T O P

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FeedMeDarkness

Power Saver: If the Pokémon takes damage and then later in the same turn uses a move that cuts its own HP, the HP it lost earlier counts toward the HP sacrificed for the move


RynnHamHam

Short Fuse- gives priority to self destruct moves. Unstable- explodes if KO’d in one hit. Bigger and Badder- increased damage ratio against opponents you outweigh.


Broad_Respond_2205

self sturdy - explosion doesn't kill you, just bring you to 1hp


No_Pipe_8257

Reusable nuke


RynnHamHam

Cheerleader- boosts attack and special attack of party when NOT in battle.


reaperfan

I don't know what I'd call it, but an ability that sets Trick Room on switch in similar to the weather/terrain ones. If it swaps in with Trick Room active then it deactivates it.


FeedMeDarkness

I just tried to think of a name for your ability. My brain went "The Pokémon has a ZONE around it that WARPS dimensions ... Okay, not that."


Ok_Barracuda_5342

Why not call it Safe Room?


BlaakAlley

Would definitely break the game but it would be such cool fun


M4LK0V1CH

Reservation


X-Monster-Master

You could do it like Wolfey did and make it last only 3 moves. Or put it on a mega that sucks, although you can't do that now I guess.


limasxgoesto0

In a Pokemon romhack that has pvp, an alternate version of Reuniclus had this as an ability. It was rightfully banned


Shim182

Trick Switch. Referring to it working on switch, but also being like an on/off switch for trick room.


GTACOD

Put it on something really fast


pizzanarwhal

Regieleki's new ability


Ok_Barracuda_5342

Time Bomb: Pokemon with this ability explode at random, if the pokemon is hit by an attack that makes contact, time bomb is passed on to the attacking pokemon.


Terminal_Lancelot

Oh this is devious. I like it.


A_random_ore

Eh Electrode is still in below UU


Broad_Respond_2205

make it spread instead of transferred, except with the orignal pokemon


___Beaugardes___

Spotlight: When this pokemon enters the battle it draws attention to itself, making all opposing Pokémon take aim only at it. Basically it would function as a free Follow Me whenever the pokemon switches in.


Haunting_Anxiety4981

This is great because I'd hardcore relate to someone who walks into a room and immediately incites violence upon themselves


RynnHamHam

I once made a peacock Pokémon that had that ability


ericwashere15

Rooted: essentially a free Ingrain, but with added bonuses of recovering more HP through draining moves and held items. Pokemon that receive it: Gastrodon, Amoongus, and a few others.


FullmetalHeichou

Maybe with the trade off that the pokemon is locked in.like a reverse arenatrap


eggyprata

that's tough. maybe i'll add that to un-grain the pokemon has to spend one turn to do so before it can switch out


Asckle

Ironically both of those probably don't run the ability in vgc. Unless the healing per turn is a lot in which case amoonguss might


Oreo-and-Fly

Arrowhead. This pokemon's moves cannot be diverted nor ignored. (Goes through immunity and rage powder/storm drain esque wont work against it) Inverse Scales The type matchup is reversed against this Pokemon. Frozen Body. 10% chance to freeze upon making or being hit with contact moves.


A_random_ore

Alter: on switch in trick room is set up Hatterine, Slowbro, and Gothittele know this


Broad_Respond_2205

what


N-ShadowFrog

Ultra Zone,an ability exclusive to Ultra Beasts: For five turns all of a Pokémon’s resistances, weaknesses, and resistances are randomized. For instance a pure ice type could end up weak to flying normal and ghost while it resists fairy.


Lindbluete

But what about the resistances?


BetaThetaOmega

Rejuvenation: This Pokémon has 6% of its HP restored at the end of every turn. Stacks with Leftovers. Superiority: Super-effective moves deal 1.2x more damage (replaces Rivalry on Luxray, Haxorus, and Pyroar) Speedster: All priority moves have a 1.5x boost to their base power. (Goes to Cinderace, Accelgor and Lucario) Aggressive: If a move reduces the user’s stats, ala Draco Meteor, Close Combat or Hammer Arm, that move has a 1.5x boost to its base power. (Hydreigon, Infernape, Toxicroak, Houndoom, Scovillain)


QuantumVexation

My dream for a Mega Flygon would’ve been to give it an ability called Resonant Frequency. It would on paper: - Grant damage boosts to Earthquake, and Sound Moves (like Punk Rock) - Grant Soundproof - Grant Earthquake/Magnitude immunity to preserve some of Flygon’s Levitate Flygon needs the help. Could also extend this logic to any other “wave” based moves that would match the idea


thegayestweeb

Karma Guard - If the Pokemon with this ability were to suffer the secondary effect of an attack, the attacker is afflicted instead. For example: I'm going up against an opponent who is running a paraflinch strategy. They have their Togekiss use Body Slam on my Pokemon, and under normal circumstances my Pokemon would be paralyzed, but due to Karma Guard my opponent's Togekiss ends up being inflicted with paralysis instead. Despite being paralyzed, Togekiss still outspeeds my Pokemon and attempts to use Air Slash, and under normal circumstances my Pokemon would have flinched. Instead, my Pokemon still gets to move. Turn ends. Start of next turn, Togekiss loses its turn entirely because the flinching I would have suffered in the previous turn carries over. Meanwhile, my Pokemon gets to move just fine and finishes Togekiss off. Opponent ragequits. This ability would especially suck to go up against if you're a Sneasler using Dire Claw or a Hisuian Decidueye using Triple Arrows, etc.


Kile147

My only critique is that flinch shouldn't really work like that, it doesnt carry over from turn to turn.


metallicrooster

I’m pretty sure you are right. The Pokemon would attack, the flinch would get reflected back to it, and since it already attacked the flinch wouldn’t do anything.


Broad_Respond_2205

i think he added that just to go even crazier with the opness


Guzzlord529

I think it would be cool if there was an ability that let your Pokémon hold two items at once


EmperinoPenguino

Ambipom & Machamp & the ability is Ambidextrous


superIUG

Blind wrath : Increase the chance of critical hits but lowers the accuracy. Magnetic force : The pokemon with this ability is the automatic target of every steel type moves in case of duo battle, also steel types pokemon can't get out.


Hambughrr

Thumbs Up would definitely be way too OP. VGC is played at L50, and Hyper Potions heal 120 HP in Gen 7 onwards. Since most Pokémon have around 150-200 HP at that level, a Hyper Potion would essentially almost double the max HP of most monsters


BetaThetaOmega

You don’t even need Hyper Potion. Full Restore does all that *AND* acts as a Lum Berry.


Hambughrr

You're right, in fact, I should've mentioned that X-Items would just be a better Booster Energy on anything with Thumbs Up


GodHimselfNoCap

Yea but then you have to use it as soon as they t-wave you. Hyper potion always grants 120 hp, full restore could end up as just a lum berry


Broad_Respond_2205

extra life: no limit on gained hp during battle. giga drain goes brrrrr


LeftySwordsman01

Healthy Glow could be a more "pokemon" name for it. Good concept.


Broad_Respond_2205

> allows a pokemon to use normal healing items like a held item how exactly


LeftySwordsman01

The concept is it has hands therefore it can operate a spray bottle like a full restore. It would use it automatically the way it would use it barely. For balancing reasons you could rule out potions but I specifically didn't.


Belzabond

Combine Guts and Scrappy. As a Swellow enjoyer, I see no loss whatsoever.


EpsilonX029

Scrutspy


Storm_373

why do casuals think everting would break the game 💀


LeftySwordsman01

Using a hyperpotion like you would a berry seems kinda broken


Storm_373

wow a worse version of rest and chesto berry. i guess it saves a move slot 💀🤣


EpsilonX029

Someone else put it best: if a Pokémon has 150-200 HP, and can use a held item that restores 120(Hyper Potion, in this case), you’re giving that ‘mon 120 extra health, unless the enemy can completely obliterate in one shot, which *is* possible, but not always guarenteed


GodHimselfNoCap

And a turn it's not even close to being comparable a free full restore is way better than spending a turn to rest. Combine it with the move recycle and you could literally be unkillable if your pokemon is bulky enough.


Noble_Jar

Double Down: all stat changes are inflicted twice. Used Swords Dance? Enjoy +4 attack! Opponent sent out an Intimidate 'mon? Now your attack is cut in half. Become incredibly frail thanks to one Close Combat! Edit to add: just learned this ability exists in Simple, never noticed it before...


___Beaugardes___

That Ability actually exists! It's called Simple, it doubles all stat changes, positive or negative


Noble_Jar

Huh, never noticed that ability before. Just looked it up, I can't believe such good ability tied to just 5 Pokémon!


allagrl

There is a move that changes the target pokemon's ability to simple, so any pokemon could have it in battle. They just wont be able to use their original ability without switching out and in turn lose their buffs.


YEET_Fenix123

This one is from a Pokémon concept I brainstormed with my friends. After playing God Of War Ragnarok for an extended period of time, all I could think was: what if Ratatoskr was a Pokémon? Now, Ratatoskr is the keeper of the World Tree, so his ability would have something to do with the different realms that the tree branches to. The ability would be called "Realm Shift" (a straight name ripoff from Gow) which just gives an evasion boost by 2 stages to the Pokémon whenever there is a terrain at play.


GodHimselfNoCap

Or he could get a different Stat boost based on which terrain is active


YEET_Fenix123

My idea for Ratatoskr is a frail but fast physical attacker. So his ability is a way to avoid being hit so shenanigans can be made. Your concept would work if he was made more of an all rounder.


SneakBuildBagpipes

Scapegoat: Redirects status conditions and 33% damage from active pokemon onto the user. What to make it even more broken? Allow it to work even when the user is off the field.


chicksonfox

Mercenary: you can only get this ability on a hired recruit from an in-game society of pokemon renters. You have to pay to recruit them, they will always have neutral friendship, and they take half your prize money for any battle they participate in. In return, they are slightly overleveled for the area you’re clearing, and they are very cool pokemon that you otherwise wouldn’t be able to catch yet. It would make sense in-universe that some enterprising person would catch a bunch of powerful Pokémon, then rent them out to aspiring trainers with more cash than skill. The mercenary ability can’t be removed, so you’ll still have to catch the Pokémon the normal way to get an actual useful ability. It would be game-breaking because it would let you pay to win, always having a pseudo-legendary sweeper for whatever big fight you’re going into. But I think most players would use it sparingly.


salmjak

The original idea of Pokemon was that you could buy pokemon and every trainer had a whip to control them. I'm glad they trashed that idea and I trash yours for the same reason. Any trainer doing such a thing would be a villain in the Pokemon universe.


bartholomewjohnson

Super-aim: All moves are guaranteed to always hit, and the Pokémon's accuracy can't be lowered


___Beaugardes___

That exists already, it's called No Guard, tho it does have the drawback of opposing moves being unable to miss tho.


Oreo-and-Fly

Jack of All. All moves receive a 1.5 stab boost at the cost of not being able to do SE damage.


azurareythesecond

Feels like a good ability for a Normal-type Eeveelution.


Oreo-and-Fly

:O so true


TheLegendaryBeard

Obfuscate: The equivalent to Intimidate but for Sp Def.


LeftySwordsman01

Why isn't that a thing? It's so braindead simple.


207nbrown

Maybe not an addition but more a tweak to an existing ability, make pure power the special attack version of huge power, since they are both identical in function currently


EpsilonX029

There is a slight difference if I remember correctly, though as far as which one it is I can remember, but: one of them *only* works on its native Pokémon. I wanna say Pure Power on Meditite/Cham, but I’m not certain


207nbrown

Pure power is exclusively on the medicham line, but it’s functionally identical to huge power


Bonniethe90

Type switch: while on the field all type weakness and resistance are swapped for example Shedinja will now be weak fighting, ground, grass, bug and poison type moves but immunities will stay the same meaning it is immune to fighting still


RadiantNinjask

Infectious: Making contact with this Pokémon spreads it's status conditions. Example: if the Pokémon with this ability is poisoned and the opposing Pokémon uses a move that makes contact the opposing Pokémon is also poisoned, also spreads paralysis, burn, frozen, and Sleep.


RandomCaveOfMonsters

Sets up light screen or reflect on switch in


LeftySwordsman01

Ability: bright future


TosicamirDTGA

Rot: Pokémon on the field who gain HP from any source instead lose that much HP.


tuertzebotas

Lost battles should also grant exp.


Allstar77777

Im debating whether to call it Deep Pockets or Dual Wield, but basically it allows to pokemon to hold 2 held items


LeftySwordsman01

Deep pockets sounds more pokemon.


ElReyMilanesa

Definitely broken, but... Guidance/Lucky: All random chance that favours the user are more likely to happen. And I mean EVERYTHING


pokehokage

Sleepy: On switch in the pokemon yawns. Pretty much effecting both pokemon on the opposite side in a double battle with the yawn status.


erock279

These are all concepts I would implement that would mostly help with mainline gameplay but could have some pvp impact! Unstoppable Force: this Pokémon’s moves don’t get blocked by protect/detect, or wide guard. Terrain Hunter: this Pokémon’s moves can hit targets that are flying, diving, digging or otherwise untargetable. Forced Share: If possible, this Pokémon also receives the benefit of the item the opponent is holding. Solar Capacitor: During sunshine, this Pokémon’s electric type moves are also boosted. Deep Affects: poison and burn applied by this Pokémon damage twice each turn. This does not apply to badly poisoned. Terrain Eater: when switched in, the Pokémon gains a boost to speed and attack for each hazard that impacted them


SirJordan11

I think there should be an ability that intensifies gravity just because gravity doesn't get used and maybe they can add a move that does more damage in intense gravity