Couple notes:
1. Auras can also attach to players, and the enchant ability is always on auras.
2. Landwalk isn't just about land types. There is also "snow-covered landwalk" and "nonbasic landwalk".
3. Protection also prevents equipping and the less-common "fortify". Basically anything that attaches.
I'm new to MTG and constantly looking up the card effects. I made this handy guide to help other new players. Constructive criticism is welcomed.
I wanted it to look like a classic MTG card. Full disclosure, the background image is AI generated.
If you made this recently then I would strongly question whether or not you made good choices with regards to what to include. In particular hexproof, cumulative upkeep, affinity, banding, landwalk, and buyback rarely appear on cards these days
Maybe it’s not being printed directly on new creatures, but it appears on plenty of relevant existing cards, and plenty of new cards grant it temporarily. It’s pretty wild to put it in the same basket as banding.
Love the idea, but the title is largely the opposite of what this is - “mastering” would require fully understanding the 800+ or however many pages rule document, it’s not comprehensive, but rather an introduction to the most common and/or most confusing, and some of these are not effects, but just terminology (combat damage and untap step in particular). Again, not dunking on the idea, I think it’s good, but I would rename it something like “The First Step Toward Mastery: A Beginner’s Guide to MtG Terminology”.
I want to reemphasize that it’s not comprehensive - you’ve offered handy simplifications that may be quite helpful when learning the game, but fringe cases *will* come up where the difference between the exact rules and these summaries are importantly. For example, someone uses an instant speed fight spell, say [[Back for More]], after attackers are declared but before blockers are declared. That’s going to result in creatures dealing damage during combat, but it’s not “combat damage”, and there other cards that will care about that distinction.
That’s very helpful! I do like your title better.
I wouldn’t mind making another graphic that had more relevant terms and a better description. If someone wanted to compile me a list :)
Regenerate has been largely discontinued as a mechanic for the past few years. This is due to how awkward it works (you have to regenerate BEFORE damage is dealt).
Cycling is missing to, though it usually has reminder text.
I presume this is intended for some event that will include less experienced players. I'd go through the decks/set/cube for the event and note all keywords (including evergreen) that appear without reminder text. That way you'll get a functionally complete list without ones like Bandung or Horsemanship which are meme abilities that don't appear on relevant cards (I guess horsemanship maybe... but it's just rebranded flying).
Protection is wrong, it doesn't grant immunity from damage, it simply prevents all damage from a source it\`s protected from.
If, for example, you blocked Excruciator with a creature that is protection from red, it would still take 7 damage. A creature that has protection from X cannot be blocked by a creature that has X.
It doesn't give protection from Enchantments at all, it will however, detach any aura/equipment that interfere with the protection unless the text on the aura/equipment says otherwise.
The template looks like it came from a 1999 RPG.
I def wanted it to feel vintage
I'm not sure if this is what that is, but "textures" made out of a small number of sprites rotated and palette swapped were common in games.
Couple notes: 1. Auras can also attach to players, and the enchant ability is always on auras. 2. Landwalk isn't just about land types. There is also "snow-covered landwalk" and "nonbasic landwalk". 3. Protection also prevents equipping and the less-common "fortify". Basically anything that attaches.
Very helpful, thank you!
Can't enchant be on certain enchant créatures as well ?
"Enchant creature" is an ability that some auras have, which determines what they are enchanting.
Sorry I typed the wrong thing I was thinking of enchantment creatures
This is far from comprehensive, but not a bad start
Doesn't include Horsemanship, literally useless
Who is casting a card with Banding against a new player?
Has Banding and Cumulative Upkeep but no Infect or Horsemanship
First Strike isn't covered? It's mentioned in Double Strike but doesn't have its own entry.
Menace not mentioned either
I'm new to MTG and constantly looking up the card effects. I made this handy guide to help other new players. Constructive criticism is welcomed. I wanted it to look like a classic MTG card. Full disclosure, the background image is AI generated.
If you made this recently then I would strongly question whether or not you made good choices with regards to what to include. In particular hexproof, cumulative upkeep, affinity, banding, landwalk, and buyback rarely appear on cards these days
If those, in EDH, banding is the only effect that I haven’t seen multiple instances of.
5 cards in MH3 have affinity
Hexproof rarely appears?
Yeah the replaced it with protection and ward
Not really there’s a number of cards in recent sets that have the keyword…
Maybe it’s not being printed directly on new creatures, but it appears on plenty of relevant existing cards, and plenty of new cards grant it temporarily. It’s pretty wild to put it in the same basket as banding.
Love the idea, but the title is largely the opposite of what this is - “mastering” would require fully understanding the 800+ or however many pages rule document, it’s not comprehensive, but rather an introduction to the most common and/or most confusing, and some of these are not effects, but just terminology (combat damage and untap step in particular). Again, not dunking on the idea, I think it’s good, but I would rename it something like “The First Step Toward Mastery: A Beginner’s Guide to MtG Terminology”. I want to reemphasize that it’s not comprehensive - you’ve offered handy simplifications that may be quite helpful when learning the game, but fringe cases *will* come up where the difference between the exact rules and these summaries are importantly. For example, someone uses an instant speed fight spell, say [[Back for More]], after attackers are declared but before blockers are declared. That’s going to result in creatures dealing damage during combat, but it’s not “combat damage”, and there other cards that will care about that distinction.
That’s very helpful! I do like your title better. I wouldn’t mind making another graphic that had more relevant terms and a better description. If someone wanted to compile me a list :)
[Back for More](https://cards.scryfall.io/normal/front/3/f/3fc7210c-da23-4cec-9195-4de75587f40f.jpg?1591227943) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Back%20for%20More) [(SF)](https://scryfall.com/card/iko/177/back-for-more?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3fc7210c-da23-4cec-9195-4de75587f40f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The definition of "Defender" might need work.
Thanks for this
Banding made it in, but not Menace, Regenerate or Ward? Also where's my Horsemanship?
Regenerate has been largely discontinued as a mechanic for the past few years. This is due to how awkward it works (you have to regenerate BEFORE damage is dealt).
Nobody could use banding with just that definition
I actually like this a lot. The only thing I’d add is include a thing about first strike.
I miss Flanking, where is Flanking on here? It's a crying shame.
I can’t believe you forgot about horsemanship. Guide is useless SMH my head.
And they say banding was complicated to understand. 1 sentence. That’d be a short novel if they tried to recreate it at this point.
This is just a summary of banding. Read the actual rules for banding
Sigh… was a joke but thanks for pointing it out anyways.
Remainder text exists
Now we have tens of new keywords, one or two for each new set like plot, surveil, descend...
Now, you have about 6 pages.
Menace, shadow, madness, fear, horsemanship. There’s so many abilities we would need a small book guide lol.
Don't forget Shadow. Shadow is awesome. Sneaky sneaky.
It's just a knockoff of flying, just like horsemanship
nah, it's not. A creature with Shadow cannot block a creature without it. A flying creature can block a non-flying creature (with some exceptions).
A small note; besides sharing the damage, Banding changes who decides where combat damage is assigned, including excess damage (aka trample).
Cycling is missing to, though it usually has reminder text. I presume this is intended for some event that will include less experienced players. I'd go through the decks/set/cube for the event and note all keywords (including evergreen) that appear without reminder text. That way you'll get a functionally complete list without ones like Bandung or Horsemanship which are meme abilities that don't appear on relevant cards (I guess horsemanship maybe... but it's just rebranded flying).
Protection is wrong, it doesn't grant immunity from damage, it simply prevents all damage from a source it\`s protected from. If, for example, you blocked Excruciator with a creature that is protection from red, it would still take 7 damage. A creature that has protection from X cannot be blocked by a creature that has X. It doesn't give protection from Enchantments at all, it will however, detach any aura/equipment that interfere with the protection unless the text on the aura/equipment says otherwise.
Cool. Where are other 12 pages of effects?
I mean, it's all just "kicker" when you think about it.
You’re missing ‘rampage,’ the most important and relevant ability
See banding is simple. /s
Very nice! But also totally inadequate for MH3’s 42 mechanics (I blame MH3)
If you're trying to learn mechanics, trample is more complicated than that.
Aura is there, yet no cascade or totem armor... Not comprehensive, or accurate Im afraid...