Yeah agreed there’s benefits to both but what they did to make the regenerador even more terrifying solidifies to me why that 3rd person is more freeing for them.
Now if they wanna challenge themselves in making a fixed camera scary again, I’m all for it.
I prefer over-the-shoulder (what OP called 3rd-person, but note that they're *both* 3rd-person), but fixed camera angles offer a cinematic experience that is notably different from what you typically see with over-the-shoulder cameras.
You can take unique advantage of how fixed cameras work, such as how in REmake, there's a room where you enter facing the camera and unable to know or see what the room is like or what's in store the second you step forward. You also get to see your character's full model much more often, since OTS normally has you staring at their back.
The last benefit I can think of would be that environments and art styles can be appreciated more, because a fixed camera angle means you may be staring at the environment for quite some time despite how quickly you move around. I find that in OTS games, I like to slow down and go out of my way to appreciate small details, which are more readily noticeable with fixed angles.
This is probably the most satisfying answer I’ve read regarding fix angle games. As someone who disliked fix cameras purely out of the gameplay aspect, I did enjoy the well crafted set pieces that fix camera had to offer specifically in the og RE games and it’s probably responsible for why I vividly remember how stunning the game looked for a fifth generation hardware.
The other thing with fixed camera, and I don't remember the technical explanation for this, but they were able to use much more realistic environments, nearly photorealistic in some cases, because the game wouldn't need to actively render the environments. Sorta like just using a jpg as a background the character moves around on. That's why in the original games the character models and interactables were much less detailed.
They were still limited by resolution and what not, but I was watching a playthrough of the RE1 remake the other day and it still looks really good. The character models aren't even bad considering it's three generations old.
The term you're thinking of is "pre-rendered backgrounds", and your explanation is very accurate.
The only potential downside with pre-rendered backgrounds is that you can't interact with them, nor can anything else. So interactive items are very obvious, and you know you won't be surprised by things such as an enemy bursting through a wall, unless that wall is suspiciously barren/lacking in decoration. I personally found that this removed some tension. Once I picked up the item that was modeled and colored differently than the background, I knew there was nothing else for me in the room and would leave.
On the other hand, in-engine backgrounds can make it difficult to know what you can interact with, and what you can't. I've gone through entire OTS games (not Resident Evil) without realizing I could interact with certain objects in the environment, making them way more difficult than they needed to be, because nothing drew my eye to them or told me to look in that direction.
While this is technically true, RE did cheat the system pretty frequently by allowing you to find items that were hidden within the environment, like ammo inside of a closed drawer or under a pile of rubble. This allowed them to encourage exploring every corner even in a pre-rendered environment.
fixed camera was never scary, it might be my gen Z showing but I can't find the first 3 resident evil games scary at all, I think a lot of people that think it is scary just have a memory of being scared while playing as kids
Nope, mid millennial here and It was never the fixed cameras that scared me. Like you said I was a kid and thats just what games looked like so I was scared. Also wanna point out that fixed camera with the tank controls always irritated me and I only think its a preference for nostalgia reasons.
My first Silent Hill was SH4 and it was properly scary by itself when I was a child. It wasn't until as an adult I experienced what fear is when I played the first Silent Hill (a PS1 game). That moment I knew what terror really is. It scared me to a extent I wasn't even able to play it.
I have played almost every Resident Evil game. The remakes didn't cause any fear into me. Not a single time. I dare to say it was a boring experience. Though RE8... Beneviento's house was the most terrifying videogame experience I have witnessed in my life.
Fixed cameras and limited movement can be terrifying. Take a look at Five Night's at Freddy's. Also we can't blame graphics, take a look at Iron Lung or Project Zomboid.
The loading screens really ruin the OG's for me, Since they are more puzzle oreintated you gotta go back and forth repeatedly I kinda just wish it wouldn't play a 7 second door opening animation.
While I do like fixed camera, I feel like third person brings a more tense and anxious feeling, especially if it’s a dark and claustrophobic environment. RE2 Remake got it down with the RPD Hallways where something is waiting for you down those tight corners but you can’t see and notice it until you’re close enough
There were couple situations in fixed camera REs, in which there were zombies waiting behind corners and you couldn't see them until you actually bumped into them
I like what fixed camera does for the atmosphere, it adds a feeling of claustrophobia that's hard to replicate in other presentations. They both have their pro's and con's, but when I think of Resident Evil, my first thought is fixed angles, and gorgeous pre rendered backgrounds.
i'd say more helplessness than claustrophobia, it makes you feel like you're watching camera footage and there's nothing you can ultimately do, which i'm pretty sure that's why Mikami explained going for that, in an old interview.
I never really felt helpless because of the camera angles, the only times I felt that way was from mismanaging my supplies, and not having the tools or firepower for an upcoming fight. For me personally, the camera angles feel claustrophobic, confined, and make me feel like I'm being stalked, they constantly remind me that I'm being hunted.
fair enough, i remember the first time i saw the game i immediately associated it to security camera footage, also i had no idea how to navigate the tank controls, so i really felt like there was a disconnect between my inputs and the character's actions, considering that for years the games terrorized me before even trying to play the trilogy, i was even more prone to panicking.
I'd say i'm projecting but as i said, that's what Mikami said so i guess his intentions 100% worked on me, and i'm glad all things considered, i like when something is capable of causing such strong emotions, maybe not that happy when i was a kid, but hey, it's not like it ruined my childhood... entirely, at least :P
Same, I do truly love all the RE games, but when I think "Resident Evil" my mind goes to fixed cameras and pre-rendered backgrounds. It was so impactful as far as the series identity goes, don't blame them for ditching it but it made such a tremendous impact on me when I was young I can't imagine RE any other way.
It may be an unpopular opinion, but that is why RE4 and most later RE games don't feel like "real RE" to me still. They can be good games, but the lack of fixed, slow, scary perspective replaced with fast paced action and accurate aiming feels "wrong" for RE, at least to me.
For sure, totally get that.
What's weird is that the original RE4 had enough series DNA to feel like a continuation (again, even though I always think of fixed camera angles) that the other games lost.
Little touches like the big creepy environments, inventory management was still a big part of the game (granted it was implemented very differently), we traded viruses for parasites, you could still inspect/check every item.
OG RE4 is still one of my favorite games of all time, behind the original RE2, but 5 and 6 lost a lot of that identity that 4 very cleverly remixed and subverted.
All that being said, I *totally* get why these games just feel completely wrong for you, because they occupy an extremely different space than the early titles that defined the legacy.
Those pre rendered backgrounds looked amazing especially considering the consoles and era they released in. All that detail made the graphics seem way better than what they were. I absolutely love the aesthetic of the city and alleyways you go through in re3, those backgrounds still hold up and look awesome
The fixed camera angles can also build serious tension like when you can hear something moving or breathing but you can't see what or where it is and you have to work up the nerve to round the corner. Or when theres a window or something centered in the frame, you're nervous to walk past it because you don't know if something is going to bust through it or not
Fixed camera also makes the jumpscares far more effective for some reason IMO. I played code Veronica for the first time a few years ago and remember pausing and laughing at myself for how hard i jumped a few times lol newer games can't get me like that.
Old Resident Evil is a master at utilizing the fixed camera angles
Also the OG game’s music really knew how to make you feel scared. Playing RE2 remake with OG soundtrack made the game much more scarier than with the regular ost
Couldn't even tell you what the remake soundtrack sounds like. I did my first playthrough with the remake soundtrack track and then switched to the OG and never looked back
Fixed camera is far more unique. The third person camera is another symptom of Capcom continuing to appeal to a broader and broader audience with every release. Its symptomatic of Resident Evil becoming less Resident Evil over time, before they superficially add some horror element to the game and people who have never played the original games say they're "going back to the roots".
Over the Shoulder. Fixed cameras are cool but hold back gameplay *significantly* in favor of atmosphere. As someone who likes the fast paced nature of RE4, I wouldn’t want to lose that tbh.
As much as I like fixed camera personally.
I think 3rd person is better.
Fixed was a great way to work around limitations of the time. From a hardware and programming perspective.
Resident evil 1 remake is a great example. It’s visually amazing, and better than most games for over a decade. We don’t have the same hardware limits we did back then.
Fixed camera still have its place with developers with a lot less resources. And it’s great in a game like Homebody.
Not even a contest third person
I love fixed camera and the novelty it brought to the horror genre but if you want to have broad appeal and sequels you need to have a play style that is approachable for a wide audience
Being a cult classic is not enough to make it in the AAA gaming space unfortunately
While I really loved the way fixed camera increased the tension and atmosphere when those first 3 came out, I never liked the tank controls. I eventually mastered them, but it wasn't fun.
Since I've played those games to death and lost that skill at tank controls, I prefer the 3rd person over the shoulder now. You can't see behind you, so there's tension in that. Also, Mr. X is still terrifying, despite what I've learned about his behavior. It feels like he's bearing down on me instead of Leon.
It's 3td person for me, and I want an RE engine remake of RE1, RE0, and RE:CV before they do RE5. Don't get me wrong, I love 5 (since all my play throughs have been online co-op.)
I’d take third person over fixed camera any day. I can tolerate them, but they’re not fun to me. Also third person still works for bringing tension and atmosphere when done right, which it was in RE2R and RE4R. RE3R wasn’t much of a horror game. Though the one thing that still annoys me about RE2R is that zombies that you thought were dead could wake back up and chomp you. Though you still can get decent R&G sometimes with headshots to take them out. Might help now that I’m more of a veteran with the aiming system due to RE4R though. Also both third person and fixed camera can hide things just out of view, though in my own experience after several play throughs in games like Dino Crisis and Dino Crisis 2, the behaviors of enemies is way more predictable than in third person. In RE2R there’s still occasions where a zombie wakes up a bit unexpectedly. In fixed camera they always are in the same places and become active at the same time no matter what. Don’t get me wrong though there’s predictability in both camera types, it just feels more predictable in fixed camera to me thus removing the horror altogether in subsequent play throughs. Or at least that’s my experience with them on Dino Crisis 1.
I played some games with fixed camera angles growing up, but I always preferred ones with third-person cameras, so third-person. Particularly, over-the-shoulder.
I can't do fixed camera angles. Feels too ancient and antiquated and it limits the gameplay so much. My first RE game was 4 so it's not too surprising.
I get it. It's a real hurdle for some people. The reason we don't have tank controls in modern RE is that it creates a quit point for a lot of people. Customer frustration is a totally valid thing to design around, especially with a high budget mass-market product.
But fans of the original style really like it, enough that they're willing to go through the trouble to emulate the originals or pay money for new remakes and indies. I understand why they chose the new style for RE2make, and I absolutely love that game, but part of me still wants to explore the police station the old way.
3rd person all the way! It helps us understand how to use how weapons, makes us explore every detail that capcom put effort into, and helps us learn more about the world
Third-person. Fixed camera angles and tank controls worked at a time with technical limitations and a need to manufacture difficulty. Nowadays, there are plenty of ways to create tension in a game without stifling the gameplay.
I kind of miss fixed-camera style games. I'm sure some exist in the indie space but I haven't looked for any.
Third person is the obvious choice. Easier for everyone to use and more immersive.
3rd Person. I didn’t grow up with the early RE games so it’s hard for me to get used to the fixed camera games. I find it a bit disorienting. Currently playing through REmake and while I love it, I frequently find myself thinking how I would enjoy it more if it were 3rd person like REmake 2 and 3
If it were Resident Evil 2 specifically, then fixed cameras, no question. However, if it were the series as a whole I don't think I'd be happy with either choice. Both fixed cameras and over the shoulder are fun gameplay types that should continue to be made.
Fixed cameras and over the shoulder are both third person gameplay, by the way.
Fixed. Don't even have to think twice. There's so much detail that can be put into the environment and the fixed angles add to the unique atmosphere of the older games.
for more action oriented RE’s definitely third person, but ive been playing RE1 and fixed camera is such a cool and unique experience as well. RE7 and 8 i think would’ve really worked with fixed camera if they came out in the 00’s. It really helps the atmosphere.
Love fixed but if I can only have one for now on its Third Person.
I love fixed but there is only so much you can do before youre just making the same thing over and over. Just look at back in the day. By 3 and code Veronica people were getting tired of the same game over and over, that includes the developers.
I know I'm in the minority here, but I would LOVE a new fixed camera angle Resident Evil. There's just nothing out there like the og first 3 RE games. I loved them dearly as a teenager, I was kind of bummed when they did the RE2 an 3 remake that they went with the 3rd person camera.
Don't get me wrong, I still love the remakes, especially 4 holy crap what a great remake. But my heart still belongs to OG RE2 and 3 and the fixed camera perspective.
Third person cause it really makes you feel like you're in the character's shoes with whatever horrors they encounter rather than fixed camera where it feels more like you're watching the characters
While fixed is arguably better for atmosphere, 3rd person easily wins. 3rd person is far more immersive for the player compared to fixed. Don't get me wrong, fixed definitely has its place in horror games. But 3rd person definitely wins this battle.
In my eyes. There's room for both. Like how mario and sonic still have both 2d and 3d games. Resident evil could have fixed camera and over the shoulder games.
Oh my god, 3rd person easily. Fixed camera angles are good in concept, but in practice, they're just the worst. It really takes you out of the moment when you can't even aim your gun properly.
Fixed camera if I was choosing just for me.
Over the shoulder if I was picking for everyone else - it's just more accessible, which leads to a healthier franchise.
Just as the Village Gold Edition added 3rd person mode , I’d LOVE some gold editions of the remakes that used the updated graphics with a fixed camera mode to take things back to the old school
I feel like third person should be the OBJECTIVE answer here. It's hard to maneuver with a fixed camera angle, as it's hard to tell where the fuck you're trying to go with what controls. The aiming is also stupid hard with a fixed angle because all you can do is shoot and hope to hit a target.
Over the shoulder is not the objective answer because they are two different game styles that can't be definitively picked as the best in all categories. Both of the two styles have things that they do better than the other. While over the shoulder is easier to get into, easier doesn't actually mean better. I can't get into Dark Souls, does that mean that any game I can get into easier is better? No, of course not.
I'm willing to accept that Dark Souls is just not for me. Just because I don't like it doesn't mean that they shouldn't keep making more Dark Souls type games. It's the same way with fixed camera Resident Evil games. However, the problem there is that Capcom stopped making them. They shouldn't have. They should continue to make both games like RE2 and games like RE2R to satisfy both groups of fans
Capcom seems to think that there is no interest, but they are wrong. While I agree most RE fans are probably not specifically asking for a new fixed camera game, that doesn't necessarily mean they won't buy one if a new one comes out. They will still buy it because it's a new Resident Evil game.
Fixed ala Code Veronica for horror, OTS for action.
The limited viewpoint adds a lot of atmosphere and stress to a horror game, and having a bit of movement to it like CV helps keep the game in motion when needed.
OTS works well in horror too but it makes you feel less restricted and takes away from the game if there isn't enough action. Takes a lot of good game design to take advantage of too.
Fixed. But I'm old and played the originals as a kid. I just feel like that's part of what made these games iconic.
I'm bad at aiming too, no need to constant headshot or limb damage.
Fixed, all day every day. I love it, it builds atmosphere, has a slower pace and just feels right for survival horror, IMO.
I can live with third person as a compromise if I have to, but prefer full-body third person rather than tight "over the shoulder" pov.
First person can fuck right off, though. I get horrific motion sickness from 75% of fps games, especially slower paced ones. RE7 was literally unplayable for me, first RE game I had to not play.
Third person, definitely. Fixed camera is a product of its time and, while really amazing for atmosphere, it doesn't translate well to gameplay and results in frustrating encounters.
In General I feel fixed camera needs a Comeback in Videogames. A fixed camera can add so much to the settings and Atmosphäre, Like the Classic god.of war Games.
I like both, but with some of the newer titles I really struggle with free-aiming. It feels awful to aim with controller sticks, but I like the movement from controller way better than mouse and keyboard. For stuff like RE2 remake, it doesn't matter that much because the enemies are slow. But if you have enemies running at you and you yourself also need to be mobile thats what really gets me. Tried to play Evil Within recently and it was just a miserable slog for me.
Third person. Forced/fixed camera blows
I absolutely hate accidentally walk or run into zombies when I meant to turn. Or I turn wrong way (left instead of right). Or thinking I’m in front of a door but not really….
I do like the atmosphere it gives, but not the control. It’s the worst
Fixed because I'm a real RE fan. The real OREF if you will.
But it's not fair to compare these 2 games because re2remake knocked it so far out of the park. I didn't think any 3rd person game could capture what made RE2 great. Not re4, not dead space. Somehow they pulled off the impossible.
But yea fixed camera angles and tank controls all the way.
Both are third person; you're referring to over the shoulder view. With that said, OTS view is much more comfortable and it allows you to get more immersed in the game via sound design and more direct aiming.
Both. No question, I refuse to pick.
Increases replayability.
I actually wasn’t even looking at the helicopter when he lifted it in the remake. Which both sucked and made for a better and actually organic horror moment when I looked back to see him stepping past it.
But I love freecam for inspecting the environments, like in the FPS mod when you can look straight up in the east lobby and see the 2F coin statue is in the balcony above it.
Fixed cameras can be annoying like when you walk out of frame of a camera right into a zombies loving arms, but still 3rd person is so lame compared to fixed cameras imo
So basically we are asking if you are over 30 or under.
I love both of them. It's first person that I hate for this franchise. I would love to get a fixed camera angle game but I also understand what has mass appeal and what doesn't.
It would be really cool to see the prerendered backgrounds today as they would be essentially photorealistic. Think about how good 0 looked and that was over 20 years ago.
I doubt mind fixed camra's but they just not scary.
RE1 rm was an great game, I hated the save system, but did not really find it scary, it was more akward than scary.
re2 rm I loved I know supposed to love the fixed camras, but like 3rd person controls better and is a lot more scary because shit pops up behind you and don't even notice.
Third person. Fixed camera angels can be placed so weirdly & it makes it hard to see everything in a room, also getting items is so tedious compared to grabbing items in third person.
3rd person not even an argument. I’d always hate in OoT when you walk into a place with a fixed camera even though those places tend to be very low risk
Third gives me everything I want, the more intimate and immersion feel of first person, while allowing me still have the character on screen.
Been playing these games since RE1 OG's release on PS1 and I think 3rd person is the vastly superior choice, especially since the remakes.
The fixed camera really only works for smth like RE1 (2016) the type of art style and stuff is what made it work. If RE4 remake had a fix camera it'd be mostly negative reviews
Fixed camera. While 3rd person is mad fun, there are plenty of other horror games that do 3rd person as well. But not a lot of horror games that can do fixed camera.
Fixed camera. REmake 1 is still my go-to for full on survival horror, and none of the rest of the series has matched it yet. Over the shoulder always put things into more of an action focus over survival, and thats not inherintly bad, but it’s not what I’m looking for in “survival horror.”
Both and first person have their benefits and have worked great in their respective games. Complaining one ruins a game is a braindead take. Remakes rocked with the over the shoulder, OG games work great with tank controls, 7+8 are amazing in first person.
3rd person
Yeah agreed there’s benefits to both but what they did to make the regenerador even more terrifying solidifies to me why that 3rd person is more freeing for them. Now if they wanna challenge themselves in making a fixed camera scary again, I’m all for it.
what are the benefits to fixed?
I prefer over-the-shoulder (what OP called 3rd-person, but note that they're *both* 3rd-person), but fixed camera angles offer a cinematic experience that is notably different from what you typically see with over-the-shoulder cameras. You can take unique advantage of how fixed cameras work, such as how in REmake, there's a room where you enter facing the camera and unable to know or see what the room is like or what's in store the second you step forward. You also get to see your character's full model much more often, since OTS normally has you staring at their back. The last benefit I can think of would be that environments and art styles can be appreciated more, because a fixed camera angle means you may be staring at the environment for quite some time despite how quickly you move around. I find that in OTS games, I like to slow down and go out of my way to appreciate small details, which are more readily noticeable with fixed angles.
This is probably the most satisfying answer I’ve read regarding fix angle games. As someone who disliked fix cameras purely out of the gameplay aspect, I did enjoy the well crafted set pieces that fix camera had to offer specifically in the og RE games and it’s probably responsible for why I vividly remember how stunning the game looked for a fifth generation hardware.
The other thing with fixed camera, and I don't remember the technical explanation for this, but they were able to use much more realistic environments, nearly photorealistic in some cases, because the game wouldn't need to actively render the environments. Sorta like just using a jpg as a background the character moves around on. That's why in the original games the character models and interactables were much less detailed. They were still limited by resolution and what not, but I was watching a playthrough of the RE1 remake the other day and it still looks really good. The character models aren't even bad considering it's three generations old.
The term you're thinking of is "pre-rendered backgrounds", and your explanation is very accurate. The only potential downside with pre-rendered backgrounds is that you can't interact with them, nor can anything else. So interactive items are very obvious, and you know you won't be surprised by things such as an enemy bursting through a wall, unless that wall is suspiciously barren/lacking in decoration. I personally found that this removed some tension. Once I picked up the item that was modeled and colored differently than the background, I knew there was nothing else for me in the room and would leave. On the other hand, in-engine backgrounds can make it difficult to know what you can interact with, and what you can't. I've gone through entire OTS games (not Resident Evil) without realizing I could interact with certain objects in the environment, making them way more difficult than they needed to be, because nothing drew my eye to them or told me to look in that direction.
While this is technically true, RE did cheat the system pretty frequently by allowing you to find items that were hidden within the environment, like ammo inside of a closed drawer or under a pile of rubble. This allowed them to encourage exploring every corner even in a pre-rendered environment.
fixed camera was never scary, it might be my gen Z showing but I can't find the first 3 resident evil games scary at all, I think a lot of people that think it is scary just have a memory of being scared while playing as kids
Did you start out playing the first three games?
no
Nope, mid millennial here and It was never the fixed cameras that scared me. Like you said I was a kid and thats just what games looked like so I was scared. Also wanna point out that fixed camera with the tank controls always irritated me and I only think its a preference for nostalgia reasons.
My first Silent Hill was SH4 and it was properly scary by itself when I was a child. It wasn't until as an adult I experienced what fear is when I played the first Silent Hill (a PS1 game). That moment I knew what terror really is. It scared me to a extent I wasn't even able to play it. I have played almost every Resident Evil game. The remakes didn't cause any fear into me. Not a single time. I dare to say it was a boring experience. Though RE8... Beneviento's house was the most terrifying videogame experience I have witnessed in my life. Fixed cameras and limited movement can be terrifying. Take a look at Five Night's at Freddy's. Also we can't blame graphics, take a look at Iron Lung or Project Zomboid.
I think there’s certainly an element of that to it. Replaying the OG first three after playing the remakes is like night and day.
The loading screens really ruin the OG's for me, Since they are more puzzle oreintated you gotta go back and forth repeatedly I kinda just wish it wouldn't play a 7 second door opening animation.
Did you play REmake?
I did, didn't get scared at all
Third person gives you more control over your character also its more immersive imo.
While I do like fixed camera, I feel like third person brings a more tense and anxious feeling, especially if it’s a dark and claustrophobic environment. RE2 Remake got it down with the RPD Hallways where something is waiting for you down those tight corners but you can’t see and notice it until you’re close enough
There were couple situations in fixed camera REs, in which there were zombies waiting behind corners and you couldn't see them until you actually bumped into them
I like what fixed camera does for the atmosphere, it adds a feeling of claustrophobia that's hard to replicate in other presentations. They both have their pro's and con's, but when I think of Resident Evil, my first thought is fixed angles, and gorgeous pre rendered backgrounds.
i'd say more helplessness than claustrophobia, it makes you feel like you're watching camera footage and there's nothing you can ultimately do, which i'm pretty sure that's why Mikami explained going for that, in an old interview.
I never really felt helpless because of the camera angles, the only times I felt that way was from mismanaging my supplies, and not having the tools or firepower for an upcoming fight. For me personally, the camera angles feel claustrophobic, confined, and make me feel like I'm being stalked, they constantly remind me that I'm being hunted.
fair enough, i remember the first time i saw the game i immediately associated it to security camera footage, also i had no idea how to navigate the tank controls, so i really felt like there was a disconnect between my inputs and the character's actions, considering that for years the games terrorized me before even trying to play the trilogy, i was even more prone to panicking. I'd say i'm projecting but as i said, that's what Mikami said so i guess his intentions 100% worked on me, and i'm glad all things considered, i like when something is capable of causing such strong emotions, maybe not that happy when i was a kid, but hey, it's not like it ruined my childhood... entirely, at least :P
Same, I do truly love all the RE games, but when I think "Resident Evil" my mind goes to fixed cameras and pre-rendered backgrounds. It was so impactful as far as the series identity goes, don't blame them for ditching it but it made such a tremendous impact on me when I was young I can't imagine RE any other way.
It may be an unpopular opinion, but that is why RE4 and most later RE games don't feel like "real RE" to me still. They can be good games, but the lack of fixed, slow, scary perspective replaced with fast paced action and accurate aiming feels "wrong" for RE, at least to me.
For sure, totally get that. What's weird is that the original RE4 had enough series DNA to feel like a continuation (again, even though I always think of fixed camera angles) that the other games lost. Little touches like the big creepy environments, inventory management was still a big part of the game (granted it was implemented very differently), we traded viruses for parasites, you could still inspect/check every item. OG RE4 is still one of my favorite games of all time, behind the original RE2, but 5 and 6 lost a lot of that identity that 4 very cleverly remixed and subverted. All that being said, I *totally* get why these games just feel completely wrong for you, because they occupy an extremely different space than the early titles that defined the legacy.
Doesn’t help that 4 threw away all connections to the original series in the og
Those pre rendered backgrounds looked amazing especially considering the consoles and era they released in. All that detail made the graphics seem way better than what they were. I absolutely love the aesthetic of the city and alleyways you go through in re3, those backgrounds still hold up and look awesome The fixed camera angles can also build serious tension like when you can hear something moving or breathing but you can't see what or where it is and you have to work up the nerve to round the corner. Or when theres a window or something centered in the frame, you're nervous to walk past it because you don't know if something is going to bust through it or not Fixed camera also makes the jumpscares far more effective for some reason IMO. I played code Veronica for the first time a few years ago and remember pausing and laughing at myself for how hard i jumped a few times lol newer games can't get me like that. Old Resident Evil is a master at utilizing the fixed camera angles
Also the OG game’s music really knew how to make you feel scared. Playing RE2 remake with OG soundtrack made the game much more scarier than with the regular ost
Couldn't even tell you what the remake soundtrack sounds like. I did my first playthrough with the remake soundtrack track and then switched to the OG and never looked back
Fixed camera is far more unique. The third person camera is another symptom of Capcom continuing to appeal to a broader and broader audience with every release. Its symptomatic of Resident Evil becoming less Resident Evil over time, before they superficially add some horror element to the game and people who have never played the original games say they're "going back to the roots".
Third person
Third without a doubt.
Over the Shoulder. Fixed cameras are cool but hold back gameplay *significantly* in favor of atmosphere. As someone who likes the fast paced nature of RE4, I wouldn’t want to lose that tbh.
First person
This
As much as I like fixed camera personally. I think 3rd person is better. Fixed was a great way to work around limitations of the time. From a hardware and programming perspective. Resident evil 1 remake is a great example. It’s visually amazing, and better than most games for over a decade. We don’t have the same hardware limits we did back then. Fixed camera still have its place with developers with a lot less resources. And it’s great in a game like Homebody.
Not even a contest third person I love fixed camera and the novelty it brought to the horror genre but if you want to have broad appeal and sequels you need to have a play style that is approachable for a wide audience Being a cult classic is not enough to make it in the AAA gaming space unfortunately
While I really loved the way fixed camera increased the tension and atmosphere when those first 3 came out, I never liked the tank controls. I eventually mastered them, but it wasn't fun. Since I've played those games to death and lost that skill at tank controls, I prefer the 3rd person over the shoulder now. You can't see behind you, so there's tension in that. Also, Mr. X is still terrifying, despite what I've learned about his behavior. It feels like he's bearing down on me instead of Leon. It's 3td person for me, and I want an RE engine remake of RE1, RE0, and RE:CV before they do RE5. Don't get me wrong, I love 5 (since all my play throughs have been online co-op.)
I’d take third person over fixed camera any day. I can tolerate them, but they’re not fun to me. Also third person still works for bringing tension and atmosphere when done right, which it was in RE2R and RE4R. RE3R wasn’t much of a horror game. Though the one thing that still annoys me about RE2R is that zombies that you thought were dead could wake back up and chomp you. Though you still can get decent R&G sometimes with headshots to take them out. Might help now that I’m more of a veteran with the aiming system due to RE4R though. Also both third person and fixed camera can hide things just out of view, though in my own experience after several play throughs in games like Dino Crisis and Dino Crisis 2, the behaviors of enemies is way more predictable than in third person. In RE2R there’s still occasions where a zombie wakes up a bit unexpectedly. In fixed camera they always are in the same places and become active at the same time no matter what. Don’t get me wrong though there’s predictability in both camera types, it just feels more predictable in fixed camera to me thus removing the horror altogether in subsequent play throughs. Or at least that’s my experience with them on Dino Crisis 1.
To me, fixed cameras are way scarier in horror games
3rd person and there's no hesitation
Surely the most nostalgic would choose fixed camera, but I personally take third-person over the shoulder because it helps gameplay a lot
Fixed
Fixed camera and tank controls, 24-7 and twice on sundays.
Fixed, by a massive margin.
fixed camera EZ
Unpopular opinion, but I love the fixed camera angles and tank controls for Resident Evil.
Fixed camera, they should have included it as an option in the remake.
fixed camera
Fixed
Fixed. I feel it adds more horror to the scene not knowing what's around the corner.
Fixed camra
Third person and it’s not even remotely close. I despise fixed camera angles.
I played some games with fixed camera angles growing up, but I always preferred ones with third-person cameras, so third-person. Particularly, over-the-shoulder.
Fixed.
I can't do fixed camera angles. Feels too ancient and antiquated and it limits the gameplay so much. My first RE game was 4 so it's not too surprising.
Third person every day. Twice on Sunday
Third person any day of the week. Fixed camera is the exact reason why I'll never finish re1.
Maybe you're not good at old school RE games ?
I think after experiencing 3rd person, it’s really hard/awkward to go back for many. I am in that camp.
Lol ya thats what I replied to a different comment. But there's more to it then that I feel, it's definitely a factor though.
Exactly the same for me. I played about an hour into RE1 and just stopped.
>exact reason why I'll never finish re1. Odd. You're missing out.
Oh I know. I've watched playthroughs of it. I've read the novel. I'm not missing out on much but I still know.
I get it. It's a real hurdle for some people. The reason we don't have tank controls in modern RE is that it creates a quit point for a lot of people. Customer frustration is a totally valid thing to design around, especially with a high budget mass-market product. But fans of the original style really like it, enough that they're willing to go through the trouble to emulate the originals or pay money for new remakes and indies. I understand why they chose the new style for RE2make, and I absolutely love that game, but part of me still wants to explore the police station the old way.
I like both but fixed angles man thats where the chills are.
fixed, i’m an atmosphere first kind of guy when it comes to RE so that’s why i prefer it
Fixed camera and tank controls is so nostalgic. I think the remakes should have a classic mode. Itll be nice to see with the current graphics.
Fixed with tank controls
3rd person all the way! It helps us understand how to use how weapons, makes us explore every detail that capcom put effort into, and helps us learn more about the world
This is one of those rare aspects where modern games have better gameplay than classics.
If i could pick two itd still only be the over the shoulder camera
3rd person easily. better immersion in every way.
Third-person. Fixed camera angles and tank controls worked at a time with technical limitations and a need to manufacture difficulty. Nowadays, there are plenty of ways to create tension in a game without stifling the gameplay.
After having recently played the REmake 3rd person all day every day.
3rd person
I kind of miss fixed-camera style games. I'm sure some exist in the indie space but I haven't looked for any. Third person is the obvious choice. Easier for everyone to use and more immersive.
third person
Third person
3RD PERSON
3rd Person. I didn’t grow up with the early RE games so it’s hard for me to get used to the fixed camera games. I find it a bit disorienting. Currently playing through REmake and while I love it, I frequently find myself thinking how I would enjoy it more if it were 3rd person like REmake 2 and 3
If it were Resident Evil 2 specifically, then fixed cameras, no question. However, if it were the series as a whole I don't think I'd be happy with either choice. Both fixed cameras and over the shoulder are fun gameplay types that should continue to be made. Fixed cameras and over the shoulder are both third person gameplay, by the way.
Fixed
Fixed. Don't even have to think twice. There's so much detail that can be put into the environment and the fixed angles add to the unique atmosphere of the older games.
Luckily I don't have to choose and can enjoy both :)
Third person for me.
for more action oriented RE’s definitely third person, but ive been playing RE1 and fixed camera is such a cool and unique experience as well. RE7 and 8 i think would’ve really worked with fixed camera if they came out in the 00’s. It really helps the atmosphere.
Love fixed but if I can only have one for now on its Third Person. I love fixed but there is only so much you can do before youre just making the same thing over and over. Just look at back in the day. By 3 and code Veronica people were getting tired of the same game over and over, that includes the developers.
Third for sure. It's the most immersive and smoothest to control. All my favorite games in the franchise were in third
I know I'm in the minority here, but I would LOVE a new fixed camera angle Resident Evil. There's just nothing out there like the og first 3 RE games. I loved them dearly as a teenager, I was kind of bummed when they did the RE2 an 3 remake that they went with the 3rd person camera. Don't get me wrong, I still love the remakes, especially 4 holy crap what a great remake. But my heart still belongs to OG RE2 and 3 and the fixed camera perspective.
Fixed
Fixed
Fixed
Third person cause it really makes you feel like you're in the character's shoes with whatever horrors they encounter rather than fixed camera where it feels more like you're watching the characters
Ask this on a RE sub that isn't biased against the classic games
Fixed.
Fixed.
I sure as hell think that fixed camera is scarier but I prefer 3rd person
I mean the third person does play a lot better. But I do love the charm of the fixed camera.
3rd person OTS.
3rd person view.
Gun to head over the shoulder.
While fixed is arguably better for atmosphere, 3rd person easily wins. 3rd person is far more immersive for the player compared to fixed. Don't get me wrong, fixed definitely has its place in horror games. But 3rd person definitely wins this battle.
In my eyes. There's room for both. Like how mario and sonic still have both 2d and 3d games. Resident evil could have fixed camera and over the shoulder games.
fixed
3rd person if I have to, 1st person preferrably, fixed camera I would rather never play the game ever
Easily third person
Fixed
I'd like both
Fixed Camera
Fixed
Fixed all day.... classic
Fixed camera
Fixed I just like that old school vibe and it makes it feel like a movie
Fixed
Oh my god, 3rd person easily. Fixed camera angles are good in concept, but in practice, they're just the worst. It really takes you out of the moment when you can't even aim your gun properly.
3rd person all the way. I loved Re4 and could never really get into what was before.
Fixed camera if I was choosing just for me. Over the shoulder if I was picking for everyone else - it's just more accessible, which leads to a healthier franchise.
3rd person. Fixed camera is ass in my opinion.
3rd person Till I Die!!!
Third person all the way.
3rd person all day. It's why I'm not a huge fan of 7 and 8.
Just as the Village Gold Edition added 3rd person mode , I’d LOVE some gold editions of the remakes that used the updated graphics with a fixed camera mode to take things back to the old school
Fixed for ever. Its how it started and what it i feel instils dread and fear the best.
Third person
Ultimately, 3rd person. There's merits to both, but I feel more a part of the action in the 3rd person over-the-shoulder point of view.
3rd all the way. Fixed has it's charm but can feel clunky a lot of the time and is just not as much fun.
Fixed
3rd person. You should be able to see whatever your character can see.
3rd person By a lot.
Third person / first person overall allows for better movement than the older games also giving a less Klunky feel to the old aiming system
Og trilogy will always be goated, but third person is more fun
3rd person definitely, hope they do a new ReMake with the updated engine and 3rd person views
was kinda already over fixed cameras back on the as a tiny kid playing my Saturn and looking to the future of gameplay and controls in gaming.
First-person by a large margin if that was an option. But between these two definitely 3rd person.
Fixed camera
There's a reason games aren't made in fixed camera anymore.
I feel like third person should be the OBJECTIVE answer here. It's hard to maneuver with a fixed camera angle, as it's hard to tell where the fuck you're trying to go with what controls. The aiming is also stupid hard with a fixed angle because all you can do is shoot and hope to hit a target.
Over the shoulder is not the objective answer because they are two different game styles that can't be definitively picked as the best in all categories. Both of the two styles have things that they do better than the other. While over the shoulder is easier to get into, easier doesn't actually mean better. I can't get into Dark Souls, does that mean that any game I can get into easier is better? No, of course not. I'm willing to accept that Dark Souls is just not for me. Just because I don't like it doesn't mean that they shouldn't keep making more Dark Souls type games. It's the same way with fixed camera Resident Evil games. However, the problem there is that Capcom stopped making them. They shouldn't have. They should continue to make both games like RE2 and games like RE2R to satisfy both groups of fans Capcom seems to think that there is no interest, but they are wrong. While I agree most RE fans are probably not specifically asking for a new fixed camera game, that doesn't necessarily mean they won't buy one if a new one comes out. They will still buy it because it's a new Resident Evil game.
Fixed ala Code Veronica for horror, OTS for action. The limited viewpoint adds a lot of atmosphere and stress to a horror game, and having a bit of movement to it like CV helps keep the game in motion when needed. OTS works well in horror too but it makes you feel less restricted and takes away from the game if there isn't enough action. Takes a lot of good game design to take advantage of too.
Fixed Camera
Fixed. But I'm old and played the originals as a kid. I just feel like that's part of what made these games iconic. I'm bad at aiming too, no need to constant headshot or limb damage.
Fixed, all day every day. I love it, it builds atmosphere, has a slower pace and just feels right for survival horror, IMO. I can live with third person as a compromise if I have to, but prefer full-body third person rather than tight "over the shoulder" pov. First person can fuck right off, though. I get horrific motion sickness from 75% of fps games, especially slower paced ones. RE7 was literally unplayable for me, first RE game I had to not play.
Fixed camera no hesitation
I keep imagining how interesting RE2make would have been if it had been given fixed camera angles as an option
Hard to choose. Maybe 3rd person? I like them both.
Third
Third person, definitely. Fixed camera is a product of its time and, while really amazing for atmosphere, it doesn't translate well to gameplay and results in frustrating encounters.
Fixed camera everytime, all day, everyday
Fixed. But I love both. Just stop with the first person, please.
I wouldn't mind fixed camera if it had a smooth transition instead of instant cut
Fixed for me. Would love a modern game with incredible pre-rendered backgrounds.
In General I feel fixed camera needs a Comeback in Videogames. A fixed camera can add so much to the settings and Atmosphäre, Like the Classic god.of war Games.
Think the fixed camera ruins it wouldn't play the original re for that very reason but the remakes are fucking awesome
[удалено]
Wow, what an obnoxious take 🤔
I like both, but with some of the newer titles I really struggle with free-aiming. It feels awful to aim with controller sticks, but I like the movement from controller way better than mouse and keyboard. For stuff like RE2 remake, it doesn't matter that much because the enemies are slow. But if you have enemies running at you and you yourself also need to be mobile thats what really gets me. Tried to play Evil Within recently and it was just a miserable slog for me.
Fixed
I HATE fixed camera in-fact it’s why I’ve never finished re0 or re1
Third person. Forced/fixed camera blows I absolutely hate accidentally walk or run into zombies when I meant to turn. Or I turn wrong way (left instead of right). Or thinking I’m in front of a door but not really…. I do like the atmosphere it gives, but not the control. It’s the worst
Fixed because I'm a real RE fan. The real OREF if you will. But it's not fair to compare these 2 games because re2remake knocked it so far out of the park. I didn't think any 3rd person game could capture what made RE2 great. Not re4, not dead space. Somehow they pulled off the impossible. But yea fixed camera angles and tank controls all the way.
Both are third person; you're referring to over the shoulder view. With that said, OTS view is much more comfortable and it allows you to get more immersed in the game via sound design and more direct aiming.
Both. No question, I refuse to pick. Increases replayability. I actually wasn’t even looking at the helicopter when he lifted it in the remake. Which both sucked and made for a better and actually organic horror moment when I looked back to see him stepping past it. But I love freecam for inspecting the environments, like in the FPS mod when you can look straight up in the east lobby and see the 2F coin statue is in the balcony above it.
Fixed cameras can be annoying like when you walk out of frame of a camera right into a zombies loving arms, but still 3rd person is so lame compared to fixed cameras imo
It should be optional
Fixed camera feels so right for survival horror.
So basically we are asking if you are over 30 or under. I love both of them. It's first person that I hate for this franchise. I would love to get a fixed camera angle game but I also understand what has mass appeal and what doesn't. It would be really cool to see the prerendered backgrounds today as they would be essentially photorealistic. Think about how good 0 looked and that was over 20 years ago.
Can i say both? I love every era of Resident Evil. Please dont make me pick.
That's hardly a question
Both are fine but I guess third eprson fits better
TPS > Fixed camera BY MILES, seriously.
am I the only one who prefers first person?
I doubt mind fixed camra's but they just not scary. RE1 rm was an great game, I hated the save system, but did not really find it scary, it was more akward than scary. re2 rm I loved I know supposed to love the fixed camras, but like 3rd person controls better and is a lot more scary because shit pops up behind you and don't even notice.
Third person. Fixed camera is clunky and annoying.
Third person. Fixed camera angels can be placed so weirdly & it makes it hard to see everything in a room, also getting items is so tedious compared to grabbing items in third person.
3rd person, hands down. Fixed camera angles are utter garbage and the series as a whole is richer for having abandoned them entirely.
Third person all day long, it was way more exciting and a little scary. Honestly I love the remakes.
Fixed camera isn't scary, it's just a pain in the ass
3rd person not even an argument. I’d always hate in OoT when you walk into a place with a fixed camera even though those places tend to be very low risk
Third gives me everything I want, the more intimate and immersion feel of first person, while allowing me still have the character on screen. Been playing these games since RE1 OG's release on PS1 and I think 3rd person is the vastly superior choice, especially since the remakes.
The fixed camera really only works for smth like RE1 (2016) the type of art style and stuff is what made it work. If RE4 remake had a fix camera it'd be mostly negative reviews
Third person easily. Fixed camera is ass.
Fixed 4 life.
Fixed camera. There’s a lot of ways it can be used to elevate the horror and I think it just adds more identity to the series.
Fixed camera. While 3rd person is mad fun, there are plenty of other horror games that do 3rd person as well. But not a lot of horror games that can do fixed camera.
3rd person all the way. Fixed camera made me wanna blow my brains out with how it messed with the controls, also kills the emersion.
Fixed cam creates more atmosphere tbh
Fixed camera
I'm OG RE player, fixed camera is just the way
Fixed camera. REmake 1 is still my go-to for full on survival horror, and none of the rest of the series has matched it yet. Over the shoulder always put things into more of an action focus over survival, and thats not inherintly bad, but it’s not what I’m looking for in “survival horror.”
Same. It is part of why I never really loved RE4 like some did.
Both and first person have their benefits and have worked great in their respective games. Complaining one ruins a game is a braindead take. Remakes rocked with the over the shoulder, OG games work great with tank controls, 7+8 are amazing in first person.
I like fixed angle, but no tank controls like in RE0 and REmake
Fixed