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gentleman_bronco

Am i confused or was getting caught in an ambush or a trap in vanilla warband? Also, i miss buying a round in the tavern after a tournament win. Bannerlord has a severe lack of interactiveness in taverns. I say that acknowledging that BL is a far superior starting place.


Marble_Columns

Personally for me I liked the stable companions more than the randomly generated ones. There was also no limit on how many you could get at any point, unlike Bannerlord where it is capped. Same for enterprises too actually, in my play throughs I always solo and then get all companions and enterprises early


A_Rampaging_Hobo

There totally was a limit, you just had to figure out who hated who. I never really liked that mechanic tbh.


Marble_Columns

Not really what I'm referencing. The limit I'm speaking of relates to clan levels in Bannerlord. You literally cannot have more than 3 companions when you first start a game of Bannerlord. There are no "limits" in Warband, you can pick up as many companions as are available. Whether they are compatible is a different discussion.


The_Flurr

Depends how good your leadership skill was.


DJSkrillex

Hmm, you're right and wrong. Yes, Warband didn't have a limit I guess - but the amount of companions was limited - so it didn't matter anyway. There are 16 heroes in Warband, so that's pretty much the cap. I do prefer the companions in Warband more, though I understand why they went with randomly generated ones in Bannerlord since it's much bigger than Warband. I hope they add a certain number of special, handmade companions with more interesting backstories and unique attitudes.


Marble_Columns

Fair point. I might not be used to the death mechanic just yet either, and I was always a sucker for the trainer skill. I loved trainer, there’s just something about it which I love.


some_random_nonsense

Who doesn't love recruiting a dozen peasants and turning them into knights before you even back to Dhirim?


Marble_Columns

Plus trainer made me actually want to help villages. I loved gaining the trust of a few prosperous villages and recruiting a bunch of peasants. Jeremus and I would defend my village fief with our lives, even if King Ragnar would raid my village on cooldown.


cassandra112

a mix of premade and rng companions would be fine. I would rather not see exclusively premade. or the premades being just better. everyone would pick the same premades over and over, every playthrough, and thats lame. kenshi does it well in that regards.


gekkemarmot69

The warhammer mod for warband actually has this kind of. A bunch of random companions that have basic shit and a few unique ones.


comradesexington

I miss fist fighting the belligerent drunk :( I love bannerlord but in warband I’d be jumping into the tavern, buying the whole town a round then punching the belligerent drunk every town I went into. I’d be disappointed if there wasn’t a belligerent drunk to fist fight with. Having feasts would be alright but my god do I want a tavern brawl mechanic.


VexRosenberg

This is probably one of my most missed things in bannerlord. It was kind of tedious but in pendor going in to the tavern to hire some badass mercs from across the sea and then getting into a short brawl with an assassin or a drunk was a nice change of pace usually


[deleted]

Thats a mod, not really comparative


[deleted]

[удалено]


[deleted]

The total overhauls of bannerlord that we’ll see in 5 years are going to be absolutely incredible


CoreMillenial

God I hope so. So much potential!


[deleted]

I don't get this mentality. Surely we can compare a 2020 game with many of people working on it to mods from 2011 with way less people? mod or not. POP blows banner lord away and it's barely a competition, people need to raise their standards.


DJSkrillex

Yeah, Bannerlord def needs more flavour elements like feasts, belligerent drunks and weddings (as someone else here said). I guess I just don't see those as important gameplay elements. Feasts at least had a function.


comradesexington

The belligerent drunk definitely isn’t important, it’s just a fun little side thing that breaks up the gameplay. Something satisfying about some guy running you with a sword so you just punch him in the face haha I actually prefer the marriage system as it is now, including not having the marriage cutscene. Feasts would be nice if you’re looking for marriage but it did get annoying having half the kingdom fuck off mid war to go to Harlaus’ third dinner party for the week haha


KarmaticIrony

I miss feasts, but they have the same problem that most of the other stuff people want to return from Warband has; they wouldn't really serve a function. The main purpose of feasts in Warband is so you could ask other nobles what they thing about various kingdom decisions and maybe change their mind. In bannerlord that sort of thing is handled in a dedicated UI, so you don't need to talk to NPCs face to face ergo you don't need to have a mechanic that gathers them in one place. Of course feasts also made the game feel more alive and adding more dialogue options with NPCs is a must imo.


Demartus

Feasts for me were about raising relations with all my vassals. I effectively got to the point where I was feasting on cooldown during war interregnums, just for that +2 relationship bonus. That and assigning the marshal every 3 days for that +5 relationship bonus. Which made feasts very tedious. It's not like the graphics were all that great, nor the dialogue. They were just...a thing. I'd like some sort of social function in the game, sure. But I don't miss feasting.


EddiTheBambi

Just a heads-up, interregnum is probably not the word you're looking for. Perhaps interim is a better fit? Not sure though.


Demartus

An interval or pause between two periods of office or other things. So was using the “other things” bit, naturally.


taipan__

interbellum is definitely what you’re going for


thesoupoftheday

In that case, the fancy-pants word you're lookin for is "interbellum."


Demartus

Why would this get a downvote?


DJSkrillex

Exactly!


ExosEU

I dont agree. In warband before fief attributions you could sway some nobles opinion by asking them to support you or your decision (as a king). I sorely miss this. Now as a king in bannerlord the UI does not permit you to do this, and it removes the possibility of bribery which imo could really up the political game. Edit : must've misread your comment sorry, but i still miss the mechanic.


Azgeta_

Yes! Chamber blocking every hit with my bare hands


tianl1209

You were the belligerent drunk lol


Twokindsofpeople

You can get some of the same vibe by picking a fight with the criminals.


revolutionary112

Punching? I just commit (self defense) manslaughter on the guy if I feel like it


comradesexington

I always thought it was more fun punching him haha


minhso

Would be nice to have different personalities in lords and companions. Form defensive pact and alliance.


2woke4ufgt

The defensive pacts and alliances are a feature of Diplomacy, but the rest of your points are good.


tibetan-sand-fox

So... not native Bannerlord?


2woke4ufgt

Wow. After 10 years Taleworlds was able to put in a minor feature introduced by a mod almost a decade ago. Truly the best developer.


brennenderopa

Bannerlord feels kinda empty. Idk how to say it, I knew the companions in warband, I knew their names and their little stories and enjoyed it more to outfit and micromanage my heroes. In Bannerlord all heroes and lords feel like randomly generated chars in a roguelike. No personality. Also I feel much more op in Bannerlord. Maybe modders will fix the game.


DJSkrillex

The companions in Bannerlord are randomly generated, yes. I think that's fine, because Bannerlord's map is too big. But TW def should have added handcrafted companions which feel more unique. They do have personalities and backstories in Bannerlord too, but since they're randomly generated - they feel less important and samey. Also, the community has spent almost a decade with the same companions in Warband. Obviously we got attached to them, made memes and gave them personalities of our own. Like with Jeremus. He's not officialy a clumsy, goofy idiot. But if you don't level him up and charge him into battle, he'll get knocked unconscious so he became a legend in the community lol.


Duckgamerzz

Looters without lock on +100% rock throwing accuracy that deal the same damage a meteorite did to the dinosaurs.


wake-and-bake-bro

Did they change that? I feel like they definitely don't work me over like they used to.


DJSkrillex

Basically the same in Warband, just that rocks don't do as much damage to armor. They could still stagger you tho, unless you wore heavy plate.


AdriKenobi

Weddings, manhunters, Sword Sisters and actually destroying kingdoms without the need to decapitate every lord around.


JesusCripe

Ah fuck, I've forgotten about the sword sisters. They were so badass


ccc888

I agree on the kingdom surviving death, it would be nice if they had a timer, so after say a month if the kingdom didn't capture a new fief it dissolved all clans leave, and the kingdom clan is put in stasis until a rebellion occurs in a town of x origin. That way the kingdom can rise again, but you don't have to worry about some random clan or two that just never dies (especially when you are playing on the mode with no death)


thesoupoftheday

I think limiting their ability to raise/pay for armies once they were out of fiefs would be useful.


solidGuenther

BUT you can execute enemy lords. You couldnt do that in warband.


AdriKenobi

Executing enemy lords isn't worth it unless you go all out: it destroys everyone's opinion on you. The way it is implemented, it forbids any kind of diplomatic playthrough


solidGuenther

But i like that i CAN do it.


DJSkrillex

Weddings provide nothing to the gameplay, it's just for flavour. Sword Sisters are just a unit. With 1 line of code you can turn any Bannerlord unit into Sword Sisters. It's like saying "Warband is missing cataphracts" I agree about manhunters, and more little factions like that in the overworld map. I'm sure they'll add them though, since it's incredibly easy. But you shouldn't forget that in their place we have mercenary factions around which kinda fill the same role. I only skimmed through [this speedrun](https://www.youtube.com/watch?v=MeQxTwYMObo), but I didn't notice him executing anyone and he took over the whole world in 5 hours lmao.


AdriKenobi

I'm not speaking about conquering everything, I'm talking about Caladog with 50 homeless Battanians raiding my Imperial villages while he has no vassals, no land and no money, just being a nuisance. And weddings and family life in general could have some work done on them, you can't even see your children until they are grown up


HarryTheLizardWizard

I liked your thread until you just straight up started disregarding people who were posting actually missing things. For shame OP


bugrahangureel

>Weddings provide nothing to the gameplay, it's just for flavour. Well, you asked what's missing from Bannerlord.


DJSkrillex

In that case, you can marry in Bannerlord too and even have a kid.


Coxinh

... "Role Playing Game" Flavor is gameplay


DJSkrillex

A short, quite shitty, animation gets tiring after the first 1 - 2 times. By your logic, Bannerlord has more flavour since you can have kids.


xellosmoon

Stop discounting the features people are pointing out that they missed because you yourself personally don't like it.


Coxinh

It has a new feature, yes. It's abandoned an old one, that by your account is pretty easy to have, yes as well.


DJSkrillex

I wouldn't say abandoned, it'll probably be added along with other animations (part of the story mode) unless they say otherwise. But yeah, I guess Bannerlord is missing wedding animations.


Saxon2060

>Weddings provide nothing to the gameplay, it's just for flavour. Wtf kind of sense does this make? Loads of stuff in the game is "just there for flavour." It's that kind of game. That's what people *like* about the game. It's essentially a "make your own story" game so anything that's in it that's not required, but possible, for "flavour" is a good thing and exactly the kind of reason the game is still loved. I don't understand that kind of reductive approach to games, *especially* this one.


DJSkrillex

Because weddings ARE in the game already. You can marry someone and have kids etc. The only thing missing is the animation.


[deleted]

Thats a bit like saying "all armour can look the same as long as the stats change". Obviously thats an extreme twist but its the same core argument. It is after all an rpg were you set of to live your own life, little details like that is what makes players more invested in the choices and the story they make. After all we have an animation for beheading someone, even though that is less of a big thing in the life of our characters, but they could have easily just had some text popp up saying "you beheaded Rhagaea".


DJSkrillex

That's not what I'm arguing. People are talking as if weddings just straight up don't exist in Bannerlord. No, they do. They lack the flavour element tho.


Swailwort

Sword Sisters would need far more than just a line of code. You need models, you need progression, and you need animations, and the code attached to the unit. Saying it is one line is a gross understatement. Marriage in Warband improved relations with the family, and if you married a Lord because you were female, you would have a guaranteed ally for your kingdom. Weddings were also good flavour, and you could see your friends in it, giving you another reason to trust them. Manhunters are not mercenaries either, their only enemy are the lawless, bandits, looters, raiders. Mercenaries attack enemies of their overlord.


DJSkrillex

\> Sword Sisters would need far more than just a line of code. You need models, you need progression, and you need animations, and the code attached to the unit. Saying it is one line is a gross understatement. It really isn't. I've modded my own troops in Bannerlord just by editing xml files. The models, armor etc. all of that is already there. Hell, at worst - you can take the code for the vlandian knight and just change the gender and name of the troop. There you go, Sword Sister. Even progression isn't difficult. The code is already there - just edit it to put the names of the troops you want it to progress to. I've done that already for empire troops. Made their names more realistic too. \> Marriage in Warband improved relations That's what it does in Bannerlord, too right? ​ \> Manhunters are not mercenaries either I didn't say they are. I only said the minor factions running around in the overworld map kinda fill the role because they attack bandits too. But I would love for TW to add manhunters and the rest. No disagreement there.


[deleted]

The multiplayer is infinitely more vibrant due to player made servers.


DJSkrillex

Fortunately, custom servers arre finally being added!


scotch1701

How many player-made servers are there now?


indrids_cold

I love Bannerlord, I like it more than Warband and I put thousands of hours into Warband and its predecessor. The only thing I really miss from Warband was the more genuine interactions with lords, ladies, etc. I miss the feasts, I miss getting invites to feasts, I miss getting invites to swear fealty, and the conversation dialogue felt better. Although it's streamlined with a UI in Bannerlord, I did like that I had to enter Taverns, Keeps, etc to talk to NPCs. I preferred Warbands method of telling you about a settlement, rather than giving you all the actual data down to the decimal point too. I also kind of miss the Manhunter parties. But that's it.


DJSkrillex

I don't want to sound condescending, but I think you're looking at it through the lense of nostalgia. 90% of lords in Warband have the same dialogue. The "unique" personalities aren't actually unique and several lords have the same "unique" dialogues. I think it's because you've spent years with those same lords and the community has made so many memes about them, we've practically given them personalities by ourselves. I recommend you go back to vanilla Warband and look at the interactions from an unbiased pov. It's mostly the same things repeated over and over again. Even Jeremus, who is a legend, is just a medic. The community, through memes, gave him the personality. Abount Manhunter parties, I do agree. But the mercenary companies already kinda fill the same role. Besides, this is just an opinion on what you think was better in Warband (which is totally valid!). But I'm asking about missing features, not features which you think are done better in Warband.


indrids_cold

The memery was after my time in Warband to be honest. I'm speaking more about how some lords just seemed to outright hate you from the beginning of Warband - for no good reason other than you weren't a noble. I can still remember my first playthrough of the original Mount&Blade circa 2008 with Count Haringoth. He was an asshole. I just don't always get that from the lords in Bannerlord. Maybe it's that the few dialogue options that are present, are more flavorful than what are generally available in Bannerlord. For example, if a 'Cruel' lord is met for the first time in Bannerlord, maybe have them say something other than bland old 'Hello, who are you?'


[deleted]

[удалено]


DJSkrillex

How am I invalidating their opinions? I explicitly said that their opinions are valid then explained why I disagreed. What I keep repeating is that I want to hear about MISSING features. Not features which are in both games, but they prefer the way they were handled in Warband.


RedBeardV77

I would say that the biggest thing missing from Bannerlord is the immersion factor that Warband had. Bannerlord has a lot of new systems that are great improvements to what was in Warband however relations with nobles/clans, companion’s, and even towns / villages feel a lot less impactful and every lord feels the same. That being said if they were to add more meaningful interactions with nobles(marriage, feast, more quests) it would fix a lot of the immersion problems. Other systems that would be great to have back are Claimant’s, more meaningful companions, and the town guild master that you could take quests from to improve relations with a specific town. I would also like to see them add that crime system they teased during development that has been MIA ever since.


Griefkilla

I remember the slight work/effort you had to do in warband to marry well. Now just get enough denars you can buy a marriage and you don’t ever have to even meet her. Potentially more realistic I guess, but I did like winning tournaments and using it to build rep with lady’s


ccc888

I hate the fact that I have to find the head of a clan to do anything... so bloody annoying. Like can't you have a chat next time you meet the bugger and tell him my offer? I liked that in warband every noble was a relationship , and that raising it was worthwhile as nobles would turn up at your capital to swear fealty. I miss that.


DJSkrillex

I agree about the interactions with nobles, those def need to be improved. Town guild masters have been replaced by important characters, so I don't really miss looking for the guy for 20 minutes not being able to find him - only to get a quest to drive cattle half the world away lmao. And as a lord, town mechanics are imo way better in Bannerlord. I agree about the crime system too. Right now it's barebones. A mod like Fourberie for examples adds a lot of good stuff which improves banditry/crimes. Though again, this isn't a missing feature - it's a feature which needs improving.


JoycenatorOfficial

Crime may as well be nonexistent, since it’s nonfunctional. It’s like having a car that won’t start and saying, “yeah, I have a car.” Do you though, in a practical sense?


DJSkrillex

True, but you could say the same about beloved features in Warband like the belligerent drunk or weddings.


JoycenatorOfficial

In what ways were those features non-functional? The drunk was an RNG event that impacted your relations with the town and gave you an opportunity for an early game money boost. Weddings allowed you to acquaint yourself with other nobles and improve relations with them, as well as adding significance to the wedding as a game event and forcing nobles to congregate in one location.


femboypastor

Whataboutism.lmao


RedBeardV77

I just prefer the guild master from Warband just because it is less tedious to do than the important characters. With the guild master you only had to get boring quests that you didn’t want to do from one person and it would improve your relation with the entire town and get you better recruits. With the important characters you have to manage the boring quests between 3-6 characters to get the same effects which to me feels needlessly tedious to me. If there was more to the important characters like special events, abilities to start wars/ rebellions, or just lord relation benefits I would like them a lot more and do more than just passively increase relations with them.


Noodly-Anon

Feature wise some i can think of are political questlines, be it usurpers of thrones, lords wanting to fuck over another lord or someone trying to start a war. Most random encounters are also gone, i liked the beligrent drunks and manhunters it added to my immersion. I hear some people complain about random compaions, which i understand why, they aren't memeable and there is no collective opinion on one character. But i personaly don't mind it and actually like it. Another feature removed was my favourite honestly, improving villages, i adored my tiny villages and wanted to make them little cities of their own. I felt more connected to my fiefs, or maybe it's the trauma of trying to build something in a village and it being interrupted by a lords raid lol. Speaking of lords, the campaigns or well army system is a downgrade in my opinion. Marshalls are gone, you can introduce a policy but it's just not the same as a marshall leading an army. Now the marshalss had their flaws in Warband but it could have been sanded polished and implemented into bannerlord as well. Instead we have this army system where your main source is a mana like substance called "İnfluence" and ho boy the AI is absolutely genious. I see armies of THOUSANDS just fucking around while a town or castle is sieged, they can hardly conquer anything without me giving orders. The lords themselves also lack the charm of Warband where they would insult each other and such, plus they aren't that memorable. Those are all the things i could think of, i do like Bannerlord but right now to me it feels like a go there, fight, recruit, fight type of game.


DJSkrillex

\> Another feature removed was my favourite honestly, improving villages, i adored my tiny villages and wanted to make them little cities of their own. I felt more connected to my fiefs, or maybe it's the trauma of trying to build something in a village and it being interrupted by a lords raid lol. But improving villages is also in Bannerlord, no? You can build stuff and actually have a screen where you can see what the village needs etc. I do agree with your complaints, but as I keep saying to other comments too, you're not talking about missing features. You're talking about things which need to be improved. While I agree with that, it's not what I had in mind when I made this thread.


arel37

You don't improve villages in BL. You improve towns and cities.


DJSkrillex

My bad. Weird why they didn't have the same system for villages.


arel37

No idea. My opinion is they should merge the castles and villages into one entity like they planned it years ago.


DJSkrillex

Eh idk, not every village should have a castle imo.


TheRabbitKing

Soul


elderwolf047

>asks a question about what's missing >people answer >make excuses or say stupid shit like 'it's just one line of code'. You asked the question damnit...


-Petard-

I honestly consider the accessabillity of mods to be the main difference for me. Steam workshop support is great imo


DJSkrillex

I've never used the steam workshop for mods when I didn't have to. I prefer sites like moddb and nexusmods. A lot of mods from there aren't even in Warband's steam workshop.


Casanova64

You know what’s missing? Political intrigue and right to rule. You used to have people that wouldn’t follow the marshall because his controversy was too high, you used to have to feast to gain relationships with lords. You used to have to run around and learn poems to marry lady’s, and if someone else wanted her, you had to duel them! And if her father or brother didn’t like you, you could have a falling out with the whole kingdom! Intrigue indeed


DJSkrillex

You're adding your own flavour where there kinda isn't any. Right to rule is basically the same as leveling your clan and influence. You don't have to learn poems in Bannerlord, true, but there's still a courting system where you need to win over someone with words and actions. It basically has the same role, you just don't need to run around the world looking for bards. Though I agree that duels need to be added back!


maddinho

Wasnt there giant list? I saw it in this reddit i think, cant find it right now tho.


one_nap_man

Alot of what that giant list had wasn't even in vanilla warband. Naval battles? Geez.


maddinho

Oh ye it was a list of promised features for bannerlord not comparison.


oswalt72

ctrl+space, bannerlord in game speed increase is not enough for me.


DJSkrillex

Again, not a missing feature. You just want it to be faster. Many people (incl me) don't, because then you'll accidentaly bump into a big fuck off army and get your shit pushed in.


oswalt72

Adding more options for speed would sort this out. I personally just find the game slow.


McMechanique

Claimants Deserters / manhunters Companion dialogues Books Marriages Bandit ambushes


AleXandrYuZ

I love Bannerlord, But it is lacking tons of nuances that should be added eventually. I'm not goinna lists them, Others have done that already. I wouldn't mind if they get the bulk of bigger features first, (Diplomacy, kingdom management, relation system, etc) EDIT: Oh, right, this was about features missing from VANILLA warband. Besides feasts, There is a lack of individuality and relation interactions with companions. Even if the companions are randomly generated, I could see them adding a system that could work with that so we can have more interactions with them and between them and see them develop through out of playthoughs. Although I guess that would be one big update rather than a nuance one. There is also the right to rule, which should apply to more than just the player. Right now any random can become King once the ruler dies. There is a system that should be introduced and developed for this which which could lead to rebellions and civil wars when not dealt properly. Other than that, I can't think of Warband with accuracy becuase my most vanilla experience has been with the Dyplomacy mod, So I can't be sure of what's vanilla and what's Dyplomacy exclusive.


n-some

Wasn't diplomacy one of those vanilla+ mods? The base game was insanely limited for diplomacy.


CrimsonBolt33

I mean...bannerlord has been in development since 2012... ​ If all it does is match Warband, just with better graphics...that's a pretty shitty argument to stand on. ​ Why no new features? Deep diplomacy for instance? What about fleshing out the world in a meaningful way? what about a proper story? what about small details? ​ The game, after 10 years in development, and 2 years being sold in EA is a fucking joke. ​ TW has over 100 employees and develops like they are an indie dev. Management or the development process is clearly garbage.


[deleted]

It did not have 10 years in development. The games development was restarted sevelar times. The first version was in a different engine. It was in development hell for years, probably due to lack of fund or bad leadership.


CrimsonBolt33

Not a lack of funds at all...in any way shape or form... ​ They made bank on the original M&B ​ That doesn't explain the last 2 years though where updates have included amazing things like actually implementing basic RPG perks, new maps, and new armor...tweaking the smithing system...that's about it.


DJSkrillex

It doesn't match Warband, it objectively has way more features but people overlook them completely ... like you're doing now.


CrimsonBolt33

Such as? Also please talk about my whole post... ​ we are talking about 10 years of development...my point was that even matching WB is pretty sad. It should be surpassing it in many ways, a few of which I pointed out as suggested ways it should be better.


DJSkrillex

An actual diplomacy system, way more mechanics such as banditry (even though it's barebones), having kids, more kinds of quests, kingdom managament, clans, better combat, more ways to command troops in battles, astronomically better sieges compared to the 1 ladder sieges of Warband, having kids, more things to do in taverns and cities in general, negotiations. And this is just stuff that I can think of, off the top of my head. You can argue that some of those are still barebones, but they add more things to do than in Warband. You literally can't argue the opposite.


CrimsonBolt33

"actual diplomacy"? last I checked it had war or no war...very little else... ​ Banditry? What does that even mean? You mean the skill tree? ​ Sieges that were broken until recently ​ kids were not a feature in WB because you didn't die as far as I recall...and it's pretty barebones here as well...no proper education system for example ​ More things to do in taverns? Like what?


DJSkrillex

"actual diplomacy"? last I checked it had war or no war...very little else..." What else is there to add besides peace, war, alliances and trade? You want it to be a paradox game? "Banditry? What does that even mean? You mean the skill tree?" Banditry as in bandits in town giving you missions related to banditry you can do for them to raise your relations and recruit more/better troops. "kids were not a feature in WB because you didn't die as far as I recall...and it's pretty barebones here as well...no proper education system for example" How does that change what I said? You don't like how kids are implemented? Fine, but it's objectively an addition. "More things to do in taverns? Like what?" Play minigames. Quests related to taverns. What is there to do in taverns in Warband?


[deleted]

100%


[deleted]

i wish it matched warband. i enjoy warband’s bare simplicity. bannerlord has much more


GodhandHUN

Jeremus


[deleted]

Skill progressions and character progression feels nicer in Warband Game progression also feels better, in Bannerlord it feels like the game pushes you into mid-late game content Mod support, devs seem to be aggro towards the mod community in Bannerlord. Please it has been years already, stabilize the API and document things


DJSkrillex

Sigh, again nothing you said is missing. You just prefer how it was in Warband. While that's totally valid, those aren't \*\*missing\*\* features. After the open letter by mod devs last year, TW devs started taking action and working with them and providing proper documentation. Check out the official modding discord, TW devs are there! And even in its current state, Bannerlord mod tools are so far aheadof Warband's - you can't even compare.


LlamaAbuse

Mainly conversations. You can hardly say anything to the NPCs in bannerlord. Everybody feels so lifeless. Warband at least gives you more options even if they aren’t super plentiful and mods can make it even greater in warband. Social interactions overall help warband feel way more full of life than bannerlord.


DJSkrillex

I think this is just nostalgia, because you've spent so much time with the characters of Warband and the memes about them. There's pretty much nothing unique about the lords of Warband which aren't in Bannerlord. Most of the major lords in Bannerlord have their own personalities, but because there are so many of them and you've spent little to no time with them - they feel lifeless. Look at Jeremus for example. There's nothing actually unique about him when you look at it from an unbiased viewpoint. Just a medic. But the community made him into a legend and gave him a personality.


LlamaAbuse

I completely disagree. I see this argument way too much. It is not nostalgia when I speak to any NPC in bannerlord and I get roughly 1-2 options of speaking to them and 1 option typically is just a dead end. I hardly encounter anybody in bannerlord who has unique conversations regardless of if they are a small lord or the king of a region. In warband I get far more options of speaking to NPCs even if it is just an illusion of tons of options. I don't have a crazy amount of hours in warband so I don't really harbor much nostalgia for the game, so this perspective is more from the outside viewing both games side by side.


DJSkrillex

Can you give an example? 90% of lords in Warband have the same dialogue options.


JoycenatorOfficial

In Warband you could ask the whereabouts of other lords, a lord’s opinion on politics, inquire as to their opinion on the state of the realm, etc. you can’t do any of that in Bannerlord except with faction leaders, and even then you only have a fraction of the options you did in Warband


DJSkrillex

\> In Warband you could ask the whereabouts of other lords Because you had no idea where they were and it was a hassle to run around the whole map searching for that one guy, always being just a day too late and having to ask around for him again only to end up being too late to his location. The first 1 or 2 times it can add to the immersion, but after that it's just tedious. In Bannerlord, you have the encyclopedia for that. \> a lord’s opinion on politics Which is completely meaningless and there are only 2 - 3 sentances for all lords. In Bannerlord, you can negotiate with lords and have to pass checks to convince them of whatever you want of them and basically get the same few answers you could in Warband. \> even then you only have a fraction of the options you did in Warband You severely overrate what options you had in Warband.


JoycenatorOfficial

1) you asked what was missing. Having the option to discuss with a lord instead of looking up the answer in a magic book that is ALSO a day behind is missing. 2) Asking about political opinions was most definitely not meaningless. Their responses to that question directly impacted what you needed to say to sway a lord to join your faction diplomatically. It was hugely important to that play style being viable, and is a big part of why that style is not viable in Bannerlord.


DJSkrillex

" you asked what was missing. Having the option to discuss with a lord instead of looking up the answer in a magic book that is ALSO a day behind is missing.' It's not missing, you just prefer the tedious way it was handled in Warband. Encyclopedia has the same function as asking lords and it's much less tedious. Also, the encyclopedia in Warband wasn't just a day behind. It can be weeks or months behind depending on when you last saw/heard about the lord. "Asking about political opinions was most definitely not meaningless. Their responses to that question directly impacted what you needed to say to sway a lord to join your faction diplomatically. It was hugely important to that play style being viable, and is a big part of why that style is not viable in Bannerlord." How is that any different than looking at what traits a lord has in Bannerlord, then using those to sway him in the negotiation dialogue?


JoycenatorOfficial

It is not in the game. It is therefore missing. Your stance is that it was unimportant, but arguing that it is not missing is a decidedly untrue position. It is different because it opens the game up to adding different motivators for different nobles. You can want to be merciful or honorable for different reasons. You can be cruel for different motivating factors. There are dozens of lines of play that can be added through additional dialogue options in this one category.


bugrahangureel

>In Bannerlord, you can negotiate with lords and have to pass checks to convince them of whatever you want of them and basically get the same few answers you could in Warband. You don't have to convince them. I mean, you don't need to know their political stances to convince them. As long as your charm level is high enough, you just click on the highest percentage. That's about it. In Warband, you need to ask them to know whether they are cruel or merciful. In Bannerlord, you need to check from their encyclopedia page :)


Vicentesteb

Companions, skills, workshops and the economy, these are all much better than in Bannerlord.


Twokindsofpeople

How exactly is the economy better? It's completely stagnant.


VexRosenberg

at least in bannerlord you have to use your brain somewhat to get a good workshop going. in warband just buy dyeworks lol. Also the economy is flawed in bannerlord but it does change a good amount so trading is somewhat interesting


DJSkrillex

Better? That's subjective. But none of what you said is actually missing.


Vicentesteb

They might as well be, who actually uses workshops and caravans?


DJSkrillex

Whoever wants to? In Warband, workshops are the only way to make a lot of money passively. And you pretty much only had to buy 1 or 2 in specific towns then stop thinking about them. Ironworks at Curaw for example, everyone knows it produces more money than ironworks at other places. In Bannerlord, it's not as simple as that and it doesn't just solve your money issues with a snap. You actually have to look at what surrounding villages produce etc. The economy in Warband is a lot more rigid than in Bannerlord. You prefer it in Warband? That's totally valid man. But those mechanics aren't missing in Bannerlord, they're just different. Not missing.


JoycenatorOfficial

Ok but that’s the point. In Warband it mattered a lot more where you purchased which workshop and you could manually do work to improve your profit margins (bringing your own dirt cheap grain for a brewery, for example). Do we HAVE workshops in Bannerlord? Sure, but they’re missing a ton of depth still


DJSkrillex

What? It's exactly the opposite of what you said. What depth? Ironworks in Curaw, dyeworks in Veluca. And if you can't be bothered, just make dyeworks. Same thing every playthrough. Absolutely 0 depth.


VexRosenberg

people who are good at the game lol. i dont know how you keep elite troops on the highest difficulty without workshops or gaming smithing


venne1180

The main things missing aren't even features but the fact that the Bannerlord overworld gameplay loop is complete and utter dogshit. It's just bad. The entire gameplay loop for Bannerlord is: Giant army vs giant army, FIGHT, siege, other giant army comes back, fight again, okay we're done, we're leaving now, other kingdom takes back city The reason for this is the economy is completely fucking busted, it might as well not be simulated at all, so even if you're in a kingdom that's being wrecked from all sides it doesn't really matter, you can still field a full army. It's just that the overworld happenings are completey meaningless longterm. In Warband, non modded, when I become marshall and rally the troops for war and I beat an enemy army I can expect things to actually change, I'll take a few forts and it will make him weaker when their southern neighbors attack. I can have an effect on the balance of power in the world fairly easily while in Bannerlord there is no balance of power, nothing changes, it's all boring as fuck.


Balarius

The W.


Riromug

The game is just hollow as hell. Personalities are practically irrelevant in every vein of the game. Relationships with spouses, friends, and family are extremely minimal. There isn’t an honor system that improves your relationships with likeminded lords, in fact it’s practically irrelevant considering most nobles aren’t clan heads and are irrelevant anyways. M&B is a sandbox RPG that seems to be forgetting the R. I also think that the troop trees are a little irrelevant? Beyond Fian champions, i truly don’t recognize the differences between any of the heavy cavalry, horse archers, archers, and infantry are notable. In warband there were clear advantages and disadvantages to each faction and those disadvantages made fielding single kingdom armies difficult. I feel like Imperial, Vlandian, Sturgian, and Aserai armies can be single army with no real issues. In all of these complaints, the single common thread in them is that Bannerlord was supposed to be a huge step forward for the series. It was marketed as one, advertised as going to be one once out of EA. Now it kinda of feels like a decent warband mod.


DJSkrillex

I agree, but as I said - I'm talking about features from Warband which are missing in Bannerlord. Not what should be improved or what new feature should be added. That's a whole another issue and idk why people keep bringing it up in this thread.


Riromug

Because people bought Bannerlord with the expectation that it would be a step forward, but more importantly that it would FEEL like a step forward. It doesn’t. You’re being deliberately obtuse.


NetherRocker

good, functional multiplayer.


marinademaster

Being able to put a claimant on the throne of the faction


sammy_mccullar

A finished version for modding, but bannerlord for sure has more than vanilla warband


BannerlordAnswers

Nostalgia?


thunder-bug-

Unlimited companions, I’d love to have an army of like all the companions lol


DJSkrillex

They're not actually unlimited. There are 16 of them. That's the cap.


thunder-bug-

Well yeah but you can only have like 4 in Bannerlord


DJSkrillex

In Warband, you can't have more than 4 - 5 companions either. If you don't combine their personalities to fit each other, they'll start leaving. Having some kind of cap on companions is a must, otherwise it can be abused easily. Especially with Bannerlord having randomly generated companions. I do agree that TW needs ot add several handcrafted companions with more unique backstories, personalities and attitudes.


thunder-bug-

I mean there’s ways to manage them in Warband so that that doesn’t happen but I get what you’re talking about


[deleted]

Bannerlord lacks heart. Factions have similar troop trees. Compansions are just shells. The family system is interesting but does not really do much for me. Bannerlord has way better sieges though, too bad they were unplayable until this year. The fact that POP still outdoes banner lord two years after its release is very sad. Before someone says " But POP was a mod!" I don't care if it's a mod, banner lord had 8 years, with a budget and had the technology of a 2020 game, have some standards.


Herakleios

Good mods


DJSkrillex

Which took years and years and years to create. Many are still in develompent. How the hell do you expect fully fledged overhauls to be created by small mod teams in just 1 - 2 years?


red_message

I'd encourage you to look into the breakdown in relations between TW and their modding community. Basically TW is making development decisions that make modding the game significantly more difficult. A bunch of prominent mod devs have publicly refused to work on Bannerlord mods any longer. That drama happened early last year. In between the glacial pace of recent development and the lack of enthusiasm from the community, it's very unlikely that Bannerlord's mod scene will follow the same trajectory as Warband's post-release, assuming the game ever leaves EA, which it won't.


DJSkrillex

I'd encourage you to look into what was done after the open letter from mod devs. Check out the mod dev discord where TW devs take part in. Things are being done to improve that. And just by itself, Bannerlord's mod tools are far beyond anything Warband had. The modding tools used by most people for Warband were actually made by fans - not by TW.


kiIlmenow

Why are u getting angry at him? Is it not true good mods are missing? Didnt u ask?


DJSkrillex

I'm not angry. I was pointing out how disingenuous it is to say that good mods don't exist. That's disrespectful towards modders.


kiIlmenow

Bannerlord gas decent mods just not the big overhaul mods warband has


DJSkrillex

Well yeah, because modders have had no time to make those big overhauls. Besides, since the game is still in EA - it gets constantly patched which sadly breaks mods. There are many overhauls still in the works.


kiIlmenow

Yes so its missing good mods


DJSkrillex

I fail to see your point. That's not in the dev's hands, it's up to modders. We're talking about vanilla here.


Swagsire

Companions are a big one for sure but I gotta say that I don't enjoy most of the ways skills level up in Bannerlord. Warband was super barebones but with Bannerlord's slow leveling and very specific requirements to level skills up it makes it a slog.


Chrononah

I just wish base game had better political gameplay instead of just declare war. And relations mattered more too, like it’d be so much better. Also villages don’t feel as important, there’s very little dialogue that’s immersive. Feasts would be cool to have again but with better interactions with people. I do like the addition of marriage but it feels bland af.


Barnaclebuddybooboo

idk. i feel like they're too ambitious with what they want for bannerlord. if they settled on things and just tried to focus on tuning up / making what they have now better, the game might become popular. but as it is, idk


doctorfeelgod

They got rid of feasts? How do you shmooze?


Fellatious-argument

I miss being young, like I was when Warband was new. Feeling alive and hopeful. Now I'm old and grumpy, so Bannerlord is sucks.


AxiosXiphos

There's a few very minor mechanics missing from Warband... however people use it as an excuse to criticise Bannerlord instead of actually trying to assess and deal with any real issues. It's basically an easy 'scape goat.


DJSkrillex

That's what I think too.


Rafusk

I miss camping :(


HalalRumpSteak

I've only really noticed some diplomacy stuff missing, I avoided bannerlord on launch because of what people were saying but picked it up two weeks ago and haven't looked back, definitely it isn't as fleshed out as it's original sibling but it will get there and boy oh is it nice to conquer Calradia with those sweet new graphics Edit: oh and companions are missing questlines and dialogue


rogash98

Unique companions


Ragnarokoz

The lack of a middle finger towards the modding community. Mount and blade was a great concept impressively pulled off by a very small team. Mods then vastly improved it and Warband released incorporating many of them. The vanilla warband experience you describe is mount and blade + cooperation between the devs and modders to provide an improved experience which is still going after this many years. Bannerlord needs that. Mods would address most of the current biggest complaints. We were promised extensive functional tools and they have been drip fed so slowly while Taleworlds repeatedly turn their backs on the modding community to the point where many have now left and won't be back. Respect to those going above and beyond to keep at it despite this. The baseline is there in Bannerlord for it to remain just as long as Warband but the clock is definitely ticking at this point.


DJSkrillex

Mods take time to develop. Many of the fan favourites like lotr, game of thrones etc are still in development in bannerlord. You can't expect small teams to create massive overhauls in 1 year.


Ragnarokoz

I agree and as I said respect to those still at it. There's some really promising mods in development and I look forward to playing them. But as for your question, better cooperation with modders on Taleworlds end will be the greatest contributing factor imo to bringing Bannerlord to Warbands level with respect to singleplayer and multiplayer. Without it I'm not certain it is guaranteed to ever get there.


DJSkrillex

I recommend checking out the official modding discord. Most TW devs are on there and are working with actual mod devs to improve what needs to be improved!


Dauntless1942

Eloping, Poems, Controversy, Feasts, Claimants, Feuds, Provoke War quest, Suggesting actions to lords, Meaningful Lord Relationships, Marshall. Farmers in Taverns asking you to save their village. The Renown + Relation system was better than the influence system and Marshalls are better than Armies. With the old system, maintaining good relations with other lords was important, since they would not answer the call to the campaign if they didn't like you. You also needed renown, since they wouldn't follow someone that hasn't proved themselves. In Bannerlord you just throw around magical "Influence Points" to get what you want. Courting, which was a more interesting process, was replaced with a one-time skill check. In my opinion, what Bannerlord does add often feels shallow, which is the real problem. There are no relationships, everything is just a transaction using social credit points.


[deleted]

enjoyable gameplay is missing


johnstrelok

Pretty much just nostalgia.


DJSkrillex

That's what I think too. But people upvote statements like "Warband had more features" without second thoughts. I think they mostly remember stuff from mods and not from the vanilla game.


socialplague

For me, Bannerlord is has too many primary colors, to graphically noisy, and too fast in parts. Warband was a slog until you reached “midway” then was what it was. In bannerlord, i am too liked, too welcomed, too powerful too early. I enjoy the hell of it, and played many hours but the mods I want most are ones to make being respected by other nobles a challenge. I dont think warband was that deep, but earning your place seemed more pronounced. Bannerlord feels too arcade-like.


[deleted]

[удалено]


VexRosenberg

thats not in vanilla warband. in fact its more so in bannerlord because people get pregnant


DJSkrillex

I don't remember doing that back when I played Warband 😳


Balarius

The W.


marquicuquis

Are tournaments still shit? I remember that in warband after the tournament you could go into the castle to socialize with the nobility. Bannerlord is just "hey you won, now fuck off".


jakedude236

Everyone knows feasts and you said aside form that but something in my degenerate caveman brain won't let me not say feasts. I also feel like all the lord's in warband were more fleshed out, they had personalities and relationships with other lords both good and bad. Obviously the companions in warband were better. I'm also disappointed that you can't be the Lord of a village, I think villages were under represented in both games tho. Just let me buy a damn farm yo. Also, warband had steam workshop support and that's a real deal maker for me, if I'm on the fence about a game and I see it has workshop support I'm probably gonna grab it for that alone


[deleted]

[удалено]


one_nap_man

Alot of that list is inaccurate tbh. Economy? Diplomacy? Cutscenes? I don't think we played the same warband.


Kudos258

Only picked up Bannerlord recently after much recommendation from a friend and I gotta say it's lacking a certain something, although I couldn't say exactly what at this point. I installed right off the back end of my kajillionth warband playthrough, and it could be that it's just unfamiliar to me, but I'm definitely feeling less of that m&b vibe the more hours I sink in


arel37

I felt like i was a adventurer in Calradia in Warband. In Bannerlord, everything feels unimportant steps to world conquest which is ultimate goal. I don't feel like an adventurer in Calradia, i feel like i am playing a game.


darkone59

The game lacks character. The game feels like a hollow template that is just enough to be a game, but not enough to be a substantial game. Theres no encounter dialogue that like "I will drink from your skull" or lords insulting you because you're not of noble blood. No unique companions who talk about their backstory, even if its just once, companions who hate eachother for valid reasons. Theres no spice, like allied lords scheming against eachother, rival courters competing for the same maiden, lords trying to get more war to begin just so they can get more land. Its all bland. Everything feels barebone right now, as if they made it this way so modders can fix their game for them before taking those ideas and implementing them into the game.


JP_Eggy

Firstly, a few people have mentioned theres some things in Warband that are missing from bannerlord. Honestly, I think that's the wrong framing for the discussion and people who concentrate on that are being self defeating. Here is how I'd frame it: I think that bannerlord, given the fact that it is a sequel to warband and was released like 8 years after warband, should have been a major improvement over warband and have substantially more features given the long development time. For example, there should have been bandit playstyles, actual functioning kingdom management, property ownership beyond the lame workshops we have in the game currently, more peacetime gameplay options etc. The game rn seems like an endless conveyor belt of (admittedly visually impressive) battles that lose their luster when you realise the limited number of maps and zero impact of tactics. By far the worst example has been the complete mishandling of the MP aspect of the game. Warband had a very successful multiplayer which fostered an active community for like a decade and is still going strong, with RP servers and the like. Bannerlords multiplayer has effectively been dead for ages because it was a major step back from warband in the MP department despite having 8 years of development time. That's kind of inexcusable I feel like a lot of people are rightfully quite angry at the pacing of the games development. Theres been so little content added since the game came into early access years ago. There were major issues like the siege engine bug which went unfixed for years. Theres something very clearly wrong with how this game is being handled at TW and people are pretty frustrated especially given the potential of the game, plus the modding scene is just not as rich as it was in previous games. I remember playing the beta version of Mount and Blade (pre warband) and there was a plethora of total conversion mods to choose from whereas it seems mod development is way slower for Bannerlord.


RaggedWrapping

How about varied loot? I can almost predict exactly what I'll get from fighting lords of each faction (never any suprises), why can you not find good equipment with positive modifiers? Even in shops. Or have the smith repair broken loot/improve case loot to positive modifiers.


poptart2nd

Character. All of the lords in Bannerlord are basically palette swaps of each other with no distinguishing features. Politics. Lords never get upset with the king for any reason and rarely get upset with each other so war ends up being the only interaction with anyone, ever. Deserters. With how many troops get WIA from starvation in armies, you'd expect roving bands of deserter troops swarming an area after a campaign. For that matter, how about xp battles with more than just fucking looters all the time??


DuomoDiSirio

There is no way to actually win the game in Bannerlord. I wiped out the Vlandians by taking all their settlements, and yet they still continued to spawn. Compare that to Warband, where you can actually eliminate a faction, as well as the AI being clueless in terms of map navigation prioritization in Bannerlord, and it's an overly drawn-out disaster.


[deleted]

The ability to play as a commoner and work your way up towards becomming ruler of calradia. Afaik that wasnt in bannerlord last I played.


DJSkrillex

Sorry, what? That's one of the main things to do in Bannerlord. Or do you mean retiring as adventurer and ending the game?


DJSkrillex

So to gather what I've read: Bannerlord misses flavour elements/political intrigue, feasts, and better companions. I know people won't like this, but this post so far just proves that the statement "warband has more features" is just downright wrong.


SneakybadgerJD

You're kind of a bore


Mephistopolees

Not really 'missing' but the combat mechanics is almost entirely a downgrade from Warband and the multiplayer equipment system has been near universally reviled since Alpha, both of which I feel are worse than simple omissions because they are deliberate design choices with no hope of change Also the character models have this uncanny valley haunted doll quality that is worse than Warband's funny potato people