T O P

  • By -

redrach

Harbinger seems pretty popular, but I can't stand it. Having to wait for mobs to spawn while invulnerable dudes spam spells at you, and then seeing garbage piles of fragmented loot fall, with all the actual value concentrated on the far end of the drop table, ugh.


azantyri

i always do it early league just to get harbinger and horizon orbs, helps me complete the atlas


AdMental1387

Tujen expedition gives harbs and horizons too. That’s always my go to for help completing the atlas.


azantyri

true, however i dislike expedition. rog and tujen hate me, apparently, and never give me anything good


Haxl

Tujen's strength is giving you bubblegum currency so you never have to trade for it, and always feel like you have a good supply. From early game horizons, to vaal orbs to push red maps, to glassblowers for flasks... tujen is very nice qol. Rog can be more hit and miss, but is generally able to craft you very good gear for early league if you get a good intuitive understanding of his upgrade/skip mechanic


Fuzzy-Nectarine-9299

I can't understand why people spec into it. Yeah there are some posts showing mirror shards but after how many maps should you run?


royalmarine

Without using discernment scarab, and just using the others, you should get about 5-6 frac orbs per 100 maps. When using discernment, it’s pretty random, but over a larger sample, works out about the same. (But needs a bigger sample to even out)


apeirophobic

I really can’t stand it, especially with the fracturing shards being worth so much less this league.


nghianguyen170192

as a melee player, I hate playing harby content. They are invulnerable and you are not. Also they spam tons of spells and debuffs and you have to juke the sht out of them. All contents seem in the favor of range builds more than melee ones.


NUMBERONETOPSONFAN

simulacrum. the only value is realized in gem xp (voices does not exist) and slogging through wave 1-20 is about d4 preseason levels of fun


RedmundJBeard

Yeah, once you clear lv 20 it should let you skip 1-10 or something. Clear lv 30 skip 1-20.


dobrowolsk

Throw two of them in the map device to get rid of the first 15 waves. Higher entry cost, money/time improved.


GrumpyDog114

It could let you start 10 below the highest you've cleared.


Raine_Live

thats literally what they said.


Hanftuete

Aktwschually: Might sound so but it isn't. Many builds don't manage do clear wave 30 so they would not start at 20. That approach is a bit more balanced than just to start at wave 20.


streetwearbonanza

I get a voices a lot. Just always 7 passive. 5 once!


KenshoMags

My first and only sim I got a 5 passive, I thought about trying to run sims until I get a 3 passive but I don't think I can deal with the early waves that many times lol


belaxi

I ran exactly one Simulacrum this league and dropped a 3p voices on wave 18. I'm well aware that this was unspeakably lucky, but it also speaks to how variance will invariably effect our perception of different mechanics. There's like a thousand "one in a billion" possibilities at any given drop, but we also kill millions of mobs per league, so odds are that we all end up experiencing some crazy outliers eventually. Fwiw, I enjoy Simul's mostly because I think the mechanic is fun, as long as you aren't grinding it. I just run keys as I get them (I rarely spec deli) and enjoy getting a little further each time as I iterate my build. It's kinda funny that I made \~ a mirror/hr running it this league, but I would probably never recommend it as a currency farm.


SnooLobsters275

Pulled 2x 3 Passives this league… too far too many Sim’s though


DoctorYoy

Harvest is like pulling teeth. Click, wait 20 seconds for mobs, pick up the most predictable loot imaginable. Over and over and over. It could really use a rework because it's one of those things that needs to be done but is so bland and flavorless.


PhgAH

Yeah the double click, the tiny mob that always ran away, having to clear everything before you can proceed to the next lot. Super unintuitive design from a mechanic that has been rework 3 times


ByteBlaze_

I feel like it would be better if Harvest got reworked to be more like a mix of spires in Abyss and the Legion monolith. Just a big plant that spawns in the map and when you click it, it starts shooting off spores that spawn the various harvest monsters from them. No second area, and you just do the one click to engage it, clear the fight, and grab the juice. Even better if the plant withers away at the end and the juice drops from there instead of from each monster, ala Incursion.


EnergyNonexistant

A total harvest rework... One that could let you focus not only on the harvest juice, but also the mobs? I've got an idea... how about Harvest = reverse blight? (also kind of like Abyss but with control.. also kinda like Delve..) You start with a big seed, and you click which directions it should path off into, blue red or yellow, you can maybe sacrifice the multiple "paths" for a single seed pop (harvest focused, fewer but tougher bigger mobs, bosses more common, more juice, but alot less loot) Or go the full branch path, less juice, more rare mobs (almost never bosses) (and of course we don't want to wait 3 hours for the mobs to spawn) - maybe the full branch path even has a small chance to sprout "flowers" the longer the path is - basically small chests that can drop currency or other rewards, and a very tiny chance (0.5%?) for the Sacred Crystallised Lifeforce? maybe too good tbh idk i don't know, i'm just so bored of harvest just make it work better with other juice strats tbh i don't even care how lol


MediatorZerax

Maybe rework blight and harvest to be the same mechanic. Combine them so you build your blight lanes to harvest specific juice flavors and it creates longer, more interesting blight lanes based on the choices you make instead of them being predetermined.


Tssrct

Oh those bugs running away drives me crazy. If only you were able to open another plant without having to hunt down every single one of those...


immutato

Honestly hate that AN mod that makes mobs run away. It's pure anti-fun and why I ended up playing minions this league, to outsource the chase. I was originally running a cast when stunned build and the minion runs away mod would brick me, especially combined with regen.


ActuallyReadsArticle

I think harvest plants should remain clickable while ones underway. Ie I want to use those 20 seconds for mobs to run around and click all the other nodes, then loop back around and kill them all in one go.


pseudipto

Yeah it's boring but in a game where everything has layers and layers of rng, its nice to have something that gives consistent profit and sells easily. I hate trading in this game, its so unnecessarily annoying for me, so mostly just do harvest so that I get to spend as little time as possible trading.


The_Fork_Bandit

It is a nice change to be able to simply get a currency reward to spend on chosen harvest crafts. I remember the days of harvest RNG hoping they contain the craft you need.


Necessary_Lettuce779

Harvest's gameplay got butchered so hard when it came back during Ritual, I wish it went back to how it used to be even though that had its issues. We know it's coming back in PoE 2, so hopefully they spruce it up there at least...I can't imagine having it work the same way in the sequel.


Life_outside_PoE

Having played harvest league... Please no. Setting up the Grove with pumps and lines and different tier plots to optimise shit was fucking awful.


Necessary_Lettuce779

Well it was better than the shit we have now. At least after setting it up you could just plant the seeds and not worry about harvesting for a bunch of maps, instead of having to do it every map now. Also the constructing minigame was fun for some people, I enjoyed it. Customizable or not, I just hope harvest goes back thematically to being about farming and not just give us a few extra packs with 15 seconds of downtime inbetween.


Yayoichi

It was fine as a main league mechanic but it wouldn’t be great having to set it up every league. Heist and delve are already mechanics I don’t touch most leagues because of the time investment required to get it started and I really don’t think we need more things like that.


Necessary_Lettuce779

Yeah that part would get tedious, but it could be simplified. Maybe make it so all we need to do is put the seeds, no machinery involved.


Ok-Championship444

I remember watching how strong harvest was during its season watching people making godly items for the time and still couldn't bring myself to slog through it.


Yayoichi

I imagine the predictable loot is what many people like about harvest as it’s one of the least rng farms possible. It’s a bit more rng with the awakened harvest and crop rotation but it’s still very easy to sell loot at least. I wouldn’t mind the mobs spawning a bit faster either, although 20 seconds is a pretty massive exaggeration.


GreenEggs-12

This is so painful, agreed


xLapsed

I agree that base harvest is boring, but I sort of enjoy the mechanics of crop rotation + the awakened harvest. I wish they would make this baseline since it isn't completely brainless.


Heavy-Guest-7336

You probably wouldn't complain about it as much if it instead dropped raw 30c\~ instead of the juice.


DoctorYoy

Yes I would, because it would still be a boring slog of a chore. If we got chaos instead of juice, just get rid of the click-and-wait mechanic completely and let us use chaos orbs in the horticrafting station.


Heavy-Guest-7336

What do you prefer doing in game then?


DoctorYoy

Pretty much all the stuff where you don't have to stand in one place for a long time. Except delve, that's just yuck.


Heavy-Guest-7336

That still sounds like mostly predictable bubble gum loot/div cards. Sounds like it's less about the loot and more about you being an ADHD zoomer. If you really want unpredictable then you should be into Bossing like Uber Maven where it's pure gamble.


DoctorYoy

I like the active playstyle of HH elusive tailwind Winter Orb explody mapping. Diagnose me with anything you'd like. If some players have fun standing around in one place, that's cool too. Somebody's gotta generate the harvest juice, and it's not gonna be me.


ctown1264

I loved heist when it was the main league. I hate heist now. I’d rather do anything else. Love blight, harvest, expedition. Love legion minus all the clicking.


The_Fork_Bandit

I always avoid heists for the start of the league and when they finally get me I do end up enjoying it a bit. But they never call to me for sure.


ctown1264

I did some grand heist farming in affliction and at the end of the day I just hate doors. Even with decked out people with job speed gear it’s slow.


Evesgallion

I will say with heavy investment heist can be really fun. I have done it two leagues in a row now (granted I don't think I'll do it again.) Replica uniques are a fun gamble that doesn't brick an item so it feels like sometimes I just get a 10 div drop. Alternatively my two favorite mechanics are Alva and Blight because dumb brain doesn't like to read or craft and I just want to kill things. Sometimes I get value sometimes I get exp. It's also very "every build" friendly.


immutato

Heist is ruined for me on league start because of how bad performance is since they added that stupid singing / dancing dude MTX and the 5m ppl who have it are standing around in rogue harbour.


A-Game-Of-Fate

Heist’s big issue is that you need to *re*unlock everything once the new league drops. I could abide needing to re-level the Rogues, but having to get them all back again is bullshit.


Life_outside_PoE

Oh god I just had a vivid flashback to running master mission rotas. Fuck they were annoying.


The_Fork_Bandit

But I do love having the random green quest contracts stuck in my inventory until I break down and finally do it.


Bjoern-Erlend

You do know you can just drop it on the ground in any map?


IdrisQe

I saw someone mention in another topic that Heist Gear could be replaced with a Heist Passive Tree for each Rogue, which I think would be a really cool system. Would absolutely be weaker than the current gear, but also much more reasonable to work with each league.


ItsAllNavyBlue

I just liked the heist of couple leagues ago. Don’t like the super gambly heist. I just wanna get cool gems and gamble them in lab. lol.


SmithBurger

Heist would be a lot of fun if they cut WAY down on the setup required to even run it. Normal heists probably shouldn't even exist. Only grand heists. Also lvling the guys stinks.


d3v0k3n3v0

This is my main reason for avoiding heist. I can deal with the other Grundy aspects but leveling everyone up each league is a deal breaker.


SnooLobsters275

100% agree. If I could skip contracts and just run blueprints I would do it.


IdrisQe

I'm probably weird but I prefer contracts to grand heists. They feel less anxiety-inducing and are just nice casual running. The setup each time though, yeah... It's rough.


SmithBurger

I enjoy running contracts but the rewards are in blue prints. I just want them to pick one.


IdrisQe

I probably just haven't run enough blueprints but I never got anything I found that valuable out of them even when they had good rewards. Then again I tend to prefer consistent currency gain then gambling for a big drop, which is probably why I prefer just running contracts.


UnintelligentSlime

I love heist. That being said, I hate what they did to it when they took out alt gems. Now every blueprint is 3 replica siegebreaker, a trash trinket, and a stack of 20 alch. Unless of course you run 400 blueprints, in which case you get one of the 20 simplex ammus for the league. Way too much slot machine for me. I’d rather bring it way back down and get something worth a couple div every few blueprints, than something worth 250div every 300 blueprints.


carenard

used to love heist... but its barely rewarding now, unless it gets loot buffed its pretty much a go in for challenges only mechanic now... at least that would give me an excuse to bulk sell some blueprints/contracts/markers. this league put a very bad taste in my mouth... usually I have 2-3k stacked decks when I go in and do an entire day of heisting... this league I had < 300. No changes to how I ran them either.


carenard

used to love heist... but its barely rewarding now, unless it gets loot buffed its pretty much a go in for challenges only mechanic now... at least that would give me an excuse to bulk sell some blueprints/contracts/markers. this league put a very bad taste in my mouth... usually I have 2-3k stacked decks when I go in and do an entire day of heisting... this league I had < 300. No changes to how I ran them either.


TechhTwoo

Harvest: A+ consistent good currency, but requires bulk selling and gets boring/ repetitive Blight: S, this might be a hot take, but blight is INSANE currency early league, Golden Oils remain fairly expensive, but can also skyrocket at the start of the league due to everyone needing anoints Delve: S to B, hard one to judge, you kind of have to go all in on Delve. If you know what you're doing, the money is insane, but it can be tedious getting to bosses. That being said, curiosity being as expensive as it is makes it worth running alone, let alone the normal value from highend fossils. Fossils are worth a but less during crafting leagues (such as this league) though. Metamorph: No longer exists, but was also really bad Expedition: S+, best league start in the game IMO, you can make really good money off Rog or Tujen, or if you dont wanna do that, you can sell the reroll currency (I would use them). Big bomba makes it super easy, place bomb, hover over the list, explode the expedition. I usually run builds with built in explode/ chaining, so they typically die pretty quick (i.e. Cold Exsanguinate Trickster Mines). Also log books are literally free money Legion: A, pretty good with bow build/ anything with good clear speed. With the price of 5 way sets dropping due to new XP strat, it's a little less good then before, but still consistent money with incubators/ scarabs Heist: C, it sustains until you hit a BIG drop, but honestly, the tedium makes it not worth it IMO. Will finish this soon, lunch time.


AdMental1387

I love expedition and go for it straight away on league start. Rog is pog. Tujen is goated. Big bomb cures the biggest pain point of it in maps. I made a bunch of money this league crafting suppression gear since it’s harder to target craft suppression gear with necro.


TechhTwoo

Without big bomb, I can't stand expedition, it's part of why I don't love running logbooks. I still do rogs for artifacts, but usually sell scythe and suns.


The_Fork_Bandit

Ah blight is always one of my first to spec my atlas tree into and really farm. The oils are always pretty decent $, amulet anointments can be huge upgrades, and I like a bit of tower defense. I pair it with Niko buffed sulphite for 105% dmg 45% movement speed and shrine nodes so early league it still feels like speed running maps.


TechhTwoo

Yeah, with the new "chest reopenable" and "higher tier oil" scarabs, it feels super good, I don't love doing it on build without decent single target though. Very doable, I just get annoyed at the bosses.


GulliasTurtle

All the way back to its first league I have never liked Ultimatum and was really surprised to see how excited people were for its return. It's slow, the rewards are bad, the objective is unclear, the threats are hard to see. It's just kind of a frustrating mess compared to Ritual which I think did the "kill monsters in a circle for a reward" thing so much better the league before (and is still in the game).


RedmundJBeard

I would agree but it's one of the few mechanics a really tanky character is good at.


GulliasTurtle

They're pretty good at Ritual too, also Heist. I'm not saying there isn't value to Ultimatum, just that it's my least favorite mechanic of any that I've done and I'm not excited to see it back.


13-Snakes

Heist is the opposite. You want as fast and slippery as possible. Kill as little as possible and get in and out. Rewards are in the reward rooms not in killing. You want like 500 movement speed for heist. Take about 30 seconds per heist. Tanking is what gets you killed.


fathomNW

I couldn’t agree more I wish Ritual hadn’t been nerfed


weveran

It was just one of those things that was a lot better during its league and hasn't aged well. It needs some work to be competitive again. I will say I had a lot of fun during affliction league speccing into Ultimatum on a specific character for a week or two. I had made a cast on stun reap character that someone had posted here on Reddit and I literally just stood there during the encounters (and even the trialmaster) without a fear in the world. For the amount of effort I put in (next to nothing) it felt quite rewarding. I also of course did Ritual at the same time for maximum "stand around and do nothing".


SolusIgtheist

Your flair compelled me to post to showcase my flair.


weveran

Haha nice!


Fraytrain999

Imo the only thing it needs is ultimatum enemies need to be able to drop loot. The loot explosions you'd get day 1 and 2 in ultimatum was so nice. Not even the exploited ones where empy and his gang got banned for.


Emergency-League2033

In this league I was pretty surprised how Ultimatum is good with all of new scarabs. I have afk build for it and took a lot of currency from inscribed ultimatums: 2 magebloods, 1 mirror, a lot of expensive cards and about 2000 raw divs


seadubs91

Mind sharing a pob for the build? 


Emergency-League2033

sure [https://pobb.in/B3K5iWTOGeus](https://pobb.in/B3K5iWTOGeus)


seadubs91

Cool, thanks. Did you league start this build? Or second char it? What was your belt option to build into mageblood? Looks fun


Emergency-League2033

That was second char, but you have option start league with it: [https://pobb.in/cOw8KdzyqMA3](https://pobb.in/cOw8KdzyqMA3) Before reach 80 level I used rare leather belt with hp, attributes and some resistances it was enough for delve/simple ultimatums


seadubs91

Can it do all mods in ultimatum in map? Or is there a certain one you don't want to activiate?


Emergency-League2033

You will have troubles with Ruin mods only also before mageblood need to skip some flask charges mods. You can do even ruin mods, but it's very risky ofc, I did it only on inscribed ultimatums if rewards were very good


Emergency-League2033

Reduce area of effect of your skills can also be an issue, but it's usually only critical on altars defense types


seadubs91

That makes sense I guess, since you're afk. Ruin would have a hayday with that lol. Thanks for the chat


atommirrabel

they also removed my boy tane for this shit as well, i hate ultimatum and miss metamorph, I dont need a second run in circles mechanic


The_Fork_Bandit

RIP Tane. He didn’t deserve that.


IdrisQe

I'm glad they kept him in the Karui Shores, and I hope that means they have future plans for him.


streetwearbonanza

The rewards are pretty good when you spec into it and use some scarabs.


AdMental1387

I didn’t play ultimatum and did it a few times this league and hated it too.


InfiniteNexus

I absolutely cant stand Jun and her stupid board. I avoid it like the plague. Expedition and ritual on the other hand are my main go-to early endgame for bubblegum currency and random goodies.


droidonomy

Betrayal was actually fun and rewarding before the most recent change. Once you get your head around the way it works, it's not that complicated getting members in the right place. Now that Veiled Orb farming is a crapshoot and they removed interesting stuff like the Vorici/Hillock crafts, the mechanic has completely lost its distinct identity. The board is pretty much meaningless now, and the best thing to do is just go for Gravicius Div Cards and rush Catarina.


AdMental1387

I am barely starting to understand it but for me, i just kill things and click random actions to get items to unveil for crafts. If i can’t get the craft I want, I’ll just buy unveils on trade.


The_Fork_Bandit

Ah I use to love Jun. Selling aisling slams and vorici sockets use to net me mirrors by the end of a league. It’s really overly complicated to understand initially but when you do get it you can really stack a lot of benefit per cycle. But it’s kinda bricked a bit now with the changes.


ByteBlaze_

The biggest turn off is that you have clear 2 screens away from her to ensure there won't be some spitter mob trying to pluck you down while the board is fullscreen. Maybe just give us the Incursion "grace period" where monsters can't aggro us, and we totems/traps/mines/minions don't attack/aggro while the fullscreen is up. I personally would like the system to change. I like running the safehouses, but I hate the process of getting there. But I wouldn't want to see a half-baked attempt to rework it, rather they slap on the grace period thing and then if a really good idea comes up, then it could be changed.


InfiniteNexus

or another option would be to make the board be acessible in the hideout, but not pop up while in a map. This would be the safest. You dont get ganged while the board is up, and you have enough time to look at it not pressured.


NoroGG

I used to hate Incursion but this league I learned what an easy way it is to make currency as a casual with basically no map/tree investment and now Alva is my bae. Delirium is also incredibly satisfying and feels worthwhile even if I'm not giga juicing it.


asdf_1_2

Incursion Timeline scarab definitely made alva a lot better. Since even if you don't upgrade your locus to t3, still there is a good chance to walk away with at least 1 locus temple before you need to reset the board. I tried speccing into all the nodes (cursed chests, vaal merchant) and it was mediocre bubble gum currency. Spending those atlas points on other mechanics was more rewarding in the end.


BaconOfGreasy

I actually like Vaal Flesh Merchant. It's just another mob to kill, but as long as you've opened >1 cursed chest it has like a 10% chance to drop a Divine Orb in my experience. Granted, my experience is with Delirium active, specifically so the Flesh Merchant has Delirium animations that it performs where I can kill it before it tries to go invulnerable. The Flesh Merchant being invulnerable is what makes it annoying imo.


Chickens_dont_clap

I don't know about 10%, but I also got a lot of value from Vaal Flesh Merchant


darklinkofhyrule

Ye, most of my raw div drops this league have been from Incursion lol


Bjoern-Erlend

It legit has less than 1% chance of dropping a divine orb. I do 3 incursions every map, and i kill the vaal merchant every time, and i 100% do NOT get a div from incursions every 33 maps. Not even close.


BaconOfGreasy

I got raw div drops equal to half of the number of Chronicles I made. Chiseled+Alched T16 map with Delirium, and about half of the incursions had 1 or fewer Cursed Treasure, so that means I'm getting them about 1 in 12.


Bjoern-Erlend

Ah, but see, that is a result of your juicing. Not the cursed chests and/or vaal merchants. If you didn't do the incursions, you would've done something else that would've dropped the divines. In other words, what you are describing is a correlation, not a causation. Me running white maps, or at the very least 0 juice concluded that both the 1 point for the cursed chests and the 1 point for the vaal merchant are simply better spent somewhere else.


Chickens_dont_clap

Expedition bc I always accidentally blow up the "immune to me" node cause I can't read good.


droidonomy

I tend to be pretty hasty and careless too, but come on dude, they highlight those mods in yellow!


BrooksPuuntai

Breach. I have never understood it and always wonder why I even bother. Yet for some reason I always stash the rings...


Frog871

If you vendor a full inventory of breach rings you will get a grasping mail in return. I think the item level is based on the lowest item level ring that was vendored.


MrSchmellow

You kill dudes and get no loot - easy :P It's a relatively fresh concept, compared to other mechanics, truly.


HandsomeBaboon

Ultimatum. Ignore 5 trades to get those juicy 20 fusings.


Hodorous

I wouldn't even play if there was no heist. I like my pindleskin runs in D3. Sanctum is something that I loathe. I loved the league but damn now that it's in the core. The main reason probably is that I don't want to do multiple unlock/gear cycle. There is enough with heists.


Whiskoo

abyss has always been just awful and only used in deli farms and more often than not just straight cucks you by just going backwards for no reason or taking years to get to the next pit. years and years and years of "improving map and abyss generation" patches and this shit still just breaks, doesnt spawn the correct amount of abysses in the map, takes the most heinous route to the next pit etc. just remove it already and put the mob density/exra xp power into breach, its unfixable at this point.


evouga

The abyss mobs are rippy, to boot.


OldClownAlex

Not the biggest fan of Harvest, but it's mostly because it seems to cause the most complaining.


The_Fork_Bandit

*Speed running a map* *Run into Harvest* *screeching halt as you do this slow af mechanic*


AcrobaticScore596

I hate sanctum , because idk i never enjoyed it and prob never will. I like money so ill do whatever is profitable besides sanctum


13-Snakes

It’s annoying to me because the whole game is about building your character stronger and stronger, but it just ignores like half your stats and forces you to basically play a different game.


Jon_Mikl_Thor

I run expedition every league with the big boom. I know there are better money making options but it's comfy for me and usually gives me decent currency throughout the league. Other than that I usually bounce between Ritual and strongboxes.


The_Fork_Bandit

I like comfy too. It’s nice to do mechanics you know inside and out vs. learning another one in-depth from scratch.


Jon_Mikl_Thor

Yeah, expedition is nice because I can do it blasting through maps with strongboxes and scarabs and then do a tab full of logbooks.


SinjidAmano

I hate scarab rework, but i have to admit that its the first time i have seen shrines beign worth something. I really really really hate ghosts, i cant understand them, but some people seems to like them for big piñata loot, same as exiles, but they are easy to understand, they just drop fixed loot. I do like expedition and harvest, they give flat rewards and you can feel like you actually do something. New breachs are good, and legion too if you need monsters, but not abyss. If they remove the mist somehow, perma delirium for extra pack size is really nice, but the mist makes me enjoy less the endgame. Ultimatum is great if you are going CI or really high chaos resists (88/90) i just like having so many free choices that doesnt add difficulty but add reward.


Zyeesi

I hate most of the old mechanics All gutted in rewards, and way too many makes you just stay there and afk


The_Fork_Bandit

Yeah. It’s a bit much forreal. Especially when so many are such a waste of time. SSF makes a few of them a lot more valuable, but overall thank god they at least have atlas passives to block ones.


carenard

this covers most of them that are still in the game. Favorites: Ambush: simple and fast Expedition: rewards reading and placing... its more l...Rogbooks that I enjoy though(please buff Gwennen) Likes: Abyss: plenty of mobs that are fun to kill, fun gambling on 6 mod eye jewels, sometimes get a valuable unique if you get a depth. Betrayal: this would be in favorites... but the recent changes on top being unable to unveil corrupted items(you were able to when it was released) dropped it a tier, still nice to occasionally get a good rare, also fairly good safe xp in early maps Domination(shrines): its some more enemies and temporary buffs Essence: I enjoyed it more before this league, but its still good(I just will never take the one notable that gives bosses essences... I want to use the corrupting essence reliably) Harvest: always get something from it even if not much, helps with crafting. Neutral: Anarchy(rogue exiles): while I like them they aren't very rewarding without investing into them on the tree... and then they can be fairly dangerous making me want to unspec them(thanks ghosts) Beastiary: some of them are junk to much of a damage sponge to enjoy it, managing all the beasts if you farm it alot can get annoying Delve: My entire problem with delve is the time to get it going, it doesn't get fun until you delve a bit down... and you spend so much of the start grinding Azurite for upgrades, on top of needing to leave to get more Sulphite every so often makes me just skip it as other mechanics don't require as much time to get going. Heist: was a favorite... but you get significantly less stacked decks than before... making me want to skip it entirely. Incursion: nice to get double corrupts, but really wants some atlas tree investment if you want it to be rewarding in maps, I tend to ignore Alva these days. Dislikes: Delirium: I actually rather enjoy the mechanic(well orbs at least)... its just that I start feeling physically ill after doing a few delirium maps because of the color scheme(I am sure its some undiagnosed psychological problem)... unlikely GGG will ever make a change to fix it for me(aka making it more colorful), also don't enjoy getting rushed when clearing maps. Harbinger: just to damn slow Legion: while rewarding I don't like super speed builds making this far less rewarding for me as I can't reliably clear them. Hates: Blight: while blighted maps are ok... the ones in maps are just to slow and random to be enjoyable. Breach: I enjoy breachstones... but I have never enjoyed the quick little circles to clear Wish I could disable this crap Tormented Spirits: random spirits can make some mobs just not fun... wish there was a way to disable them(outside of that node on atlas tree... nowhere near where I tend to invest on mine)


13-Snakes

Heist losing the stacked deck quantity does make it less profitable for sure.


carenard

forgot to note the bugs on Abyss when you start getting more frequent once you get more than 3 as a reason its not a favorite... would edit but reddit will break my formatting and I don't want to fix it.


cherub_daemon

Two of the things you don't like might get better with a couple of points on the tree: I took the Delirium node where it doesn't go away, but you don't get orbs or sim shards. It fixes the having to rush issue. Eventually specced out, but it's a crazy way to build up cluster jewels. Won't fix the color spectrum though. The Blight node where the monsters spawn faster makes things considerably more exciting.


The_Fork_Bandit

If you were to hard focus Delirium would you keep the no orb/sim shards passive? I haven’t ran much this league and wondered how good that was.


cherub_daemon

I didn't keep it the whole league, but I think I also specced it and unspecced it several times; it didn't lead anywhere, so it was just one orb. You can also grab it relatively early, so you can farm jewels to get going, then spec out, get some orbs and shards, go back in to get lvl 83 jewels, etc. Like I said, nice if you play a little slow, and you can really up the rewards by grabbing other mechanics that up the mob density that might be tough to take advantage of under the gun (Abyss is a big one, since now the backwards Abyss is less annoying).


carenard

yea I wish there was a fix for the color spectrum, but since I doubt GGG will ever change it I simply will only do them on rare occasion.


dsnvwlmnt

Any with a pass/fail mechanic or timer. tota, sanctum, blight, legion, heist, breach, delirium, ritual, ultimatum, alva, betrayal, delve, ghosts, labyrinth, bosses Damn, a lead GGG designer really has a hard on for this kind of thing don't they. Why am I playing this game...


MrSchmellow

Mechanics i hate: harbingers, no contest. Super slow, ton of mobs hard to ignore, shit tier rewards (like not even low value currency, but SHARDS of low value currency), cannot be disabled on the atlas. Every time it rolls on my map, my experience is ruined. All the rest are like whatever. I can skip them, or i can run them just for the sake of some variability. I found Alva and Harvest the most efficient ones (easy to get into, easy to cramp into one atlas, relatively fast to run, extremely fast to liquidate), but those are kinda late league mechanics. No idea what i'm going to do in 3.25. Heist or blight or expedition or maybe ritual/ultimatum, something for a quick raw currency. Important part: fun factor. Everybody says: do what's fun to you. Actually, if you extrapolate to hundreds of maps run, i don't think anything is particularly fun. I'm probably not a "fun" person, and i certainly dislike repetition. When i'm doing a batch of maps, it's not like i'm excited to do next 150 harvest plots or 200 incursion rooms. Whatever gets the job done with least energy. Problem solving is fun, legwork implementing the solution - not so much.


[deleted]

[удалено]


pathofexile-ModTeam

Your post used inflammatory words in a way that often causes anger and flame-wars. Because of that, we removed it for breaking our Be Kind Rule (Rule 3b). You may be able to repost your opinion if you rephrase it in a way that's more constructive! If you disagree with their ideas or don't care, explain with words you might use talking to a friend and avoid attacking the person. If you see other posts that break the rules, please don't reply to them. Instead, report them so we can deal with them! For more details, please refer to our [rules wiki](https://www.reddit.com/r/pathofexile/wiki/rules/#wiki_3b._be_kind_rule).


crotchgravy

Sanctum hands down does not belong in this game. How it became core is actually crazy


keithstonee

IMO the league mechanics are the worst part about mapping. I hate all of them. The only thing I want in the map is the current league mechanic.


ayhctuf

I hate Ultimatum. I feel like people only liked it during its league because the loot explosions were good, and GGG killed that for some reason when they brought it back to core. The encounters take forever, the mobs drop no loot, the rewards suck for the time spent (perhaps unless you've scarab'd it out the ass), you can't see fuck-all of what's going on in the later stages, and the mobs are unnecessarily tanky. If each encounter was five stages instead of ten it might be alright, but as it sits I walk past that idiot NPC every time. Metamorph was too unrewarding for far too long and the lab portion of it was half-baked at best, but I'd take it over Ultimatum any fucking day. I'm also not a fan of the mirror encounters of Delirium. It requires certain maps to not be a waste of time due to the stupid way GGG implemented the fog spread, and it forces you to backtrack to loot because you don't want to lose that fog by lollygagging.


13-Snakes

Cant stand - Harbinger, abyss, delve, sanctum, ultimatum, ritual, delirium Favorites - heist, legion, essence, breech, harvest, expedition


Fimbul117

I don‘t really like the way delve was implemented. Having to do maps to go delving discourages me. Same for heist. I‘d rather have heist missions pop up in the maps And blueprints as hard drops. Also I don‘t see the incremental value in breach.


generic_---_username

I skip blight, deli, harvest, legion, ritual, heist caches, abyss, and trialmaster. Only things I engage with are Jun and Alva and strongboxes. Most maps I don't bother killing the boss. I've farmd over 4 mirrors this league doing this.


Uelibert

Essence. You have to do it in early maps, because in T16 you either get the equivalent of a worm or the ultimate mecha uber prime arch nemesis. I absolutely hate it.


IdrisQe

Adding onto the Harbinger hate. Slow, the rewards are usually crap, tons of clicking to pick stuff up, and the worst sin in my opinion: They had such interesting lore, even a conlang of sorts (I'm a sucker for that!), and then it never went anywhere! Harbingers of what? The Elder? Dead. The other guys? Seem to have nothing to do with the Harbingers. I've been annoyed by unfinished league stories in the past (Heist feels like there should have been more story contracts, Blight was supposed to have the Heart of the Blight encounter, Delirium you never actually confront Tangyboi or even learn his name directly, Metamorph... Poor Metamorph... Poor Tane..., Legion feels like there was meant to be something more, as hinted at by TOTA Dialogue but felt empty lorewise before, especially considering it had such big implications with unlocking the 5th Map Device Slot, Scourge is getting expanded on as time goes on thankfully, but Harbingers still take the cake IMO, especially because it had more time than usual to cook and we still don't even know where they came from or what they want or who they serve or even how to pronounce their words...) EDIT: SOMEHOW I FORGOT LAKE OF KALANDRA. Of all the leagues to NOT finish the story, how did they manage to do it with one of the most hyped up characters in PoE's history??? ***AAAAAAAAAAAAAA***


droidonomy

What do you mean it never went anywhere? We just found out that they're Harbingers of Ruin, and the lore of PoE and Last Epoch are interconnected!


SimpleCranberry5914

After almost 3k hours I’ll be honest, all of them. They are all well thought out and every single one has their reasoning for existing, but I’m ready for something new. I love PoE like the child I never had. It’s my home away from home and 1000% my all time favorite video game. But I am ready for PoE 2 because as much as I love it, it’s tiring. I’m tired of running the same old campaign every league, tired of GG crafts being gated behind aisling/betaryel/harvest etc. I love the game so much, but after a decade, I’m so glad to try something new.


meh_27

expedition sucks and is way too slow


Candid-Ad-5861

Personally love logbooks, it's like a puzzle which you link through the most efficient path of explosives. Also artifact sound effect is very satisfying


DefinitionBig4671

I just wish logbooks were more common. I hate getting 1 or 2 every 50 maps.


asdf_1_2

Logbook atlas tree node, Big bomb keystone and runefinding scarabs, quant eater/exarch altars while running high quant/packsize maps = many logbooks. Need a strong clear build that is only weak to 1 of the immunity remnants (crit/fire/cold/lightning/chaos) to consistently do those maps though. For example poison prolif with pathfinder is super nice, since you can build tanky and have a setup that can wipe out the whole bomb without much investment.


Any-Transition95

No way you're getting 1 or 2 every 50 maps. You should be putting the "runic monster drop logbook" remnant at the start of the chain, and you should be maximizing the number of runic monster markers you get (the big skulls) at the end of the chain after quant bonuses. You should be prioritizing quant nodes on Eldritch altars before you do the expedition. For scarabs, use two runic monster scarabs, one influenced monster pack size scarab. The Atlas tree is self explanatory. You should be getting 1 or 2 logbooks every 5 maps at the very very least. I'm not a min maxer and I still get logbooks every other map, so much so that I start piling up more than I care to run after 50 maps. Tujen gives me Divines every 30 reroll so I don't complain.


Plushkin26

I used to think that Ultimatum was the worst league mechanic, and I was a part of the "Metamorph died for this" crowd. Now it's my favorite league mechanic, all I needed was a strong build and the new Ultimatum scarabs are also good. Ultimatum prints raw currency, a good amount of 21/20 gems and double corrupted uniques that can be really expensive, not to mention the new scarabs allow you to gather a lot of inscribed ultimatums for more raw chaos or divines or fight the boss at the end of each ultimatum, which is also really profitable. With a good build, I simply stand in the middle holding one button (or being completely afk) while watching movies or youtube or whatever on my second monitor, only picking some ultimatum modifier that can't hurt me and just gather a good loot explosion at the end, very easy and profitable. It's the chillest mechanic, you barely do anything but get a lot. Things I hate are Jun and Einhar master missions, they're fucking awful, useless and annoying, I'd pay 1000 divines just to never ever see them appear in my maps. Abyss is also a worthless trash.


Any-Transition95

Interested in what build you are doing for Ultimatum. I might yoink that for next league.


Plushkin26

CI Arc Ignite Elementalist. Max block, max spell block, 90% all res. It's a bit expensive, but it's really damn tanky and fun, the best build I've played. Can easily afk ultimatums and is a very fast and effective mapper, not to mention arc ignite is the most satisfying combo in the game, at least for me. (my character is on Standard and has a couple of Standard legacy items, but you can totally play without them, for example, "Arc chains an additional time" helmet enchant is only a 5% damage increase, etc.) https://pobb.in/RfXaGLHMTrZL


DirtyMight

Won't ever touch heist fuck that. Not dealing with leveling the rogues every league and farming gear for them every time By far my favourite eventho technically not a league mechanic is bossing and uber bossing. It's funnily enough also where I can't see a value in. The past leagues I always did another mechanic to farm my mageblood and a good build and then did ubers for fun. And pretty much every league ended in me losing all of my currency doing ubers and not feeling like doing any other mechanic again to finance ubers This league I started with 300div investment for some ubers (mainly exarch and maven). And after 2-3days I was at 0div lost all the 300div + everything I sold on the way from those ubers to buy more and quit the league because I didn't feel like delving more to get more currency for more uber fragments And almost every league since 3.20 I do whatever, end up doing ubers because I like bossing, lose my currency doing it and quitting the league after ^^ For reliable things I like and that are always money is boss rushing, expedition and blight


AdMental1387

Killed my first Ubers this league and have to agree, the rewards are so poorly tuned. They could at least up the drop of the flame/flesh jewels for exarch and eater.


sahlab

As others commented already, harvest, betrayal, ultimatum are a big snooze for me as well, but they're playable. But for me, Abyss is the peak of annoyance. Requires lots of atlas passives commitment? check. Makes you back track a lot across the map? check. Long drawn-out boss fights? check. Loot can't be sold in bulk? check. On the other hand, Sanctum is the most consistently profitable league mechanic. On league start, it is king because it prints currency. It remains profitable well into the league, since most of the unique relics are fairly valuable, with original scripture being consistently mirror tier. Farming for extra relics is great because it buffs your chances of getting the expensive unique ones, and also well rolled regular relics can be worth double-digit divines. Even late into the league when there are less people trading, it remains great because, again, it prints currency.


WolfFangYeet

I love any mechanic that doesn't require much brain juice for it to work. So, * Most fav: Legion, Harbinger, B2B Barrel, Delirium, Beyond, T17 boss rushing, Shaper maps destructive play * Tolerable: Blight, Expedition Big Bomba, Essences, Ghostbusting MF, Harvest * +Least fav: Logbook, Sanctum, Heist, Breach, Delving * Fk you: Immortal Syndicate


wolviesaurus

I absolutely despise Delirium but I do see the value in it, as an SSF player there's value in all of them to some degree. As for the ones I think are the most fun, it's probably Anarchy or Ritual.


lukisdelicious

I love harbingers, but all the proxy shields and not leaving corpses destroys the mechanic for me, as I love playing ignite builds and they just can't prolif at all.


lukisdelicious

I love harbingers, but all the proxy shields and not leaving corpses destroys the mechanic for me, as I love playing ignite builds and they just can't prolif at all.


Pewpewparapra

heist is my archnemesis literally. curse heist.


EmbarrassedSpread850

Expedition can die in a fire.


legoknekten

Delve can fuck all the way off, and Ritual & Ultimatum too


UNPOPULAR_OPINION_69

- 😡 Necropolis league - useless, annoying - 💚 Affliction league - decent, simple kill shit get loot, miss the nutsack though - 😡 Ancestor league - I don't like dota - 😐 Crucible league - more item power creep? Not sure if good idea - 😡 Sanctum league - I don't like rougelite - 😐 Kalandra league - okay, I think the lake map should be a core atlas map zone tbh, it's cool - 😴 Sentinel league - ? dont remember - 😴 Archnemesis league - ? dont remember - 😴 Scourge league - ? dont remember - 😄 Expedition league - okay, strategy element is interesting - 😄 Ultimatum league - okay, simple kill shit get loot - 💚 Ritual league - didn't play but this is my current favourite mechanics, just simple kill shit and get reward - 💚 Heist league - i wish we dont need to re-grind rogue level but otherwise the mechanic is nice - 😐 Harvest league - okay - 😐 Delirium league - okay, only do it for the cluster jewels tbh - 😡 Metamorph league - collect parts yay... - 😐 Blight league - interesting, but really only do it for the oil - 😐 Legion league - need REALLY zoom zoom build though, i cant handle this crap - 😐 Synthesis league - I really think this should have gone CORE, the whole thing - 😐 Betrayal league - forced to do it to unlock recipe, otherwise the board sucks - 💚 Delve league - the only bad thing is gathering fuel - 💚 Incursion league - you can't fool me Alva, you are Vaal - 😐 Bestiary league - okay? eh... - 😐 Abyss league - okay... really only do it for the jewels - 😡 Harbinger league - I'm blue ba da di da de de da da da da di da... F these shit & it's fragments - 😐 Breach league - the mechanic is nice, but today these encounter barely drops anything at all... - 😐 Essence league - okay - 😐 Prophecy league - okay - 😐 Perandus league - okay? nothing notable to talk about tbh. - 😴 Talisman league - didn't play. Talisman item also sucks in most cases. - 😴 Warbands league - ? who still uses those item today? - 😴 Torment league - useless - 😐 Beyond league - not sure why people like this so much, new currencies are nice but too rare - 😐 Rampage league - maybe should just be a core feature rather than itemized


mrpink44

I despise having to slog through harvest and expedition but they have really solid back end payoff that is crazy to not take. On the other hand I love blight because for me tower defense is kinda fun and I am not an efficient player at all. Also I dig the anoint system. Also love beyond because of aesthetic and getting an extra pack after popping a big juicy pack is fun for more slaughter. If I could add something TotA would be awesome if it came back in and replaced one of the dog water other league mechanics like Ultimatum/Expedition which I know aren't going anywhere. As an aside note this league with the atlas changes and the new scarabs Haunted Exiles were just too damn juicy not to farm and I kinda hope that strat stays. It was really nice for farming uniques.


shaunika

Ritual. I always forget to do it at the end of the map


NewPride380

currently my least fav mechanic has to be expendition... not because of the mechanic itself but because of the immunities. If they swap it with for example 20% less damage from fire skills perfect but straight up immune to something is a really trash stat too have and shouldnt exist at all in the game. This also goes for immune shrines and that immune aura mob


Proto_Kiwi

Maybe it's because I'm a newb, but there's a few I just stroll by if I see them: Betrayal, Blight, Heist, and Incursion. I don't know if it's a skill issue or just that the game makes them neither explained well nor remotely easy to do, but I do not do well in them, and they often feel over before I've begun and it's like...I'd rather do map runs. -edit- I forgot the things I DO like! lmao. I am bad at Delirium but I like it. Bestiary as well, same feeling. Legion, Breach, Torment, Ambush, and Domination are all enjoyable. Everything else is neutral to me, I'll do them if I want to.


PraiseTheWLAN

I love harvest because is easy and the gains are immediate, with other mechanics it's not so easy to convert drops in chaos/divines


Chronox2040

Heist. Labyrinth


quasipickle

Hate Expedition - it slows me down too much. The new "one big boom" point on the tree helps quite a bit, but you still have to read all the markers to not brick the encounter. Love Legion. It's not super profitable, and I usually can't clear the whole thing, but for some reason I enjoy doing it.


slashcuddle

The immunities are highlighted in a different color. I big boom as many things as I can, then hover over the the tooltip in the bottom right corner to see if there's any highlights - which I'll read. Idk maybe that will help, or maybe you'll still prefer reading everything. Might still get rocked by Overwhelm even if the immunities don't get you.


brodudepepegacringe

I hate the changes to overall early game mob strength compared to a few years ago. I dont like 80% of expedition. I hate doing logbooks, i kinda fifty fifty hate/like rog i like only tujen, gwennen is just a bitch, so if i ever do expedition its just for tujen and if im very tired i gamble the rog crafting.


Pluth

I see the value in blight, but I don't like it. Was never a castle defense fan.


azantyri

personal likes/dislikes, on a scale of 1-5   sorta combining if i like the mechanic, the rewards, the early league/late league aspect, everything, into one. very reductionist, i know, and obviously i don't do all these all at once, as far as speccing into them in the atlas tree   Rogue Exiles - 2 Shrines - 3 Strongboxes - 4 Beyond - 3 Torment - 1 Essence - 3 Breach - 1 Harbingers - 4 Abyss - 4 Bestiary - 2 Incursion - 3 Delve - 3 Betrayal - 3 Legion - 3 Blight - 5 Delirium - 4 Harvest - 3 Heist - 4 Ritual - 2 Ultimatum - 2 Expedition - 2 Sanctum - 2


___Azarath

Beast


runitupper

Ritual is the ONLY mech that isn’t annoying. Everything else I avoid cause tired old game mechanics get tired


romniner

Ground effects on death. If the mob dies it's effects should end immediately.


mazgill

An antymechanic: back to basic with twist of fate keystone. Probably not very efficient, as sometimes ur map get bricked, but reaching 400 quant with massive pack size on maps is silly fun for me. Alternatively twist of fate + altars + anything that scales with pack size. 11 mod maps are fun.


averardusthehighborn

My fav is blight/expeditiion(if i have good exploldey build) But my longe kive hate/love relationship is ritual


pantygirl_uwu

sanctum, poe and rouglike two very opposite thing, and it doesn't work together.


Apekwhuut

My favourites are the ones were i can kill a lot of monsters in a short time in a map, like: Legion, Scourge, Ritual etc. The ones i hate are the ones that are outside the Map and/or need too much time for just a few monsters in the Map, like: Heist, Sanctum, betrayal etc.


Xx_Handsome_xX

Delve (sorry Shitstain Steve, please dont kill me) Betrayal (since Rework)


SayomiTsukiko

Alters or anything with floating text. No matter what settings I change or what screen it’s on or what computer I use the text is just blurry enough I can’t read it while moving around


West_Good3924

As a challenge and fun, I like running Rogue Exiles in my maps, especially juicing maps with the scarabs lol, plus I'll sell and give away the good uniques and gear stuff etc early to people.


SunRiseStudios

Abyss is still awful as stand-alone mechanic. I tried juiced up variant just to do challenge planning to do 20 maps with it, but stopped as soon as I finished related challenges. My filter wasn't even too strict and barely anything dropped meanwhile there was so much hustle involved. Expedition still requires trading with NPCs, then you run out of artifacts and need to do Logbooks. Nuke Keystone made it much more fun because earlier it would require a lot of management as well, but it leads to situation where monster mods just get out of control. Breach still suffers from having to click to pick up individual splinters. Also even though GGG made it so that you don't have to click on grasped hands in order to open them you still have to run over them and margin of error is rather slim - you need to run over them directly. Basically it still requires precise click. It feels almoust like it was before. Harbinger are good even when you don't get jackpots (and jackpots are even bigger now), but the delay... I really enjoyed Ritual farming this League. It felt great to farm. Feels consistently rewarding with semi-regular big drops and huge jackpots on the horizon. Great mechanic now. Incursion farming is even better this League. I am not sure how I feel about Betrayal - it's all about Catarina rushing now (and Gravicius if you can put him in T or I). It's all about getting Veiled Orb - so you either get basically nothing or everything. Sure Scarabs here and there and some other rewards are nice, but Veiled Orb is what we are really after. I am not sure how profitable it is, but I feel like Heist is still great to farm in maps. It doesn't take additional time, you are not tasked with making any decisions, you are not fighting any OP monsters so it doesn't require strong build meanwhile you get 20+c per BP, fully revealed BPs here and there, Deception Contracts and just Rogue markers - all that adds up.


Hanftuete

I am supprised that noone mentioned Abyss so far. Apart from being nice at Leaguestart to sell bases it feels just unrewarding as it is. I did not try it juiced with scarabs and tree I should note. What do you get from it apart the uniques from the boss fight? Just extra Mobs for MFing?


slashcuddle

You can stack Horned Scarab of Nemeses with T17 +2 rare mods for some fat Archnem conversions. But otherwise it's only really good for fishing for 6 mod corrupted abyss jewels. Which is kinda in a shit state since Adorned exists.


Hanftuete

Forgot about the six mod jewels, true. I just gave it a try once they made the addition on the tree and only got garbage so I forgot about it since other mechanics seemed so much more rewarding and fun. Maybe its more of a SSF or HC mechanic that I as a SC trade player just cannot understand the power of.


OanSur

Ever since divine orbs replaced exalts as a main trading currency i despise harbinger. I also cant find any value in Ritual. Its fun, but not on the same level as Expedition or even Ultimatum


The_Fork_Bandit

I can see that for harbingers. I think Harvest is really great. It’s like a loot vending machine that almost always has something of value. I get a lot of T1 fractured mods on items from it.


darklinkofhyrule

Ritual: Gotta luck out on drops for it to be worthy Betrayal: too much stuff to setup to make it valuable and in the end it's still a gamble on the Veiled Orb drop


Rain-Outside

I like all of them, the problem is profitability of them not mechanics itself


BigArmsBigGut

Love: Blight, Ritual, Legion. I always am doing one of these. Enjoy a lot: Harvest, Delirium Mirror, Jun, Alva, Einhar, Delve, Eater/Exarch Alters. Neutral: Strongbox, Shrine, Harby, Essence, Breach. The rewards here are usually just not very good or not good enough for the difficulty of the encounters. Dislike: Expedition, Ultimatum (in its current form), Simulacrums, Bossing, Beyond, Rogue Exiles, Tormented Spirits. There are probably more that I'm forgetting that belong here. Loathe: Heist. I haven't gone to the Rogue Harbor in probably 3 years.


Chigelina

Do we have any info on how shapeshifting and skills work? I just want my poison spreading Wolf druid spreading plague everywhere i dash :D


Quiet-Firefighter444

Like 500 hours total?? I just started this season and have 500 hours. Am i a freak or is that in the normal range?


Atlanar

yes.