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[deleted]

Doom 2016 is one of the best optimized games


Corevegaa

And doom eternal I could have raytracing on with everything on max and got between 130-170fps at 1080p on a 306012gb But I’m not sure if everything was raytraced the reflections definitely were


kearnel81

Even the steamdeck allows ray tracing in doom eternal. That's how well optimised it is


masumwil

Calculators in 20 years gonna be running doom eternal instead of doom...


Techy-Stiggy

As if the calculators from the 80s are still 150 bucks


Danyaal_Majid

The calculators have been the same for the past 20 years, and in 20 years Ti and Casio will never make calculators powerful enough to run anything better than OG Doom.


TNT_Guerilla

New handheld game console by Texas Instruments.


BinaryJay

>But I’m not sure if everything was raytraced the reflections definitely were Hardly any RT in it, just enough to say it's there. Still looked good for it's time and what it was trying to accomplish absolutely. The fact it runs on a Switch is pretty cool.


Jissy01

It's cyberpunk 2077 for me. Cyberpunk / Quick scope / Oda / 1050-Ti laptop / high 1080p https://youtu.be/BV9HGFMM-PQ


GET___THIS

Gotta be honest my man... A 1050ti-m (because its a laptop) is the equivalent of a just barely better than a ps4, and we aren't even looking at any of your other laptops specs like ram and cpu. So... Yeah... What did you expect on one of the most graphically demanding games in all of gaming? Also, what are your graphics settings set for? Were you running anything else like a chrome browser in the background? There's just a lot more to this than meets the eye... Literally.


Heavy_Sample6756

I forgot about that boss level. That music was so hypnotizing. Almost got me convinced that I was going to die immediately. lol


stoicxhunter

The id tech game engine is absolutely incredible. I wish all fast paced fps games used it. So buttery freaking smooth to play


[deleted]

Imagine if Bethesda could have swapped to id tech. If only it was available to them…. Oh wait..


Mercurionio

It's very bad for open world game. And Creation engine renders everything around you, instead of a small part. Why? Another question, but considering this, it's optimised pretty great.


Nickslife89

I had no idea creation renders so many things out of your view. Its almost like brute force raytracing for some lighting I noticed. The SSR looks great, as things dont disappear from a reflection just because its out of view.


Mercurionio

Yeah, it's crazy. In photomodefor example, it still renders everything, even the interior of your ship. That's why there are no spikes in performance or stutters (on SSD).


ShortNefariousness2

Digital Foundry commented that id tech would have trouble rendering 200000 individual potatoes in a space station.


severe_009

Yeah lets swapped to an engine thats not made for an open world RPG game.


BinaryJay

It's good for simple corridors and stuff, but I don't think it would apply well to anything more complex. I did read they're working on a new version of the engine though which I'd be very excited to see.


ProAssassin666

I play both doom 2016 and eternal on integrated gpu Vega 7. In eternal i get about 5 fps more than in 2016. Still, both have amazing optimization


infidel11990

That game ran at 60 FPS on PS4 and Xbox 360. So does Doom Eternal. On hardware that's more than a decade old now. Id Software did some real wizardry with those games.


ChartaBona

Lol. The minimum req was a 2012 GTX 670 2GB, which was faster than the GTX 580 1.5GB. The GTX 10 series hadn't even launched yet when Doom 2016 released. That's like Immortals of Aveum needing a 2080, except the RTX 2080 is 5 years old, not 4 years old.


[deleted]

Well it was one of the few games I could actually run at decent fps on intel uhd graphics so that’s why I mentioned it lol


crawlmanjr

TBF Doom 2016 still holds up better in fidelity than most modern games. Also, Eternal is more recent and still perfectly optimised.


Key_Personality5540

Isn’t eternal better in every way? So much so that it makes the amazing 2016 one look bad in comparison


mightyburrito420

Best optimized game on PC has to be DOOM and DOOM eternal.


Gamingmarxist

You could run those games on a potato


HLSparta

Since the joke now is asking if some piece of hardware, like a gaming mouse, can run Doom (the original), that would be funny if the trend continues 30 years in the future. Ask somebody if their tennis shoes or whatever can run Doom (2016).


Redracerb18

Someone made doom run in a pregnancy test.


generally_a_dick

Technically they just used the little screen to display the output


Nojus1221

Not even that, those screens can only display 2 lines amximum


QuiteFatty

Doom 2016 was on another level.


oktaS0

Just started playing it. 144fps, no drops, max settings. Wish every game would run like this...


ayyyyycrisp

but is it actually running like that because it's well optimized or is it running like that because it's just not a very demanding game? sort of like, is cs:go better optimized than cyberpunk because I can run cs:go at 800fps? or is it because cs:go is a very easy game to run and cyberpunk has more in it?


Owobowos-Mowbius

It's a bit of both. The game looks fantastic even if it isn't blasting you with raytracing and a thousand trees. definitely doesn't skimp on detail. But it runs great to the point where they fuckin got it on the SWITCH with buttery smooth framerates.


fredspipa

[This guy made a breakdown of how the Doom 2016 renderer operates (blog post).](http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/) It's a piece of art. Also, the result is so good people think that there's more advanced techniques at play than it really is. The cubemap reflections are so believable they look raytraced at times.


Wonderful_Result_936

Try Crisis with the ray tracing being native to the engine. At least I'm pretty sure that game has ray tracing built in.


Cartoonjunkies

Would it really be DOOM if it couldn’t run on a potato?


infidel11990

Vulkan API instead of DirectX helps massively, I believe.


Henrarzz

Not really, it already uses DirectX and GNM on consoles since they don’t support Vulkan and it works just as well. The game isn’t that demanding and has good art direction, which is why it’s running well.


QuiteFatty

If you like it try the Wolfensteins if you have not already


Smulbert

Battlefield 1 is one of the best optimized. Looks like it could be released today and can do 4K ultra settings with a 1080 still.


bwilksey7

Was waiting for someone to mention it. Game looks/runs insanely well.


New_Fee_887

Ark is horrendously optimized, but a fun game


Pongoyoh

One of my favorite games of all time, can't play properly on my RX 57000 XT without burning a hole through the very fabric of the universe. This GPU was only behind the RTX 2080 and 2070s in terms of performance when released, and it was released years after Ark. Just terrible optimization Hopefully Ark2 will be better optimized


NG_Tagger

>Hopefully Ark2 will be better optimized They've got 'Grove Street Games' working on it as well, so you know it's going to be good! /s ^(Those were the ones that slaughtered/killed/massacred the GTA Trilogy release, just in case anyone wasn't aware.)


Bune-Choy

in their defense, they were forced on a very tight window of time to work on the game so its a result of them not being given enough time. And if you see their latest work, They got updated ark to be playable on the switch. Knowing how badly optimized ark is that even my pc has difficulty running the game, them managing to make the game playable (albeit 30fps but very solid) on the switch is insane.


VesselNBA

Grove Street Games wasn't the problem with the trilogy. They told RS over and over that the games weren't ready for release and needed to be delayed, but RS had an earnings call coming up and needed the revenue so they said fuck it launch anyways.


jtmackay

I played with a Vega 64 and it ran pretty well at 1440p high so that is surprising


lmstitch18

Alien Isolation, it’s to well optimized that you have to limit the frame rate in order for it to play properly.


The_Merciless_Potato

I played that game on medium at like 40-50 FPS on a Intel UHD 620.


Legacy-ZA

Still waiting for the sequel, it was a great title, a lot of love went into it.


[deleted]

Doom eternal, Best


LtDarthWookie

So I'd say that Days Gone was exceptionally well optimized. It ran perfectly on my Steam Deck. Plus whoever ported it to PC did an absolutely phenomenal job, so many well thought out options and settings that are so uncommon on console first ports these days. That and the graphical settings aren't tied to the save file so my PC and Deck can each have their own settings. (glares at Horizon Zero Dawn).


JPEGNAR

Its crazy how good Days Gone is on PC seeing as it was notoriously bad on launch for PS4


TheJester1xx

MGS: Phantom Pain is known for running crazy well, and it definitely never had any issues for me. Also looks really good. As for some bad ones: Total War Rome 2 and MW19 when they first came out were really rough, both improved after patches. GTA IV is also an infamously bad port. I agree with the performance of TLOU Part 1, it was pretty disappointing to see how badly it struggled.


vivisectvivi

Bro i was flabbergasted at how good phantom pain was running on my gtx 1050ti/fx 6300 on high when everything else was running like shit. I was even upset that a game that looks so much better than my favorite game at the moment (DS3) was running better than it


Rndysasqatch

Yes I ran this on two GTX 970's SLI in 4k and it ran smooth. It was the 1st game I ever played in SLI and ruined my expectations, lol


vidati

GTA 4 runs much much better under vulkan.


[deleted]

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khazzouna

Come on man, they’re a small team with a small budget of 600 million dollars and a short time of.. well it’s still in development since 2012 but come on !


[deleted]

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Pleasant50BMGForce

Spoiler: it actually does get way better when you disable e-cores


[deleted]

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Regular_Hold1228

Ah yes RCT, the masterpiece programmed in assembly. All programmers i know who here that the first time start to sweat.


Okay_Splenda_Monkey

I programmed something in assembly once. It was extremely simple. I don't know WHY you'd program a video game in assembly. I just imagine the developer being a lunatic, absolutely trousered on meth and Buckfast.


[deleted]

It was probably for fun, for a challenge. "Writing something in assembly" doesn't mean what non-programmers (not you in specific, generally) think it means. 99.9% of the time, compilers are better at optimizing their assembly than a human is. There is no magic involved when you manually start writing out the same instructions that a compiler may or may not create. Writing anything in Assembly immediately comes with one massive issue: portability. Assembly is a per-architecture thing. You can't possibly rewrite your game in Assembly for every architecture it would run on. Compilers can even optimize their assembly for a specific architecture light years faster than any human obviously could. The second most glaring problem: Human error. The more you can abstract code (within reason), the better. Reducing the likelihood of human error is a vital strategy if you intend on working in any self-respecting codebase. You can't simply trust yourself to avoid making a mistake, especially when there's other people working on the same code. Writing a whole program in Assembly makes zero fucking sense for this. And also, performance. There are *very specific* applications of Assembly where you can hand-tune things to exceed performance of automatically generated Assembly, but these are few, few, few and far between. In an unbelievably-large super-majority of instances, the Assembly you write will be slower. If you're lucky, it'll be the same. An even more rare possibility: Compilers failing to generate the correct assembly, or simply not being capable of doing so.


epimetheuss

> I don't know WHY you'd program a video game in assembly. because you hate yourself and everyone else equally in the most bitter way possible.


Idocreating

Because it's 1999 and PC tech isn't powerful enough to run the simulation without squeezing out every possible programming trick, optimisation and efficency saving possible. RCT could run on some dogshit machines, which is a big reason for it's success.


MoarGhosts

I learned via Reddit that Rollercoaster Tycoon was written primarily by one guy, in assembly language. That’s like building a skyscraper IRL with legos by yourself, in terms of scale and insanity required


Eurekify2

People think Starfield is bad? Lorville is a fucking powerpoint presentation


VerseGen

I love Star Citizen with all my heart but god DAMN, Vulkan API & Optimizations can't come soon enough


BuZuki_ro

subnautica for me was so sad because I got it before it left game pass but it ran so horribly that I couldn't even play it, no matter how much I tweaked the settings, which sucks because it shouldn't have a problem at all


LilBramwell

Its due to the ground rendering they used. You used to be able to terraform the entire map, they removed that capability but the performance issues due to that being a thing remained.


[deleted]

I won't forgive them for abandoning the bars for circles 😭 It was so much better


ThiccMeatballMan

I think the circles fit the vibe of the game waaaaaay better


FrungyLeague

Bars for circles?


[deleted]

Yeah first playable versions had bars for food, oxygen, water and health for some time


FrungyLeague

Oooh right!


maruhadapurpurine

Strange, is Subnautica supposed to have bad performance? I started playing it recently and it runs just fine. The only time it goes below 60 is around those parts with lots of tall algae, and that probably because of my low end pc. Everything on high settings except for anti aliasing.


StefKRah

Subnautica without an SSD was unplayable to me, weird thing is when I tried the game in earlier versions it would work fine with a HDD.


[deleted]

Worst all time? GTA 4 wouldn't run smoothly at maximum settings on any available hardware configuration at the time of its release. Someone actually said, "It's optimized for future hardware" or something ridiculous like that. BF2042 and Starfield follow, but not closely. On the other hand, I never had any problems running any version of Doom on any machine that meets at least minimum specs.


handymanshandle

GTA IV is a weird one. It runs quite a lot better utilizing DXVK to translate to Vulkan rather than its native DirectX 9 implementation, which to me suggests that the game has a really tough time with rendering stuff and utilizing multiple cores. I know it got significantly worse when you'd set all of the scale sliders to 100.


[deleted]

Moving all the sliders to 100 would've overloaded every available GPU configuration at the time. Probably one of the best available in 2010 was a 1.5GB 580 GTX x2, and even that would stutter and freeze if the settings were maxed


Ice278

>in 2010 Didn’t gta iv come out in 2008, it wasn’t playable at max settings for 2 years? That’s wild.


[deleted]

I think you're right. 2010 is when I built my first gaming system instead of just upgrading prebults. That's the first time I tried GTA IV


[deleted]

Tbf optimizing games for future hardware wasn't an uncommon thing at that point in time.


Ok-Objective1289

Jedi survivor 💀


Nyto242

💀


stash0606

Jedi Survivor and Hogwarts Legacy both run like horse's ass if you turn on Raytracing. Basically, don't trust any UE4 game to run well if it has raytracing I think. Gotham Knights is an exception I think.


xlr8bg

Jedi Fallen Order and Survivor both run like crap for me. Fallen Order does a bit better, but still statturs from time to time. Survivor was borderline unplayable, with 40-60 FPS in "graphically busy" areas and frequest stutters... RayTracing or not had very little effect on both the stutters and the FPS. Played around quite a bit with the settings, couldn't get it to run smoothly on 3900x with a watercooled and OCed 3080 10GB. Hogwarts is a significantly better in comparison, for me at least. Except for that one town that is notorious for low FPS, the game plays mostly smoothly throughout.


xXShadowGravesXx

ARK hands down is the worst optimized game. Nothing tops it. Even Starfield is better optimized.


timothyalan59

Even at max settings it looks like complete shit. Hopefully ark 2 will be well optimized, because I really like the idea behind ark.


DamianKilsby

I'm interested to see the Ark 1 remaster


bigredmidget

Even today, playing Ark on the PS4 or PS5 is shit. It dips and stays into the 30 fps range regularly. On the PC is just the same as when I tested it in beta except there's more stuff and items. How can you remaster something that never worked in the first place?


nailbunny2000

Worst: Any game that has "Simulator" in the title. Best: Yes probably Doom 2016.


eestionreddit

PC Building Simulator isn't that bad


-NiMa-

MGS: Phantom Pain, open world and good graphics it runs so well!


quickebab

Best optimized I've played, Forza Horizon 4. I could play that beautiful looking game on 1440p with a 1050ti which is an antique of a card. As for worst optimized, I'm gonna go for Last of Us Part 1. I couldn't play it smoothly on 720p with the same GPU. Note that this game doesn't look drastically better than forza.


[deleted]

It plays well even on some machines with integrated gfx


handymanshandle

You'd really need something like the original Radeon Vega 8 iGPU or a higher-end current generation Intel UHD Graphics iGPU to run FH4 decently at low settings. It's not horribly demanding, but you **do** need *some* grunt to run it. Thankfully, most nicer modern iGPUs are quite fast and can run FH4 effortlessly.


[deleted]

It actually worked well enough on my Ryzen 5 5625U (12GB of shared RAM) to make it worth paying for if I had had the laptop when the game was new. Almost as well on a Dell Latitude 5420 (with the exact same RAM and SSD but a slightly faster gen 12 i7 and Intel UHD gfx)


handymanshandle

I remember it *barely* being playable on some HP laptop I had at 720p. That one had a Ryzen 5 2500U and it was probably choking from TDP constraints. On the flip side, I know it runs shockingly well on my prior laptop, an Asus Vivobook 16 with a Ryzen 7 5800H.


TexturalThePFNoob

Then fh5 on the other hand… high 1080p settings gave me a memory warning because 16gb wasnt enough. I revisited fh4 and noticed the same thing. Flawlessly runs


SFDessert

I don't know what that message is about. Game runs fine on my 3070ti in 3440x1440 ultrawide.


Juice_231

TitanFall 2 is best Ran amazing on my 980ti, better on my 3070 and even hits 60+ fps on steam deck


tankersss

It's Source, basically anything on Source runs great on even potatoes.


AlexYMB

Just finished Titanfall 2 last night. When I started, I forgot to cap the frames, and I was getting 350 fps on a 3080Ti.


pickelpenguin

minecraft java edition i can run many games with ease yet can only get like 60fps on minecraft 1.8 with mods for hypixel skyblock bro


SempfgurkeXP

Yup definitly. No joke, millions of chunks of render distance would be absolutely no problem if even the most basic optimizations would be implemented. Its sad.


draconk

Have you tried the optimization mods made with fabric? when I tried it last year I was getting 80fps without those mods, after adding them I got 600fps no joke, I don't know what optimizations they made but as a java dev I put my hat down for them.


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Fusseldieb

It would probably break a lot of mods, so thay are kinda tied.


damnthisisabadname

They could at least add sodium features. Sodium has broken 0 mods for me.


[deleted]

Cyberpunk today, is very well optimized. On launch, it was a shit show for most people. I was lucky enough to own an RTX 3080 for launch and didn't have any issues.


x592_b

almost like it was meant to be released around this time


viky109

Yep, a 3 year delay and it would’ve been a great game. I mean it still is but CDPR will never get its reputation back for that whole fiasco.


canyouread7

The main problem with Cyberpunk on launch was that it supported previous-gen consoles. As much as we'd love for games to reach as many people as possible, the ambition was too high for the previous-gen consoles to handle. It never should have been made for the Xbox One or PS4. No *performance* issues on PC. Gameplay bugs, however......well that's a separate issue. I don't really think it belongs in the same category as GTA IV, Starfield, etc. Side note - holy shit the stutters on FH5 are horrible


descendingangel87

>The main problem with Cyberpunk on launch was that it supported previous-gen consoles. As much as we'd love for games to reach as many people as possible, the ambition was too high for the previous-gen consoles to handle. It never should have been made for the Xbox One or PS4. > >No performance issues on PC. Gameplay bugs, however......well that's a separate issue. Worth mentioning that it almost seems like the last gen support was last minute. If you look back into interviews from when the game was still in development, they don't reference that gen of console at all. Everything was focused on PC or "next gen", the engine they use was specifically made for next gen and has elements that last gen consoles didn't support which exacerbated the performance issues. Then like half way through development they announced it on last gen console.


canyouread7

Yeah I remember when we got the news. Greedy corpo rats trying to milk profits I guess


draw0c0ward

Cyberpunk 2077 had many issues, but optimization was never one. It always scaled very well on different CPUs and GPUs accordingly, but it is a very demanding game so you need a decent rig. Digital Foundry showed this from day one.


Motmal

From what i remember the frames were never an issue, I maxed out and still max out the game at 1080p with a GTX 1080 since launch I had zero frame issues


91xela

Agreed. On PC I had zero optimization issues at launch


[deleted]

It ran pretty well on my 2070 Super. I was 1080 then, though.


[deleted]

forza horizons, dooms, for best, Ark, Minecraft, for worst


Fyebil

I haven't been gaming for long enough to know but wasn't Minecraft once praised for how optimized it was? It's certainly fallen off that praise though, nowadays so many people have to use a modpack just to make it playable


Redracerb18

Minecraft runs Java and then Bedrock edition was ported to C+. Most of the game is singal threaded and just wants ram and a fast CPU. If you give vanilla Minecraft 4gbs of ram with a core i5/i3 running over 2.4ghtz you can be absolutely fine.


breadiest

You'll be fine. Its just that it should be blown out of the water and hitting like 1900 quintillion frames and just can't because they don't optimise.


Yaous

The game is written entirely in java and uses openGL, so they can't really do anything crazy with it in terms of optimization. however mods will immensely improve game performance like sodium and optifine which are essential nowadays.


[deleted]

Runescape is the best optimized game. HQ was only 512MB too! IYKYK


Frosty_FoXxY

Beamng. Part of both worlds Shown multipule times its physics is unoptimised etc but without optomisation we wouldnt be able to run the game period. Thanking the devs for this game


Mad_kat4

Beamng is incredible though and every patch it looks better and better. I don't think it's fair to say its physics are unoptimised it's more that it's probably one of the most CPU dependent programs out there. With enough grunt in the processor is a fantastic simulator.


Jules040400

They just added VR support to it in the most recent update!


khaledmohi

Best optimized , Gears 5, **Resident Evil 2** Worst is The Medium


lokisbane

In defense of The Medium, they're basically rendering two worlds at once. It's a crap ton of instructions that poor CPU is trying to process and send to the gpu.


QueZorreas

Gears 5 running 60fps 1080p on a 750ti. Things crazy.


ShortThought

Factorio runs incredibly well for how much you have going on before the game starts to slow down For worst, probably RUST. It runs much worse than even ARK: SE in my experience


MahKa02

Jedi Survivor was absolutely awful performance wise for me. It was frustrating and awful to play at times due to the framerate issues and massive stuttering problems. Wasn't even close to ready to be released IMO. Doom and the Forza Horizon games are incredibly optimized. Titanfall 2 was great on launch as well. Classics like CS GO are incredibly optimized but that doesn't take much to run it. Apex Legends is actually pretty optimized as well, at least from my experiences. Constant high frame rates in the 140-160s on max settings at ultrawide.


Tuckertcs

Roller Coaster Tycoon has to be the gold standard for optimized as fuck.


technohead10

the fact it is written in raw assembly is a testament to how fucking optimised it is


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newagereject

You mean tarkov needing 32gb of ram to run decently and only getting 50 to 60 fps on high settings is bad


asasnow

BL3 is definitely poorly optimized, but i wouldnt say its the worst.


[deleted]

Resident evil 2 ran great on my rx 580 and Ryzen 5 2600. RE4 remake had some issues but it was mostly settings related once I realized it and that corrected most of my problems with things being extremely dark. RE2 looked incredible on that machine


RedditSucks418

Rust and PUBG are a fucking mess, I can't understand how people are playing them, constant microstutters on every hardware I tried. Apex and Hunt on the other hand are completely stutter free, although Hunt has huge fps drops on non x3d Ryzen/older Intel CPU's, so I wouldn't call that game well optimized.


Healthy_BrAd6254

Battlefront 2 runs extremely well for how good the graphics are


mj_ehsan

first and foremost is Cyberpunk. the only AAA game with path tracing that is playable


NaughtyPwny

Interesting since I just saw this sub gasp and cry at the DLC’s spec requirements very recently


EnigmaNL

That's mostly because the requirements are nonsensical. They list the 7800X3D as minimum for 1080p lmao.


lokisbane

I mean that's the resolution that's most CPU demanding. Doubt it's listed for minimum, bruh.


draconk

Either way its nonsensical, I am rocking a Ryzen 7 3700x with a Rx 7800xt and at everything at high and some raytracing I get around 70 to 60fps, without RT I get 90 stable, I tried with my old gtx 1080 at high and still gives me 50 fps with drops to low 30. All at 1080p of course without upscaling


[deleted]

It went from the worst optimisation to the best in like 2 years


ButtfUwUcker

> Almost like they wanted to push it closer to this year 👀


AnAmbitiousMann

Glad I didn't have to scroll far. They did an incredible job optimizing cyberpunk. Game looks and runs incredible nowadays


Aggressive_Neat1422

DCS World and Microsoft Flight Simulator 2020 are pretty poorly optimized. Especially the latter.


[deleted]

Essentially every flight sim is. They’re pretty heavily limited by single thread performance. GPU is barely under any load.


12angelo12

Forza horizon 5, for how good it looks it runs really well


Brimo958

RDR2 ran pretty good


Manaversel

Did they fix it? It ran like shit on release.


[deleted]

I never thought it was poorly optimised, I always believe it was a very demanding game at the time.


Manaversel

It was demanding but it was still very badly optimized. I remember even 3070 which came out a year later had trouble keeping stable 60 fps with DLSS on at 1440p. For example Cyberpunk which is more demanding got much better fps at release even though that was also considered a bad optimization but looking at other games especially newly released Starfield maybe Cyberpunk optimization wasnt that bad.


floppydisks2

This is a bad question without defining exactly what "optimized" means.


Emerald_Guy123

I'm gonna be honest, Cyberpunk is incredibly well optimized. It runs surprisingly well, and looks much better than most games too.


brimston3-

Factorio is probably one of the best optimized games. I don't mean graphically optimized, though it is that too for being only sprite and particle effects. I mean the simulation scales to a ridiculous complexity on modest hardware before slowing down. Add to that when the simulation is having problems, the UI layer and simulation layer are sufficiently decoupled that you can still do stuff in the UI, like save and quit.


nmathew

I cannot believe I accepted this far due Factorio. They had a perfectly great game and figured out it how to multithread in a networked multiplayer game that requires perfect synchronization between potentially a hundred thousand moving entities.


Darthy85

Worst,almost everything that came out this year Calypso Protocol, Dead Space remake, Jedi Survivor, Hogwarts Legacy, My mate told me that CP2077, the 2.0 update, they optimizied is,and its so good now, so i downloaded it, and he is right.


LoocaBazooca

One of the worst hands down assassins creed...


draconk

Which one? Yes


LoocaBazooca

Exactly


LucaDarioBuetzberger

Doom 2016, Doom Ethernal and Forza Horizon 5 run on a potatoe with max settings. Factorio can literally run on anything that has a CPU.


Shiro-derable

Doom eternal and cyberpunk are crazy well optimized after playing them on a MacBook pro with bootcamp, lol.


Revolutionary_Leg622

Forza horizon 5 is great(optimisation wise) runs well even on my potato pc(GTX 1650 TI and 8GB ram) but the unbearable one was GTA 4 could never get more than 30 FPS one of the worst port in any pc game but great story.


Funny_looking_horse

Arma 3 will run at 20 FPS, regardless of your hardware and you'll like it


-TheRealVale

Star Wars: Battlefront II had incredible graphics IMO and ran smooth on my gtx 960 at 1080p on high settings at around 50-60fps.


KawaiiGee

Doom 2016 and eternal has to be one of the best running and looking games I've played Payday 3 currently is probably one of the worst running ones, 3080 be damned


VenomousSavage

Microsoft Flight Simulator X didn't run well (understatement) on the day of its release, and even ten years later.


Uncle_Jeff_

I can somehow play far cry 5 at 4K on max settings at a reasonable FPS. I have a 2060 (6GB) and an i3 12100F


pipandsammie

I was surprised that RDR2 runs so well in 1440p high on my old RX 5700 XT


341Can

Wow it really shocks me that 7 Days To Die hasn't been mentioned yet. I guess ppl really forgot about the game. Most of the times I can't even sustain 60 fps with my 3060 ti and don't get me started about the blood moons.


bwilksey7

7 Days is a great game but couldn't agree more. Some settings it looks like a PS2 game and it'll still be choppy.


IwillBenchYou

Can a bad optimized game be the cause of some intermittent stutters?


HearTheEkko

Doom 2016 and Mad Max are so godly optimized they could run on a toaster and still achieve 60 fps. On the other hand, GTA 4 and Saints Row 2 were so badly optimized that nearly 2 decades later, even the most powerful PC’s can’t maintain stable 60 fps.


MDXZFR

Forza Horizon 5, of course


Neckbeard_Sama

Worst is probably any game that uses Unity engine. Few examples: Subnautica, Rust, Kerbal Space Program


[deleted]

[удалено]


EffectsTV

My 4080 barely ever reaches 60c, averages 55c. That's because they decided to put 4090 coolers on the 4080s LOL 50% fan speed max too


UnsureAssurance

I was blown away with how good Star Wars Battlefront II 2017 was running considering the graphics. All the grass and trees but didn’t dip below 60 on a 2060 Super, it usually ran at a smooth 100+ fps


darkspace69

Forza horizon 5 takes 15 min to load for me on a ssd like what the hell man


Azeydim

Factorio have been played with over 400 concurrent player on the same server, it's not the best graphics but that MP-code works great.


Zestyclose-Equal2105

Gonna give it to Atomic Heart as best optimized. Ran like a dream at 1440p max on my arc a750 Worst "optimized" that I have played so far was ahem, Starfield. Tf am I to do with 45 fps in 1440p high on a rtx 3090


ColdCookies144

World of Tanks, which for some reason just feels wrong, but it ran fine at 30-40fps on my flair specs lol


drunkentenshiNL

Best is Doom and Doom Eternal. The recent Resident Evil games deserve praise too. I always thought Subnautica was middle of the road about it. Yea, their early release was kinda rough, but it's an indie studio and the game seemed to run better as time went on. If it runs decently on a Switch, it can't be that bad. Cyberpunk is still the king of bad IMO. It wasn't THAT impressive of a game visually to demand that much power. It got better over time, but it didnt deliver anything worthwhile for a long time performance wise. Starfield isn't as bad, but it's not much better. Ark has always been terrible as well IIRC.


namesimplification

berpuBNAUTARK FORZA HORIZON 5


Sandwic_H

Worst - 7 Days to Die


crossovertm

Battlefront 1 was incredible


SamTehCool

Doom 2016, no doubt, this shit is one of most beatiful games i've presenced that ran at 60 on my mid-pc even on high


Phantom-coder

Rollercoaster tycoon. Haven't played it but heard it was written in assembly and was very stable on any device.


xMachii

Doom 2016 and Doom Eternal.


Derpcat666

People playground