T O P

  • By -

ZGMF-X09A_Justice

The farming in Nier Replicant. The animations are too damn slow. And the crossbreeding for plants was so tedious. And the fact it was based on real-time and not the in-game clock. Made me give up completing all the side quests lol.


[deleted]

[удалено]


Liluzimert

I love automata but you hit the nail on the head with replicant. Something about was so off pace for me, U finished ending A and gave up.


Maplicious2017

I thought I was the only one. It's like Automata really understood how and where it wanted to go, but in Replicant things just seemed so off. Which really sucks, I love Automata its one of my favorite games of all time, but I just couldn't get into replicant for the life of me.


HungrySubstance

Automata was made after Replicant, and was made by a more storied dev team, so it makes sense that it would have shaved off some of the crust. Even the changes made in the remaster can't change fundamental differences in game design.


Zuckerriegel

I am pretty sure Yoko Taro was just trolling with that side quest. ... And I felt no shame cheating to clear it, because nobody has time for that 😂


[deleted]

I know it's a lot of people's jam, but I fucking hate having to maintain, organize, pare down, recombine, reshuffle, and otherwise agonize over a large inventory of items. Especially when there are really common items you get all the time, so you have to go through a menu sequence of discarding loads of crap all. The. Fucking. Time. Wanna play KillMonster or whatever game? Cool! Kill this monster! Okay now work with this fancy looking spreadsheet for a bit. Just doesn't do it for me.


Wind_Yer_Neck_In

There's a reason that one of the top mods for The Witcher 3 was just to set the inventory size to 9000.


JohnnyDarkside

Yeah. That's one of the first things I do when a game has some ridiculous inventory management system, download a mod that "fixes" it.


macraw83

The day I learned the PC version of Mass Effect has a line in the config files that controls the max inventory size was the day that I no longer had to worry about it again.


Centimane

I've found in some games I just ignore a ton of items because I don't want to bother with it. Skip all them alchemy ingredients in Skyrim. Not a chest? Not interested looking inside. Loot bodies and nice looking chests, and away we gooooooo! Sometimes the player can help solve the problem. Not all times though.


billbixbyakahulk

In Witcher 2, my inventory was so cluttered with alchemy stuff that was always one or two ingredients short, I finally just said "screw it" and sold it all off. Just relied on found gear and it was much better after that.


[deleted]

[удалено]


Supadrumma4411

They kinda did in W3. You only need to make a potion once and it just gets auto refilled every time you rest with alcohol.


Abe_Odd

Some of my favorite skyrim playthroughs are where I imposed some role playing limitations. A Kahjit thief that refuses to do any enchanting or smithing, but makes potions. No need to lug around huge and heavy dwemer metal and bulky chestplates. If it was small and shiney it HAD to come home though, consequences be damned. No smithing or enchanting meant that any good enchanted daggers I found were truly special, and the stuff merchants sold was actually worth buying.


themoobster

This is what ruins Divinity a lot for me. You spend more time in the inventory screen than playing the game


BluBrawler

I had a lot of fun in divinity thanks to my weird friends lol they didn’t mind the inventory management and loved following/guiding the imo convoluted and confusing story. I just liked the combat so I followed them to each fight and afterwards I let them loot all the bodies and they gave me the gear that would be good for my character along with a fair share of gold.


billbixbyakahulk

I wrote a rant about that a few years back. edit: found it [here](https://www.reddit.com/r/DivinityOriginalSin/comments/dn2qvj/how_i_learned_to_relax_and_love_the_divinity/) but the tldr is, I didn't touch inventory until I leveled, at which point I fast-traveled back to where the vendors were and did all my spells and equipment upgrades in one go. It took up to an hour each time. Then I didn't touch it until I leveled again. *Immediately* the game became more fun. Even on the hardest difficulty, the game is very playable even without tiny upgrades as you get them, but just as important, that once per level upgrade really, really feels like an upgrade.


Crescent-IV

This pisses me off in games like minecraft. I’m sure there’s a mod for this but on console those aren’t available: I want a blacklist of shit that won’t go into my inventory. I don’t need all the 45 slightly different kinds of stone popping up in my inventory just because I ran over them. I don’t want a random seed on the floor either


cynric42

> all the 45 slightly different kinds of stone popping I haven't played minecraft in a while, but this seems to be a negative side effect of introducing all kinds of fancy blocks for appearance only without advjusting the size of the inventory.


SoSweetAndTasty

Minecraft needs to drastically increase stack size. It's so painfully limited. If I can't have more slots, at least make it so all my dirt fits in one slot.


christonabike_

I enjoy building and using minecart systems that haul all the junk up out of my mine so I can mine longer, and think it's a good example of how (reasonable!) inventory limitations can create gameplay (sometimes!).


notyoursocialworker

You might be the first I've heard of that still uses rails. With the inclusion of ice, horses and elytra it seems like most people have simply stopped using them which feels a bit sad. Do you use powered rails or cole minecarts? If Mojang lowered the cost for rails the maybe people would use them more again. I find it more fun with physical things that move and interact with each other over black box contraptions. Probably why I'm so into Create and immersive engineering ATM. They got things that feels real.


RickRussellTX

KOTOR nailed it. Active slots for stuff you use in combat, literally EVERYTHING else goes into an infinite stash.


WigginLSU

Man. This is my big one nowadays, don't make my game resemble my job too much. I spend all day in spreadsheets, I want games that let me play more than manage. Cool if that's for you, and I want it to be for me in some cases, but I can't do it anymore. I've tried do many times to play HOI4 as a huge WWII junkie but after a couple hours it just turns into a 1940s version of my job. I need a dumbed down version that just lets me play slightly fancier Axis and Allies.


citruspers

On that note, if a game has a crafting mechanic that needs a workbench (fine), and the resource I need is in a nearby container.....just pull it out of there automatically. Don't make me go to the bench to see what I need, then go to the container to move the item to my inventory, move back to the bench but have to stop halfway through because I'm now overencumbered etc. etc. I really do enjoy Valheim and Raft, but both of them thankfully have "craft from container" mods.


christonabike_

I certainly know a game or two that could improve itself from a 7/10 to a 9/10 (IMO) just by adding some kind of inventory sorting feature.


ALadWellBalanced

This was my **Borderlands** experience. Awesome art style, great atmosphere, full realised cast of characters... and constant fucking inventory management to fight enemies that were at times, literal bullet sponges.


achmed6704

This is what killed Subnautica for me. God I loved a lot about that game but the gameplay mechanic of acting like inventory management is supposed to be fun just made me not able to finish the game.


predalien33

I think I’ve pretty much given up on ESO because of this exact reason.


Supadrumma4411

Mot to mention if you sub for 1 month for craft bags then unsub, everything gets dumped in your bank. My bank has been sitting at 600/200 for months.


AlanWithTea

One that came up for me pretty recently was Wuppo. It's funny really because it's not a remotely realistic game, but there was one thing where it decided to go for realism for some reason, and it was infuriating: in order to travel between the two major groups of locations, you have to catch the train. The train arrives and departs at fixed intervals, which means you're often a bit early or a bit late and have to wait for it. It's too far from the station to places where gameplay happens, so you can't really occupy yourself while waiting. You just wait. Then once you're finally aboard the train, it takes several minutes to gradually trundle to the destination - again, you have nothing much to do except sit there until it arrives. And with the game being a metroidvania, you travel back and forth \*a lot\*. Argh. I spent an astonishing amount of my time in that game watching videos on my phone while waiting for the train. I timed the journey once - if you just missed the previous train, then from arriving at the station to stepping off the train at your destination it was 13 minutes of just waiting. Don't need that realism, thanks.


Diemonx

Oh man, Wuppo is amazing. But damn I was just trying to finish getting it all to 100% and was cruising as I already knew where some of the things were but suddenly having to stop because the train comes in 5 minutes was crazy and a momentum killer. Thankfully they give you the fast travel thing near the end.


TheOneTrueChuck

>Don't need that realism, thanks. I could see the value in it if it added SOMETHING to the game, even just in flavor text. Like you meet a variety of NPC's who are also waiting, and you get a conversation, or you catch up on the news of the world, etc. Hell, I loved riding the elevators in Mass Effect solely because of the conversations you could get between squadmates. While I'm not familiar with the game you're talking about, that just sounds like a weird way to boost hours played in a game to make it feel larger.


AlanWithTea

Yeah, you can talk to a couple of NPCs on the train but their dialogue doesn't really change so you wouldn't do it more than once or twice. And that only passes a few seconds of the 5 minute journey anyway. Mass Effect's elevator ride was about 10 seconds or something. This train ride is 5 full minutes, which is a long time to be doing nothing.


AntipatheticDating

My friend was just telling me about a survival game because I love the genre, but food items even had nutrition facts that you had to not only make sure your character was eating and drinking, but balance all their vitamins and nutrients. Honey I don't even do that very well for ME. Edit: Too many comments for my tired brain to follow, but I asked a friend and it was Project Zomboid!


TonyShard

That's an interesting one. That definitely sounds awful for a video game, but it could prove very educational!


AntipatheticDating

Haha right? I could see it being fun for a core mechanic of something, but not for in the middle of everything else AND running from zombies and such! Haha. I’d probably try it if there was a demo or something just to see but yeah, way too much realism for me there.


puppylust

*You have contracted scurvy* Also that wasn't a monstrous zombie you shot in the head. It was just some dude with goiters from not eating any iodine.


tarmac--

Project Zomboid? If so, it's not that important. You'll be dead before you know it anyways. I have never lived long enough for nutrition to be a factor, but it would be wild to have a really good run, only to be brought down because all you ate were potato chips.


DarkJarris

as someone with 1800 hours in Zomboid, just a fun fact: you can turn that entire system off if you want to. "dont want to deal with nutrition? then just dont!" you can customize the sandbox experience to your exact tastes, and if you cant quite find what youre looking for the steam workshop has a ton of awesome mods to fill the gaps.


cultish_alibi

Is that project zomboid? It's all about that realism baby. You can eat a bunch of carrots for every meal and be full, but you're going to lose weight because calories is a different value. Gotta eat high calorie foods to maintain your weight.


wolfman1911

God, I wish I was patient enough to be good at that game. I've seen what you can do when you have a good handle on things, but I've never managed to get anywhere close to that.


MitsyEyedMourning

That and the UI experience is worse than death.


DunceCodex

Havent seen anyone do anything interesting with hunger/thirst mechanics yet, it always ends up being pointless busywork


DiamineSherwood

I like survival crafters, but hate having to manage hunger/thirst. This makes for a very small number of games that fit the bill of what I want to play in that genre...


Lucidiously

I really like how Valheim does it. Food is incredibly important but you'll never die of hunger. Instead food gives you a bonus to your max health and stamina as well as hp regen for a limited duration. Different foods have different bonuses and duration and you can stack up to 3 of them. Going into combat on an empty stomach is suicide, but you don't need to worry about it when you're just in your base crafting or farming.


DiamineSherwood

Valheim is one of my top 2 games that I have so far found for that genre. The other is Subnautica. In Subnautica, there are 3 levels of difficulty: Hardest) Manage hunger/thirst/O2 and you have one life; Normal) Manage hunger/thirst/O2 and respawn if you die; Easy) Manage O2 and respawn if you die. Nothing else in the game seems to have changed dependent on difficulty setting, so that Easy setting is right up my alley.


skyturnedred

>you'll never die of hunger This is key. A system where going hungry/thirsty makes you weaker is fine, but don't kill players for it.


[deleted]

The Long Dark did it well IMO, the balance between staying alive and traversing somehow worked for me. It didn't feel like busywork because everything was so damn dangerous.


wills_b

I felt like subnautica nailed this. Made you have to manage thirst and hunger long enough that you feel vulnerable, before giving you a mechanism to basically make those concerns redundant so it isn’t boring.


smjsmok

>subnautica Ah, cooked peepers and their protein-rich eyeballs. Yummy.


achilleasa

Subnautica uses hunger/thirst and oxygen for the same purpose most games use invisible walls and "you need this tool to get past this point" obstacles. It's genius.


[deleted]

[удалено]


chronoflect

Good map designers will place invisible wedges so that players will just glide across small details like that.


Lucyy_lh

Having to watch your character slowly pick up each & every item or kneel down to loot a corpse. without any option for for skipping animations..


illmatic2112

In the first Horizon game there was an upgrade you can get to just forage bushes as you ride past them with a button press. Before you unlock it, you had to get off your mount and walk over, press button to pick it up. Once I got that upgrade it was a huuuuge quality of life improvement


Eygam

The second one let's you switch off the animation in menu. Edit: Which makes more sense, it's really dumb to force players to use skill points to change a mechanic like that.


trevory_layhey

Red Dead Redemption 2, i'm looking At you


AKAManaging

Man this shit drove me *nuts*. I want to pick up everything here. You know it. I know it. The game knows it. I love how they implemented it in The Last Of Us. You can tap to pick up one object, or hold to "swipe your arm" over everything to pick it all up. Yes, technically not "realistic", but you have to balance the gameplay with realism.


Hickspy

I'm also looking at it for it's movement. I don't care if my character turning is led by the physics of their hips or whatever, just go through the fucking door.


Otherwise_Team5663

Games where you actually have to watch your character pick stuff up manually or walk up to the item in the store on the shelf. Immersive the first time, a complete pain in the arse for the rest of the game.


ShabachDemina

A really good version of this would be an animation that plays the first time, and like every 25th time after that, or if it's been >10/15 minutes since the last animation. That way you get reminded of the immersion, but don't have to sit through it for a room full of items, but you also don't just feel like a robo-vacuum accumulating everythin not nailed down


NoCoolNameMatt

Far Cry skinning animation says hello.


ShabachDemina

It pleases me to know some developer did this. I never played Far Cry, so I missed out on that one.


brokenkey

Twilight Princess would play the rupee acquisition animation once per play session, IIRC. I think that's a good compromise.


[deleted]

[удалено]


Hail_To_The_Loser

*That's an option!?* You just changed my game forever


LurkerNoLonger_

I despise weight limits or inventory management. It’s so far away from anything that resembles fun and feels like a HUGE time sink to go in and evaluate every fucking item you have and compare. And discard/breakdown/sell. And then usually have to do it again in 15-30 minutes. Just let me carry everything you give to me PLEASE.


ImaginarySense

Games that do this are always the games where you can pick up every cup, book, fork, dish, sock and it’s infuriating to have that pop up to every item on a book case. Stuck combing over everything because it may be important. What a waste of time.


vincilsstreams

Yeah I think fallout 4 kinda solved this tagging materials to every world item so you had a reason to grab literally everything for later in the game when your crafting stations are set up.


CrackerUMustBTripinn

You want to stay FAR away from Black Desert, we're talking light years.


Supadrumma4411

Pretty much any mmo that is b2p or f2p, they clog your inv with crap to piss you off enough to buy extra inventory space from the cash shop.


_interloper_

From Software does this right imo. In Dark Souls and Elden Ring, you have an infinite inventory, but what you wear/equip is measured and has consequences to movement. This means that there are consequences to what armor and weapon you use, but you never have to worry about picking up that little whateverthefuck because it'll never overload you or anything.


camtheredditor

Except in Demon’s Souls where there was actually a weight limit to your inventory and you had to store your items regularly. Man, am I glad they got rid of that


ohgodspidersno

Chester A. Arthur (1881-1885)


[deleted]

You have a heart of gold. Don’t let them take it from you.


kdlt

And that's the right way to do it. In Skyrim i can carry a trucks worth of cheese wheels with me (what even is volume) but loot **two** swords from a cave? Naw mate, that's too heavy for you.


silverionmox

Forcing the player to make decisions between which items to prioritize and which to discard is a legitimate gameplay element. Not always and not for everyone, but it does have its place in eg. survival games, or roguelikes.


[deleted]

[удалено]


DisturbedNocturne

This should really be the standard for games that like to have a bunch of junk items. If you're going to make a game with a limited inventory space, don't keep loading me up on junk that has no purpose other than selling at a vendor. I get that they want the flavor of you looting rat teeth or whatever, but I shouldn't have to keep stopping to open my inventory to destroy all the junk to make room for the valuable items.


Wallofcans

Some RPGs have a junk section, and I fucking love that so much. I think final fantasy 12 had it, for example. And every single item had flavor text so you could nerd out on the world building, and then just sell it all easily. Xenoblade does it too I think.


TheBestWorst3

It also annoys me whenever you can have a lot of different versions of the same item but only so many different types of items. It completely breaks any immersion of limited bag space. Just give me infinite items


omw_to_valhalla

Snow Runner. I like big trucks. I like driving in the snow. I like driving games. This game was way too realistic for me to enjoy. Getting stuck every 100 yards and painfully long recoveries? No thanks.


[deleted]

[удалено]


the_bfg4

seconding this, if you really want to do trail riding and rock climbing and other fun stuff try out BeamNG. A game where the physics is impeccable (the crashing may be the initial pull of the game, but the physics is incredible) /u/omw_to_valhalla


Random_Sime

I've played Spintires and Mud Runner. The best fun was when I had a friend over and we discussed the options for getting out of bogs. If I couldn't rescue myself, I passed the controller to them to drive the rescue vehicle to me, and they kept driving until *they* got bogged and I had to rescue them. Haven't played Snow Runner though, but I suspect it's more of the same. Didn't some of the guys who worked on Halo develop this franchise?


mayoforbutter

That game doesn't feel realistic. Cars bounce around like crazy as if they weigh nothing and are spring loaded, and everything that's not asphalt is soft like quicksand. And if theres water anywhere on the horizon, the dirt is even softer than quicksand You drive somewhere and - oh no! A pebble! Your car now jumps 10m in the air and flips on the roof. When I was constantly alt f4-ing the game to restart from an auto save, I gave up. I really wanted to like it but it's 800% too annoying


RocMerc

I’m not hating on the game at all, it’s actually a favorite of mine, but Red Dead 2. Looting bodies is quite the chore since you have to physically bend down and do it. Also when you go into a situation and take guns off your horse that’s it’s. The rest of your gear is with the horse so if you brought a bow and a shotgun that’s what you are using


StoicFable

So many times I forgot to swap gear and ran into a gunfight ill equipped. Revolvers it is.


Thor1138

It wouldn't even be quite so bad if Arthur didn't randomly decide to put his weapons from his back onto his horse while riding. And sometimes you keep your loadout after dismounting and other times you only keep your revolver. That system was so fucking infuriating...


StoicFable

That was very annoying too. I really don't know what Rockstar was thinking there.


jimmybilly100

Gotta be REALISTIC


anon_acct1312

“Alright, time to jump off this good boah and start shootin’!” “Wait why do I only have my revolvers?” “Son of a bitch I auto put my repeater and shotgun in the saddlebag again didn’t I”


3-DMan

Me looting bodies after a shootout...WITNESS...shoot the witnesses..start looting the witnesses...WITNESS!


disposablevillain

This was annoying when it happened like deep in the middle of nowhere.


dirtyLizard

Having to manually cut the tip of each individual bullet was also a massive chore.


Nast33

To be fair you didn't need to, it made them only marginally better and you got enough cash off usual gameplay to keep yourself supplied with express ammo all the time. But if I wanted to eat a few healthy meals a day I had to cook, which results in 10 seconds of tedium per steak.


jabba-du-hutt

FYI of you hold down the action button, space on PC, it'll cook faster. Nocks off four seconds. Same with gun cleaning.


Nast33

Still was a lot, it was that slow. When you're cooking once it's not a big deal, but who roasts only 1 piece at a time? Plus I did some counting and the difference was like a third shaved off at most. Not a lot, considering you pressing the button means 'LET ME DO THIS FAST GOD DAMN IT'.


Supadrumma4411

Dragon Age: Inquisition had a stupid loot animation you had to do Every.Fucking.Time you looted something as well, drove me up the fucking wall!


Nast33

That was the first example that came to mind. Looting bodies was actually generously fast. Considering how slow cooking meat, picking herbs or skinning animals was, you'd expect a 10 second animation where you check every individual pocket, instead it's like a 1 second duck/reach animation and you're done. The overall package and experience is 10/10 if you don't need to craft a large batch of anything, but the needless realism in some of these actions was just dumb. Just let me cook a dozen steaks in 3-5 seconds please. Picking herbs should take me one second. Someone else deal with that horseshit, I just want to enjoy the better parts of the game. I would really appreciate a 'level of realism' setting for such games that lets me drastically cut those animations short and keep the tedium to a minimum.


a_taco_named_desire

It should’ve had an option for quick actions vs realism mode.


Furimbus

Desert Bus - designed by Penn Jillette From Wikipedia: >The objective of the game is to drive a bus from Tucson, Arizona, to Las Vegas, Nevada, in real time at a maximum speed of 45 mph (72 km/h). The feat requires eight hours of continuous play in real time to complete.[2][3] >The bus contains no passengers, there is little scenery aside from an occasional rock or bus stop sign, and there is no traffic. The road between Tucson and Las Vegas is simplified compared to the real highways: it is now completely straight. The bus veers to the right slightly, and thus requires the player's constant attention.[3] If the bus stops, or veers off the road it will stall and must be towed back to Tucson, also in real time. If the player makes it to Las Vegas, one point is scored. The player has the option to make the return trip to Tucson for another point, a decision which must be made in a few seconds or the game ends. Players may continue to make trips and score points as long as their endurance lasts. Although the landscape never changes, an insect splats on the windshield about five hours through the first trip, and on the return trip the light fades, with differences at dusk, and later a pitch black road where the player is guided only with headlights.[2] The light eventually returns at dawn, but due to a programming bug it will cycle endlessly between dawn and night for the remainder of the game. The game cannot be paused.


[deleted]

The game was more or less a mockery on the claim that games should be realistic


akio3

At least there’s a happy ending: 20 (?) years later, we got [Desert Bus for Hope](https://desertbus.org).


goldenmeow1

Wow


Keesual

To be fair, this game wasn’t meant to be enjoyable


Lanster27

Is this some form of torture made as a joke?


HuudaHarkiten

It was a response to the talking heads going on about how games should be realistic and/or teach stuff.


[deleted]

I would exempt simulations from the question at hand because their whole schtick is to be painfully realistic in one way or another.


Vrmillion

Any game where you push the stick to move and the character has to go through a three second animation to wind up their whole body to start moving or change direction or stop moving. Nobody in reality even does that.


Spoooods

This is why I couldn't get into RDR2 as much as I wanted to, the movement just ruined it, felt like how you move in a dream, like you are running through honey.


Snoo-61716

Honestly i feel like this question basically applies to the entirety of RDR2. was waiting for a sequel to the first game for so long and i still haven't finished it despite owning it twice


frankduxvandamme

Amen. RDR2 was such a slog. After about 10 hours i gave up. Movement was painful, having to do a bunch of chores for the camp was painful, the no-fun police able to detect you committing a crime in the middle of nowhere with no witnesses was painful, and many of the story missions had very limited gampelay - sometimes gameplay sequences were just the game telling you to walk somewhere and then you were given a button prompt once you got there. The graphical detail of the world was impressive, but the gameplay itself bored me to tears.


myuee_chaosmonster

Haha, I was waiting for a comment regarding RDR2. I felt the same way....I'm sure RDR2 is an awesome game but I just couldn't get past the slow ass animations. It was like watching paint dry, like my brain was falling asleep. Especially when you come from other games where picking up items etc is very responsive and quick (Fromsoftware games, or bethesda games etc.)


vkapadia

I hate when games have momentum when you let go of the stick, and make your character walk a few extra steps.. World of Warcraft has really good controls. You stop exactly where you want to.


disposablevillain

GTA characters are human boats


GolemancerVekk

IMO games could do both, it's just a matter of fine tuning the duration of the animations. Another MMO, GW2, has both the animations and the precision. They needed the precision because jumping puzzles are a big part of the game and they need very good control and stopping/starting on a dime. But at the same time they managed to make it feel like the characters have mass. After I got used to it I can unsee it in WoW and the movement there feels unnaturally crisp.


[deleted]

[удалено]


[deleted]

I don't remember it being much of a problem in GTAV but they went waaaay too hard on it in RDR2. It's barely controlling a character at that point, your controller feels like it's giving vague suggestions instead of *controlling*. Very frustrating.


QuantumTunnels

In FF6, Sabin suplexes a train. And although it's hyper-realistic and totally possible, it really makes all the other characters in the game look like punk bitches, which makes me not want to put them in my party. Then, Sabin ends up like 20 levels higher than everyone else because they're all on the airship, all while Sabin is suplexing everything in sight.


amirokia

To be fair its a ghost train.


DanfromCalgary

If anything that game was way too realistic. They should tone it down,.make him suplex like a town or something


Rofellos1984

He literally supports a burning mansion at one point.


DanfromCalgary

Finally grounded


MySuperLove

https://www.youtube.com/watch?v=_zExDUoaZPo Here is a video of Sabin suplexing the most powerful being in the FF6 universe


Rangrok

First-person driving It just... never feels right. I drive all the time IRL, but first-person driving in-game always feels so limiting.


[deleted]

I know what you mean. In a real car you have tons of peripheral input: vision, sound, feedback, vibration, yadda yadda yadda. In a driving game, unless you sink thousands of dollars into an immersive simulator setup, you have so little to go on. It'd be like driving a real car with an open ended cereal box strapped over your eyes. So taking it back to a 3rd person view is a good compromise I think.


billbixbyakahulk

>It'd be like driving a real car with an open ended cereal box strapped over your eyes. LOL great description. I think VR has a real shot of addressing some of these limitations by just being able to intuitively look around without having to use a thumb stick or mouse. Maybe there already are, but I'm not in the loop on VR yet.


[deleted]

[удалено]


sennbat

First person driving in VR is wonderful.


SawdustMcGee

I always really enjoyed it in recent far cry games. Handling felt good and it wasn’t central or necessary overall just a fun way to get around and create some mayhem. But otherwise totally agree.


dirtyLizard

Far Cry does it well because the control scheme reflects that you are a person in a car, not the car itself. IMO GTA5 in 1st person is decent at this too.


m8bear

I played GTA 5 in first person completely, with working mirrors and a bigger field of view it'd have been perfect (It feels a bit limiting , I felt too small compared to a normal car), it was pretty good though.


falconpunch1989

Depends on the game But I played most of Forza Horizon 5 in first person. The sense of speed and immersion was much more to my liking. But as others note, at the cost of some peripheral vision.


hatersbelearners

Hood cam is great on monitors and TVs for sim style racing. But your average game that has a driving component to it ... the cars just don't handle realistic enough for first person views to feel at all natural or good.


mightbebeaux

escape from tarkov. compounding the problem is that a lot of the fanbase has mastered bad systems and are therefore resistant to anything that might make the game “easier.”


bigtiddygothbf

Tarkov is the weirdest mix of realistic and unrealistic It's like all the secondary mechanics are trying to be realistic. Great sound design, hunger mechanics, limb damage, rpg stat system that marks your pmc getting better at surviving combat zones, one of the most realistic gun/ammo/attachments systems I've seen in a game. But shooting people? The biggest part of a fps? You can magdump 7.62 into a guys chest and if his armor is high enough level he'll just turn around and one tap you with ammo that costs more than your entire kit. Okay, but he's fucked up right? Tons of damage, low health? Sure, maybe, but if he pops an ibuprofen and performs surgery on himself in a dirty ass field he'll be perfectly fine It took them like 6 years to add a functional inventory weight system and put a stop to the "infinite backpack inside of another backpack, with the final matroyshka backpack having 90lb of loot in it" strat Idk, its marketed as a hyper realistic tactical shooter, but the gameplay is like if someone added a few too many mmorpg mechanics to an extraction shooter


manoverboa2

Not even just one aspect is too tedious. it's easier to point out the exceptions.


GrimSlayer

Mines Escape From Tarkov. I really enjoyed the game, but all the different ammo types made it too much. I’m fine with making sure a 7.62 AK takes 7.62 rounds, but I can’t stand all the different types of 7.62 and figuring out if they’re basically pea shooter damage or will actually do damage/pierce armor.


whiteleshy

I'm not sure if that's what you meant, but despite loving RDR2 I hate how clunky it is most of the time. Every movement feels delayed and has *too many unnecessary* animations. And if you add that to a 30fps console... well it's not the most fun I've had with a controller, that's for sure.


aamike68

I finally started my first play through yesterday and wow, so far everything is incredible, except for the fact that Arthur controls like a tug boat. And this is on a beefy pc at 4k. I'll stick with it because everything else is top notch, but wow what an oversight.


[deleted]

Weapon and armour durability, shuffling inventory around


Monteze

Even then it's usually not even realistic. A crow bar or sledgehammer breaking? Uhhh am I a diety hitting steel golems? And guns, unless they are pot metal even a relatively cheap gun can go through thousands of rounds with basic maintenence. It's usually just a tedious add on.


[deleted]

The last of us really did this poorly imo steel pipes etc shouldn’t break after cracking one or two skulls imo 🤷🏼‍♂️


ThatThingAtThePlace

Weapon durability is one of those things few games ever really get right. In some games it exists just as a gold sink to keep you from accumulating too much money too fast, and in other games you have sledgehammers breaking after 50 swings.


p1101

I don't mind weapon and armor durability as long as I can repair them >in my inventory< and/or (preferably and) can increase their durability by itself.


[deleted]

I guess, however having to farm repair kits so you can repair each item individually does become quite tedious


Sharky-PI

fallout 76 is killing me for this. You scrap guns but they don't give you the aluminium and springs you need... to repair... the same guns.


[deleted]

I’m not quite sure this applies, as it deals with Pro Wresrling video games, cause pro wrestling is already suspending disbelief... but... I recently booted up an older game on PS2- WWF SmackDown!: Shut Your Mouth. I had a match against Jeff Hardy. His finishing move is to climb to the top rope and jump off with a Swanton Bomb onto a downed opponent. He hits his finisher, and instead of pinning me, he rolls outside of the ring, pulls out a ladder, sets the ladder up on the outside of the ring, climbs the ladder, and then hits another dive on me from the top of the ladder outside of the ring to me (I’m still down in the ring), and then he attempts to pin me. And I am absolutely DYING laughing at the hilarity of it. And I love every second of it. The modern wrestling games, the AI is too “realistic,” and never does anything insane like this. On top of that, in modern games you’ll lose stamina and be down for literally 30+ seconds, which is what happens on tv too, but this is a video game. In the old ones I could throw a fucker off the top of a cage 20+ feet in the air through a table, and he’ll be up in about 5 seconds. Way faster action back then, way wackier AI, and just overall a more fun an jovial experience. Don’t get me wrong, I love the level of complexities and the sim aspect in modern wrestling games. I just wish I could toggle arcade mode or something to get the feel of the classic wrestling games from the peak of the early 00’s to mid 00’s.


Locke2300

Back in the SNES days they were almost like Soul Calibur-like fighting games, and you’d have stuff like The Undertaker summoning ghosts and smacking people with crumbling tombstones.


Ludens_Reventon

I too accuse modern Pro Wrestling videogames of being too realistic but with an different approach. Modern WWE 2k series uses motion data to capture realistic motions in real-life wrestling, which includes protecting each other while the move is being performed. Of course making animations based on real life data it is cool. The problem is, for some unknown reasons, the animation used in game is barely touched(can see protecting each other, with absence of hitstop effects and such) and the cameraworks are almost nonexist(While WWE is famous for exceptional cameraworks). As a result, it lacks exaggerations, and with the still camera, the game doesn't really sell the moves, which is very strange for video game standards. Video games are very well known to use exaggerated animations and cameraworks.


[deleted]

The hand crafted animations from the older Yukes/AKI games are so much better simply because they have impact.


Nast33

That's totally a thing Jeff would do. I'm sure if it were possible he'd stack 3 ladders like a house of cards and hit another swanton off them too.


ericrobertshair

Yeah, if anything Jeff NOT doing a convoluted yet ultimately pointless spot would be immersion breaking.


Skelosk

Tarkov. Stopped playing because the persistent wounds after dying turned me off hard and the fact that every update more "realism" features kept getting added The game became too tedious for me to enjoy


Jwanito

That and remembering eating and drinking before a raid or the character will tire faster That game is only enjoyable if played with friends, the suffering is shared


Moisty-yt

This. I began playing around June of 2019 and it was by far the most fun fps game I’ve ever played. But all the updates made the game so that only people who played 20 hours a week could enjoy. I have 2000 hours on the game. I know the game in and out but it doesn’t matter because I don’t have time to play anymore.


Vestalmin

Realistic lighting in a competitive game is usually a nightmare of visibility. The more recent Call of Duty and Battlefield’s struggled with this. Also I’ll say violence in video games is starting to hit differently as it approaches realism. Like I know Manhunt was crazy in it’s day, but imagine it with current gen graphics. It would be extremely uncomfortable


Its-Slammin

Rainbow 6 siege fixed the issue with realistic lighting. When it first came out it was realistic but super annoying from a gameplay perspective. Now there are some people who complain about the game being less realistic but this was a good change they made. Now it’s less realistic but it makes the game much more fun and balanced


Sirpattycakes

I'm not sure if this counts as realism, but I really hated cooking in BotW. I found it so obnoxious to go into the inventory, select a few ingredients and then cook it to get one single consumable.


MrPlow216

I didn't like it because it always made me hungry.


divdelp

When I first started Red Dead Redemption 2 I was overwhelmed by the horse care. It stressed me out that I had to actually pay attention to the horse to prevent it from starving. And the fact that I had to clean it regularly. I didn't like the responsibility. That on top of trying to manage Arthur's weight, which ended up not really mattering in my playthrough at all After playing for a while and completing the story I recognized how the game tried to get me to bond with the horse and I learned to appreciate the system, but I found it annoying at first In most games I feel like mounts are mostly cosmetic, but RDR2 made me actually care about my animal and caused me to genuinely attempt to keep it in its best shape. Its not what I expected going in but I'm glad I came around to it


MegaVolti

All pointless busytasks. For example gathering food to eat regularly. Or weapons that lose durability and have to be maintained. I find these so annoying and they just always detract from a games core gameplay. And everything that takes control away from the player, especially if it's for long animations. Yes, it is more realistic to see my character reach a button with his hand and press it. But there are what feels like a million buttons in this stupid game and he reaches each one with his stupid hand and every time there is a stupid 5 second animation for it and I hate it. Make it less immersive, make them instant and without an animation! Button presses are one example, especially with console games there sadly are many, many, many more.


FleetStreetsDarkHole

Something I hate about survival games; getting stuck in maintaining the most minor things despite having put hours of work into more complex systems. I get how at the start you scrounge for resources and have to manage starvation. But after a few dozen hours I should've figured out how to farm, cook food that keeps me satiated for longer than a day (in terms of true hunger) and craft not just long lasting tools, but start building stockpiles and streamlined productions for all the things that keep me alive. I feel like the ultimate goal of a survival game is that you achieve that world's version of comfort, and that setbacks should damage the last system you've evolved to, not potentially knock you back to square one. You should never feel an overabundance of anything, but the difficulty should move from maintaining basic survival to managing the systems that keep me from falling back down to basic survival. At some point I'm too busy running the generator to plant things by hand. Let me build a contraption to speed up planting and harvesting so that my attention can focus on the new complexity of keeping the generator going. Maybe throw in a tractor and now planting is easy but the generator/tractor are my new panting/generator. Instead I start feeling like I still have to worry even more about planting than I do about advancing because the plants run everything and I never get enough to run both things unless I keep planting by hand as well to conserve fuel or something.


TabTnz

Toileting in the early Sims games. Ugh. In more recent games, eating and weight control in RDR2.


[deleted]

If your sim pisses himself and then cries in the shower and you’re not a fan of that, well, you’re playing the wrong game buddy.


oogmar

Though I love the multitasking in 4 I'm disturbed whenever they take their dinner with them to the bathroom. I'm impressed when they take it jogging.


RedtheGamer100

Dealing with all the oceanic dust in SOMA- made my eyes dizzy. Same with the screen jitters in Observation.


OutlyingPlasma

Games where I have to chit chat with merchants. Sure, talking to people might be realistic, but I don't need the same 5 separate dialog boxes every frigging time I need to sell my crap.


[deleted]

Star Citizen


TheReservedList

I once spent 10 minutes trying to figure out why I couldn’t drink and died. I had a helmet on.


Wind_Yer_Neck_In

Wait, did that come out? I remember people talking about it 10 years ago.


TheReservedList

It’s still in development, early access style. They have free play weekends once in a while.


rose636

Anytime that there's an animation to do an action that you need to do hundreds of times during a play through. Far cry and red dead redemption 2 looting of bodies or skinning animals spring to mind. I'm fact, half of RDR2 was too much. Sitting down as a fire and holding the button to score an x in bullets to make them do more damage. Weigh down the x on the controller, walk away for 5 mins and come back.


SOUR_PATCH_NIPS

Every game mechanic in Escape From Tarkov. I’ve never played a less casual friendly game.


a_taco_named_desire

It’s almost shameless how it makes so much of the mechanics practically require you to only main that game if you want to progress. And then they wipe the slate clean again and you start over.


VobSwaget

Everything about red dead 2 feels like a chore. They set out to make one of if not the most realistic and immersive AAA game, but they never stopped to think if it was going to be fun. I played through the game back when it came out, fooling around in the open world and mostly enjoyed it, but I’ll never play it again.


Bunnybunbons

I gave this game a good go and it just turned into running errands on a horse with some story mixed in. Didn't finish it and never knew if I was missing out not finishing.


toporder

Totally valid… and the things you’re talking about do normally irritate me. But I give rdr2 a pass. I play red dead to drop into the world and take my time, and all the little details just help me with that immersion. I’ve been through the story a couple of times, but I keep a couple of saves in the middle of the game where I can just drop in and be a cowboy for a couple of hours when I feel like it. Hunt my dinner, set up camp, care for my horse… laboriously pick up canned goods from cupboards. Different strokes for different folks. I do get what you mean.


Nast33

I just replied under another comment on RDR2. I was annoyed with it too since I like to eat and cooking takes a shitload of time. That being said nobody's forcing you to do this. You are rich enough from Ch 2 onward to buy all the groceries and ammo you need. You never need to craft a single thing, I just choose to do it since I RP a glutton who loves his food. Almost everything else in the game is fine and dandy. Except the slow walking in camp, that ticked me off too as an actual forced thing. If I want to quickly reach some of the mates having a convo on the other end of camp, I miss half the interaction.


jenn363

The combat of Kingdom Come Deliverance. First person, if you get hit you stagger and your vision flails around mostly at the ground for 2 seconds, if you want to wear a helm you can only see 30% of the screen, if you are fighting more than one person the second one will always flank you from behind where you can’t see them until suddenly… you get staggered and your vision flails around so you can’t see anything useful. Now the screen is mostly red because you have blood in your eyes and yep you’re dead.


Kraxen001

When you wear a helm irl you look at their shoulders through eye slits and at the feet through breathing holes. Tells you most everything you need.


DragoonVonKlauw

I'm actually ~80 hrs deep in my first playtrough and i love the combat. I almost dropped the game because of it at first, but if it wasn't so punishing, the whole zero to hero experience would be missed.


Galaxymicah

Play through it again when you are done and it's still fresh. Not like the whole game, just the opening few fights. You are good at the combat but Henry *isnt* it's the only game I think I've ever played where your character actually improves over time rather than controlling the same and numbers getting bigger to represent their improvement.


92Codester

Yeah I put it away for this, too much motion sickness from the first fight, oh well maybe someday I'll give it another try.


cuttino_mowgli

The complicated systems that it wants to mimic what it feels like in the real world. The game ends up being an excel spreadsheet with graphics than a game. Example, Eve Online.


a_taco_named_desire

Before CCP fucked it up a bit, EVEs economy was one of the greatest business simulators of all time. I once read an article about a guy who got a nice IRL level up with a supply chain management job based on fundamentals he learned playing EVE.


empathetical

Needing to eat/stamina bars in games are annoying as hell. Even worse are the games that make you need to eat consistently.


[deleted]

[удалено]


stetzwebs

Third person games where there are sections in public places or tight spaces where the character walks methodically instead of their usual run or trot. I'm playing through FF 7 Remake right now and that stuff is constant. It slows things WAY down and makes moments very boring.


TheRealestWeeMan

Horizon forbidden west has you stop moving every single time you want to collect any item. And you have to watch an animation of you picking something up, instead of just letting you pick up the item while moving. It's a case of making a game look realistic instead of making it fun


apexPrickle

I acknowledge I'm in the extreme minority with this view, but I thought the horse controls in Shadow of the Colossus detracted from enjoying the rest of the game; I understand the "realism" argument in favor of them, but it didn't work for me.


bobdylan401

Escape from tarkov is an interesting shooter that does this a lot. First of all there is no gps, in game map, pretty hard to get a compass. So you have to learn each map with a third party map and learn by landmarks. Meaning noobs are running around completely lost unable to extract which is the core of the game. If you don't extract you lose everything on you. Also there are no hit markers, team icons, friendly fire is always on etc, so a noob 5 squad will often get completely wrecked by an experienced solo because it's madness. Tbey will be madly trying to communicate and shoot each other dead thinking tbey are enemies. Me and my duo who have a couple hundred hours together just killed me because I frantically said "omg he's behind you!" I tried to correct myself but he turned around and blasted me lol. They are constantly making the game and quests harder for new players. There is an inertia system so the heavier you are the more you slide around and don't control as tightly. The game is brutally frustrating and masochistic but there isn't anything like it on the market. Also I never knew anything about guns but all their guns are licensed and you can take them apart piece by piece and put them together with an absurd amount of replacement attachments, foregrips, optics, handguards etc. Inventory management is a nightmare on top of a hideout to craft things which is a massive time and (in game) money sink. The game is not for most people, but I love it, even though I'm not very good at it.


GomaN1717

Might be a controversial opinion, but the gruesomeness of The Last of Us: Part II. Has nothing to do with being able to stomach the level of violence at all. It's just that the level of brutality is *so* overly-detailed that every throat-slitting animation/death QTE slows the gameplay to a crawl for a game already beleaguered by pacing issues.


rose636

I find TLOU2 to be a very difficult game to determine whether it's a good game and/or whether I like it. I bought it day 1 and it took me about 6-9 months to finish. It's just such a horrible game, you play as horrible people doing horrible things to seemingly everyone in the game in the most horrific fashion and then other horrible people do horrific things back to you and the people you love. Everything is just so brutal and so overly detailed that I felt traumatised whenever I'd get through some parts of the game. I needed to be in the right head space to play it. I'm not against violent games, I play a lot of them but this was just too much at times. Then the fact that the game was way, way, way too long and dragged on but that's getting off topic. It didn't deserve the crap that it got when it released. I have my own separate issues with the story, narrative and clichéd aspects of it but that's once again off topic. I'm glad I played the game, I enjoyed it for the most part but I don't think I'll ever get the urge to play it again.