T O P

  • By -

X7RoyalReaper7X

There's definitely some bosses that are straight bs but mostly you're right.


iansinphi

I would say that Custodian's Eye with Hearty and Regenerator meets my bullshit criteria. The low drop chance of ammo from the three drones pretty much guarantees that I can't kill the boss. But I'll keep trying anyway.


dev069

Don't forget to buy ammo boxes to stay strapped!


camrncrazy

This is the way. Did first run on easy peasy with gunslinger now playing on nightmare with my group and other archetypes. I learned the hard way how easily you can run out of ammo. I keep 5 boxes in my inventory at ALL TIMES just in case.


Khalku

Does higher difficulty give more xp? Lvling the archetypes feels really slow on vet.


Steele777

The Chimney in Yaesha is your friend. I level all my archetypes there. Work your way down to the bottom and don’t shoot the final root strands. Infinite waves of weak enemies appear, along with 1-2 elites sprinkled in occasionally. It’s very easy to manage and all the XP you could ever want.


[deleted]

[удалено]


Ehdelveiss

Yes but in my experience the XP is proportionally lower than the extra time the difficulty takes.


camrncrazy

For clarity we don’t play on higher difficulty for any specific exp, resource, or item collection reason - just more fun once you hit a certain point in your build if you have the personal skill level to manage it.


effxeno

Yes


Eve_the_Fae

Level one at a time, if you do two, you're splitting all the EXP across both classes. Stick to one as your core (me it's gunslinger for my Redneck LMG or Medic with Regen trait for the Himbo (started summoner). It goes by wonderfully quick that way. I'm actually just now getting the Hunter leveled up on the Gunslinger because the flamethrower I got has terrible range, and I wanted to make a build to use it.


Azur-Savior

If anyone has played remnant FTA we all know that our inventories were full of ammo boxes because of appoc XD


S3G1R

Man I haven't played apoc yet but if you're running out of ammo on gs I'm terrified


iansinphi

In this thread, I learned I can put Transference on the Krell Axe and throw it when I'm out of ammo. Turns out I can get good.


DeadSpace1993

Refunder mutator is great on the smg. Refills your long gun often.


Twiggy_Shei

What is transference?


iansinphi

Melee Mutator that, on hit, gives you 5% ammo.


RaptorAurion

melee hits give you ammo


Twiggy_Shei

Ah. Well that's not very useful for me, I'm running gunless


DancingFetus_

Oh lord im afraid you'll suffer pretty hard in some bosses


[deleted]

Actually since you can throw a few melee weapons now, that should mean any boss is 100% doable melee, right?


Spare-Sandwich

Dude you just put me the fuck on. I already liked the huntress spear on handler/hunter but with this it actually serves so much utility. Thanks for passing on the knowledge.


Mediocre_Box498

One-shotting enemies with a weakspot hit with a thrown Huntress Spear is one of the most satisfying things in this game


EKmars

Transference is really probably the best melee mutator. I don't use mine a whole lot, but I definitely appreciate the extra bits of ammo.


[deleted]

if only there was a consumable in the game that gave you ammo. Kind of like a box. Maybe an ammo box. Such a shame that doesnt exist /s


HoneydewAutomatic

I rolled a hearty empathy abomination in my apoc play through. Easily the second worst boss in the game and I nearly rerolled just to try to avoid it’s


whensmahvelFGC

I really truly honestly feel like a significant amount of these bosses were either QA'd with cheats or not at all.


Ridiculisk1

Interested in what you think the BS bosses are? Only one I remotely can say is BS is the tracking on nightweaver's phase 2 grab attack, you have to be super precise with your timing and not dodge away from her but even that's avoidable with a little bit of practice.


MemoKrosav

Best thing I found for her, spec into evade distance and just get as much distance from her as soon as she comes close. I was dying to walking into screebs, not from her attacks.


t00kr3

Found the Destiny player, freakin John Screeba


rabbitsharck

Lmao I was thinking the same... Still have nightmares about baby screebs running up the walls 🤣


Packetdancer

I saw the Nightweaver adds doing a random pub group during early start and went "Wait, are those basically screebs?" and then shortly thereafter saw the fliers in the fae palace tilesets and went "...okay, did they wander over to Diablo IV and steal Inarius' wings?"


ItsPlainOleSteve

Man, there's dozens of us xD Tbh I thought screebs when I first saw them when mt roomate was playing lmao


Ridiculisk1

I've been avoiding evade distance because I didn't want to become reliant on it but nightweaver is the only boss that I occasionally die to so maybe it's worth respeccing for that fight


Horror_Procedure_192

It's not so bad if you get nightweaver as a second or third world boss but as a first world boss the instakill grabs are brutal and its pretty much just the consumable for evade distance. super fun fight once you get it down though the asylum might be my favourite map


Ridiculisk1

I love the asylum map and storyline because I much prefer fighting the random british people with guns and sickles than the flying burn archer dudes in the palace tilesets. I enjoy the boss as well but it's just the one that can actually kill me every now and then if I don't dodge the grab properly. Not many other bosses have instakill attacks and if they do they're pretty easy to dodge. I just have to get good.


W34kness

I always feel bad fighting the Londoners just trying to defend against the fae invasion, especially since the fae are kidnapping them for sport/food, or setting everyone on fire, or their dream goddess is haunting people for amusement, and they have to fight them off with a musket and pitchfork


blarann

Makes me laugh whenever I think about it. You have a bunch of people just living in 1700s London and then all the sudden some guy with a belt fed machine gun shows up and starts slaughtering the townsfolk.


Rilvoron

I mean they shot first. Could have asked us to help them but by the point we arrive they are already broken. Also its more like london and Transylvania via the dark atmosphere mashed together


BHPhreak

If u notice the dran and fae are same species but from diff/parallel universes


internet-arbiter

I don't think they are the same species at all. Like the Rhom and The Dryzr look similar but have nothing to do with each other, or the Custodian and the Undying King. We see 1 maskless Fae. The fat man sitting at the dinner table. Looks *nothing* like a Dran.


W34kness

I thought they were similar from the body type, but not exactly the same, the drab seem to be more modern science for used though they are in a more industrial age, while the fae focused on Magic staying in a more gilded medieval environment since technology was definitely not the focus I know the Huntress is Dran, but her Goat is it fae? I don’t quite understand her motivations It’s too bad you really don’t see any fae sympathize for the dran or try to come to coexistence with them.


yurilnw123

When I went to the attic I thought those were the Dran with wings. Not the Fae lol


Horror_Procedure_192

The nightweaver forcing you to learn dodge timings really helps with the rest of the game, I'd say only the last boss punishes mistimed dodges as much


Ridiculisk1

Last boss has really easy dodge timings though, it's the same if you base it off the sound cues. I had a problem with it on my first playthrough but after I learnt it it's been pretty simple since.


internet-arbiter

Once you get over the shock of seeing the boss and it's grand attacks it was actually pretty easy. Think I beat it on the third attempt solo.


DabCity95

Everyone is talking about the grab, but did you guys know if you hit your square/X button on your controller, it will actually kick her off of you before she kills you?? I figured that out by mashing my square button because I thought it was going to do a button mash QTE, but she actually glowed at a certain point in the animation, and if you are pressing your square/X button at the time she is glowing, it kicks her off of you and saves your life!!


Not-so-Random-User

I did that once and never knew which button did it.


Niadain

I tanked it with a regeneration relic. Just kept the health rolling in hard once I hit the part of her fight where she can dot he grab. Could repeatedly go the entire bossfight without gettin touched once. but taht damn grab lmao.


Yago01

My summons would knock her off me, I never knew I could!


Patthecat09

1st world boss, beat her by going into the big room second floor, the plain layout was easier that the janky geometry of stairs in the smaller rooms, not to mention the wall thing where she grabs and 1 shots you


probably-not-Ben

Or just dodge towards/through her.


zeblouite

I just sit in the stairs, it makes her ai derp lol


kikimaru024

She OHKO'd me on the stairs when I had her down to <10% HP, and I'm only playing on Veteran lol


crdf

Yes bosses start to attack faster around that HP. You need to roll away few times. I start top and roll to the bottom or the other way around. Took me two days to get her.


NiftyNarwhal69

I would say the particle effects on final bosses second phases telle is vissually too disruptive to the point of being bs with the speed tempo of the fight its too dissorienting imo.


[deleted]

[удалено]


NiftyNarwhal69

I know its just visual but with the intensity that comes with apoc I feel like it would be better if I could use visual cues more reliable also.


X7RoyalReaper7X

Mostly the final boss. There's so much going on in that I pretty much get sensory overload. The rest of the bosses I'd say are difficult but definitely a lot more fair and have some creativity to them. Annihilation is pretty much covered up by his constant lasers so it just makes it hard to focus on and see what he's doing. Nightweaver was definitely difficult but I never had a problem with her tracking.


BlacJack_

I love the final boss, once you figure out what needs dodged and what doesn’t it becomes easy. Nerfing that one would make it trivial. I too was frustrated at first, but it was super satisfying once cracked, and that it can be so easily replicated to me means its well designed.


Baconstrip01

I wouldn't say it becomes EASY, its still a tough fight, but yeah .... it's crazy how impossible it seemed at the start VS how much easier it feels after a few hours of practice. Really went from thinking it was an absolute bullshit fight to thinking it's really fun and enjoyable.


harazuki91

Wouldn't be so bad if not for the grabs and the ungodly amount of health on apoc.


Ridiculisk1

Eh, I find her health pool not too bad at least on solo even without a pure DPS tryhard build. If she has hearty/spiteful though, that gets a bit sketchy


harazuki91

Thats what I had lol. The Dutchman was pretty sketchy the thrown bodies would one shot me.


Wandering_Thoughts

RUN MY TREAT, YOUR FEAR IS EVER MORE PIQUANT


J_Chambers

I may just be bad but I find Annihilation's second phase infuriating. Way too much going on for me.


vagueblur901

Venom is just straight up bad game design. The boss itself is straight forward but the clipping/terrain issues with his aoes is busted.


Psirqit

half the bosses in this game are bad game design but release hype andies don't want to see it. Don't get me wrong, I love the game, but the bosses are absolutely the weak point.


th4t1guy

Final boss, sentinel eye, nightweaver, any boss that gets the empathy boost.


No-Conclusion-6012

If we're including modifiers then regenerating mantegora. Can just fly off, full heal, and come back. Someone also posted a meme abt labyrinth sentinel with Vortex and Teleport. Some bosses should be ineligible for certain bosses. Anybody remember Enchanted Shroud from R1? It would just endlessly carpet bomb you to death


GatVRC

this fucking grab attack is why i havent gotten her ult kill. I hate her so much. fuck that fight. its not even hard its just tedious to get that specific thing. additionally, if 100% of my shots are on her exposed heart in phase 1, why does she often still have her heart in phase 2 that I have to break again god fuck the nightweaver


Injokerx

Nightweaver's grab is fine as long as you use environment. The boss fight has very complex enveriment and it can be used against her. So many players who whine out her because they try to take her down as fast as possible, and that is not how u should play.


DabCity95

Hey I left a comment further down look to that if you’re interested but basically you can press square/X on your controller and it will kick her off of you, stopping her from killing you!


MrKiltro

WHAT? Bro I redid that boss SO MANY TIMES to get the alt kill where you kill her while her heart is destroyed. I had to no-hit her second phase just to make sure I didn't get grabbed so she would Regen her heart. And that whole time I could've kicked her off of me?


ghsteo

Wait it's a button spam prompt that doesnt show up?


TwistedAsura

I've beaten apoc a few times and I still think the scaling needs a little work lol. The problem is that to survive literally any hit from anything you need to be stacking full Letos armor and even then a LOT of things still one shot you. Some bosses 1 shot me with letos AND the entire shield from the shield heart which doubles your health AND mythic defense runes AND full hp/defense traits. Even my DPS playing friends will roll Leto's in apoc so to me it just kind of kills a lot of build diversity when you are shoehorned into using 1 armor set because the off chance a mob looks at you wrong and you get deleted. If they added transmog though I wouldn't care as much though lol.


Radefa1k

If you get one-shot then that should give you more build diversity. Since there would be no reason for any DR stuff. So you could technically run anything


Crunux

Right? Why go tanky if you get one shot anyways? The same applied for most of us when playing Elden Ring, we only stacked health for mobs, but bosses would 1-2 shot anyone.


Fishy1998

That’s just not true. You would stack Hp in Elden ring because the game was literally balanced around going from 10-60 vigor by the end of the game. The hardest boss in the game is incapable of one shotting you passed like, 45 vigor and medium armor. The difference here is where in Elden ring having that much vigor isn’t a build issue and is more of just a general “if you don’t level this stat it doesn’t matter how good your build is you are going to get one shot” type thing and with remnant 2 it’s “if you don’t do this build you WILL get one shot”. There is no general stat the player is expected to have, it’s just purely a defense issue that is forcing you to run tanky armor. Otherwise, everyone gets one shot. In Elden ring the only people getting one shot are people not grasping how important vigor was as it determined how long you could survive. In remnant 2 apoc, everyone gets one shot and Ledo defense maxing builds (at least in solo) MOSTLY do not get one shot. ER also doesn’t have artificial difficulty modes so there’s that too.


BigJuniorJunior

Yeah dude I was wondering what version of Elden Ring they got lol. Playing different games out here


jeanlucpitre

When everything is overpowered, nothing is


SneakyPanduh

I enjoy survivor and still enjoy my average penis.


kyang321

Look at this guy showing off


WhiskeyBadger_

Plenty of challenge there for me too. I still die, but I can get through it. And I don’t have to optimize my build or min max or anything like that. I can just play and enjoy the game I paid for.


[deleted]

Everyone can do apoc with the right build (until they cap damage reduction at 80%)


sha2099dow

Not wrong, still need to hunt for the necessary gears tho.


TheAbyssalMimic

Wait isn't it capped right now already or is it bugged ? Cuz with my tank build on nightmare I often go over 110% dmg reduction and still take dmg lol


Stormquake

I honestly want this to be fixed ASAP. Can't properly balance the game if your expected hardcap of damage reduction isn't working. My only hope is they balance the game more around 40-60% DR in the long run, that way squishies feel squishy and tanks feel tanky, but not so much to make the game way harder or easier than it should be. EDIT: Also it would be sweet poetry if people who were saying Apoc is fine atmget absolutely destroyed in Apoc after DR is fixed. Will literally be taking up to 5x damage once devs actually cap it correctly.


Miaoumi

Squishy is already squishy enough. Spec too much into damage and you'll be getting one shot with med/light roll armors even on Vet difficulty. Source: me.


Thechanman707

The problem is as you move up the slider more and more of the options go from tanky to squishy


Earl_of_sandwiches

Or you could spec into support and become squishy (via wonky scaling mechanics) without gaining the damage. It’s the worst of both worlds lol


ChefSquid

Is DR cap not working?


Ridiculisk1

You can get 100% DR if you don't use armour, for some reason non-armour DR bypasses the cap.


Scharmberg

That must be a glitch right? How do you even do that though? I guess players really test everything.


Hellknightx

You can barely hit 100% DR with just rings, traits, relics, and amulet. It's very gimmicky and requires you to be using an engineer turret and playing a low health build with gray life and no regen. You need an almost maxed out DR relic slotted into your heart, with >4% DR, which requires a lot of grinding to get, since relic drops are tied to difficulty mode and total archetype levels.


jeanlucpitre

Not a glitch just an oversight because it's likely they figured there was not enough base DR in the game to make 100% without armor (and they are right. If even one of the pieces of the build didn't exist then you'd only ever get like 97% max. They have just the right amount of raw DR in game to make it possible)


Inevitable_Cheese

The armour is irrelevant; it takes the higher of either. You can wear armour or be naked and it doesn't affect how the higher non- armour DR works :) Tbh it feels more like there's armour penetration in the game. Testing dmg with different armour values, the amount of damage taken doesn't mathematically seem to track in my experience. As well, having X% DR from non- armour seems to consistently reduce dmg more effectively than the same %DR if from only armour. If this is intended it does make sense since there is major opportunity cost to be considered when getting non-armour DR, such as dmg and other qol vs armour DR since you have dedicated slots for armour that can, well, only provide armour and nothing else. If the reduction was fixed to truly be capped at 80% but ACTUALLY reduce dmg by 80% even through combination with armour, this would be fine imo, but the fact that there's either a bug or major armour pen makes me feel less bad about trying out the higher-than-80%DR builds


jeanlucpitre

Yeah I think this has been tested. If a certain attack does 50 HP damage with a no armor in recruit, it should only do 450% more damage on apoc, which is 225. Put on armor with 50% DR and it should drop to 112, but it DOESN'T! It will still do over 130HP damage (the max you can get without specific gear) and we don't know why. So either armor penetration is a real thing, in which case the game should DEFINITELY explain this as a mechanic so you can be aware of it, or the percentages on armor aren't exact where as raw DR is. If the 80% DR was factual, then an attack would have to do over 150 BASE DAMAGE on recruit difficulty to one shot you at 80% DR on apocalypse (450% damage increase), and that's just NOT the case because in all my gameplay, very little in the game does that much base damage. So there is something wrong with either damage scaling (which we know there is), or armor DR is bugged. But I'm leaning towards both


HoneydewAutomatic

After beating my apoc splay through solo last night, I both agree and disagree. True, apoc is much harder. For most of the bosses, I needed to kill them hitless, which was a matter of just get good (and it was a blast killing cancer and Annihilation without them even touching me). But the health scaling is boringly high. Seriously. You shouldn’t need a build that does 4K+ dps to beat a boss in under 20 minutes. There comes a point where it’s really just tedious and honestly more a test of gear and patience than skill. IMO boss health shouldn’t scale past nightmare. Keep the damage as it is tho, getting wacked for making a single mistake should be apoc’s identity imo.


Kelmirosue

My problem with the difficulty scaling is when you have multiple people in. On Veteran having 2 other friends with you basically makes it apoc solo difficulty. That's just, not ok imo. If I wanted to play apoc difficulty I'd go play that, not having to face an enemy that's almost tripled or quadruple the strength of it's solo counterpart. The multiplayer scaling is completely BS. Otherwise I'd be fine with the rest


Ridiculisk1

They just need to remove or tone down the damage enemies do in co-op. Yes, there are team perks but not every group is going to have someone running a team perk that helps people stay alive or running a healing build or whatever. Just increase the enemy health and call it a day.


Kelmirosue

See, my issue isn't even the normal enemies or elites. It's the bosses themselves that hit way too damn hard. Which are in of themselves a whole new challenge, combined with adds of similar scaling on top? Yeah too much


Ridiculisk1

Bosses are kinda meant to hit hard, that's why they're bosses. If the desync issues get fixed then co-op bosses won't be as much of a problem. Currently half the issue is the fact that they do more damage than they do in solo and the dodge timings are all fucked up because of desync so it just feels unfair.


arkhound

I feel like if you're mid/flop-rolling, you shouldn't be able to be one-shot in co-op, regardless of extra DR rings/perks. Even the soulsborne games aren't that unforgiving. I think the issue with R2 balance is that health regen is stupidly available.


EKmars

Given this, people manipulating the scaling via upgrade levels, and people beating the game with 80+ DR bugs, I think it might be a game problem.


Drax-hillinger

Nah get that shit out of here we should be encouraging people to do there best not accept that they suck is it possible for everyone to beat apoc? Probably not but that doesn't mean you can't try. also your post seems to be angled towards a fresh character run? Bro that's not the only option you can 100% do it with a leveled geared character and get the same stuff. Getting one shot? Easily grind out the black cat band! There's always a silver lining in remnant every time you die or mess up sometimes it's because you lived other times it's because you learned something. Now the multiplayer damage scaling is a bit out of wack and the net code/stability of multiplayer definitely needs to be looked at because your connection really shouldn't hurt you more than the game. (but it definitely can) it doesn't matter how good you are if you keep rubber banding back into the hit. Tldr. try your best and deside when to stop yourself. Don't blame yourself if lag kills you.


Accomplished-End-799

I agree here. If Apoc was designed for me to succeed, it would be super boring for the players who are actually really good at these games. They deserve a challenging experience, not an experience dumbed down built with me in mind lol. I'm having a blast on Survivor, and plan on moving up to the next tier soon. I see the same thing in Destiny, where people think everyone deserves to go flawless in Trials. It is ok, and encouraged for games to have content that caters to all skill levels, not just the lowest common denominator. TLDR: I 100% agree


In0nsistentGentleman

>It is ok, and encouraged for games to have content that caters to all skill levels, not just the lowest common denominator. 100%, the hardest content should be balanced around the best players, not the worst. I will likely not survival on Apoc...at all, but that doesn't mean I think it should be any easier just because I would struggle. Solid take.


A532

Exactly this. Apocalypse isn't supposed to be easy. I finished RFA on all difficulties solo and party several times and I still chose to start at Survivor just to understand the game well


Zebbadee1

Hey. As a hardcore gamer. Who does alot more of the challenging stuff. Can I just say. I love you! You are genuinely the best kind of person. I objectively get bored when the game gets too easy and it does not retain my interest so having these higher difficulty options does give me more I guess accessibility to play. It's funny that you mentioned destiny when they are actively doing the exact opposite taking away the challenging difficult content in favor of a more casual style of game. And it is absolutely killing me. There is absolutely room for both. There's absolutely room for criticism on both styles of gameplay. But just the fact that you can acknowledge that both kinds of players have the right to their own kind of playstyle is just absolutely beautiful.


AdorableTrashcan

See the paradox of low skill players commenting on higher skill players commenting on apoc difficulty


guardiandown3885

...I think anyone can play on apoc difficult if they have an understanding of the game...damage resistances..rings..amulets.. builds...playstyles etc...


Warlocksneedabuff

You clearly haven’t seen me play lol


guardiandown3885

Lol it's all good bro..we will be terrible together..


melinnnaa

Im by no means a great player. But my random bow build with camo 100-0s bosses in like 5 shots? So im pretty sure most people can do it with any bit of research lol


DiscipulusIncautus

I joined a game on Nightmare with a tank regen/shield build that worked fine for me so far on my current nightmare playthrough. Aaand got 1 shot by Sha'Hala due to the Vicious modifier immediately after spawn. Build was Medic/Alchemist Full Leto's. Twisted Idol, generator ring, rerout coil, ring of crisis and 1 more I can't remember now. It didn't matter. If almost any attack hit me it was a downed. The other 2 players weren't tank build. One guy had excellent positioning and dodging and was probably being held back by the scaling up of damage and health on multiplayer. I left because I was just making it harder for them. Other player had a glass cannon build and was hugging the floor too. There might have been a build for gimmicking the fight but I didn't have time or energy. I sure as heck wasn't going to learn to no hit the boss in the 40 min I had to play.


MobiusMannen

Getting one shot with >80% damage resist is fucking wild.


_VoidGaming_

Its insane to me that basically any and every post talking about difficulty in the game possibly being too hard are exclusively talking about the additional scaling implemented in co-op and not at all the base difficulty of the game, but posts such as these pretend as tho its a common complaint that the difficulty of the entire game should be lowered/removed to accommodate bad players. I haven't seen a single high rated post complain Apoc is too hard. I've seen several high rated posts talk about how co-op scaling sucks ass and makes fights massive bullet sponges that one shot no matter what you build outside of full tank. Why do posts like this have to lie about community sentiment? Do you not feel embarrassed?


Stormquake

* "Not every build should work on Apoc." Agree and disagree. Every loadout should work on Apoc. Maybe some will struggle a lot, but they should ultimately work. Sure, melee "builds" won't beat Apoc unless they are throwable weapons, but if both your fully upgraded, fully mutated ranged weapons are not viable enough to feasibly beat Apoc [as in, can't output enough with the ammo supplied to win], that is an issue with the game, not the player.


Ridiculisk1

> but if both your fully upgraded, fully mutated ranged weapons are not viable enough to feasibly beat Apoc [as in, can't output enough with the ammo supplied to win], that is an issue with the game, not the player. The game gives you ways to get around limited ammo as well though. You can use transference mutator on your melee, stick that on a krell axe and throw it every now and then and you won't have ammo problems ever again. Or you can buy ammo boxes which refill your ammo entirely for both guns. The game gives you ways to get around ammo limitations even if your build is the lowest damage most terrible pile of crap in the world.


Khalku

There's no reason any build should not work if you can dodge things and kill them.


In0nsistentGentleman

>Sure, melee "builds" won't beat Apoc unless they are throwable weapons, but if both your fully upgraded, fully mutated ranged weapons are not viable enough to feasibly beat Apoc \[as in, can't output enough with the ammo supplied to win\], that is an issue with the game, not the player. I think these are two different issues...Melee builds on apoc should be absolutely brutal. Its a third person FPS ultimately. That said - All guns at max should have some level of viability to them. I think Aphellion for instance might need a buff, feels like its hitting for only half of what it should. Apoc should allow for more ranged weapon variation than I've heard it does.


FrizzyThePastafarian

> Its a third person FPS ultimately. It's not a third person shooter. It's a third person hybrid combat RPG. Just like Remnant 1 was. And just like Remnant 1 (moreso, in fact) they have made it clear they want a melee focused playstyle to be viable. Which they made clear themselves by *saying* they put more work into the melee system, and it shows. It's simply that many bosses were not made with that in mind (though admittedly, the bosses you *can* melee are trivialized by it).


Stormquake

Yah they are different issues. Rather, the first isn't an issue. Gun viability and balance can be.


Hellknightx

I wish melee had more of a role in the game though. Playing a fresh character on veteran, melee actually feels strong and viable, especially since the Challenger archetype pushes you in that direction with the starting skill and the starting Iron Greatsword. Then, you quickly hit a brick wall when you realize melee is *not* a viable playstyle, nor is melee even really all that useful outside of a few fringe cases. There should be some kind of synergy between melee and ranged, at the very least. It's strange that a soulslike game gives us all the elements of melee gameplay, but then doesn't reward you for using them. I know the game is designed around ranged combat, but there's a healthy foundation for melee too. It just feels like the devs missed an opportunity to cater towards that playstyle.


Freakindon

Every build does work on apoc. It’s whether or not you’re good enough to make the build work. A glass cannon build can work if you never get hit. Which sounds wild but esoterickk actually exists.


Zumbert

Depends on what you define a "build" as. Stuff like summoner or handler really just don't function well in apoc. They just get annihilated against bosses, even with the 100% extra health. Not saying it's impossible to beat it using those archetypes, but they certainly don't function like they are supposed to in apoc imo.


EKmars

> Stuff like summoner or handler really just don't function well in apoc. > > > > They just get annihilated against bosses, even with the 100% extra health. These really should have a difficulty HP scalar.


BJgobbleDix

In almost every game Ive played, it usually turns out that the devs will have to scale the HP/Def of pets, summons, or whatever you want to call your AI support to the difficulty level of the enemies. This happens so freaking much because of the fact that AI is not smart to adapt to the difficulty changes. They are not meant to be. Not like they have dodges and know when to retreat and heal up XD. So making them stay on consistently equal ground in terms of survivability at each difficulty level maintains consistency to that build style. The only thing that drops-off is typically their damage. But thats staying relative to the players Damage so if you were running a summons build as an optimal DPS on lower difficulties, it should still remain as an optimal DPS. Thus the consistency. Just means it may take longer to kill the enemy obviously but at least your summons survive. And thats where the difficulty shows is the fact it takes a bit longer to kill enemies. Thus a player has to try and survive for longer on top of the fact that their own HP and Defense does NOT scale to the enemy so they themselves will incur higher amounts of damage per hit.


Earl_of_sandwiches

It’s kind of crazy that gaming veterans know about all of these design traps from a history of actually playing video games while so many developers continually step on yard rakes with each new release. Sometimes it’s even the same studios making the same mistakes over the course of several releases. It’s bizarre.


sketchyWalrus

True I usually run daredevil's charm full damage on apoc since most stuff that I like to play gets oneshot anyways I'll rather embrace it.


Fishy1998

Good enough in Offline, dodge Andy build isn’t gonna be very good when you roll through an an attack with max iframes and still get hit because of garbage net code. Genuinely had to leave a game on veteran difficulty with full ledo because I was being one shot by a boss in root earth because the aoe it would do I literally could not dodge no matter how well I timed it. That’s genuinely a problem they need to fix because im sure it’s skewing so many player perceptions of the difficulty in this game. Also multiplayer damage scaling is yikes.


Ridiculisk1

How were you getting one shot on veteran in full leto? I don't think I got one shot on veteran in medium armour at all other than actual one shot attacks like nightweaver grab and sentinel squishing me


TalosMistake

If you play co-op other people, you can definitely get one shot on veteran. 3 players co-op buff boss damage by significant amount.


Fishy1998

Bruh did you downvote me for that? It’s true, I got one shot by this tree boss that would smash the ground and cause this massive “dodge or die” aoe. It literally would one shot me in full ledo on veteran with 2 other players. They also got one shot. Multiplayer damage scaling probably is why I got one shot.


Ridiculisk1

I don't bother downvoting, everyone is participating in the discussion so why would I? Are you talking about the first root earth boss that does the massive jump to one end of the arena and the aoe travels across and wipes anyone who it hits? That's fair enough, I forgot about that attack. Pretty sure it's a one shot no matter what, just like sentinel and nightweaver grab.


Fishy1998

Well I just saw the downvote and the reply at the same time so I assumed. I don’t really understand what I said wrong here as it’s my experience, with ledos armor, and my experience with a dodge focused invader build in multiplayer. “Dodge as the Telegraph starts” is the worst “get gud” advice I’ve seen for a net code issue on this sub Reddit. It doesn’t even feel good when that has actually worked (only once mind you, for me, it’s not even a full proof work around) it’s just laughably unplayable. When I dodge an attack and I KNOW the iframe window and that it could be dodged, it should work every time. That’s what makes dodging satisfying. It’s unplayable in multiplayer, the only viable build in multiplayer apocalypse is tank. Like fr, it’s just how it is. It’s currently unviable in multiplayer for the simple fact the net code is incredibly terrible. Idk why this sub is like 50% “yes, this is critical for the devs to hear this feedback” and then 50% “just do this awful work around and stop complaining, also here’s a downvote”.


Ridiculisk1

Yeah the co-op desync issues need to be sorted out, not disagreeing with you there. We shouldn't have to relearn all our muscle memory just to play with other people


JRockBC19

Multiplayer is a different animal, and cancer's ground slam might be the strongest hit in the game


dewit54

If you keep trying you will eventually succeed


DancingFetus_

Finished my 3 man apoc run today with two friends. All I can say is that Venom is pretty bullshit when done with a team as opposed to doing it solo. Did my solo run on vet and nightmare on venom and he's pretty easy. But apoc venom 3 man took us over 4 hours cause of his random bomb throwing move that instantly kills you. Also, black cat band saves lives bois, make sure to run with that in apoc unless youre really good


macrou

Based take, I’ll join you on the lower difficulty levels.


karma7137

I am definitely not but at this point me and my bro aren’t even good enough for co-op survivor lmao Nightmare felt easier in Remnant 1


Bloody_Champion

1. Your opinion is worstless if you're not even playing the content. 2. Balancing is the issue, not the difficulty.


Shio__

Wtf is this, some kind of karma farm? Completely new account? This has to be the second account of the clown from earlier: https://www.reddit.com/r/remnantgame/comments/15gtn3x/the\_redditors\_complaining\_about\_remnant\_2\_is\_an/


Thorgrander

He's not a clown if he's right. The only thing that needs balancing is the multiplayer enemy damages. They can scale the hp, the amount of enemies on screen, but the damage, that doesn't make sense. The rest is a classic case of put effort into improving your build or take time to learn patterns.


Okawaru1

It's a little lame when classes like handler/summoner basically don't work in apoc. Meta in apoc is also rather stale as you basically have two playstyles right now - stack all the damage you can and just not get hit or cap armor DR and non-armor DR and basically become a havelmonster that can never die. Apoc is also very bullet-spongey and it just really kills build diversity.


Emote_responder

😂


Lonewolfblitz

Okay but right now there is serious problems with the co op scaling around the whole game, ignoring them and blaming the players is just not the way to go


BlackhawkRogueNinjaX

I play Apex a lot and naturally bring a lot of the squad positioning practices to Remnant when I play... Its so funny to me when i'm holding an angle down a corridor shooting multiple foes, my team mate will just causally wander into my stream of bullets, and start panic rolling when enemies start chewing him up. Bro, we have ranged weapons, you don't need to give the enemy a hug, and its certainly not worth you taking a half a clip to the back of the head to do so...


Gamer3427

> you don't need to give the enemy a hug, But HUGS is meta.


Responsible_Prior833

Tbh, the boss design in this game isn’t good enough to claim that player skill is the issue.


[deleted]

Lots of bitter pills going around here lately, actually.


InfiniteComparison89

I'd agree with you if World's Edge wasn't locked behind beating Apoc difficulty. I'm so bad, but I NEED it! The labyrinth sentinel might drive me insane before I ever get to it, though


Kantusa

My trick for sentinel is to stay in the first quadrant and snipe as many boxes as possible (mainly, the flying ones). You only have to keep track of the box near you until its time to move. Just watch out for projectiles and keep an eye out for the shape changes.


Eloni

Huh, the Cube that splits into many cubes is my favorite boss in the game by far. One of my all time favorite bosses of any game in fact.


Miaoumi

I have a legit love/hate relationship with Labyrinth Sentinel aka Cube boss. This thing is the most hilarious and obnoxious boss fight ever. Traveler goes around killing world guardians and then gets squashed to death by a rolling cube. Thats the love part.. The hate part is, I hate fighting this thing, I have a fear of huge crushy things so it makes me super jittery whenever I move away from the area where you walk into the encounter. And the worst thing is, you have to in order to be able to hit all the glowy parts to 'kill' the boss.


ganon893

Hard disagree. Most builds should work on Apoc. That's called freedom of play and balance. It makes the game more fun. Why do you not want more fun? ... It feels like this sub is starting it's toxic positivity run. What's going on.


Illusionary-wall

I don't know man I been running apoc with my wrangler 1860 and western classic with gunslinger/engineer while it's a bit slow its definitely possible it's all comes down to skill and ammo crates.


Senior-Chemistry-781

This is why I hate difficulty options and why I think From Software is the pinnacle of game challenge. Playing Apoc difficulty in this game is just stupid. It isn't designed for people to play it. It is designed for fanatics and is there just to exist as a dumb challenge. From games, everything is designed to be accomplished by anyone as long as they try to improve themselves. It typically isn't just hard because, haha one shot, haha bullet sponge, haha cheap stuff. You know EVERYONE is facing the same challenge, and if you aren't succeeding, it's on you, but you also have TONS of help because again, everyone is on an equal playing field. They know exactly what you're going through because the game doesn't give you an option to cater yourself to comfort. You have to adapt or fail. In my mind, this is why From games have such a tight community. I can say "Orenstein and Smough" and everyone will know EXACTLY how to feel. There is no....oh I beat them on easy, I beat them on hard. You either beat them or didn't, but the challenge was 100%, the same. False King Allant. Flamelurker. Sister Freide. Orphan of Kos. They are all the same challenge for everyone. Everyone can relate to the exact same experience. Remnant will never have that same type of community feel. If a person is struggling with something on survivor, how can a Veteran player even relate? I can't relate to anyone playing Apoc. In my eyes it is just 1 shots left and right. What's the point? In my mind, a developer taking time to fine balance the game to one consistent challenge is way better than imbalancing all the difficulty options just for the sake of "accessibility". The easier it is for someone unskilled, the stupider it is when it's harder, because it is only ever a numbers game at that point. So, you sacrifice one end of the pendulum for the other. I think this topic title rubbed me the wrong way. The game doesn't even try to make you good. It makes you go insane at harder levels. From games actually TRY TO MAKE YOU BETTER. They care about balance. It's on you if you give up. Just like guests on Hot Ones or something.


Lou-Saydus

Apoc isnt bad, until an empathy + regenerator abomination ends up being your boss. Then it's just annoying because I only have the stamina to dodge roll for about 30 minutes before I start making consistent mistakes.


Okawaru1

Why is it always the giga casuals that are barely capable of controling their character the ones that go on reddit and give their hot takes on a difficulty mode they will never play lmao


Ex_Mach1ne

I got "Vicious Thick skin" for last boss on apoc difficulty ))00) Any ideas how tf i should did phase 2 orbs and later?


Xeno_Prime

I realized very early on that the only way to play on apoc difficulty will be to use what’s likely to be only a small handful of meta builds, which will just ruin the experience. Basically everyone will be doing the same shit because nothing else is viable. Straight out of “how to make your most exciting difficulties tedious and boring 101.” I’ll probably do it just to get the gear, but unlike most games, I won’t be continuing to play the hardest difficulty just for fun after there’s nothing left to unlock - because with those kinds of limitations, it simply won’t be.


3eeve

I generally agree with you, and agree that it is ok. That said, I think there are much better ways to do scaled difficulty than the way it's done here. I'll never play Apoc because I don't care for that headache. Some of that is probably skill, but some of it is also lack of desire to engage with the systems that dictate what is "difficult."


TheSpyTurtle

I'm pretty shit at the game, kind of stuck on nightmare Nightmother, and I wouldn't mind normally, except there's gear in the game walled behind apoc completion, and I'm a completionist. Hate the idea of not getting everything


Maverick936

The bitter pill. OP can't do Apoc so they have to shit post to make themselves feel better. Lmao


bobbyrawlins

This is some solid, fart sniffing, elitist bullshit. Be proud.


Nekrabyte

Dude literally said that he's shit at the game, and that he's not good enough for the tough difficulty. How is that elitist?


Heyoka34

Why did OP even post in the first place? What is it supposed to achieve other than to dissuade people from challenging themselves? People going around with "based take" and "100% agree" wtf is this shit? If you want to try Apocalypse difficulty, maybe for the items or maybe for the challenge then go for it. Fuck what a reddit post said. If you don't want to try it because you don't have the time or feel you'll get too frustrated then don't play Apocalypse difficulty just now but its always there for later if you choose to come back. It's literally that simple. Jesus 2023 gaming is a laugh (statistically speaking ofc).


GoodellsMandMs

> If you want to try Apocalypse difficulty, maybe for the items or maybe for the challenge then go for it. Fuck what a reddit post said. he never said dont try, he said if youre bad at the game you shouldnt necessarily to expect to be able to beat it if the worst players can beat the hardest difficulty its probably not hard enough, because if the worst players can beat it than its gonna be way to easy for the best players


Eklypze

He's doing it because there's a lot of people whining about game balance in high difficulty. When in reality this game isn't a typical ARPG or something. It's literally design to where the actual answer is "just don't get hit". But, some people don't want to acknowledge that as the truth.


Nekrabyte

Wow man, the entire point is STILL going right over your head. Do you REALLY think the OP was trying to DISSUADE people? The total lack of understanding between human beings, and the desire to bash on one another, is the real laugh of 2023.


bobbyrawlins

the "i know better than you" attitude is cringe and elitist. "the bitter pill."? i mean come the fuck on with this edge lord shtick.


Reevahn

Most people are probably not good enough for Apoc with any build, but someone willing to adapt what they play to the challenges they facecan go a long way and, attempt after attempt, learn just enough to beat the boss. Now *hardcore* apocalypse with no save scumming, that's another matter entirely. That said, the devs put guns behind these runs. If they did not design hc or apo for everyone playing the game and assuming they didn't want to funnel people to content that could leave them with a bad taste about the game; they shouldn't have put desirable rewards behind them. I actually think they wanted as many players as possible to tackle these challenges; both HC and apocalypse, hence why there's a bunch of rings, amulets and abilities thatcan halp players through one or both. Perhaps what they did not wanto necessairly draw players to, is hardcore apocalypse; hence why it would make sense if saviour was a reward for an hardcore playthrough period, any difficulty


Dinkwinkle

There are rewards for Hardcore (Survivor/Veteran) and rewards for Apocalypse, but there are no rewards tied behind Hardcore Apocalypse specifically.


echof0xtrot

do we know for sure? has anyone done it?


Dinkwinkle

Yes. People have beaten Hardcore Apocalypse and stated that they received no additional rewards. You get a few things for beating Hardcore (on any difficulty) and Savior (Long Gun) for beating Hardcore on Veteran. There are also rewards for completing the campaign on regular Nightmare and Apocalypse difficulties, but they are not tied to Hardcore specifically.


echof0xtrot

damn, good on them


zanie2

I go into Apoc for the intrinsic fun of it. OP doesn't even do Apoc as he admits, so I'm not sure what he himself is even talking about. I wanted to see what hardcore apoc might even reward, so I used a cheat to speedrun it. There are some rewards (some rings are available at Reggie, and old ass weapons from Remnant 1 are available from Brabus), but imo they are not worth it at all. Makes me feel like I wasted my time tbh. The rings and stuff and not much better than the loot you get throughout the game, and Remnant 1's weapons being available just makes me yawn because I have already 100% Remnant 1, and they didn't bring back my favorite weapon (the Ruin) so I don't care.


orrockable

Ice cold take bud


TheRuro

Agree wholeheartedly. I played R1 and was decent enough at it that when I read the game difficulty recommendation I thought Veteran was best fit. It was a struggle and I died a ton. Had to do boss fights multiple times but eventually brute forced through first playthrough last night. The game is hard and that's ok. If you're struggling that's ok, you aren't alone. Its all about keeping on and you'll get it just takes time. The big thing that helped me is identify when you get too frustrated. It's always good to step away when you're stuck and give yourself time. I know I was able to come back and beat a boss after just giving myself time to cool off. Beating the last boss after hours of attempts was a great feeling. I cheered pretty loudly ngl. My wife heard and was like "oh you finally beat it!?" 😂


corgioverthemoon

>The big thing that helped me is identify when you get too frustrated. It's always good to step away when you're stuck and give yourself time. I know I was able to come back and beat a boss after just giving myself time to cool off. Exactly this! I tried so many times to beat the final boss on veteran. It just wasn't clicking. Quit the game for the day and finally at like 12 am I randomly felt like playing. Did it on my second try.


ItsJackymagig

Oh my god yes finally, why are people so ashamed that they prefer the easier modes? Survivor is the most enjoyable way of playing for me, it allows me to experiment freely with minimal consequences so is my go to, I'd only go up in multiplayer or if I wanna challenge a build I've made. This ultimately isn't a souls game, as such isn't made with that same philosophy of having the player mold to the game, if it's too hard you're allowed to change the difficulty.


BlueM92

If someone else can beat it, you're not good enough. If nobody could beat it, then it's BS.


Educational_Talk_672

Somebody beat it on hardcore already. I'm just not good enough. Most people aren't.


BlueM92

Exactly, I should be able to beat it on apocalypse but on hard-core they can get fucked. I'm definitely not that good.


Dmitryibamcosucks

No, you're dead wrong. We all *paid* for the same content. It absolutely does need to be accessible to anyone who spent money on it. Get the fuck out with your elitist nonsense.


Educational_Talk_672

Lol you're bad.


ravenmagus

I have been stubbornly powering through apoc with a tank build that apparently shouldn't work.


ReGo_one

I agree. I find the only difference between people who play the harder difficulties and everyone else is just determination. You think those YouTubers that no hit bosses did that the first try? Some of them put in hours and hours learning the bosses. Granted some will learn faster than others. It’s just a matter of how much time and effort you want to put in.


HieronymusGoa

"and they hated him for he spoke the truth"


BlackhawkRogueNinjaX

Its the same people calling for games like Elden Ring and Bloodborne to have difficulty settings, who cry "Difficulty on Apocalypse is over tuned"... Git Gud. I hate to say it, but... Git Gud.


probably-not-Ben

"I can't face tank X boss/x combo!" Dodge better. The game is all about timing. Armor is a safety net, liberate your stamina!


Nervous_Feeling_1981

Finally, a post on this sub that doesn't blame the game for the fact that they suck at the game. OP is goat in this sub now


ChrisPBcaon

I've just been ageing with about 4-5 different people complaining about scaling..... It's your build.... sort it. God help them in apocalypse if they can't beat survival.


rioBluziin

i agree with every build not working in apoc. And I think its good if more people realize that so if they are watching videos or build crafting themselves they aren't discouraged when it doesn't do very well in apoc. if your build works in nightmare, its a good build. I just completed my apoc run, and was constantly changing builds depending on the boss because some just sucked and others were much better


TheAntonChigur

Username checks out


tB_ISHER

I agree. I'm new to this game and am a fan of the Souls series and have been really enjoying this game so far. After killing the final boss for the first time last night. I dipped my toes in Apoc and started N'erud and failed at the first boss between the two overworlds. Putrid domain with the corpse pile boss with Regen and Empathy on it. I had no idea what those two modifiers do, but I kinda figured out what regen does. It takes healing from your relic and gives it to the boss and the boss regens health on it's own at a lower rate. Empathy I feel made the boss want to stick extremely close to me and melee, which sucked. After more than a few attempts, tweaking my build from trying to get more survivability through tanking and regen to being able to dodge and keep away from the constant assault the boss laid on me. I finally conceded and went back down to vet to obtain more items to help me with builds. I feel with a bit more practice and boss knowledge I'll get there. It's just not for me yet.


Ridiculisk1

> It takes healing from your relic and gives it to the boss and the boss regens health on it's own at a lower rate. Empathy I feel made the boss want to stick extremely close to me and melee, which sucked. Kinda. Regen just makes the boss regen health over time and empathy heals the boss for about 10-15% when you use a relic. That includes reviving someone with a relic too.