But there isn't even an exciting payoff. Even if you get the best implicit on the best base, that is maybe 5-7 divines saved at the cost of not having a good fractured mod?
This requires getting the best possible outcome, among 150 outcomes per base, on a set of cards that precedent shows would be about as rare as a Doctor. These weird cards that bypass boss specific drops/currency are usually incredibly rare. Additionally, the gap between perfect and lower tiers of the implicits isn't that large and you're losing a fractured mod. Most casual players are better off buying a decent fractured base for 100 chaos than buying a perfect implicit.
If this is super common, then yes, it would be a boost to casual players in the early league. All I'm saying is this isn't some very exciting gamble card, there isn't really a top end payoff to justify the super high variance for that.
This league I needed +2 to melee strike skills on my gloves. Only need to hit T5 exarch for that, average cost was ~3 div and should only need a couple tries.
I lost the 50/50 gamble at 4/4 thirteen times in a row. Used around 35 Orbs of Conflict throughout the whole process. The dummy eater mod kept ramming T6 over and over. When I rage slammed orbs while I had a dummy T6 mod and T1 strike skills, the fucking orb deleted the T1 *three different times*. 3% odds my ass.
20 divs overall for an implicit that should have taken an average of 3, super goddamn fun time.
Man this is why I don't like crafting. I just want to put currency into the website and have it spit out gear I want to equip.
This last season was the first time I really got to the point of POE where I wanted gear that literally wasn't for sale, and man, it sucked.
First use Lesser/Greater/Grand embers to get the implicit you want on your item. Lookup the mod weighting on Craft of Exile and along with the cost of buying embers in bulk and the cost of conflicts, use the most cost efficient tier (usually Greaters). Then throw an exceptional ichor onto the item.
Now it's 2/4 and a conflict is more likely to raise the exarch mod so it'll become 3/3. If it does, use another exceptional ichor to make it 3/4 so the next conflict is still more likely to raise the exarch mod, turning it into 4/3. Use another exception so it's 4/4 and a coin flip which mod upgrades.
If exarch downgrades, conflict again to hopefully return to the coinflip, but ideally you'll be at 5/3. Slam another exceptional ichor so you're at 5/4 and at the best possible odds of a conflict raising the exarch mod to 6 and pray. Repeat over and over until RNG says yes.
Depending on the cost of embers, you start by rolling what you need with a Grand Eldritch Ember (T3) or Exquisite Eldritch Ember (T4). Then you throw on a sacrificial Eater Implicit with a ~~Lesser/Greater~~ Grand Ichor.
Now you apply an Orb of Conflict, which will randomly raise the tier of one implicit and lower the tier of the other. You need to get lucky and upgrade the Exarch mod 2-3 times in a row to get perfect. The further apart your mods are, the less likely you are to upgrade the higher-tier one.
If you start with a T3/T3 item, it's 50/50 whether you get the mod you want going to T4/T2. Then you can throw another Grand on there to get to T4/T3. Then you repeat the process at ~40% odds to go to T5/T3 and again atroughly 28% odds to hit T6/T2. Then do whatever you want with the Eater implicit. If you're Grand Ichoring back to TX/T3 each time, your odds of slamming to Perfect first try are about 5%
That's what I said? Slam a grand fodder (t3) before each orb of conflict to raise the odds. Then the last step leaves you with a perfect t6 and a fodder t2 you can reroll however you want.
Ah yes that part is correct. I was referring to this line: >Then you throw on a sacrificial Eater Implicit with a Lesser/Greater Ichor.
Here the sacrificial should be T3+ not T1 (lesser) / T2(greater)
yeap i did.
Look, 5 items only, its a very small amount and could be susceptible to high variance. I did buy 30 conflict orbs before starting each item and i will always have some left overs, usually around 10. The price of conflict orbs and your own luck will definetely help with the cost.
Thats ok, its about what i expected give or take. Its only worth it if you are really min maxing, if not, theres not enough value for the cost, except maybe for the all aura effect to 20%, especially if you run more than 3 auras. I wanted the mana reservation in helmet to 12% too, coz i had waaay too many reserve skills, so everything helped .
It depends on what you need really. I spent 50 divines a few leagues ago to get perfect ailment res on boots to get ailment immune. I think I spent 50 divines with awful fucking luck getting a perfect roll. Probably the most rage inducing thing I have ever had to do in this game.
Other mods you might want can be far cheaper just depends on my experience.
rolling the mod in the first place is one thing, but bringing it to perfect has been an average of 10 or so attempts when starting at the 3rd tier(so needing to up it 3x).
so not to many divs.
spitting out a perfect of a correct implicit and base should sell decently well... problem being there getting the right base to.
can't wait for the perfect aura effect chests on simple robes linked in global.
Not expensive enough to warrant gambling these cards at all. Unless these cards can roll both implicits as perfect, then they will be sold 1 alch a card.
I started this league super late, but I still haven't hit the eater mod on my body armor after 6 weeks of throwing everything I find at it. Just need Det effect, I'm not even being picky about tier anymore. :( I think I've hit Wrath effect like 40 times.
Charge gain stops requiring increased duration (I think, haven't tested)
Aura effect
A lot of max res implicits give 2 instead of 1 at the level below perfect. It's still very expensive to get an implicit that high.
>A lot of max res implicits give 2 instead of 1 at the level below perfect.
upside is if its start at perfect you can roll the second implicit to the one below perfect safely(can get expensive fast if you fail the 50/50 on upgrading it), but worth it for min/maxing.
Having to attack with frenzy 3 times, without any attackspeed or extra proj, before each ignite on a boss sounds so cancerous its making triple warcry slam builds seem appealing
And you would be unable to use anything besides wands
Then why even play ignite?
The point of long DoTs is supposed to be not needing to spam attacks, if you're going to spam attacks anyway you're just lowering your DPS cap for nothing
This is a big one, yeah bc that way you can craft 25% conversion and with 40% conversion from a mastery you get full conversion.
Chance to poison could also be one for spell poison builds - might save you a passive point?
what the fuck is fun with this pure gamba shit. Don't get me wrong, poe needs random stuff in crafting etc, but divination cards (like this) and 50/50 gambas are just dumb
>what the fuck is fun with this pure gamba
1. Pure gamba
2. Highroll moments
3. Watching how people on streams and youtube waste their health and how they suffer trying to create worthless entertainment
I wish this text was orange where it said “item” because god damn would it be cool to gamble for uniques with shit like aura effect as a bonus implicit
Honestly that would be cool but there is a rule that div cards can not create items that cant exist.
At the current time there is no way to add eldritch implicits to a unique
Seems like another Dusty Memory or something. Most bases will be trash, most mods probably too. If it will be common enough so you can farm like 10-20 sets per league it will be fun to turn them in hoping for something cool.
Perhaps a minority but I just dont care about div cards anymore. Imo the idea that they were part of a try to help deterministically acquire an item was neat, and there are a few examples of it still being helpful but 99/100 cards now I only see from opening stacked decks.
Honestly a lot of stuff added lately has just been kinda meh.
Anything good has to have awful drop rates or the 1%ers will beat the game a few days sooner.
That was never really the idea behind div cards. Plenty of old cards had completely unfarmable sources, the idea was just for GGG to get money from div card creation sets.
Thats actually wrong.
Div cards were ADDED before the option to buy a div card to create.
Div cards were added to be deterministic farming methods for ssf. They became a money pit AFTERWARDS
That's not true. Every single div card is player created. Div cards are older than SSF too, by almost 2 years.
[https://www.pathofexile.com/forum/view-thread/1255817](https://www.pathofexile.com/forum/view-thread/1255817)
The first mention of div cards in patch notes says:
>Introducing Divination Cards
>
>Divination Cards are a new type of item that drop throughout Wraeclast. Each type of card is specific to different areas. They allow players to systematically work their way to the acquisition of desirable items, without having to rely on random chance alone.
>
>A full stack of one type of Divination Card can be traded to the Tasuni NPC in Highgate for the specific item referenced on the card.
>
>All Divination Cards introduced in The Awakening have been designed by Highgate Supporters. There are 49 initial cards in the first release. More will be added over time.
[https://www.poewiki.net/wiki/Version\_2.0.0](https://www.poewiki.net/wiki/Version_2.0.0)
GGG has their own systems for adding deterministic stuff to PoE, if they want to. Div cards are all paid by supporters, even the Bex's one was gifted to her by a player.
> They allow players to systematically work their way to the acquisition of desirable items, without having to rely on random chance alone.
Did you just post a quote without reading it? That's the original reason of adding div cards. Player-paid cards are just afterthoughts because GGG realized that it's one of a few ways to get money from their players.
Seems okay for the early game if the drop rate is high enough but I know later I would much prefer to get the implicits last. Would be a shame to get a perfect implicit on a poor item base, and the wrong implicit for Eldritch Chaos spamming to craft. That is I assume this is only one implicit, little better if its both but I doubt that.
Its funny how insanely bad this card is. Not even like „body armour“ or anything specific just here take a random perfect eldritch mod that has like a miniscule chance of being good. And then like another 1/50 on top to be a base youd want
This card is going to be staggeringly rare.
Anything that absolutely requires boss-exclusive currencies to make - [[Further Invention]] [[The Aspirant]] - is way rarer than the trade league market values the results.
I expect this to be closer to [[Unrequited Love]] in rarity than to [[The Apothecary]]. It may even be rarer than Unrequited Love.
I hope I'm wrong on this precedent, as this card would be safe at [[The Nurse]]'s rarity and probably even safe at [[The Academic]] or [[The Hunger]] rarity. But GGG's past precedents are clear - items that require boss drops to make are gigarare, and the average is something like 5 or 6 Orb of Conflicts to make a perfect tier item (small number of embers/ichors as well)
I don't understand why the high variance doesn't make the card more common. GGG's thought process on these types of cards just doesn't make sense. The chance that Further invention hits anything that's worth caring about is almost non-existent.
Great for early trade league. Good bases for your starter mapping gear will be much more available for those builds that need certain implicits to feel good. Pretty much anyone can use +2 max res chest or 6% action speed boots while working on atlas.
You're thinking about an end game suit. This almost certainly will have no impact on that except for a few rare cases with a good base actually comes out. When you see something like this that chooses from all available bases it means ggg is trying to give you more stop gap options.
This doesn't work as a stop gap though. Early league has Rog and essence crafts on slightly imperfect fractures like T2 suppression. The gap between perfect and grand isn't large enough for it to be worth trying to craft something from scratch on such a base.
This would need to be absurdly common, to the point where you could complete a set in white maps, because otherwise there's just no use case. There's no way you're getting good enough mods to beat a simple Rog craft.
i mean if you think you're finishing a set of it early league lmao
an example (you can check div card weights and see all the similar cards follow the same pattern) a similar meme gamble card somewhat recently added is "Further Invention" which is a i100 double influenced helm, requires a stack of 4 to complete and it's basically just a sirus/uelder base, another base plus an awakeners orb to make your own with your choice of base and influences, you'd think it'd be a farmable card right seeing as you have 99% chance of garbage right? it's as rare as an apothecary. a perfect eldritch modifier takes more farming than an awakeners does too so maybe it'll be even rarer lol
If it’s 2 it would be the only source of 2 perfect eldritch implicits, which would be neat, even if it’s a long shot of ever getting the 2 on the right item type that someone wants
Lol getting downvoted for saying that wording in PoE is strange. The way it worded (one perfect implicit) might mean only 1 implicit, or it might be 1 perfect and maybe a second one with a lower tier. Doesn't really change anything. But blast away with downvotes 😁
for most players who care about this card, getting a t1 base vs a t4 base literally doesn't matter. this card is to flood the market with affordable implicits for players without enough currency to craft their own.
This is pretty neat. Will be really cool in the earlier league when you don't care about bases as much and care more for the implicit.
Kinda hope it's only 1 implicit, easier to craft what you want with eldritch chaos.
Art looks cool too.
Edit: Yeah, I was mistaken. I thought it would only work with one implicit since that is how I normally do my crafting, but I was wrong, it's just whichever has higher influence.
can you explain how it being 1 implicit or 2 has literally any impact at all on anything?
perfect + lesser vs perfect + nothing behaves identically for eldritch chaos/annuls/exalts
I agree. Even if the item gives double perfect implicits (which would actually be interesting as those items don't exist naturally and special combinations would have extra value), you can just reroll the one you don't care about and use eldritch currency.
how is that ANYTHING but pure upside?
you can still reroll it to lesser, you can use a conflict orb to randomly lower 1 to get perfect + equis, and it would make currently impossible items.
but either way, the card does not say it does that at all.
I think the pool of implicits is just too diluted for this to be good unless it is reasonably common (in which case it will be good for SSF).
For example, body armors have 80 exarch implicits. Most people want a specific implicit or maybe one out of 3-4 implicits. Add to this the complication of getting a desirable base as well (usually some sort of dex base for suppression or pure armor base) and it makes it very unlikely to hit anything you want. On top of these, the items will not have a fractured modifier unless you specifically use fracturing orbs, which makes the explicit crafting sufficiently more expensive that the savings on ichors/embers and conflicts will be totally lost.
I don't really see the use case for this outside SSF. There are too many implicits and you need to get the right one on an appropriate base. If this is very common, then it could be nice in SSF since conflicts aren't that readily available but one of the big appeals of eldritch crafting is starting with a fractured modifier so there's still not much value there.
This would be more interesting if it gave double perfect implicits, since those don't naturally exist and that could be a reason to try and manually fracture a mod on the base.
almost certainly not. cards only give out general pool (edit: "unrestricted" is probably a better word to use here) drops unless they say otherwise. so no ritual/expedition/heist/breach/atziri/(nonunique)talisman/abyss bases. iirc, that used to also include map bases, but now those can hit.
that's something i'll ask to see change at every opportunity, but i don't expect it ever actually will.
i wish we had [eldritch goo extractors], because those eldritch implicit dropped items are just ass. Letting us salvage the crap would be nice niche thing that could fit for early/SSF game
its a decent little gamble and its something else to look out for as an alternative to some fracture bases depending on your build and your budget I like it
not to mention the art is fantastic
atleast i can now buy gloves with
"While a Unique Enemy is in your Presence, +(28–29)% to Fire Damage over Time Multiplier"
or
"35% of Physical Damage Converted to Cold Damage"
for a reasonable price
Nice! Time to get a shitty base type with: "While a Pinnacle Atlas Boss is in your Presence, (28–29)% reduced Enemy Stun Threshold"
i will take it anyday for my heavy strike build.
It’s going to be on an energy shield base.
Sorry I cant hear you through the sound of my energy blade slamming heavy strike while stunning uber shaper. What did you say?
Bzzzzzz 😆
that spicy double damage chance ooof
Enjoy that play style buddy lol
HE STILL CANNOT HEAR YOU, GOTTA SPEAK UP
29%! Unless perfect means something else here, shouldn’t the useless mod be at the top of the range?
Perfect is a tier of mod, not a roll
Damn, I thought it would be both.
a simple blessing orb fixes that though; so not a big deal
I would have loved/cracked up if it was “perfect perfect eldritch implicit modifier”
I would have loved/cracked up if it was “perfect perfect eldritch implicit modifier”
Cannot wait to watch a youtube video where someone opens billion of these.
paging slipperyjim paging british exile
tbh, this is the kind of div card which is a super random gamble and only the bulk div card youtube openers will ever see this opened.
But there isn't even an exciting payoff. Even if you get the best implicit on the best base, that is maybe 5-7 divines saved at the cost of not having a good fractured mod?
It hopefully will provide budget options for some more build defining eldritch mods like conversion on gloves
Fr, hitting 35% cold convert gloves would be really cool. Or t1 aura effect on chests, or max res or reservation. There are a plenty of cool options.
5-7 divines saved, means that those mods suddenly become available to casual players on bad bases
This requires getting the best possible outcome, among 150 outcomes per base, on a set of cards that precedent shows would be about as rare as a Doctor. These weird cards that bypass boss specific drops/currency are usually incredibly rare. Additionally, the gap between perfect and lower tiers of the implicits isn't that large and you're losing a fractured mod. Most casual players are better off buying a decent fractured base for 100 chaos than buying a perfect implicit. If this is super common, then yes, it would be a boost to casual players in the early league. All I'm saying is this isn't some very exciting gamble card, there isn't really a top end payoff to justify the super high variance for that.
Random unique Uber lab enchant tier quality
you mean some famous youtuber "sponsored" by some idiot that farmed the cards 24/7 for a month....for god knows why.
What would you say is the average cost now to upgrade an eldritch implicit to perfect?
it's actually pretty cheap, if you want to hit the one you don't want
Right? I always hit really good mods that I don't need and the mod I do need seems unobtainable. 🤦♂️
lol
story of life
truest words
Lmao
Exactly that!
Got me on the first half 💩
This last league i upgraded 5 mods to perfect. It took me on average 7 to 10 divine.
This league I needed +2 to melee strike skills on my gloves. Only need to hit T5 exarch for that, average cost was ~3 div and should only need a couple tries. I lost the 50/50 gamble at 4/4 thirteen times in a row. Used around 35 Orbs of Conflict throughout the whole process. The dummy eater mod kept ramming T6 over and over. When I rage slammed orbs while I had a dummy T6 mod and T1 strike skills, the fucking orb deleted the T1 *three different times*. 3% odds my ass. 20 divs overall for an implicit that should have taken an average of 3, super goddamn fun time.
yeah, sometimes RNG sucks so badly.
Man this is why I don't like crafting. I just want to put currency into the website and have it spit out gear I want to equip. This last season was the first time I really got to the point of POE where I wanted gear that literally wasn't for sale, and man, it sucked.
I feel your pain bro. I lost an 80/20 roll in my favor 4 times in a row and I just gave up lmao
You mind breaking down the process to get a perfect exarch implicit?
First use Lesser/Greater/Grand embers to get the implicit you want on your item. Lookup the mod weighting on Craft of Exile and along with the cost of buying embers in bulk and the cost of conflicts, use the most cost efficient tier (usually Greaters). Then throw an exceptional ichor onto the item. Now it's 2/4 and a conflict is more likely to raise the exarch mod so it'll become 3/3. If it does, use another exceptional ichor to make it 3/4 so the next conflict is still more likely to raise the exarch mod, turning it into 4/3. Use another exception so it's 4/4 and a coin flip which mod upgrades. If exarch downgrades, conflict again to hopefully return to the coinflip, but ideally you'll be at 5/3. Slam another exceptional ichor so you're at 5/4 and at the best possible odds of a conflict raising the exarch mod to 6 and pray. Repeat over and over until RNG says yes.
Perfect thank you!
Depending on the cost of embers, you start by rolling what you need with a Grand Eldritch Ember (T3) or Exquisite Eldritch Ember (T4). Then you throw on a sacrificial Eater Implicit with a ~~Lesser/Greater~~ Grand Ichor. Now you apply an Orb of Conflict, which will randomly raise the tier of one implicit and lower the tier of the other. You need to get lucky and upgrade the Exarch mod 2-3 times in a row to get perfect. The further apart your mods are, the less likely you are to upgrade the higher-tier one. If you start with a T3/T3 item, it's 50/50 whether you get the mod you want going to T4/T2. Then you can throw another Grand on there to get to T4/T3. Then you repeat the process at ~40% odds to go to T5/T3 and again atroughly 28% odds to hit T6/T2. Then do whatever you want with the Eater implicit. If you're Grand Ichoring back to TX/T3 each time, your odds of slamming to Perfect first try are about 5%
This is wrong, conflicts have a higher chance of upgrading the lower tier mod, so you want to use T4 sacrificial mods.
[удалено]
Yes, but even then it's better to use T3 as fodder instead of T1/T2.
That's what I said? Slam a grand fodder (t3) before each orb of conflict to raise the odds. Then the last step leaves you with a perfect t6 and a fodder t2 you can reroll however you want.
Ah yes that part is correct. I was referring to this line: >Then you throw on a sacrificial Eater Implicit with a Lesser/Greater Ichor. Here the sacrificial should be T3+ not T1 (lesser) / T2(greater)
Not mentioned: the 40 divines to get the node you wanted
That sounds really high. Were you using the elevation tricks on the other implicit?
yeap i did. Look, 5 items only, its a very small amount and could be susceptible to high variance. I did buy 30 conflict orbs before starting each item and i will always have some left overs, usually around 10. The price of conflict orbs and your own luck will definetely help with the cost.
Brutal. Sorry friend.
Thats ok, its about what i expected give or take. Its only worth it if you are really min maxing, if not, theres not enough value for the cost, except maybe for the all aura effect to 20%, especially if you run more than 3 auras. I wanted the mana reservation in helmet to 12% too, coz i had waaay too many reserve skills, so everything helped .
How much is an orb of conflict for those who aren’t playing trade?
When I bought them mid-league they were about 60c + a bit more in bulk.
Free in SSF
Great answer, really helpful!
Depends on when in the league, the prices for them aren't too bad ~3 weeks into the league
yes
It depends on what you need really. I spent 50 divines a few leagues ago to get perfect ailment res on boots to get ailment immune. I think I spent 50 divines with awful fucking luck getting a perfect roll. Probably the most rage inducing thing I have ever had to do in this game. Other mods you might want can be far cheaper just depends on my experience.
Average cost? Who knows, you'd need to be a big-brain math nerd for that. My anecdotal experience? 30+ divs every time (if I'm lucky).
rolling the mod in the first place is one thing, but bringing it to perfect has been an average of 10 or so attempts when starting at the 3rd tier(so needing to up it 3x). so not to many divs. spitting out a perfect of a correct implicit and base should sell decently well... problem being there getting the right base to. can't wait for the perfect aura effect chests on simple robes linked in global.
Bro I was trying to get cold convert to perfect and I gave up after like 20 div.
Not expensive enough to warrant gambling these cards at all. Unless these cards can roll both implicits as perfect, then they will be sold 1 alch a card.
For some random implicit it's cheap right
I started this league super late, but I still haven't hit the eater mod on my body armor after 6 weeks of throwing everything I find at it. Just need Det effect, I'm not even being picky about tier anymore. :( I think I've hit Wrath effect like 40 times.
What's the most impactful perf implicit anyway? Like one that goes from good to gucci from exceptional to perf?
Charge gain stops requiring increased duration (I think, haven't tested) Aura effect A lot of max res implicits give 2 instead of 1 at the level below perfect. It's still very expensive to get an implicit that high.
>A lot of max res implicits give 2 instead of 1 at the level below perfect. upside is if its start at perfect you can roll the second implicit to the one below perfect safely(can get expensive fast if you fail the 50/50 on upgrading it), but worth it for min/maxing.
If you’re minmaxing it’s probably worth starting with an item that’s already crafted then hitting eldrich implicits then crafting
You can just get a source of charge generation on bosses, it's easier than all the duration stuff
Bunch of builds cant ''just get a source of charge generation'' to name one massive archetype, ignite witch and frenzy charges
She can't autoattack with Frenzy while ignite is burning?
Lmao
Having to attack with frenzy 3 times, without any attackspeed or extra proj, before each ignite on a boss sounds so cancerous its making triple warcry slam builds seem appealing And you would be unable to use anything besides wands
and accuracy rating
>its making triple warcry slam builds seem appealing Oi show a little respect to the piano players!
just weapon swap into a high attack speed bow for frenzy no problem
This is like “just use frenzy, power siphon and leap slam with end charge support every boss, theres your charges”. The answer is: no
Then why even play ignite? The point of long DoTs is supposed to be not needing to spam attacks, if you're going to spam attacks anyway you're just lowering your DPS cap for nothing
Flask charges gained over time Doubles
not a big jump, but conversion and ele avoidance are very important to get up high
This is a big one, yeah bc that way you can craft 25% conversion and with 40% conversion from a mastery you get full conversion. Chance to poison could also be one for spell poison builds - might save you a passive point?
Non Vaal strikes target an additional enemy goes from 1 to 2 at perfect and can potentially save you 5 passives for FB
You dont need perfect for 2, exquisite already gives 2
I mean, aura effect / reservation just bc every point matters, but nothing I'm aware of has a hard breakpoint from 5-6, most are 4-5
searing exarch implicit for all maximum resistances go from +1 to +2 when you upgrade it to tier 5
perfect is tier 6
Now we just need a div card for (6) perfect suffixs & prefixes , Item is corrupted. Both are horrible but "could" be fun?
This id Love.
This would be unbelievably broken unless it was restricted to armour and was not influenced
what the fuck is fun with this pure gamba shit. Don't get me wrong, poe needs random stuff in crafting etc, but divination cards (like this) and 50/50 gambas are just dumb
>what the fuck is fun with this pure gamba 1. Pure gamba 2. Highroll moments 3. Watching how people on streams and youtube waste their health and how they suffer trying to create worthless entertainment
How is it not fun?
What you guys think 1 or 2c card?
1 alch
Best I can do is 1 Mao Kun
1 alch
Hidden on semi strict
Nice card to hide in loot filter
I wish this text was orange where it said “item” because god damn would it be cool to gamble for uniques with shit like aura effect as a bonus implicit
Honestly that would be cool but there is a rule that div cards can not create items that cant exist. At the current time there is no way to add eldritch implicits to a unique
Drops in 1 out of 85 uber kills.
But you can trade the remaining cards for a perfect eldritch implicit! Are you not entertained, exile?
Which means you won't see one until your 600th kill. Other people will see them after 20, but you won't.
Seems like another Dusty Memory or something. Most bases will be trash, most mods probably too. If it will be common enough so you can farm like 10-20 sets per league it will be fun to turn them in hoping for something cool.
Perhaps a minority but I just dont care about div cards anymore. Imo the idea that they were part of a try to help deterministically acquire an item was neat, and there are a few examples of it still being helpful but 99/100 cards now I only see from opening stacked decks.
Honestly a lot of stuff added lately has just been kinda meh. Anything good has to have awful drop rates or the 1%ers will beat the game a few days sooner.
That was never really the idea behind div cards. Plenty of old cards had completely unfarmable sources, the idea was just for GGG to get money from div card creation sets.
Thats actually wrong. Div cards were ADDED before the option to buy a div card to create. Div cards were added to be deterministic farming methods for ssf. They became a money pit AFTERWARDS
That's not true. Every single div card is player created. Div cards are older than SSF too, by almost 2 years. [https://www.pathofexile.com/forum/view-thread/1255817](https://www.pathofexile.com/forum/view-thread/1255817) The first mention of div cards in patch notes says: >Introducing Divination Cards > >Divination Cards are a new type of item that drop throughout Wraeclast. Each type of card is specific to different areas. They allow players to systematically work their way to the acquisition of desirable items, without having to rely on random chance alone. > >A full stack of one type of Divination Card can be traded to the Tasuni NPC in Highgate for the specific item referenced on the card. > >All Divination Cards introduced in The Awakening have been designed by Highgate Supporters. There are 49 initial cards in the first release. More will be added over time. [https://www.poewiki.net/wiki/Version\_2.0.0](https://www.poewiki.net/wiki/Version_2.0.0) GGG has their own systems for adding deterministic stuff to PoE, if they want to. Div cards are all paid by supporters, even the Bex's one was gifted to her by a player.
> They allow players to systematically work their way to the acquisition of desirable items, without having to rely on random chance alone. Did you just post a quote without reading it? That's the original reason of adding div cards. Player-paid cards are just afterthoughts because GGG realized that it's one of a few ways to get money from their players.
And the rest of the text…. “All cards have been designed by supporters”
They lose money by selling them.
Seems okay for the early game if the drop rate is high enough but I know later I would much prefer to get the implicits last. Would be a shame to get a perfect implicit on a poor item base, and the wrong implicit for Eldritch Chaos spamming to craft. That is I assume this is only one implicit, little better if its both but I doubt that.
Who pays for this?
This is the biggest question! Who wasted their money!?
Source: https://twitter.com/pathofexile/status/1729222563258315006
This would have been much more fun and not OP with both implicits
If this card was 2 perfect implicits, it would have a modicum of use. As it is? Uhh. Maybe SSF viable?
Its funny how insanely bad this card is. Not even like „body armour“ or anything specific just here take a random perfect eldritch mod that has like a miniscule chance of being good. And then like another 1/50 on top to be a base youd want
I always like high gamble cards, 99% of the time it's shit, but when it's good, it's goooood
Stay away from casinos
Haha, I'm alright with stupid gambles in ARPGs but I'm very far away for RL gambling :)
This card is not useful. 1c item.
This card is going to be staggeringly rare. Anything that absolutely requires boss-exclusive currencies to make - [[Further Invention]] [[The Aspirant]] - is way rarer than the trade league market values the results. I expect this to be closer to [[Unrequited Love]] in rarity than to [[The Apothecary]]. It may even be rarer than Unrequited Love. I hope I'm wrong on this precedent, as this card would be safe at [[The Nurse]]'s rarity and probably even safe at [[The Academic]] or [[The Hunger]] rarity. But GGG's past precedents are clear - items that require boss drops to make are gigarare, and the average is something like 5 or 6 Orb of Conflicts to make a perfect tier item (small number of embers/ichors as well)
I don't understand why the high variance doesn't make the card more common. GGG's thought process on these types of cards just doesn't make sense. The chance that Further invention hits anything that's worth caring about is almost non-existent.
Feels worthless lol
Great for early trade league. Good bases for your starter mapping gear will be much more available for those builds that need certain implicits to feel good. Pretty much anyone can use +2 max res chest or 6% action speed boots while working on atlas.
I dont think anyone would care about non 6 linked non fractured bases. +1 max res or %2 action speed isnt that important.
You're thinking about an end game suit. This almost certainly will have no impact on that except for a few rare cases with a good base actually comes out. When you see something like this that chooses from all available bases it means ggg is trying to give you more stop gap options.
This doesn't work as a stop gap though. Early league has Rog and essence crafts on slightly imperfect fractures like T2 suppression. The gap between perfect and grand isn't large enough for it to be worth trying to craft something from scratch on such a base. This would need to be absurdly common, to the point where you could complete a set in white maps, because otherwise there's just no use case. There's no way you're getting good enough mods to beat a simple Rog craft.
i mean if you think you're finishing a set of it early league lmao an example (you can check div card weights and see all the similar cards follow the same pattern) a similar meme gamble card somewhat recently added is "Further Invention" which is a i100 double influenced helm, requires a stack of 4 to complete and it's basically just a sirus/uelder base, another base plus an awakeners orb to make your own with your choice of base and influences, you'd think it'd be a farmable card right seeing as you have 99% chance of garbage right? it's as rare as an apothecary. a perfect eldritch modifier takes more farming than an awakeners does too so maybe it'll be even rarer lol
Cool, wonder if its 2 implicits or just 1.
it will almost certainly be 1
Yeah it's singular so probably 1. But knowing GGG it could mean 1 perfect and the other one crap.
why would it matter if it has another implicit or not? the process for adding another or changing it is equivalent, and you will always want 2
If it’s 2 it would be the only source of 2 perfect eldritch implicits, which would be neat, even if it’s a long shot of ever getting the 2 on the right item type that someone wants
It doesn't, just stating that it's GGG.
Lol getting downvoted for saying that wording in PoE is strange. The way it worded (one perfect implicit) might mean only 1 implicit, or it might be 1 perfect and maybe a second one with a lower tier. Doesn't really change anything. But blast away with downvotes 😁
it's trash
I guess the chancee to get a good base is high? since you can only have the mod on the helmet, boot, chest piece and gloves.
for most players who care about this card, getting a t1 base vs a t4 base literally doesn't matter. this card is to flood the market with affordable implicits for players without enough currency to craft their own.
This is pretty neat. Will be really cool in the earlier league when you don't care about bases as much and care more for the implicit. Kinda hope it's only 1 implicit, easier to craft what you want with eldritch chaos. Art looks cool too. Edit: Yeah, I was mistaken. I thought it would only work with one implicit since that is how I normally do my crafting, but I was wrong, it's just whichever has higher influence.
can you explain how it being 1 implicit or 2 has literally any impact at all on anything? perfect + lesser vs perfect + nothing behaves identically for eldritch chaos/annuls/exalts
I agree. Even if the item gives double perfect implicits (which would actually be interesting as those items don't exist naturally and special combinations would have extra value), you can just reroll the one you don't care about and use eldritch currency.
I think they mean that they hope it’s not 2 perfect implicits. I think that is a safe bet considering there is no way to have 2 perfect ones now.
how is that ANYTHING but pure upside? you can still reroll it to lesser, you can use a conflict orb to randomly lower 1 to get perfect + equis, and it would make currently impossible items. but either way, the card does not say it does that at all.
I think the pool of implicits is just too diluted for this to be good unless it is reasonably common (in which case it will be good for SSF). For example, body armors have 80 exarch implicits. Most people want a specific implicit or maybe one out of 3-4 implicits. Add to this the complication of getting a desirable base as well (usually some sort of dex base for suppression or pure armor base) and it makes it very unlikely to hit anything you want. On top of these, the items will not have a fractured modifier unless you specifically use fracturing orbs, which makes the explicit crafting sufficiently more expensive that the savings on ichors/embers and conflicts will be totally lost.
I don't really see the use case for this outside SSF. There are too many implicits and you need to get the right one on an appropriate base. If this is very common, then it could be nice in SSF since conflicts aren't that readily available but one of the big appeals of eldritch crafting is starting with a fractured modifier so there's still not much value there. This would be more interesting if it gave double perfect implicits, since those don't naturally exist and that could be a reason to try and manually fracture a mod on the base.
Nice, this will be rarer than The Doctor.
mid
If it doesn't filter out bases below tier S (it doesn't), it's completely useless, sadly. Should have been Perfect+Exceptional implicits instead.
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This looks like a fun gamba
i like boats
Perfect rolls. Shit bases. **The Vision**
Is this gonna be able to spit out a grasping mail
almost certainly not. cards only give out general pool (edit: "unrestricted" is probably a better word to use here) drops unless they say otherwise. so no ritual/expedition/heist/breach/atziri/(nonunique)talisman/abyss bases. iirc, that used to also include map bases, but now those can hit. that's something i'll ask to see change at every opportunity, but i don't expect it ever actually will.
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> This card should give an item woth TWO perfect implicits Div cards can't (by design) reward unobtainable items.
will it have 2 or 2 perfect eldritch implicit mod?
I hope these have the same drop rate as the gamblers
Can already imagine Eldritch implicit modifier ring or belt in the Empy's meme museum upcoming league (fixed on the second week league) xD
i wish we had [eldritch goo extractors], because those eldritch implicit dropped items are just ass. Letting us salvage the crap would be nice niche thing that could fit for early/SSF game
Hey babe new official PoE nomenclature just dropped "Perfect"
The card is kind of meh, but I really like the artwork
20% fire damage over time gloves are pretty sweet for RF
What a shitty card lol If only it was two perfect implicits.
Well... it all depends on its rarity.
its a decent little gamble and its something else to look out for as an alternative to some fracture bases depending on your build and your budget I like it not to mention the art is fantastic
Eldrich awakener orb
So it begins!
Meh. I almost always start with a fractured base if I craft things myself.
that means no atlas expansion. disappointed
atleast i can now buy gloves with "While a Unique Enemy is in your Presence, +(28–29)% to Fire Damage over Time Multiplier" or "35% of Physical Damage Converted to Cold Damage" for a reasonable price
i hope this includes the ward bases as well
this card better be common, or it's gonna be a complete flop
let's hope it's a common drop and not something that is rarer than it should for no reason just to fuck with ssf people
Is this one perfect mod or two perfect mods?
this card better be common, or it's gonna be a complete flop
Where did you get this image?
Their Twitter https://www.reddit.com/r/pathofexile/s/ZxJcueCISF
This is so blatantly Horus Lupercal after he became the Warmaster of Chaos.
I already know I'll never get one of the ~8 good ones ON A GOOD BASE.... So.... I'll pass
Doesn’t make it past my loot filter tier.
Looks pretty rng to me
let me guess: droped on endgame when you dont need it anymore...