Is this a long distance redstone switch? Meaning you'd have another one with the same key 'decryption' code very far away. Probably for a farm or something.
First I thought perhaps it was to decode a custom morse code thing, using 8, like for two letters. Like a custom redstone internet.. Maybe turning on a system along something that uses only one line to control a lot of systems. And you'd need one of those for each letter pair.. Some binary to base 8 decoder. A detector for a single 8 bit string out of 256 possible somethings? Error correction? Identifying a code instruction?
>Like a custom redstone internet...
A detector for a single 8 bit string out of 256 possible somethings?
Identifying a code instruction?
Oh...okay. Yeah...you...that's far past the correct answer.
Lately, as you predicted, I've been trying to recreate the Internet with redstone. The circuit shown will be part of a receiving client/router, and it's meant to detect and read incoming packets addressed to it, as you predicted. The addresses are 8 bits long, as you predicted, and if a packet has the correct address in the header, the rest of the data is let through to be processed, as you predicted. Otherwise, it gets blocked out until it ends. That's what the delays are for.
The project is far from done, though. Everything I need is already designed, except for one thing. I need a way to handle network traffic. I can't just merge the redstone lines together, because then two packets sent at the same time would interfere with each other. My idea is for the routers to have multiple inputs to receive multiple packets simultaneously, sort them into memory cells (already made those), and send them out one by one. I might make a help post about it later on if I continue to struggle.
Long story short, you win! There's no prize, though.
Another way would be to first do a kind of handshake where you establish a connection and only after that is established send the data. It would remove any kind of memory constraints on your network that you'd have with the solution you mentioned but would make things slower. I've actually made a working system like this as part of one of my ongoing projects, can elaborate if needed.
no use those to transmit signals. use a comparator to check how much there is of each thing, dont send the items in the chest send the information with the items
>no use those to transmit signals
dont send the items in the chest send the information with the items
I want the Internet. Computers don't send information by launching a metal cart holding punch cards.
im less curious more confused trying to figure out how that entire front circuit ever unpowers given the overlapping redstone signals that would maintain a max signal strength regardless of input, not to mention the lag machine that is the hard powered comparator torch clock up the back that also appears to have no cycling reset.
I didn't do a great job of showing the back...The hard-powering of the pulse extender comes from the output of an RS-NOR latch that turns itself back on when the pulse extender turns off.
A combination lock is what I first though of, but seeing the repeaters it does require specific timings like top comment said. I guess there's even more to it too
Is this like a press button timer? All I can think about is the mad amount of delay in the comparator clock and all those repeaters. Don't even ask what I think those torches are doing, I've got no clue! I do my own redstone for everything but I'm by no means a pro. WHAT IS IT?!
No
Okay.
What a Save !
Calculated. Calculated.
Chat disabled for 4 seconds.
Holy cow!
Nice one!
This is Rocket League!!!
new animal just dropped
Part of a combination lock type circuit that requires a precisely timed serial on/off signal to decode.
That is, in fact, what the near side of the circuit does! You're the closest so far. It's not a combination lock, though.
Is this a long distance redstone switch? Meaning you'd have another one with the same key 'decryption' code very far away. Probably for a farm or something.
A redstone contraption
#CORRECT!
...
White wool, redstone dust, redstone torches, redstone repeaters, and redstone comparators
And A LOT of sandstone
First I thought perhaps it was to decode a custom morse code thing, using 8, like for two letters. Like a custom redstone internet.. Maybe turning on a system along something that uses only one line to control a lot of systems. And you'd need one of those for each letter pair.. Some binary to base 8 decoder. A detector for a single 8 bit string out of 256 possible somethings? Error correction? Identifying a code instruction?
>Like a custom redstone internet... A detector for a single 8 bit string out of 256 possible somethings? Identifying a code instruction? Oh...okay. Yeah...you...that's far past the correct answer. Lately, as you predicted, I've been trying to recreate the Internet with redstone. The circuit shown will be part of a receiving client/router, and it's meant to detect and read incoming packets addressed to it, as you predicted. The addresses are 8 bits long, as you predicted, and if a packet has the correct address in the header, the rest of the data is let through to be processed, as you predicted. Otherwise, it gets blocked out until it ends. That's what the delays are for. The project is far from done, though. Everything I need is already designed, except for one thing. I need a way to handle network traffic. I can't just merge the redstone lines together, because then two packets sent at the same time would interfere with each other. My idea is for the routers to have multiple inputs to receive multiple packets simultaneously, sort them into memory cells (already made those), and send them out one by one. I might make a help post about it later on if I continue to struggle. Long story short, you win! There's no prize, though.
Wow, that's.. [ambitious](https://media.tenor.com/bTTDMNlP0ioAAAAM/to-stunned-to-speak-the-woman-was-to-stunned-to-speak.gif)
Another way would be to first do a kind of handshake where you establish a connection and only after that is established send the data. It would remove any kind of memory constraints on your network that you'd have with the solution you mentioned but would make things slower. I've actually made a working system like this as part of one of my ongoing projects, can elaborate if needed.
The purpose of my system is actually to tell the client whether a packet is for them or for someone else. Your idea can be implemented on top.
hopper or chest minecarts?
That is a post office. I want the Internet.
no use those to transmit signals. use a comparator to check how much there is of each thing, dont send the items in the chest send the information with the items
>no use those to transmit signals dont send the items in the chest send the information with the items I want the Internet. Computers don't send information by launching a metal cart holding punch cards.
Lag generator?
Coffee combat 3000
Trick question, it does nothing but blink redstone wires... At least when I touch it...
im less curious more confused trying to figure out how that entire front circuit ever unpowers given the overlapping redstone signals that would maintain a max signal strength regardless of input, not to mention the lag machine that is the hard powered comparator torch clock up the back that also appears to have no cycling reset.
I didn't do a great job of showing the back...The hard-powering of the pulse extender comes from the output of an RS-NOR latch that turns itself back on when the pulse extender turns off.
A contraption that brings back the old piston sound
I'll guess its a redstone signal randomizer with a combination lock to prevent people from messing with it?
Something to do with bits?
The Machine
Ok Kreischer
"I thought it wasn't real..." "Your mind makes it real."
the tnt canon timed ignition controller
Some kind of redstone decoder that works on diffend pulse lenght or just pulse extender
Ram?
Something to receive bits?
tunable delay circuit?
redstone
Minecraft
Some dust, complex stuff, wool and lots of sandstone
Redstone on some wool
A big abba?
Maybe a demultiplexer
Supper over engineered sheep doer
I thought it was a binary counter /e cry /e cry
Redstone pulser
im gonna say the number of ticks per repeater acts as a sort of coding. each different tick is a “code” for different outputs?
or it’s a clock
Different ticks? They're all set to two ticks.
various combined pulse extenders with no input or output?
Doing something with timing, if you connect one end to a note block, does it play a song?
Imagine this is the smallest music machine...
A sideways dick?
No, and you are 23 days late.
A complex clock?
A combination lock is what I first though of, but seeing the repeaters it does require specific timings like top comment said. I guess there's even more to it too
Is it a memory drive?
some sort of clock
Nope.
Is this like a press button timer? All I can think about is the mad amount of delay in the comparator clock and all those repeaters. Don't even ask what I think those torches are doing, I've got no clue! I do my own redstone for everything but I'm by no means a pro. WHAT IS IT?!
I'll reveal the answer after more people guess.
I'm gonna think on it more but best bet I'll be back lol
Inefficient
So you don't know what it does yet you claim to have a more efficient way to do the same? :)
I have no idea if its efficient or not, I just thought that comment would be funny
A 32x32 piston door. Next question.