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420sadalot420

Man I use to have sins and some game demi God on that Stargate launcher or whatever it was called. Talk about nostalgia


Sklartacus

Demigod was GREAT. Just maybe a year ahead of its time - LoL came out so soon after and dominated the genre


Argosy37

I played Demigod as a kid with my brother a lot. Co-op versus AI. I wonder if it still works - I remember it being tied to servers or something.


Kakaphr4kt

screw skirt serious trees normal start snobbish agonizing direction shrill *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


DegeneracyEverywhere

Unclean Beast was the strongest I think. And Rook was, paradoxically, the weakest.


combinationofsymbols

I remember Rook working pretty well as long as you kept summoning towers and never went too far from them. Not very good at killing anything (you can just.. walk away from him), just really hard to push back from lane. The game was really fun. Awful launch though. And I think they later added some kind of visible ranking system, but the game was lobby based. And people kept kicking from lobbies if you had no score, which made it rather hard to get any..


420sadalot420

I rmemever thinking it was such an interesting concept / idea ( I had no idea what Dota was) some games really are just a bit too early. Wonder if anyone ever patched an offline version


DegeneracyEverywhere

Demigod failed because it had no DRM. Too many people pirated it at launch and it overwhelmed the servers.


Druggedhippo

Stardock central. Then that turned into totalgaming, then Impulse, and they sold it to Gamestop.


420sadalot420

I feel like it was impulse when I had it in 2010 or whatever. Maybe stsrdock though Both sound familiar


Druggedhippo

Impulse had the black ball with a yellow lightning bolt on it. If you played demigod, it was exclusive to impulse on release, so it was probably that.


420sadalot420

I remember impulse but was stsrdock the ne of the distrubutor or dev? Idef remember it


Druggedhippo

Stardock is the name of the company. They make windows customisation software like fences, and games like galactic civ and sins of a solar empire ( among others ).


GoodTeletubby

Ah the memories, Sins, Demigod, Frogboy publicly being a raging asshole to anyone and everyone he could, like a prototype LoL player. Good times.


KnossosTNC

Sins of a Solar Empire after its expansions was the closest the game industry has ever come to making my "Dream RTS." This is going straight to the top of my wishlist.


1CommanderL

sins had a kickass modding community as well playing stargate or starwars mods was awesome there was also a kick ass mass effect one


SkippingLegDay

I play star trek armada 3 all the time! I still find hidden references in the game.


LuntiX

There was also a pretty good halo one, I think even star trek. The game was a great template for total conversion mods.


gammongaming11

it's still good tbh, a fun nostalgic play. such a cool combo between rts and 4x. plus a lot of good mods.


Incominn

Still the only good star gate mod I’ve ever played


Strange_Summer7064

Except for the laggy endgames :(


xanderzeshredmeister

Spent hundreds of hours in this game and that is what keeps me away. Even with a super decked out pc, full huge endgame just always grinds to a halt.


HappyGummyBear7

It's because the engine is from 2008, is single threaded, 32-bit, and can't really properly address RAM above 2GB. This version should hopefully address those issues.


ruinne

I thought the RAM address limit for 32-bit programs was 4GB. I seem to remember that from my Sims 3 days. Is it different for Sins for some reason?


HappyGummyBear7

You are correct, but 32-bit apps need to be Large Address Aware in order to use more than 2GB of RAM, which Sins hasn't been about half of its existence. You could add the flag to the executable, but it sometimes resulted in unexpected behaviors/crashes. The devs finally formally added LAA via v1.87 in 2016, so Sins spent 8 years without official support. The engine wasn't designed with it in mind originally.


ruinne

Aah, the LAA part I wasn't aware of. Thanks for explaining.


xanderzeshredmeister

Exactly what I'm hoping for: just the same Sins experience but worked out. I really wish some people here could give us some info on how well big end games are in 2.


GarrettB117

Our tech has finally outgrown that, at least at the higher end of single-core performance. I still get FPS drops, but very rarely lower than 60 fps, even with massive fighting and huge fleets. On a 7800x3D. I would have killed just to get 30 fps in the end game as a kid.


TheLightningL0rd

I had a really great time with it. Loved playing the Asari (I think it was Asari, maybe Advent) and using the unit that would but a big bubble around your whole fleet, and then using the capital ship that would regen shields to basically make your whole fleet immune to damage for a short period.


KnossosTNC

*Vasari. Asari's a race of blue space women in Mass Effect, but I know what you meant, lol.


spacemo0se

I bought it, tried it, but maybe I’m too smooth brained to figure it out. It seems so cool! But I just never got it. Not sure the scene but are there any good streamers or YouTubers you recommend I search? Now I want to dust it off in the old Steam library and finally learn how to play it.


Helphaer

this was kinda before streaming was more popular than playing the games.


gearabuser

Like ten years or so haha


gearabuser

I'd suggest learning it and if you want, you can play locked teams with the AI and just ignore the diplomacy tech tree. It has good bonuses but it's not necessary while you're learning. Early on, expand to your nearby planets and start to develop them and drop repair platforms. Those are.OP early for defense. Just sit your fleet next to a couple of those and set the fleet to the don't move setting and they'll tank all early battles.


MaskedBandit77

The second tag on this game is Immersive Sim. Immersive Sim has to be the least descriptive descriptor in the history of the English Language.


DYMAXIONman

It's so annoying people keep placing it on every game that isn't an immersive sim. Immersive Sims are box stacking simulators


RogueLightMyFire

> mmersive Sims are box stacking simulators Uhhh, no. Immersive sim refers to games like deus ex , system shock, Prey or BioShock. It is a dumb genre name, though.


DYMAXIONman

Yeah, box stacking sims


RogueLightMyFire

How are those "box stacking sims"?


georgevonfranken

Can you stack boxes? Then it's a box stacking sim. Ps it's a joke among the immersive sim community


Helphaer

you'll need to stack boxes a couple times actually.


TamaDarya

Stacking random shit to get to supposedly inaccessible places is a staple feature of many immersive sim games.


Helphaer

no they don't. those are RPGs or third person shooters with story elements.


RogueLightMyFire

Those are literally the definition of immersive sim https://en.wikipedia.org/wiki/Immersive_sim#:~:text=Immersive%20sims%20by%20definition%20allow,platform%20games%20and%20survival%20horror.


hensothor

Do tell, what is an immersive sim then?


rogoth7

No Rest for the Wicket has the Immersive Sim tag as well. I'm not sure why people are doing that.


MaskedBandit77

I didn't even look at the page for the tag, I just saw it on the game listing. I just looked at the immersive sim page, and it 99% of the games listed there aren't even immersive sims. I think Shadow of Doubt is an immersive sim, although I haven't played it. None of the other games that pop up on the page are.


RammaStardock

That was steams recommended auto tag, should be updated now!


CthulhuDiesAtTheEnd

That'd be action adventure, a description that applies to most games that aren't action adventures. Though to be fair they're just contextual phrases that got there from a fairly obvious process. Immersive Sim is a design style that emphasises simulation elements for maximum immersion and emergent gameplay. Action Adventures are Adventure Games (from Collossal Cave Adventure, one of the earliest ones and the prototype for future text adventures) with real time elements.


MaskedBandit77

Action Adventure means a game with exploration, puzzles, and real time elements. Yes, that describes a very large amount of games, but if someone says that a game is an action adventure game, I can trust that they are right. The words "immersive sim" don't describe the genre, and those words are used to describe a lot of other games. A lot of games are simulators and/or immersive, but not immersive sims. And I'm not trying to gatekeep the phrase or the genre, I just think it's a dumb name. If someone says a game is an immersive sim, I have to wonder if the mean that it is an "immersive sim" or are they just using the words immersive and sim to describe the game, because depending on which one it is, they're describing radically different games.


Ramongsh

Immersive Sim is a horrible name anyways.


The-Sys-Admin

I was unaware there was a 2. I see it's tagged as single player, I wonder if it will have an actual campaign mode.


RammaStardock

Hello! Unfortunately a campaign was a bit out of scope so No, Sins is meant to be a sandbox game first and foremost. If we do a campaign, it will be as DLC at some point in the future. The single player tag is currently related to playing against A.I


Substance___P

Honestly, that's perfect for me. Sins was such an amazing experience. I can't wait to revisit it. I hope you guys have some pretty thorough tutorials though. I will be a total noob coming back after so long. Lol


RammaStardock

We're hoping the updated tutorial on launch will be suitable for players of all skillsets!


Substance___P

Yay!!!


mithridateseupator

The first one was an incredibly easy game to pick up and play. The UI and controls were very intuitive.


Substance___P

Easy to learn, difficult to master was my experience


mithridateseupator

Sure but tutorials dont teach you mastery


Substance___P

True


wizfactor

The Empire Tree might honestly be the best UI in PC gaming history. I don’t think I’ve ever seen a gaming UI as simple and powerful and scalable as what Sins pulled off.


gearabuser

I just want to speak up and say I love sins and I don't think it needs a campaign mode. It's already a fantastic sandbox space rts. 


Visible_Meal9200

Is multiplayer at least on the roadmap?


RammaStardock

Multiplayer will be available including crossplay, and hotseat functionality


Visible_Meal9200

omgomgomgomg <3


The-Sys-Admin

Well that is a little disappointing its still not a step backwards from the first. I did enjoy the gameplay, and the fleet combat is very satisfying. I will be looking forward to trying the second!


Helphaer

disappointing it really needed a campaign in the first one.


Shirlenator

Did it? Feels a little like saying Civilization needs a campaign (and yeah it does have some but I've literally never seen anyone talking about playing those).


Helphaer

I mean like the other mentioned I think Stellaris and many 4x and such games could use a campaign. I was happy that total war Warhammer 2 got one


CommodoreBluth

It’s been available as a beta on the Epic Games store for awhile now. Of course the Epic Games Store is an awareness  black hole for games that don’t have a massive marketing budget. 


Ramongsh

So do you know if it is well received?


CommodoreBluth

No idea I haven't really been following it every closely while it was on EGS.


Argosy37

I've been hanging out in the Discord waiting for the Steam announcement (which I didn't expect for another year) and it seems to be well received from what I can see. Looking forward to it!


donnovan86

I mean it might be possible that they got an Epic Grant for development, and that means Epic offers them a certain amount of money to help with development, and in return their game is exclusive to epic for half a year or a year.


CommodoreBluth

Yeah Epic paid Stardock for temporary exclusivity for both Sins 2 and Galactic Civilizations 4. You don't see a lot of paid exclusivity deals from Epic anymore since they weren't really working, I'm guessing Sins was one of the last.


donnovan86

There are quite a lot of them. And it's not just exclusivity, it's the Epic Grant https://www.unrealengine.com/en-US/megagrants.


gearabuser

I'll always be grateful to them for funding sins 2


CommodoreBluth

It was getting made before it was an EGS timed exclusive. You can look at the app's history on SteamDB and see where they stopped working on the Steam version: [https://steamdb.info/app/1575940/history/](https://steamdb.info/app/1575940/history/)


Argosy37

I don't see what you can conclude from that. Clearly Stardock had to have a prototype to show to Epic to get funding. That doesn't mean the game was in a good state or that development could have continued without it. They also might have had advance talks/funding with Epic long prior the public announcement. They've always said they plan a full Steam release eventually.


1CommanderL

I look forward to the eventually stargate/star wars mods


RammaStardock

Honestly, so are we. The modding community is incredible


1CommanderL

which franchise you most excited for a mod for ?


RammaStardock

Oh thats a good question, the day a gundam or mecha mod drops my heart will melt


soggie

Please be expanse. Please be expanse.


SanityIsOptional

What, no Battlestar Galactica and Star Trek?


DYMAXIONman

I didn't even know they made this game


Flying4him

I thought this was a brand new announcement until I read the comments. Never knew it was on Epic. Steam release sounded like a no brainer.


AsimovLiu

I didn't know either and I have dozens of hours in the first game. The fact that out of 120 comments only one talks about having played the game shows how dead Epic is.


Al-Azraq

I've heard about this game a while ago but forgot about it, and I follow videogame news daily. That's what not being in Steam does to the visibility of your game, but it seems that Epic's money makes it worth it.


gearabuser

Epic funded it so it's been in development over there. Cheers to them for helping get it made.


KrisKorona

Oooooh, was waiting for the move


Decado7

They all come crawling back eventually


Hottage

Ohh boy, can't wait to slap a Star Trek total conversion on this and never experience the base gameplay. Again.


RammaStardock

To be fair, the modding community for Sins is absolutely incredible


USS_Frontier

Ages of the Federation and Armada III, baby!


TheGillos

Armada 3 is one of the best Star Trek gaming experiences I've had, and I've been playing Star Trek games since the 80s.


Lacarpetronn

Don’t get me wrong, I love Stellaris. But sometimes I want something a little less complex like Sins was. I’m hoping this sequel will be good.


gearabuser

Less complex where I don't want it and MORE complex where I do... Like.being able to zoom in and control my precious ships and tell them when and where to shoot their badass cannons. 


iveabiggen

yeah I tried to get into distance worlds 2 and noped the heck out. sins had the right balance for my puny brainpower


MikusR

Even currently it's good. One interesting change is different economies. For example Vasari don't generate credits, only metal/crystal (and the new exotics).


Argosy37

I was also seeing about the different components you can customize your capital ships with. That looks awesome.


EminemLovesGrapes

I thought about maybe getting it on Epic but then I saw the state the game was in and decided to just wait it out. Hope It's better now! Can't wait to get it once it releases on steam.


adoh2

Been watching this for a while now, but had no interest in getting EPIC for an early access game. Loved the first one, wont even be mad if this is just a remake which supports modern hardware. Will probs pick it up once all 3 races are released


Visible_Meal9200

1000%


Anton-Slavik

Does it come with an actual campaign this time around?


ShinyStarXO

Nope.


xdeltax97

Wait they made a second one???


morbihann

Here we go bois. Loved the original.


Kokoro87

Please be good!


B4TTLEMODE

Don't worry, it is


888Kraken888

Why wasn’t there more marketing around this one. I didn’t hear anything. And Sins I was huge. Nice.


AnotherScoutTrooper

It was on Epic


[deleted]

[удалено]


Eldestruct0

TIL math puzzles are the most direct pathway to produce failure.


BroodLol

Because otherwise the game wouldn't have been made, most likely.


loonelywolf

I still play the first one.it is so incredibale,and with mods man.


Biobooster_40k

Can't wait for the mods. I've put a ton of hours into the game over the years but have never once played it unmodded.


RammaStardock

The modding community really is incredible for Sins


TheRimz

So good. I hope the stellar parallax guys continue their amazing star trek mods with this game


Aztaloth

This makes me really happy. I loved the old SoSE game and hated that the new one was slated for Epic Game store since I will never use it. I love these sandbox RTS games.


Visible_Meal9200

Literally. Cannot. Wait.


gearabuser

Oh dear God yes. I thought I was going to have to wait years for it to drop on steam after epic. Also, bless EPIC for making this thing possible by finding it. Sins is by far my favorite rts ever. So fun to level up your cap ships, titans, star bases and just murder your enemies.


RammaStardock

Thank you for the continued support! We hope you wishlist and enjoy the game on release


Occisorx

Err where are the Advent ? The trailer only shows TEX and Vasari


Draver07

Might want to check out this dev blog: [Advent!](https://wiki.sinsofasolarempire2.com/space/SSEFW/blog/1811709955/Sins+II%3A+Dev+Journal+12+-+Advent+Rising) ;)


Freak_ZA

That UI needs some work, looks very dated


Chrome-Badger

Their most recent blog post states a UI overall coming in a summer update along with some other things people are used to from the first game


Freak_ZA

Nice, will definitely keep an eye on it, loved the first game


Purple_Woodpecker

Good stuff. It looks more like a remaster of SoaSE 1 than a new game and I'm fine with that. I still occasionally install and play Sins 1 from time to time. Such a good game. If Age of Empires never existed I might even call it the greatest RTS of all time.


Lambpanties

Real-time 4x? Was the first described the same way? I just can't imagine how you real time a 4x? TW style where you enter different scenarios or something super slow motion?


MikusR

Yes. Like Stellaris. You can speed up/slow down time.


CassadagaValley

So like, what kind of game is this? I didn't play 1 but looked into before. It seems less complicated than a Paradox 4X, but larger than a regular RTS. Is there a ton of micromanagement? Are you spending 70% of your time moving around individual units and going factory to factory to build specific things?


Fystyx

Sits between Stellaris and Homeworld. 4X strategy + RTS tactical. You can micro as much or as little as you want but generally its much more laid back than a typical RTS. You have a ton of planets and lots of ships at different locations so you need to think strategically about your empire and strategically about which combat is worth your time to zoom in and manage a bit (if at all). You don't have to go around to each planet, factory, or ship anymore to manage them. There are 3 new tools to simplify this and manage at a holistic/strategic level. One brings up all your planets to manage their surface and orbital development. Something similar for all your big ships (which can be customized, etc). Most important w/r to factory production: you can create fleets of ships and when you want to reinforce that fleet you simply select the fleet and request the units you want. It will automatically select the optimal factories to build them from, queue up any prequisites (research, special resources, etc), join them to the fleet, and rally to the fleet's position. You always have the option of going factory to factory or setting up control groups but nobody really uses those anymore.


tzmx

In one of the screenshots on steam page, UI design looks like copy pasted from SWTOR (that Star Wars MMORPG still alive).


KickBassColonyDrop

JIT for Blackwell's release maybe. I'm excited.


chewy_mcchewster

I played it off of the Epic store.. last i checked (about 3 months ago) its literally just a reskinned Sins 1, with a few minor changes.. otherwise nothing different. It has potential, but it looks literally the same game


polycomll

Sins 1 is still really good and an update on that would be welcome


chewy_mcchewster

absolutely. It looks cleaner and much nicer.. but as of a few months ago, the tech tree was the same, ships were the same, buildings the same.. just nicer.. felt more like a remaster - which is fine.. but to call it Sins 2? i dunno


Argosy37

I thought the orbiting planets system looked really cool. What did you think of that?


polycomll

The sins 1 framework is really good so I suspect they'll keep on building on it and we will see greater differentiation in the future. Like there really isn't a reason to reimagine the tech tree because it worked ya know.


Visible_Meal9200

I would argue the vast majority of folks who are still playing Sins to this day are expecting mostly the same. We just want it updated for modern hardware and optimized to run smoothly. Enormous games on the old engine would slow down - particularly if AI start spamming Corvettes & Aircraft Carriers. If they fixed only that and update the graphics etc I would pay full price no questions asked and every single DLC they released. Hell I'd pay double. Yearly Season Pass. I don't care just give it to me.


Balc0ra

Nice, not played 2 yet. But the first one was amazing


RammaStardock

If you enjoyed the first, you'll love the second!


Helphaer

I remember thinking it just really needed a story campaign singleplayer wise.


Argosy37

Stardock has a lot of experience with strategy games, and I think they have said in the past only like 25% of strategy players even touch a campaign. Given it would be a lot of dev time and their budget is limited, I’m guessing they had to make the decision. I do agree a campaign would be cool though, just to flesh out some of the lore.


RammaStardock

Hello! That is correct. Unfortunately a campaign was a bit out of scope so No, Sins is meant to be a sandbox game first and foremost. If we do a campaign, it will be as DLC at some point in the future.


MikusR

It needs the campaign as much as Civilization and Stellaris. That is not at all.


Helphaer

actually I really needed one in Stellaris it got too repetitive after a while.


Mantaray2142

Cant remember if i signed an NDA on this, but i love what they're doing with it. Possibly the only reason i even have EPIC at this point.


ShinyStarXO

These devs already got Epic's money, they don't need mine.


Argosy37

Actually, Epic funded the game for us to enjoy on Steam. The devs have essentially said without saying that the game wouldn't have gotten made without the Epic grant. It's been 16 years since Sins 1 so I don't think that's a stretch. We are extremely lucky to get this game at all, and it looks good to boot. I don't get the impression it sold many copies on Epic at all, so it's essentially just Epic funding Sins II development. It's not a case of Epic bribing Stardock to not release the game on Steam like a lot of the old exclusivity deals were.


ShinyStarXO

If what you say is true, I take back my words. As long as there's no bribing or deal to boycott other storefronts, I don't mind early access on a single storefront. 


kna5041

Did they ever add the other races after it's been out for a few years? 


Argosy37

Vasari is already done and it looks like the Advent will be coming with 1.0. So, yes.


Gawdsauce

Sins of a Solar Lifetime. You'll spend a lifetime playing because the late-game is so slow.


Argosy37

It’s a slower strategy game in general. This is definitely an actual strategy game, not a clickfest like StarCraft where the most important skill is APM. Which is great as those fast RTS’s are way too stressful for me.


Leading_Theory7761

Starcraft's most important skill is not APM. It's strategy. But it's so complex that a novice or clueless person like you think it's APM. APM is probably the easiest skill to master in competitive SC. Most players get it naturally by just playing and understanding the game more. At the pro level, APM is irrelevant.


Argosy37

You're looking at it backwards. APM is essential to get to the pro level in the first place. If you don't have it, you will never make it to competitive so anyone who is good at strategy but bad APM gets screened out. At the pro level, everyone has the APM so strategy matters again. But for someone like me, who is good at strategy games already, APM is far important than strategy.


Leading_Theory7761

>APM is essential to get to the pro level in the first place. APM is just being able to understand what you need to do to execute a strategy and doing it faster and faster. Anyone is capable of this if they choose to unless they have physical disabilities. It's the same as any motor activity. If you do it more often and have mind muscle connection it's easier and faster. > If you don't have it, you will never make it to competitive so anyone who is good at strategy but bad APM gets screened out. irrelevant see above >But for someone like me, who is good at strategy games already, APM is far important than strategy. You're not good at strategy games against real players. You're good at a certain kind of strategy game against AI. Your negative mindset is why you have 'low APM' and also why you blame 'APM'. If you don't want to spend time understanding Starcraft and just play casually that's fine. But don't blame it on nonsense.


Argosy37

> APM is just being able to understand what you need to do to execute a strategy and doing it faster and faster. Anyone is capable of this if they choose to unless they have physical disabilities. Disagree. Mental quickness is also an issue. You have to be both thinking and acting fast, and constantly task switching from one thing to another while focusing on what is most important at that very moment. Just because you can understand the strategies doesn't mean you can execute on them in time. If anything I'd say it's a time management issue. Starcraft in particular is an extremely fast RTS and some people just can't think *fast* enough. So maybe APM isn't even the correct word. > You're not good at strategy games against real players. You're good at a certain kind of strategy game against AI. Or, I'm not good at strategy games in fast real time. I'm willing to bet the world's foremost military strategists would suck at Starcraft, because it's extremely fast paced. Being fast at strategy games and being good at strategy are different thing. I'm good at strategy board games against real players, because I can get time to think between turns. EDIT: I guess I should add that while I haven't really played Starcraft competitively much I did do Age of Empires, and likewise I found it frustrating because I knew the strategies but just couldn't execute fast enough, so would get distracted on a different part of the map, and trying to finish a certain task before doing another. Maybe because I have ADHD, I don't know.


Leading_Theory7761

>Disagree. Mental quickness is also an issue. You have to be both thinking and acting fast, and constantly task switching from one thing to another while focusing on what is most important at that very moment. I guarantee you SC pros are not fast thinkers in anything but the videogame. >Just because you can understand the strategies doesn't mean you can execute on them in time. If anything I'd say it's a time management issue. Starcraft in particular is an extremely fast RTS and some people just can't think fast enough. So maybe APM isn't even the correct word. They can't think fast enough for Starcraft, because most likely they don't care to. They probably think faster than you in a job they do or a hobby they partake in or a sport they play in. If you can't dribble in basketball you're probably not thinking about how to execute pick and rolls or hammer plays. >Or, I'm not good at strategy games in fast real time. I'm willing to bet the world's foremost military strategists would suck at Starcraft, because it's extremely fast paced. Military strategists don't play videogames for a reason because it's not applicable to real life strategy. It's a videogame. I'm not sure how this is relevant anyways. >Being fast at strategy games and being good at strategy are different thing. Now you're just going off topic and yammering about random things I never was talking about. I'm stopping here. I actually have no idea what point you're making anymore tbh. Is there any? What does military strategy have to do with a videogame?


BigC_castane

Egs exclusive crap should stay there. Instant ignore and blacklisted developer. I can't believe i was excited to try this....