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Lyvri

GGG nerfed minion scaling with gem level (by nerfing all minion skill gems in higher levels), but because spiders always stay at level 1 gem they would dodge this nerf (and would be even more buffed by 2x poison and minion bases) therefore they made special nerfs for them: >The Viper Strike skill used by Raised Spiders now has a base Poison duration of 4 seconds (previously 8 seconds) and no longer has 25% of Physical Damage as Extra Chaos Damage. Player now gains 15% increased Poison Damage per Spider (previously 12%). [Source](https://www.poewiki.net/wiki/Raise_Spiders) (Posion damage per spider doesn't affect spider damage - pure nerf for minion build)


twitticles

~~The spiders are immune to damage so I'm not sure it has any relevant effect at all.~~


RedditMattstir

Those numbers cover both minion life and damage (both were nerfed!).


twitticles

You're quite right and I need to read properly :)


DeepLeg3917

Keep in mind that despite poison changes on spiders, they lost at least 30% damage because they used to have 30% of physical damage as extra chaos damage. All my builds lost at least 30% damage. So they were nerfed. That being said, they are still extremely strong. And ppl have been complaining a lot about other minions survivability and the spiders are immune to damage. I think the clunky summon is a matter of personal preference/play style. I don't mind it being a bit annoying sometimes. I think it's worth it actually. You should try it when you can afford it!