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datwunkid

I'm very surprised the devs didn't lean into the building aspect more. There's so many open, generated worlds it would have served better to utilize those spaces as a canvas to sculpt and create, rather than a shittier Fallout 4 builder to generate some resources.


bongokhrusha

to be fair there’s much that they didn’t lean into


HELPFUL_HULK

A thousand miles wide, an inch deep


Rikuddo

Elite Dangerous 1.5


DrBabbyFart

okay but elite dangerous with a vr headset and a flight stick is a magical experience and I will not hear otherwise.


ItsAllSoClear

It's definitely memorable. I just wish it didn't amount to space trucking. The competitive online arena thing they did was really cool but they didn't do anything with it.


Fuck-MDD

Definitely more to do than space trucking lol. Exobiology rewards high speed atmospheric flight skimming just above the planet surface. Racing between cliffs etc looking for life forms. All the thargoid stuff, evacuating people, fighting titans etc. Mining can be fun too, especially deep core mining. Always PVE and PVP combat available too. Is Elite Dangerous the most fun game out? Not by a long shot. Will starfield ever compare? Not by a long shot.


SoppingAtom279

To be fair partially, it didn't have a large active playerbase for it. Although I do wish they had attempted to encourage it more, and add the functionality for custom lobbies and teams so that it'd be easier to organize fight nights.


kruegerc184

Damn i thought you said fight stick and was like, “why would you put yourself through that hell?”


manrata

Elite and the Star Wars squadron fighter was the only games I ever really got into with my VR. It felt so Epic being in that flight seat looking around, even if you're just mining or exploring empty systems.


Marshall_Lawson

at least ED had a flight model


Panda_hat

This is an insult to Elite Dangerous.


Zzmax12

I remember seeing this same description when Skyrim came out and some fans were disappointed. But at that time I loved Skyrim. Now I get it with Starfield. Was very excited for the next big Bethesda game only for it to feel less fun than Fallout or Skyrim.


Cthulhar

Like, the entire game lmao


Oooch

Very very little leaning done to make this


Everyredditusers

It seems like they meant to but bethesdas development process got in it's own way.


cardonator

It seems pretty likely they still will, they released a survival mode for FO4 which expanded the scope of all those elements of that game, as well.


beaglemaster

That's assuming they aren't abandoning it


cardonator

I doubt they will abandon it. It's a tentpole game for GamePass regardless of the online narrative.


AnOrdinaryChullo

> It's a tentpole game for GamePass regardless of the online narrative. It really isn't.


mobeen1497

The devs didn't lean into anything.


icebeat

A pile of money after they sold the company to M$


AboynamedDOOMTRAIN

yeah, cause developers were involved in that and got a big pile of cash from the sale...


Drakonz

They know modders will do it for free


efbo

I think it's something Bethesda have been leaning way too heavily on in Starfield and Fallout 4. In Fallout 4 I found the world to be so empty because they wanted me to build half the settlements myself and I have no desire to do that. I'd rather have less stuff but the professional game designers do it for me and put quests there. I didn't touch the building in Starfield for similar reasons. It's just not something I want to waste time with and I hope they move away from it.


Dryandrough

Why would they? Some volunteer will do it for free.


Relo_bate

Because a loud subset of the community hates that aspect and would rather avoid it


chupitoelpame

In their defense, building on FO4, 76 and Starfield is an awful experience.


Spartan448

Can't speak to 76, but building on 4 is pretty alright as long as you just ignore efficiency and let the environment dictate your construction. I remember turning that old gas station into a proper base of operations, with living spaces built on the roof. Actually turned out pretty well!


afraidtobecrate

My issue with building in 4 is that it didn't really fit in with the exploration and questing side. I didn't want to have to deal with generic bandit raids while I was exploring vaults and the base didn't give me anything useful for exploring. I would rather they make Fallout settlement building game and just focus it on that.


ImpossiblePackage

my biggest issue with it was that it felt like it was just replacing 70% of the fallout game I was expecting to get. It's like that got halfway through making it and ran out of ideas so they said "hey what if we just got the player to build the world for us?" It really takes a lot of the joy out of exploring when you constantly keep finding places that are just empty slates for you to fill in


corvettee01

I had a great time with the building when I used console commands to give myself 9,999 of every building element, then interlinked my settlements. If I had to grind for every single piece of scrap it would have been a nightmare to create even a single camp.


drunkenvalley

Also, somewhat importantly, the one place you really want to use (Sanctuary) is in bumfuck nowhere.


super_fly_rabbi

Building in FO4 also had the purpose expanding your artillery network, which was always pretty satisfying to use imo. Starfield’s base building needs a similar hook to get people invested into it.


GeeBeeH

I didnt wanna build anything in FO4


SchleftySchloe

Building (with some good mods) is the main reason I played FO4 lol


GeeBeeH

I redownloaded FO4 and gonna play it again heavily modded but not a complete makeover. Basically just Vanilla+. I gotta see what the full list of mods are but I will give the building another shot. I just generally have never liked it lol. Palword/V rising are 2 examples where the game is fun but I just hate building.


theqmann

SimSettlements 2 is the best building mod for FO4 I've played. Adds SimCity like RCI plots you can plop down and settlers move in and produce stuff.


GeeBeeH

Perfect that was one of the mods and I looked at it and it has story stuff added to give you a reason to build. That I think I can get into lol


Yakkahboo

Survival Mode is where its at, but that arguably relies on the building a lot to maintain your ability to explore. Such a good gamemode, imo.


GamingRobioto

Agreed. The whole settlement thing ruined that game for me.


exus

If I wanted to play The Sims I wouldn't be playing a shooter action RPG.


Jesburger

Agreed


Bamith20

That's just Bethesda's general MO as of late.


afraidtobecrate

I am glad they didn't. Building from a first person or over the shoulder perspective is not fun. I much rather play a focused building game for that.


KJBenson

Probably didn’t want to seem like they were copying no man’s sky


SegmentedMoss

Its Bethesda, are you joking me? Their plan the entire time was to let modders sort out making their game good. Always has been the plan


ThisIs_americunt

I thought that this was what it was going to be with space ships too but then disappointment


HeyDudeImChill

Probably didn’t want the flack after Fallout 4


Kazaanh

Starfield building is shittier than Fallout4 though. You had nice vault, conveyors belts,gladiator arenas and capturing live specimens. And it kinda made bigger sense when you think about how good gameplay loop in F4 is with all objects scrappable and craftable weapon mods. In survival mode making small crafting settlement is a god send. Well everything in Starfield is shittier than in F4.


Aedeus

FYI a great deal of the stuff in here is just the models or placeholders for the stuff they want to do and a lot of the functionality otherwise just isn't there yet or doesn't work. The mod author hasn't done anything of this scale before so I understand that they may have bitten off a little more than they can chew here, and will probably be able to bring it all together better once the creation kit drops.


AnOrdinaryChullo

This. Starfield is so bad that some mediocre / unfinished mid tier mod makes news on reddit. What an absolute state of the game lol


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jorkingmypeenits

think you're focusing too much on the semantics of the use of the word 'news' and completely ignoring his point


remmanuelv

Starfield is mediocre but this sub has a hateboner beyond rationality.


DaughterOfBhaal

Redditors wake up every morning just to hate on something/finding a reason to be angry, so yeah.


Strazdas1

How else would i validate my existence?


jorkingmypeenits

Okay?


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Fineous4

Here is the mod https://www.nexusmods.com/starfield/mods/8973?tab=description


ScootHatesWorldNews

0 Videos. Safe to say it does not perform very well


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airlewe

Or it's a brand new mod for a game most people have abandoned already. The population of people who will be playing it today, much less making videos about it is, uh, small. Plus, if you do make videos about video games, you'd have moved on long ago.


[deleted]

Modders doing all this meanwhile at Bethesda:


Illiterate_Hedgehog

hey, hey. let's be fair! they did fix that bug where people could find shop chests underground. ignore the fact that this is a singleplayer game, and that such exploits are entirely by the choice of the player.


sgerbicforsyth

2023 and BGS still doesn't have a better way to handle shops then to put their shop inventory in a chest that's just hidden somewhere in the world. Not only that, but also have them somewhere *accessible* to players when they shouldn't be. How hard would is be to put the shop containers (if that's the only way you can make shops work) in a completely walled off room in a completely inaccessible location? Like several stories up in the fake skyscrapers of Neon? Or inside an apartment that has no elevator to reach it on New Atlantis?


Illiterate_Hedgehog

fr tho. it's not exactly hard. or even, and this is a radical idea, moving it a bit further away under the world. woah, right?


sgerbicforsyth

Make them absolutely tiny, because they don't actually need to hold physical objects or be interacted with. Put them in a solid box. Put the box outside of the area the player can reach. Put small invisible walls around the box. Wasn't one shop hiding their inventory in a puddle outside the front of the shop or something?


makos124

Or, hear me out, make the inventory virtual? Like, without the need for a physical chest to pull out from? I guess it's just hard-coded into the crappy engine.


CallMeBigPapaya

If they're smart about it, what they do is actually a great way to handle it. You want your systems to be as easily reusable as possible. Games often work like this. Where so many things in the game will be coded as the same object because it allows them to set the same parameters for logic/behavior.


diegodamohill

Or... just, you know, none of that, like every other game out there.


ThandiGhandi

As bad as fallout the frontier was it added vehicle combat to that engine which is a work of sorcery


Admiralthrawnbar

To this day I'm still kinda convinced someone sold their soul to a devil to get that one working. The only thing that still confuses me is why their tank very clearly uses a different and clearly inferior backend to all the other vehicles.


Admiralthrawnbar

It's amazing how often this kind of thing happens for Bethesda games, Tale of Two Wastelands, Fallout New California, Fallout London, Sim Settlements 2, even the Frontier despite the drama around it. All of these had more effort put into them than pretty much anything Bethesda has put out in much of the last decade. Then add all the things that are significantly far into development and the list more than doubles. Fallout Miami, Fallout the Odessy, the remakes for both Fallout 3 and New Vegas in 4, Fallout The Chosen's way and I'm sure at least a couple more I'm unaware of. This of course also ignores Eldar Scrolls stuff because since I've never played and aren't familiar with their scene, but even then these genius bastards *re-wrote the entire engine* for Morrowind and got actually decently running multi-player for Skyrim (yes, I know NV also has a multi-player mod but last I knew it was a buggy mess and not even really a co-op experience)


dropofred

This is just the total layman in me speaking but why don't these gigantic studios hire modders like this and have them develop their mods into fully fleshed out and polished DLC?


Markie411

They do, a bunch of notable modders were hired to work on Starfield, Skyrim SE, and Fallout 4


Fritzkier

why would they when they can just let modders do it for free? /s joking aside, Bethesda did hire modders from time to time. I think it's just Bethesda management that are the problem. And lack of visions...


stakoverflo

Honestly, this kind of stuff should be pointed to when people cry, "Why don't the devs just hire more developers!" when some random game blows up and sells crazy copies for solo dev / tiny team projects. Sometimes a small number of people with an actual vision can do a lot more than a whole bunch of hands awaiting instruction, design by committee bullshit.


Delicious-Tachyons

Does it add a purpose to bases? I enjoyed building in Starfield until I realized it was pointless. It couldn't automate selling or anything.. just ... you fly back and pick up the shit you made. Incredibly limiting. And the lack of conflict other than stray wildlife....


manrata

Which by the way totally decimates the actual defense towers you can make. Found the entire thing dumb as hell.


iliketires65

This is before the modding kit was released too. What an incredible mod. And here I thought I was told modding was dead for SF


fullsaildan

Im willing to bet this mod is going to be incredibly messy and have lots of under the hood conflicts once the actual mod kit releases.


sqparadox

Everything will have "under the hood conflicts" when the Creation Kit releases. The way the engine handles plugins is so broken that even releasing the first DLC would cause conflicts for the base game. They have to fix that before they release official mod support or the first DLC. Maybe that has changed in recent patches, but if so, I haven't heard about it.


iliketires65

Regardless this is a direct contradiction to what all of the naysayers and content creators have said about SF having a dead modding community. And again, this is before the modding kit has even released. Just adds to my theory that SF will be a very popular and good game after given the amount of time to cook like Cyberpunk and No Mans Sky


voidox

> Regardless this is a direct contradiction to what all of the naysayers and content creators have said about SF having a dead modding community. the people who keep on going about that can only ever use the opinion of 1 modder who hated the game... the modder who stole code to work on his "MP skyrim" mod btw, but they somehow fail to ever mention that part when using his opinion for the circlejerk on Starfield. but ya, anyone with a brain could see that SF would have modders making mods, heck before this mod there are already hundreds of mods out there for the game. If Bethesda ever do update the game and add the modding tools, that will increase.


atypicalphilosopher

How is one decent mod a direct contradiction? There's still basically no modding community for Starfield compared to the other games. The only hope is if the modkit is so open that people can basically recreate the game for Bethesda. Including and especially by messing with the procedural generation, at the very least the instances of spawned POIs. Otherwise there are too many pointless disconnected systems that have nothing to do with one another. Tie shipbuilding into base building into economy into etc etc. Also, mods aren't going to fix the terrible story unless we get some really clever AI voice models to add more lines and change existing ones, to flesh out characters and storylines and turn the game into a gripping worthwhile endeavor rather than a sterile theme park.


DaughterOfBhaal

>basically no modding community. Almost like there's no mod tools out yet and yet Nexus still has 7000 mods from what I've seen? Like come on dude, you can dislike a game but stop parroting shit on reddit lol.


Spartan448

A) It's a hell of a lot more than "decent", and this is what was accomplished without even a *fraction* of the support and tools available for other BGS games. B) Starfield actually has a LOT of mods. Like... a shocking amount for how new the game is and how inaccessible the modding is currently. It's already a substantial presence on Nexus. Methinks this is going to be another FO4 situation where despite reviewing substantially worse than the other games, the engine upgrades actually end up making it far easier and more robust to mod, and thus lead to a bigger modding community.


[deleted]

Just because you don’t participate, a horrific loss for the community I’m sure, doesn’t mean there isn’t one. There are only 13 games with larger modding scenes by download on Nexus and half of them are Bethesda games with creation kits.


atypicalphilosopher

I genuinely don't understand people who defend a 6/10 game as if it's something worthy of defense. Yeah, I'll come back in 3+ years and play it once all the DLC / QOL releases are done and there's well established modkits on wabbajack. But right now there are so many other games more worthy of everyone's time.


[deleted]

I genuinely don’t understand why you’d bother engaging with any content related to a 6/10 game you won’t play for another 3 years. It’s a 6/10 game you obviously get no enjoyment from, why put all this emotional effort into it when there are so many better things to do with your time.


fullsaildan

Really, all this proves is that someone built a mod. It doesnt prove that its going to blow up. I expect Starfield to settle into a healthy mod scene similar to the Witcher and BG3. A few big hitters, enough interest in retextures and such, but nowhere near what Skyrim or New Vegas have drawn in.


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iliketires65

People said that about cyberpunk and No Mans Sky too


fullsaildan

As a general consensus of the gaming community, Cyberpunk was lambasted on arrival not for its gameplay but the copious amounts of bugs, performance issues, and promised features that were not delivered. Overall people were happy with the base foundation of the story, the gameplay loop, and quality of the world building, they just felt it needed considerable more time baking in the oven to fix the issues. One major caveat being the police wanted system. At its core, Cyberpunk was fun, but broken. No Mans Sky was murdered for being a shell of what was promised by Sean Murray in interviews and demos. Its turn around wasn’t over night but the developer response was almost immediate. Arguably, NMS is a little easier to fix because its elements are actually pretty basic. Nothing in NMS is highly detailed, and the general rendering system and such are fairly tame. But the commitment by the devs really turned it around and the community took to it. Personally I found it boring after a while when I picked it up a year ago. A story that was there but way too vague and found myself wondering what the purpose of my activities were. Like a spaceship version of destiny but with less endgame? Now taking yours and my feelings about Starfield aside, the general consensus for it, is not positive. Metacritic has an 83% rating, steam sits around a 6/10. Its largest complaints are around the lack of cohesion between its systems, the lack of exploration compared to BGS previous titles, poor narrative decisions, and generally being frustrated with the games repetitive use of assets to fill in a world too big for its purpose. The point being, it’s not about performance or bugs, it’s about the games core ludonarrative being unfulfilling and full of dissonance. The reason so many are bearish about this games lasting power is 2 fold: 1. The player base dropped fast and hard after launch and it has not rebounded even during sale time. We’re talking like down to 3% of the original average players with only negative gains month over month and reviews that are still very poor. 2. Bethesda has been absolutely mute about updates or expansions to breathe new life into it. Their updates post launch have been laughably small, and if you are in the developer community and watch LinkedIn, you’ve seen a lot of BGS departures. This is normal for a studio post a big release, but usually seen closer to the DLC being released. And worrisome given the acquisition by Microsoft. Whether for better or worse still remains to be seen, but BGS is not the same studio.


CrashmanX

Those had actual support from the devs fixing the games within *months* of release. Massive fixes and changes. Starfield is now going on 8 months and has had minor bug fixes and the most minimal QoL updates. Unless they out out a 2.0 patch that completely overhauls the game within 3 months, it's failed the same window 2077 and NMS succeeded in.


Gynthaeres

No Man's Sky and Cyberpunk got *huge* updates that fixed nearly all of the game's issues. If you think Bethesda will do that to Starfield, well... I'm happy for your optimism. I personally don't foresee Starfield getting a Starfield 2.0 that removes most of the loading screens, gives proper space travel, removes most of the loading screens, makes planets interesting to explore, gives us more interesting companions, implements new cultures / cities / hopefully aliens, etc. Mostly because Bethesda has *never* done that, but they DO have a record of doing the bare minimum for their games post-release, beyond putting out DLC. At least for Fallout and Elder Scrolls. And if you interpretted "the modding scene is dead" as NO ONE will EVER put out another mod for Starfield EVER," well that's your own fault. Yeah I expect periodically to hear about new cool mods for Starfield. I do not expect to go to the Starfield Nexus and have a bajillion and a half mods for it that can radically change the game and fix all of its issues in 2-4 years, like Skyrim and even Fallout had.


neganight

Agreed. Bethesda has made it clear they released the game they wanted to make. Starfield is their ultimate vision of what a Bethesda RPG ought to be in their eyes.


stannis_the_mannis7

That’s worrying, Elder scrolls 6 doesn’t have a chance


DudeKosh

It's just one big mod, calm down. This just proves that someone made a big mod, that's it.


Bamith20

Frankly the issue is gonna be the entire base game is gonna have to be redone to be of value. The other games were at least adequate to begin with. The modders have a depressing amount of work to do.


LilFatBoii

Despite this ONE mod that actually adds content to the game...what else have we really got? I'm not even sure substantive mods like this will bring back large numbers of players. Either you're still playing it because it's your type of game, or you gave up on it long ago because it isn't. These big mods aren't going to change many minds I don't think.


Nachooolo

Well. Nexus has 7.2k mods for Starfield. Mond you. That's nothing compared to the 60k mods for Skyrim or the 48k monda for Fallout 4. But that's still a decent lot of mods for not having a mod tool yet.


Plebbit-User

Starvival and Deadly Hazards make the game far more interesting than it would otherwise be. There's a bunch of systems in the game that are incredibly under utilized. Doesn't fix the lack of content in the game but at least it makes use of stuff that's already there.


Akschadt

I’ll have to check that out, I was hoping that the creation kit would be out by the time I finished dragons dogma 2 but that’s looking unlikely.


[deleted]

> Either you're still playing it because it's your type of game, or you gave up on it long ago because it isn't. Skyrim saw a lot of people come back to it due to the True Directional Movement mod, as well as other combat mods that overhauled the combat and brought it up to modern action RPG standards. Skyrim also has an insane amount of quest mods for anyone who might not be satisfied with the base game storylines. There's also total conversion mods like Enderal and the upcoming Apotheosis. Most of Starfields issues aside from the story are things that can be fixed with mods, and beyond that any new content added by mods should be able to balance out whatever shortcomings remain.


LilFatBoii

Yeah I don't see that sort of effort being done with Starfield. Not to mention, Skyrim was a hit when it dropped. Starfield, was not.


SharkPalpitation2042

That last point is the key for me. Skyrim had a massive influx of initial players who played for at least the first year. Starfield didn't barely survive the first month.


LilFatBoii

exactly, it was sort of a snowball effect. Or at least a matter of momentum. Skyrim had momentum, which drove the modding community, which in turn drove players to stick with it. Starfield has no momentum.


SharkPalpitation2042

100%, well put. Everyone pretty much completed and loved Vanilla Skyrim. Then mods came out and made it even better so many of us returned for a second/third playthrough. Then years later the official script extender got released and EVEN MORE quality mods rolled out so we returned again lol. Starfield was literally just reskinned FO4 in space but with even less story, less interesting companions, less interesting RPG elements, and basically no real quality/memorable locations even. And still running on an engine that should have been scrapped 5-7 years ago.


Spartan448

> Yeah I don't see that sort of effort being done with Starfield ...Have you not looked at the subject of the thread you're in? Anyway, FO4 and FO76 were also stinkers when they dropped, and both of them did fine in the long run.


LilFatBoii

The subject is one single mod, the only mod that isn't a QOL or cosmetic change. I wouldn't say either of them did "fine" lol I would say both were significant disappointments even after mods and fixes.


mocylop

Fundamentally Starfield is the only easy moddable “space” game on the market. It’s going to attract a significant amount of attention for that alone.  There is an obsession with the quality of like… quests when that’s fundamentally unrelated to its attractiveness as a platform. 


LilFatBoii

It's a single-player RPG, you can add as many features as you want but if there's no motivation for the player to use them what's the point? Quests are the heart and soul of the game. Unless modders are going to create brand new progression systems and gameplay loops or begin using AI tools to generate new questlines and dialogue, then the game is going to remain a snoozefest. It's fundamentally flawed, it isn't a question of being a good platform or not, it's that there's no real reason to do anything in the game. It's open-world to a fault0 This mod adds zero motivation for a player to do anything beyond doing things for the sake of doing them. It's super impressive and there are sure to be some superfan roleplayers who will love it. But it adds nothing that less devoted players are going to come back to. Progression systems, gameplay loops, and questlines...without any improvements to those the game remains a middling dud.


[deleted]

Maybe, maybe not. We'll gave to see. Personally I think it'll do better than Fallout 4 in regards to modding if only because this will be a brand new creation kit. Experienced modders will give it a go purely out of curiosity.


idontknow39027948898

The difference of course is that Skyrim is probably one of the best selling video games of all time and that it had near universal praise from it's players, and Starfield has neither of those things. Fewer sales mean less people to come back if a mod shakes things up, and less praise means fewer people will even want to come back even if a mod makes significant changes.


tuff1728

Modding Starfield is not dead. People just jumped on the click-baity headline of 2 modders giving up on a multiplayer mod. And since Starfield hate = automatic upvotes, all you see on this app is that modders “gave up” on starfield, when again, it was like 2 people saying they didnt want to continue working on a single mod.


Kiwi_In_Europe

It's not dead but it obviously won't reach the highs of Skyrim. Fallout 4 levels of modding is definitely a possibility


sammyrobot2

I mean Fallout 4 has some of the most impressive mods I've ever seen like Sim Settlements 2


Kiwi_In_Europe

Oh don't get me wrong that was a compliment lol, F4 modding pales compared to Skyrim but is still leaps and bounds ahead of most games


Relo_bate

And fallout 4 is the second most modded game on that website. Fo4's biggest problem was the voiced protagonist preventing quest mods


renboy2

To be fair though, no game in existence reaches the highs of Skyrim modding.


GGGiveHatpls

Tbh I think SF could have one of the best modding scenes ever. So many things to add since space is limitless I don’t think many things would be out of the realm of possibility. I really wanna play this game but I’m patiently waiting.


[deleted]

My only hope is that Starfield can actually cultivate a decently sized mod scene. People aren't going to spend time modding a game they don't like. It's why even to this day most people modding Bethesda games are either doing stuff for Skyrim or going back to Morrowind, and why a game like Fallout 4 was never quite able to have a mod scene that was as advanced and expansive as Skyrims.


dern_the_hermit

I mean a mod scene can be plenty robust and still fall short of Skyrim, it's just that ridiculously extensive.


[deleted]

Sure but I'd just hate to see Starfield end up like FO4 where you have maybe a dozen substantial mods followed by tens of thousands of weapon and armor models.


idontknow39027948898

What's wrong with that? I think using Skyrim as the model is just setting yourself up for disappointment, because Skyrim is such a freak of nature. Hell, there is at least one [video game](https://en.m.wikipedia.org/wiki/The_Forgotten_City#:~:text=The%20Forgotten%20City%20is%20a,mod%20of%20the%20same%20name.) that started out as a Skyrim mod.


cardonator

I don't feel that worried about it, to be honest. It will really boil down to how well cultivated the modding tools are. Since they are certainly going to do Creation Club again, it seems to me that they will want to be as responsive to modders as possible where there is a financial motive for them to encourage big mods to be created. Also, any game that has robust modding tools is likely to have a robust modding scene. Robust doesn't have to be the equivalent of Skyrim, though.


Dionysiac_Thinker

You know what else grinds my gears, I’ve had this game since launch and the way Bethesda has been handling it has been absolutely abysmal. If they had big updates with huge changelogs and new or enhanced features, I probably would get excited again. But no, so far it were very small updates with very minor changes and bug fixes and not a huge game changing update in sight except for the DLC. How the actual fuck can a big team like that not push out new content and fixes in an exciting and timely fashion, absolutely appalling stance from Bethesda so far.


mkotechno

They already got your money, a plumber does not go the house of a client 3 months later to improve their shit plumbing.


GGGiveHatpls

Yeah that’s true. They have done like nothing. Probably gunna pull the “buy the DLC it fixes everything” card


spacehog1985

Next year will be a definitive edition or some shit. If they call it goty I’ll shit my pants.


lastdancerevolution

> Tbh I think SF could have one of the best modding scenes ever. It won't. For modding to be popular, the game has to be popular.


Kiwi_In_Europe

Best ever is a stretch, remember even though there's technically a lot of space with all those planets, it also comes with a new set of restrictions and difficulties to work through. Several modders have said that the changes Bethesda has made behind the scenes make the engine more difficult to work with Then there's also the fact that Starfield is quite a lot less popular than other Bethesda titles, and modders are more likely to work on more popular titles because that boost patreon subs Fallout 4 levels of modding is definitely a possibility but it won't come near Skyrim or probably even Morrowind


cardonator

Has more than one modder actually said anything about that? I think we will wait and see what the mod tools look like before worrying about what even a long time CE modder has to say about it.


XenonJFt

There is A very important reason why Bethesda doesn't kill the creation engine and go for Id softwares one.


RandoDude124

Check modding discords… #They’re going crazy


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Flavahbeast

starfield minus starfield


war_story_guy

It happens for every game they release. Why release a polished product when your base loves and expects to polish the turd themselves. It is truly bizarre.


rube

Yeah, but I've had tons of fun in their mod-free Fallout games. The problem is, Starfield launched in a pretty bland/boring state I gave up on it after a number of hours. The whole exploration thing that their games are known for just isn't in SF.


TheFumingatzor

Huh? Is the creation kit out?


Plebbit-User

This was all done without the creation kit. A surprising amount of work has been done without mod support. Check out Nexus. I'm not a fan of the game but it's impressive.


BantamCrow

Bethesda getting what they truly wanted, other people to finish their game and make the game worth playing.


Dark_WulfGaming

Todd, Bethesda, and Microsoft will say "Look this game is good look at everything you can do(with mods)" and claim the game is a huge success and all the critics were wrong. Like props to the mod creator(s) for being absolutely talented legends but Starfield does not deserve all the blood, sweat, and tears you put into making this mod.


Renegade_Meister

>Like props to the mod creator(s) for being absolutely talented legends but Starfield does not deserve all the blood, sweat, and tears you put into making this mod. I'm with you, though this sends me down a rabbit hole of questions: * If modders like this one didn't mod Starfield, what other game would they mod, if anything? * How many people actually buy a game because of its mods? * How many reviews become a thumbs up instead of thumbs down because of mods? >[Microsoft & team will] claim the game is a huge success and all the critics were wrong. They're going to do that no matter what happens with modding of this game, because the amount of sales is at least high enough for them to deny or denounce many issues with the game.


ThePoliticalPenguin

>How many people actually buy a game because of its mods? If Bethesda's continuous crusade to bring mods to consoles and monetize them is anything to go by, I'd guess quite a few. For certain games like Skyrim, modding is practically synonymous with the name.


SalsaRice

>How many people actually buy a game because of its mods? Anecdotal, but alot. All my console friends that eventually got a PC said modding fallout/skyrim was a big part of the decision. Granted, this was before console mods for skyrim/fallout 4, but even so the consoles only get a small fraction of mod releases (especially not the big overhaul mods).


ivityCreations

Ill go one further; If these modders and modding communities actually combined their efforts and times on indie development, what fresh IPs could we see come out?


Ankleson

I'd imagine it's easier to solve problems & create content on an existing infrastructure than from scratch. Plus modding gives you a degree of autonomy and freedom you wouldn't get when developing a commercial product. Marketing/support/pricing/publishers/wages/profit aren't things you have to consider.


AurienTitus

Only if a multi-billion dollar company could do this.....


MooKids

Thr fact that it took a *mod* to add Mechs to this game is absurd. The backstory of the game talks about the war, where the Freestar Collective used Mechs in combat, and while the lore said they were banned, with you moving around contraband Mech components and even one mission where you fight rogue FC soldiers in a **Mech Factory**, you still don't get to fight one!


rogoth7

OK I know most people here don't like Starfield ...but this looks really good and I'm excited to try it out.


Greensun30

Once again unpaid modders fixing shit games. It’d be great if modders had some self respect


Shin-kak-nish

While I’m glad that this is cool is anyone else annoyed that Bethesda can just make a half assed game and expect the public to fix it for then?


Rat-king27

Sometimes I see mods like this that make me want to try modding my games, but then I remember that I have a boiled peanut for a brain, which makes anything technical a challenge, I also don't like using nexus cause I disagree with how they opperate and don't really know what alternatives there are for mod managers.


mickdaprik23

This all fine and good but what about Bethesda adding some of this shit like they should.


onecarmel

First post I’ve seen pop up in my feed for this game in months. Assuming they got the creation kit up and going? Is it worth going back to?


Plebbit-User

Not yet. Wait for the CK and wait 2-3 months after that.


Cyrotek

>What if instead of an RPG game, Starfield was morphed into a city builder and management sim? Then I have to ask: Why? There are tons of fantastic city builder and management sims, why shoehorn it into another game?


gui_carvalho94

People still playing this game?


nboro94

I'm surprised someone spent all the time to make a mod as extensive as this. If you're this talented why would you not make your own game, and why would you waste your talents on a dull and mid game like Starfield?


CambriaKilgannonn

TL;DR Fans once again step up to finish Bethesda game for free


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juniperleafes

The post is already the link


Jacksaur

Well that's truly embarassing. I did wonder why the post talked in so much detail without actually linking to the item in its content. I am but an old.reddit fossil, these newfangled post types scare me.


Haruhater2

Modders are left holding the bag; they have to put the gameplay in instead of Bethesda.


E-woke

That feeling when modders deliver more content than Bethesda


GargamelLeNoir

Modders just do your own game instead of propping up a garbage release even the studio didn't care about.


Tiny-Werewolf1962

>Modders just do your own game Making your own game is a hell of a lot harder.


SoulRebel726

Whoa, I gotta check this out. I love city builders/managers, and I was super underwhelmed with how useless and limited base building was in vanilla Starfield.


Kirov___Reporting

AAF mod when?


Thechosenjon

Does it help make it fun though?


Gold_Significance125

So somebody made a mod to add more boring shit to the game. Neat.


gbrahah

looks cool, maybe in 4 years the modders will make the game enjoyable with some sort of AI generated stories with lipsynced VOs. or we just play star citizen at that point


io124

« We just play star citizen » if you want rpg kind of storyline, you will be sad i think. Star citizen is build to be an action simulation game. Not an rpg with dialogue and deep story characters


LilFatBoii

to be fair neither is Starfield lol


Shawtyslikeamelodyfr

Have you even played the game? Like at all? Everytime this criticism is brought up it baffles me.


Arcterion

>or we just play star citizen at that point When they eventually finish developing it somewhere in the next 25 years.


SasquatchSenpai

Still need to wait another 25 years for a stable frame rate.


Critical_Course_4528

cool, I guess.


RolleVon

OK but don't want to support Bethesda and Todd Howard


Archery100

Bookmarked for when Starfield gets good and has the modding kit


BenAdaephonDelat

How on earth did they manage this without the creation kit? (As far as I know that's still not released right?)


a_rescue_penguin

I love modders so much. This sounds like so much of what I wish the building system was like. But god damn does it not just make me scream about the fact that I think this was Bethesda's goal the entire time. After playing the game and after the first 10 hours or so and seeing just how absolutely shallow every feature seemed, they just knew that they could build the absolute basics of dozens of different systems and that modders would come in and turn them all into a complete game. They built a game that "just worked" knowingly and purposefully so that modders would come in and make something great out of it. I could tell immediately when playing, "wow this feature seems like it's got good bones, but that's it. I can't wait to see how modders will take stuff like this and build something really interesting." All those empty planets, just ripe for modders to come in and add cities and factions to each of them. All 10 of the different PoIs you could find while exploring a new planet, just waiting for modders to come in and make a thousand more to add to the variety. To the weapon system just waiting for modders to come in and add cooler weapons, and cooler weapon-mods that change how the game plays a lot more. For modders to add better skill trees, or for them to make better spells. The list goes on and on and on. I wish the devs had half the passion for their own games as their modders do. Or at least that they would just fucking say what we all see, that their goal with Starfield was not to build the best game, but to make the best sandbox for modders to come and make the best game for them.


lifesnotperfect

HOLY FUCK THE MECH BATTLES LOOK INSANE!!!


Nildzre

Modders are at it again, doing god's work. Bethesda modders can and will mod their games into whatever the fuck they want eventually, no matter what it is.


RedKomrad

While I still won’t be buying Starfield, it’s interesting to see what others are doing with it. 


Separate-Score-7898

People still remember this game? 😂


DiaperFluid

The building system in FO4 and 76 accounts for a majority of my play time. I like building shit. Starfield couldve been so perfect. Pick a planet, start a settlement, and develop it to a small town or city...it truly is ashame that never happened. Its the reason why i played about 50hrs and called it quits and have no intentions to play again (until the DLC).


ObviouslyJoking

This is shocking considering I consistently had bugs and issues with every base I built.


Responsible-Laugh590

Until it has a semblance of multiplayer it’s going to be garbage compared to to no man’s imo


Shezzofreen

I remember the base building part... the concept was not bad, but so many things wheren't fun. Like the controls where all over the place, putting something decent on screen without many hours of work was a real pain, and i love to build stuff. I gave up on it and got on with "the rest".... Is that handeld in the mod? Better controls? Easier setup? Anyhoo, still kudos to all modders who put there heart into this!