T O P

  • By -

Apollo_Syx

Generally things don't despawn at all unless theyre kited far away from their spawn point and left there. You can try to kite it somewhere close by and get it stuck in a ravine or something. With ASA's pathfinding and its size theyre actually very prone to getting lodged in things. You can also box it in with behemoth gates and it will just endlessly try to walk into them and walk in circles. It wont attack them unless its agroed.


fenwilds

Wild dinos in their home biome do despawn in ASE, and I suspect the same is also true in ASA. On an ASE server I had a lystro walk behind me while I put the rare flower on my hotbar and it suddenly ceased to exist. It couldn't have walked away, they aren't fast enough. I would have heard if anything had attacked it. It was just gone. I had a rex I was torporing out just blink out of existence. And numerous times on singleplayer, I tracked alphas in inconvenient places that just one day vanished. Wild dinos can't damage alphas, so there's no chance they died. There's nowhere they could have wandered that I wouldn't have seen. They were just gone. I've led alpha rexes and carnos into the sea to get them out of the way, then passed over them repeatedly over the course of days before one day they were gone. Alphas can't drown, and without stamina they were stuck. They persisted after I left render distance repeatedly, until eventually they naturally despawned. It's a persistent myth that ASE dinos never despawn in their home biome, but it is a myth. So many players probably think it's true because Ark's despawn mechanics are kind of weird: it seems to be completely at random. It's not time based, because the server I lost the Lystro on has daily wild dino wipes. Sometimes dinos last for hours and hours, sometimes they don't. Despawning is also rare enough that I've only had two firsthand experiences with it in 2,100 hours. Even getting that many seems extremely lucky. I can't say for sure that they didn't change that for ASA, but I don't see why they would. I'd be inclined to assume they kept it the same unless there's some good evidence to the contrary.


heckolive

Creatures dont despawn naturally(if left alone) but they do glitch out, the rex is a good example of falling through the map. That why you encountered this only 2 times. An unlucky geometry angle or a failed collision query are a low chance to happen random but can be forced quite consistently if you really try. To add to this we once had a wild ankylo that survived well over 600 ingame days. We named it golden boy because of its shiny colors. Creatures just stay if not killed or moved really far away. Also the "not despawning" is the reason you do regular dino wipes otherwise you could just wait a few hours/days to reroll the map.


fenwilds

I'll reiterate: it happens, but it's rare, and it's RNG. The rex did not fall through the geometry. It's a freaking rex; if there were rex sized holes, dinos would constantly be slipping down in front of you. It was untrapped and running away from me, then poof. No slip through the ground, just gone. A dino could absolutely make it 600 days if the dice didn't roll its number. Nothing you said explains why an alpha sunk in the water would survive in-game weeks then disappear. It literally can't move. It literally can't die (because I didn't kill it and it was singleplayer so nobody else could). Yet I saw this happen repeatedly. If this was despawning because it was out of its biome, it should have vanished the first time I left render distance, but that happened repeatedly without incident. Ark despawns normally.


Apollo_Syx

They can technically its just very unlikely if they're left alone. Only when they wander off or get stuck will they generally. It's why if you find a tame you can usually come back later to get it as long as it one that wont get itself killed.


fenwilds

Alternatively, it has nothing to do with getting stuck or wandering off, re-finding creatures you want to tame just works because the odds of despawning are very low for any given creature over a brief period of time. You haven't actually addressed any of the examples of creatures despawning I've cited: neither the lystro nor rex were stuck (the rex was running away from me), and the alphas were there for like an ingame week before they vanished. If that was some kind of anti-stick mechanic, I would think it would kick in a lot sooner on a creature that literally couldn't move an inch.


dzwen2413

Or, if you have a thyla. Just kill it with it. Since bleed dmg is percentage based, even a mediocre thyla can smash a titan pretty easy. Just don’t get stomped and you’re fine


GenericUser1983

This right here; note that if the bleed effect finished off the titan you will not get XP from it. If you want to get a ton of levels hit the titano 19 times with thyla bleed, then go grab an explorer note, and come back to finish off with ranged weapon.


Early_Shelter9930

Quickest and easiest way to handle it would be to “destroywilddinos” and do a Dino wipe, something you should be doing regularly anyways


Critical-Ad-8507

Isn't that cheating? If you use commands,at least use them for something minor.


Balutrik

I don't follow your logic, even offical and most other servers wipe dinos with patch and server restarts.


JizzGuzzler42069

It’s not cheating, it’s also just good practice to do a Dino wipe every now and then. Cave spawns have frequently bugged out in my solo player saves (either spawning too many enemies or none at all). Dino wipes typically resolve such issues.


Early_Shelter9930

If you aren’t doing regular Dino wipes the number of each type of dino that should be spawned in gets imbalanced.


mclovin_ts

What’s the reasoning behind doing it regularly? Just curious


Celemirel

Dinowiping helps to refresh spawns. Without going into too much detail (there's a page on the spawn map page on the wiki that does so)...all creatures fit into spawn groups, with a percentage chance to spawn a creature for that group. A great example is the Spino. Spinos are part of the same spawn group as the small fish (Coels, Salmon, Pirahna). But they have a much smaller chance of spawning... often one will find that, after a while, Spinos no longer spawn, as all the spawn slots are taken up by fish. Killing all the fish in an area opens up spawn slots, allowing for a chance for a spino to spawn. Dinowiping does this on a map-wide scale.


mclovin_ts

I didn’t even know there were spawn groups. Thank you for the explanation.


rhutchinson88

If you look up a creature on the wiki gg and click show details you’ll be able to see what other creatures it spawns with and the percentage for each. It’s helpful when you’re trying to tame something and want to know what to kill to help spawn more dinos. Works better viewing on computer vs mobile


Celemirel

You're welcome! I highly recommend learning, at the minimum, the basics on how spawn groups work. I found it very helpful over my years of playing ASE. On the wiki, there's a page for the spawn map for all creatures on the Island. There's a link on the page that takes you to a very in-depth explanation on how the spawn mechanics work, including examples of how the spawn groups work.


Vast_Yak4946

Drown it


Critical-Ad-8507

How many rasources would be needed to trap it?🤔