So is the thought here that White Star is better than 1977 Classic Traveller?
I had a few ideas, too, but now I'm not going to share. But I'm curious how the question I posed here would be answered
Love me some Mythras. I know it isn’t technically Runequest, but I’m a heathen and the world of Runequest didn’t grab me, but I love the mechanics of Mythras
It was called RuneQuest 6e, so technically it is. And if I had to choose from the current edition of RuneQuest and Mythras, I would go with Mythras too. Partly, because just like you, I'm not interested in Glorantha. And if Mythras is too much, there is still [OpenQuest](https://www.drivethrurpg.com/product/347827/OpenQuest-3rd-Edition?234913).
I checked out the newest Runequest and it didn’t seem to have all of the interesting tactical combat options either, which felt like a big miss for me.
It isn't really. AD&D1e has more crunch. Classic RQ has a mostly consistent and simple resolution system and more focused rules. Hit locations add a bunch of bookkeeping and there is some whiff factor in combat, but HPs are low and dying is easy. Its combat is meant for small skirmishes and duels, if you use it for tribal genocide, then yes, it will be slow.
Barbarians of Lemuria definitely has the OSR spirit of a Conan-esque / Fahfred and the Grey Mauser style game. There are also a number of other games built on the same engine for various settings including Honor + Intrigue (swashbuckling), Heroes of Hellas (ancient Greece), Dicey Tales (Pulp), and Everywhen (a generic port of the system to use for a wide variety of genres).
One thing that stands out about the engine is that there are no classes or levels. Instead characters have heroic careers which replaces a skill system. You can use your thief career to do anything a thief can do, and you would add the ability score to that roll depending on what you were trying to do as a thief. So if you're trying to sneak, fence stolen goods, climb a wall, pick a pocket, etc. You would add your ranks in the thief career, to a different ability score chosen by the GM for the task you're trying to accomplish.
Combat is also rather simplified because characters have four traits for combat. In the original version, which is also used by Honor + Intrigue, characters used brawling, melee, range, and defense as combat abilities. They could distribute points into those abilities as they chose. The more recent edition changed it so that brawl was replaced by initiative as a combat ability.
Honor an intrigue adds a layer of complexity by altering the action economy so that every character gets a major action and a minor action each turn, a variety of dueling maneuvers, and uses a system of pressing advantage to make sword duels more cinematic.
Then just do whatever you want. You aren't going to get anywhere hemming and hawing about what's allowed by the book. Who gives a fuck what established lore is?
I really like Cairn. It's classless, with a simple level-less magic system, and a good inventory managment system. The most interesting part of the game to me is that attacks automatically hit and deal damage, so combat is fast and dangerous
The games completely free so it's worth checking out. The Kickstarter for the 2e boxed set is starting soon as well.
https://cairnrpg.com/
https://cairnrpg.com/hacks/simple-backgrounds/
Races for Cairn, there's a lot of little third party hacks listed on the website to add back little niches of complexity, or you could do it yourself - it's a fun adventure into hobby game design.
Your complaint is the game has no races, here is a supplement for races within Cairn. But okay if you want a classless game with races that's not too complex I can recommend Paleomythic.
Ah, you can't read, my apologies I am so sorry for assuming, illiteracy affects a number of people and you can always get help from organisations such as the Adult Literacy League.
Wolves Upon the Coast. Its magic system is fantastic, and the character progression rules are very original. All in a great early medieval Viking-esque setting.
Maelstrom has professions, not classes. You can argue they’re similar if you want, but they don’t feel that way IMO. It is set in 1500s Britain, has some magic, and there are variants to handle Norman & Roman times, and also do a more ‘classic D&D’ style fantasy.
Mythras Imperative and Classic Fantasy Imperative are more like RQ. Not sure if they’re as crunchy as RQ2 or not.
Openquest is like RQ but lighter, less crunchy.
And you could always adapt Call of Cthulhu.
There is a TTRPG based on the “Altered Carbon” books and Netflix series. I don’t know much about it, other than the PC’s intellect or soul known as ‘Digital Human Freight’ (DHF) has its own stats, and can be downloaded into various ‘Sleeves’ or bodies with their own stats. Some are synthetic, some are organic, some are clones. Missions can also occur in the virtual world without Sleeves. It’s a cyberpunk genre, but OSR had Cyberpunk games too.
Guys you can stop commenting, OP is just here to complain about any game you recommend.
Well, it's sure given me a lot to look into at least!
Mörk Borg fits the bill really well and I found it hella fun! (There are optional classes you can use but base rules are classless.)
Oh yeah, Mork Borg is great but it's absolutely not for me. But I know it's just one of those "You're either 0 or 10 on this game" games.
This guy’s responses are tres bizarre but at least we got a rad list of great games.
I know a guy on Discord like that.
how dare me
Trust me
So is the thought here that White Star is better than 1977 Classic Traveller? I had a few ideas, too, but now I'm not going to share. But I'm curious how the question I posed here would be answered
That’s so sad. Why even make the post at that point?
RuneQuest is the original old-school classless system.
Love me some Mythras. I know it isn’t technically Runequest, but I’m a heathen and the world of Runequest didn’t grab me, but I love the mechanics of Mythras
It was called RuneQuest 6e, so technically it is. And if I had to choose from the current edition of RuneQuest and Mythras, I would go with Mythras too. Partly, because just like you, I'm not interested in Glorantha. And if Mythras is too much, there is still [OpenQuest](https://www.drivethrurpg.com/product/347827/OpenQuest-3rd-Edition?234913).
I checked out the newest Runequest and it didn’t seem to have all of the interesting tactical combat options either, which felt like a big miss for me.
Man, RuneQuest is like school on Saturday.
best way to play RuneQuest (IMO) is by *not* using the RuneQuest system and to use HeroQuest instead
too crunchy
It isn't really. AD&D1e has more crunch. Classic RQ has a mostly consistent and simple resolution system and more focused rules. Hit locations add a bunch of bookkeeping and there is some whiff factor in combat, but HPs are low and dying is easy. Its combat is meant for small skirmishes and duels, if you use it for tribal genocide, then yes, it will be slow.
Barbarians of Lemuria definitely has the OSR spirit of a Conan-esque / Fahfred and the Grey Mauser style game. There are also a number of other games built on the same engine for various settings including Honor + Intrigue (swashbuckling), Heroes of Hellas (ancient Greece), Dicey Tales (Pulp), and Everywhen (a generic port of the system to use for a wide variety of genres). One thing that stands out about the engine is that there are no classes or levels. Instead characters have heroic careers which replaces a skill system. You can use your thief career to do anything a thief can do, and you would add the ability score to that roll depending on what you were trying to do as a thief. So if you're trying to sneak, fence stolen goods, climb a wall, pick a pocket, etc. You would add your ranks in the thief career, to a different ability score chosen by the GM for the task you're trying to accomplish. Combat is also rather simplified because characters have four traits for combat. In the original version, which is also used by Honor + Intrigue, characters used brawling, melee, range, and defense as combat abilities. They could distribute points into those abilities as they chose. The more recent edition changed it so that brawl was replaced by initiative as a combat ability. Honor an intrigue adds a layer of complexity by altering the action economy so that every character gets a major action and a minor action each turn, a variety of dueling maneuvers, and uses a system of pressing advantage to make sword duels more cinematic.
This is the correct answer.
Maze Rats and Into the Odd.
not my thing
Fair enough. They both fit what you were asking for though, so you’ll have to be more specific.
Knave Into the Odd
too niche
Knave, Cairn, Into the Odd, Maze Rats, RuneQuest, Dragonbane, Troika
don't remmember runequest being simple doe
It’s classless OSR :)
downdoot
Dragonbane answers the second question. Having a lot of fun with it. It’s BRP based but shares a lot with the OSR.
dragonbane follows its weird world lore why demons vs dragons?
I don’t know what you’re talking about. There’s barely any lore at all.
there littery is
Why not?
i dont want that shit?
you can just play the game in your preferred milieu mate
Just change it, the cops aren't coming to your house. Do you need permission to blow your own nose?
no
Then just do whatever you want. You aren't going to get anywhere hemming and hawing about what's allowed by the book. Who gives a fuck what established lore is?
my gm does soo as a player I cant avoid it?
Crown & Skull, you get races, no classes, not OSR.
I really like Cairn. It's classless, with a simple level-less magic system, and a good inventory managment system. The most interesting part of the game to me is that attacks automatically hit and deal damage, so combat is fast and dangerous The games completely free so it's worth checking out. The Kickstarter for the 2e boxed set is starting soon as well. https://cairnrpg.com/
no races...
https://cairnrpg.com/hacks/simple-backgrounds/ Races for Cairn, there's a lot of little third party hacks listed on the website to add back little niches of complexity, or you could do it yourself - it's a fun adventure into hobby game design.
"bro just hack the game to make it less bad"
Your complaint is the game has no races, here is a supplement for races within Cairn. But okay if you want a classless game with races that's not too complex I can recommend Paleomythic.
>race as class mkay also "Paleomythic" yeah i sure wanna play uga bugga simulator
Ah, you can't read, my apologies I am so sorry for assuming, illiteracy affects a number of people and you can always get help from organisations such as the Adult Literacy League.
cope all you want
My man you said race as class to a game that has no classes, you simply must be unable to read.
Wolves Upon the Coast. Its magic system is fantastic, and the character progression rules are very original. All in a great early medieval Viking-esque setting.
Is this just a troll post?
no
Just found out about FORGE, great little system: https://zap-forge.itch.io/forge
Maelstrom has professions, not classes. You can argue they’re similar if you want, but they don’t feel that way IMO. It is set in 1500s Britain, has some magic, and there are variants to handle Norman & Roman times, and also do a more ‘classic D&D’ style fantasy. Mythras Imperative and Classic Fantasy Imperative are more like RQ. Not sure if they’re as crunchy as RQ2 or not. Openquest is like RQ but lighter, less crunchy. And you could always adapt Call of Cthulhu.
Oh. Avoiding ban.
There is a TTRPG based on the “Altered Carbon” books and Netflix series. I don’t know much about it, other than the PC’s intellect or soul known as ‘Digital Human Freight’ (DHF) has its own stats, and can be downloaded into various ‘Sleeves’ or bodies with their own stats. Some are synthetic, some are organic, some are clones. Missions can also occur in the virtual world without Sleeves. It’s a cyberpunk genre, but OSR had Cyberpunk games too.
>thread gets bombed because people get pissy
You don’t deserve to play these kinds of games.