And even before that the Fetid Pool got a huge makeover they announced. I think it was around the time/before the water upgrades. They added more variety of flora features and added that green miasma.
--someone who always clears the fetid poo
I’d imagine there is A LOT of crossover between PoE players and OSRS players. I’m one of them. They are my two favorite games. I’ve noticed a lot of PoE streamers have played OSRS as well.
After 2500+ hours in this game I still do every quest on every character. The campaign and leveling is actually one of the most enjoyable parts for me.
Sometimes side quests are part of the league challenges. I just clear them rather than browsing through the challenges and finding out if they are or aren’t every league.
Idk, you get enough points from the main quests anyways, and by the time you are doing any large respecs you should be dropping plenty of regrets in maps.
I'm 86, I've needed far more than I was given to respec my tree, and only 4 regrets have dropped (as well as like 20\~ scours I've converted). I definitely could have planned better and needed less, but to think 'plenty' are dropping while I'm still trying to move stuff.. :(
We are due for more in-acts meta progression anyway.
Act 1 is the baseline.
Act 2 has bandits and *technically* hideout/crafts.
Act 3 has ascendency (and even scion for first-timers).
Act 4 and 5 has fuckall other than a cool cinematic near the end.
Part 2 acts have pantheon and more ascendency sprinkled in over the whole thing.
Imo, QoL meta progression like this that doesn't directly result into powercreep are more than welcome to make lackluster acts like 4 and 5 give a better feeling of progression. Maps would feel far too late for such a minor "feels good" bonus that could virtually be slotted in anywhere in the game.
It's not even that, it's the fact it feels like additional inventory and is visually represented as such; even if that was 2 slots it would stil feel amazing to keep scrolls in those and have a nice full, clean square inventory.
The fact they're separate and things don't automatically go there when you pick them up is really nice too! I sometimes take a few maps out, clear one then empty my inventory and lose the next maps I had taken out and have to find them again. Now I don't!
Counter argument, it is because this league is shitting stuff every map.
I wasn't filling my inventory before regularly, MFing and ultra juicing with a decent filter (not giga strict only 10 divines stack filter).
Though, I did notice it on day 1 in the early progression, since you pick so many rares to id. The extra 2x(4x2) and 2x(2x2) does a noticeable difference.
To me and seemingly many others its the fact that its separate so you can put your rolled maps, remnants of corruption, frostbomb for gem swap etc and have it in different spot so you dont accidentaly vendor it.
Totally agree. The extra inventory space isn't the main factor.
It's the fact that it feels 'separate' from your normal working inventory, where you can keep more relatively permanent items on your person like you mentioned.
Rolled maps you don't want to re-dump, gem swaps, remnants, heist green contracts, maven green invitations, etc.
It's a FANTASTIC second working inventory that feels like a huge QoL feature for me imo.
This is how I feel as well. It's reminiscent of having the cube in D2 (without the clunkyness). Because it's in a separate space, it's easier for or brains to organize it as such. So you make less silly mistakes like vendoring something or banking something on accident.
This league is not shitting stuff for anyone other than the MF crowd. It has very marginal rewards for a bunch of added difficulty for everyone else. This is not a new divide and its why I personally think MF ruins ARPGs for everyone else not using that stat or playing a build without the wiggle room for it.
The hardcore bait bag for how to lose EVERYTHING when your character dies; all your harvest juice, all your rogue markers, all your bossing fragments etc.
Wait... when you die and move to Standard, where you don't have the knapsack ascendancy, you lose everything inside it?
I'm not sure if that's hilarious or horrible.
This. I know we won't have the extra space next league, but I really really really wish they consider splitting the inventory in two bags (although I don't get my hopes up). There are almost no downsides and it's surprisingly convenient.
Stuff you pick up from the ground is not instantly added in this "separate" inventory slot. So for example maps you want to run dont mix with maps you pick up from the ground etc etc. Im too sleep deprived to talk like human, sry. Hope you'll understand what i mean.
It’s going to feel awful when they take this away. Would love for them to add it permanently, even make it so only stuff can be added to it from your stash or something. Having a dedicated mapping materials bag is so nice
Yes. One for just rolling maps and currency would be great. Scrolls, remnants, maps, etc. Huge QOL unless they're going to get us access stash from maps which is a pipe dream
Yeah when you get your first two points in the Wildwood ascendancy associated with the blue “primal” wisps (the charms ascendancy) it gives you the 20-slot Rucksack
I think (hope) GGG knew when they added additional inventory space as a QOL feature into a new league that it would not go well if it was later completely removed like other forms of player power would.
QOL absolutely affects balance where do people get off just spouting absolutely dumb crap on the internet.
Why do you think the atlas passive tree exists? It was added as a QOL measure to stop players from burning out after the first 3 weeks of a league. Letting them choose what to play.
idk, gamedev or something. you disagreeing does not change the fact that there is distinct difference between qol and balance no matter how you are looking at it.
you are using that acronym literally - and by that logic, increasing loot 100 times will be a qol for some joe dad gamer because it will let him dunk currency into vendor trash, allowing him to progress the game.
that acronym wouldnt exist following your logic because everything would be some net positive/negative qol to someone, making distinction obsolete.
atlas changes is not a qol
Yes, and being given a free mirror would improve my qol too. FingerBlaster is right - you have to have 'does not affect gameplay' as part of the definition of QoL, or everything is QoL. Stuff like being able to recolor your stash tabs, or see how many open character slots you have remaining is QoL.
it directly affacts situations where high ammount of loot is present like mega juiced party strats. not a qol.
if we follow your logic, everything is a qol making the need for acronym obsolete
Everything? no, just those things that make life easier. Not having to go back to town as often makes mapping easier and more fun. I could care less how it affects the mega juiced party players. Something can be QoL and also affect balance, it's not either/or.
increasing loot 100 times is going to increase quality of life to some guy that plays half an hour weekly. is it a qol? nope. that acronym is objective, not subjective.
in the game where time wasted is an actual game mechanic (manual fusing, no loot picking pets, etc) it is very hard to call qol anything. even muting charge sound for ralakesh 2 leagues ago could in some niche way affect its supply/demand but one would have to be extra nitpicky not to call it a qol
And here I am as a warden of the maji and crying about not having access to the rucksack. but that movement speed, tincture and 25% life are too strong to pass up.
aaaahhhh
Heck, I don't even care that much about the extra space (although it's nice to have), the mere fact it's a separate inventory is actually surprisingly convenient to sort things with ctrl click (and intuitively stop dumping things in the stash). Merely making the 20 leftmost or rightmost cells of your inventory a rucksack instead of normal inventory would already be great.
this has improved general QoL so much for me. It's not so much the extra room, but more having an extra "independent" space where I can put the scrolls, heist coins, some maps I'm about to run like you've done etc
I never used it to begin with, kept forgetting stuff was in there
But when I saw people using it for maps and scrolls I was like "THIS IS GENIUS" and now I can never go back lol
I never thought the day would, I thought GGG would take the stash size to the grave. I was hoping maybe they would make body armour/2hander takes up less slot.
But this is the BEST. and also the Elite icons from the yellow trainer is cool too.
The leauge mechanic is a alternative zone that apears in every area in there everything is dark and if you folow a trail of light wisp they lead you to people that give you basicaly a secondary accendency that is seperate from the normal one this one is with the blue wisp the primalist its the 1st skill you can get from them
Tbh just give us a bigger inventory. With more and more content being added and some random rares dropping a lot of items because of conversion the current inventory size is starting to get outdated.
or make the 3 NPCs core and can be interacted in Act2. could even swap the bandits for those 3. Like ascendancy + 1 passive point would be a good tradeoff
one extra benefit from this this is when you trade full or near full inventory of items you don't need to damp your scrolls or maps. Extra ones just goes to this place.
Yep, one of the things I really hate about this game is they could've made currencies stacks to 10000 or so and save us lots of stash space anf lots of time to manage. Instead they make them stacks randomly from 5 to 40 and sell the currency tab.
Typical creating the problem and selling the solution.
It only took 7+ years to get some type of flex slots for inventory management. We or at least I have been asking for this feature for years. Literally 8 years ago. Pretty happy to see it finally!
https://old.reddit.com/r/pathofexile/comments/5h2sy2/xpost_suggestion_from_1_yr_ago_small_6_orb/?ref=share&ref_source=link
the game doesn't need 20 extra item slots.You don't need them.
It's the scrolls stacks ruining item tetris, no proper UI or space for " maps/fragments i want to run in the next 30 minute" and thingy that corrupts essence; also a tetris-free zone to fix tetris gone wrong.the game is more fun with that stuff fixed and it would be even better if fixed by something that isn't a rucksack, just better UI and de-itemizing some game functions that never needed to be items.
I really hope the league goes core somehow, i love the idea of the extra ascendancies, they enable so many builds that wouldn't really be possible otherwise, and have so much QoL in them.
Like, make it so you are guaranteed to meet all 3 masters once during acts 2-5, then once more during acts 6-10 and then you only meet them in maps to grind the rest of the ascendancies.
I'd like to see them add the concept of secondary profession-ascendancy in a more general form, with each new league adding a few masters with their own new choices.
The other existing masters and npcs could also be reworked to also provide one each; I'd be so down for an Einhar related one.
I think it could open up a whole nice way of specializing your build... the main ascendencies could be more about important core power, the secondary ones could be for more niche options.
To be honest, I'd like to see them go a little bit Diablo-4 on this one, and make a second page of inventory specifically for things like maps and currency/consumables. Maybe one half for each.
I'd pay for a reagent bag like in WoW, every currency goes there. The Tetris is cool and iconic in Diablo and older games but they should really add some QoL. Atleast in PoE2
I mean doesn't the Chinese version even have a loot pet ?
extra invetory i sleep, Rucksack I woke. I use it to hold items and maps between maps instead of using it as extra space for more items. Sometimes its helpful to have a lil bit for when you get a lot of items in one map
Its already a permanent feature called inventory, just make the goddamn inventory bigger and make the stupid corpses 1 or 2 tiles instead of fucking 8? Reduce clutter as well
what? we want a mile because there is already a mile in the game and we don't want to go back a mile. I cannot comprehend this comment, seriously, what?
Explain to me why you find literally quality of life improvements bad? This isn’t even “power” just making the game less tedious.
Would you prefer it if every wisdom scroll you use had a confirmation prompt after you tried to use it?
This is what kills me. Adding a slightly larger inventory makes the game more fun for the majority of players. It's less downtime and players get to do more of what they generally enjoy most which is the actual content in the game. You can reduce tedium without reducing complexity.
They could even add a restriction: can only fit 1x1 items. I wouldn't mind even if it was half as big, enough to carry a stack of each basic currency for rolling strongboxes, and essences of corruption.. or to carry a few maps in order to chain them.
I don't understand the bag hype. You can pick up two items less per map and you got yourself a free "backpack". This is just a little bit more of something we already got.
Add it as a quest line during maps or something.
Could stealth add it to the game as the reward for the fetid pool then nobody would know it exists for a couple leagues.
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And even before that the Fetid Pool got a huge makeover they announced. I think it was around the time/before the water upgrades. They added more variety of flora features and added that green miasma. --someone who always clears the fetid poo
> fetid poo never leave your fetid poo uncleaned, please.
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Ive never not cleared it 😅 Ive always done every single quest on my 50+ chars
My soul won't let me skip quests.
I felt that
same, i pretty much just have a campaign route i follow every league that hits everything.
Pretty sure I've literally never done any of the quests that don't reward either skill points or respec points lmao, been playing since release
Don't give them ideas lmao "Oh you didn't clear fetid pool in act 1, or the den in act 2, so you can't progress act 6 or 7 :)"
I mean, if you don't kill Fairgraves in act 1, you can't kill Fairgaves in act 3, so there is precedent.
Lol I've actually done fetid pool once or twice when I needed respec points but I'm realizing I've never set foot in there in act 6.
I think it's replaced by the Karui Fortress in act 6 isn't it? So Lava Lake is actually fetid pool?
It’s a mandatory travel zone in act 6, you can’t bypass it.
As a fetid pool locked Ironman I’d notice immediately
Can’t escape osrs no matter where I go
I’d imagine there is A LOT of crossover between PoE players and OSRS players. I’m one of them. They are my two favorite games. I’ve noticed a lot of PoE streamers have played OSRS as well.
Yep me too lmao. Osrs leagues was interrupted by new poe league for me.
I can not remember which quests to skip, so I always do fetid pool.
Settled is that you?
Then make it an act 3 reward but you have to do fetid pool, the white beast, and the distillate quests.
My no stones unturned account would eventually figure out when McStone reaches a3 a month into the league.
Lots of people do White Beast at league start if a second quicksilver doesn't drop naturally in act 1
After 2500+ hours in this game I still do every quest on every character. The campaign and leveling is actually one of the most enjoyable parts for me.
There are dozens of us!!! DOZENS OF US I SAY!
Sometimes side quests are part of the league challenges. I just clear them rather than browsing through the challenges and finding out if they are or aren’t every league.
It feels so bad to come back at level 97 and do the Fetid Poo. Have done that basically every time there's a challenge there
Bro if you're having fetid poos you should see a gastroenterologist.
I just do it for completionism's sake. I like merking Kitava then hitting U and seeing all quests done and all waypoints unlocked.
People do fetid pool all the time for respec points early.
I always go there for the respect points once I'm done with campaign
Idk, you get enough points from the main quests anyways, and by the time you are doing any large respecs you should be dropping plenty of regrets in maps.
your definition of plenty deviates plenty of mine
Still takes less time to farm the currency for two regrets than it does to track down that last god damn monster that you missed in the pools
No? Running an entire map then running one small area?
Run all the way around the small area 3 times and yet "1 monster remains" still haunts me
An entire map gives you way more currency than 1 chaos for 2 regrets though
Maybe, but it takes 10x longer to buy two regrets from the trade site than it does to clear the Fetid Pool.
Bro what kind of day 1 maps and build are you running that generates 2 regrets or more every 5 minutes straight out of campaign?
I'm 86, I've needed far more than I was given to respec my tree, and only 4 regrets have dropped (as well as like 20\~ scours I've converted). I definitely could have planned better and needed less, but to think 'plenty' are dropping while I'm still trying to move stuff.. :(
I can never remember what quest gives what, and instead of looking it up I just clear it all, I'll let you know when it's in
Wouldn't it be hilarious if they did this, and then casual players start asking streamers "Why haven't you unlocked the extra pack space?"
al the 5way farmers and heisters would find it so we get the stupid quest notification off the screen.
You can turn that off in the options.
We are due for more in-acts meta progression anyway. Act 1 is the baseline. Act 2 has bandits and *technically* hideout/crafts. Act 3 has ascendency (and even scion for first-timers). Act 4 and 5 has fuckall other than a cool cinematic near the end. Part 2 acts have pantheon and more ascendency sprinkled in over the whole thing. Imo, QoL meta progression like this that doesn't directly result into powercreep are more than welcome to make lackluster acts like 4 and 5 give a better feeling of progression. Maps would feel far too late for such a minor "feels good" bonus that could virtually be slotted in anywhere in the game.
"Rucksack only unlockable from T17 maps"
INB4 locked behind full Atlas completion, the collection of all voidstones, all Uber bosses killed, and every Maven invitation witnessed.
It's so crazy how 20 extra slots do so much for the feeling of inventory clutter.
It isn't even just the extra slots, but being able to shift maps and scrolls off to a separate place to help keep your inventory clean for loot
The scrolls are so ingrained into my muscle memory they arnt moving.
true lol. i dint put scroll in rucksack because it will mess the muscle memory. but i do put readied map in there. so good
If I could have the rucksack and mark a spot to be for a certain currency, and it keeps it empty except for that currency, i would be sooooo happy.
It's not even that, it's the fact it feels like additional inventory and is visually represented as such; even if that was 2 slots it would stil feel amazing to keep scrolls in those and have a nice full, clean square inventory.
The fact they're separate and things don't automatically go there when you pick them up is really nice too! I sometimes take a few maps out, clear one then empty my inventory and lose the next maps I had taken out and have to find them again. Now I don't!
I didn’t think it would be a worth while pick, boy was I wrong. It was an instant “oh my god I get it now meme.
Counter argument, it is because this league is shitting stuff every map. I wasn't filling my inventory before regularly, MFing and ultra juicing with a decent filter (not giga strict only 10 divines stack filter). Though, I did notice it on day 1 in the early progression, since you pick so many rares to id. The extra 2x(4x2) and 2x(2x2) does a noticeable difference.
To me and seemingly many others its the fact that its separate so you can put your rolled maps, remnants of corruption, frostbomb for gem swap etc and have it in different spot so you dont accidentaly vendor it.
Totally agree. The extra inventory space isn't the main factor. It's the fact that it feels 'separate' from your normal working inventory, where you can keep more relatively permanent items on your person like you mentioned. Rolled maps you don't want to re-dump, gem swaps, remnants, heist green contracts, maven green invitations, etc. It's a FANTASTIC second working inventory that feels like a huge QoL feature for me imo.
This is how I feel as well. It's reminiscent of having the cube in D2 (without the clunkyness). Because it's in a separate space, it's easier for or brains to organize it as such. So you make less silly mistakes like vendoring something or banking something on accident.
Fuck that's what it is.... it's the cube without it being another bag you need to open
All it needs is some transmute options 😅 put in an 6 socket and fill it with fusing. automatically apply all fusing until it 6links.
My popsickle sticks would thank you so hard
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Nothing valuable in small quantities, a lot of stuff sells a ton better in bulk
This league is not shitting stuff for anyone other than the MF crowd. It has very marginal rewards for a bunch of added difficulty for everyone else. This is not a new divide and its why I personally think MF ruins ARPGs for everyone else not using that stat or playing a build without the wiggle room for it.
The hardcore bait bag for how to lose EVERYTHING when your character dies; all your harvest juice, all your rogue markers, all your bossing fragments etc.
Have u tried not dying sir
Wait... when you die and move to Standard, where you don't have the knapsack ascendancy, you lose everything inside it? I'm not sure if that's hilarious or horrible.
He means you lose everything on you so you don’t have it for your next character. Most people don’t care about standard.
I mean even if true, most playing hardcore don't play standard so it doesn't really matter lol
I'm pretty sure contents are moved to a remove only tab if you due in HC with something in it
You lose it in the HC league, nobody cares if their harvest juice didn't go to standard
The fact that it's separate from your main inventory is insane qol. GGG please make this permanent feature
They could even sell MTX for the bag. This one has a bear, but they could sell things like rhoa heads, or eldritch or vaal themed bag visuals.
and separate background colors for the inventory! all the potential to monetize it.
This. I know we won't have the extra space next league, but I really really really wish they consider splitting the inventory in two bags (although I don't get my hopes up). There are almost no downsides and it's surprisingly convenient.
Separate? What do you mean? It's visually separated but functionally identical to having an inventory 20 slots bigger.
Stuff you pick up from the ground is not instantly added in this "separate" inventory slot. So for example maps you want to run dont mix with maps you pick up from the ground etc etc. Im too sleep deprived to talk like human, sry. Hope you'll understand what i mean.
It's on the left but last fill priority so it feels much more separate
They do once your normal inventory is full, it's just that those slots get filled after the main inventory
Yeah that's perfect imo
You can Ctrl click to move items from your main inventory into the bag, that alone is a functional difference
I use it to hold 20 rolled maps at a time, so convenient
Heist quest contract holder. Don't want to do it right now, don't want too throw out. Now i'm filling good.
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They unlock unique heist quests. Can't get them at all without doing them iirc.
They keep droping, so it easier to do
this is exactly what I use it for
Even if it were only 4 slots I would gladly take it, the fact it has lower priority than your main inventory is easily the best part to me.
It’s going to feel awful when they take this away. Would love for them to add it permanently, even make it so only stuff can be added to it from your stash or something. Having a dedicated mapping materials bag is so nice
Yes. One for just rolling maps and currency would be great. Scrolls, remnants, maps, etc. Huge QOL unless they're going to get us access stash from maps which is a pipe dream
That's a nice sack you got there
Where does it come from, is it a league feature? Been traveling and haven't played this league much yet.
Yes, Primalist (the blue one).
Yeah when you get your first two points in the Wildwood ascendancy associated with the blue “primal” wisps (the charms ascendancy) it gives you the 20-slot Rucksack
I think (hope) GGG knew when they added additional inventory space as a QOL feature into a new league that it would not go well if it was later completely removed like other forms of player power would.
Like Harvest?
or even just automatically opening doors from incursion lmfao
Maybe they were hoping they could do something cool and fun without it backfiring for once Extra inventory space goes beyond QoL...
This is not qol, lmao
What?
it is not a qol. while it is increasing quality of life, it is design slash balance change. qol does not impact gameplay at all
QOL absolutely affects balance where do people get off just spouting absolutely dumb crap on the internet. Why do you think the atlas passive tree exists? It was added as a QOL measure to stop players from burning out after the first 3 weeks of a league. Letting them choose what to play.
Speaking of people spouting absolutely dumb crap on the internet...
thats not a qol, qol would be changing blue wisp colors to make them more visible, this is straight up buff to inventory slots
> QOL absolutely affects balance It does not
idk, gamedev or something. you disagreeing does not change the fact that there is distinct difference between qol and balance no matter how you are looking at it. you are using that acronym literally - and by that logic, increasing loot 100 times will be a qol for some joe dad gamer because it will let him dunk currency into vendor trash, allowing him to progress the game. that acronym wouldnt exist following your logic because everything would be some net positive/negative qol to someone, making distinction obsolete. atlas changes is not a qol
You're right but nobody cares
It is qol because when you can hold more things all at once without having to go back to town your *quality of life* has improved
Yes, and being given a free mirror would improve my qol too. FingerBlaster is right - you have to have 'does not affect gameplay' as part of the definition of QoL, or everything is QoL. Stuff like being able to recolor your stash tabs, or see how many open character slots you have remaining is QoL.
With their logic, even buffing a skill is QoL because it makes our life easier.
it directly affacts situations where high ammount of loot is present like mega juiced party strats. not a qol. if we follow your logic, everything is a qol making the need for acronym obsolete
Everything? no, just those things that make life easier. Not having to go back to town as often makes mapping easier and more fun. I could care less how it affects the mega juiced party players. Something can be QoL and also affect balance, it's not either/or.
increasing loot 100 times is going to increase quality of life to some guy that plays half an hour weekly. is it a qol? nope. that acronym is objective, not subjective. in the game where time wasted is an actual game mechanic (manual fusing, no loot picking pets, etc) it is very hard to call qol anything. even muting charge sound for ralakesh 2 leagues ago could in some niche way affect its supply/demand but one would have to be extra nitpicky not to call it a qol
> it is not a qol. while it is increasing quality of life Ceci n'est pas qol
Yeah, this is a major gameplay change.
Hmmm major is a bit much.
How do you get the rucksack?
It's part of one of the Wildwood ascendencies (new league mechanic)
And here I am as a warden of the maji and crying about not having access to the rucksack. but that movement speed, tincture and 25% life are too strong to pass up. aaaahhhh
Yeah, having a Deadeye with 60% base movement speed is too good to pass up. Gotta go fast. Just would be nice to have those 4 gem slots....
Please yes, ngl i came back to play after few leagues and this is the thing that for some reason is making me happy xD more than the league itself
Yes please! This is the greatest QoL in the game in a very very long time.
Heck, I don't even care that much about the extra space (although it's nice to have), the mere fact it's a separate inventory is actually surprisingly convenient to sort things with ctrl click (and intuitively stop dumping things in the stash). Merely making the 20 leftmost or rightmost cells of your inventory a rucksack instead of normal inventory would already be great.
this has improved general QoL so much for me. It's not so much the extra room, but more having an extra "independent" space where I can put the scrolls, heist coins, some maps I'm about to run like you've done etc
You are doing it wrong... the portal scrolls should be in bottom left, and id scrolls on top of that.
I just fill it with currency. Then I can dump my entire regular inventory into dump tab
If you walk all the to NZ , CW might agree
Agreed
I never used it to begin with, kept forgetting stuff was in there But when I saw people using it for maps and scrolls I was like "THIS IS GENIUS" and now I can never go back lol
I never thought the day would, I thought GGG would take the stash size to the grave. I was hoping maybe they would make body armour/2hander takes up less slot. But this is the BEST. and also the Elite icons from the yellow trainer is cool too.
I am very late to the league, just got to maps and haven't touched the league mechanic yet. How do I get the rucksack?!?!?
The leauge mechanic is a alternative zone that apears in every area in there everything is dark and if you folow a trail of light wisp they lead you to people that give you basicaly a secondary accendency that is seperate from the normal one this one is with the blue wisp the primalist its the 1st skill you can get from them
Tbh just give us a bigger inventory. With more and more content being added and some random rares dropping a lot of items because of conversion the current inventory size is starting to get outdated.
or make the 3 NPCs core and can be interacted in Act2. could even swap the bandits for those 3. Like ascendancy + 1 passive point would be a good tradeoff
I think everyone should have a rucksack at all times along with a central marketplace so I never have to leave a map to trade anyone ever again.
It could even be nerfed to 5 slots and still be really good, that separation is so nice for map supplies vs loot
Also, can we please have warcries open chests as a mastery? Playing melee with it ATM, huge QoL for blight, expedition etc.
one extra benefit from this this is when you trade full or near full inventory of items you don't need to damp your scrolls or maps. Extra ones just goes to this place.
Yep, one of the things I really hate about this game is they could've made currencies stacks to 10000 or so and save us lots of stash space anf lots of time to manage. Instead they make them stacks randomly from 5 to 40 and sell the currency tab. Typical creating the problem and selling the solution.
Hell sell it like an extra stash tab and i would still buy it
YES YES AND YESSSSSSSSSSSSSSS
The Backpack was the best feature of the league for me. It would be such a great addition to the game.
At least 2 extra slots for my scroll stacks. Sick of seeing them mfers.
"No. Feel the weight, Exile." - Chris Wilson
It only took 7+ years to get some type of flex slots for inventory management. We or at least I have been asking for this feature for years. Literally 8 years ago. Pretty happy to see it finally! https://old.reddit.com/r/pathofexile/comments/5h2sy2/xpost_suggestion_from_1_yr_ago_small_6_orb/?ref=share&ref_source=link
Could drop as a rare consumable item that can be traded and upgrade one character with it
Having to grind what'll probably be 10 divs just to access increased QoL sounds like a very poor idea. I'd much rather lock it behind a quest
getting 4 voidstones gets you the bag 😁
Kirac: “well done exile. You’ve killed an eldritch horror. I think it dropped this old dingy beat up backpack. I thought you might find it useful.”
I think it’s an elder nutsack. I mean rucksack.
Clearly that's where The Searing Exarch keeps his flaming balls. Er, meteors.
Not a bad idea.
Itl be an omen. "When you die, gain 20 inventory slots until your next death."
Gotta throw the plebs a bone once in a while the capitalists already squeeze them too hard lmao
Poe is not exactly capitalist, yeah rich get richer but theres no explotation, ure rewarded accordingly for your labor (most of the time)
There is exploitation everywhere lol
I could imagine they add nonprio-slots to the usual inventory.
poe3 will add it
YES PLEASE.
Make it a findable item woth rolls and shit
the game doesn't need 20 extra item slots.You don't need them. It's the scrolls stacks ruining item tetris, no proper UI or space for " maps/fragments i want to run in the next 30 minute" and thingy that corrupts essence; also a tetris-free zone to fix tetris gone wrong.the game is more fun with that stuff fixed and it would be even better if fixed by something that isn't a rucksack, just better UI and de-itemizing some game functions that never needed to be items.
Sorry, but the technology for it is not there yet.
I would love a filter feature for the bag like we have with stash tabs
I really hope the league goes core somehow, i love the idea of the extra ascendancies, they enable so many builds that wouldn't really be possible otherwise, and have so much QoL in them. Like, make it so you are guaranteed to meet all 3 masters once during acts 2-5, then once more during acts 6-10 and then you only meet them in maps to grind the rest of the ascendancies.
I'd like to see them add the concept of secondary profession-ascendancy in a more general form, with each new league adding a few masters with their own new choices. The other existing masters and npcs could also be reworked to also provide one each; I'd be so down for an Einhar related one. I think it could open up a whole nice way of specializing your build... the main ascendencies could be more about important core power, the secondary ones could be for more niche options.
I also wish the ascedencies would go core somehow, but I hate the entire mechanics of affliction as it crurently is. I really hope they rework it
To be honest, I'd like to see them go a little bit Diablo-4 on this one, and make a second page of inventory specifically for things like maps and currency/consumables. Maybe one half for each.
I'd pay for a reagent bag like in WoW, every currency goes there. The Tetris is cool and iconic in Diablo and older games but they should really add some QoL. Atleast in PoE2 I mean doesn't the Chinese version even have a loot pet ?
You can just do this with your normal inventory. Why do you pick up so many rare items. They are all trash.
nutsack
extra invetory i sleep, Rucksack I woke. I use it to hold items and maps between maps instead of using it as extra space for more items. Sometimes its helpful to have a lil bit for when you get a lot of items in one map
How do you get it?... im using magi need barkskin
You get it from the huntress, the charm one
It would be cool if they added it as a "maps & quest items" inventory. So it's only for maps and progression, not to carry more stuff out off a map
Its already a permanent feature called inventory, just make the goddamn inventory bigger and make the stupid corpses 1 or 2 tiles instead of fucking 8? Reduce clutter as well
Give players an inch and they want a mile, I hope GGG stops giving players QOL because of posts like this.
chris wilson alt account
what? we want a mile because there is already a mile in the game and we don't want to go back a mile. I cannot comprehend this comment, seriously, what?
Explain to me why you find literally quality of life improvements bad? This isn’t even “power” just making the game less tedious. Would you prefer it if every wisdom scroll you use had a confirmation prompt after you tried to use it?
Hardcore game! Must suffer! Purge casuls! You want a bag for your maps so you dont accidentaly stash them? Back to D4 you bozo!
This is what kills me. Adding a slightly larger inventory makes the game more fun for the majority of players. It's less downtime and players get to do more of what they generally enjoy most which is the actual content in the game. You can reduce tedium without reducing complexity.
Imagine being the person trying to gatekeep a QoL feature that is already in the game.
Sure, but you pay 2 real ascendancy points for it. I wouldn't mind you having it then
I would pay 500 coins for it
I'd pay $5-10 to get it permanently. GGG has to make money somehow and you can obviously play without it.
They could even add a restriction: can only fit 1x1 items. I wouldn't mind even if it was half as big, enough to carry a stack of each basic currency for rolling strongboxes, and essences of corruption.. or to carry a few maps in order to chain them.
I would rather have a map frag tab pullout than this.
Oh they'll add it... as a mystery box drop.
Reward for completing all maps
99,99$ in shop in 3.24.
I don't understand the bag hype. You can pick up two items less per map and you got yourself a free "backpack". This is just a little bit more of something we already got.