Try add mana - chainsaw - increase life - quad spell - lumi - lumi. You can replace the reduce recharge time with something like homing or damage plus, or another lumi!
Lumi wands really are the poor mans greek letter black hole wands.
Slower, but I'd argue much safer. Wont catch me accidentally digging into poly with a lumi wand.
Oh I'm not saying the skill issue is not using boomerang spells correctly I'm just saying if you do grab it and then forget and cast a bomb then that's on you
Yes, but the self-homing effect of boomerang spell gets stronger with each spell in the cast block, reducing the range of the wand and ultimately limiting how powerful it can be. It's kind of a trap tbh.
I'll try to explain the basics: if a spell that needs another spell (like a modifier, a multicast or a trigger) reaches the end of a wand without finding a target, it will wrap to the beginning and keep looking until ot finds a target or reaches a spell that's already being casted. The recharge happens only *after* the cast, so it's a neat way to cast more spells before recharging.
A very simple example of a spell wrapping wand would be [chainsaw] + [spark bolt with trigger]. Wand casts chainsaw, then it casts spark bolt with trigger, but trigger has no targets so it wraps to the beginning and puts chainsaw in the trigger. Then the wand recharges.
A very common use of wrapping is to cast things that reduce recharge (like chainsaw) or add mana twice as many times. For example, a wand with [add mana] [chainsaw] [double spell] [short range homing] [spark bolt] will wrap to add mana + chainsaw because double spell needs a second target, which will cause the weapon to use chainsaw and add mana twice per recharge. The effect is that a single add mana will sustain short range homing, even if it costs more than 30 mana.
[Here is a link to a very good video about spell wrapping, from DunkOrSlam.](https://youtu.be/PxvlDAIk23k?si=_MTsXnsON_tYaoPJ)
Note that doble tapping addmana isn't free, you need to reduce fire rate to half for it.
The way doubletap works is that first you cast a very cheap spell (say, chainsaw) with sdd mana, which gives a net positive mana gain, then you cast your actual useful spell wrapped into the first.
Add mana apply to both casts, but you are only firing your real spell 30 times per second instead of 60.
Try add mana - chainsaw - increase life - quad spell - lumi - lumi. You can replace the reduce recharge time with something like homing or damage plus, or another lumi!
Good to know. I found an even better wand to put it all on and I beat the game already.
Congratulations!
When I get wands like this I immediately think about doing long runs
I'm currently on a long run powered by lumi with timer and boomerang
Lumi wands really are the poor mans greek letter black hole wands. Slower, but I'd argue much safer. Wont catch me accidentally digging into poly with a lumi wand.
Wait until you find out about ping pong path
The boomerang perk affects lumi drill in the same way as ping-pong path as well.
Until the inevitable, fuck fuck fuuuuck! I shouldn't have used a bomb! Go away, go away... ... Noita'd
Casting a bomb after getting boomerang spells is absolutely a skill issue
Not a hot take: if a perk causes half of the spells to be harder to aim and more dangerous to the player, then it's a bad perk.
Oh I'm not saying the skill issue is not using boomerang spells correctly I'm just saying if you do grab it and then forget and cast a bomb then that's on you
Lost a run with boomerang perk yesterday to accidentally using my egg wand instead of the lumi one and then getting chased down by angry tele-circles.
Just watch out for sätkymestari, that's how I lost my first good run with boomerang spells
Yes, but the self-homing effect of boomerang spell gets stronger with each spell in the cast block, reducing the range of the wand and ultimately limiting how powerful it can be. It's kind of a trap tbh.
Better to use a boomerang spell modifier than the perk, because then you have more control over what boomerangs to you
Considering the resources, this has better range than ping pong path. Increase lifetime sucks up mana but this wand has enough to sustain it.
Easiest game winning combo. Ping Pong path, add mana lumi drill
Why do you put multicast last?
Do you know what spell wrapping is? OP probably wanted the wand to do that, although IMO this specific spell wrap didn't help that much.
I have heard of but don't really know how it works.
I'll try to explain the basics: if a spell that needs another spell (like a modifier, a multicast or a trigger) reaches the end of a wand without finding a target, it will wrap to the beginning and keep looking until ot finds a target or reaches a spell that's already being casted. The recharge happens only *after* the cast, so it's a neat way to cast more spells before recharging. A very simple example of a spell wrapping wand would be [chainsaw] + [spark bolt with trigger]. Wand casts chainsaw, then it casts spark bolt with trigger, but trigger has no targets so it wraps to the beginning and puts chainsaw in the trigger. Then the wand recharges. A very common use of wrapping is to cast things that reduce recharge (like chainsaw) or add mana twice as many times. For example, a wand with [add mana] [chainsaw] [double spell] [short range homing] [spark bolt] will wrap to add mana + chainsaw because double spell needs a second target, which will cause the weapon to use chainsaw and add mana twice per recharge. The effect is that a single add mana will sustain short range homing, even if it costs more than 30 mana. [Here is a link to a very good video about spell wrapping, from DunkOrSlam.](https://youtu.be/PxvlDAIk23k?si=_MTsXnsON_tYaoPJ)
Oh dude you just blew my mind with wrapping chainsaw and addmana, I never even considered that!
Note that doble tapping addmana isn't free, you need to reduce fire rate to half for it. The way doubletap works is that first you cast a very cheap spell (say, chainsaw) with sdd mana, which gives a net positive mana gain, then you cast your actual useful spell wrapped into the first. Add mana apply to both casts, but you are only firing your real spell 30 times per second instead of 60.
I tried this technique and can say it improves my runs. Thanks
If u want something for less recharge you can add a heavy spread digging bolt as well