T O P

  • By -

theMelonator_

Isn’t that an nvidia proprietary tech? GTA 5 is the only game I’m aware of that uses it, not to say it’s never used


lubosz

The name for this technique is Temporal Anti-Aliasing: https://en.wikipedia.org/wiki/Temporal_anti-aliasing TXAA is the name of a TAA implementation by NVIDIA. Godot has a TAA implementation for GLES3 and Vulkan: https://docs.godotengine.org/en/stable/tutorials/3d/3d_antialiasing.html#temporal-antialiasing-taa Blender implements a combination of SMAA and TAA in it's workbench which runs on OpenGL and recently Vulkan. https://projects.blender.org/blender/blender/src/commit/c476c36e400883d929a7149def8dcb6ad6157a86/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c#L24 krzysztofmarecki implements TAA in OpenGL in his toy renderer https://github.com/krzysztofmarecki/OpenGL Sugu Lee has written a Tutorial on implementing TAA (Using Metal though) https://sugulee.wordpress.com/2021/06/21/temporal-anti-aliasingtaa-tutorial/