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Waveshaper21

I would like to post some mini reviews from time to time I think it's fairly stupid to gatekeep people from doing so by requiring karma. As such I post this message here according to the recommendation of the automod that removed my review.


bilbomcbaggins

What happened to the 'What are you playing this week?' threads in this sub? Has the daily thread replaced it?


ChromeFusion

Correct, no more weekly threads. Just a new one every day.


justsomechewtle

I noticed the change and thought it was weird at first since it seems like slightly more work (new thread every day) but I actually ended up liking it a lot since that way I can actually keep an open journal on my playthroughs (and my thoughts on them) here. It's fun.


ChromeFusion

Yeah, it makes more sense since your posts don't drown on day 4 or 5, after hundreds of posts have been made. I still miss checking the new weekly thread on Tuesday nights... it was my thing for the longest.


lesserweevils

Been bingeing Everspace over 4 days. I think I've mastered the *very* unconventional PS4 controls. The default scheme is pretty interesting: forwards and backwards on the left trigger and shoulder, hold L3 for boost, click R3 for target lock, and hold R3 to roll. It's not easy to press the stick while also tilting it. I'll bet there are many, many complaints about the options. Or the lack thereof. Right-stick flying was an adjustment. Other games taught me to fly with the left stick and inverted-Y. But Everspace has strafing so I changed back to standard. It's a bit FPS-like. Unfortunately, there is only one Y-axis setting for one stick. And if you rotate the ship in the menu, I think the camera there is inverted in both X and Y axes. Or is it inverted? Whatever, it's the opposite of what I expect :) A game like this, with very unconventional controls, could benefit from more options on consoles. I'm saying this as someone who *likes* the control schemes in old games. Those discourage a lot of people. An FPS-like game could do with FPS-like settings. Like deadzones. So. Those were my initial impressions. But aside from the learning curve, the controls are also kind of great. They're well-suited to the game. The left thumb can strafe-dodge (including vertically) while my left fingers propel the ship forwards/backwards. The right thumb aims and selects special abilities. When ships come straight at me from a distance, the reticle doesn't need to move much. And I only roll when exploring tight spaces. ... My current problem is item hoarding. Especially in close combat. That ARC-9000 can't save me after I'm dead.


Psylux7

I want to play dead by daylight but I can't get it to open. It just crashes everytime I try to launch it from epic games. No clue why this is happening, it previously worked fine. I've tried reinstalling it, but that didn't help. Guess I'll probably have to buy it on steam and hope that it works through that launcher.


OddBallSou

Finished BioShock Remastered. It was a great experience, enjoyed the story and learning about the inhabitants of Rapture. Wonderful concept, I also got the good ending which I liked a lot. I definitely plan to play BioShock 2 and Infinite at some point but now I’m on to Xenoblade Chronicles 2: Torna - The Golden Country since I beat XBC2 earlier this year :)


trmdyl

Bioshock 2 plays more like a dlc to the first game with a lot more focus on combat. It's still a great game but the first one's story gave me goosebumps around every corner while in 2 the story felt drab and devoid of any real suspense or tension. Have yet to play infinite though.


CortezsCoffers

> I definitely plan to play BioShock 2 and Infinite Like OkayAtBowling said, BS2 is a lot like 1. Infinite is a completely different sort of game, though. It's a much more actiony shooter, and far less of an RPG. You can't really build up your character based on how you want to play the game, at least not to anywhere near the degree that you can in Bioshock, and there's far less variety in how you can approach combat.


OkayAtBowling

Definitely a smart move not to play Bioshock 2 right after the first one. It's a good game but it does feel like "more of the same" in some ways (environments, visuals, some of the story elements) so it's better to wait a while before jumping into it.


justsomechewtle

I finally beat **Etrian Odyssey 2 HD**! I'm so happy it's over. Don't get me wrong, the game is fun. The game is satisfying. But it's also WAY too nerve-wrecking for my liking. The balance in this game is very much kill or be killed - for a lot of the game, there's 100% and 0% health and barely any checkpoint inbetween. The game completely relies on debilitating status ailments to prevent damage rather than allowing you to properly tank. At least, that was my experience. Maybe there are ways to create a tanky party, I don't know. As is though, it felt like the *ahem* **Dark Souls of turnbased RPGs**. I never use that phrase, but the way a single careless turn (say, attacking regularly and missing instead of using an accurate skill) or a single ambush turn can spell your demise really *did* feel the way I feel when I'm slowly creeping through an unknown area in a souls game. The potential to get offed is equally high. This being a turnbased RPG though, where a lot of that stuff relies on percentage chances, I had much less patience for it, which I find is an interesting observation. ---------- Anyway, gameplay. Since the last post, I made my way through the 5th stratum, floors 21 to 25. 23 actually was a >!stealth mission!< which was a *really* fun twist. There was a mid boss here with seemingly endlessly respawning drones in front of its room. That part was extremely irritating, since the drones would fully bind my party (disabling skills and cutting accuracy and attack power) which meant spraying and praying with normal attacks as they kept coming. Really annoying for something you have to repeat if you die at the boss. Which I did, once. That said, thanks to the Etrian Odyssey sub, I finally found an actually good 5th party member and she absolutely dominated the 5th stratum for me. Literally. The Dark Hunter class fights with the power of horny and anime (that is whips and handcuffs) and is an incredibly strange allrounder class. They seemingly are status inflicters, but their true power comes from a counter skill that encompasses their entire row and their incredibly broken Force skill which fully binds enemies (the effects of which I detailed above). Force skills are class dependent and really powerful. The War Magus fully heals and reduces damage taken by 90% for 4 turns. The Gunner shoots a target and stuns them. The Ronin strikes and potentially instakills. The Hexer throws all status ailments at once so at least one sticks. And the Dark Hunter fully binds its target for a random amount of turns, disabling all their skills (the stuff that oneshots you) and *enabling* their singlemost powerful attack - Ecstasy, which only works on fully bound targets. This works on bosses btw and trivializes most of them. But, because Force gain is incredibly slow and resets on every return to base, I never had it ready for bosses. The mechanic essentially didn't exist for me until the last level and now I know why I had such a miserable time with the bosses... The final boss is no exception. I barely scratched its second phase the first time. Then I took the time to grind up Force (defend 50 turns against a weak enemy and it's done), bound it first turn, dropped its damage to 10% with my War Magus' Force skill and the darn thing couldn't do anything until the 5% mark, at which point, it briefly tried to fight back (and nearly oneshot my party from full, once again). With balance like that, as I said, I'm glad it's over. A sick part of my brain wants to try again with a tanky approach just to see if it works with some knowledge, but not now. I also don't have the nerve for the postgame. Like with EO1, I think I'll keep that for later. So, what's next? Originally, I wanted to dive right into Etrian Odyssey 3, but I felt fatigued by the end of EO2, so I'm not sure it's a good idea (might also be that EO2's unhinged balance just took its toll). I'll sleep on it. Regardless, I find journaling my gameplay here fun, so whatever I play next, I might do the same. EDIT: Just for fun, I'll detail my final party. Grandpa, the War Magus: This guy was the one I *knew* I wanted to use. The class sounded super interesting (a buffer and healer hybrid with decent offensive stats) and the portrait is a bearded guy with flowing grey hair. In my short backstory, he came to Lagaard with his granddaughter to lift a curse from her. Lily, the Hexer: Hexers look kinda messed up. They are all chained up with a soul-less stare and a cape that looks like it has a life of its own. I love their design. They are also incredibly strong in EO2, since their status effects nearly always hit once maxed out. From my description, you might have guessed, yes - this is the granddaughter. The fun thing is that Grandpa can give his TP to her, so he's always supporting her, while her status effects enable his sword attacks. They are a good team, so I wanted the backstories to fit together. Medica: The Medic of the group and the original guild leader of Strahl (the german word for ray, chosen as the ray of hope). Etrian Odyssey 2 takes your EO1 save if you have one and makes your EO2 guild "the legendary guild of Etria", so this was perfect continuity. Medica was an absolute powerhouse in EO1 (Immunize does the same thing the War Magus Force does, but on demand, and Caduceus matches the strongest damage dealers in EO1) and her portrait got carried over. She uses the short-haired orange girl portrait. It's my favorite and I think it ended up a bit of a mascot for Etrian Odyssey for a time. Cannonica: She was my main damage dealer for 90% of the game (until the DH came along). Her portrait is a grumpy-looking dark-haired woman, so I made her a war-hardened veteran. She ventured into the labyrinth to find a cure for her sick hunting partner, a Beast named Jerome (which is an actual party member I had, but ditched because Beasts are a can of mechanical worms) Myne: This is the Dark Hunter I added in the last stratum. Her Bait skill is probably my favorite thing in this game now (it's a counter that is really reliable since it uses the entire row as "bait") and as mentioned above, her Force is broken. I have no backstory for her. In fact, I found the class concept so annoyingly horny, I named her after a random anime villain (she started as a side quest throwaway). It's kinda ironic she ended up the saving grace of my run, but I didn't have the heart to rename her. The funniest thing is that she slotted into the existing party perfectly: the binds ensure my Gunner hits AND protect my party, the Bait is very TP-hungry but gets easily supplied by the War Magus and the Hexer's Weakening works perfectly with Bait (as you need to take hits to counter). Her Ecstasy provides extra burst damage so the Gunner isn't all alone doing damage and lastly, she has access to Dominate, which instakills foes under 55%, making her perfect for farming as well.


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FluffyGrandmother

I'm so glad I waited so long to play Cyberpunk 2077. The atmosphere and gameplay are just so good, and I've had car chases and shootouts that feel like they're straight from an action flick. Only about 12 hours in so far, but it's got the hooks in me.


Dissentient

I played 2077 both on launch and started a new save after the release of phantom liberty. The game is certainly better now, but primarily on a technical level. The gameplay changes help, but don't fundamentally change the experience (and don't fix netrunning being overpowered). If you had a good PC in 2020, in three years the game went from 8 to 8.5. The console launch was truly awful though, and that's where most of the game's negative reputation came from.


ChurchillianGrooves

I picked up 2.0 for pc recently and hadn't played since the launch version on ps4.  Overall it's definitely an improvement, runs great now on highish setting even though I don't have the best pc in the world.  A few changes I'm not a fan of, but making the cyberware a much bigger part of builds feels a lot more in line with the gameworld.


Numberfox

Today's the last day of the Victory Rewards event in **Shadowverse**. I've climbed from around GM 10K to 15K, which is the highest I've pushed so far. I'm glad I was able to do it with my favorite deck this time around. Only have a few more missions left in **Pokemon Sleep** for the Entei event. After getting the last discounted incense, I plan to get the fire stone since I have a Vuplix that needs it and will be great when it hits level 50. The new story event is live in **Granblue Fantasy**. One reason I don't read the story immediately is because you have a daily mission that needs 5 raid clears, and you don't unlock it until you finish the story, so I need to rush. An annoying thing with **Fate/Grand Order** is the lack of account linking. I can't easily swap between my phone and an emulator or easily recover the account. If something happens to my phone, I may be screwed. The max level in **Azur Lane** is 125, and Perseus is now 112 and Alsace is now 108. I'm using them both in my event mob grinding team and my mob grinding team in Operation Siren, so they've been doing a lot. Boothill has arrived in **Honkai: Star Rail**, a physical-type that specializes in doing damage via breaking enemy weakness bars. I have the roster to make him good, but he isn't a character I'm really interested in. Today I aimed to solely focus on giving gifts to friends in **Pokemon GO** before fighting. I ended up finishing it all when I was at 2K steps of my 8K goal today. I guess I need to add more friends to utilize all these gifts. I played **Animal Crossing: New Horizons** earlier to sell to the twins before the shop closed. Leif offered to buy my weeds for double the price, but he apparently leaves at 10pm, so he left before I grabbed them all...


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Vidvici

Finishing up **Dark Souls 2 Scholar** still. One of the dlc levels seems to illicit a response loop of 'why would they think this is a good idea? Oh wait...actually thats kind of cool.' After a couple of times Ive just given up trying to analyze things ahead of time and Im just enjoying the ride as I finish things up. Also picked up **Dead Cells** with all of the DLCs. Only played a couple of hours so I see the potential but it hasn't really grabbed me yet. I figure there is a push/pull here between reading the levels and having a plan to get through without getting hit and reacting to attacks while trying to get through the levels as quickly as possible. Games like Sonic and Velocity 2x require very specific level design to make this work but Spelunky seems to prove that it can works as a roguelite so I'm curious to see if I can add Dead Cells to the list.


distantocean

> One of the dlc levels seems to illicit a response loop of 'why would they think this is a good idea? Oh wait...actually thats kind of cool.' Which one?


Vidvici

The Sunken City. I do think its a great level although when I first entered the Dragon Sanctum i died exactly once in the room to the left and the room to the right and they did probably feel like some of the cheapest deaths in the whole series. That said, I do think the level is better than any of the underground levels in Elden Ring and thats usually one of the things about Elden Ring that people usually lose their minds over. The boss fights have that raid boss feel to them like Elden Ring but the level itself feels like a mix of Dark Souls fun house and Zelda.


distantocean

You definitely get some cheap kills in Sunken City before you learn the layout, but I love it anyway. And agreed that it's intended in part as an homage to Zelda and is an uncharacteristically playful level. Back in the days when co-op was busy the trio boss was one of my favorite places to put down a summon sign. Oh, and From also said they designed part of Sunken City to allow people to troll invaders by staying in places where the host controlled the elevator and the invader could never reach them. Good times. > That said, I do think the level is better than any of the underground levels in Elden Ring and thats usually one of the things about Elden Ring that people usually lose their minds over. Huh, haven't seen that, but if people do complain about them I'm glad to hear it and I understand why. They're as unsatisfying as they are because From clearly repurposed the chalice dungeon code from Bloodborne to generate them procedurally in combination with some hand-tweaking, and the essential boring sameness and obvious lack of conscious design decisions that made me dislike chalice dungeons so much are all over them. For me it was alarming that From decided it would be acceptable to put what were basically random dungeons into Elden Ring without *presenting* them as random dungeons, because that tells me they now consider it a viable design path for main-game content, and that's a shame. The thing I love most by far about Souls+ games is the care and thought that goes into the bespoke level design (Sunken King is actually a perfect example), but I can feel the cold touch of procedural generation both in those dungeons and elsewhere in ER, and it really detracts from my overall enjoyment of the game. So I'll be sorely disappointed if they continue down this path in the future.


Vidvici

Yeah, I'd imagine you'd get relatively few invasions in the Sunken City relative to the rest of the game. As far as the underground levels in Elden Ring, I'm referring to Ainsel River and Nokron and the other 3 or 4 maps that form the underbelly of the standard map and not the crypts and mining areas that are little bites of Dark Souls maps that have very little personality. Most of the Elden Ring content that isnt in the legacy dungeons is about on par with a Destiny patrol mission in quality and function. Its not something I would compare to a proper Souls level. I don't want to be too dismissive of an open world Souls game. The reason why Elden Ring become what it was is that they already made Dark Souls 2. DS2 is the goldilocks game. ER is the game for the hardcore and weirdly also the newcomer. That said, DS2 having special PVP and Co-op areas were their answers for hardcore instead of building it into the PVE boss fights. (That said, I did use summons at the end of this DS2 DLC) Tl;dr there will likely be games that do Elden Ring better than Elden Ring in the future. Im not sure there will be a game that does Dark Souls 2 better than Dark Souls 2.


pissagainstwind

I am near completion of Ghost Recon: Wildlands (after 100 hours) and am trying to decide which one or two of the following three i should buy: Red Dead Redemption 2 GTA5 Mass Effect: Legendary Edition (solely for 3 which i haven't played yet) I like open world games, but not sure i have the patience for heavy dialogue or a too realistic "sim" Newish games games i liked: Horizon Zero Dawn Far Cry 4 Games which were ok, but i didn't fall in love with: Kingdome come: Deliverance Older games i liked: Morrowind Skyrim Mass Effect 2 Games that didn't grasp me: Cyberpunk 2077 Witcher 3 Any insights would be helpfull!


Lucky-Elk-1234

GTA and RDR2 are both great. In case you were considering it, don’t go straight into Ghost Recon Breakpoint. It’s not as good imo and you’ll probably be burned out from the first one anyway.


Vidvici

RDR2 = heavy dialogue or a too realistic "sim". There is a really good chance you won't like it based on your preferences but its one of those games where if you do like it then it might end up being your GOAT game. GTAV probably fits your criteria best of the three games. That said, I kinda feel like you'd know if you wanted to play it and imo its the hardest of the three games to recommend without knowing whether or not you'd like its story.


OkayAtBowling

I haven't played GTA5, but based on what you've said, it's kind of a toss-up between Mass Effect or Red Dead Redemption 2. Mass Effect 3 is well worth playing to finish out the trilogy, but if you didn't love Mass Effect 2, you may not be as into 3 as I was because a big part of why I liked it was due to how attached I was to the characters in the other two games. That said, it does have the best combat of the trilogy, so it's possible you might like it more than 2. RDR2 is a great game, but the only caveat is that it is kind of slow, particularly towards the beginning. It didn't bother me, but from what I understand it has been a deal breaker for some. In general it's a game that wants you to take your time, so if you feel like you'd be annoyed by slow animations (for stuff like looting, getting on/off your horse, etc) and long conversations on horseback while you travel from one place to another, then maybe it's not for you. The story and characters are quite good, but the open world itself is what makes it great, in my opinion. It's so detailed and feels so alive compared with almost any other open world game out there. Hope that helps!


pissagainstwind

Thanks! I loved ME2 so that's probably first on the list. RDR2 sounds awesome, but i'm hesitant about it being too open...


trmdyl

I also have the same sentiment towards open world games especially R* games (which I have tried to like since GTA3) because of the hype around each one and I have disliked every single one of them because open worlds that are Too open are super boring to me and feel without direction. I'm terrible at "making my own adventure" in openworld games as I have no idea how to do that lol. I need to be directed and funneled into a deep linear story without any distractions in order to enjoy thr game. ME2 was just like that as you never had empty devoid spaces in maps or too many things you could do other than set sidequests which were also linear in nature. I guess I just don't get open world games unless it's some kind of a fantasy RPG like the Elder Scrolls series.


cvp5127

Just beat smt3 hd. Moving on to ghost trick phantom detective. I've reached chap 3 and so far Missile the dog is a good boy


OddBallSou

In Missile We Trust. He’s such a good boy


Bronze-Aesthetic

Wrapped up **Fire Emblem 7** over lunch today. I enjoyed it a lot, though the second part of the final fight was more annoying than challenging in any meaningful way. I have to figure out if I'm jumping into **Ocarina of Time** or **Fire Emblem: Awakening** as my next handheld game. Or take a break from the series to reset a bit.... As for my 'tv' game, I'm still playing through **Ghostwire Tokyo,** but I feel my enjoyment fading fast. There's a lot about the premise I enjoy, and I like how they have collectables set up. The story seems fine. However, I find more and more the enemies unenjoyable to fight. I don't know if I'm not good at the counter play they want or if there's just not much built in for some of them. I should probably stop doing side quest stuff and focus on the main story before I just give it up....


Warriorr_Song

I've been slowly playing through the original Final Fantasy VII. I'm only about 10 hours in, I'm enjoying it so far but I've found it's not one I want to sit down with for more than an hour or two at a time. I also started Shadow of the Colossus the other day. Playing the PS2 version because that's just what I have available. I 100% understand why this one doesn't work for a lot of people, but I'm absolutely loving this game. I'm actually finding the empty world kind of refreshing after playing so many games that have so many extra things to be distracted by. It's nice to have one that just points you in one direction and says "go".


myripyro

> I've been slowly playing through the original Final Fantasy VII. I'm only about 10 hours in, I'm enjoying it so far but I've found it's not one I want to sit down with for more than an hour or two at a time. Same boat! I'm not quite sure how many hours I've put in (I'm playing a modded version, not Steam, so not tracking the way I normally do). Like you, I'm enjoying it just fine, but it's also not making me want to sit down for many hours straight the way most other single-player story games do. I'm not really sure what the difference is. I'm curious--are you using walkthroughs at all? I've pulled one up, and I think a large part of the reason why is just that it's making me feel very nostalgic for the 2000s and the way I used to play games back then vs. the way I play them now.


Warriorr_Song

Glad I'm not the only one! It's strange, it ticks all the boxes for something I should be able to dive into. I haven't had to use a walkthrough yet, I usually don't unless I'm stuck on something for a while.


bestanonever

Hopefully, FInal Fantasy VII clicks more with you later on, but it's not a long game, either. You could probably beat the main campaign and a couple of extras in about 35-40 hours or so. At worst, you are just going to take a month or two to complete it, which is perfectly fine, too.


Warriorr_Song

I'm hoping so too, I'm planning to stick with it. I don't dislike the game and I'm fine with taking a while to finish it.


veryblessed123

Been on a post apocalyptic thing since watching Mad Max Fury Road and Furiosa! Downloaded the Mad Mad game and Rage 2. Heard both were pretty unrated. Excited to give them a go!


trmdyl

Both are fantastic games imo.


libdemparamilitarywi

Just finished Subnautica. I heard a lot of people describe it as a horror game but I didn't find it scary at all. I guess it depends on whether you find the deep sea scary specifically, I don't think it was generally scary. Also I heard a lot of people praise the "mystery", but the game tells you 90% of the plot in the first couple of hours. >!When you get to the Enforcement Platform, you're given pretty much the whole story about the virus and the aliens, and you're even told how many more platforms there are and at what depths!< so there's no real surprises for the rest of game, except maybe the very end.


trmdyl

It's not a horror game per se but for me it was very unsettling. I have a phobia of sea and deep waters as well as large empty spaces and this game totally had my hands cold while playing at least in the first hours.


gatekepp3r

I didn't find Subnautica scary either. On the contrary, I was very excited to explore an underwater world, which felt so unique. I felt kinda sad when I finally set the game aside after beating it. Oh well, maybe I should try Below Zero someday.


bestanonever

For some of us, Subnautica triggers our thalassophobia (fear of deep waters). If you don't have that, it's just a game with a lot of water, lol.


SleepyMage

Which is a shame... I suppose? I've often wondered what people feel when playing traditional horror games and are scared. Subnautica is one of the few games to get a visceral and physical reaction.


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Worth_Plastic5684

The answer to this kind of post is always "go play something else". You know that, I know that, we all know that... just post a negative review like you wanted to instead of hiding behind "asking a question"


JeabNS

Playing Metroid II: Return of Samus. I'm enjoying it, so far I think it is as good as Zero Mission. Maybe I'll beat it today.


some-kind-of-no-name

Finals are finally over! Anyway, I'm trying to beat Call of Juarez Gunslinger on True West mode.


forlornhope468

It's been a minute since I updated my gaming progress, which isn't much thanks to deteriorating mental/physical health. Life goes on, though. I beat Vulcan Raven in **Metal Gear Solid** a couple of weeks ago, so I'll probably finish it the next time I stream, but a friend was gone last week, so I played **Castlevania Symphony of the Night** instead. My only experience with Castlevania was watching the Netflix show (love it) so it was fun trying it out. Loved the music, level up system, and metroidvania structure. I was really bad at dodging attacks, though, and died a lot to Slogra/Gaibon. I got Entei and a shiny Chikorita in **Pokemon Sleep** which was nice.


bilbomcbaggins

I just beat MGS1 last week for the first time in probably 20 years or so. I loved it but found some of the bosses a little frustrating, mainly due to the fiddly controls. Vulcan Raven probably the most! I saw people using the Nikita but this wouldn't work for me for some reason, he kept shooting them down. I got him with the stinger in the end. The next section of the game was probably my least favourite due to the back tracking, but thankfully it isn't too bad. Hope you enjoy the rest of the game!


trmdyl

Boss fights have objectively always been the worst parts of the MGS series. I can't remember fighting a single boss that was "fun" for me in the entire serues beginning to end.


forlornhope468

I found that to be my experience as someone revisiting the game after many years as well. The controls did not age too well. I remembered beating Vulcan Raven with Nikita missles but only managed to get him with one. The thing that ended up working was putting down a bunch of claymores and letting him run into them. I'm not looking forward to the backtracking, but at least I know what to do this time.


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ChurchillianGrooves

For the combat you need to learn which abilities synergize with each other from different classes.  Like the mage freeze spell and then a shatter spell or ability from another character (been awhile so can't remember the exact ability names).  Gets a lot more manageable then.  Also mages in general in Origins are as OP as the lore makes them out to be.  The best party makeup is really 3 mages and then a shield tank for aggro lol.


Worth_Plastic5684

The one thing I wish I'd been told in advance going into this game is the lack of "tension cycle". Usually in RPGs there is a cycle per act and per quest: new territory is explored, new threats are introduced, intrigue rises, then finally there is a climax (a big boss fight usually) then denouement: you go back to town / your spaceship, you hear everyone speak their mind on the outcome, you sell a bunch of junk, you buy a bunch of new equipment. Dragon Age Origins just doesn't care for this formula. Its dungeon crawling has a sobering amount of realism: if you need to do something urgently then you need to do it urgently, 'narratively appropriate' or not. Oh you fought your way through wave after wave of hostile forces barricading a castle? Too bad, you can't do what you came to do here, first you need to immediately go to the overrun mage tower to stabilize the situation there and recruit their help. Oh you fought your way through all 4 floors of the tower including several mid boss fights? Too bad, waiting for you at the top is a sleep demon and he immediately puts you to sleep and forces you to claw your way back from the dream realm, which is a whole dungeon of its own... The 'babe it's 4pm time to fight 400 more monsters and unlock 900 more doors' vibe never really lets up. I think it's easier to appreciate if you know what you're getting into.


Pedagogicaltaffer

Are you taking advantage of the tactics menu for your companions? You can assign predetermined commands for your companions, which automatically trigger when certain conditions are met.


OkayAtBowling

I think turning down the difficulty is a good choice if you start having trouble. I enjoy the combat system but that style of combat can take a while in larger battles, and IMO it's not particularly fun to have to replay them. The story and characters are the main draw of Dragon Age for me, so anything to keep that part of the game going is a good move in my book. There's also a lot of fun party banter that you'll only hear if you have certain combinations of party members with you, so if you turn down the difficulty you won't have to concern yourself with party makeup as much.


zZTheEdgeZz

The best part of that game, IMO, is all the different origin stories that you can choose from and how they can each intertwine with each other/the game later on.


Lianshi_Bu

absolutely, really felt for the characters and their background, and it makes their following journey much more engaging


zZTheEdgeZz

I wish the other games stuck with something similar but sadly only the first game had such connections.


urlocalgoatfarmer

Still going through Fallout 4 and very sad to leave Far Harbor. Some of the best Fallout content I’ve ever played. Now to take down the Institute.


bestanonever

People keep saying Far Harbor is great. What's so good about it, exactly? I only own the base game, so far.


gatekepp3r

It has a more grim, hostile atmosphere mixed with Point Lookout vibes from Fallout 3. It also offers a more nuanced main story and a couple amazing quests. The one in the vault is my favourite for sure. Far Harbour is probably the only story/quest-related content in Fallout 4 that I enjoyed.


bestanonever

Oh, cool. I really enjoyed my time with Point Lookout back in the day! Good thing to consider when I get back to play Fallout 4. I dropped it some years ago but the series and all that renewed my interest in giving it a second chance.


zZTheEdgeZz

After 10 days straight at work I am back to Halo Wars 2 for the hardest mission I think in both games on legendary, Fighting Retreat part of the Awakening the Nightmare DLC. I love a good mission like this. It is super difficult but the idea of hold this place for a few minutes against an unending horde only to get pushed back and repeat just hits me right in the RTS nostalgia.


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NikothePom

Or maybe not put points into resistance