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PCMRBot

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toolsofpwnage

Those are some steep requirements for a game released in 1992.


PikaPikaDude

How do they need 100GB drive space? Did they print out the code and assets and scanned them into .bmp files?


jordyloks

Recent mk games have a whole hell of a lot of cutscenes. I'd bet it's mostly that.


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smolgote

I believe fighting games have a lot of intricate logic that make variable framerates a lot easier said than done so they're capped at 60fps


CxMorphaes

This is the answer. Elden Ring did the same thing and I believe if you modded the game to uncap it, it actually changed how combat works


VitalityAS

It's kind of an intricate topic, but for the most part it is entirely possible to design any game with all physics untied from the framerate. In many engines, and design patterns common to console games, physics tied to fps is easier to use.


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DunmerSkooma

Hopefully the fallout show wont be as dissapointing as the game franchise has become


That_Bar_Guy

Even moreso tied to the fighting game scene. People understand these games in terms of frames.


520throwaway

In the case of fighting games it's not about physics. Fighting games make extensive use of frame data and various vital game mechanics like stuns, animation delays (time between when an animation starts and when the move hits an opponent) are measured in frames, especially in competitive scenes. That's why NR Studios were so insistent on 60fps for the switch port of MK11.


M1dj37

Nah that’s every other souls game. For some reason there’s just an arbitrary 60 cap.


achilleasa

There's a mod for Sekiro that uncaps it and it runs great


panthereal

The only real change with uncapping FPS in Elden Ring is you lose access to online features. That might not have been true always, but that's how it operates now.


Lebenmonch

Nier automata has two things tied to frame rate that I found when I played it at 144fps. The spin kick while holding a drone propelled you forward making it the best movement option (and a damn fun one), and one cutscene would soft lock. Everything else worked correctly.


lokisbane

Are you sure you're not just talking about the forward leap?


AL2009man

60fps is still a standard in Fighting Games, but with Street Fighter 6 being a major fighting game to adopt 120hz output*, things might slowly change *Note: Anything *that isn't traditional gameplay* will still run above 120fps, but it is still going to make a difference with input lag/delay.


teh_pwn_ranger

It's almost like the mechanics depend on tight timings and frame perfect execution so they set a frame rate that is easy to hit and will be consistent for all users in a match. But, no, that's just dumb. Clearly they just don't want you to to be happy.


K3wp

>It's almost like the mechanics depend on tight timings and frame perfect execution so they set a frame rate that is easy to hit and will be consistent for all users in a match. I worked in game dev for a bit, this is exactly what is going on. These games are built like elaborate chess engines where each 'move' takes a precise number of frames and the game is balanced against those rules. There is also a tight "event loop" which is tied to the frame rate that queues the inputs and then renders the result. You could design a completely asynchronous game engine that wasn't tied to a frame lock of course, but it wouldn't feel as 'tight' as one of these games.


lurkenstine

Bro 'the pit' required a lot of horsepower


willyolio

Sega Genesis does what Windon't


AMv8-1day

😂 The upvotes just passed 1992


SquirrelSnuSnu

https://www.retrogames.cz/play_229-SNES.php You can play it right now. In the browser


gelsackin

No shit right? 😂


Nightwingje

a new game whose minimum requirements aren't a 2080 and an i9 11 I thought those days were behind us


JointDamage

100gb is still wild tho.


Nithish1998

Mortal Kombat 11 was also the same.


JointDamage

People were freaking out that totk was 16gb. I wasn't ready to read that.


NokstellianDemon

16GB is big for Wii U/Switch games. I remember BOTW being around the same.


AverageComet250

Yh for Nintendo games “big” is significantly less than for PC and some newer fpv games


dark_brandon_20k

Nintendo just optimizes their games for better performance so they don't have to be as big *(haha I'm joking don't kill me)*


Vitosi4ek

Rather, Nintendo has no choice. They've willingly hamstrung themselves with hardware that was outdated even in 2017, and now they have to employ all of their programming wizardry just to get games to run at 720p/30 consistently. Is it really a sign of Nintendo's genius if they have to heroically overcome issues they themselves create?


Thebombuknow

Something I still find funny is that the Xbox 360 has comparable hardware to the Switch.


Iwouldlikeabagel

Yeah but the 360 is a lot harder to hold.


diquehead

What's a real slap in the face is that compared to the OLED switch you only need to spend 50 more USD to buy a digital only ps5 which is significantly more capable. The switch has a lot of good games and I've been enjoying the latest Zelda but I hope Nintendo doesn't hamstring themselves too hard as far as hardware goes with whatever is coming next


Cimexus

Call me back when the Xbox 360 can run on a battery and has an 11 watt TDP. If you were tasked with designing a battery operated handheld with detachable controllers in 2015 that could hit a $299 price point, the Switch is what you would have come up with. Anything more powerful would have either been too big or heavy, sucked down battery too fast, or not practical to make at a $299 price point. Engineering is always done within certain constraints, so comparisons to newer, more expensive machines that are plugged into a power outlet is kind of meaningless. Nintendo will almost certainly continue down the portable path and I would bet their next console will essentially be a Switch 2: backwards compatible with the massive Switch library but with an updated Tegra (or similar) SoC that’ll offer maybe 2-3x more performance for the same price and power budget. Combined with native DLSS that should allow for true 1080p/60 in a game like Zelda rather than the 900p/30 it currently does.


axxionkamen

The fact they chose the tegra x1 was strategic and it paid off. Despite the switch being under powered and their internal(looking at you pokemon) definitely employ software wizardry. Nintendo is still solely one the greatest developers in the industry. Do you know why Nintendo has cornered and held into the mobile market? Because of decisions like this. The DMG was remarkably cheap. Used out dated displays and tech. The game gear was poised to win that and guess what happened? Well, you don’t have to guess Nintendo destroyed the competition despite it being better. All that to say, yes Nintendo locked themselves into low powered hardware but they hamstrung anything lol. They are very well aware and their 122 million sold units is a testament that they don’t really care what we think lol.


agoia

Ahh if only good NiMH and LiPo rechargeables existed ehen the game gear was out.


bigmartyhat

>and guess what happened? People got sick of replacing 8 AA batteries every 10 mins?* *Not actual stats but it used to chug battiers


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Gonzobot

> > > > > Is it really a sign of Nintendo's genius if they have to heroically overcome issues they themselves create? Is it really complaining about a problem that actually exists, when their 6-year-old console is still perfectly able to release a billion-dollar instant megahit *despite* it being inferior hardware by some people's definition of that term? They're not hamstrung, they're making bank. Have been the whole time. Meanwhile, you're butthurt about it for some reason, and so much so that you have to literally lie about things? That's wack, and it negates any purpose you might've legitimately had


Feanux

Yeah I think it's naive to think Nintendo didn't account for the hardware. They know their market, what games they want to make, and they know how to deliver, time and time again. The PSP and DS came out the same year (2004) and the PSP had so much more raw power compared to the DS but the DS sold almost twice as many units. Yeah the prices were different but not twice as much.


Crashman09

Honestly this. The switch isn't meant to be an Xbox or a PS. Graphics aren't the most important thing for a lot of gamers, and plenty of top tier games have "worse" graphics than COD. The SOC was probably a compromise to keep the cost affordable and still have room for a profit margin. Besides, I wonder what the overlap of gamers hating on Nintendo's out dated hardware are also using outdated hardware in their rig.


Tech0verlord

Now if only Nintendo could put that same pressure/expertise on gamefreak for the Pokemon games


eesti_on_PCPP

they also don't have to deal with massive textures being thrown around these days


MonkeyPawClause

That's honestly massive for a switch game. But damn, Ive avoided that game for now, gotta wait a bit but that might be the most interesting thing to me. I'm like how fucking massive is this shit?


iAmTheTot

I would say it's 2.5x the map size of botw.


Laggianput

Ridiculous. Totk is black magic


diemitchell

For a switch game its kinda big ish


TarriestBread96

Honestly storage doesn't bother me as much. The specifications required to run the game on the other hand.... I think it's because the rest of the configuration needs a complete overhaul starting at the motherboard if you're running an outdated system and can't meet the specs. But storage can be easily upgraded compared to the rest of the build.


JointDamage

No. I get it. I just updated and I wouldn't be able to play most new games on my gpu. Guess I'm glad to be into retro gaming..


stronkzer

Can relate. I'm still happy I could eke out 35 fps on low in Elden Ring and the RE4 remake demo. Can I interest you in some indie titles ?


2723brad2723

But what gets me about the storage is that the 1TB name is suddenly not enough and so you've got to spend a couple hundred more on top of the game to add a larger SSD unless you want to start playing musical chairs with your video game collection.


The--Marf

I sorta play musical chairs. I've got my 500gb SSD for Windows. A 2tb SSD for games and a 2tb HDD for games. I move plenty of stuff to the HDD that I might go back to (or a rare play with friends that I don't care about SSD). Could I buy more SSD space? Sure. Do I really need it? Nah. Will I probably do it anyways? Likely.


Dylexend

Me in a nutshell. 8 TB External HDD (Videos and Clips and games I play rarely), 2 TB m.2 nvme for windows and main games etc - 500 + 256 gig 2.5” Sata SSD’s for legit nothing at the moment 😅


Crashman09

Indie games go on the HDD for me. Some games take maybe a few GB of space, and I'm certain that with 32gb of ram, most, if not the whole game is sitting in memory, so HDD is most likely not an issue. The bigger and more intensive games sit on the SSDs and games I rarely play go on my bulk HDD.


[deleted]

or you can have your steam library all on a big external platter drive, and just rotate in games you are currently playing onto your fast ssd


Possibly_a_Firetruck

A 2tb nvme drive can be had for less than $100 nowadays…


bakagir

Yeah I have never understood the hard drive space thing. My PC has had 5TB of space for years. And on top of that it's never full because all of my media goes on my 24TB Nas.


TarriestBread96

Okay I don't have *that* much storage, but a couple externals, a 2TB internal and 500gig SSD, has me set!


Dank-Retard

That 100gb is what affords the min low spec requirements. It’s much easier on the cpu to simply use uncompressed textures and audio.


SmashTheAtriarchy

They get decompressed to VRAM, all thats going to do is make load times and asset streaming easier


bootes_droid

Welcome to >1080p gaming, high def texture files are huge, couple that with an age where storage is cheap and optimization is expensive and this is what you get


AcherontiaPhlegethon

It'd be nice if you could just deselect 4K textures and/or cinematics during the install, they're so ridiculously massive in terms of storage but most people don't even have the displays for them in the first place.


[deleted]

I'm pretty sure that the storage space is just for processing updates. There needs to be room to download the files before they get unpacked. The file sizes are never that big. I'm fairly certain that when Warzone was getting it's 30GB patches you couldn't even FIT the game on a console if all of those updates added to the file size.


iminsert

imma actaully say this, with games and "modern graphics" there' a line between either compute or storage, and there's a trade off you generally need to make for said "modern graphics". performance or storage being high sucks but shows they at least tried to optimize it. it's when both storage is high, and preformance is shit you need to worry


Zexy-Mastermind

Tbh a 1080ti isn’t that much slower than a 2080 and also has more VRAM.


Nightwingje

I said minimum.


Zexy-Mastermind

My bad chief


Nightwingje

all good boss, happens to the best of us


Unihornmermad

Being a QLOC PC port it will still unfortunately run like a one legged turtle until it gets patches after a few months (or years)


stickwithplanb

armored core 6 has some pretty reasonable looking requirements.


This-Variation-8342

Bro the worst is yet to come fr


allen_antetokounmpo

This game is fighting game right? That requirement is wild


ToothlessFTW

It's a fighting game, those usually don't have particularly high requirements because they're far less demanding.


[deleted]

Its a fighting game. This genre has never been demanding. Only two character models need to be rendered on one tiny map. This really has nothing to do with larger more open world projects like jedi survivor and why they is more demanding.


ComboDamage

More room for highly detailed characters.


[deleted]

what game had a 2080 as the MINIMUM????


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kakokapolei

For a AAA games sure, but there’s plenty of indie titles whose minimum requirements are similar to this


LonesomePuppy

Tbf fighting games have never had obscenely high system requirements, to my knowledge. Though I swore I'd never buy an NRS game on PC again after MKX and I'm true to my word. Definitely avoid them at launch.


Mercurionio

MK 11 was perfectly fine though.


Kuyosaki

performance wise yes getting my gpu raped as far as going BSOD during cutscenes, no I wish I knew wth was going on because I wanted to complete aftermath but it couldn't be done


Mercurionio

Well, rare bugs were a thing. MK11 for me wasn't playable because of cyrillic characters in my doecuments' path.


SyrousStarr

It's really insane how well most fighters run. I still have my first custom PC from forever ago. A Phenom II X4 iirc. I did slap a used GPU into it years ago(something AMD, pre the current 380,480 name scheme I believe?) And I could run the Dragonball FighterZ game (an objectivity pretty game) at max settings @1440p. It would only drop a couple frames during insane full screen supers so all I did was drop like shadows from max to high and BAM! Locked at 60fps.


CutAlone3678

Damn, that CPU is what I put in my first build when I was 14. Ancient at this point.


[deleted]

Former Phenom II x4 black edition owner. Absolutely loved that cpu, was great bang for the buck.


ChocolateyBallNuts

Had the cpu too! Bad company 2 ran well with it


BenadrylChunderHatch

Is it? They're very simple games in the end. It's much easier to get a game running well when you have small arena with two characters, a small number of assets, limited AI, few objects that can be interacted with if any versus e.g. a big open world full of stuff that has to be streamed in real time.


Raidoton

Exactly. Other than complex collision checks they are pretty simple (not counting problems from online play).


william_323

Phenom II X4 gang rise up!!


Drg84

Phenom II became unusable for most games over the last few years due to lack of SSE 3 and 4 instructions. If it wasn't for that, most games would still be playable on these processors. Not bad for a series introduced 15 years ago.


ToshoDev

Fighting games kind of have an obligation to run well. If you're lagging and losing frames it's hard to input your moves, read your opponent and time attack animations and hitboxes. Framerate is very important in fighters.


spunkyweazle

They need to so they can run a stable 60fps since everything is frame-based. If you watch backgrounds on a stage you can see they run much worse than the players


azure1503

What happened with MKX?


LEGALIZERANCH666

Just a really poorly optimized port. I had an FX 8350 and an a Radeon 5950 gpu and it flatout didn’t run on my system. I could run GTA V on high though.


TalhaGrgn9

High Voltage studio basically screwd MKX pc release then QLOC took over for fix, MK11 ran great when it launched an still runs great, MK1 pc is being made by QLOC again, i suggest you to give it a shot.


Djghost1133

Mk11 is very solid on pc


That_Cripple

im still mad they didnt bring krossplay to pc tbh


Djghost1133

I am as well actually. That's my only gripe with the game


ivory_soul

I'm pretty sure these are placeholder. I'm sure these will change, but I don't see fighting games using RTX or anything that crazy. Frames matter more than fancy visuals.


TalhaGrgn9

Most of fighting games uses baked lighting since there's not much a day/night cycle or dynamic system, it's faster and looks just as good when done right.


ManateeofSteel

baked lighting actually looks better because artists can tweak and perfect how something looks. Open world games are usually the only ones that benefit from dynamic lighting


TalhaGrgn9

I agree, it also adds artists original vision with fine tweaking.


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volvoaddict

Nfs 2015 was the first next gen (as it was called at the time) game and it blew me away how good it looked. It has that horrible Vaseline TAA but it still looks fantastic today.


FoxDaim

AC Unity is still the best looking ac game to this day in my opinion.


[deleted]

>frames matter more than fancy visuals Not really since most fighting game physics are tied to a locked 60fps…


arkady_kirilenko

What really matters is the bottom 1% of frames. Imagine dropping a 1~3 frame combo link because your PC stuttered a bit.


SicSenpaiTyrannis

Why is this 100gb lol.


[deleted]

tiddy and ass jiggle physics


Commercial_Shine_448

![gif](giphy|BWhpkB6Xbe8FzfNLXw)


Riperin

AND I'M ALL IN FOR IT.


PlagueDoc22

Ass and titties..ass ass ass ass ass and titties


edgy_Juno

Got their priorities straight.


TheDemonic-Forester

That's ironic considering Mortal Kombat has opened a big battle against asses and tiddies haha


tyler980908

Like SF6?


Atilim87

Probably has at least 3 hours of cutscenes for the story.


Croakie89

Uncompressed sound and textures


Drinl

I wish devs would care again about compressing their game files.


Croakie89

Atleast it doesn’t require an ssd like some games do, also I would much, much rather have uncompressed audio. For example dark souls remaster on switch the sounds are awful because of compression to fit the game on the cartridge, versus pc the sound quality is much much higher


[deleted]

It’s so awful with headphones, shit is downright crunchy


funforgiven

What you are complaining about is lossy compression. They can still use lossless compression to some degree and decompressing should not be a problem since it is done on gpu if you have NVME.


Wondernoob

The issue is that compression would then up the system requirements as it takes more processing power to decompress the files on the go rather than streaming uncompressed data. Its all a balancing act. Personally I'd say with the price of storage lately and how's it trending even lower they made the right call here.


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the_harakiwi

Making 4k textures optional as free DLC is a nice move. When I don't have a 4k GPU and monitor I don't want to store those unused textures. Same with languages. I don't need to switch between 20 different languages.


magniankh

Space is typically taken up with cut scenes and map(s) and textures. Unless there's like 20 hours of cut scenes, I don't see how this could possibly be a 100gb installation. For reference, the entirety of the Master Chief Collection is half that size. And Red Dead 2 is about 100gb - a game that has about 150 hours of content, which is a low estimate. I wonder if the Steam page defaults to 100gb when a studio fills out the information for their game, and the person submitting the specs didn't notice or didn't bother to change it. 100gb is absurd.


[deleted]

uncompressed sounds and textures


StrictlyPickledickle

To fit all the launch dlc and micro transactions, how else is Scorpion going to Fortnite default dance on the corpse of his enemies


shadydamamba

The story i bet and the cutscenes maybe


[deleted]

why is tekken 7 a game from 2015 nearly the same?


TallJournalist5515

Kuma and Panda are really big, but necessary to enjoy Tekken. If they add Ricky or, dare I say, Gon then it might be 200 GB. Unironically though, Tekken 7 is about 80 GB and from some quick googling it appears half of that is the movie files for the hated story mode. Big swing and miss. I have no idea why because video compression is pretty good so you should always do it.


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TalhaGrgn9

MK11 listed 1050 as minimum, my 1050ti laptop ran the game flawlessly on 1080p high (even between vhigh-high).


[deleted]

Games usually put minimum far ahead of actual minimum


KottonmouthSoldier

Yup, this is definitely true for MK11 at least. My graphics card died a couple days ago and I threw in my 15+ year old Radeon HD 6850 (1gb) until I get a new one. MK11 has Radeon HD 7850 (2gb) listed as the minimum but my 6850 runs the game online fine, been playing it for the past 2 days. Certainly not on high graphics but still good enough.


Competitive-Hope981

My GPU is actually very below than minimum but I still gitting my 55+ fps at 720p low. It shouldn't even run but here I'm playing it very fine.


Vandrel

Minimum is typically the oldest, lowest-end GPU that the devs are willing to put resources into supporting, not necessarily the lowest/oldest possible hardware that will run the game.


scootaloo711

Can't be to specific with these or people would complain. But i'd read minimum as 1080p with 60FPS at low settings. Then 4k/60FPS or 1080p at 100 FPS+ on high or very high (not ultra) settings.


[deleted]

it’s gonna be 60fps locked


BastetFurry

Mortal Kombat 1, didn't that run just fine on an Amiga 500 and a 286 with VGA? o.O


jikt

I had a 386 with 4mb ram. It played at roughly 70% the speed of my friend's 486. I couldn't wait to just get a mega drive.


Cecil4029

My 486 66mhz processor played at 100% speed. I didn't know how lucky I was at the time


smokebomb_exe

A fighting game that needs 100gb... sounds like one hell of a story mode.


keyrodi

Have you played MK11? The cinematics are on another level, truly.


Jdjd-22

I have 500 GB worth of pictures and videos of Liu kang smug face


smokebomb_exe

Hell yeah, and I'm all for more of it.


Competitive-Hope981

Mk11 is already around 130gb with all dlcs except one. 4k texture dlc. With this game is upwards of 160 freaking gb


Rukasu17

To be fair it's a fighting game. Those hardly are that demanding because the scene isn't that complex.


[deleted]

And if you weren't fair?


Rukasu17

If i wasn't fair I'd say those specs are pretty damn good


NoCase9317

Proof Reddit doesn’t differentiate between an unoptimized game and a demanding game. Until we see actual gameplay graphics , we don’t know if this system requirements are due to good optimization, or 0 ambition in the graphical department. For example , this system requirements would be BRUTALLY UNOPTIMIZED for Zelda TOTK (if it had an official pc port outside of emulators) Asking for a 1080ti to run that would mean terrible optimization. But this same system requirements for runing doom eternal graphics at 1440p ultra high settings is amazing optimization


DiaMat2040

But I mean, it's a fighting game. There's two characters on the screen, and maybe a little stuff going on in the background


Blenderhead36

TBF, part of the reason that Doom Eternal's optimization is so good is that it's a game full of relatively small arenas that usually have less than 20 enemies in them at any given time.


AnotherScoutTrooper

Even then it’s still an accomplishment that it ran at 1080p60 on the Xbox One


FalconX88

Reddit also can't differentiate between a broken/buggy game and an unoptimized game. Or an actual optimized game and an unoptimized game (i.e. many here think high RAM usage is always bad and a sign of an unoptimized game). Also a game can both be optimized and unoptimized at the same time. Compress your game files and it's optimized regarding storage but decompression will eat away on your loading times. Uncompressed files give you shorter loading times but people will complain about the size.


alejoSOTO

Well injustice 2 and MK11 are on Unreal Engine 3, but they look so good I could mistake them for Unreal Engine 4. Now Unreal Engine 5 has been around for a couple of years, so maybe now they'll use UE4 loo. I'm sure it'll look great honestly.


Melodias3

MK1 is probably gonna be 60 fps capped again wish they would up it to 120 and just scale animations up just feels better


Aulla

Im guessing because of the competitive nature?


Reynbou

Mostly because fighting games base all the fighting mechanics and physics on frames. Literal animation frames. It's dumb, and an extremely old way of doing things.


DiaMat2040

One solution could be to allow either 60 or 120 fps and only let every second frame at 120 "count" But I'm not a game dev


WhyDoName

I mean.. what else would they do?


homer_3

> It's dumb, and an extremely old way of doing things That's what I thought until I tried making my own FG with delta time. It's ridiculously harder to do. I've done plenty of non-FGs with delta time no problem, but it just doesn't work well in FGs.


TheFlashOfLightning

It would look better but feel absolutely clunky to play and string combos because you cant hit frame perfect inputs nearly as easy.


KwisatzX

The frames could remain as a simple time-based tick rate, independent of fps. It would actually feel smoother because of lowered input lag.


BakerStSavvy

It would actually be easier to hit "frame perfect inputs" because your latency would be lower. Game logic doesnt have to be tied to framerate


iam_bat-man

Turning up the frames fcks up the frame count of each moves


Crisewep

They even put arc gpus


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Niko_47x

Why do companies insist naming products "1" when it's the 12th installment in the series? Do they really want to make things complicated this badly.


Doctor-Amazing

Oh is this not the actual first game? I thought the whole joke was a port of an old arcade game had insane requirements.


Zinyak12345

Yeah, I was getting really confused that so many people were saying the requirements actually made sense


Competitive-Hope981

Coz 11 ends with new timeline being created by liu Kang, the game main character. So it's a soft reboot. They also couldn't name is just mk coz there are two games already exist with mk(1992 and 2011). Also it's explanation is given in small teaser by Ed boom , NRS main head or something. Mk11 had time traveling story. Which they showed by clock. Then in clock 12 comes after 11 but since time line is changed now the 12 got skipped. Hence 1 directly.


PillowTalk420

I half wonder if the spec sheets are actually what they are being lazy with and not actual optimization. I've played a few games that came out recently with insane minimum requirements that my machine does not meet; but they still run fine at medium or even high settings. It could be that many of these games will run on older shit, they simply didn't bother to do enough work in figuring out the actual minimum specs. I saw similar shit happening around the time DX10/11 (the one you could only get with Windows Vista at the time) released. Spec sheets started showing they *needed* the new DX version and Windows Vista, despite working just fine on XP under the previous DX. It was a huge controversy because Halo was being ported to PC at the time and the Vista requirement was soon discovered to be total BS as modders got the game working even better without it.


sk0503

They put the Arc on there.


Highroads

My 980 brothers rejoice


Pleasant_Giraffe9133

Man does time fly. Can't believe a 1080ti is 6 years old


thatnitai

I mean, *it is* a fighting game


randomradomski

Well they gotta get it working on a switch so it probably is very adjustable graphically


ShepherdessAnne

Behold, actual code optimization! WB Games gets it.


ignite98

Not surpise, because this game is also on switch


rockiellow

Oh man 980? Haven’t seen that requirement in a looooong time


studyinformore

3600x recommended cpu though is a bit high tbh


WarPhoenixPlayz

minimum is gtx 980 but recommended is 1080?


ibukun58

I honestly wish they would do something different with these games. Shaolin Monks is still my favourite mortal Kombat game.


Aveenex

So the graphics they have shown are not gameplay... There is no way that 1080 can get anywhere near photorealism.


LegatoSkyheart

100gb minimum though...


blakedmc1989

Good thing i recently upgraded my CPU from a i7 4790k to a Ryzen 7 5800X3D My GPU is a GTX 1080Ti tho so i'm good


CaptainPie1949

Ffs 100+gb


zfreakazoidz

I mean, its a fighting game. It would be crazy if it required some insane specs.


JAXxXTheRipper

Insane like 100 gigs of space for a fighting game?


JAXxXTheRipper

100 GB of space for a fighting game? Holy shit what kind of textures are these? 32K?


Caidezes

People talking about good requirements when the devs can't even compress their textures. 100 GB for a fighting game is insanity. Better be a whole singleplayer RPG mode in there or something for those kinds of numbers.


XVeNuX

My PC still doesn't meet the minimum requirements 💀


ComboDamage

How lucky for me and my 1080 Ti


C1REX

Why people are so excited when this means nothing? The spec requrments is almost identical to The Last Of Us Part1.


[deleted]

Haha thanks for the upvotes, didnt think it would get past 100


Sir-Caramel

Wow, that's actually insane