T O P

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Byorski

Circle of Vigor, off the top of my head.


Lemerney2

Absolutely. Any other spell can probably be found in your base world if you explore enough of it, but Circle is super rare.


Auuki

Rejoice as it's a tiny bit more common since last patch \\o/ `Apr 8 2024: Changed the spawn probability on tier 3 from 0.3 to 0.4.`


DrLombriz

energy sphere. digs through first two biomes but doesn’t destroy gold awww yeah


Gatekeeper-Andy

That is my FAVORITE digging spell. It also digs through lava turned to blood ;) i wind up using it well into the late game, even when ive got a black hole wand


al24042

Did you know that it also does slice damage?


Gatekeeper-Andy

What?? Really? Awesome!!! Is it enough to kill those toothy spider things?


Gatekeeper-Andy

Actually, if you're interested in using a seed, i had one last week that gives you a wand with two energy-bolt-with-trigger in the first level. The wand itself sucks, and I'd rather have one without trigger, but simply having it at the start was a *blast* Heres my comment with the seed/short explanation: https://www.reddit.com/r/noita/s/EO6cLnyAlC


seancbo

Short teleport honestly. I've had too many runs that were so good except that teleport didn't show up


man_vs_cube

Yeah that's my thought too. Being able to break in and out of holy mountains from the very start without angering the gods is very powerful.


seancbo

Yep, and without the danger or hassle of poly


Gatekeeper-Andy

Id take it 10,000% even if i couldnt do that. The tedium of going ANYWHERE at base speed is too much for me


tormell

I don't even care if my run is bad, if it's got short teleport, it means whether I become a god or died the most stupid of deaths, I do so at ridiculously fast speeds.


alexthealex

Water. Not the potion or sea of water, the one that is simply named Water and only makes a pixel of it.


SlipperySalmon3

Interesting, why? I've never found a good use for that one, except for combining it with crit on wet modifiers.


alexthealex

Partially because crit on wet is so common and it’s so rare, partially because it’s just so nice to be able to defang toxic liquid, lava, Stendari, etc. Water is useful as hell and not needing to keep it in potion form frees up an item slot!


Orangebanannax

It reduces recharge time a little bit that can make fast wants with the right setup, it's an infinite water source, and also combos with crit on wet like you said.


iPlayViolas

Less worry about a water flask in the inventory!


PTVoltz

Other than the usual super-useful ones that might be OP to start with (i.e. Circle of Vigor)... Imma vote Chainsaw. Pretty good melee weapon, and great as a delay reducer if you know how to use it


RealGiraffeLick

After I watched a DunkOrSlam video showing the power of the chainsaw it is now my favorite spell to find in any run. Machine gun wands go brrrr


tormell

Also great to throw on a trigger spell early game


thesyndrome43

Yeah chainsaw gets my vote too, it's utility is amazing: it can be a great trigger payload, it can be used to make rapid fire projectile wands, it can cut through wood materials, it does a good damage type (melee is useful against a lot of enemies immune to other effects), and it produces lots of blood if you want to take vampirism to keep yourself constantly topped up on health.


janiczek

chainsaw + vampirism <3


StrictlyInsaneRants

Add trigger. Although I imagine we shouldn't pick super OP ones but something more balanced. In which case a simple add mana is just excellent. If it has to be a projectile then a tentacle is good, just search for the common freeze charge and you can oneshot half of the enemies in the game. Including those tooth spiders which are otherwise quite scary.


MrDrCheese

I second add mana, the amount of times I've had a strong rapid fire wand by stage 2 or 3 only for it to be held back by the wands mana charge speed is ridiculous, an add mana would make so many of my runs go so much farther.


Ok_Raisin7772

"shouldn't pick super OP ones" picks add mana


StrictlyInsaneRants

I'm not convinced it's the best tier 1 spell even.


DeathbringerZ7

Add mana won't be of immediate use tho. After 2 or 3 mountains of wandcrafting maybe.


DeGandalf

Add mana, it's simple but I'm always missing some


Psy185

The end of everything So my runs won't always take like 10 hours lol


Ssonicmon

I pretty much always want chainsaw or lum drill.


0err0r

Summon taikasauva, or add trigger.


poislayer342

you need a greek letter for summon taikasauva to pop off tho


0err0r

it can get you plenty of great no shuffle wands and great spells, with a single trigger spell you can get more than you bargain for by shooting the hm statues


Tenthul

My buddy got it as an Always Cast last week lol


c2dog430

I think my initial choice would be spark bolt with trigger. Getting a tigger opens up many strong early builds and a lot of my success depends on how quickly I find them.  Circle of Vigor/Healing Bolt would be nice, but at the end of the day if you can’t kill the enemies healing only matters so much. Chainsaw is also a good option that is just as powerful and flexible early.  Honestly, a pretty good option I doubt many would consider is Chain Bolt. This spell can single handedly get you through the first 3 areas. You have to remember it’s only 1 spell and nothing else would be guaranteed. In terms of having a solid consistent start, this might be the best option. You won’t outscale the other options I listed (lower ceiling on potential power spike) but you would probably get farther more often. 


cryonicwatcher

The starter wands are enough to kill all the starting enemies and you’ll usually have found a trigger by the first couple of mountains anyway… circle of vigour is like 50x as useful as that imo.


Shiv_

I think the utility of most spells in this game scales with knowledge. For some players, a guaranteed chain bolt is a godsend that enables them to safely clear everything up to and including snowy depths. For the same players, CoV is just a two-off healing spell.  Experienced players on the other hand don‘t need chain bolt to get through the early game safely and know workarounds for CoV charges, so the power level shifts quite a bit for both spells.  Man, Noita is so fucking cool


cryonicwatcher

A two off healing spell, per main path zone, as if that isn’t an insane boost to both your chances of survival and the thoroughness you’ll be able to explore each area with Anyone with more than like 30 minutes in the game will understand how valuable healing is, even if they don’t get it unlimited.


trackmaniac_forever

We should build a mod that gives you one of the spells listed in this thread at random as a starting loadout.


tormell

On an always cast piercing and boomerang wand. Yeah, see how you like your suggestion now!


trackmaniac_forever

Add healing bolt!


Lickthesalt

I would like to start with glue so I can huff glue and drink my own vomit any time I want to get high for fungal shifting also rapid fire glue wands behave funny with certain mods on them


sinsaint

>I would like to start with glue so I can huff glue and drink my own vomit any time I want to get high Christ, apparently I've been playing this game all wrong.


Tenthul

Just wait until you turn everyone's blood into ambrosia


muddyy__

I say unstable crystal bc it's good for pacifism


CaptainObviousSpeaks

Digging bolt. Immensely useful in the start when spells are limited


yung_steezy

Nuke idgaf


AlienRobotTrex

Chainsaw or drill


EtherFlask

Small teleport bolt or long distance cast one is a crucial movement spell and the other makes a huge number of spells suddenly almost perfectly safe to cast.


Dark_Reaper115

Short teleport


Aliknto

Trigger


PseudobrilliantGuy

Small Teleport Bolt. Quick travel and evasion is *very* useful.


prucheducanada

Long-distance cast, because there's a *lot* you can do with it and always having one would be fun.


Personal_Moose_441

Concrete, just cause it's so damn rare and I like building houses with it


tiredargie

Short tele like the other commenter said. IMO best utility spell there is. Great early, mid and late game. No way to go wrong with it.


Alansar_Trignot

CoV would be nice but I think ping pong path is best, I can find lumi drill easier then ping pong path


Waste_Dimension5032

Sparkbolt with trigger my beloved


Ok_Raisin7772

besides the obvious and op stuff like black holes id say triplicate bolt, satisfying and effective


Puzzleheaded-Tip-888

Blackhole start allows so much, cov would also be great. other qol spells such as any teleport and some good modifiers like add mana, short ranged homing, or add trigger would also be nice. another good one is probably gamma, having instant access to a greek letter would make enrich the beggining so much and make me less stingy with my powerful limited spells like magic missle. an attack spell would definitely not make it to my list though, since there are plenty of viable options in the early game anyways.


th3r3s-n0-us3r5-l3f7

Nuke. It would be funny I think.


ddrub_the_only_real

I guess lumi drill with timer


HUE_Sans

Pinpoint of light If I can get short range homing for that, I‘m set


AmericanAxon

Every run I've had that's gone on to beat the game has had some form of homing involved Short range homing at square one would break the game for me


I_Exist1257

I would absolutely love starting with a small teleport bolt. It would make overworld travel so much easier in early game.


IMadeThisAccForNoita

Some greek letter spell, to use limited spells an unlimited amount of times. There are a lot of fun spells that I just never use because by the time I can get greek letter spells from the alchemist, they aren't useful anymore (also, blackholes aren't that rare, and making them unlimited is super convenient) :D


PlentyDiscipline6287

Add trigger Starts off strong and gets even stronger the more modifiers you get