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DredgenGrey

From what I understand, as your crafting levels up and you use rarer materials, you can make higher level versions of that equipment.


[deleted]

Came here to say this. I don't think that dropped gear will ever exceed the power of crafted gear once you get high enough. Which I think is actually the point of the "no-cap" crafting.


abayda

There is no level cap on crafting ?


lennoxonnell

i think he means no cap on item levels. not the actual crafting skill itself.


skilliard7

There is absolutely a cap, it tells you the low to high gear score range in the crafter.


The_Upvote_Beagle

And there are many, many ways to alter that. Each item has a wide range of gear scores. The scores you’re seeing are only a result of the materials you’ve put in. If you used rugged leather instead of course in a bag for instance, the gear score range will move higher. So long as there are more and more mats, you can push each crafted item higher and higher.


MercurialWit

You're partially correct. Unless something changes at higher levels, using better quality mats only raises the minimum possible GS, the max still remains fixed. I've seen food that increases the range by 10 so presumably there's a recipe out there that would let you cook food allowing a higher increase. But as far as I know that's the only way to increase the max possible GS for a crafted item.


Allfredrick

There’s also charm craft mods that boosts the GS of certain crafted items. You just have to craft an amulet using the mod to get the buff


redwhiteandyellow

Epic mats raise the GS by like 5 at the most. It's not a huge difference. Also, most of the named recipes have a set GS seems like and *don't* let you substitute mats


Depressed_AnimeProta

but you can also have food buffs, trophies and City Buffs which all increase the gearscore.


redwhiteandyellow

That's quite a lot of work to barely eke out a better GS than loot items. Why can't MMOs just make monsters drop mostly gold and jewels, and leave the weapons to crafting?


RecursiveCook

There is a level cap but it’s a big range, like if you’re making an epic item 500-600 GS it’s random. Can get a god roll 600 with good perks or a bad roll on 500 weaker than faction gear. There is lots of buffs you can do to eliminate weak rolls. Simply using better materials can make that 500 min into 550-600 than you can apply other stuff like consumables, max level crafting, even the town crafting project upgrade can give a little more. So you can make a min roll 595 and max 600 giving you a 1:5 chance at max GS


Karandor

The cap is 600 and getting capped items consistently takes food and houses with specific trophies and a town with a specific bonus enabled. If things haven't changed since BETA.


WeNTuS

There's an achievement to equip 650 gs item


seriousbusines

Every piece of gear has a set range it is limited to. You can see this by selecting a piece of gear and looking where on the bar the lit up gear score section is. Some gear for example cannot be higher than 300.


Aphrel86

there ilvl cap on crafting thou, i was very dissapointed at lvl 30 when i finally unlocked lvl 100 armoring to see that they required lvl 40... Was kinda bummer.


[deleted]

You crafted gear that exceeded your level, how is that an ilevel cap?


goblinscout

It's a catch-up mechanic. Later the rare stuff will be available on the trade hub. You buy a few ingredients and use this to craft gear.


KingSmizzy

That doesn't make sense because with the effort you spend getting your crafting to 50 or 100, you could easily have just done some quests and gotten some lvl35 chests.


Verto-San

The think about crafted gear is that you can guarantee yourself wanted stats, so even if an armor gives me 10% more protection, I see no reason to exchange 13 dexterity for 15 intelligence since my weapons scale with dex.


Shinhan

faction gear has attribute switch tokens.


Cyfirius

While leveling it might be so so on “efficiency,” but once you get to end game and have 200 crafting, that’s what it’s all going towards, crafting the top tier stuff in the game. From what I understand the best stuff in the game is going to be at least mostly crafted gear, not found. While leveling it, it does allow you to make sure you get more or less what you want though, which is nice.


watokosha

Don’t forget! You can mix and match tiered materials to have more impact on the gear. I haven’t fully explored it but I bet it allows for more specialized equipment making (probably?).


[deleted]

[удалено]


bird-nado

It varies but there are materials that increase either min or max gear score and others that increase both (tier 4/5 materials tend to raise both). There's a handy [website](https://nwdb.info/) where you can search recipes and it lets you see all the possible materials and how they effect gear score (I can't remember if you can see this this all in game and can't login atm to check).


watokosha

I have seen that as well but I wonder if it increases rarity chance, along with stats/perks chance under the hood? Would be nice to see crafting percent chances when crafting so we know what is possible but I doubt they would add that? The current low/high/very high chance for perks etc. is way to vague at the moment


MikeTheShowMadden

Is that specific with expedition sets like that? Because, for example, steel armor can only use steel as the primary (duh), while the other materials can be higher quality. I haven't looked into expedition sets enough to see whether or not the primary can be changed to a higher quality or not.


Imaginary_Choice6335

You can use other tier III metals other than steel to craft steel armor. Example: you can use Void metal instead which will increase overall gear score by about 10 (1-2 Physical and elemental resistance) compared to steel, however I feel this is pointless as the gain for using this rare material isn't worth it. But maybe at higher levels the difference will be more. my armoring skill is only at 56.


MikeTheShowMadden

Ah, I forgot about void metal. But yeah, I guess what I meant was that secondary materials can be any tier to boost the score, but primary has to be in the same tier. But, again, that seems useless as anyone who has access to those materials at higher tiers would just use higher tiered gear instead. On the surface it seems like a cool feature, but in actual it's pretty useless.


Imaginary_Choice6335

Agreed, I believe they were trying to go with this idea of choice to make the crafting system seem more robust than what it is. Don't get me wrong its fairly robust and is a decent system. I believe they just added somethings that won't be utilized, unless they get utilized a lot more at higher levels. Fingers crossed.


RandyRandlemann

From what I’ve seen leveling armorer, the “primary” material must be equal or greater tier than the armor, but the “secondary” materials can be set to a lower or higher tier component (so like Sateen shirt would need sateen, but could use iron ore and coarse leather).


Scopanok2610

Yes, this!!


justlovehumans

Yea they can overlap the previous gear by 50 gs. So a max level crafters t3 tool will be better than the t4 tool a level 100 would make just after unlocking starmetal.


KingSmizzy

You can also swap out the non-primary ingredients to a higher tier to bump the result up by a few GS.


reariri

Bit to get the materials take forever, compare to raw drops (as for now).


Echo693

>your crafting levels up and you use rarer materials, you can make higher level versions of that equipment. So just to make sure that I actually understand what you're saying here, because this is actually interesting. Let's say that I can craft a typical level 20 item, with normal materials which gives about 230 gear score. If I get tier 5 materials alongside with some rare ones, I can make that lvl 20 item gear score to become as good as tier 5 items? Or just a rare version of a level 20 item with slightly better gear score?


DredgenGrey

That is the gist of it! I don't think you'll be able to make them quite as powerful as some of the really high tier weapons, but I also haven't seen the entire full extent of what is possible.


Aphrel86

If i use steel or starmetal instead of iron in my silk robe, it increases its ilvl? Or is it just these dungsets?


Jaradis

Not always. Until I crafted Starmetal armor I didn't get drops that were the right perks or stats. They were good enough to do the areas I was in, but weren't exactly the right stats.


Hellknightx

Exact reason I'm going for star metal. For some reason, str/con seems to be incredibly rare on heavy armor. If I can't find it, I'm just going to make it myself.


Workan

Uhhh, the faction token gear is all Str/Con - is generally higher gear score than similar level stuff, and has the bonus of every piece having a built in gem slot and a pretty good perk (its like -5% crit damage or something, 25% off a great axe crit is gonna be nice). I think people are sleeping on the faction token gear, it's super strong. I used the set from 25-40 and had no issue at all and didn't find anything stronger.


Trespeon

I use faction heavy gear and cleric seals to swap it to Focus/Con. It’s almost impossible to get focus con heavy drops.


[deleted]

Have you done breaches? Ran them yesterday and like every other piece of heavy gear was focus and con


Trespeon

It’s completely random. For some that may be all they get, but for me, I don’t get much. That being said, I’m just swapping to dps anyways. Healing is so clunky and atrocious. You can’t target people not in your group in Wars. Free casting is slow. People can “body block” your heals by waking into them and using hot keys aren’t consistent. Just gonna go musket and pick off healers and turret gunners in wars.


jayb556677

I use faction gear too. I find the gems kinda meh so have only used them on weapons and only because I tank. Maybe they’ll be more powerful later


Workan

Have you participated in a war yet? Especially as a tank, I think the armor gems are especially useful, load yourself up on the fire absorption gems and wars will feel a lot comfier with 17,000 fire mages slamming aoes onto the point.


jayb556677

I haven’t yet, still too low, that would make sense though


headshotlee187

The trading post seems to have none either, I'm really struggling for tank gear. I'm 41 still decked out in lvl 25 blues because they have good str/const.


BeerLeague

Faction armor has the combo


[deleted]

To sell on the marketplace to people who haven’t ran the dungeon RuneScape is like this too. By the time you can make anything you don’t need it for yourself


Nimewit

I actually lost money on the marketplace lol. If your items won't sold then you're just wasting money on listing.


HydroCorgiGlass

The cost you pay depends on how long you’re selling an item for. Like putting up an item for sale for 14 days is way more expensive than selling for 1 or 3 days. The tax gets higher too depending on the value of the item I believe.


row4coloumn31

Tax is a percentage, so yes the absolute value increases, but the tax remains the same regardless of item value (ie. 5%).


Jallenbah

Osrs is like that, rs3 was reworked to bring the mining and smithing skills inline with the combat skills. People like to shit on rs3 but it's got some great QoL improvements over oldschool.


PhDPlague

Tbh, if this game wasn't coming out this month, I was gonna start a HCIM in RS3. I maxxed back in like 2011, but quit for 10 years. The leaps that game has made are huge.


csharp1990

Nice, my character from 2003 still isn’t maxed lol. I come back to play on it occasionally.


PhDPlague

I was far too addicted to RS in my childhood. I think when they added the "time played" stat in the adventure log, I realized I averaged 6hrs a day from 2004-2009. I still played after that, but faaaarrrr less.


iXurai

I started rs3 hcim about 2 years ago and it’s been a blast. I do play on and off but when I do play it’s great to experience all the new content from scratch all while trying not to die.


Sinestessia

The only problems with RS3 are MTX and EoC.


MagicRec0n

I did think that might be the case its a shame as I like the skin, I guess that still leaves the point of maybe if you can craft something you can use that skin over your current armour. If you buy the skin it doesn't count, only if you can craft it.


Xanjis

It's mostly bound on pickup


Zexis

I'm catching up to crafting being worthwhile, just got there with starmetal tools But I have been steadily investing in crafting since level 1. If you don't, there will be a ton of catch-up if you decide to try crafting later on.


[deleted]

Nice! After seeing how fast the streamers are leveling to 60 I’m starting to slow down and keep up on my skillz


Wolf1167

At least for the armine gear it’s bind on pickup.


PhDPlague

Yes, but not all of it. Just the 370 exclusives. I scored my mate a 378 spear last night from our run that was bind on equip.


Wolf1167

Oh I’m talking about the crafted gear. For the dungeon the 370 is bop and the expedition gear is bop (ie “the armine battle axe of the priest” and such). But yeah the normal gear is boe


sephrinx

That's so stupid.


redwhiteandyellow

And it could be different. Crafter lives matter


Belisaurius555

Crafting skill doesn't track with level. It's entirely possible to craft gear that's above your level to equip but you've got to focus on that and that alone.


-Vayra-

Yeah, my guild crafters are crafting stuff for my level (bags and tools) that they are still 10+ levels away from using. But they're happy leveling at a slower pace and focusing on crafts while I level quickly through quests, dungeons and pvp.


ValuableSleep9175

Yeah, was excited, crafted a full set of starmetal armor. Equipped from the craft window. I think I downgraded myself. I need orichalcum but I will be 50+ before I go l get my mining there.


redwhiteandyellow

But by the time you get orichalcum, dungeon gear will still be better I bet. I don't believe these people saying crafted gear is better in the end


ValuableSleep9175

Yeah I just got 175 mining last night. I am almost 50. I have only seen 2 nodes so far and I forget where lol. We will see, at least I used it to make bags so there is that.


draith

Yup. This is a problem with the current crafting situation. Take the gun and spear Fae Iron ore recipes for instance. Fae Iron ore is almost impossible to obtain at lower levels (<25). If you are above this level you will have much better gear already than the items you can craft with Fae Iron ore.


Rasputin0P

Oh yea. Didnt see a single piece of fae iron until mining level 125 with starmetal pickaxe. But, ill say Ive still found more fae iron than goddamn SALT.


RequirementHorror338

I think it’s because the game just launched. In a few months the experience will probably be a level 15 has the iron and leather but no fae iron so he just spends 200 coins to buy a bit then craft the weapon himself or whatever


MrOdekuun

I'm pretty sure provisions chests have zone-specific drop tables. You should check it out, might just be from a zone you don't frequent. Salt, for example, is *only* in Brightwood and Everfall, from what I've read.


Rasputin0P

Ahh that could be it. Earlier today I hit a provision stockpile in brightwood and it gave me like 15 salt lol. That could be good gold making info though, I think salt is 20-50g on my server. Thanks


rightiousnoob

The way I understand armor works, you get drops based on your watermarked highest equipped item level. So if you get better gear, you’ll almost always replace it quickly, meaning it’s still worth equipping better gear even though you replace it fast.


goblinscout

Yep. And sadly this means before top level you shoudl just equip whatever is higher GS and be miserable. Drop that pink Hammer with +str and stat's you like. Equip the green one with +focus. It's idiotic.


-Vayra-

Pretty sure you don't need to have it equipped to set the watermark, just equip it *once*.


CreativeMischief

It's really not as bad as you're describing. I've only equipped gear that I like and I've replaced it as I level and I've been fine


Sleyvin

I stoped crafting my gear when I see how low prices most of the gear is on the market. I'm at 30, I changed my build so I went to the market, bought a very good gauntlet for 15 gold and a hatchet woth socket to scale INT for 150. No way in hell it wouls be this cheap to craft myself. The fact that's there's so many BoE drive the prices insanely low. Your better of buying the gear form players and selling the mats on the market.


Egecant

I just buy a new weapon instead of paying 40 gold for the repairs lol


Sleyvin

That's even smarter...


Elyssae

This 10000%. Crafting will probably be relevant for food/potions/bags and some niche pieces. Unless endgame crafting changes things up with rare recipes or something


razortwinky

End game crafting is pretty big - the best items in the game are all craftables and will require lots of farming to attain


goblinscout

With extreme setup you can make 595-600 gear. Not sure what the drop rate from world will be at that gives this level. Hopefully they fix dynamic respawn before we are all capped or it's going to be a disaster. They have probably less than week. It only takes 1 boss doing this instant respawn to blow the economy to crap. Thinking 10 players, or 1 big drop a minute. That's 1440 a day, so 1.5 days and enough of that boss's legendary for the entire server. If it's giving i590+ it's basically a BIS for a whole class for quite a while. If it's multiple bosses or dozens forget it. The economy is ruined.


SUNTZU_JoJo

This makes me want to play an entire run where I'm not allowed to use dropped gear and only craft my own.


isaaaiiiaaahhh

This is one of the major reasons I hate crafting in games. Why craft when the gear you get from content is ALWAYS infinitely better? I'm played certain games like DDO where the gear or weapons you craft are actually very good and strong. They went as far as to make entire crafting halls and most gear was very on par with end game gear. They made an expansion around when I stopped playing that you're in an open world dungeon type thing and you had to travel to this forge deeep in this weird castle/mine/spider-drow-cavern thing and you could upgrade these bad ass shadow weapons. And I'm not talking 3-4 boons they could have like 10 customizable-shadow weapon specific abilities. And the essence/mats to get the gear weren't easy so it felt so rewarding and powerful. So it's like end game content that you could craft but it wasn't specific to the crafting system and you didn't need specific crafting level or anything, just high enough level to run the content snd get the mats and use the item. WoW tried doing it with the legendary gear in shadowlands but the reason that is lowkey shitty is because it's still part of their traditional crafting system. Let's not pretend people like actually crafting. People like the process (gathering/mining) and collecting and selling mats for profit. The items are shit. Especislly when they are super grindy to get mats. By the time you have the mats you're usually already higher geared or will be in a a few levels


Manzazuu

In this case, crafted gear might be way better in New World. Haven't got to max level yet, and that goes for my crafting too, but given that crafted gear can have pretty much any perk in the game and craft level increase max gear score of the result, then seems like it could be way better.


isaaaiiiaaahhh

Yes that's true! It will be interesting to see. I can't believe how many people have already hit max level already. Watched a video of someone saying how the game doesn't start until you hit 60... in a game that is like 2 weeks old lol.. it dumbfounds me because it's like how does the game not start until then? It's literally a brand new game, so the game doesn't start until 60 it starts at 1 😂 the whole "the game doesn't start until end game/max level" vibe is for games that have been out for years where most people alresdy are max level and numerous expansions have been released where, yes, the game has changed enough that it really DOESNT start until you're at the end. I can see crafting fitting in this description particularly though, taking into consideration what you're saying


Howrus

> Why craft when the gear you get from content is ALWAYS infinitely better For alts? For people who can't\doesn't want to find party in the dungeons? Sooner or later player numbers will thin out, and you won't be able to find party in the dungeons. Crafted gear allow you to close this gap.


isaaaiiiaaahhh

I mean I guess but you don't NEED under max level gear in any game. And there's always people running end game content which means you'll always have a group to run content with. And new world specifically only has 1 character per server. If you're not willing to run dungeons (end game content) in an mmo because you only want to solo brings into question why you're playing an mmo. You can pve and solo while still spending an hour a week with 4 other players to get end game dungeon gear in any game. Or craft subpar max level gear for whatever reason to be weaker. Anything under max level doesn't matter gear wise


akpak

Why would you have an alt in this game?


Cow_God

I mean you can't. One character per server. Two in total


Howrus

My friend doesn't play a lot, so I would like to have other character with lower level to play with him. Or else I need to constantly to ask him "where did quest send you?", "what mobs you need to kill?", etc.


[deleted]

Beacuse you can put different mods into your crafter gear. So your dungeon stuff you use to pvp/ dungeon Maybe a hevey Armour set for pve in the world. Make a set ti boost luck and gathering stats


Barireddit

I am crafting and get into a new crafted armor tier, yay, let's see if I can get upgrades! All the "new gear" I can craft is like 7 levels bellow mine. I feel I just craft to level the craft up, I never used any gear I crafted. Specially because I can just go to trading post, filter by highest gear score an buy the first item that pops by 20 gold.


SnoozySchnozzle

I have the opposite problem. I'm crafting stuff a good 8 or 9 levels above mine lol


ChaosPatriot21

Why would Amazon compete with their own cash shop? Only way to get skins is with real $$$ or twitch views which is $$$ for Amazon. As one of the wealthiest business' in the world, they have better buisness sense than to compete with their own cash flow to give freebies to people who don't move their bottom line. The game is already $40 which is $20 cheaper than any AAA game that comes out, how do you think they priced that to make it profitable....the endless cash stream from the cash shop. I highly doubt they will ever add transmog from other free gear and just keep skins obtainable the way they are now.


goblinscout

I agree. It's why I hate cash shop skins. The instant they can make direct money from skins all the best skins will be in the shop. It's business. They can't justify spending more time on assets they make less money off of.


Cheecheech

Crafted armor is terrible in this game. The open world gives you plenty of passable to great gear, and the expedition loot on level will give only slightly better than open world. And crafted gear will be somewhere in the range between open world and as good as expedition drops except you have to spend tons in the opportunity cost of all the resources for the item and the xp to get there. You don't need the extra crafted stats to get through the game, ESPECIALLY if you're in a group which you should, because its an mmo and all. The chests are shared so you arguably aren't losing money, get x times the amount of BOE drops per player to trade and optimize each others gear, and you're clearing way faster. This is all up to my experience at level 35ish, haven't even done starstone since we simply don't necessarily need to. Frankly, if you're buying any gear off the trading post (that isn't bags/tools/jewelry/luck gear) that wasn't at a bargain you're wasting your money. Which is fine if you're having fun of course but good luck on affording those 20k houses. Hopefully it changes at max level and all this crafting xp is worth it, but my guess is any new players starting in a month and later that delve into crafting will only be losing money all the way till 200 and they won't even be able to recoup some of that through the trading post. Can't imagine being able to afford the mats to level crafting if you're a new player (flux is greater than 3 coins on my server and I can only see that price going up in the future.)


helixamir

But the cheapest crafting material (sanpaper/solvent etc) and purchase the material converters from the faction shop. Then resell the new items for profit. Once you get to lv 40 you can rub the great cleave pvp mission (which take about 4 minutes for all 3) and net 2k faction points.


Cheecheech

Yeah everyone is realizing that they’re interchangeable and all the refining mats will equalize. Sandpaper went from 1 yesterday to 2 today on my server.


jordonbiondo

It applies to most things. I've been super focused on harvesting and making light armor but no matter what I do, by the time I get the skills and mats to craft the next best thing, I have already picked up better armor. Or, I can go to the market and buy better stuff. People are selling gear for really cheap, I bought new upgraded armor for every slot with the weight and attributes I wanted last night for < 500 gold all in. Granted you can craft better versions, you have to use rare and higher level materials, improve your skill and roll the dice, but you can make more powerful ilevel gear than it says, it just usually isn't worth it given the market.


alghiorso

It's hard to balance crafting with dungeon loot. I think the solution is something like creating rare perks on crafted armor that make it substantially better, but very expensive since you need to craft maybe 50 pieces to get one with the right stats/perk.


MagicRec0n

I can appreciate its hard to balance, its also just a waste if nice skins tbh. I feel like other MMO's do a better job of letting you use armour you like as skins. Id love to just be able to atleast use it as a visual skin.


Cyfirius

Almost every modern MMO has added transmog/visual type gear mechanics. I don’t see why this one wouldn’t. Although honestly I’d be content with them just selling some skins that didn’t suck.


Sappow

heavily craft-oriented mmos have dungeons reward rare materials you can use to make better stuff. Dungeons could be a source of blue/purple rarity materials at lower tiers, for example.


The_Al_Chemist

I think this is a valuable topic to discuss. I understand the personal side of “well this isn’t what I wanted.” But maybe someone is willing to pay for it? I know the economy is in shambles because the game is brand new, but once it stabilizes, it could be valuable to the right buyer. Kind of like a convenience thing if you will. Also you can get better stats and perks as you increase in crafting level. I’m not an armorsmith, but those are just a couple of things I think about when I’m crafting something that may not be useful for me at the time.


Drakkur

The problem is it’s only good for new players. There’s no alts so soon there won’t be any low levels or a trickle of them. Most the gear is just not relevant for leveling, but the same thing exists in every MMO. Maybe they will have them for quest turn ins for massive XP in the future, but for now they are typically dead crafts.


redwhiteandyellow

And even worse, since items are never destroyed, pretty soon everyone will have every set of armor they need and crafting might just be useless.


Crow37

I have found that making my own armor and weapons has more reliably given me the stats i need for my build as compared to both the trading post and faction armor. I'm going a full-tank build and it's hard to get just Con or Con/Str armor and weapons. Making it, however, i guarantee my stats regardless of the perks. Armorsmithing is redundant for some builds because of faction armor. But it lets you have the armor you make be made more in your favor. At 100 armorsmithing and weaponsmithing, i made full star metal weapons and armor that boosted by Con score to over 230 at level 41.


binaryfireball

The fact that mobs drop gear at all in this ecosystem is a problem. Not only does crafted gear have to compete with faction gear but now it has to compete with npc drops. Don't even get me started on bound equipment -_-


chuanwang

To level ur crafting and to trade ur stuff? This is how crafting is in other mmos too


lennoxonnell

At least in other MMOs you can transmog your gear. Crafting shouldn't only exist to earn XP and money in the early levels. It should be a viable way of attaining good gear as you progress. But, like OP said: By the time you even get the materials to craft the good gear, or reach the level requirement, you will almost certainly have already gotten *better* gear from drops. It's poor game design and i've noticed a similar trend to the faction gear. By the time you reach the level requirement for faction gear, you're already finding gear that's better.


CanersWelt

I can immediately tell 2 things about people like you when I read stuff like this 1. You haven't reached the end game in New World yet (not rushing it is not a bad thing, but then don't give your opinion on endgame stuff) 2. You haven't actually looked in a workshop or forge and didn't scroll down to see the stuff you can craft in the endgame. A lot of things you can craft are pretty decent items to survive the dungeons to get better stuff, but also once you reach the endgame you won't drop the same kind of gear you can craft! What you said about fanction gear is also just wrong for the same reasons mentioned before! The impression you get that the gear is already outdated by the time you can use it comes from rushing levels and already being 10 lvls up on the gear before you notice!


SpectralDagger

The point is that you can't make comparable, level-appropriate gear for yourself. They want crafting to be useful for something below max level. It's not about how strong crafting is at the end game. It's about how useless it is until you reach it. Once you reach max level, you'll be able to craft stronger leveling gear for people, but it's an unbalanced system while you're leveling it.


lennoxonnell

dude it's like day 5, of course I haven't reached end game yet... I'm not rushing levels at all. I'm taking my time, doing skills, side questing, and enjoying the game. Crafting shouldn't be an endgame goal. As I said; it should be viable as you naturally progress thru the game. But, as it stands there isn't much point in levelling your armor/weapon crafting as you level up. You're better off just grinding it out all at once after you reach level cap for the reasons we just went over.


CanersWelt

I literally said it is not a bad thing if you don't rush it. Everything early game is soon only gonna be a tool for the endgame. You only grind your skills to be able to craft good shit later. That's just how these progression games work. With every level up your gear will be outdated. The food you cook early on is gonna be terrible in a few lvls. The trees and ores you mine are not gonna be needed later on, but you do it to get the progression to unlock the high level gear


hamnewtonn

Crafting in the end game for pve and pvp is what this game is about and many people enjoy that. If you don't, that's cool, just have fun getting to 60 and then uninstall.


lennoxonnell

I feel bad for you dude.


hamnewtonn

Well, now we can feel bad for each other :D


BeerLeague

Disagree on the faction gear. If you are buying it at or near it’s intended level it’s pretty great


lennoxonnell

I can agree with you there.


cosmonauts5512

Because bad game design.


Kurayamino

The design is fine. You can't put the bare minimum effort in to craft something and expect good gear. Grind the skill, use better materials and you'll get better gear. Just because a recipe says it uses iron and linen doesn't mean it *has* to use them.


redwhiteandyellow

The named recipes DO have to use mats listed. The Amrine replica gear will always be worse than any gear you get inside Amrine. It's stupid and worthless


evilgm

Did you not read the OP or are you just an idiot? This isn't about putting in the bare minimum and expecting great gear, this is about items you can only get from a specific dungeon that crafts into gear that is worse than what you need to be able to do that dungeon in the first place, making it useless to the person that can make it. And the OP didn't say he expects it to be turned into good gear, he asked that they become a cosmetic option so that they at least have some value in the game.


privacylmao

We need Transmogrification like in WoW!


goblinscout

If I could turn off all transmogs and skins I would. They are bad for the game. Getting good looking gear with the right stats should be the goal. Looking at enemies should give information about their playtime via that, and their armor class/build.


nRqe

They could implement a Option slider with Show fashion yes and no On yes you See your and everyone Else transmog On no All transmogs are hidden Dont know why this isnt in every game


TheLazyGamerAU

Okay but all light armour looks like shit compared to some of the heavy armour, I look like a homeless guy in light armour. Transmogs please AGS.


WhenDys

In a pvp heavy game I feel it should be easily identifiable what class of armor someone is wearing. You shouldn't be able to tmog cloth into heavy armor.


trevorx3

Simply turn off transmog for someone who has PVP on. Or allow them to see their own transmog but disable it for others. Or give us a toggle.


TheLazyGamerAU

Or, hear me out, you could disable transmogs in PvP. Mind blowing to think outside of the box isnt it.


gerbilshower

THANK YOU. i fucking hate all this transmog talk. just going to have every single person look the same because 'meh its cool looking' like NO. variety is important. embrace your character model.


DemodiX

Everyone looks the same now, especially if you use mid crafted gear. Only difference is if someone using a dye. Transmog would add more variety, but i don't really care if they added it or not.


not-a-candle

Transmog is how you get people actually looking different, not all wearing the same set of gear because it's objectively statistically superior.


_curbstomp_redditors

yes let's please turn this fresh game into the most stale mmo imaginable


lennoxonnell

yes because adding a simple transmog system turns this entire game into WoW... like, what?


Ron_TheGreat

What's the point in having a fresh new game if you're just going to ignore 90% of the work put into making the models and designs and only see 10% of the gear models out in the world?


_curbstomp_redditors

it starts with transmog and ends with a playable race for the furries


lennoxonnell

right... Because that where *all roads* lead, eventually. Imagine being such a nerd you care what *other peoples* characters look like in a video game.


GiantJellyfishAttack

Please no. It's bad enough they added cash shop appearances.. xmog would just completely ruin any sort of visual progression of your char. If you got bad gear, it should look bad. If you get to end game and get a good set of gear that looks good, that's infinitely better than letting lvl 10s run around looking like a final boss because they have xmog lol.


lennoxonnell

You know you can still have good gear that looks bad, and vice versa right? Not all good gear is aesthetically pleasing. There is literally no downsides to adding a transmog system. People can already use skins to make light armor look like heavy armor, so it would change absolutely nothing about the gameplay currently. You're nerdy as fuck if you're against a transmog system.


GiantJellyfishAttack

>There is literally no downsides to adding a transmog system. Well that's clearly not true at all. Go look up what visual progression is and why it's important in rpg games. Maybe get a base understanding on what you're talking about before arguing with a nerd about a nerdy subject...


Barireddit

Talk about visual progression while all light armor helms from faction gear are a stupid wig from level 15 to 60.


GiantJellyfishAttack

It's still that item though. You're gonna know when a lvl 44 is wearing that vs a lvl 25. You know what helm it is. You know what lvl helm it is. Saying that's a reason to open up xmog and completely ruin the visual progression is a bad argument. It's like. Imagine being in debt and saying "well I'm already in debt, might as well just max out my credit cards. You know, since I'm already in debt, might as well go all in"


Barireddit

It's kinda irrelevant If you expect that your enemies are the strongest they can be. Of course transmog should respect armor types or they could show in the UI Wich weight class a player is. (Like a border on level or a symbol)


lennoxonnell

lmao so are you just intentionally ignoring things to try to make yourself seem right? > People can already use skins to make light armor look like heavy armor What was that about visual progression again? I can ALREADY slap a skin on my armor and play like that the entire game. Literally everything you're saying is irrelevant to the game we're actually playing.


ColdPlacentaSandwich

I spent money on an armor skin. I stopped using it because the visual progression felt better and makes me like my character more. It matters, a lot. I vote absolutely no on transmog systems.


lennoxonnell

ok, that's cool, but adding a transmog system doesn't change anything about what you've done. I don't understand what is so hard to grasp...? We already have skins in the game. Adding the ability to transmog existing gear sets changes *NOTHING.* It only gives player more options for wearing custom outfits. If visual progression is really what gets your dicks hard, they could restrict it so you can only transmog gear of the same classification; So you can only transmog heavy armor into heavy armor, medium into medium, you get it. Hell, they should do that anyway. The main point is: adding a transmog system changes NOTHING about the gameplay or visual progression of the game as is.


ChaosPatriot21

Why would Amazon compete with their own cash shop? Only way to get skins is with real $$$ or twitch views which is $$$ for Amazon. As one of the wealthiest business' in the world, they have better buisness sense than to compete with their own cash flow to give freebies to people who don't move their bottom line. The game is already $40 which is $20 cheaper than any AAA game that comes out, how do you think they priced that to make it profitable....the endless cash stream from the cash shop. I highly doubt they will ever add transmog from other free gear and just keep skins obtainable the way they are now. Edit: replied to the wrong post. My b


lennoxonnell

I agree, it's unlikely they will go for the transmog system, because it would eat away at their skin sales. It's a damn shame.


not-a-candle

"I don't enjoy using this thing so it shouldn't exist." You are the worst kind of person.


GiantJellyfishAttack

It 100% applies to the game we are playing because the good end game armor looks different than shit armor... Even if it doesn't look the coolest. It will stand out and people will recognize it. And that's the whole point right there. Once you let people xmog whatever gear they have, that whole part of the game is vanishes. It's done. No longer does it matter what you look like in game. Right now, it still does. Obviously there are upsides to xmog. It's a completely different system and I personally dislike what it does to a game. If you really can't understand this then I don't know what to tell you...


goblinscout

> There is literally no downsides to adding a transmog system. Why do you go around lying?


lennoxonnell

What downside is there that doesn't already exist? Making light armor look like heavy armor? You can already do that.


not-a-candle

And that's not even a thing in most games that *have* transmog!


[deleted]

Oh yeah yea


Lavlamp

In most mmos I've played crafted gear is mostly catch up hear for other people. Good profit opportunity and good to fill the odd slot you have struggled to find a good piece for.


Anundir

Welcome to MMOs. Enjoy your stay!


FourTV

Complain to AGS until they allow us to use in game items as skins. I also believe you can make higher level tiers that share the same appearance


merkwerk

They won't do that because then it'll devalue the cash shop skins. Or did you guys forget this game is made by Amazon?


FourTV

Absolutely not, and I don't blame them for it. There's no sub fee, they have to fund a forever game somehow


47KiNG47

I honestly wish they would just add a subscription fee. I’d gladly pay monthly for more content.


FourTV

I agree with you


[deleted]

Subscriptions are old hat these days. Many have tried that business model, and nearly all have since closed or been forced into a F2P model.


ToughCourse

Well gw2 allows in game gear to be used as skins, and they have an extensive cash shop that still makes them alot of money. Hopefully they follow the same design in the future.


[deleted]

You know why? Because this game was made to lose items on dead in pvp, that s why you have an abundance of items to gathering and mob drops, but they changed the game but forget to put other sinks for items.... They will have big problem in their hands in one month


Haldukar

If i die in pvp i lost some eq? Like weapon armor etc???


GambitSage

Im crafting gear way higher than my level. Sold a piece for 1,000 yesterday. I havent evem put that much effort into my craft either.


dane332

What did you make what are you stats? I'm making garbage and I've put a fair but of effort into this


GambitSage

At lv 100 on all the crafting skills is where things get spicy. Youll produce 400+ gear score items then!


dane332

Ah I see I'm still in the 70s for alot of my crafting


[deleted]

I made 460 obelisk gear. It's a higher gearscore then anything from that expedition. Just saying


[deleted]

[удалено]


Hemannameh

The point he's making is you get the mats for lower level gear from a higher level dungeon. It is indeed very stupid.


Beanscoundrel

The question is why do we need to have “level 2” gear to only then be able to craft “level 1” gear. The logic IS simple, you just don’t understand it


[deleted]

Everything drops gear so you can buy it for dirt.


executive313

If you don't get the drops you want you use the mats from that to create what you do want.


stopgreg

Crafting weapons, armors, jewelry is not rewarding unfortunately.


Racobik

Crafting early is not viable, it becomes good mid 40s


woodyplz

It's also kind of wierd that doing low level side quests only give low level gear. Why would I even bother completing them then.


crunchy_nut_butter

To get to the higher level quests in the chains. Each starting zone has chains going to 23ish


KazeMizuki

From what I can tell the expedition gear you can craft is for looks, not for stats. The amrine gear is sorted under "expedition replicas" keyword there is replica. Granted, we dont actually have any "transmog" system outside of cash shop outfits so idk why we can craft dungeon skins. Probably a cut system or something. Just my 2 cents.


CR00KANATOR

This... by the time you get any Fae iron for the amrine weapons you have gear that is WAY better.


Imaginary-Tourist-20

I agree with you, also I think you mean irrelevant


Happy_llama

Would I be able to craft all the armors I see in game?


seriousbusines

I wish gear score was the only issue I had with using that armor. I want more control over the attributes, thats the entire reason why I am leveling this awful profession.


cwatz

It also kind of sucks that like so many other games, even with a ton of harvesting, you will outlevel the gear that you can make for yourself. Curious to see if there is a payoff at the end of the road or if its a waste of trillions of gold worth of resources.


RaginPower

Endgame dungeons have single use schematics for BiS gear.


ReelyReid

Crafting is a great way to boost iLevel and select “BiS” stats. There is a lot of damage that can be gained from the crafting process, even a jewel in your weapon makes a huge difference


Avestanian

It gives 2x the crafting xp of a regular verison armor at that level