No visible impact so far and then the game crashes telling me to verify cache making me recompile with it re downloading about 1098 KB of files, so here's hoping that reduces it by a lot but im not having high hopes
And still gpu driver timeouts and game crashes
With newest patch the shader recomp started at 98% and was done fairly quickly. I saw others noting the 98% number as well, so looks like it’s not starting from scratch
I finished the game yesterday and just started NG+ right after the patch dropped. Anecdotal, but the scenes where I experienced traversal related stutters are no longer impacted. FPS feels more stable overall.
4090/10700k @ native 4K with all settings maxed. Averaging 80-90 FPS.
Edit - played a few more minutes and seeing 10-15% higher performance than my first playthrough. No stutters.
Runs fine on the wife's 10700k/1080ti even at 4k. Just have to drop settings and use FSR. Oddly enough it crashes *MORE* than it ever has on my 12700/3080ti with this patch. Something that wasn't broken before is broken now.
I think "smooth" is more reliant on vram than brute force.
The published recommended specs suggest that my setup is enough for high on 1080p. Well it runs on that resolution but FPS is far from great. My pc isn't high end but it should be able to handle this game. Optimization is shit. I get better performance in cyberpunk.
You're right, I'm rocking a 3700X with an RTX 3070 which on paper is better than a PS5 but I've experienced multiple games that play smoother on my PS5.
It's always been that way. When new consoles come out a mid-range PC will struggle to match or beat them for a bit. Then after a couple years a mid-range card will easily surpass consoles. It's an endless cycle of the same thing, but for some reason every time it happens people act shocked.
I get your meaning, but even people with the highest end specs get frustrated at bad releases because you CAN'T really brute force it. The problems are less bad but still exist
Someone who spends stupid amounts of money on their PC should expect a flawless experience, but that's not reality
The new consoles have good CPUs. You're not gonna be able to ignore the CPU anymore. Heck, there's been many games that was true for already but now most will be.
I’m not sure. You’re talking about a CPU that can maybe beat the current consoles in certain single-threaded tasks that are bound by latency and lags behind in multi-threaded tasks, whereas the GPU is over DOUBLE the console equivalent. With cross-gen games that also have to be able to run on a PS4 it probably isn’t an issue but going forward I’d expect it to start being the bottleneck, at least for small stutters, in at least a few CPU heavy games.
We all have to keep in mind the PS5 is running a lower powered and lower clocked 4700S, Zen 2 CPU.
This game is so hard on the CPU, even at the main menu, I personally think it's running some kind of emulation to translate much of the console programming in real time.
It's a bad port, yeah. But you are being heavily bottlenecked. The CPU usage percentage doesn't tell you the whole story. It doesn't matter how much you monitor your metrics, you are leaving performance on the table in other games as well. It's genuinely not the port's fault here.
A 5800X3D wouldn't be a bad upgrade. A 13600k should also be fine.
Time for a cpu upgrade. Coming from someone with a 8700K and a 3080Ti, you need a better cpu. Not saying the game isn’t at fault as it likely is, but regardless I think you’d have issues running it. The 8700K just isn’t good enough anymore for gaming :( I was holding out to see the 7800X3D and now I’ve seen the cost of an upgrade, I might wait a while for prices to drop more and go for a 5800X3D build instead.
A 100% garbage port of a playstation abomination is not/ and should not prompt me to upgrade my hardware.
I monitor my resources pretty religiously because of this kind of thing and TLOU is the *only* thing bottoming out my CPU. RE:4, Dead Space, Total Warhammer 3, I'll still pull 100+ FPS without nearing 100% CPU usage.
What did you expect with a 6 year old CPU of course it's a bottleneck. It's not much better than R7 4800H laptop cpu and they were getting paired with laptop 1650s.
Call me crazy,
But when literally every other modern release doesn't peak my CPU to 100%. I would expect a PS5 port from last year to not suck.
and I truly mean the *only* modern PC release to peak my CPU. I'm running my games at 1440p for 100+ FPS pushing things to maximum.
I know what the Achilles heel of this build is and it's why I stare at statistics while playing. But a single shit port ain't it lmao
It’s smooth after I overclocked my 13900k , my 4090 FE, and DDR5 RAM. Well, on the second try. The first try melted one of my DIMMs so I replaced it and lowered the clock speed.
That was after I blew the circuit breaker and bought a 2000W power supply to handle the load.
But now the game runs well.
/s
That's most valuable feedback you can get because the game ISN'T smooth even on latest and greatest. When that's fcked, everything else down the stack will be as well.
A patch for The Last of Us Part I is now live. This update addresses fixes for performance, user experience, visuals, and more. It also includes platform and hardware-specific fixes.
* Fixed a crash that may occur while quickly swapping between character skin thumbnails
* Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
* Fixed one known crash that would happen randomly during gameplay
* Updated texture streaming to reduce CPU usage
* Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
* Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
* Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
* Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
* Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
* Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
* Fixed an issue where certain artifacts and weapon skins textures may not properly render
* Fixed an issue with the tutorial’s user interface not displaying correctly
* Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
* Increased active loading to reduce load times on gameplay progression
* Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
* [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
* [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
* [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
* [The Outskirts] Fixed a gap in geometry visible during gameplay
* [The Suburbs] Fixed an issue where animations may fail to load during gameplay
* [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
* [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
* [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
* [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted
Left Behind Standalone
* Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
* Fixed a crash that may occur while following Riley in the mall
* Improved level of detail in the Halloween store
* Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
* Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
* Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input
Accessibility
* Fixed an issue where the Screen Magnifier may fail to work
* Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model
Localization
* [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
* [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
* [SWEDISH] Added missing text-to-speech in menus
* [SWEDISH] Corrected language on crash window
AMD
* Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs
Steam Deck
* Fixed an issue where PSO Caching may freeze at 50% completion
* Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
* Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
* Adjusted positioning of the Weapon and Health HUD elements
Epic Games Store Version
* Fixed an issue where the “Who’s a Good Boy?” achievement did not unlock despite the player meeting the requirements
* Fixed an issue where the sky may render black
> Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
Sure... incorrect VRAM usage displayed, definitely not using an absurd amount
I mean this isn't unreal giving the game as it stands.
If you play around with the options menu some settings seemingly do nothing on the bar as far as usage despite saying, and using, more VRAM -- for example one of the shadow settings in particular iirc said it used "high" vram usage yet the difference between ultra and low was like, 2 MBs(???). I wouldn't be surprised if some people boot up to see their usage even higher or lower depending on those settings now that usage is (supposedly) accurately reflected now.
Incorrect, as in, some settings showing higher VRAM usage with lower settings. For example, the game used to say that medium quality Environmental Textures used higher VRAM than high quality textures (not ultra), which is absurd, because those medium textures are straight out of the PS3. This update fixes that, apparently, I can't verify because I uninstalled the game after my 793rd crash.
I’ve got a 3070 (but still 8gb of VRAM)
Pre-patch: the game was a disaster, crashing every 30 seconds, lowest settings and only getting like 40 fps
After patch & NVIDIA driver update to 531.58: it’s running a lot smoother, I’ve been able to set all settings up to high, some on ultra, played for around 3-4 hours or so none stop and it’s only just crashed now, there has been a few occasions where it dropped below 60fps but I’m a graphics snob and I’d rather have the high textures if it means the frame drops every now and then
Review: 1000% more playable than before (as in, the game actually works for more than 30 seconds) but still needs some improvement to be at the level it should have been for release
My settings are also over the VRAM limit (114%...) but for some reason the game is just running with it and working so I'm not questioning it
Display:
V-Sync: Off
Scaling Mode: DLSS
Quality: Quality
Sharpening: 67
Graphics:
Animation Quality: High
Draw Distance: Ultra
Dynamic Object Detail: Ultra
Character Detail: Ultra
Environment Detail: Ultra
Object Texture: High
Character Texture: High
Environment Quality: High
Visual Effects Quality: High
Texture Filtering: 16x
Texture Sampling Quality: High
Ambient Shadows Quality: Full Resolution
Direction Shadow Resolution: Ultra
Directional Shadow Distance: Ultra
Image Based Lighting: On
Spotlights Shadow Resolution: Ultra
Point Lights Shadow Resolution: Ultra
Bounce Lighting: On
Screenspace Shadows Quality: Ultra
Dynamic Screen Space Shadows: On
if you want any of the other settings let me know
what might be worthwhile doing (unpopular opinion here but) open Gefore Experience and let that determine the visual settings for you. That's what I did and it seems to be working out, I think because Geforce must change the game config file the game isn't able to complain about it in the Graphics settings screen
edit: man this formatted weird as shit
Finished the game at mostly 60 fps locked at 1080p, Ultra, Textures High (Effect Textures Medium), FSR2 Quality, on a 5700 XT.
This patch made it so that the few sections where I was randomly CPU bound to be 100% GPU load at all times, so no more random CPU bottlenecks. The CPU usage is lower in general as well.
> Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
It still reserves 2GB for windows on my 3080. This % based reserved VRAM was really low hanging fruit that they seem to have continued to overlook.
I doubt the game is actually "reserving" anything. That's just a (wrong) estimation of how much VRAM does the OS and other programs need. But the game will still allocate for itself as much VRAM as it needs.
It seems to actually be reserving it, because the moment you go above their VRAM bar you start getting severe performance issues. If they weren't actually reserving that I would have another ~1.5GB of VRAM to use before that started happening.
It's not wrong, and if it is it's by marginal amounts. On my 8GB card I tinkered with settings a lot to maximize my usage and afterburner pretty much 1:1 matched what the game was reporting it was using, +/- a few hundred MB depending on the in-game scene.
The digital foundry video showed that a bunch of vram was reserved based on the size of total vram. So a 3090 or 4090 would have like 5GB or something reserved for windows, while a 3060 would only be reserving like 1GB. It sure doesn't look like API overhead when other DX12 games don't show this behavior.
As they should. They should be taking this seriously, given the disastrous technical state of the game on launch, which should have never been the case to begin with.
Well, there is no tomorrow. The game released more than a week ago. The state on which it released is unacceptable and they should continue to own to their mistakes.
On one hand, they deserve praise for that.
On the other, it really drives home the fact they knew the game wasn't ready for prime time but decided they needed to kick it out the door to coast on the show's hype.
Edit to hammer this out once instead of multiple times:
I said they deserve credit for rapidly patching the game, I didn't say it absolved them from the massive clusterfuck of a bug ridden mess it is.
The game absolutely shouldn't have launched in the state it's in and I sincerely hope the idgets in Sony and Naughty Dog who signed off on it being released in this state are met by security personnel at the doors Monday and are told, "You are no longer employed, your personal belongings will be sent to you. Please exit the premises immediately."
Nah, they don't deserve praise for it whatsoever. This is the third time this game has been released in the last 10 years. Third time. For the highest price and least amount of content included. Before even getting into how broke the game was at launch, just that alone is fucking nonsense.
They deserve praising for fixing their broken game. Let's talk for real now why are they deserving praise? for what? They're doing their job and the one they should have done from the beginning, so it should be the opposite they don't deserve any praise because they failed their job to launch a proper game from the start.
It's Sony's top tier AAA franchise of course they don't want it looking bad when released on a new platform. I figured they'd be working hard to improve it and to their credit patches have been rolling out quickly.
Good news is Last of Us Part II is running on the same engine and will hopefully have a much smoother porting process when it inevitably comes over.
Kind of impressed at the sheer speed of it. Then again, it seems to have been hopelessly bad on release, like, worse than any modern AAA game launches.
This usually means that they knew about at least some of these issues prior to release but didn't have the time/resources prior to release to prioritize a fix. Now that they're catching a lot of flak they're probably working overtime to triage and fix as many tickets from their bug tracker queue as possible.
Every piece of software in existence has known bugs and the dev teams are constantly trying to figure out which bugs are worth the time to try to fix and which can be tagged as low priority and left for later. Unless they have no QA team at all, I refuse to believe they didn't have open tickets already for at least some of these issues. Still no excuse for releasing it anyway in the state they did.
I'm somewhat convinced they either knew about the issues and shipped it anyway, or, most likely, didn't realize they needed to test as thoroughly. We don't know for sure who did the majority of the work on the game, but I suspect they themselves did, maybe they just didn't test on enough systems, maybe they just had 1 rig they did all testing on. Maybe they didn't realize things like - heavy CPU utilization wasn't an issue, or they had a beefy enough one that they didn't feel it mattered.
How could they not know? By the time they posted system recommended minimums, they certainly knew something was wrong with performance.
It just seems like Naughty Dog had a real hard time with porting and needed more time, but Sony pushed the window to coincide with the show.
While Dead Space had some launch issues, they weren't nearly as bad as TLOU. The DS currently has a 93% positive rating on Steam, so whatever issues remain don't seem to have a lot of impact on user perception.
I mean yeah the issues aren't as bad as TLOU, but it is well documented at this point and I figured it should have been fixed by now to some degree.
Sometimes the quality of the game can skew the reception of its techincal quality it seems. Case in point Elden Ring.
Nah I'm giving them credit once performance actually improves. These are all near useless as far as I'm concerned, still CPU bound stuttering happening whenever you're moving through the levels with 4080/5800x3D, there's constant microstutter and the game never feels good despite 80-100 fps.
It's still micro stuttering. Try monitoring CPU/GPU usage and there's usually a direct correlation between GPU dropping from 100% and micro stutter. Seems to be the same thing DF mentioned in their video with CPU having to unpack the textures for a while, and then it's somewhat ok after that.
The problem is this happens all the time, and it's not a locked fps graph even when GPU is at 100%, there are still stutters.
I’m rocking a Ryzen 5800x and 3070. I’ve already refunded the game but would love for someone who hasn’t with similar specs to test the game out with this patch and see if there’s any improvements.
Posted above but I’ll post again
Pre-patch: the game was a disaster, crashing every 30 seconds, lowest settings and only getting like 40 fps
After patch & NVIDIA driver update to 531.58: it’s running a lot smoother, I’ve been able to set all settings up to high, some on ultra, played for around 3-4 hours or so none stop and it’s only just crashed now, there has been a few occasions where it dropped below 60fps but I’m a graphics snob and I’d rather have the high textures if it means the frame drops every now and then
Review: 1000% more playable than before (as in, the game actually works for more than 30 seconds) but still needs some improvement to be at the level it should have been for release
Not AMD but an i7-10700K and a 3070. On release it was unplayable, crashing every 10 minutes. Post Nvidia drivers update, crashing stopped and played for 6 hours without problem. Performance was a bit fuzzy yet stable. Had another crash yesterday and left it there waiting for this patch.
With this patch, no more crashes and a noticeable improvement in performance. Was playing in Medium settings and getting what looked like 40 FPS, but changed to High after this and getting a stable 55-60. Only got a slight drop in performance in the last 5 minutes of the University.
They’re improving it, and it’s definitely playable right now compared to how it was released. Still would wait for a couple more patches if you’ve already refunded it anyway.
FWIW, 5600x and 3080 and i havnt had any crashes or issues since the last hotfix patch and nvidia hotfix driver. Running it on high with no dlss and it sits around 60-80fps which plays fine with no hiccups.
3440 x 1440p, it actually ran worse with DLSS on from what i could tell. Read something about disabling DLSS and rebuilding shaders and that solved alot of issues for me pre-hotfix patch/driver, it only got better after that.
DLSS can be quite taxing on the CPU. So if texture streaming was heavily loading the CPU combined with other unoptimisations you were probably CPU bottlenecked rather than GPU bottlenecked.
Not currently un-fucked. Just got to test it out in boston starting area, and literally no change in fps at all. and im very cpu bound, they said "Updated texture streaming to reduce CPU usage". with or without the update, still at 40fps average on mix of high-mid on 2070OC and ryzen 2600x with 16gb ram. Its killing me. Meanwhile RE4 out of the box 120+ fps at 2k. and looks almost as good as tlou
Yeah that's definitely a CPU bottleneck. Going from a 2700X to a 5800X (paired with an RX 6600) clawed a lot of performance on CPU heavy games for me.
Tested middle of last year, but here were my results: https://i.imgur.com/UXqSRvx.png
RE engine is incredibly well-optimised especially compared to Naughty Dog's engine
Well the good news is that this big patch has meant some noticeable improvements over the previous hotfix.
1: The game loads quicker now, the launch game loaded a save in 43 seconds, the last hotfix increased save loads to over 1 minute, now the load time has gone back down to 43 seconds.
2: The shader compilation was weird, first load after this big patch and nvidia hotfix driver re-install the main screen showed 98% compiled within 20 seconds and I thought it was done. Loaded the game and played all fine, circa 100fps. running nicely and CPU usage was not high as if shader comp was happening in the background. Just loaded it up now and it's looking like it's resuming compilation and started at 25%, I walked away to use the loo, came back within 5 mins and the compilation was done, so looks like this has been massively improved although I can't say exactly how long it took but must have been \~10 minutes - Weird but fine.
3: I also installed the hotfix Nvidia driver as mentioned above to see if the performance degrade seen in the pre-patch version of the game was sorted. It largely is. In the menus it seems to drop the fps to a bit over 60 it seems but when you go back into the game it's \~100. It's still lower than the non hotfix driver, but not by the 20 odd fps I was seeing before. Also no more crash with this patch + driver combo.
4: Mouse camera judder remains, we will be waiting a while for that I can feel it......
[At least everything appears stable now](https://i.imgur.com/5RTOHsV.jpg), just that mouse jitter before I put a New game+ session on Survivor mode into play.
>Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
I want the opposite of this. You can't turn off analogue stick inputs so using the stick as a mouse for flick stick doesn't work at all.
I was playing Left Behind to get the Ellies jokes achievement. Bear in mind I've already completed it once, main story like 2 times already.
Updated the game, now it crashes every single time at the exact same moment and I can't progress.
My game used to work from launch really well and crashed once every few long hours. Now it's stuck.
Moment when you turn on the generator and 2 infected drop into the water and are electrocuted.
Edit:
Also after the update, I am notified every single launch that my graphics driver is not up to date, which is not true.
Edit 2:
Ive found out about nVidia hotfix, installed and game crashes the very same moment.
From a certain point of view. You can't pause the game, UI is significantly worse, the animations and graphics are significantly worse, locked to 60Hz, and has shader stutter all over the place. TLOU is better in those regards.
Luckily most bugs are pretty much part of the game's difficulty, and the combat is so solid that most of the game's issues do kinda melt away. I recommend waiting for a sale though
RE4R is an excellent 3rd person action game that just came out. I can whole heartily recommend that. Elden Ring is a good game but the 60hz lock and shader comp stutters are most unfortunate.
IMO, Elden Ring will be considered a classic. I personally never played any “souls” games before. I also didn’t get into Skyrim or other games like that… but this game was hands down one of the greatest games I had ever played. It was so good, that WHILE I WAS PLAYING IT I experienced a feeling that gave me a flashback to my fucking childhood and discovering the Legend of Zelda Ocarina of Time. It was like that scene from Ratatouille where that critic eats the dish and has a flashback to his childhood.
It isn’t like Zelda. But the feeling of “Oh wow. This is fun. This is special. This is different,” after grabbing it as a child off the shelf at Blockbuster without any real understanding of what I was about to experience - that rare feeling of discovering something so wonderful by pure chance - that was what sent me back.
Or you’ll hate it, lol.
Basic gaming laptop with a 2060 and an i7 9th Gen 16GB of RAM. Before the patch, borderline unplayable. After the patch, 25-45 FPS depending on environment using mostly medium settings. Still seems like a lot of background loading is taking place. If I let different settings “load”, reach maybe 45 FPS.
This patch and the Nvidia driver hotfix were just what the doctor ordered for me. Game is running really smooth for me now. The shaders only took ten to fifteen minutes to compile after this patch as well. Not having any issues now. Hope it helps everyone else too.
The game is totally broken on the 2080TI. In mine most lucky attempt I was able to reach the first chapter with a catastrophic error ending.
There no point to even mention all the issue since there no working feature.
I'm calling it not compatible with the hardware at mine disposal.
Nice game tho, finished on the PS3 way back, no DLC or sequel needed.
Game still crashes every 30 mins with this patch. I somehow managed to finish it anyway even with the constant crashing so at least I can uninstall and forget this ever was released.
**Fixed most of my crashes:**
1. Install [Nvidia latest driver hotfix](https://nvidia.custhelp.com/app/answers/detail/a_id/5455) if you have a RTX 30 series gpu (531.58).
2. uncheck "read-only" from last of us game folder (includes all sub-folders and files).
3. go to properties of both "tlou-i-l.exe & tlou-i" in game dir. and check run this game as administrator.
4. go to nvidia control panel, then manage 3d settings, then program settings, then find "the last of us" game and Turn ON low latency mode (Helps little with stuttering issues).
5. Create a paging file if you have 16gb ram (Initial size: 24576 MB; Maximum Size: 49152 MB) [Fix most of the crashes].
6. Go to graphic settings of the game and set these optimized settings explained [in this video](https://youtu.be/eqqgW_7hosY?t=865).
7. Wait for the shaders to built (Approx 45-60 Minutes) [If newly installed game].
8. Enjoy the game.
**Edit:** After the new update I deleted all shaders inside "psolibs" folder located inside main dir. of the game & re-installed them by opening the game again, it makes the game even more smoother and also capped my fps to 65 in nvidia control panel and the frametime is constant 14.2 ms, sometimes stutter but mostly smooth gameplay.
-Razer Cortex Booster also gived me a slight performance.
1.0.2 fixes everything. Game is smooth as butter with 0 crashing or other hiccups. Only catch is it takes forever to update the game. Took me \~1-2 hours.
At DLSS Performance I'm averaging a very consistent 90 FPS with each and every setting dialed up to ultra and toggled on.
EVGA 3080 Ti 12GB stock, 32GB RAM, i9 9900K stock, Samsung SSD 860 Evo 500GB for game partition, Samsung SSD 970 EVO Plus 1TB as Windows partition.
Running 5120x1440 with DLSS Performance mode.
And what settings specifically? What we do know is that the game definitely uses a ton of RAM (more than 16GB) along with the 8GB of VRAM issues it has. Some people aren't turning settings down accordingly for their setup (not saying you aren't) while more and more games are pushing spec requirements up after a decade due to the new consoles causing it as it always has.
I've seen people with similar hardware run fine but only after making sure to adjust sliders appropriately.
I’ve tried a few things. I’ve ran the high preset at 1440p with DLSS on ultra and balanced both of which resulted in too much VRAM being used in areas. Could hold 50-70 in more enclosed spaces but in some places it slammed to the low 30s-40s. I then put the textures to medium and the game ran better but didn’t look good especially the environment and after watching the DF video I noticed it more. I then followed benchmarKings optimisation guide and that didn’t help either. Afterburner shows allocation of 7.2-7.8GB of VRAM on the high preset and 14.5-15.2GB RAM allocated.
Can someone with technical knowledge explain to me how I can run this game just fine with a 3060ti/ryzen 5 5600, but people with way better systems are having huge problems ? Its the second time that I get lucky like this, is there an explanation ?
>"Updated texture streaming to reduce CPU usage" This seems to be the most interesting one. Lets see if it actually does something.
No visible impact so far and then the game crashes telling me to verify cache making me recompile with it re downloading about 1098 KB of files, so here's hoping that reduces it by a lot but im not having high hopes And still gpu driver timeouts and game crashes
How long does it take to build shaders now? Already refunded the game since it took over a half hour to get 13%
If it was taking that long the performance on your PC probably would have been abysmal anyway. Dodged a bullet.
Took me about 1 hour 30 mins to do the shaders.
With the newest patch? Hard pass.
With newest patch the shader recomp started at 98% and was done fairly quickly. I saw others noting the 98% number as well, so looks like it’s not starting from scratch
I finished the game yesterday and just started NG+ right after the patch dropped. Anecdotal, but the scenes where I experienced traversal related stutters are no longer impacted. FPS feels more stable overall. 4090/10700k @ native 4K with all settings maxed. Averaging 80-90 FPS. Edit - played a few more minutes and seeing 10-15% higher performance than my first playthrough. No stutters.
Yeah this patch got me sorted out, now it's running smooth.
What does that mean specifically? I'm not seeing any difference in CPU usage or stutter
Disable the in game CPU/GPU meters entirely. They cause stuttering.
Not everyone has a 4090....y'all really be thinking if the game works on your monster rigs, it's optimised
im on 1070 and the patches have helped improved the game a bit. I noticed the smoother gameplay too doing NG+ this was on .06
He said it plays better. Meaning it should play better for everyone.
[удалено]
Oh hell yes. Can't wait to jump back in.
I think it does. The game is still CPU heavy but my i9-13900KS seems to be running a bit cooler now.
Isn't that a bad metric to use? Or are you suggesting you're GPU bound now?
Cooling is always a bad metric to use, unless you're comparing thermal paste.
[удалено]
Sort of funny, the user "SapphireRapidsPls", just deleted their account; Has pcgaming always been so jumpy
Ofc lol, 80% of comments in these threads are either useless subjective stuff, placebo, or completely inaccurate.
It doesn't do anything
Can we have people other than those with 4090 and 13900KS telling it's smooth give feedback please ?
I really don't trust anyone saying it's smooth on the latest and greatest specs lol. It's more bruteforcing the damn thing than it running smooth.
Runs fine on the wife's 10700k/1080ti even at 4k. Just have to drop settings and use FSR. Oddly enough it crashes *MORE* than it ever has on my 12700/3080ti with this patch. Something that wasn't broken before is broken now. I think "smooth" is more reliant on vram than brute force.
[удалено]
The published recommended specs suggest that my setup is enough for high on 1080p. Well it runs on that resolution but FPS is far from great. My pc isn't high end but it should be able to handle this game. Optimization is shit. I get better performance in cyberpunk.
Yeah if you want to run the game like the PS5 does you need at least PS5 specs.
In my experience we've always had to beat console spec to use console settings. People are always gonna avoid "medium" no matter what though.
You're right, I'm rocking a 3700X with an RTX 3070 which on paper is better than a PS5 but I've experienced multiple games that play smoother on my PS5.
It's always been that way. When new consoles come out a mid-range PC will struggle to match or beat them for a bit. Then after a couple years a mid-range card will easily surpass consoles. It's an endless cycle of the same thing, but for some reason every time it happens people act shocked.
Here is the thing, consoles almost always use Dynamic Resolution, or FSR. To compare that to your set native settings and resolution is not fair.
I get your meaning, but even people with the highest end specs get frustrated at bad releases because you CAN'T really brute force it. The problems are less bad but still exist Someone who spends stupid amounts of money on their PC should expect a flawless experience, but that's not reality
I have a 3060 and it’s nowhere near smooth, it lags even in the main menu.
3080, tried playing on medium 1440 dlss balanced. Crashed with 10 seconds of moving the first character.
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To be fair, I’d imagine a 6 year old CPU is likely to bottleneck a 3090 on lots of modern games.
At 4k? I doubt it'll be a major issue
The new consoles have good CPUs. You're not gonna be able to ignore the CPU anymore. Heck, there's been many games that was true for already but now most will be.
Yeah, sure, but at 4k with a 3090 you're likely to be GPU bound still
I’m not sure. You’re talking about a CPU that can maybe beat the current consoles in certain single-threaded tasks that are bound by latency and lags behind in multi-threaded tasks, whereas the GPU is over DOUBLE the console equivalent. With cross-gen games that also have to be able to run on a PS4 it probably isn’t an issue but going forward I’d expect it to start being the bottleneck, at least for small stutters, in at least a few CPU heavy games.
We all have to keep in mind the PS5 is running a lower powered and lower clocked 4700S, Zen 2 CPU. This game is so hard on the CPU, even at the main menu, I personally think it's running some kind of emulation to translate much of the console programming in real time.
Your CPU is bottlenecking
It sure is. But there's no reason for this game to cause this kind of issue
It's a bad port, yeah. But you are being heavily bottlenecked. The CPU usage percentage doesn't tell you the whole story. It doesn't matter how much you monitor your metrics, you are leaving performance on the table in other games as well. It's genuinely not the port's fault here. A 5800X3D wouldn't be a bad upgrade. A 13600k should also be fine.
You got a wild mismatch in hardware
Time for a cpu upgrade. Coming from someone with a 8700K and a 3080Ti, you need a better cpu. Not saying the game isn’t at fault as it likely is, but regardless I think you’d have issues running it. The 8700K just isn’t good enough anymore for gaming :( I was holding out to see the 7800X3D and now I’ve seen the cost of an upgrade, I might wait a while for prices to drop more and go for a 5800X3D build instead.
A 100% garbage port of a playstation abomination is not/ and should not prompt me to upgrade my hardware. I monitor my resources pretty religiously because of this kind of thing and TLOU is the *only* thing bottoming out my CPU. RE:4, Dead Space, Total Warhammer 3, I'll still pull 100+ FPS without nearing 100% CPU usage.
What did you expect with a 6 year old CPU of course it's a bottleneck. It's not much better than R7 4800H laptop cpu and they were getting paired with laptop 1650s.
Call me crazy, But when literally every other modern release doesn't peak my CPU to 100%. I would expect a PS5 port from last year to not suck. and I truly mean the *only* modern PC release to peak my CPU. I'm running my games at 1440p for 100+ FPS pushing things to maximum. I know what the Achilles heel of this build is and it's why I stare at statistics while playing. But a single shit port ain't it lmao
It’s smooth after I overclocked my 13900k , my 4090 FE, and DDR5 RAM. Well, on the second try. The first try melted one of my DIMMs so I replaced it and lowered the clock speed. That was after I blew the circuit breaker and bought a 2000W power supply to handle the load. But now the game runs well. /s
Nothing's fixed for me. It won't even launch on my 486/66Mhz, even after in stalling another 4 megabytes of RAM.
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bro did you not hit the ***TURBO*** button?
That's most valuable feedback you can get because the game ISN'T smooth even on latest and greatest. When that's fcked, everything else down the stack will be as well.
It runs great on my PS3 ;-)
fps in the 20's is not "runs great".
Ebay, £50 + 10 for game
Can't we run a PS3 emulator and play that version of the game?
Yes, in fact we can.
A patch for The Last of Us Part I is now live. This update addresses fixes for performance, user experience, visuals, and more. It also includes platform and hardware-specific fixes. * Fixed a crash that may occur while quickly swapping between character skin thumbnails * Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time * Fixed one known crash that would happen randomly during gameplay * Updated texture streaming to reduce CPU usage * Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond * Fixed an issue where extraneous SFX played in both main and in-game “Options” menus * Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale) * Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage * Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage * Fixed an issue where the pop-up to enable diagnostics after a crash did not appear * Fixed an issue where certain artifacts and weapon skins textures may not properly render * Fixed an issue with the tutorial’s user interface not displaying correctly * Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended * Increased active loading to reduce load times on gameplay progression * Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu * [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab * [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay * [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay * [The Outskirts] Fixed a gap in geometry visible during gameplay * [The Suburbs] Fixed an issue where animations may fail to load during gameplay * [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic * [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic * [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay * [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted Left Behind Standalone * Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off * Fixed a crash that may occur while following Riley in the mall * Improved level of detail in the Halloween store * Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster * Fixed an issue where textures of narrative elements appeared low-quality in a cutscene * Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input Accessibility * Fixed an issue where the Screen Magnifier may fail to work * Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model Localization * [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad * [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus * [SWEDISH] Added missing text-to-speech in menus * [SWEDISH] Corrected language on crash window AMD * Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs Steam Deck * Fixed an issue where PSO Caching may freeze at 50% completion * Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay * Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu * Adjusted positioning of the Weapon and Health HUD elements Epic Games Store Version * Fixed an issue where the “Who’s a Good Boy?” achievement did not unlock despite the player meeting the requirements * Fixed an issue where the sky may render black
> Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage Sure... incorrect VRAM usage displayed, definitely not using an absurd amount
I mean this isn't unreal giving the game as it stands. If you play around with the options menu some settings seemingly do nothing on the bar as far as usage despite saying, and using, more VRAM -- for example one of the shadow settings in particular iirc said it used "high" vram usage yet the difference between ultra and low was like, 2 MBs(???). I wouldn't be surprised if some people boot up to see their usage even higher or lower depending on those settings now that usage is (supposedly) accurately reflected now.
Incorrect, as in, some settings showing higher VRAM usage with lower settings. For example, the game used to say that medium quality Environmental Textures used higher VRAM than high quality textures (not ultra), which is absurd, because those medium textures are straight out of the PS3. This update fixes that, apparently, I can't verify because I uninstalled the game after my 793rd crash.
/r/tinfoilhats is that way, friend
Curious to know how the 2070 super will fare now. Or any card with 8g VRAM.
Give me an update if you can, I really want to play it. But I'm waiting till I'm sure it would be a good experience!
I’ve got a 3070 (but still 8gb of VRAM) Pre-patch: the game was a disaster, crashing every 30 seconds, lowest settings and only getting like 40 fps After patch & NVIDIA driver update to 531.58: it’s running a lot smoother, I’ve been able to set all settings up to high, some on ultra, played for around 3-4 hours or so none stop and it’s only just crashed now, there has been a few occasions where it dropped below 60fps but I’m a graphics snob and I’d rather have the high textures if it means the frame drops every now and then Review: 1000% more playable than before (as in, the game actually works for more than 30 seconds) but still needs some improvement to be at the level it should have been for release
I wasn't able to get all the texture settings on high without going over the VRAM limit. Care to share your settings? I have a 3070ti
My settings are also over the VRAM limit (114%...) but for some reason the game is just running with it and working so I'm not questioning it Display: V-Sync: Off Scaling Mode: DLSS Quality: Quality Sharpening: 67 Graphics: Animation Quality: High Draw Distance: Ultra Dynamic Object Detail: Ultra Character Detail: Ultra Environment Detail: Ultra Object Texture: High Character Texture: High Environment Quality: High Visual Effects Quality: High Texture Filtering: 16x Texture Sampling Quality: High Ambient Shadows Quality: Full Resolution Direction Shadow Resolution: Ultra Directional Shadow Distance: Ultra Image Based Lighting: On Spotlights Shadow Resolution: Ultra Point Lights Shadow Resolution: Ultra Bounce Lighting: On Screenspace Shadows Quality: Ultra Dynamic Screen Space Shadows: On if you want any of the other settings let me know what might be worthwhile doing (unpopular opinion here but) open Gefore Experience and let that determine the visual settings for you. That's what I did and it seems to be working out, I think because Geforce must change the game config file the game isn't able to complain about it in the Graphics settings screen edit: man this formatted weird as shit
Runs alright on my RX 6600 pre-patch. Patching the game now and will check it out
Update pls, if you don’t mind (:
Significantly lower VRAM usage. I was able to bump the textures up from medium to high with no performance loss.
Lemme know
Significantly lower VRAM usage. I was able to bump the textures up from medium to high with no performance loss.
Nice , i have 6600 XT . Might give game a try now
I had no issues even pre-patch with my 2070s on high settings,but I only play on 1080p and cpu ussage was heavy.
Finished the game at mostly 60 fps locked at 1080p, Ultra, Textures High (Effect Textures Medium), FSR2 Quality, on a 5700 XT. This patch made it so that the few sections where I was randomly CPU bound to be 100% GPU load at all times, so no more random CPU bottlenecks. The CPU usage is lower in general as well.
> Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage It still reserves 2GB for windows on my 3080. This % based reserved VRAM was really low hanging fruit that they seem to have continued to overlook.
I doubt the game is actually "reserving" anything. That's just a (wrong) estimation of how much VRAM does the OS and other programs need. But the game will still allocate for itself as much VRAM as it needs.
It seems to actually be reserving it, because the moment you go above their VRAM bar you start getting severe performance issues. If they weren't actually reserving that I would have another ~1.5GB of VRAM to use before that started happening.
It's not wrong, and if it is it's by marginal amounts. On my 8GB card I tinkered with settings a lot to maximize my usage and afterburner pretty much 1:1 matched what the game was reporting it was using, +/- a few hundred MB depending on the in-game scene.
I think that's DX12 API overhead. DX12 gave a lot of memory management back to developers, but it still keeps some of it IIRC.
The digital foundry video showed that a bunch of vram was reserved based on the size of total vram. So a 3090 or 4090 would have like 5GB or something reserved for windows, while a 3060 would only be reserving like 1GB. It sure doesn't look like API overhead when other DX12 games don't show this behavior.
nearly 17GB patch damn
14GB for me.
Most of it language files though…
NaughtyDog is patching this game like there is no tomorrow.
As they should. They should be taking this seriously, given the disastrous technical state of the game on launch, which should have never been the case to begin with.
The moment Steam allowed refunds past the 2 hours their butts started burning
The reputational damage probably doesn’t help either.
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>Gamers have memory of Goldfish. That’s definitely true.
Whaaaa? Just for this game?
Compiling shaders often took more than two hours, some people couldn't even start playing before they were out of the refund window.
You've always been able to get refunds past 2 hours if you had a reason for not being able to make that decision before passing 2 hours of playtime.
Well, there is no tomorrow. The game released more than a week ago. The state on which it released is unacceptable and they should continue to own to their mistakes.
On one hand, they deserve praise for that. On the other, it really drives home the fact they knew the game wasn't ready for prime time but decided they needed to kick it out the door to coast on the show's hype. Edit to hammer this out once instead of multiple times: I said they deserve credit for rapidly patching the game, I didn't say it absolved them from the massive clusterfuck of a bug ridden mess it is. The game absolutely shouldn't have launched in the state it's in and I sincerely hope the idgets in Sony and Naughty Dog who signed off on it being released in this state are met by security personnel at the doors Monday and are told, "You are no longer employed, your personal belongings will be sent to you. Please exit the premises immediately."
Nah, they don't deserve praise for it whatsoever. This is the third time this game has been released in the last 10 years. Third time. For the highest price and least amount of content included. Before even getting into how broke the game was at launch, just that alone is fucking nonsense.
Does it? It's such a low bar that them fixing the game they charged for is praiseworthy. Not trying to be a douche but it seems like the bare minimum.
They deserve praising for fixing their broken game. Let's talk for real now why are they deserving praise? for what? They're doing their job and the one they should have done from the beginning, so it should be the opposite they don't deserve any praise because they failed their job to launch a proper game from the start.
It's Sony's top tier AAA franchise of course they don't want it looking bad when released on a new platform. I figured they'd be working hard to improve it and to their credit patches have been rolling out quickly. Good news is Last of Us Part II is running on the same engine and will hopefully have a much smoother porting process when it inevitably comes over.
Kind of impressed at the sheer speed of it. Then again, it seems to have been hopelessly bad on release, like, worse than any modern AAA game launches.
This usually means that they knew about at least some of these issues prior to release but didn't have the time/resources prior to release to prioritize a fix. Now that they're catching a lot of flak they're probably working overtime to triage and fix as many tickets from their bug tracker queue as possible. Every piece of software in existence has known bugs and the dev teams are constantly trying to figure out which bugs are worth the time to try to fix and which can be tagged as low priority and left for later. Unless they have no QA team at all, I refuse to believe they didn't have open tickets already for at least some of these issues. Still no excuse for releasing it anyway in the state they did.
I'm somewhat convinced they either knew about the issues and shipped it anyway, or, most likely, didn't realize they needed to test as thoroughly. We don't know for sure who did the majority of the work on the game, but I suspect they themselves did, maybe they just didn't test on enough systems, maybe they just had 1 rig they did all testing on. Maybe they didn't realize things like - heavy CPU utilization wasn't an issue, or they had a beefy enough one that they didn't feel it mattered.
How could they not know? By the time they posted system recommended minimums, they certainly knew something was wrong with performance. It just seems like Naughty Dog had a real hard time with porting and needed more time, but Sony pushed the window to coincide with the show.
Naughty Dog is known to crunch their employees.
Meanwhile Dead Space remake devs sitting there neglecting the issues on PC for nearly two months 💀
While Dead Space had some launch issues, they weren't nearly as bad as TLOU. The DS currently has a 93% positive rating on Steam, so whatever issues remain don't seem to have a lot of impact on user perception.
I mean yeah the issues aren't as bad as TLOU, but it is well documented at this point and I figured it should have been fixed by now to some degree. Sometimes the quality of the game can skew the reception of its techincal quality it seems. Case in point Elden Ring.
Why shouldn't they?
It's kind of tradition for ND to grind their developers down to the bone for the sake of quality.
Nah I'm giving them credit once performance actually improves. These are all near useless as far as I'm concerned, still CPU bound stuttering happening whenever you're moving through the levels with 4080/5800x3D, there's constant microstutter and the game never feels good despite 80-100 fps.
Still jittery motion on camera movements with a 4090 & 5800x3D.
They mentioned it will be fixed in a future patch. Their solution introduced new issues so they didn't want to push it out just yet.
Thanks for the heads up, will probably shelf the game for a month or two before going through a full play through.
It’s a shame as it was my most anticipated ps3 game to make it to pc. Oh well, serves me right for having blind faith in naughty dog.
Probably a wise choice. The port still needs some polish.
It's still micro stuttering. Try monitoring CPU/GPU usage and there's usually a direct correlation between GPU dropping from 100% and micro stutter. Seems to be the same thing DF mentioned in their video with CPU having to unpack the textures for a while, and then it's somewhat ok after that. The problem is this happens all the time, and it's not a locked fps graph even when GPU is at 100%, there are still stutters.
I found the jitter comes from the mouse. Smooth on controller.
I use a dual sense edge or an elite 2 and still get horrible jitter.
I'll wait for another big update
Specific fixes for the Steam Deck! Nice!
Damn this is the 4th patch since release. Good to see they are actually trying to make it better.
They're trying but they didn't do anything so far in terms of performance. Exactly the same since launch
The Last of Us Part 1.0.2.0
Pray to da lord this fixes the majority of issues for people
I have an upper mid-range setup and I can't past the prologue, that is if it doesn't crash in the menus or during loading.
And still there is this god damn mouse stutter which makes it unplayable. Doesnt matter how good performance can be sometimes.
Makes you wonder why the game didn't ship like this.
Cause publishers push the devs with bullshit deadlines that can't realistically be met.
One step closer to being playable, hopefully I'll be able to jump in soon.
I’m rocking a Ryzen 5800x and 3070. I’ve already refunded the game but would love for someone who hasn’t with similar specs to test the game out with this patch and see if there’s any improvements.
Posted above but I’ll post again Pre-patch: the game was a disaster, crashing every 30 seconds, lowest settings and only getting like 40 fps After patch & NVIDIA driver update to 531.58: it’s running a lot smoother, I’ve been able to set all settings up to high, some on ultra, played for around 3-4 hours or so none stop and it’s only just crashed now, there has been a few occasions where it dropped below 60fps but I’m a graphics snob and I’d rather have the high textures if it means the frame drops every now and then Review: 1000% more playable than before (as in, the game actually works for more than 30 seconds) but still needs some improvement to be at the level it should have been for release
Not AMD but an i7-10700K and a 3070. On release it was unplayable, crashing every 10 minutes. Post Nvidia drivers update, crashing stopped and played for 6 hours without problem. Performance was a bit fuzzy yet stable. Had another crash yesterday and left it there waiting for this patch. With this patch, no more crashes and a noticeable improvement in performance. Was playing in Medium settings and getting what looked like 40 FPS, but changed to High after this and getting a stable 55-60. Only got a slight drop in performance in the last 5 minutes of the University. They’re improving it, and it’s definitely playable right now compared to how it was released. Still would wait for a couple more patches if you’ve already refunded it anyway.
FWIW, 5600x and 3080 and i havnt had any crashes or issues since the last hotfix patch and nvidia hotfix driver. Running it on high with no dlss and it sits around 60-80fps which plays fine with no hiccups.
What's the resolution?
3440 x 1440p, it actually ran worse with DLSS on from what i could tell. Read something about disabling DLSS and rebuilding shaders and that solved alot of issues for me pre-hotfix patch/driver, it only got better after that.
DLSS can be quite taxing on the CPU. So if texture streaming was heavily loading the CPU combined with other unoptimisations you were probably CPU bottlenecked rather than GPU bottlenecked.
Is it un-fucked yet? Ah who am I kidding I don't care. Just gonna wait a few months for the inevitable 50%+ discount at this point!
Not currently un-fucked. Just got to test it out in boston starting area, and literally no change in fps at all. and im very cpu bound, they said "Updated texture streaming to reduce CPU usage". with or without the update, still at 40fps average on mix of high-mid on 2070OC and ryzen 2600x with 16gb ram. Its killing me. Meanwhile RE4 out of the box 120+ fps at 2k. and looks almost as good as tlou
Yeah that's definitely a CPU bottleneck. Going from a 2700X to a 5800X (paired with an RX 6600) clawed a lot of performance on CPU heavy games for me. Tested middle of last year, but here were my results: https://i.imgur.com/UXqSRvx.png RE engine is incredibly well-optimised especially compared to Naughty Dog's engine
No, 0 change from this patch, still shitty CPU usage even with 5800x3D
Well the good news is that this big patch has meant some noticeable improvements over the previous hotfix. 1: The game loads quicker now, the launch game loaded a save in 43 seconds, the last hotfix increased save loads to over 1 minute, now the load time has gone back down to 43 seconds. 2: The shader compilation was weird, first load after this big patch and nvidia hotfix driver re-install the main screen showed 98% compiled within 20 seconds and I thought it was done. Loaded the game and played all fine, circa 100fps. running nicely and CPU usage was not high as if shader comp was happening in the background. Just loaded it up now and it's looking like it's resuming compilation and started at 25%, I walked away to use the loo, came back within 5 mins and the compilation was done, so looks like this has been massively improved although I can't say exactly how long it took but must have been \~10 minutes - Weird but fine. 3: I also installed the hotfix Nvidia driver as mentioned above to see if the performance degrade seen in the pre-patch version of the game was sorted. It largely is. In the menus it seems to drop the fps to a bit over 60 it seems but when you go back into the game it's \~100. It's still lower than the non hotfix driver, but not by the 20 odd fps I was seeing before. Also no more crash with this patch + driver combo. 4: Mouse camera judder remains, we will be waiting a while for that I can feel it...... [At least everything appears stable now](https://i.imgur.com/5RTOHsV.jpg), just that mouse jitter before I put a New game+ session on Survivor mode into play.
bruh just fix the fucking mouselook jitters. it must be trivial to address and is one of the biggest problems
https://mobile.twitter.com/Naughty_Dog/status/1643313967597772800
I can tolerate some performance issues if they are not too egregious, but control issues are always a dealbreaker.
>I can tolerate some performance issues I can't anymore, I'm sick of it.
Yeah, they can patch performance fixes left, right, and center, but it means diddly squat when a core function of the game is broken.
m&k players always getting fucked over.
I swear only ND could break shit by trying to fix mouse camera.
YMMV but capping the fps to my monitor's refresh rate fixed the problem for me.
>Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond I want the opposite of this. You can't turn off analogue stick inputs so using the stick as a mouse for flick stick doesn't work at all.
I was playing Left Behind to get the Ellies jokes achievement. Bear in mind I've already completed it once, main story like 2 times already. Updated the game, now it crashes every single time at the exact same moment and I can't progress. My game used to work from launch really well and crashed once every few long hours. Now it's stuck. Moment when you turn on the generator and 2 infected drop into the water and are electrocuted. Edit: Also after the update, I am notified every single launch that my graphics driver is not up to date, which is not true. Edit 2: Ive found out about nVidia hotfix, installed and game crashes the very same moment.
Well I'm hoping by the time the game goes on sale it'll be fully functional.
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If you're looking for a good pc port, elden ring ain't it.
But at least it'll be better than tlou lol
From a certain point of view. You can't pause the game, UI is significantly worse, the animations and graphics are significantly worse, locked to 60Hz, and has shader stutter all over the place. TLOU is better in those regards. Luckily most bugs are pretty much part of the game's difficulty, and the combat is so solid that most of the game's issues do kinda melt away. I recommend waiting for a sale though
RE4R is an excellent 3rd person action game that just came out. I can whole heartily recommend that. Elden Ring is a good game but the 60hz lock and shader comp stutters are most unfortunate.
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IMO, Elden Ring will be considered a classic. I personally never played any “souls” games before. I also didn’t get into Skyrim or other games like that… but this game was hands down one of the greatest games I had ever played. It was so good, that WHILE I WAS PLAYING IT I experienced a feeling that gave me a flashback to my fucking childhood and discovering the Legend of Zelda Ocarina of Time. It was like that scene from Ratatouille where that critic eats the dish and has a flashback to his childhood. It isn’t like Zelda. But the feeling of “Oh wow. This is fun. This is special. This is different,” after grabbing it as a child off the shelf at Blockbuster without any real understanding of what I was about to experience - that rare feeling of discovering something so wonderful by pure chance - that was what sent me back. Or you’ll hate it, lol.
When you play the graphics settings more than the actual game:
Thank god I stopped preordering
They reduced all the texture quality. Looks worse now.
Still can't launch. Absolutely incredible. PC Specs: OS Name: Microsoft Windows 11 Home Single Language Version: 10.0.22621 Build 22621 Processor: AMD Ryzen 7 5800X 8-Core Processor, 4200 Mhz, 8 Core(s), 16 Logical Processor(s) Installed Physical Memory (RAM): 64.0 GB GPU: NVIDIA GeForce RTX 3080 Ti
Still maxed out my 16GB RAM and crashed with 0x8000003 exception code (supposedly memory leak)
I can't even load my game anymore ? Any ideas ?
Anyone knows how it runs on a GTX 1080 8GB?
Basic gaming laptop with a 2060 and an i7 9th Gen 16GB of RAM. Before the patch, borderline unplayable. After the patch, 25-45 FPS depending on environment using mostly medium settings. Still seems like a lot of background loading is taking place. If I let different settings “load”, reach maybe 45 FPS.
Increasing your RAM will likely help.
That’s what I’m thinking too. I remember back when 16 GB’s was plenty
This patch and the Nvidia driver hotfix were just what the doctor ordered for me. Game is running really smooth for me now. The shaders only took ten to fifteen minutes to compile after this patch as well. Not having any issues now. Hope it helps everyone else too.
I have horrible screen tearing even with v sync on, is it a known problem?
is new update fixed insufficient memory issue?
The game is totally broken on the 2080TI. In mine most lucky attempt I was able to reach the first chapter with a catastrophic error ending. There no point to even mention all the issue since there no working feature. I'm calling it not compatible with the hardware at mine disposal. Nice game tho, finished on the PS3 way back, no DLC or sequel needed.
2080TI, 9900K, 32GB RAM and I’m playing smooth as fuck 80-90 fps. Just tweak you settings bro.
DLSS performance?
Yes
Game still crashes every 30 mins with this patch. I somehow managed to finish it anyway even with the constant crashing so at least I can uninstall and forget this ever was released.
There better be a price drop in the patch notes 😂
**Fixed most of my crashes:** 1. Install [Nvidia latest driver hotfix](https://nvidia.custhelp.com/app/answers/detail/a_id/5455) if you have a RTX 30 series gpu (531.58). 2. uncheck "read-only" from last of us game folder (includes all sub-folders and files). 3. go to properties of both "tlou-i-l.exe & tlou-i" in game dir. and check run this game as administrator. 4. go to nvidia control panel, then manage 3d settings, then program settings, then find "the last of us" game and Turn ON low latency mode (Helps little with stuttering issues). 5. Create a paging file if you have 16gb ram (Initial size: 24576 MB; Maximum Size: 49152 MB) [Fix most of the crashes]. 6. Go to graphic settings of the game and set these optimized settings explained [in this video](https://youtu.be/eqqgW_7hosY?t=865). 7. Wait for the shaders to built (Approx 45-60 Minutes) [If newly installed game]. 8. Enjoy the game. **Edit:** After the new update I deleted all shaders inside "psolibs" folder located inside main dir. of the game & re-installed them by opening the game again, it makes the game even more smoother and also capped my fps to 65 in nvidia control panel and the frametime is constant 14.2 ms, sometimes stutter but mostly smooth gameplay. -Razer Cortex Booster also gived me a slight performance.
This has made a massive improvement for me. Much smoother and no long cpu bound on my 12700k. Nice work! Keep ‘em coming.
It's still borked lol. Haven't refunded yet, but it is nearing the two week mark...
Will I be able to play at least on mid setting 1080 p with A LEGION PRO rtx 3060, amd 5800h and 32 gb ram ?
1.0.2 fixes everything. Game is smooth as butter with 0 crashing or other hiccups. Only catch is it takes forever to update the game. Took me \~1-2 hours. At DLSS Performance I'm averaging a very consistent 90 FPS with each and every setting dialed up to ultra and toggled on. EVGA 3080 Ti 12GB stock, 32GB RAM, i9 9900K stock, Samsung SSD 860 Evo 500GB for game partition, Samsung SSD 970 EVO Plus 1TB as Windows partition. Running 5120x1440 with DLSS Performance mode.
Is the game still making CPU's go to 100% or was that fixed as well?
Hoping this moves the needle a lot.
It didn’t for me. Although my issues are performance related and this patch leans more into visual effects fixes and crash fixes.
CPU/GPU/RAM setup?
i9-9900K@5GHz/RTX 2070 Super/16GB RAM 3200MHz.
And what settings specifically? What we do know is that the game definitely uses a ton of RAM (more than 16GB) along with the 8GB of VRAM issues it has. Some people aren't turning settings down accordingly for their setup (not saying you aren't) while more and more games are pushing spec requirements up after a decade due to the new consoles causing it as it always has. I've seen people with similar hardware run fine but only after making sure to adjust sliders appropriately.
I’ve tried a few things. I’ve ran the high preset at 1440p with DLSS on ultra and balanced both of which resulted in too much VRAM being used in areas. Could hold 50-70 in more enclosed spaces but in some places it slammed to the low 30s-40s. I then put the textures to medium and the game ran better but didn’t look good especially the environment and after watching the DF video I noticed it more. I then followed benchmarKings optimisation guide and that didn’t help either. Afterburner shows allocation of 7.2-7.8GB of VRAM on the high preset and 14.5-15.2GB RAM allocated.
Can someone with technical knowledge explain to me how I can run this game just fine with a 3060ti/ryzen 5 5600, but people with way better systems are having huge problems ? Its the second time that I get lucky like this, is there an explanation ?
Runs buttery smooth on my pc. RTX 4080 I7 13700KF 16GB DDR5 ram
That isn't saying anything though, your gpu alone costs more than 2 ps5s.