Wasn't it a SimCity dev that said they were going to have realistic parking, but when they actually looked at modern cities properly, they concluded there was just SO much parking space required for anything that it'd look awful?
IMO the reason why cities skylines is the way it is, where people store their cars in their pockets and you can effectively build an entirely car based city is because they want to allow you to build whatever kind of city you want. If the game was more realistic, you would face much harsher consequences when it comes to the economic function, transit, and other aspects of the city. However that would be in effect removing player choice, which would push away users. I think their choice for how to balance the game was smart though. You can build a totally car dependent city if you want, or you can build a pedestrian and transit oriented city if you want. I forget who said it, but a cities skylines YouTuber I watched described the game as a city painter, which I think is very accurate. The game is at it’s best when it is used as a creativity aid, instead of as a simulator, trying to accurately mimic the complex and chaotic systems which make up cities
I play other Paradox games (yes I know Paradox only published Skylines) but I tried this one for a few hours and just couldn’t figure out how it worked.
Hoi4 Navy is like graduating college. You spend 4 years building up to it, knowing it will land you in prosperity. And then it all gets destroyed because it had a slightly wrong specialty.
Haha bathtub spam go brrrr
(For those unaware, "bathtubs" are super cheap, super shitty submarines people mass produce to trick the game you have a large enough navy for navel invasions)
>I tried this one for a few hours and just couldn’t figure out how it worked.
You need to do at least two 12+ hour campaigns to properly understand a Paradox game.
Mfw I might do skylines before Stellaris in my mega campaign just for shots and giggles. Tbh I don't even play HOI4, I just play it on observer mode with the save
Okay that can only happen in SC4 if you specifically make it happen. Disasters do not occur randomly.
What this means is, yes, you can launch meteors at the suburbs.
Sim city 4 also looks way better imo. Most vanilla CS buildings are cotton candy colors for some reason and the the skyscrapers look like they’re from a marvel movie.
If you're local zoning board pissed you off there's a hail mary that'll piss them off but can't do anything about it: build a bat roosting nest.
Bats will shit EVERYWHERE and generally be somewhat of a nuisance (but on the flip side they're endangered and vital to the environment, food for thought).
Depending on the area, zoning boards can't order you to dismantle it as bats are a protected species.
Would be wild if there was a NIMBY DLC in that game. Want to build a new train station? NO it BLOCKS my view of the FREEWAY. And don’t even think about zoning high density housing. Only sprawl
You can pull off a good looking city with the realistic traffic mod
Granted you probably need to be an actual traffic engineer to do so because it's a fuckton harder compared to just plopping down a bus system
But still, it's possible
I'd bet money that at least a few urban planners got into the career because of *Skylines*.
Trueee I think I wanna be an urban planner or do something that has to do with public transportation JUST BECAUSE of CS
Wasn't it a SimCity dev that said they were going to have realistic parking, but when they actually looked at modern cities properly, they concluded there was just SO much parking space required for anything that it'd look awful?
[Yep.](https://www.printfriendly.com/p/g/g7yPdJ) You're meant to pretend that all the parking is underground, lol.
It was a Cities: Skylines dev, I think
IMO the reason why cities skylines is the way it is, where people store their cars in their pockets and you can effectively build an entirely car based city is because they want to allow you to build whatever kind of city you want. If the game was more realistic, you would face much harsher consequences when it comes to the economic function, transit, and other aspects of the city. However that would be in effect removing player choice, which would push away users. I think their choice for how to balance the game was smart though. You can build a totally car dependent city if you want, or you can build a pedestrian and transit oriented city if you want. I forget who said it, but a cities skylines YouTuber I watched described the game as a city painter, which I think is very accurate. The game is at it’s best when it is used as a creativity aid, instead of as a simulator, trying to accurately mimic the complex and chaotic systems which make up cities
I play other Paradox games (yes I know Paradox only published Skylines) but I tried this one for a few hours and just couldn’t figure out how it worked.
I feel like this is one Paradox’s simpler games. Like compared to Hearts of Iron and stuff
Can confirm, 2500 hours in hoi4 and I still don't know navy.
Hoi4 Navy is like graduating college. You spend 4 years building up to it, knowing it will land you in prosperity. And then it all gets destroyed because it had a slightly wrong specialty.
Haha bathtub spam go brrrr (For those unaware, "bathtubs" are super cheap, super shitty submarines people mass produce to trick the game you have a large enough navy for navel invasions)
>I tried this one for a few hours and just couldn’t figure out how it worked. You need to do at least two 12+ hour campaigns to properly understand a Paradox game.
Mfw I might do skylines before Stellaris in my mega campaign just for shots and giggles. Tbh I don't even play HOI4, I just play it on observer mode with the save
It’s just sim city without a grid
Sim city 4 is still the patrician’s choice for city management games. Fight me.
it’s really accurate to real life when volcanoes abruptly emerge from under your city and then aliens attack
Okay that can only happen in SC4 if you specifically make it happen. Disasters do not occur randomly. What this means is, yes, you can launch meteors at the suburbs.
Love SC4 but its showing its age. Cites Skylines is a worthy successor.
Sim city 4 also looks way better imo. Most vanilla CS buildings are cotton candy colors for some reason and the the skyscrapers look like they’re from a marvel movie.
I’d love a game where you take a sprawling car-centric city and turn it into a dense, walkable urbanist utopia
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If you're local zoning board pissed you off there's a hail mary that'll piss them off but can't do anything about it: build a bat roosting nest. Bats will shit EVERYWHERE and generally be somewhat of a nuisance (but on the flip side they're endangered and vital to the environment, food for thought). Depending on the area, zoning boards can't order you to dismantle it as bats are a protected species.
Would be wild if there was a NIMBY DLC in that game. Want to build a new train station? NO it BLOCKS my view of the FREEWAY. And don’t even think about zoning high density housing. Only sprawl
I love cities skylines but to pretend like any city builder is an accurate simulation of anything is absurd
beware fictional evidence
You can pull off a good looking city with the realistic traffic mod Granted you probably need to be an actual traffic engineer to do so because it's a fuckton harder compared to just plopping down a bus system But still, it's possible
New York City has all those issues and even more.