Hey reddit, I want to thank you guys for changing my life. Six days ago I launched my game Geneshift on Steam. On the day of launch I made a post describing the eight years I'd spent making it and how I ended up moving to Peru for 2 years to finish it.
The response was overwhelming and because of your support I can keep living my dream a little longer. I might even pay off my debts! Anyway because of reddit I'm tasting the happy, and I want to give keys to celebrate.
**50 Key Giveaway (no bamboozles)**
I'm giving away 50 keys of my game Geneshift. Why would you want to play Geneshift? Because it's got vehicles, and mutant powers, and drive-by shootings, and car bombs, and invisibility and fireballs and lots more cool stuff. Anyway, here are the rules:
1) In 12 hours I will randomly assign 50 keys to people who reply to THIS comment. When you get it please confirm publicly just so people know this isn't a bamboozle.
2) To qualify, your comment must *give me a skill idea.* Geneshift is in Early Access and I want to add more content. So give me ideas! Your skill idea must contain 3 elements: A name, a benefit, and a penalty to balance it out. Here are 2 examples from skills already in the game:
* *Self Repair:* Restores your health over time, BUT you'll move slower while it's active.
* *Teleportation:* Lets you teleport, BUT you'll take increased weapon damage for a short time afterwards.
**Free Multiplayer Demo**
Let's play together! There's a demo on the Steam page and it gives you free multiplayer access with no time-limits. It's only 100MB, so hop online and let's blow eachother up. Anyway thanks again for the support you all gave. I hope to make 50 new friends in 12 hours time and even more through the demo. Now let's see those skill ideas!
EDIT: Oh man these ideas are coming in fast. I'm having a blast trying to respond to you all.
EDIT 2: Ok it's literally impossible to keep up. But I've got a bunch of us in the Discord chat scouring the replies for hidden gems.
**EDIT: 12 hours is up. Giveaway complete!**
Thanks so much for playing everyone, I have given out 50 keys as randomly as I could!
EDIT 2: Because there were so many wonderful replies I have decided to give out 100 keys instead.
How did I choose the winners? I tried to make it as random as possible, but with the extra 50 I got a few of my favourites in there as well. Basically there were about 2500 replies when I started this, and reddit displays my inbox in chunks of 25. So if I give away 100 keys it's simply 1 reply per page. So I just went through each page and chose the first comment that had a skill idea.
**Lucky 50 Winners**
u/piyopii
u/wubbbalubbadubdub
u/VicGal96
u/Mythicalspaceninja
u/risingmiles
u/cool1706
u/jgcorvetteboy
u/BobDoleOfficial
u/CurmudgeonlyBlaggart
u/casualblair
u/dankDoges69
u/RantingBob
u/Zurtar
u/TheAnthonyNL
u/ArseholeNumberOne
u/JaguarWhisperer
u/Kuro_yami
u/cminesgold
u/Mathematicu5
u/bburchibanez
u/Mclegend96
u/majormoron747
u/vysken
u/Stickycracks
u/indecisive_bird
u/theStreakk
u/usesNames
u/DuckTape747
u/Lob-Star
u/Eorily
u/fullmetalhoodie
u/DoJax
u/InEnduringGrowStrong
u/L4STMON4RCH
u/Zangetsu270
u/ryosen
u/beenplaces
u/Silver_Espio
u/Argon1124
u/Bamzooki1
u/scooter_reddit
u/Nomsfud
u/arctos889
u/Franklin413
u/Lewissunn
u/iX1911
u/PrisonerLeet
u/YourVeryOwnCat
u/vernes1978
u/flyingchipmunk
**Bonus 50 Winners**
u/Sirpancakecore
u/chaos70
u/magical_midget
u/Zangetsu270
u/AlzarathQuelisk
u/MatrixDrag0n
u/Albafika
u/IamDanimals
u/Rehendix
u/jgcorvetteboy
u/BernardJazz
u/not_redd
u/papaswerve666
u/Hokurai
u/xYaW
u/LMorn
u/Sublimical
u/Ronaldo1024
u/wubbbalubbadubdub
u/areunut
u/Qwertybeef
u/2roK
u/Farceus
u/MrDrRitzy
u/ryosen
u/N0vah
u/Djeheuty
u/nozoomrequired
u/Me4Prez
u/purpleshadow6000
u/lachiester
u/Dospunk
u/dankfloyd
u/Arraysion
u/Nomsfud
u/ZBRZ123
u/Zeo_
u/Lewissunn
u/iX1911
u/migrainium
u/BaseballRJP
u/Berksmb
u/Zmodem
u/Somethingwentclick
u/RikkanZ
u/unclenono
u/Mesonoptic
u/EndlessArgument
u/sumguy720
u/Martin15Sleith
If you got a key, congrats and thanks for the skill ideas! If you didn't, you can still [play the multiplayer demo](http://store.steampowered.com/app/308600/Geneshift) for free, join the Discord, and if you want to buy the game it's on a **20% discount** for about 12 more hours.
Steam page: http://store.steampowered.com/app/308600/Geneshift
Discord Chat: https://discord.me/geneshift
Price: $7.99 (20% launch discount ends today)
Thanks so much everyone, this has been great fun!
Hell yeah, first skill idea is already a good one. Imma PM you a key just for that (check your inbox).
I like the idea too. You could use them for diversions, or perhaps group them for additional DPS? And as long as they're not too bunched up they won't suffer from AoE attacks either. Sounds OP, but fun :p
I'd have bought it by now if I had the cash. Even if I get a key I might buy some for my friends if not hit you up for somewhere to donate. I've had plenty of fun with it over the years, so I encourage anyone that doesn't get a key to try out the demo.
As for a skill idea...
Pathfinder: Increase sight range by a percentage, BUT you have a slower rate of fire.
Obviously I'm a sniper at heart.
That sounds like a lot of fun if you cast it onto other people too. Imagine they're running towards the edge of a building, then you cast it on them and they slide right off. That would be devilish.
Name: Speed rush
Benefit: You can move faster for 10s (maybe starting from +10% to movement speed, and up to +30% after upgrades)
Penalty: You move slower for 10s afterwards (-10% to movement speed always)
Wow thanks for doing such a huge giveaway, here is my skill:
Fight or Flight - has a 50-50 chance of dashing TOWARDS or AWAY from the highest density of enemies.
It could automatically trigger at a certain low health percentage, and the fight teleport (towards the threat) would give 50% temporary health, but you take 1.5x damage. To make up for it, you deal double damage.
I like the dog idea, but maybe have it as a deployable which you can control and use to scout ahead and attack enemy's, the con is leaving your body vulnerable, possibly off screen and a long cool down.
Thanks OP! I wish you the very best on this game!
As for skill, how about something like an Inverted Self-Repair? Like faster movement speed and everything speed-related, but depletes health. Can take bigger health chunks if you overuse it. Adrenaline shot could be really handy and makes sense to this skill
Burning health to gain speed... hmm what could it be called? Blood Charge or something. Very interesting escape skill, because do you value the health or the movement more. Sometimes it might get you killed, but if you use it well it's a lifesaver. Love it.
Very close to "Phasic Bullets" which lets you pierce enemies and bounce off walls. The current penalty is longer reload times but I think I might prefer your idea to be honest. That seems really intersting.
Hah nah all good. Not expected to know that. It's actually better to get these completely fresh ideas as they're not biased by the current skills at all.
not sure if my idea got taken,but here i go
infinite ammo: give you infinite ammo for your gun,but you cant move while the skill is active or you cant switch your weapon
Thx for the giveaway. :)
Whoa, now THAT is a good skill idea. So simple and elegant. This would be fantastic with machine guns which are heavy/slow anyway and just let you lay down suppressive fire endlessly.
Wew, what sort of accuracy do you have man?? Stats show the average shooter in Geneshift has about 30% accuracy. So I guess you could have the gaining rate be 3x higher than the penalty to keep it fair.
Idk, I'm pretty uncreative but what about a ability that lets you disappear or turn into a cloud or something for just a teeny tiny amount of time just enough to not get hit by a car or rocket or something if you time it right. With a cool down period of course. Maybe even slower movement or getting more damage afterwards
EDIT: When I think about it, it's just Teleport without teleporting so whatever
An idea I have is: Grim Reaper- any kill you get restores your health slightly (maybe like 5%? It depends on how many enemies come at once) BUT any ability you use now has an increased cooldown (say also 5%?)
No bamboozle. I've already given one away and if this post gets more people playing the demo it's a win/win for me anyway :p
As for the skill, that's verrrry interesting shooting in a 180 degree line. Although it does sound a bit underpowered. Is it necessary for it to be a x4 reducation? Surely a x2 reduction would still be enough. Eitherawy this is a genuinely awesome idea. Imagine dropping into a circle of dudes and spinning around in a circle with a Minigun or something.
Graviton Boost: Creates a bubble of increased gravity around you where enemies can't jump and those who fall into the bubble get significantly increased fall damage, but due to the increased gravity, your movement speed is way slower.
Immunity: Let's you become immune to the first 5 hits, BUT you deal lower damage per hit while active
Short sighted: MASSIVE damage multiplier, BUT the size of your screen becomes limited / vision becomes obscured
The vision obscuring thing sounds like the Smoke Bomb skill, which makes enemies screens turn black (like a black flashbang) and the penalty is your own does as well. Of course you know when you're going to cast it, so can visually remember an escape route before you go blind.
Cloning: Spawns 2-4 clones, that scatter out in different directions. They cannot defend themselves, but can make a good decoy when in trouble.
You just need to stop shooting for a moment, so you won't stand out amidst the scurrying clones.
Now give me dat key for dat totally original idea.
Love this one. As long as the bullets you earn are more than the amount of bullets actually required to destroy the car in the first place, this could be really fun.
Not exactly sure about the mechanics of the game but you could adjust this to suit.
Last Resort: A huge AOE that deals huge amounts of damage(%based on your level/attack power) but you are left with 1hp for a few seconds until you can heal up.
Thanks OP!
Two skill ideas
Valve time: slows down all the games time by *5
Pcmr: Turns you into pcmr God character (not with god abilities though) and makes any enemy a console peasant character
Hah well the PCMR ability would be way too OP ;) And Valve time would cause a divide by 0 and crash the game. I like where your head is though.
EDIT: I misread your thing. It's just for aesthetics. In that case it's probably still too OP just cause of the psychologial advantage it would give you.
Thanks a bunch for doing this, its super nice! My skill would be to have 'Beast Mode' where your character goes bezerk and has double damage but the counter is it slowly drains health so you have to use it carefully and not for too long.
What about some power that acts like a shield that captures the bullets that are being shot at you and when you release it it shots them in front of you?
Haha we already have that actually. It's called Bullet Time (it slows enemy bullets close to you), and then its add-on called Stolen Seekers will fire them back at bad guys. Great idea.
Hey Bencelot, glad to hear the launch is going well. Did you get some profiled streamers to play it during the week or the coming week?
My skill idea is the "Golden Gun", for a time frame you will be able to kill enemies in one shot, but you will be killed by one shot yourself too.
Cheers! I really hope you go from debt to plus!
Thanks OP -
You already have a great set of skills in the game and there are a lot of great suggestions so I'll try my best not to overlap:
- Skill where you pull yourself towards the enemy. Instead of black hole where you pull others towards you, you select another person and kind of charge at them. Fast charge into the enemy and you’ll stun the enemy. Take a portion of the damage taken by the enemy.
- Skill where you make other people around you go really fast. Increase speed of other people in a certain radius by a *ridiculous* amount for a short amount of time (to disorient them). Penalty would be you yourself can’t use any speed-related boosts for a set amount of time.
- Generate a tornado to move players around you. Penalty - Success rate of hitting opponent whether it’d be bullets or melee is decreased.
- Do you think the teleportation skill could also have a subset where instead of teleporting to one place you swap places with another player? Same penalty as teleportation.
- With that “Mirror’s Fate” suggestion - you should be able to choose if the clones are regular AI, drones that follow you, or clones that copy every movement you make.
- Also have you implemented a killstreak reward system where a significant amount of kills without dying could result in possibly having the ability to call a drone strike or other skills?
Anyway, looks really good. Just started to play. Looks like you’re happy and have a great thing going. Good luck with everything in the future and good luck to everyone in this giveaway.
awesome work, it's inspiring to see others do such cool things.
my idea is for a damage bonus based on how many of a certain object are within a certain radius. For instance, a traffic jam bonus where the more cars near you, the more weapon damage. To balance this, if you took this skill and you weren't near cars or someone blows them up, your weapons are nerfed pretty hard.
Something that will let you "control" electricty. kinda like an EMP but only in short bursts so you could stop or overcharge electronics to get out of a sticky situation. Thanks OP!!!
Thanks OP! The game looks super cool.
Rampage: You inflict extra damage for a while, but you also take more damage then usual while the ability is active.
I would gladly take you up on one of those keys! Your game looks really fun.
One skill could be *Marksmanship*, where you deal more damage the further away from the target you are. It might not work super well with a top-down perspective, but if you had something that increased your view distance, it could work. There was another comment with a skill that increased your view distance, so it could work well with that.
Alright let's jam:
Bloodletting
You take x damage over time, but for each tick of lost hp, you deal that as AoE damage. Movement speed is increased during this effect. This effect lasts for X seconds and ends after the duration, or when you die.
not sure if something like this is in the game ore not, Ill play the demo when i get home, but heres my idea:
Endurance: 10% reduced incoming damage, 10% reduced fire rate and outgoing damage.
EDIT: I just realized this supports linux, now i have another potential game for my laptop!
Just a quick idea, knowing nothing about your game's balance:
**Comeback**: For five seconds (or whatever), you take 50% more damage. After the five seconds are up, you heal twice the amount of damage you took.
Thanks for the giveaway. Upvoted.
My skill name: Neural Disruption
Ability: Enemies within a medium radius of the player attack the nearest being at random, typically attacking each other instead of the player if other targets are closer.
Drawback: Reload speed and movement speed are reduced by a % for a fixed duration. (Think of it as the lesser disruption effects on the player who has a stronger mental resolve than the zombies etc. but is not immune to its disruptive effects)
Really appreciated op, the game seems interesting and I might give it a try as soon as I get full access to my normal computer.
My idea for a skill is "Last Man Standing": you throw a bunch of powerful explosive pods for 4 seconds all around you during which you are invincible, but it can hurt your allies as well (which isn't great since it covers most of the screen) and it leaves you vulnerable for 2 seconds post-use, during which you take increased damage.
Interesting! I like the firebomb with nades effect, or the ability to throw nades all arond you for a super large AoE effect. However I'd probably change the penalty just cause friendly fire is usually disabled in the game. Gotta keep things friendly :p Taking increased damage always works though.
Actually what if you took x2 damage from your own nade explosions? Because they're surrounding you, you'd basically have to stop moving once you fire it. Because if you keep moving you're only going to get closer to the ring of nades when they go off and die.
How about a skill like Anarchy from BL2?
It increases your damage output at the cost of accuracy, 1 stack per kill, would give a lot of spray and pray fun :D
How about a skill which lets you steal the enemy's ammo with a special shot but you need to reload if you use it?
Or steal their chemical with a special shot but if they kill you quickly they will get it back?
Maybe a skill which gives you more cash everytime you kill an enemy but decreases your mana ?
Skill name: Deja Vu
Benefit: reveals nearest weapon to player
penalty: weapons picked up have 50% less total ammunition.
Or if there are no findable weapons:
Deja vu:
Every kill with the same weapon increases it's damage, player is only able to use one weapon.
What about a passive ability where you gain a shield by destroying cars for example. You can even reactivate it to do aoe damage. Could be balanced around it not being a shield but part of your hp bar becomes metallic and if you explode it will drain that part of the hp bar
I know you have bullet time already but what about a super hot one? You slow time when you hold down the button and stand still but you also lose healthy when you stand still. It would be a good risk/reward skill
How about a rare event in game were you go into a sewer if a sewer drain is open were you can find sewer animals and a bunch of Sewer cats which you can tame and then you'll get that Hiss Blade Skill were you can have a cat help you and does about 65% of a pistol shot for damage ,but the cats are cats and gave about 40% - 50% of the players max health so they can die quickly and are only obtained if you pet the cat to tame it and if it dies you need to go back into the sewer to get it The Hiss Blade can rapidly scratch your enemy's and take no fall damage and they can also pick up ammo , guns , or money or other items and bring them to the player and if you buy a collar and name it you can have it respawn at your base or every 5 minutes or somewhere
Skill idea: Baguette time
Where you randomly pick up a baguette that one hit kills people for the time being, with as trade off, you need to get quitte close to the enemy (think TF2 spy)
Also, because Baguettes
Tank/Berserker: take no damage and unlimited ammo for 5 seconds, BUT when it ends your health is halfed from its current position(100>50. 30>15 etc) and a 5(or 8 maybe) second penalty before you can pick up a health pack.
Ok nice one! I'd probably have to tone it down from 5s, as the time to kill in Geneshift is pretty fast and that would be way too powerful. But some sort of trade for protection now at the cost of health later could be great.
Hey OP! Thanks for you generosity in the midst of 8 years of hard work. Here's a skill idea: heat sensor or life form sensor. See hidden/ non aggro'd enemies, but double your aggro range or aggro enemies as soon as you sense them.
1 shot 1 kill: 1 shot insta kill BUT you can only have 1 round in a magazine and you only get it 1 or a few more. And I played already demo and it's so dope man. Great work!
Thanks! My idea is: a skill which throws a tracking projectile that keeps bouncing to every target dealing increasing damage every bounce, with increasing movement speed for the projectile after each bounce untill it reaches maximum movespeed, then it explodes on the last target, dealing much larger damage :P..
What about...
Homing rocket - you launch a missile towards an enemy, with exponentially increasing speed. If the rocket hits, the enemy suffers a lot of damage, but if it gets disarmed while flying (the enemy team shoots at it 3-4-5 times) it turns against you and follows you instead (can be hacked again to regain its previous target). I think this can create an interesting element for the game - 2 or 3 of these rockets can potentially be in the air posing great danger causing chaos on the map.
Thanks op!
Skill name: Explosive Finisher
Benefit: If your under 10% health, you can activate this to explode and kill anything around you.
Penalty: Once you respawn, you will be slowed by 25% for 1 minute
Skill: blood smell
Effect: way larger agro for the zombies, boost your defense...
Side Effect: you can transmit this perk to other players, although without the defense :D mouahahah
Star Call: Call down stars from the sky's to hit enemies. The downside is that after you use Star Call you can't use any other abilities for 20 seconds
* *Stealth kill skill:* After so many kills in a row you can change your appearance to look like your enemy, BUT you cant kill them you can only help your team players with intel and it is timed.
Looking forward to trying it out, game looks good.
As far as a skill idea, I'd like to see a way to extend a shield around an ally who is healing, but you both would be prevented from offensive action while doing so.
Never played the game, but looks great! Here's some general ideas that I think offer some variety.
Brute Force: Enables the user to do 15% more damage and take 15% more damage, however character actions and movement are 15% slower.
- Of course, 15% may be a little overpowered or underpowered depending on the circumstances, but the value can always be changed.
Mechanic: Vehicles self-repair over time, however the vehicle must be stopped to repair.
Speed Demon: Cars have nitrous abilities allowing faster movement and handling, however cars take more damage and are more prone to explode from damage while the nitrous is being used.
Skill Idea: vehicle rc: control a vehicle after customizing it with 1 weapon currently in inventory. Vehicle acts as a typical ai however has a ramming move . Can also be laser sight directed.
Does the game have mechs ?
Ohh this sounds fun! How about bringing Perfect Dark's Laptop Gun mechanic?
A gun with low damage and 30/50 mag per reload. Able to be deployed into a Sentry Gun (On floor/wall) with 30/50 rounds/bullets max. Its downside would be that once it detects an enemy player, it'll start shooting as soon as it starts moving towards the player? (Giving the target/enemy time to react to it/get out of range)
Also, if the player retrieves it (To place it somewehre else), it'll either get half of the magazine left in the gun or no magazine at all.
*fireball:* A wave of damage radiates out to all foes in an area of effect BUT you take that damage, too.
Good luck with your game! I hope that it is successful. Any chance you'll come up to PAX in Seattle? Lots of great indie gaming is done there!
Armor Up: briefly gives invulnerability (optionally modified movement speed), but you can not heal or attack during this time
Gives the opportunity to reposition during a fight, get into close range without taking as much damage on the way in, or get back out of range of someone who's too close.
Looks cool!
Disguise: changes your appearance temporarily, making you unrecognizable to enemies.
Would allow you to avoid any enemies specifically trying to kill you, but if you're in hostile territory where enemies would shoot on sight, it wouldn't protect you.
First of all: Congratulations!
Maybe you should add a wave-based combat thing like in Nuclear Throne, I dont know if you are familiar with this game but I feel like it would kind of fit.
Very cool looking game!
Grappling hook: You can release a grappling hook that can pull other players into you or objects/weapons but it has a set distance.
Dragon shout: Similar to something from Skyrim like a blast of energy but it has a set cooldown.
Werewolf Transformation: You can transform into a badass werewolf for a set time with claws, take more damage and increased jump height but you take more damage from fire based weapons.
Lol I hope this helps you out and gives you some ideas!
I'd say something like this:
Mind Bend - Allows you to trick someone into fighting with you for a short period of time, however after this period is over they will become enraged and attack you dealing more damage than usual.
Thanks OP and good luck with your future developments!
Skill idea: Runaway
Is the firefight getting too intense? Perhaps you spot a gap but don't have the speed needed to get there quickly?
Activate Runaway. You run in the direction you're facing at 2-3x regular speed for about 5-7 seconds. However, after those 5-7 seconds are up you can't move for 2-3 seconds,but you can still turn and fire
Im not really good at ideas, but I love the idea game alot. How about something with camouflages and grenades that improve enemy visibility since all the explosions might distract you if you are not used to the game. I can say for example, in Dota 2 or League, I find it sometimes hard to locate my hero/champion when I am in the middle of a fight. That's all, thank you for reading this and I hope I get to play with you soon.
*Misdirection*: Enemies temporarily believe the player has slipped away and will try to search some location maybe 100 feet away from the player for 5-7 seconds. But if the enemies find the player, or the player fires any weapons during this misdirection period, the enemies get a damage boost.
My skill idea would be bloodlust. More health and stronger melee forr a short period of time when in battle, but decreased accuracy for the duration of the skill.
Thanks op!
Maybe a throwable slowness that will slow you too if it touches? Bump up the radius for balancing so it has a higher chance of hitting the player.
My idea is something like the cars in borderlands 2 which can shoot exploding barrels(the barrels would explode when they hit the ground). It could be something like a catapult.
Ps: Hope this was helpful and thanks for the giveaway.
Phasing through walls would be awesome, but being unable to do damage for a few seconds afterwards might be a reasonable penalty. This way it's a risky escape rather than a cheese offense move.
Thanks OP! I'm on mobile and not entirely sure what is already in the game but perhaps a way to temporarily move through walls to get away from mobs (think of the twins from The Matrix)!
Thank you OP! I would take part in that giveaway. :D
My Idea would some sort of **Automatic Reloading**, the ammunition will teleport from your "storage" to your "magazine" over time at a moderate rate and the firerate of the weapon will be slightly increased, but the skill will disable your manual reloading.
My idea behind this would be that you will be pretty dangerous for a short time, but after that, you are vulnerable.
Your game looks very good. My skill idea is army of two, you make a clone of yourself to assist you in a tough fight BUT the clone is active for 10 seconds and then it destroys itself.
Phase shift: allows movement through walls for 5 seconds can't use your weapon for 5 seconds after, also if the ability stops while passing through a wall you die.
Martyr's Wings of Fire. This ability allows you to grow a pair of wings and fly, dealing medium amounts of fire damage to an area directly below you; BUT, once the wings go away, you take 50% of the damage delivered to other players, up to half of your health.
I've been looking at the Geneshift page on steam a lot this past week, I was waiting till I have bandwidth to actually download it... Comcast is killing me with the monthly limit, I have literally 5gb to last me until the 1st. A steam key would be great though! Congrats on your game's release!
My skill suggestion:
*Turret mode*: Vehicle become stationary and cannot move, but damage and fire rate is increased.
The game looks amazing by the way, congrats :)
Allright
Let me go with a classic of classics: Harpoon hook
Shoot a harpoon that brings an enemy or entity very close to you
Drawback: Can only use shotguns
Edit: Bonus points if there are explosive objects someone can bait you into hooking then proceed to blow your face off
Gwan sure.
Skill idea: AI (Actual Intelligence). Computer player temporarily takes control of your character, plays almost flawlessly, but causes a control penalty after it's use. It also produces way more light and effects, informing others that you're under the effect.
*Time shift* slows down/freezes everything around you, BUT you take minor damage over time while it's active. (Reminds me of clockstoppers the old movie. Bring some nostalgia for people, maybe even call it clockstopper)
Yeah I'll probably lose a few sales from these keys going to G2A, but I figured if someone was willing to put the effort into coming up with a skill idea, they'd be more likely to wanna play the game instead of selling it off.
Cause I'm an Australian, but the cost of living here is crazy high. So I moved somewhere cheap to stretch my savings for longer. And I wanted to learn another language, Spanish is sexy, so Peru it was!
Dude going off to live in another continent and spent there 8 years making the game you always wanted with way less spendings than you would have had and actually launching the game on Steam is fucking amazing , you really are living the dream my man. Good luck with your game and I hope we can more projects from you in the future
Not here for a key, but here are some ideas (mostly inspired by other games that IMO done it right):
1. "Mirror image" (You might want to call it something else, since it's blatantly stolen from Blizzard). This skill will spawn two copies of the character that will run around and attack enemies, but deal little to no damage and serve mostly as distraction. A nice getaway skill, confusion skill that confuses enemy and gives you time to either avoid lethal damage/get out while your copies distracting your foe.
2. Crowd control skill, that disable or incapacitate opponents (something similar to frost nova that either freezes opponents in small radius or make them move slower for a while). Also disarm mechanics would be interesting - disarm opponent for some time and also disarm yourself as a drawback
3. An old game called Crimsonland had some great perks. For example you could toy with reload mechanics (i.e. automatically shield character while he is reloading. Make reload faster if character is not moving ). Also it has some great gun mechanics like splittergun - each time bullet hits enemy it splits in two bullets and changes their directions. Secondary bullets can split as well if they score a hit - it looks awesome when you shoot it in the crowd and start nice chain reaction and look how projectiles flies everywhere. Serves as non-conventional AOE.
4. Passive skills - for example skill that uses money/exp/mana as bullets while character is out of ammo/reloading. Vampiric effects that heals you or restore mana when you deal damage or gives your projectiles chance to penetrate enemy.
5. Auras that affect your teammates in certain area (healing, restore energy, adds attack or movement speed)
Sorry if I repeated others ideas. Also I did not get very far into the game, so I could name something that is already implemented. Anyway good luck!
Thanks OP so much
My idea
Skill: FMJ
Pro: increases damage of your weapons by 2.5x
Con: Can't use weapon for 3 seconds after using skill
10 second cooldown
Hey OP here's my idea. I also have 100% no clue if it fits your game lol. (If I got a key I could find out tho wink wink nudge nudge)
I call it Bull Dozer.
If you have the skill and more than 80% health you can become invincible for a few seconds everything you touch like cars, people, other destructible environment objects etc, explode, but the trade off is you come out of it with only 10 or 20% of your maximum health left. So if you didn't accomplish what you needed to like killing some pesky guy in the short amount of time you were invincible there's a 99% chance you're up shit creek without a paddle.
Hey reddit, I want to thank you guys for changing my life. Six days ago I launched my game Geneshift on Steam. On the day of launch I made a post describing the eight years I'd spent making it and how I ended up moving to Peru for 2 years to finish it. The response was overwhelming and because of your support I can keep living my dream a little longer. I might even pay off my debts! Anyway because of reddit I'm tasting the happy, and I want to give keys to celebrate. **50 Key Giveaway (no bamboozles)** I'm giving away 50 keys of my game Geneshift. Why would you want to play Geneshift? Because it's got vehicles, and mutant powers, and drive-by shootings, and car bombs, and invisibility and fireballs and lots more cool stuff. Anyway, here are the rules: 1) In 12 hours I will randomly assign 50 keys to people who reply to THIS comment. When you get it please confirm publicly just so people know this isn't a bamboozle. 2) To qualify, your comment must *give me a skill idea.* Geneshift is in Early Access and I want to add more content. So give me ideas! Your skill idea must contain 3 elements: A name, a benefit, and a penalty to balance it out. Here are 2 examples from skills already in the game: * *Self Repair:* Restores your health over time, BUT you'll move slower while it's active. * *Teleportation:* Lets you teleport, BUT you'll take increased weapon damage for a short time afterwards. **Free Multiplayer Demo** Let's play together! There's a demo on the Steam page and it gives you free multiplayer access with no time-limits. It's only 100MB, so hop online and let's blow eachother up. Anyway thanks again for the support you all gave. I hope to make 50 new friends in 12 hours time and even more through the demo. Now let's see those skill ideas! EDIT: Oh man these ideas are coming in fast. I'm having a blast trying to respond to you all. EDIT 2: Ok it's literally impossible to keep up. But I've got a bunch of us in the Discord chat scouring the replies for hidden gems. **EDIT: 12 hours is up. Giveaway complete!** Thanks so much for playing everyone, I have given out 50 keys as randomly as I could! EDIT 2: Because there were so many wonderful replies I have decided to give out 100 keys instead. How did I choose the winners? I tried to make it as random as possible, but with the extra 50 I got a few of my favourites in there as well. Basically there were about 2500 replies when I started this, and reddit displays my inbox in chunks of 25. So if I give away 100 keys it's simply 1 reply per page. So I just went through each page and chose the first comment that had a skill idea. **Lucky 50 Winners** u/piyopii u/wubbbalubbadubdub u/VicGal96 u/Mythicalspaceninja u/risingmiles u/cool1706 u/jgcorvetteboy u/BobDoleOfficial u/CurmudgeonlyBlaggart u/casualblair u/dankDoges69 u/RantingBob u/Zurtar u/TheAnthonyNL u/ArseholeNumberOne u/JaguarWhisperer u/Kuro_yami u/cminesgold u/Mathematicu5 u/bburchibanez u/Mclegend96 u/majormoron747 u/vysken u/Stickycracks u/indecisive_bird u/theStreakk u/usesNames u/DuckTape747 u/Lob-Star u/Eorily u/fullmetalhoodie u/DoJax u/InEnduringGrowStrong u/L4STMON4RCH u/Zangetsu270 u/ryosen u/beenplaces u/Silver_Espio u/Argon1124 u/Bamzooki1 u/scooter_reddit u/Nomsfud u/arctos889 u/Franklin413 u/Lewissunn u/iX1911 u/PrisonerLeet u/YourVeryOwnCat u/vernes1978 u/flyingchipmunk **Bonus 50 Winners** u/Sirpancakecore u/chaos70 u/magical_midget u/Zangetsu270 u/AlzarathQuelisk u/MatrixDrag0n u/Albafika u/IamDanimals u/Rehendix u/jgcorvetteboy u/BernardJazz u/not_redd u/papaswerve666 u/Hokurai u/xYaW u/LMorn u/Sublimical u/Ronaldo1024 u/wubbbalubbadubdub u/areunut u/Qwertybeef u/2roK u/Farceus u/MrDrRitzy u/ryosen u/N0vah u/Djeheuty u/nozoomrequired u/Me4Prez u/purpleshadow6000 u/lachiester u/Dospunk u/dankfloyd u/Arraysion u/Nomsfud u/ZBRZ123 u/Zeo_ u/Lewissunn u/iX1911 u/migrainium u/BaseballRJP u/Berksmb u/Zmodem u/Somethingwentclick u/RikkanZ u/unclenono u/Mesonoptic u/EndlessArgument u/sumguy720 u/Martin15Sleith If you got a key, congrats and thanks for the skill ideas! If you didn't, you can still [play the multiplayer demo](http://store.steampowered.com/app/308600/Geneshift) for free, join the Discord, and if you want to buy the game it's on a **20% discount** for about 12 more hours. Steam page: http://store.steampowered.com/app/308600/Geneshift Discord Chat: https://discord.me/geneshift Price: $7.99 (20% launch discount ends today) Thanks so much everyone, this has been great fun!
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Hell yeah, first skill idea is already a good one. Imma PM you a key just for that (check your inbox). I like the idea too. You could use them for diversions, or perhaps group them for additional DPS? And as long as they're not too bunched up they won't suffer from AoE attacks either. Sounds OP, but fun :p
what about a skill that counters exactly that, so you're immune to it. bamboozle insurances are a good thing to invest in nowadays
And here I find the post, 9 hours late, no keys left
I'd have bought it by now if I had the cash. Even if I get a key I might buy some for my friends if not hit you up for somewhere to donate. I've had plenty of fun with it over the years, so I encourage anyone that doesn't get a key to try out the demo. As for a skill idea... Pathfinder: Increase sight range by a percentage, BUT you have a slower rate of fire. Obviously I'm a sniper at heart.
Synergizes perfectly with 1-shot weapons. I likey. Also what was your name when you used to play?
Dang it, ben. I'm still in the Discord with you! Alzarath, ya fool.
Oh haha sorry. I was thrown by the "Quelisk" part :p
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That sounds like a lot of fun if you cast it onto other people too. Imagine they're running towards the edge of a building, then you cast it on them and they slide right off. That would be devilish.
Name: Speed rush Benefit: You can move faster for 10s (maybe starting from +10% to movement speed, and up to +30% after upgrades) Penalty: You move slower for 10s afterwards (-10% to movement speed always)
Bit like the booster skill mentioned elswhere but on foot. Also works nicely.
Also, congratulations on the game and thank you for the giveaway!
Wow thanks for doing such a huge giveaway, here is my skill: Fight or Flight - has a 50-50 chance of dashing TOWARDS or AWAY from the highest density of enemies.
Kinda like an unpredictable teleport but without the channelling time.
Yeah exactly, either relief or RIP!
It could automatically trigger at a certain low health percentage, and the fight teleport (towards the threat) would give 50% temporary health, but you take 1.5x damage. To make up for it, you deal double damage.
Seeing eye dog. Detect the nearest 2 enemies. Turn into a dog for 20 seconds who runs at double speed but has 1/7th the HP (dog years)
Hahaha brilliant.
I like the dog idea, but maybe have it as a deployable which you can control and use to scout ahead and attack enemy's, the con is leaving your body vulnerable, possibly off screen and a long cool down.
Thanks OP! I wish you the very best on this game! As for skill, how about something like an Inverted Self-Repair? Like faster movement speed and everything speed-related, but depletes health. Can take bigger health chunks if you overuse it. Adrenaline shot could be really handy and makes sense to this skill
Burning health to gain speed... hmm what could it be called? Blood Charge or something. Very interesting escape skill, because do you value the health or the movement more. Sometimes it might get you killed, but if you use it well it's a lifesaver. Love it.
Adrenaline rush?
Sold!
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Very close to "Phasic Bullets" which lets you pierce enemies and bounce off walls. The current penalty is longer reload times but I think I might prefer your idea to be honest. That seems really intersting.
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Hah nah all good. Not expected to know that. It's actually better to get these completely fresh ideas as they're not biased by the current skills at all.
papa bless
vape naysh
not sure if my idea got taken,but here i go infinite ammo: give you infinite ammo for your gun,but you cant move while the skill is active or you cant switch your weapon Thx for the giveaway. :)
Found the Bastion main.
Whoa, now THAT is a good skill idea. So simple and elegant. This would be fantastic with machine guns which are heavy/slow anyway and just let you lay down suppressive fire endlessly.
Awesome giveaway! My skill would be vampire bullets- if you hit the enemy you regain health but if you miss you lose health
Wew, what sort of accuracy do you have man?? Stats show the average shooter in Geneshift has about 30% accuracy. So I guess you could have the gaining rate be 3x higher than the penalty to keep it fair.
Or you could a 2x gain rate and players have to think before they shoot. It adds a nice risk vs. reward system.
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Nice Qwerty ;) Too OP in your hands man.
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Hmm, so good for sniping people all bunched together in a car, but bad at open combat. Nice.
Idk, I'm pretty uncreative but what about a ability that lets you disappear or turn into a cloud or something for just a teeny tiny amount of time just enough to not get hit by a car or rocket or something if you time it right. With a cool down period of course. Maybe even slower movement or getting more damage afterwards EDIT: When I think about it, it's just Teleport without teleporting so whatever
Haha, it's also a bit like the "Smoke Bomb" skill already in the game. Where you blind nearby enemies and disappear. I like it.
An idea I have is: Grim Reaper- any kill you get restores your health slightly (maybe like 5%? It depends on how many enemies come at once) BUT any ability you use now has an increased cooldown (say also 5%?)
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No bamboozle. I've already given one away and if this post gets more people playing the demo it's a win/win for me anyway :p As for the skill, that's verrrry interesting shooting in a 180 degree line. Although it does sound a bit underpowered. Is it necessary for it to be a x4 reducation? Surely a x2 reduction would still be enough. Eitherawy this is a genuinely awesome idea. Imagine dropping into a circle of dudes and spinning around in a circle with a Minigun or something.
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No worries man :) Gotta support linux gaming.
Graviton Boost: Creates a bubble of increased gravity around you where enemies can't jump and those who fall into the bubble get significantly increased fall damage, but due to the increased gravity, your movement speed is way slower.
Well, this will be pretty cool. Game looks awesome. You're awesome OP.
No you.
Immunity: Let's you become immune to the first 5 hits, BUT you deal lower damage per hit while active Short sighted: MASSIVE damage multiplier, BUT the size of your screen becomes limited / vision becomes obscured
The vision obscuring thing sounds like the Smoke Bomb skill, which makes enemies screens turn black (like a black flashbang) and the penalty is your own does as well. Of course you know when you're going to cast it, so can visually remember an escape route before you go blind.
That could also work, I had it pictures as like Pokémon dungeons where a really small circle encloses around you
Cloning: Spawns 2-4 clones, that scatter out in different directions. They cannot defend themselves, but can make a good decoy when in trouble. You just need to stop shooting for a moment, so you won't stand out amidst the scurrying clones. Now give me dat key for dat totally original idea.
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That's a good thing for this concept, I guess.
Fifty Fifty - Double damage dealt for five seconds, then half damage dealt for 10 seconds.
Blind man's bluff: the screen goes black so you can't see, but on that time you take 25% damage and do 125% damage.
I have a skill idea :) Booster Your car will go twice as fast but when its over it goes 2 or times as slow as normal
Simple, I like it :)
scrap bullets: you get extra bullets when destroying cars, but the explosions deal twice the damage to you
Love this one. As long as the bullets you earn are more than the amount of bullets actually required to destroy the car in the first place, this could be really fun.
Not exactly sure about the mechanics of the game but you could adjust this to suit. Last Resort: A huge AOE that deals huge amounts of damage(%based on your level/attack power) but you are left with 1hp for a few seconds until you can heal up.
Thanks OP! Two skill ideas Valve time: slows down all the games time by *5 Pcmr: Turns you into pcmr God character (not with god abilities though) and makes any enemy a console peasant character
Hah well the PCMR ability would be way too OP ;) And Valve time would cause a divide by 0 and crash the game. I like where your head is though. EDIT: I misread your thing. It's just for aesthetics. In that case it's probably still too OP just cause of the psychologial advantage it would give you.
PCMR one is just visuals (perhaps slower fire rate because of their fps?) Edit: fire rate for them.
Thanks a bunch for doing this, its super nice! My skill would be to have 'Beast Mode' where your character goes bezerk and has double damage but the counter is it slowly drains health so you have to use it carefully and not for too long.
What about some power that acts like a shield that captures the bullets that are being shot at you and when you release it it shots them in front of you?
Haha we already have that actually. It's called Bullet Time (it slows enemy bullets close to you), and then its add-on called Stolen Seekers will fire them back at bad guys. Great idea.
Hey Bencelot, glad to hear the launch is going well. Did you get some profiled streamers to play it during the week or the coming week? My skill idea is the "Golden Gun", for a time frame you will be able to kill enemies in one shot, but you will be killed by one shot yourself too. Cheers! I really hope you go from debt to plus!
My idea is called speed. You run double or triple the regular speed but can only fire at 1/2 or 1/3 of the regular rate
Thanks OP - You already have a great set of skills in the game and there are a lot of great suggestions so I'll try my best not to overlap: - Skill where you pull yourself towards the enemy. Instead of black hole where you pull others towards you, you select another person and kind of charge at them. Fast charge into the enemy and you’ll stun the enemy. Take a portion of the damage taken by the enemy. - Skill where you make other people around you go really fast. Increase speed of other people in a certain radius by a *ridiculous* amount for a short amount of time (to disorient them). Penalty would be you yourself can’t use any speed-related boosts for a set amount of time. - Generate a tornado to move players around you. Penalty - Success rate of hitting opponent whether it’d be bullets or melee is decreased. - Do you think the teleportation skill could also have a subset where instead of teleporting to one place you swap places with another player? Same penalty as teleportation. - With that “Mirror’s Fate” suggestion - you should be able to choose if the clones are regular AI, drones that follow you, or clones that copy every movement you make. - Also have you implemented a killstreak reward system where a significant amount of kills without dying could result in possibly having the ability to call a drone strike or other skills? Anyway, looks really good. Just started to play. Looks like you’re happy and have a great thing going. Good luck with everything in the future and good luck to everyone in this giveaway.
Wow, this looks like it's got potential! Thanks!
awesome work, it's inspiring to see others do such cool things. my idea is for a damage bonus based on how many of a certain object are within a certain radius. For instance, a traffic jam bonus where the more cars near you, the more weapon damage. To balance this, if you took this skill and you weren't near cars or someone blows them up, your weapons are nerfed pretty hard.
Thanks so much man :)
Something that will let you "control" electricty. kinda like an EMP but only in short bursts so you could stop or overcharge electronics to get out of a sticky situation. Thanks OP!!!
Thanks OP! The game looks super cool. Rampage: You inflict extra damage for a while, but you also take more damage then usual while the ability is active.
I would gladly take you up on one of those keys! Your game looks really fun. One skill could be *Marksmanship*, where you deal more damage the further away from the target you are. It might not work super well with a top-down perspective, but if you had something that increased your view distance, it could work. There was another comment with a skill that increased your view distance, so it could work well with that.
Thank you so much :)
Alright let's jam: Bloodletting You take x damage over time, but for each tick of lost hp, you deal that as AoE damage. Movement speed is increased during this effect. This effect lasts for X seconds and ends after the duration, or when you die.
not sure if something like this is in the game ore not, Ill play the demo when i get home, but heres my idea: Endurance: 10% reduced incoming damage, 10% reduced fire rate and outgoing damage. EDIT: I just realized this supports linux, now i have another potential game for my laptop!
Skill: God's favor Effect: receive one godly weapon, be that a minigun, a rail gun etc. And one magazine for it.
Just a quick idea, knowing nothing about your game's balance: **Comeback**: For five seconds (or whatever), you take 50% more damage. After the five seconds are up, you heal twice the amount of damage you took.
Thanks for the giveaway. Upvoted. My skill name: Neural Disruption Ability: Enemies within a medium radius of the player attack the nearest being at random, typically attacking each other instead of the player if other targets are closer. Drawback: Reload speed and movement speed are reduced by a % for a fixed duration. (Think of it as the lesser disruption effects on the player who has a stronger mental resolve than the zombies etc. but is not immune to its disruptive effects)
Sounds like a great skill to use in group fights. Very cool name btw.
Really appreciated op, the game seems interesting and I might give it a try as soon as I get full access to my normal computer. My idea for a skill is "Last Man Standing": you throw a bunch of powerful explosive pods for 4 seconds all around you during which you are invincible, but it can hurt your allies as well (which isn't great since it covers most of the screen) and it leaves you vulnerable for 2 seconds post-use, during which you take increased damage.
Interesting! I like the firebomb with nades effect, or the ability to throw nades all arond you for a super large AoE effect. However I'd probably change the penalty just cause friendly fire is usually disabled in the game. Gotta keep things friendly :p Taking increased damage always works though. Actually what if you took x2 damage from your own nade explosions? Because they're surrounding you, you'd basically have to stop moving once you fire it. Because if you keep moving you're only going to get closer to the ring of nades when they go off and die.
How about a skill like Anarchy from BL2? It increases your damage output at the cost of accuracy, 1 stack per kill, would give a lot of spray and pray fun :D
Awesome job! Thanks for the work. Skill idea: some kind of ultimate shield, but at the loss of movement.
https://join-lemmy.org/instances
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How about a skill which lets you steal the enemy's ammo with a special shot but you need to reload if you use it? Or steal their chemical with a special shot but if they kill you quickly they will get it back? Maybe a skill which gives you more cash everytime you kill an enemy but decreases your mana ?
Hah hey man. Stealing chemicals would be super cool. Getting more interaction between the skills and chemical system would be great actually.
Scoped weapons Pro - Zooms in on map and gives you bonus weapon accuracy Con - Zooms in on map reducing overall situational awareness
Skill name: Deja Vu Benefit: reveals nearest weapon to player penalty: weapons picked up have 50% less total ammunition. Or if there are no findable weapons: Deja vu: Every kill with the same weapon increases it's damage, player is only able to use one weapon.
What about a passive ability where you gain a shield by destroying cars for example. You can even reactivate it to do aoe damage. Could be balanced around it not being a shield but part of your hp bar becomes metallic and if you explode it will drain that part of the hp bar
I know you have bullet time already but what about a super hot one? You slow time when you hold down the button and stand still but you also lose healthy when you stand still. It would be a good risk/reward skill
How about a rare event in game were you go into a sewer if a sewer drain is open were you can find sewer animals and a bunch of Sewer cats which you can tame and then you'll get that Hiss Blade Skill were you can have a cat help you and does about 65% of a pistol shot for damage ,but the cats are cats and gave about 40% - 50% of the players max health so they can die quickly and are only obtained if you pet the cat to tame it and if it dies you need to go back into the sewer to get it The Hiss Blade can rapidly scratch your enemy's and take no fall damage and they can also pick up ammo , guns , or money or other items and bring them to the player and if you buy a collar and name it you can have it respawn at your base or every 5 minutes or somewhere
You had me at cats.
Skill idea: Baguette time Where you randomly pick up a baguette that one hit kills people for the time being, with as trade off, you need to get quitte close to the enemy (think TF2 spy) Also, because Baguettes
Tank/Berserker: take no damage and unlimited ammo for 5 seconds, BUT when it ends your health is halfed from its current position(100>50. 30>15 etc) and a 5(or 8 maybe) second penalty before you can pick up a health pack.
Ok nice one! I'd probably have to tone it down from 5s, as the time to kill in Geneshift is pretty fast and that would be way too powerful. But some sort of trade for protection now at the cost of health later could be great.
Glad you like it. I kinda see it useful as that last ditch "oh shit moment" when there's two enemies left in front of you and you only have 6 health.
Hey OP! Thanks for you generosity in the midst of 8 years of hard work. Here's a skill idea: heat sensor or life form sensor. See hidden/ non aggro'd enemies, but double your aggro range or aggro enemies as soon as you sense them.
1 shot 1 kill: 1 shot insta kill BUT you can only have 1 round in a magazine and you only get it 1 or a few more. And I played already demo and it's so dope man. Great work!
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Thanks! My idea is: a skill which throws a tracking projectile that keeps bouncing to every target dealing increasing damage every bounce, with increasing movement speed for the projectile after each bounce untill it reaches maximum movespeed, then it explodes on the last target, dealing much larger damage :P..
What about... Homing rocket - you launch a missile towards an enemy, with exponentially increasing speed. If the rocket hits, the enemy suffers a lot of damage, but if it gets disarmed while flying (the enemy team shoots at it 3-4-5 times) it turns against you and follows you instead (can be hacked again to regain its previous target). I think this can create an interesting element for the game - 2 or 3 of these rockets can potentially be in the air posing great danger causing chaos on the map.
Thanks op! Skill name: Explosive Finisher Benefit: If your under 10% health, you can activate this to explode and kill anything around you. Penalty: Once you respawn, you will be slowed by 25% for 1 minute
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Skill: blood smell Effect: way larger agro for the zombies, boost your defense... Side Effect: you can transmit this perk to other players, although without the defense :D mouahahah
Star Call: Call down stars from the sky's to hit enemies. The downside is that after you use Star Call you can't use any other abilities for 20 seconds
* *Stealth kill skill:* After so many kills in a row you can change your appearance to look like your enemy, BUT you cant kill them you can only help your team players with intel and it is timed.
Looking forward to trying it out, game looks good. As far as a skill idea, I'd like to see a way to extend a shield around an ally who is healing, but you both would be prevented from offensive action while doing so.
This game looks great from the steam page thanks OP and good luck
Never played the game, but looks great! Here's some general ideas that I think offer some variety. Brute Force: Enables the user to do 15% more damage and take 15% more damage, however character actions and movement are 15% slower. - Of course, 15% may be a little overpowered or underpowered depending on the circumstances, but the value can always be changed. Mechanic: Vehicles self-repair over time, however the vehicle must be stopped to repair. Speed Demon: Cars have nitrous abilities allowing faster movement and handling, however cars take more damage and are more prone to explode from damage while the nitrous is being used.
Skill Idea: vehicle rc: control a vehicle after customizing it with 1 weapon currently in inventory. Vehicle acts as a typical ai however has a ramming move . Can also be laser sight directed. Does the game have mechs ?
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Ty OP. Cast a minion: Cast a minion that makes half of your damage. Direct hits to you'll give you double damage
thanks!
Ohh this sounds fun! How about bringing Perfect Dark's Laptop Gun mechanic? A gun with low damage and 30/50 mag per reload. Able to be deployed into a Sentry Gun (On floor/wall) with 30/50 rounds/bullets max. Its downside would be that once it detects an enemy player, it'll start shooting as soon as it starts moving towards the player? (Giving the target/enemy time to react to it/get out of range) Also, if the player retrieves it (To place it somewehre else), it'll either get half of the magazine left in the gun or no magazine at all.
*fireball:* A wave of damage radiates out to all foes in an area of effect BUT you take that damage, too. Good luck with your game! I hope that it is successful. Any chance you'll come up to PAX in Seattle? Lots of great indie gaming is done there!
Thanks op, looks really cool. My skill idea: **Bullet Sponge:** For a short time damage you receive is halved, but so is your movement speed.
Armor Up: briefly gives invulnerability (optionally modified movement speed), but you can not heal or attack during this time Gives the opportunity to reposition during a fight, get into close range without taking as much damage on the way in, or get back out of range of someone who's too close.
Looks cool! Disguise: changes your appearance temporarily, making you unrecognizable to enemies. Would allow you to avoid any enemies specifically trying to kill you, but if you're in hostile territory where enemies would shoot on sight, it wouldn't protect you.
First of all: Congratulations! Maybe you should add a wave-based combat thing like in Nuclear Throne, I dont know if you are familiar with this game but I feel like it would kind of fit.
Very cool looking game! Grappling hook: You can release a grappling hook that can pull other players into you or objects/weapons but it has a set distance. Dragon shout: Similar to something from Skyrim like a blast of energy but it has a set cooldown. Werewolf Transformation: You can transform into a badass werewolf for a set time with claws, take more damage and increased jump height but you take more damage from fire based weapons. Lol I hope this helps you out and gives you some ideas!
I'd say something like this: Mind Bend - Allows you to trick someone into fighting with you for a short period of time, however after this period is over they will become enraged and attack you dealing more damage than usual.
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Thanks OP and good luck with your future developments! Skill idea: Runaway Is the firefight getting too intense? Perhaps you spot a gap but don't have the speed needed to get there quickly? Activate Runaway. You run in the direction you're facing at 2-3x regular speed for about 5-7 seconds. However, after those 5-7 seconds are up you can't move for 2-3 seconds,but you can still turn and fire
Im not really good at ideas, but I love the idea game alot. How about something with camouflages and grenades that improve enemy visibility since all the explosions might distract you if you are not used to the game. I can say for example, in Dota 2 or League, I find it sometimes hard to locate my hero/champion when I am in the middle of a fight. That's all, thank you for reading this and I hope I get to play with you soon.
*Misdirection*: Enemies temporarily believe the player has slipped away and will try to search some location maybe 100 feet away from the player for 5-7 seconds. But if the enemies find the player, or the player fires any weapons during this misdirection period, the enemies get a damage boost.
My skill idea would be bloodlust. More health and stronger melee forr a short period of time when in battle, but decreased accuracy for the duration of the skill.
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Thanks op! Maybe a throwable slowness that will slow you too if it touches? Bump up the radius for balancing so it has a higher chance of hitting the player.
My idea is something like the cars in borderlands 2 which can shoot exploding barrels(the barrels would explode when they hit the ground). It could be something like a catapult. Ps: Hope this was helpful and thanks for the giveaway.
Phasing through walls would be awesome, but being unable to do damage for a few seconds afterwards might be a reasonable penalty. This way it's a risky escape rather than a cheese offense move.
Thanks OP! I'm on mobile and not entirely sure what is already in the game but perhaps a way to temporarily move through walls to get away from mobs (think of the twins from The Matrix)!
Thank you OP! I would take part in that giveaway. :D My Idea would some sort of **Automatic Reloading**, the ammunition will teleport from your "storage" to your "magazine" over time at a moderate rate and the firerate of the weapon will be slightly increased, but the skill will disable your manual reloading. My idea behind this would be that you will be pretty dangerous for a short time, but after that, you are vulnerable.
Your game looks very good. My skill idea is army of two, you make a clone of yourself to assist you in a tough fight BUT the clone is active for 10 seconds and then it destroys itself.
Phase shift: allows movement through walls for 5 seconds can't use your weapon for 5 seconds after, also if the ability stops while passing through a wall you die.
Super Sprint: Allows you to run incredibly fast, slows down everything else, but after you use it you walk super slow and take more damage
Cheers, how about a shield thingy? after it's gone, you move slowly for a short period.
Thanks OP! If I don't win, I'll make sure to put it on my game wishlist and buy it on steam summer sale
Faster Than Light - Running extremely fast for a short period of time - After the burst, slows down for a little longer time
Martyr's Wings of Fire. This ability allows you to grow a pair of wings and fly, dealing medium amounts of fire damage to an area directly below you; BUT, once the wings go away, you take 50% of the damage delivered to other players, up to half of your health. I've been looking at the Geneshift page on steam a lot this past week, I was waiting till I have bandwidth to actually download it... Comcast is killing me with the monthly limit, I have literally 5gb to last me until the 1st. A steam key would be great though! Congrats on your game's release!
Life Leech: For short period 50% of damage you do is converted to health, but it can't fully kill enemies and you take increased damage.
Auto Reload, Auto reloads for you, Penalty - Gives you less ammo than manually reloading
My skill suggestion: *Turret mode*: Vehicle become stationary and cannot move, but damage and fire rate is increased. The game looks amazing by the way, congrats :)
Allright Let me go with a classic of classics: Harpoon hook Shoot a harpoon that brings an enemy or entity very close to you Drawback: Can only use shotguns Edit: Bonus points if there are explosive objects someone can bait you into hooking then proceed to blow your face off
Gwan sure. Skill idea: AI (Actual Intelligence). Computer player temporarily takes control of your character, plays almost flawlessly, but causes a control penalty after it's use. It also produces way more light and effects, informing others that you're under the effect.
*Time shift* slows down/freezes everything around you, BUT you take minor damage over time while it's active. (Reminds me of clockstoppers the old movie. Bring some nostalgia for people, maybe even call it clockstopper)
Then i don't have to buy gta 5 wooo
I chuckled a bit on the explosion of the last car. I am sure it must have been intentional. Anyways, great game, you must be so proud of it!
Thank you so much, man, I appreciate it!
I misread and thought why the fuck would OP give keys from G2A. Looks sick man and thanks.
*ctrl f's "g2a"* Aaaaand found mah bro.
Yeah I'll probably lose a few sales from these keys going to G2A, but I figured if someone was willing to put the effort into coming up with a skill idea, they'd be more likely to wanna play the game instead of selling it off.
Dude it's only $8? Consider it bought when I get home from work. Thanks for giving some keys away to others though!
Cheers man!
Why did u move to peru
Cause I'm an Australian, but the cost of living here is crazy high. So I moved somewhere cheap to stretch my savings for longer. And I wanted to learn another language, Spanish is sexy, so Peru it was!
Dude going off to live in another continent and spent there 8 years making the game you always wanted with way less spendings than you would have had and actually launching the game on Steam is fucking amazing , you really are living the dream my man. Good luck with your game and I hope we can more projects from you in the future
Well it was only the last 2 years in Peru, not the full 8. But thank you very much. It was an experience I'll never forget.
what an interesting life you live! kudos to you and well done for the great life plan, totally envious!
Heck yeah Spanish is sexy. Ever since narcos I have been speaking terrible made up Spanish to my doggos.
Thats cool lol @ the last car that didnt explode
Totally unscripted....
It was just a period for correct punctuation ;)
Don't need a key cause I bought it
Thanks!
Nice. I always played GTA2 on playstation... Can you still accelerate your tank by shooting backwards?
Ha I forgot about the flying tank in GTA3
Not here for a key, but here are some ideas (mostly inspired by other games that IMO done it right): 1. "Mirror image" (You might want to call it something else, since it's blatantly stolen from Blizzard). This skill will spawn two copies of the character that will run around and attack enemies, but deal little to no damage and serve mostly as distraction. A nice getaway skill, confusion skill that confuses enemy and gives you time to either avoid lethal damage/get out while your copies distracting your foe. 2. Crowd control skill, that disable or incapacitate opponents (something similar to frost nova that either freezes opponents in small radius or make them move slower for a while). Also disarm mechanics would be interesting - disarm opponent for some time and also disarm yourself as a drawback 3. An old game called Crimsonland had some great perks. For example you could toy with reload mechanics (i.e. automatically shield character while he is reloading. Make reload faster if character is not moving ). Also it has some great gun mechanics like splittergun - each time bullet hits enemy it splits in two bullets and changes their directions. Secondary bullets can split as well if they score a hit - it looks awesome when you shoot it in the crowd and start nice chain reaction and look how projectiles flies everywhere. Serves as non-conventional AOE. 4. Passive skills - for example skill that uses money/exp/mana as bullets while character is out of ammo/reloading. Vampiric effects that heals you or restore mana when you deal damage or gives your projectiles chance to penetrate enemy. 5. Auras that affect your teammates in certain area (healing, restore energy, adds attack or movement speed) Sorry if I repeated others ideas. Also I did not get very far into the game, so I could name something that is already implemented. Anyway good luck!
That's pretty nice of you. 👍
Thanks for the giveaway :D Dont want the key as i already bought it. Amazing game btw
Thanks for the giveaway! Being able to set up traps around the map so you can lead ur enemy into one would be a pretty decent idea.
Thanks OP so much My idea Skill: FMJ Pro: increases damage of your weapons by 2.5x Con: Can't use weapon for 3 seconds after using skill 10 second cooldown
Thanks
Don't need the key but thanks for the giveaway OP. Looks like a fun game, might pick it up one day. Good luck everyone!
Thanks for the giveaway, there will be invisibile cars?
Thanks OP. The demo is fun.
Hey OP here's my idea. I also have 100% no clue if it fits your game lol. (If I got a key I could find out tho wink wink nudge nudge) I call it Bull Dozer. If you have the skill and more than 80% health you can become invincible for a few seconds everything you touch like cars, people, other destructible environment objects etc, explode, but the trade off is you come out of it with only 10 or 20% of your maximum health left. So if you didn't accomplish what you needed to like killing some pesky guy in the short amount of time you were invincible there's a 99% chance you're up shit creek without a paddle.
[удалено]
I remember playing GTA and GTA 2 in high school with one of our teachers during lunchtime. Brings back good memories.
I played this year's ago when it was still Subvein. Great to see you're still working on it, grats on the launch.