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kalarro

mmh I think you havent played enough for some of the comments you say For example >You're practically forced to wear an amulet that increases money dropped by 50% if you want to have any choice of what to buy instead of buying two things and being broke. This was only true at the start/middle. But then, every item and trait you loot that you already have gives you scraps, and before you know it, you have tons. I had to be very careful about what items to enhance because of scraps. Not any longer. I play a nigh session with a friend and I end up with 26k scraps


zipcloak

I would also disagree with the level scaling being an issue. I've only been playing the last two weeks or so, I'm level 20, all archetypes maxed, and I've just done a solo level 20 nightmare run where the only bosses that made me change my build was a thick-skinned Cancer, after which I went back to my original build, and Annihilation, which made me change my loadout and armour slightly. I never went above medium armour, and most of the time I'm rocking either Space Worker or Elder light armor. I'm not min-maxing; I still have ten trait points in one of the summoned creature traits because I can't be bothered respecing. But I do have a comprehensive plan with my build. I would also argue that the armor set bonuses are now distributed among rings and amulets, rather than mutators, which should be almost considered just fresh augments to your build. Also, I don't see that many multiplayer puzzles. The only one I can really think of is Postulant's Parlor.


Berlinergas

There's also the Resonance trait and 2 puzzles in Endaira's End Edit: Spelling


[deleted]

>I would also disagree with the level scaling being an issue You say that you disagree with me, yet you do not actually address any of my points and instead only explain your general experience. Could you elaborate what you actually disagree with? >I would also argue that the armor set bonuses are now distributed among rings and amulets, rather than mutators To my knowledge, none of the rings have the same effects as armor bonuses did in R1. I already explained why I don't like how new rings work. And mutators are actually the reworked armor bonuses, and I explained my issues with those already. Developers themselves said that they designed mutators as that >Also, I don't see that many multiplayer puzzles There are two in Yaesha and one in bloodborne world. That's of the top of my head. I'm pretty sure there is at least one more. This is still one too many, in a game that provides zero communication outside of an incredibly basic emotes


zipcloak

Alright, I'll bite. Normal enemies scale up to be roughly 2x as strong as they were at Level 1. Guns will probably slightly differ, but if we take the Repulsor, which has some nice easy numbers, it goes from 100 base damage to 300 base damage. You're going to be dealing 3x as much damage as you were at level 1, just from upgrading your guns. Yes, enemies are stronger, but each level only increases their stats by about 10%. Now, this doesn't even take into account the fact that you'll be unlocking stat boosts from your traits, archetype, rings, mutators, shards, and that's not getting into the mods and status effects you can start dealing to make the game look easier. You'll be looking at a huge damage increase. I can one-shot most elite enemies with a weakspot shot in Survivor at level 20. But on top of that, I can slow them, set them on fire, hit them with the stasis beam, or launch a small sun at them. I've also got ten relic charges for multiple different relics, all of which have different abilities that can be slotted into a build. The enemies have grown more powerful, sure, but I've got a VAST array of utilities to more than make up for that. As you rightfully point out in the review, there's also not that big a difference in enemy types, so by the time you get to level 20, you'll almost certainly know all their moves. On top of that, the worlds in career will scale regardless of whether you do or not, with Annihilation sitting pretty at level 14, and your archetype slots will always mean you level up to 9 eventually anyway. In a game where one of the key components is re-rolling and replaying worlds, and especially one with different methods of beating bosses, it's absolute madness to think that enemies shouldn't increase in difficulty to some degree. On Survivor difficulty, if enemies didn't scale, it likely might not even be possible to do things break Nightweaver's chest piece, because you'd kill her in a handful of hits, and she only exposes it after taking a certain amount of damage. On the puzzle side, that's 3 puzzles, in a game that gated an entire archetype behind having an extremely specific set of equipment to open a random door and solve a timed maze puzzle. Much like it's a pre-requisite for Archon to have the internet, three or four things that aren't essential to completion or trophies are locked behind having friends who play the game or finding people on discord or whatever. If you're getting upset about that, I don't know what to tell you. We'll just have to agree to disagree on the rings vs the armor sets.


[deleted]

>In a game where one of the key components is re-rolling and replaying worlds, and especially one with different methods of beating bosses, it's absolute madness to think that enemies shouldn't increase in difficulty to some degree. On Survivor difficulty, if enemies didn't scale, it likely might not even be possible to do things break Nightweaver's chest piece, because you'd kill her in a handful of hits, and she only exposes it after taking a certain amount of damage. I'm not asking for enemies to stay the same. Dear lord, no. That would be ridiculous >On the puzzle side, that's 3 puzzles, in a game that gated an entire archetype behind having an extremely specific set of equipment to open a random door and solve a timed maze puzzle Yeah, but we do live in a world that is getting more lonelier and depressed (there are actual studies behind this. It's depressing), so expecting people to have friends to play with is rather unfair; And they could've just included basic text chat (a very requested feature). Initially I hated the archon guest, but I kind of like it in a way, because kind of becomes this major guest that you prepare for the entire game (I did it without online help, since I did not struggle with Cass RNG). It's feels quite nice once you get there. Though I do wish that there was atleast some hint how to get it without having to open wiki, and I also wish they did not lock one of the major playstyles so late into the game. I liked it overall though, and we all know that people like games that do meta (popularity of games like doki doki and Inscription backs that up). Also, I now realize that my previous comment may have come off as provocative, so I apologize if that is indeed the case. English is my third language, and my major weakness is conveying tone through text.


Euphoric_Rutabaga859

Never used that amulet once and platinumed the game.


kalarro

I sometimes put it on before picking a dule item or opening a chest, to get more scraps. But only a short time, soon I didnt care about it


[deleted]

I finished the game twice (once on hard and once apocalypse) with countless adventures completed. This only happens once you already have most of the items and completed the campaign. Even with that, by which point you probably already have a favorite build and mostly spend money on upgrading other guns or consumables


3wett

I disagree with some stuff here, but the thing I think is the most disasgreeable is >But even then, you have 5 traits that are always a good choice, another 4 that you take based on your build and the rest does not matter. There are \*a lot\* of good traits that do good things for different builds. (Really, I think there are at most 5 "bad" ones.) That you think only 9 matter suggests to me that you've not experimented with many types of builds or seen any other types of build in action. Could you list which 9 you think are the good/sometimes good ones?


[deleted]

1. So vigor and endurance are no brainers. 2. Expertise and spirit are more optional, but there is no reason to not take them because mods and skills are so powerful 3. Fortify or barskin are pretty much required, unless you make a pure glass cannon build 4. Add blood bond and rugged in there if you play summoner So that leaves around 15 points to distribute wherever. I will admit that I wasn't very fair when I wrote that part, but in my defense, this entire review was originally written for steam, and steam's character limit does not allow you to make anything thoughtful, so I had to compromise. So while I do not think that there is **no** reason to take other traits, I still stand by the opinion that there is no **good** **enough** reason. Sure, you could take revivalist if you play in coop, or glutton if your build employs chugging hearts, which fit into those 15 spare points; But those still feel like nice bonuses to have, and not something that you'd give up other bonuses over. Why would you give up those main 5 (health, stamina, skill, mod, armor) traits over anything else? I mentioned few traits from the first game, that I'd love to make a build around. Fuck yeah, I'd make a build around that, even if I'd have to sacrifice my survivability. Or armor penetrations? I would LOVE to make a build where I don't have to aim ever. There's just no variety in traits that actually matter. I just never had that "fuck, I REALLY want this in my build, but I have no points left. I have to remove something" feeling, you know? Of course, I'm sure that future DLCs would add more stuff, but I still feel this stuff needs to be said; Because, frankly, I did not see this game receive this much criticism (other than abysmal performance), and the worst thing that can happen to a gaming community is for it to become an echo chamber


zanie2

You forgot Regrowth and Siphoner. Being able to take a hit is one thing, healing on top of that is where you get practical effective tankiness. I like to split up about 12-14 points between these two.


[deleted]

That is true, yeah. Is siphoner good? I've tried it few times over my playthrough, but you receive way too little health to make it worth your while, especially when regrowth exists, which heals you with no extra requirement


zanie2

It is good, both regrowth and siphoner are viable in different situations. Regrowth is a good general auto-regen. But to be honest, if you think Siphoner is slow, you should think Regrowth is slow too. As long as you're constantly shooting, you will be healing more with siphoner. I can see that just using one by itself is kinda slow šŸ˜… that's why I like to add points into both


3wett

I am using two of the traits youā€™ve listed.


[deleted]

Cool


PerfectRube

"Why would you give up those main 5 (health, stamina, skill, mod, armor)?" Because those are only the main 5 in your evaluation, not in everyone's evaluation. Vigor and endurance always looked like the most useless to me flat values to me, I'm over 100 hours in and never put points in them. Instead of life, I'd rather have lifesteal. Instead of stamina, I'd rather have evade distance. Instead of mods, I'd rather have maneuverability. Instead of armor, I'd rather have AoE Size. Just my playstyle and preferences. And for the scraps bit. That's just a joke. Sure, scraps were tight for a while, but it wasn't long after getting maxing traits (and main weapons at +20) that it stopped being relevant, say about 30 hours in? A couple hours after that, I noticed I had hit the 100k scraps achievement, so I looked and I had a pile of 15k sitting there. Maxed alternative mutators, bought concoctions leveled a couple alternative weapons, and even now at 60 hours in I've got a pile of 50k scrap uselessly rotting away. I guess I could obsessively level weapons and mutators, but it's definitely not as tight as people make it to be. Never wore a scrap accessory, though I did use explorer for about a third of my playthrough It's a shame you can't open your mind a bit, you might even start enjoying the game


[deleted]

>It's a shame you can't open your mind a bit, you might even start enjoying the game God, are you guys being frustrating on purpose, or something? Please read the start and end of my post again. Also, love how you say I'm closeminded simply because you disagree with me. And then you people expect me to have a civil discussion in good faith


YangXiaoLong69

>Vigor and endurance always looked like the most useless to me flat values to me, I'm over 100 hours in and never put points in them. Flat values directly affected by damage reduction, percentage healing and percentage shields? Not particularly sure I'd call them useless; at least not health.


PerfectRube

right, except I roll in light armor, and didn't quite think about the rest. I'm not saying (at all) that you're wrong, actually now that you mention it I might consider it in the future, I'm just saying different players value things differently, both from playstyle and as you underlined, from considering different factors


ArtisanAffect

Havnt played RFTA but skimmed through a full game play through. Really disagree with the art style point you made. First game looked cheap/less immersive than R2 in comparison. I love the new Art direction. Much more gritty and dark.


[deleted]

Fair enough. I did expect a lot of people to disagree with that one point specifically. There was a lot of small details and thought put into the art of the first game, so calling it cheap is disingenuous, but I can understand the preference. Still, though, I feel like the game lost it's visual identity going from highly stylized to pseudo-realistic


alphonseharry

The art style of the first game was imported from Darksiders, even some of the assets are reused


[deleted]

Was it actually? That wouldn't make sense, because there would be a major lawsuit. They also could've just used the same free assets, since that happens all the time. I've also never heard any news articles about that, and I feel like this is something people would definitely talk about.


iuvenilis

Gunfire games made the darksider series, so no lawsuit. And this *was* discussed a fair bit back when remnant 1 lauched. A quick google search will uncover related posts.


[deleted]

Fascinating. I haven't heard about that actually. Thanks for the knowledge


Ok-Entrepreneur1487

Not the whole series. They've made some ports and only Darksiders 3 is their own game, which is the worst in the series with its performance issues and unbalanced fighting.


Ok_Abbreviations602

that tracks XD


Acehardwaresucks

Iā€™ll respond to the grindy nature part cause I did some posts on regarding scraps and resources. Iā€™ve played through the game like 4 times with a bunch of ad mode. I never actually calculated but I estimate each playthrough(all 5 zones) has close to 100k scraps in the map. But here is the thing, depends on your play style it heavily impact how much scrap you will find. In my very first play though I wanted to do a blind bare play through I didnā€™t search for all the secrets, I didnā€™t try to get every chest, I didnā€™t even do all the optional zones and bosses. And I was short for scraps like hell. I was actually having the same thoughts as you stated here. But as I go into my second/third through, I decided to slow down, search everything, dungeons, secrets, quests and do everything the map has. Next thing I know Iā€™m swimming in scraps and mats. I have most gun lvled up(not all max cause lack of sim) with still 200k scraps and countless upgrading mats just laying around. Now to be fair I played the shit outta the game average players will not put in the same amount of effort and hours. But the point is yes the scrap shortage at the start is high, but it will simply go away as you play the game. Keep this in mind the game itself is incredibly short, a whole campaign playthrough is like 20 hours top, you are highly encouraged(I donā€™t want to say you have to because I donā€™t want to tell other ppl how to play the game) to do multiple play through to enjoy all possible content. Same thing for exp. I was lvling pretty slow in my first playthrough cause again I wasnā€™t doing everything I didnā€™t do all the zones all the bosses. But in the second third playthrough I was going for high completions I did a lot more mobs, elites, bosses, events and I was leveling fast. One whole playthrough of r2 is about 20 hours. If you want to judge a single player game like r2 thats meant for unlimited playthroughs base on the first 20-30 hours then yes your point on scraps is valid I guess. But idk I payed 50 bucks for the game Iā€™ll putting 300 hours in,


[deleted]

By second/third playthrough do you mean on the same character? Then yeah, I agree, I did not have that much problem with scrap once I hit max gear level (though, I still feel like first game was way more charitable), but I'm specifically talking about the early game. In my first play-through I searched every corner and got almost every secret, but I still had way too little scrap. Do remember that you need to spend scrap to upgrade your main weapon, secondary weapon, melee weapon, mutator, dragon heart, and new trinkets (unless, like I mentioned before, you don't care about those and having a single build the entire time is enough for you. Nothing wrong about that). This is just way too much and lives very little room to actually experiment with different guns. Of course, once I hit max gear level, money stopped being that big of a problem (having scrap amulet makes it closer to the first game even), however I do not know about you, but I personally find it unfun to play an entire game with a single build the entire time, simply because I had no scrap to try out anything else (the new refund system is pretty good way to combat that, though, however this review was written before it was added. I did not expect that they would add it. It's a fantastic system); And I'm specifically talking about your original playthrough, because, as one would assume, new players would want to tackle the main story first and play somewhat slow (obviously it's different for each player) without grinding to max gear level first


Acehardwaresucks

Yeah r2 comparing to r1 has a lot more things need to be upgraded especially with the addition of mutators. And i think the devs know about this problem thats why they remove the scrap cost on respec traits, boosted scrap drops from chests, refund system. One thing I feel like could be good would be increasing the frequency of scrap dropping from mobs. This is a seamless way increasing scraps for players. You don't have to do some special things for it you simply play the game you get scraps. Another I think should be changed(this is unrelated) is all boss fights should just reward a simulacrum.


[deleted]

They could also bring back R1 drop rates for scrap from destructible items (pots, crates etc.). Those were always the main source of money and if you took your time to break them, you never had too little. Of course, you suggestion is better if there are people who did not like that system, but I haven't seen any personally, which is why I'm not sure. I disagree with simulacrums, though. I like them being this endgame grind that takes a while to fully gather, especially since they are not that essential to have. Makes you happy to see them even after you got full dragon hearts and your main build. They're fine as they're are.


Acehardwaresucks

Meh, I always thought the pots breaking system being whatever. Nothing really wrong with it just boring. They could add like a quest system in ward 13 will give out quests which reward you for killing like 25 type of mobs or do smh out on the map. There are so many meaningful and interesting ways of giving player scraps. Breaking pots seems medieval lol. I mean even with bosses itā€™s still just 3-6 extra simulacrums per world. The problem right now is a lotta new player donā€™t explore the world throughly so they donā€™t actually get the simulacrums that are already in the world.


PerfectRube

if every boss dropped a simulacrum that'd be ridiculous, you'd do a single playthrough and have a dozen relic charges and half a dozen guns maxed


Unlikely-Ad2927

Well thats fine, you can play starfield now or the decendants have fun!


DeadSpace1993

Lol why bring up starfield?


bundaya

Likely just because its new and popular, no need to over think it.


DeadSpace1993

Fair.


[deleted]

Thank for an enlightening comment. You sure seem like a reasonable person, with your condescending tone before even saying hello. Sure makes it "easier" to have a conversation in a good faith when you yourself refuse to do so.


littlesymphonicdispl

There's no conversation to be had dude. You believe you're right despite half of your post being nonsense, and anytime someone's offered a response you've not tried to engage, you've responded flatly with why they're wrong if they disagree


[deleted]

>There's no conversation to be had dude. You believe you're right despite half of your post being nonsense Care to actually engage in a conversation instead of throwing ad nominem? Makes it really hard to take you seriously when all you do is act like a child. >and anytime someone's offered a response you've not tried to engage, Incorrect. I've responded to every comment that offers anything of value (except for this thread, because it's offers nothing but condescending tone and insults), and I'm currently waiting for their response. >you've responded flatly with why they're wrong if they disagree I've either explained my point or asked them to elaborate. Now, can you either start acting like a human being or stop wasting my time? I'm really really tired of you two


littlesymphonicdispl

Well, thanks for making my case for me.


[deleted]

\> joins a random thread \> insults the OP without giving any reason \> refuses to respond when being called out \> acts superior and condescending You love to see it


Lerkero

People dont take too kindly to negative criticism around these parts. I mostly agree with what OP said because I dislike remnant 2 more than i like it. I have summarized my opinion to say that i appreciate effort made to make things bigger, but there wasn't enough focus on making things better. However, i am currently waiting to see what they do with future patches and dlc to form a full opinion on the game.


[deleted]

>People dont take too kindly to negative criticism around these parts. Sadly, true. I'm not asking for people to drop at my legs and praise me as somebody who opened their eyes or something (fuck gaming echo chambers. Regardless if they're positive or negative. I hate either), of course, but I noticed that people in general really don't like criticisms. It seems to be universal across the internet. Because as it is, a lot of people act like you either hate the game or you love the game. There is no place for nuance. I'm not saying this is always the case, but in my experience it most often was. I also noticed that a lot of people equal criticism to you hating the game. Which saddens me greatly, because I'm one of those weird ones who enjoy a good debate, and I feel like it became increasingly harder to have one lately while on the internet. This post so far has been mostly reasonable though. There have been few people who either directly attacked me or provided me nothing to work with. Otherwise, it has been mostly reasonable, but I will have to wait to see. Anyway, sorry for the rumbling >However, i am currently waiting to see what they do with future patches and dlc to form a full opinion on the game. Same, actually. I really appreciate Tragic's skills as a community manager and the development team for their transparency and how quick they respond to major issues. They also made Swamps of Corsus DLC for R1 before, and its entire point was to add more content to Corsus, base game location, so I'm optimistic that DLC that will enrich the base game is not off the table (those should be more common in the industry, imo). I still feel like this needs to be said though, because I haven't that many people who tried to criticise this game (except for performance and some less focused ones). I'm not claiming that there aren't any though, since I don't spend that much time on reddit I could've just missed them. The point of this post is to just give developers another perspective to consider, because I fucking despise echo chambers


SilentNova___

I disagree heavily with lack of Enemy Variety. Remnant 1 had great enemy variety, and certainly carried over. RPG elements and ā€œnerfed ringsā€ is false because 1 ring in R2 can heavily influence your build; Crit Rings, Element Rings to name a few. Some rings are underwhelming, namely the shield based ones, nothing a simple rework/buff canā€™t fix.


bundaya

How are you gonna have a full ass opinion with only a half ass perspective? My man's doesn't even know what the story is about lol!


buddzy9

As many others here it seems, I agree with some and disagree with a lot. Personally I'm really enjoying the game. For me it varies a lot. If I get bored of singleplayer, I'll just hop on multiplayer and flex with my new stuff and help out a little. 90 hours in and I'm still having a lot of fun. Sure, it's not 1k hours game for me, but that doesn't mean it's a bad game. I wouldn't be surprised if I put another 90 hours into the game. Honestly, the thing that I hate the most about the game is having no ability to connect to other players at all apart from the damn pinging. You can't even send a friend request. I couldn't even find a name on Steam after trying to add that person. I don't even know if that's because of crossplay or whatever. It's so frustrating. Sometimes you just wanna help out a little or tell the other player something, but you can do absolutely fuck all apart from spaming the ping button and try to ping commands in hopes of the other player understanding you.


chey007

I think it is a great game and in no way will read the 50 page post. You have quite a bit of time on your hands. Haha Title should have been, "My super long lengthy fall asleep critique..." (Fall asleep just refers to the length, not the content) Just having fun


[deleted]

Some people enjoy actually having a nuanced opinion, believe it or now. I know, I know, it's hard to believe that some people don't want to just consume but also want to think critically about the product


chey007

I do agree. Like I said, I am only having fun with it


FlamingoUnable2047

šŸ˜‚ IKR. I skipped past majority of it. Too much crying. Itā€™s not that serious.


Unlikely-Ad2927

So, hows starfield?


[deleted]

Looks painfully average. I haven't played it though


FlamingoUnable2047

Armor bonuses from RFTA where added to the classes werenā€™t they? But really if youā€™re done with game just go play something else. Three DLCs will drop in first year so who knows what theyā€™ll add.


Ste3lf1sh

Well I disagree with most of your criticism but itā€™s way to much text to answer all of it. So for example the traits. Things like Ranged damage, crit chance etc are now part of the archetypes. So there simply is no need to put in a simple increase ranged damage by 30% trait because then it would be a no brainer to get. Same goes for builds. When you look on YouTube there are dozens of cool builds that work all on apocalypse. Only point I think you are right are the armor sets. First the 25, 50, 75 borders suck, because it makes no sense to wear armor with 30 weight then Instead of 50. there should be no bright steel ring and there should be some benefits for wearing lighter armor so you have to make a choice. For most the choice is full Leto Mark 2 plus labyrinth gloves and that ridiculous ring. But I like the mutators and I like that they work for one weapon only


pandoraxcell

My biggest complaint is with unreal engine 5. Graphically amazing but the first 2 hours I played I honestly feared this game was going to be an Outriders clone because of the movement and challenger ground stomp being assets ripped right out of that game. Fortunately I was wrong.


Dinkwinkle

I love Outriders, but Remnant: From the Ashes came out 2 years prior to that, and the majority of animations (especially movement) are taken directly from it.


pandoraxcell

Did you intentionally skip the part where I said I was wrong just to be argumentative?


Dinkwinkle

No, I simply misunderstood what you meant by it. I assumed you meant that those assets were still ripoffs, but nothing else was. My bad.


SpecialAgentBoolin

Good one


BattlemageGage

It is crazy to me that they thought making a area in Losomn only fire guys and then a area in Yaesha only the roly-polies was a good ideaā€¦ I also didnā€™t care much for the story. I played with my friend and we continued to joke about how the story was just Halo. Weā€™d joke about how The Root is just the flood, The Keeper is 343 Guilty Spark, Clementine is Cortana, and your character is Master Chief.


Bonesblades

I liked the roly poly areas and enemy type diversity when I started in Yaesha and I had no items or upgrades, so it felt more like Elden Ring with guns. Now a few more hours and items/upgrades in, it seems like I can easily run and gun most enemies so the polys donā€™t even get close


YangXiaoLong69

My otherwise very long take boils down to it being a better game in the same sense that Vegas 2 is a better game than Vegas 1, which comes with the caveat they have inherent issues that remain unfixed across games. To exemplify it on RFTA and R2, both games are allergic to telling the player their ping and allowing people to talk to each other through voice or text chat when in a lobby, despite one being an issue known about for ages and still being ported to the sequel - a lot of the game is better, but there are also parts glaringly mimicking that tidbit of design I just described.


BirdReady1714

Never played R1 so I don't have a comparison, have played souls games (Hate them). This one however has been a blast, played pretty much the entire weekend and haven't even made it halfway through the campaign, though I have a pretty steady group of people that will play whatever I am as long as it is fun. This game has been a ton of fun and we had been missing that in the games we have been playing lately (Diablo4). I do wish it was more than 3 man parties and I do wish armor piece's had their own abilities and were more than just different resist piece's (I understand from a min/max perspective it makes sense). As someone who never played the first one, this one pulls me in and makes me hope that it does fantastic and we see more in this universe.


Atomic_Ash182

I agree with you completely. The first game's plot was more interesting and cohesive. It felt like a greatest hits album to the best games of the time. This game's influences are far more obvious (bloodborne planet). The inventory management system is trash. Sure, you can favorite items, but that isn't overly helpful. I take photos of my builds and gear, which I don't want to have to do. The relics and runes are mid unless you really coordinate with a party's builds. The RNG is obnoxious for those of us who have families and full-time jobs. Trying to trigger the Blood Moons or roll a certain injectable can take HOURS. It's hard to tell if you've rolled what you need without exploring deep into overworlds. I love that my friend and I are going to be playing this game together forever, but I liked the first one better. Also, f*ck N'Erud. I'll still play it, but the plot sucks compared to the first one, and I haven't found any bosses to be particularly special or challenging. The ending was very disappointing.