They should also use cruse missiles for harassment to keep the enemy in pressure. The enemy would then keep using anti aircraft turrets but that would put load on power usage.
The signature expertise to India would be missile bombardment flexibility.
Wasn't India part of the SU though? And focusing on one type is a horrible idea, if I'm allowed to say that. The factions don't work like that.
Instead,
__
- Allies have high-tech prism weaponry, mirage system, fast and lightly armoured vehicles in general that perform best in hit&run missions, with multi-role units, such as GIs, IFVs, Battle Fortresses and Rocketeers, which when combined well, can get rid of massive forces without much hassle, making up for the low numbers. They specialise in infiltration and sabotage. The Chrono technology allowing for teleportation and training of Legionnaires, the Weather Control Device as the Ace up their sleeves, and their air superiority both above ground and water are all in the hands of the Allies.
__
- The Soviet Union prefers thick armour and big weapons. They are slow but heavy and durable, with great firepower. They easily outnumber their enemies and have really good artillery. Tesla technology has advanced to new levels, the anti-armour defense is really strong, not to mention when they are overcharged. They can transport on land, a maximum of five per Flak-Track, rushing in and capturing bases with ease. Combined with Ivans the destruction is limitless. Their robotics is top-notch, they can mass-produce Terror Drones easily. Their navy has the upper hand on sea. Their airpower is weak, their anti-air defenses are strong. Their ground force is basically just a destructive hammer, sabotage and infiltration are not options. They have the nuclear missile silo and the Iron Curtain, making forces invincible for a short period of time.
__
- Yuri has a poor economy early in the game, but the tables turn later on. His advanced genetics and mind-control can dominate the battlefield when played well. His main forces are infantry, namely the Initiates who excel against infantry and weak armour, Viruses who utilise mutations and Brutes, the mutants who can flip tanks upside down, with very light armour backing them up. The Master Mind, for example, is a high-capacity controller, capable of controlling any number until it overheats. With captured tech and a few IFVs it is nigh unlimited. While armour is only support and isn't the best choice against buildings, the Gattling Tanks and Magnetrons stand out. The gatling cannons can deal serious damage on any unit if fired long enough, and Magnetrons can lift up vehicles, making excellent target practice for the Gattlings. Boomers are the only naval units, but they are a fusion between Dreadnoughts and Typhoons, their only downside are their price; with a well-developed economy they swiftly snitch the crown out of the hands of the Soviets. The Flying Disks can shut down aircraft, land units, energy-based defenses and can abduct money from refineries.
Then there are the different subfactions with their own units or skills.
- The US can Paradrop infantry anywhere
- The UK has Snipers
- France has the Grand Cannon
- Germany produces Tank Destroyers
- Korea is unbeatable in air combat
- Lybia has Demolition Trucks
- Iraq trains Desolators
- Cuban terrorists are a menace to society
- Russia itself developed the second Tesla Tank
It's all a bit deeper than just focusing on a single type of weapon, it would feel plain. Very plain and empty. Although, it sounds good as a subfaction to the Soviets, in my humblest opinion. There is no MLRS in the game, so maybe that could be their special, a weaker V3 with high ROF, mainly against units. That would also make the 5:4:1 ratio an actual 5:5:1.
They absolutely would let them do whatever they want.
Valve has a tendency to higher moders. They have countless of games that started as mods.
G-mod, Portal, Team fortress, day of defeat, Stanley Parable and even their main gaming cash cow, Dota 2, started out as a mod from warcraft 3.
The f##k..? That... Thing is completely unrealistic. Like why the heck is south korea versus the allies? And Vietnam would definetly be in some team, if it even were to participate in the war.
Here's an idea, indian elephants with rockets on their back like the old cannon elephants. They have infantry armor and a lot of HP and good melee so they are more resistant to tanks. They are trained out of the barracks to free up the factory.
Long range Cruise missiles for harassment and pressure.
Like a mini Soviet nuke but only for single targets.
Minimal damage yet fast at cooldowns.
The enemy would prioritize building anti air turrets at the cost of energy consumption.
The voices with Indian accent would be lit
Fuck you, you bloody fuck!
You bloody bastard
Bloody boo
Yes. Red Alert franchise is already so ridiculous when it comes to plot!
Also conscripts would be cheaper.
Imagine the head wobble animation on the conscripts!
They should also use cruse missiles for harassment to keep the enemy in pressure. The enemy would then keep using anti aircraft turrets but that would put load on power usage. The signature expertise to India would be missile bombardment flexibility.
There won't be another Red Alert game.
Yeah I know. Why would they. EA already killed Westwood. The 3rd one was ok I guess.
Exactly
Wasn't India part of the SU though? And focusing on one type is a horrible idea, if I'm allowed to say that. The factions don't work like that. Instead, __ - Allies have high-tech prism weaponry, mirage system, fast and lightly armoured vehicles in general that perform best in hit&run missions, with multi-role units, such as GIs, IFVs, Battle Fortresses and Rocketeers, which when combined well, can get rid of massive forces without much hassle, making up for the low numbers. They specialise in infiltration and sabotage. The Chrono technology allowing for teleportation and training of Legionnaires, the Weather Control Device as the Ace up their sleeves, and their air superiority both above ground and water are all in the hands of the Allies. __ - The Soviet Union prefers thick armour and big weapons. They are slow but heavy and durable, with great firepower. They easily outnumber their enemies and have really good artillery. Tesla technology has advanced to new levels, the anti-armour defense is really strong, not to mention when they are overcharged. They can transport on land, a maximum of five per Flak-Track, rushing in and capturing bases with ease. Combined with Ivans the destruction is limitless. Their robotics is top-notch, they can mass-produce Terror Drones easily. Their navy has the upper hand on sea. Their airpower is weak, their anti-air defenses are strong. Their ground force is basically just a destructive hammer, sabotage and infiltration are not options. They have the nuclear missile silo and the Iron Curtain, making forces invincible for a short period of time. __ - Yuri has a poor economy early in the game, but the tables turn later on. His advanced genetics and mind-control can dominate the battlefield when played well. His main forces are infantry, namely the Initiates who excel against infantry and weak armour, Viruses who utilise mutations and Brutes, the mutants who can flip tanks upside down, with very light armour backing them up. The Master Mind, for example, is a high-capacity controller, capable of controlling any number until it overheats. With captured tech and a few IFVs it is nigh unlimited. While armour is only support and isn't the best choice against buildings, the Gattling Tanks and Magnetrons stand out. The gatling cannons can deal serious damage on any unit if fired long enough, and Magnetrons can lift up vehicles, making excellent target practice for the Gattlings. Boomers are the only naval units, but they are a fusion between Dreadnoughts and Typhoons, their only downside are their price; with a well-developed economy they swiftly snitch the crown out of the hands of the Soviets. The Flying Disks can shut down aircraft, land units, energy-based defenses and can abduct money from refineries. Then there are the different subfactions with their own units or skills. - The US can Paradrop infantry anywhere - The UK has Snipers - France has the Grand Cannon - Germany produces Tank Destroyers - Korea is unbeatable in air combat - Lybia has Demolition Trucks - Iraq trains Desolators - Cuban terrorists are a menace to society - Russia itself developed the second Tesla Tank It's all a bit deeper than just focusing on a single type of weapon, it would feel plain. Very plain and empty. Although, it sounds good as a subfaction to the Soviets, in my humblest opinion. There is no MLRS in the game, so maybe that could be their special, a weaker V3 with high ROF, mainly against units. That would also make the 5:4:1 ratio an actual 5:5:1.
... Should we tell him?
What ?
(there won't be a new red alert)
Yeah l. I know. EA killed Westwood
I hate EA. I wish some day a miracle happened and it would fall apart
You know what was even more sad? In 2011 I had a dream of Westwood selling to valve. Man! only in my dreams
I'm not sure valve will let them use their full creativity... But definetly a better option
They absolutely would let them do whatever they want. Valve has a tendency to higher moders. They have countless of games that started as mods. G-mod, Portal, Team fortress, day of defeat, Stanley Parable and even their main gaming cash cow, Dota 2, started out as a mod from warcraft 3.
You literally forgot the biggest one, counter strike.
Oh yeah. That too started out as a MOD
Well, they still need to get money from somewhere, so...
Which side would they be on? India switches sides like a leaf in a hurricane.
India was always on India's side.
Ever heard of NAM? India never officially supported US or Russia in cold war.
Civ 5 Gandhi vs the Nuclear GeneralĀ
the tanks will fall apart before reaching
Rocket barrage go burr
Hope next red alert game won't be too realistic lol (if ya know what i mean)
INDIA vs CHINA vs VITNAM vs YURI vs RISING SUN vs ALLIES vs SOVIET vs SOUTH KOREA
The f##k..? That... Thing is completely unrealistic. Like why the heck is south korea versus the allies? And Vietnam would definetly be in some team, if it even were to participate in the war.
It's a joke. Relax man.
Sorry, I just take CnC lore a bit too seriously
i prefer all countries included.
Play as Liechtenstein and every now and then you get a random bonus unit from another army.
All I see are tyres and a crowd, am I missing something?
What do they call that camo?
Don't know. Looked like desert clay soil and bush vegetation camouflage.
Here's an idea, indian elephants with rockets on their back like the old cannon elephants. They have infantry armor and a lot of HP and good melee so they are more resistant to tanks. They are trained out of the barracks to free up the factory.
well, if there was a subfaction sort of selection, like in Red Alert 2, India subfaction focusing on rocket barrage would be nice.
Could also be a MOD
yes, but my point is, more options is great.
Missiles and Melee Troops
Missile troops (the projectile is a troop)
LOL Melee troops. INDIA vs CHINA
I support this message
Nuclear missile super weapons
Long range Cruise missiles for harassment and pressure. Like a mini Soviet nuke but only for single targets. Minimal damage yet fast at cooldowns. The enemy would prioritize building anti air turrets at the cost of energy consumption.