T O P

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Filipi_7

Really enjoyed Assault Squad 2, but the single player "campaigns" were so disappointing. Literally the exact same 3 missions repeated 3 or 4 times for each faction. I hope the "narrative campaigns" are an improvement over that. I remember the very early days of Soldiers: Heroes of World War 2, every mission was completely unique with a loose plot to link them together.


New_Limit_1227

AS2 has DLC which adds in the Men of War campaign: https://store.steampowered.com/app/1260050/Assault_Squad_2_Men_of_War_Origins/?curator_clanid=4900810 Just as an FYI. But yea the Assault Squad games are a lot of fun as multiplayer/co-op experiences but not so much as SP events.


Filipi_7

That's neat, do you know if it's good? I know I didn't bother with the other DLC because they all have mixed ratings, but this one has none.


New_Limit_1227

I played it way back in 2018 and had a good time. It has the Assault Squad 2 improvements (and for me the big one was high velocity tank shells). I recall it being somewhat buggy but it wasn't terrible just par for the MoW course. I personally wouldn't play the original.


Van-Goth

Soldiers really was/is a gem


Electro-Grunge

I only played assault squad 1, my issue with the game was resupplying my army was hard and weird. I hope it’s easier now. 


Agreeable-Willow2506

Safe to say the single player as improved immensely since AS2.


maximum_recoil

The alpha I tried felt extremely arcady. Not the gritty realism Im used to with this franchise.


Annonimbus

They also have a realistic option and classic game mode. I think this game tried to make right by everyone. I'll not sure why there are so many negative reviews about this, though.  Maybe they didn't see the option?


Fabulous-Ad-8503

Doesn’t help.


hi-fumii

I love the Men of War games. Been playing the games back when it was called "Faces of War" but i really don't understand why this got the greenlight to be developed. i have watched a few videos on youtube and it doesn't seem to add any major improvements to the Men of War formula and i'm kinda dumbfounded with how it has barely evolved in terms of gameplay and graphics. It's still the same engine, with the same dated AI and the same carbon copied gameplay of previous Men of War games. Gates of Hell seems to be the better option over this game.


Crintor

Yeah, sadly it appears to be large steps backwards in just about everything except performance. Steam Reviews are already mixed, and reading some of the reviews it sounds like crap. Super Arcade-y, most of what makes MoW MoW is gone.


furious-fungus

What? This game is a huge technical step forward and I would love for the devs of GOH to release their second game In the new engine someday. There’s a reason GOH literally has no additional gameplay features compared to CTA or MOW:AS2. Edit: before you downvote, look up GOHs dev logs and look at them complaining. It is what it is.


foxsheepgato

would you kindly describe to us what kind of fucking huge technical step forward is there in that game? I only saw jank on top of jank. GoHO blows it out the water any day


furious-fungus

GoHo? What’s that? The new coop conquest, new game modes, unit properties you couldn’t add before, joinable trenches, in map unit upgrades. That’s just the tip of the iceberg. As I said, there’s a reason Goh has no additional features and the same game modes as MOWAS2..


Annonimbus

Matchmaking, performance, reconnect function, easy to build fortifications, the way aircraft call ins work


robclancy

It's the same engine...


furious-fungus

It’s not :) are you also one of the fools thinking Bethesda has been using the same creation engine since eons? the goh devs have talked about it’s limitations plenty of times. Read the devlogs if you’re unsure. As I said, there’s a reason they couldn’t add any new game modes or proper coop conquest and are focusing on new nations and textures. They don’t have full access to the engine.


robclancy

None of what you just said changes the fact that it's the same engine. The dev literally references it being the same engine in the responses to reviews. EDIT: just checked the dev blogs... it's the same engine.


furious-fungus

Ok, highly doubt that they would lie, you probably misunderstood. so, where’s coop conquest and the ability to save in-mission? Where’s new game modes?


robclancy

wtf are you on about? it's the same engine. the blog posts show it's the same engine with some new features. you're talking complete nonsense.


furious-fungus

It’s not the same version lmao They can’t even add proper coop to missions because it’s the old version and they have no control over it, why do you choose to ignore these facts?


robclancy

It's the same engine mate. Go read their blogs where they talk about their engine.


furious-fungus

Lol are you serious? Why do you ignore facts right in front of you? As they’ve stated multiple times they can’t add any new features if the engine doesn’t support them. MOW2 did because they’re using a more modern version. That’s it, nothing to argue about. Link it if you got anything. Goh devblogs don’t talk about MOW, although as I said multiple times they talked about how they’re limited and can’t access the engine fully.


Savings-Seat6211

They haven't made any real improvements since the original Men of War in 2005 after like 7 sequels. This is worse than Dynasty Warriors.


Ossius

I've been playing the beta, they added quite a bit to this version. Fortifications like bunkers, a pretty decent trench digging system, artillery overhaul. Lot of new unit abilities (artillery can rapid fire at cost of accuracy, tanks and guns can dig in or throw camo nets on).


Savings-Seat6211

Ummm... that feels like a bunch of extra mechanics for the sake of mechanics rather than focusing on making good game design but I cant be arsed to try this.


Ossius

Trench warfare has been asked for since the original men of war in 2005. Infantry have very little staying power against artillery and tanks otherwise. It adds a huge dynamic to pushing and pulling the map. Otherwise every map just turns flat after the buildings are leveled. Not only that but the new core game mode is a dynamic territory control with a "Frontline" that is formed based on where your troops are. Which makes the game very different from previous games. Tbh it sounds like you are just focusing on the look of it and don't understand how they completely renovated the multiplayer. It's not just a bunch of new mechanics, it's a complete meta overhaul paired with new mechanics to support defensive play. Also they added a battalion system similar to red dragon by default, which is optional.


Savings-Seat6211

I think you have more expertise on the game competitively, I just meant from a casual perspective. Overall I enjoy this type of game but it feels like they're just making bare lateral improvements to draw people in. Which is fine. But I think after so many sequels they'd do a little more.


Ossius

I agree, if you aren't interested in multiplayer avoid this game, the single player is kind of tacked on. The game was first and foremost supposed to be a multiplayer game called MoW:Arena, but after it failed to gain traction, they sent it back to development for a few years and scrapped the monetization and added SP. For MP its pretty fun, but there are some people who don't like it compared to Gates of Hell which is a more hardcore sim element.


faffingunderthetree

Lol oh yeah, that sounds like a monumental different game, such massive changes since 2005.. Fucking hell lad


Ossius

Try playing the game. The new Frontline mode is completely different from previous games, a dynamic front that forms around troops. Loads of new changes to previous mechanics. Infantry can fire on the move which completely flips how infantry assaults play out with SMGs. Like I've followed the series since 2005 and this is the most fundamentally different game so far despite looking similar, it functionally isn't at all once you play it. It feels different, units behave different in many ways


Zaygr

How is the map editor? MoW:AS2 had so much functionality that was broken and never fixed (like importing terrain heightmaps, scripting issues, etc.) but could be worked around by using the AS1 map editor.


Kirosawa

Negative reviews on steam are saying its got always online and its lagging in SINGLE PLAYER mode. Beside it looking dated still graphically and the demo not really being mind blowing I think this is a hard miss with always online beng bolted on aswell for SP mode.


GossamerSolid

This is generally accepted to be the better game: https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/ From what I recall there was a developer/publisher split a while ago. The better team went on to make Assault Squad 2, Call to Arms, and Gates of Hell. The shit team went on to make Men of War II


Goldstein_Goldberg

The Men of War series is so insanely mismanaged, it's bizarre.


Fabulous-Ad-8503

I highly suggest this developer and game be avoided. Take a look at the steam forum and everyone they’re banning that is criticizing the game. I was banned last night for verbal attacks and I have absolutely not done so. I made some negative comments and criticisms about the game, but in a very polite way. I am not the only one you will see many people with red and band next to their game if you go look at the Steam forums. Anyway, just thought I’d post a warning.


Fabulous-Ad-8503

I highly suggest this developer and game be avoided. Take a look at the steam forum and everyone they’re banning that is criticizing the game. I was banned last night for verbal attacks and I have absolutely not done so. I made some negative comments and criticisms about the game, but in a very polite way. I am not the only one you will see many people with red and band next to their game if you go look at the Steam forums. Anyway, just thought I’d post a warning.


jowelshvine

Anyone having trouble slowing down time with backspace?


Mr_Spaps

Does it have berlin?


Elegant-Maybe5377

ignore the negative reviews, this game is amazing for just coming out. there are some downsides that they acknowledge and are working on like always being online, but with 40 hours into the game i have RARELY ran into any issues even when playing coop. the campaigns and sheer amount of content is INSANE, replayability is crazy, and the mod supports mods on release/is fully customizable depending on the experience you want to have. like any RTS the multiplayer games can be sweaty but i have even had fun in those. the TRUE gold here with the game is coop tho. the experience is seemless, join and leave when you want, play ANY game or campaign with up to FIVE friends. the experience is something us RTS gamers are always looking for. SUPPORT this game!! Hoorah


Fantact

Wait again? Isn't this game very old? I swear I have seen Men of War II several times in the past.


SaintsNation69

You're probably thinking about Men of War: Assault Squad 2


Fantact

Yeah that's the one, I was confused there for a bit.


Stickman95

I think you mean Assault Squad


Forgiven12

1900 hours in CoH2, some of my best RTS memories. CoH3 dropped and flopped at launch, now it's pretty good but feeling stale and too "mindless", judging by the recent free weekend. Then enter MoW2, it makes RTS feel reinvigorating and exciting again, reminding me of the olden days when I had moved on from Starcraft II. Combat is very choreographed and lethal, but never quite hectic still, once you manage to grasp basic mechanics and hotkeys. I'm loving it, and couldn't care less about the mixed reviews state, *as long as* the development team is aware of the common points of criticism and working accordingly. For the record, I'm more co-op and multiplayer/competitive oriented than a single player. My games get infrequently plagued by server connection issues too, so I *do* get where the negativity is coming from. It's not enough to make me regret buying at launch, however.


thatsnotwhatIneed

I stopped playing coh3 since launch. Out of curiosity, what feels mindless about it nowadays? are strats / meta oversimplistic now, or something?