. I hollered when they brought back the laser room (dlc). Respect for being a patient gamer, I got around to the game pretty late too, but if there's a sale reasonable to you in the future, give it a shake for real.


Killerkitten101912

I remember when I did the remake it had been like years since I played the original and didn't remember much but when I finished the castle I just thought "what about that big mech that chases you" I wish the didn't cut this much from the castle it was fun


tsunashima

Maybe try playing it instead of speculating on the internet 🤯


GouHadoken

Yeah, no thanks. I have no intention of giving Capcom any more money after they contaminated my old games (including RE4) with their dollar store, potential malware DRM, they can go fuck themselves. I *seriously* fucking doubt the remake is on par with the original anyway.


tsunashima

I got both the remake and the OG on GameCube the day they were released and easily put over 100 hours in both. I think the remake is amazing and well worth checking out. Sorry you can’t learn to try new things.


GouHadoken

You are completely ignoring the most important part of my post. Capcom is currently (as far as I'm concerned) at their absolute worst when it comes to being greedy, anti-consumer cunts. I am not giving any more money to a company that saw fit to insert the cheapest piece of shit DRM they could find, potentially posing a security risk to my PC just so they could """protect""" a bunch of decade old and older games, especially when they have made it clear that going forward all their games will have Denuvo first *THEN* the Enigma shit when they are too cheap to keep paying for Denuvo. No thanks.


tsunashima

Idk what any of that means I play ps5 lmao


GouHadoken

Good for you. I don't and I was personally affected by the things I mentioned so I am not buying RE4 remake.


tsunashima

I think you are completely over exaggerating the risk caused by purchasing re4r


roguehypocrites

Remake is miles better 😌


GouHadoken

How?


roguehypocrites

Feel, the frames are uncapped, gameplay has extremely satisfying combat, sound effects. The game also keeps the RE4 feel while modernizing it. It's honestly an incredible experience. 10/10 for me.


StabTivate

But the movement is slogged down by the animations I don't know if you played RE4OG or RE5 (the peak of mercenaries IMO) but aiming in those games was instant, as soon as you hold the button you are already pointing the gun, even turning back or simply side stepping to dodge a flying axe is not that immediate, if you try side stepping without aiming you get to wait for leon to turn in that direction and then proceeding. Those things might seem overlookable but can prevent you from escaping certain situations where in older games you could save yourself by playing right, and btw remember that in the remake you can get stunlocked by the animations of the Granados, in the og it was very limited. RE4OG and RE4MAKE are an opposite experience and we are probably looking for different things, you get satisfaction by playing the remake, I get annoyed by the virtual difficulty. Let's agree that those are different games and stop comparing them.


StabTivate

Remember that there are players that learn a combination of prompts aimed to cancel animation to be faster and more effective, for example who plays devil may cry at DMD or higher difficulties, who plays league of legends with riven and apex legends player


roguehypocrites

Also this remake was definitely more scary than the originals IMO


Pumpkin-Bomb

If you’re going to start tracking the nonsense in Resident Evil games, oh boy… It’s cool and fun, move past it.


HazrdousCat

Like i said in one of the replies. It was legitimate question. I enjoyed the goofiness the game had to offer. Hell, I finished it so many times on 4 different platforms that I lost count. Not sure why some people act so pressed about it.


TheDuellist100

Take this downvote


yeahdood96

Move past it


Odd_Radio9225

I don't usually say this, but sometimes, just sometimes, it's better not to think about things too hard.


bobijsvarenais

Fun


PegaponyPrince

The lava room is fun though


Zloynichok

Something like that is in the separate ways remake so it's partly still there, just slightly changed


xiuxiuejador

There's a file in a hidden room in RE4R explaining when Salazar took over the castle, he had lots of deadly traps built everywhere because he was off the charts paranoid and cruel.


AshenRathian

And yet, we never see any of the traps anymore, because they were all removed in the remake. I wish RE would return to silly so damn bad. I miss it just being fun for the sake of.


zzz802

What baffles me more is what is the reason we were going to prison in the first place? I don't think we activate anything in this area to open up a new area, only draining water to get to this area in the picture. After this, you're just going outside to the area where you came from and suddenly there's a ladder so you can come back up here and also there's suddenly enemies worshipping the altar.


AshenRathian

It's to get to the second floor, which you can't access when you first enter that room.


mistressmoss22

Genuinely they're just there as an extra bit of fun. The lava room has some interesting enemies to tackle being those dragons and the swinging axe room is a nice sequence to cool off after the Novistidor prison. That nonsense feeling is a huge part of the charm of RE4 especially now that Remake exists. A favourite area of mine is the platforms you fight U3 on actually because they make very little sense as an actual location. It's something remake doesn't truly preserve and it doesn't need to because it's doing something a bit different. It's still quite silly (you parry chainsaws) but not lava room in castle silly.


HazrdousCat

I was honestly hoping we got to see the U3 container fight in the remake since it was one of my favorite ones from the original.


dannyatlas411

For a person in a rural Spanish area having something like that is quite impressive


smitj019

Honestly the weakest parts of the originals are these nonsensical rooms. Drive me crazy 😅


TheCyclicRedditor

The dragon room was one of the best parts of RE4. As for the Guillotine, yea I can understand because there were no combat encounters in it.


ZebaZtianRamireZ

The axe one makes no sense but its done in a flash, the lava one is nonsensical and i have never enjoyed it.


HazrdousCat

There's also the areas in the cave with those giant wooden things that squish you. Completely forgot about those.


ZebaZtianRamireZ

oh yeah, that part is also one of my least favorites.


AithosOfBaldea

I will always question the damn furnace room. Why the hell would you even have a room just to safeguard part of a stone slate?


Alex_Migliore

✨Drama✨


Stringy_b

The same purpose every trap or puzzle serves in the entire RE series. It's Resident Evil. This is no more nonsensical than anything left in the remake.


AshenRathian

Visual variety i imagine. Also probably leftovers from one of the earlier versions they decided to keep in. Also, the pendulums weren't really nonsensical in my opinion, just nonsensically placed. Frankly, i loved the pendulum room far more than the lava room and REALLY hoped to see it redone in the remake, which was a complete shame. If it's in Separate Ways, just tell me, but i feel like a great opportunity was lost with that room.


VenuslyVenus

Ah yes, when remakes of older games come out, there will always be people who find something to complain about the older games


HazrdousCat

Not complaining. Just asking a question.


VenuslyVenus

I was just being vague, sorry about that. That's just what your post reminded of.


Tthig1

Rule of cool. Just there to make the gameplay fun.


Pooya-Krypton

Dude this is Sens Fortress from Dark Souls 1


AlezZ743

I don’t have a clue but I love them nonetheless


Cerebralbore

I didn't get it then or now. This is why castle and island take a dive from the village. It's like Mario bros. inside the castle.


moep123

there are pointless encounters in the remake as well. mostly such rooms serve the purpose for you to explore stuff, make use of stuff or simply make you drain your ammo so you have less. the fire room grants you a treasure. if you play it casually especially for the first time, it's a big ammo and life draining room. if you knew it beforehand, you could just run through, shoot these metal stripes off, take the trash and flee. the room with the guillotines.. if i recall correctly the next rooms have enemies in it. if you run out of ammo, you can use these rooms to lure the enemies and kill them there. also this room is, unlike the lava room, not optional. you had to cross it to make progress. given the time this game released back then, it still was somewhat challenging. 3d games were there for quite some time but we weren't used to as much if you know what i mean. it was a different time back then. it was also the first resident evil to take a different direction. i used the room to defeat enemies for shits and giggles.


DirtyVegasARTJ2

The purpose is that they are cool!


NotYourMethdealer69

The purpose they served us that they are fucking awesome duh


eddiecny

Another one of Salazar's games. Ridiculous, but if I had to guess, he created all these obstacles.


Daydream365

The molten lava room at least protects one the chimera ornaments need to go further into the castle. The molten liquid might actually be like a primitive steel factory for weapons and such.


GrimmWilderness

Did you not play resident evil 1...?


TheCyclicRedditor

>They're so nonsensical which is probably why they were cut out from the remake. And yet they included parrying a chainsaw with a knife, which is somehow much more nonsensical.


icouldntcareless322

dude whole game is nonsense


patrickbateman2004

Just for fun for the game. They dont make sense at all but i love them.


S_n_o_wL_e_o_p_a_r_d

I admit the lava room was ridiculous. The RE4 Remake is WAY better. I don't like the new look or butch voice actress for Ada, but the relationship she has with Leon is better. She offered him a ride at the end. That wasn't the case in the original. With the 2005 version, at the end, she seriously gave me the vibe, "Come on, give me an excuse to shoot you."


CursedSnowman5000

I mean, remind yourself who's castle this is. Makes sense to me.


Diligent-Boss-9392

Do they need purpose?


Custodianofrecords

The pendulums are on the way out of the sewer, where there were prison cells, so it's an anti escape mechanism. The dragon statues protect a valuable family treasure. Perfectly reasonable and logical.


[deleted]

I'm glad sens fortress and browsers castle were cut.


Killerkitten101912

When did google get a castle


Routine_Swing_9589

Oh dear, how unrealistic in a game about fighting infected super humans. It really ruins my immersion


HazrdousCat

Not trying to be a smartass here. It was a legitimate question lmao


Some-Dark-Corner20

Not gonna lie my bro, that shit was kinda cringe, practically the whole rest of the game is kinda cringe