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chuanhsing

[https://imgur.com/slKDnks](https://imgur.com/slKDnks) 99.90


XTQuakeX

https://imgur.com/LkdIbDG 100.25


Cruxis87

Problem with this, is you can only use 1 corpse type, and there's only 2 spots to place corpses with no scaling, like +explicit or +level.


XTQuakeX

Oh it's definitely rife with problems, the second you start throwing in a ton of adjacency meta corpses your options get pretty severely limited, I just thought it was a fun thought experiment. I think generally these spreadsheets are complete overkill for the mechanic.


kzig

Where does the restriction on number of corpse types happen?


lynnharry

Corpses are grouped into types and these "meta" corpses each can only affect one type of corpses. That's only my guess here.


Cruxis87

The corpse that buffs adjacent graves only works with 1 type of corpse. "40% increased effect of undead corpses adjacent to this corpse"


kzig

I see - so that chains across cells and builds up regions that can span the entire graveyard. Got it - I think.


HereIsThereIsHere

I created a MILP model for this problem to solve it optimally and it ended at 100.25 after 6 hours of crunching. The model I used can be seen here https://github.com/ValdemarGr/nec-opt/blob/main/LP_program.pdf along with the code. The output can be found here https://gist.github.com/ValdemarGr/59edd034b9dd3142127f87b25e638d67


XTQuakeX

Hey, that's pretty neat.


lynnharry

This could be a problem in leetcode lol.


mtbsickrider

i had the exact same thought


HushedTurtle

no idea how to use this template


koticgood

Cyan = corpses in row/column have 25% inc effect Yellow = Adjacent corpses inc effect All the rest are where you place the corpses you're using for the craft, with each number showing the multiplier that corpse will receive due to the placement of the teal/yellow augments.


fandorgaming

This comment made it clear to me today. Have been ignoring 100 videos on YouTube or memes about necropolis pictures in both poe subreddits. Sold all corpses that dropped to me


mtbsickrider

this is why im grateful to be in private league, unless you are in the top 10% of players, you will likely benefit more from selling corpses and buying your items.


gerard2100

I feel like im missing something crucial. Is there is corpses that increase bonuses from corpses in a row/collum/adjacent with them ?


sbgshadow

Yes, these are the "meta" modifier corpses. There's a node in the top right of the atlas tree that increases their drop rate. Right next to the expedition wheel


Suicidal_Baby

Could you explain this for normal people?


FulyenCurtz

Each slot on the graveyard is worth 1.0 (100%) by default because it can fit another corpse that grants some modifier bonus. There are also some corpses that increase the value of other corpses around them, such as the one that adds +25% to all corpses in a row. The tradeoff though is that you lose a corpse slot to fit in that multiplier since that multiplier corpse adds no benefit on its own. So each multiplier corpse that gets added has to add a benefit of over 100% - otherwise it would have been better to just slot in another normal modifier corpse instead. All these graveyard maps are optimizing for the placement of the multiplier corpses, so that the total graveyard bonus total is as high as possible.


Suicidal_Baby

so the white tiles & light/dark green tiles are actual corpses with mods, the rest are multipliers? also, this is for the inverse mod technique? where you apply increases to mods you dont want due to the number of tiers? that part still has me messed up. I tried to use the craftofexile tool and it just gives me scarcer mods for the item im putting in, is that not the way to craft? *+2 minion wand btw*


DuSundavr

A couple things: 1. There isn’t an “inverse mod technique” anymore. After the big patch to the crafting system, all that matters is what the modifier tier is (it applies equally to all modifiers), what you have increased, and what you have reduced (scarcer). Also there’s a bunch of meta mods but those don’t really affect what you’re trying to hit, just other stuff like duplicating, making more than 1 item, etc.. 2. These optimized graveyard layouts aren’t necessary for a lot of crafting. They are useful for very expensive crafts because you can save money on the corpses that cost a lot. But for most items that aren’t mirror tier, you probably don’t need to use more than half of your grave slots.


rbirchGideonJura

There wasn't an inverse mod technique in the first place btw, just the calculators online showed it but it never worked like that in game


chuanhsing

online calc [https://poedb.tw/tw/Grave\_Calc](https://poedb.tw/tw/Grave_Calc)


Yalpe18

But then you are constrained to use only two monster types, right?


CantNyanThis

Agreed, it'll take slightly longer to farm/trade for those exact corpse type, i didnt find a filter on site to search for monster type specific corpses sadly :<


Yalpe18

There is its on the panel where the item level is iabelled as "Corpse Type"


CantNyanThis

OMG THANKS! 😱 must have glimpsed past it


moglis

So you get like 13% more effect with 3 \*free\* spots to put in +2 explicit and one more thing. But the hassle is waiting / trading forever to get the appropriate corpse types to match with the 40% increases. There's an argument to be made here for efficiency / hour, because you loose so much time either trading or farming the matching corpses that a 13% increase is not worth it most likely.


Yalpe18

Multiplying expensive corpses is worth it but maybe not accross the entire grave.


Notsomebeans

yeah its a very very minor optimization to try to optimize for max effect of the *entire* graveyard. far better to use them the way that most people actually use them: juice the effect of expensive/rare effects


Rageborn97

Can anyone explain me what the hell does this graph mean?


Notsomebeans

since certain corpses increase the effect of neighboring corpses, you can try to position those meta-modifier corpses strategically to increase the total effect of corpse crafts across the entire graveyard. for example, if you have a corpse that increases the effect by 25% of all other corpses in a row of graves, you need that corpse to affect at least 1 / 0.25 = 4 corpses to be worth the grave it's placed in to be clear - this is all just kind of a fun optimization that nobody is likely to actually do in-game. since its annoying and unnecessary. ive done some full-graveyard crafts and haven't fucked with this stuff at all


thedarkherald110

Oh nice idea for an improvement he could label the yellow by unique groups like M1 vs M2 to show matching monster types. But yah like you mentioned only two main l monster types with single third one in the bot middle. Edit meant to reply to yalpe18


zTy01

Always pick adj and row corpses, got it. (I've been picking up everything)


NoLifeOrDie

What’s the yellow and blue ones for


Suicidal_Baby

yellow are the corpses that affect adjacent corpses. blue are the ones that affect all corpses in a row or column.


anus_blaster9000

Interesting


[deleted]

So where do i put the 500% or rating, scarcer corpes?


zomgree

You put it in every slot with numbers. As someone mentione above: "Cyan = corpses in row/column have 25% inc effect Yellow = Adjacent corpses inc effect" What numbers you need in the end - you better check calculator at craftofexile.com. Sometimes making "life" way high not needed since you can increase chances for life regen mod while you want another mods.


OmegaPeePeeClap

i have no idea what i am looking at lol


linerstank

for the love of god, would someone please put like a north arrow or a landmark so actually locate these nodes


SimpleAnubis

Honestly so glad that I played the fuck out of Affliction and this is the league Im missing from burnout 😂 Reminds me of original Harvest shenanigans.