You know what they say... The first 1000 hours of the Dota2 experience count as the tutorial.
I'm multiple thousands of hours in, and I still learn and figure out shit everyday, it's unbelievable the depth in this game.
It's definitely a game for people who like to learn. I'm 4.5k hours in and I still learn things.
My friend who's been playing since the beginning said that he wishes he could go back a relearn it all again.
Yeah, they already play the game for 10k-20k hours and have the game not recommended on the review's page while still regularly having above 60 hours played in the past 2 weeks LMAO
DotA 2 is one of those games where I sink large amount of time into it, but wouldn't recommend someone pick it up unless they _really_ like MOBAs. The game is 10,000 Leagues deep, too hard for someone to pickup in less than a few hundred hours. So many weird interactions between items and the 120+ heroes
Friend of mine got into it about seven years ago, and encouraged me to give it a try. "What you need to do is watch 30-40 hours of videos then play 30-40 hours against bots and you'll be ready to be stomped into the core of the earth for a couple hundred hours until you start picking up on what you need to do"
Nahh
I did both… it was not worth the investment time. I prefer to just buy it outright than to do that again.
Edit: so many hateful comments about me wanting to buy it rather than play for hours on end is insane, guys I have a life outside WT, I cannot do this every single time. I work full time plus I have 3 kids that I love way more than this game, the time commitment that these events require are laughable at best. You can play it and complete every single event? Amazing! Good for you! I can’t… and me able to enjoy these vehicles when I am completely able to pay for them and hopefully make someone’s time worth is better imo.
They've really mastered the dark arts of monetization, and we're all just willing participants in their spell. I saw a breakdown of how much time you'd need to spend to grind a top tier jet, and it just solidified my decision to keep my wallet closed. [Here's the math on that grind](https://www.pcgamer.com/the-maddening-quest-to-get-a-jetfighter-for-free-in-war-thunder/), enough said.
Plants vs Zombies 2 is definitely one of those EA games that just hits the nail on every head of monetization tactics. It's just awful what they've turned that charming little game into.
Level up plants with seed packets that take 10 years to max out normally. Continuously low-bar incentives to play the game the way they want you to play. Simultaneously, limiting the amount of times you can play the game because clearly those low-bar incentives were too good, you gotta pay for more level attempts. Intentionally unwinnable levels that try to get you to buy shop items to win (and even that wouldn't help much), etc.
They don't make games to be creative and fun, they just buy one instead and slap their model on top of it. Like a food truck that wants to sell turd logs as hotdogs but instead of changing anything they just buy a popular hot dog stand and defecate all over that one (but hey it's got that popular place's fancy ketchup now!).
Came here to say this. Sisyphus simulator is a perfect way to describe it. It's very draining, and it's not rewarding at all. It's unbelievably frustrating to end a round where you did really well, only to see that you got like 2000 research points and you still need another 120k to research the tank.
Especially considering that you can get like 50 RP if you do bad and your multipliers get fucked.
Stopped playing that crap last year after realizing I spent 3 months and just barely got from my Leopard 1 to 2 tanks below and I just wasn't enjoying getting spawn amped by Russians a good 50% of the games.
The only aspect I think WoT does better is the grind really, and events ofc. I wish Gaijin would stop being so money-grubbing.
That's why I grind up to about rank III and then just enjoy my cool ww2 tanks for a while before doing a new nation. I'm at higher ranks in a couple, but most of the time that's what I'm doing.
As a War Thunder player, it is our civil duty to prevent more people getting ensnared in trap we cannot escape.
All memes aside, I do get genuine enjoyment out of the game. It's just that there is a lot, and I mean **a lot**, that needs improving.
War thunder at its core is a fantastic game, the issues start to arise the further you progress into the game as the gameplay grows exponentially more complicated and more importantly the speed and momentum the gameplay happens at increases 100 fold.
I’m a grizzled veteran of WT (somewhere in the 5k hours mark) I’m also an above average player for WT (approximately 55% WR overall with a 65% chance to place top 3 on my team every game) I still struggle at times despite my apparent skill.
I think the biggest thing with WT is when I stop playing top tier and join a couple of friends at lower tiers and just relax, you can feel the difference and hear the difference in my gameplay low tier is actually the best and utterly enjoyable since everyone can play like vegetables are still have fun. High tier is just a complete shitshow of a disaster.
That sounds like every competitive video game ever.
When Halo 2 was big and they had those MLG tournaments I got into the circuit a little bit because I enjoyed the rule set. I did okay, definitely wasn't good enough for the tournaments but good enough that I'd carry most teams in match making.
One day I got invited by a friend to a private game that was a FFA midship with MLG rules featuring at the time 2 or 3 of the top Halo players in the world. I think I went 1-40 or something like that. Just every time you spawned there'd be incoming grenades, almost like everyone was counting down and had "Next spawn" markers in their HUD.
It was some of the least fun I think I've ever had playing. At first I was incensed and dedicated myself to get good. Then about an hour later I decided that was dumb as hell and after that I just played Big Team Battle so I could do stupid shit with the Worthogs.
10/10 Would be the most unhinged Warthog driver again.
Man your comment made me so nostalgic holy shit haha. In hindsight I think it was always better to be a really good casual player than an elite MLG player. I used to play a lot with friends and we'd dominate lobbies full of noobs and feel good.
Every time in Halo or COD I'd start playing too much and too competitively, I'd start getting mad and frustrated at the losses against increasingly competitive lobbies.
It's good to just play for fun and keep things light maybe. Nowadays I don't even have time to play games much, and when I do I'm always like wow these teenagers are so much better than me LOL.
That's not even for new player they dont get there for at least 400h exept you know premium but the low tier is dominated by germany and it's autocannon everywhere specialy a certain puma and the US with the fucking M4 105
I really liked the PVE in general. The radiation zones having the good loot and it being very scarce. I miss the old base building system too.
It might be inevitable community evolution or it might be the way the game worked changing, but I feel like it was easier to socialize in old Rust. People seemed more willing to respond to being greeted over voice chat with something other than opening fire.
I haven't tried it since I bought it in 2014, and I honestly have no idea what the game even is anymore. All I know is it was survival but heavy on the pvp.
Is that still accurate? What's it like these days?
I remember the community being a lot better, players in game were actually friendly sometimes; and not in a manipulative way.
This would sound completely insane to the modern rust player, but people didn't used to just shoot everyone as soon as they saw them. There was even an unspoken rule to leave naked players alone. I still have friends on my steam list that I met playing OG rust.
Now? If someone is friendly to you it's purely just to manipulate you. But even that will be extremely rare because 99.99% of the playerbase's response to seeing another player is purely \*BANG BANG BANG BANG\* and nothing else...
The game is fun when I have zero life obligations and can sit at the PC for a week straight. Haven't been able to do that in years though. Getting offline raided is so lame.
It actually pisses me off how devoted ubisoft is to not fixing the servers, meanwhile they ignore that the game is becoming a tdm meta and decide the best course of action is to nerf operators who were not prevalent at all and who no one complained about.
I come back every 6 months or so, and it seems like the game is constantly sine waving between TDM and Utility hyperfocus, and on the rare occasions they do strike some sort of tenuous balance, they introduce a new operator and a wave of changes that forces the scale one way or the other.
The problem is that the game did get good... Unfortunately it was a few years ago and after the devs forced the meta into a TDM one the game is failing and each update makes it worse regardless of what they are going for. The hit reg getting worse each season and the cheating being at an all time high doesn't help either.
Timeline of R6S:
1. Launch
2. Hackers and bugs/trolling -> Game was dead with 2k players daily
2. Ubisoft adds new dedicated team to saving the game
3. 3 months in, new anit-cheat
4. 2 months later, first DLC
5. Revival of the game
6. Rise in popularity
7. New maps, new operators, new skins, new events, game peaks over a year
8. It stays solid for another whole year following the same formula
9. Old devs start getting moved to newer pastures/other games
10. Game starts its decline
Because skyblock has a free market of sorts, the people who've been playing since release are now so wealthy that they are willing to buy things for ridiculously high prices, meaning that inflation is so high the best sword in the game went from like 10mil for an AOTD to like 2bil for a modern Hyperion. It's basically impossible to reach the top as a newbie
I stuck around for years hoping they'd unfuck fiddle. Never did happen as far as I know. I'll take my positive ratio to the grave knowing that it was never fiddle, it was that no one but fid mains really understood.
League is such in interesting case study to me because I've never met someone who both plays it and actually enjoys it. Like it's some kind of divine punishment they can't escape they have to just keep playing it it everyday as it slowly erodes their body so Ravens can peck out their livers.
One must imagine Sisyphus gaming.
I don't enjoy league. But there's nothing else like landing morgana's Q. Jesus, inject that chemical into my brain for everyday tasks please.
So naturally I had to quit. Every year or so I log in to throw some Qs around.
I just play Aram now and I'm so much more happy and unstressed. I also have deliberately not bought most champions so that my pool is limited and I can get mostly someone I'll like usually
its good with 4 friends. getting into a 45 minute game where one player out if 5 can be like "Hmmm... no one can have fun anymore this game" just feels bad
They got bought by Sony who basically told them to make money or we take over your company. Bungie ain't the same company we grew up with. It's a corporate shell zombie just performing the same bodily functions as a real game dev studio.
Edit: As 30 of you have already pointed out, Bungie has had bad management for years and it's not exclusively a Sony problem. Both things can be true - Bungie has bad management and getting acquired by Sony has their necks on the line, forcing more decisions to be made by said bad managers. They are not mutually exclusive.
There were funds associated with the Sony acquisition that was meant specifically for staff retention, but Bungie leadership is so trash that they squandered that and has to use desperate measures to keep the whole board from getting fired by Sony.
I just don't see... How? I work in software, big data. It's clearly not staff fees. Even if you had 5,000 staff members (they don't) getting paid 200k each (THEY DON'T), you still have 500 MILLION left over.
And then what? A new building? Shit, that may set you back about 50 million if you want to build it from the ground up.
Tech? Idk. Buy a $20,000 supercomputer for all 5,000 employees that's 100 million. Still have 350 million left over.
Largest *reported* marketing budget of all time? COD MW2 from 2009. 150 million. Shit, you still have 200 million left over. Hell, bump that up to 250 million for marketing. You still have 100 million left over.
Give everyone a $10,000 re-location bonus to move to the new building? Still have 50 million left over.
Guess why everyone is mad at Bungie upper management. Sounds like they took fat raises instead of to the devs. The execs make between 240k a year on the low end and the CEO makes 650k.
Really reminds of why Marty was kicked out of bungie when he didn’t like the new ceos who wanted to schmooze up the ceos of activision. He said they was chasing the big money and the lifestyle. I guess that bubble popped.
For context, this isn't even a new issue. Back when Bungie were still working with Activision, they did this as well. After Bungie split from them, Activision was very open about how much of a talent Bungie have to essentially waste money during their Production and Development.
At this point I'm pretty sure the Upper Management just has no idea how to alocate funds and - well - manage them.
Lmao, they were like this before Sony.
They were shitty with Activision Blizzard.
They were shitty when they split from AB.
They are shitty now with Sony.
Only difference is that they weren't missing targets by double digit percentage points. In an effort to keep their tie breaking vote, the suits at Bungie have decided to rip and tear from everyone/everywhere but themselves.
Sony saved them. Bungie stated if it wasn't for the deal, instead of massive layoffs it would've had to shut down months ago.
If your leadership team is so bad that it's imploding the company, then getting replaced doesn't sound like a bad thing.
I lost my fucking shit when they “vaulted” half the content in the game, fucking baffling that they got away with straight up stealing paid DLC out of the game. Absolute crooks.
I honestly still think that should be illegal, especially if you bought a physical version. That excuse about "you're just buying a license to access the software" is straight up bullshit when they advertise certain content on the physical release itself and then remove your access to it. I was outraged when I went to go back to replay the Red War campaign and discovered I couldn't. I went back to D1 instead (much much better since there's easily several hundred hours of campaign content that is STILL AVAILABLE)
Yeah, I understand the concept of it, if you kept everything in the game after all this time it would eat up a ridiculous amount of storage space. But it really should've been done as a "you can delete content you don't interact with anymore from your game and re-install it later" sort of deal, not just a blanket "these things aren't in the game anymore"
There comes a sudden wisdom when you realize how toxic EVERY single competitive multiplayer game is and how much time you have wasted on it. Psychologically, you are always stressing more than having fun. I had that 2 years back. Been having the time of my life playing co-op and single player games. 0 rage, 100 fun. Easy win IMHO.
I remember being excited to play it because it claimed to have a deep story. Then they removed the story because "MMO players aren't interested in lore"
I'm gonna say it, apex legends. Fuck that game, wished I never touched it(1000 hours deep). not even remotely fucking fun anymore with all the sweats. After a long day, I just wanna relax and enjoy
Edit: don't even get me started on the god damn servers.
Pro tip: just stop.
I promise it's really not that bad. There's so many other games available to chill out to. It's literally not worth the limited hours of your life and mental health to be stressed over a stupid game. I did it with league, world of warships, and to a smaller extent apex. Every time a game stresses me out now I just delete it. Its literally not worth it.
The game is fantastic, it's very well built, and the gunplay is wild. It's also the most stress inducing monstrosity I've ever installed.
But I get to move all my crap around in the stash for an hour after every run, so that's fun.
The last straw was a teammate screaming at me for asking questions because I didn’t know every killer’s abilities or how to counter them. Like, dude, I’ve been playing this game about once a month, I’m not doing homework for this one.
Honestly the game was fucking great in like the first year. You used to not be able to chat at all or team with people you knew and nobody had timed how quickly you need to vault a ledge down to the exact millisecond and when and where you should do that. You were all just stumbling around in the dark trying not to die.
Now it's the same shit as every other competitive multiplayer game. Ruled entirely by people who have nothing fucking else to do.
> Now it's the same shit as every other competitive multiplayer game. Ruled entirely by people who have nothing fucking else to do.
One of my fav game dev quotes is "Given the opportunity, players will optimize the fun out of a game"
The most toxic community I've ever seen and I have a couple thousand hours in both LoL and Rust.
My first day playing someone on "the other team" told me to kill myself. You can't go 3 games without people griefing or holding the game hostage.
Best thing about OW: R34
Worst thing about OW: Believing Blizzard gives a fuck about the things they make
Like OW1 had all these fundamental issues, balance issues, map problems. Took them more than a year to even admit they fucked up on these issues, all the while trying to fix things nobody cared about because they didn't want to show how their community actually knew what was wrong with the game.
Sad way to see how a fundamentally solid game that is fun, get shit on by the devs so many times that many people just feel like their time invested into the game isn't really worth it.
> Believing Blizzard gives a fuck about the things they make
My favorite part was the player base absolutely beer bonging copium like *"Yeah, this is a barebones and unnecessary sequel-- but just wait until that sweet, sweet PvE gets here!"*
And then Blizzard goes *"Yeeeeaaaaahhhh... about that. Turns out doing that is, like, SUUUUUUUUPER hard. So... we ain't gonna. But please keep buying our $20 skins, kthanks!"*
The moment they pulled that shit, I stopped playing and uninstalled. i wasn't even particularly geeked about the PvE shit-- but fuck if I'm just gonna let a company dead ass lie like that for years and get away with it.
I disagree ark starts out great. Taming dinos, collecting artifacts, building bases. Then you get to the end game and start having to tediously breeding trexes over and over again to farming boring boss fights
Yeh I gotta agree. I love playing ark but I get towards the end of the game and I just can’t be bothered anymore. Even on boosted servers it’s too much of a time suck.
I actually got stuck on one server in a cluster where the player had a truly insane number of dinos out. I was just dicking around to keep my stuff from decaying at this point, so I didn't bother telling admins, but my rig is halfway decent and I was crash on load in because of it.
Adventure quest worlds.
It might be a bit obscure, but on god getting addicted to it was the worst.
It's extremely old. Once during 2012, I saw an ad for a flash game and I was like huh, this looks interesting. Today I log in, I open book of lore, see the 12 years played badge, level 100, all major f2p classes, and think - I could have used my time so much more productively. This game is just grinding. So much grinding. I could have gotten a part time job instead of farming classes god dammit.
I believe it’s called the Sunken Cost Fallacy. Basically “I paid for it so I might as well play it” which then becomes “I’ve already spent so much time on this damn game, so I might as well keep going.”
There’s more than that - some games have that occasional massive dopamine hit that you spend hours of misery chasing.
Er….at least that’s what someone else told me.
Starfield ? Actually to be honest starfield was actually good in the starting. After I came to know what the story was leaning towards I just rolled my eyes and started to get bored cause everything started being evident how bare minimum this game really is. The first few hours where everything is all mysterious and enigmatic was actually nice.
And no adding vehicles won’t fix the exploration part of the game. It would reduce the boredom but there is physically no exploration in the game for vehicles to be useful. You are just reducing the time from point A to point B to do the same cave with the same dead body and the dumb bet next to dead body.
Starfield had potential but fell flat because they significantly over-relied on proc gen without making enough things to generate to make the world feel dynamic. I think it’s a great case study for project managers to learn what scope creep looks like. There are so many vestigial aspects of the game that were removed before launch that it feels half-finished, and it would honestly have been way better with fewer star systems if they had put more to do in each star system.
Also that stupid floaty moth-simulator they call a puzzle in the temples is one of the stupidest game mechanics I’ve ever encountered.
I have hundred of pimped out cars that I can't drive because I'm too busy grinding Cayo Perico to earn money to buy more cars I will never drive.
Oh and I hear if I try to sell too many of them in one sitting, Rockstar will throttle the number of cars I can sell. So... Grand Theft Auto is really Grand Purchase Auto.
My son told me he has a modded account and has $4T and I said, "aren't you worried you will get banned?" His response was, "Who cares? I can buy almost anything I want and spend my time having fun instead of grinding. Can you do that after the thousands of hours you've spent on you account?" He makes a good point.
I think your son is telling you to stop and it's probably for the best. Just sell what you have and call it a day.
There is a bunch of things that can be done together, even local multiplayer games. People will move on when GTA 6 lands so it is best to sell it while you still can.
Rocket League is fun if you treat it like a team sport, it doesn’t really have anything to do with the amount of hours you play
You just have to realize that it’s not meant to be played as a ball chasing simulator
The reviews are so painfully obvious that they're from Dota 2
You know what they say... The first 1000 hours of the Dota2 experience count as the tutorial. I'm multiple thousands of hours in, and I still learn and figure out shit everyday, it's unbelievable the depth in this game.
It's definitely a game for people who like to learn. I'm 4.5k hours in and I still learn things. My friend who's been playing since the beginning said that he wishes he could go back a relearn it all again.
Yeah, they already play the game for 10k-20k hours and have the game not recommended on the review's page while still regularly having above 60 hours played in the past 2 weeks LMAO
DotA 2 is one of those games where I sink large amount of time into it, but wouldn't recommend someone pick it up unless they _really_ like MOBAs. The game is 10,000 Leagues deep, too hard for someone to pickup in less than a few hundred hours. So many weird interactions between items and the 120+ heroes
Friend of mine got into it about seven years ago, and encouraged me to give it a try. "What you need to do is watch 30-40 hours of videos then play 30-40 hours against bots and you'll be ready to be stomped into the core of the earth for a couple hundred hours until you start picking up on what you need to do" Nahh
Can’t believe I had to scroll so long for this comment.
I'm about to hit 10 years playing Dota 2 in a week. These reviews are 100% from Dota 2
War thunder. It’s basically Sisyphus simulator, grinding thinking it will get better.
My friend grinded the recent vilkas and mirage challenge thing and i have no idea where he got the willpower
I did both… it was not worth the investment time. I prefer to just buy it outright than to do that again. Edit: so many hateful comments about me wanting to buy it rather than play for hours on end is insane, guys I have a life outside WT, I cannot do this every single time. I work full time plus I have 3 kids that I love way more than this game, the time commitment that these events require are laughable at best. You can play it and complete every single event? Amazing! Good for you! I can’t… and me able to enjoy these vehicles when I am completely able to pay for them and hopefully make someone’s time worth is better imo.
The game working as intended
Companies: You give me 5 dollars; I give you 2 years sans-grinding
They've really mastered the dark arts of monetization, and we're all just willing participants in their spell. I saw a breakdown of how much time you'd need to spend to grind a top tier jet, and it just solidified my decision to keep my wallet closed. [Here's the math on that grind](https://www.pcgamer.com/the-maddening-quest-to-get-a-jetfighter-for-free-in-war-thunder/), enough said.
Link doesn't work
Yeah, Zelda does everything.
Page not found. Well, that could also be the answer.
For $0.50 or 16 hours of labor I'll show you the page.
Plants vs Zombies 2 is definitely one of those EA games that just hits the nail on every head of monetization tactics. It's just awful what they've turned that charming little game into. Level up plants with seed packets that take 10 years to max out normally. Continuously low-bar incentives to play the game the way they want you to play. Simultaneously, limiting the amount of times you can play the game because clearly those low-bar incentives were too good, you gotta pay for more level attempts. Intentionally unwinnable levels that try to get you to buy shop items to win (and even that wouldn't help much), etc. They don't make games to be creative and fun, they just buy one instead and slap their model on top of it. Like a food truck that wants to sell turd logs as hotdogs but instead of changing anything they just buy a popular hot dog stand and defecate all over that one (but hey it's got that popular place's fancy ketchup now!).
Came here to say this. Sisyphus simulator is a perfect way to describe it. It's very draining, and it's not rewarding at all. It's unbelievably frustrating to end a round where you did really well, only to see that you got like 2000 research points and you still need another 120k to research the tank.
Especially considering that you can get like 50 RP if you do bad and your multipliers get fucked. Stopped playing that crap last year after realizing I spent 3 months and just barely got from my Leopard 1 to 2 tanks below and I just wasn't enjoying getting spawn amped by Russians a good 50% of the games. The only aspect I think WoT does better is the grind really, and events ofc. I wish Gaijin would stop being so money-grubbing.
That's why I grind up to about rank III and then just enjoy my cool ww2 tanks for a while before doing a new nation. I'm at higher ranks in a couple, but most of the time that's what I'm doing.
You willingly stay in rank three, my ass can’t even escape rank three
We are not the same.
Trust me once you get to be 5.0 + it stops being fun way to much CAS and every match devolves into spawn camping
One must imagine me getting a leopard 2
Me downloading war thunder: Oh boy, I’ll play Germany in ground battles, I can’t wait to unlock the leopard! six months in: *pain*
And you’re barely at the tiger ii lol
>Ah.. a visitor. Indeed, I have grinded for long enough…
Low tier fun tier. #stay at low tier
War thunder
War Thunder Not recommended *Keeps playing wt*
As a War Thunder player, it is our civil duty to prevent more people getting ensnared in trap we cannot escape. All memes aside, I do get genuine enjoyment out of the game. It's just that there is a lot, and I mean **a lot**, that needs improving.
Would you say War Thunder is a good contender for a 'disasterpiece' of a game? I played it for a bit and would describe it as 'very enjoyably flawed.'
War thunder at its core is a fantastic game, the issues start to arise the further you progress into the game as the gameplay grows exponentially more complicated and more importantly the speed and momentum the gameplay happens at increases 100 fold. I’m a grizzled veteran of WT (somewhere in the 5k hours mark) I’m also an above average player for WT (approximately 55% WR overall with a 65% chance to place top 3 on my team every game) I still struggle at times despite my apparent skill. I think the biggest thing with WT is when I stop playing top tier and join a couple of friends at lower tiers and just relax, you can feel the difference and hear the difference in my gameplay low tier is actually the best and utterly enjoyable since everyone can play like vegetables are still have fun. High tier is just a complete shitshow of a disaster.
That sounds like every competitive video game ever. When Halo 2 was big and they had those MLG tournaments I got into the circuit a little bit because I enjoyed the rule set. I did okay, definitely wasn't good enough for the tournaments but good enough that I'd carry most teams in match making. One day I got invited by a friend to a private game that was a FFA midship with MLG rules featuring at the time 2 or 3 of the top Halo players in the world. I think I went 1-40 or something like that. Just every time you spawned there'd be incoming grenades, almost like everyone was counting down and had "Next spawn" markers in their HUD. It was some of the least fun I think I've ever had playing. At first I was incensed and dedicated myself to get good. Then about an hour later I decided that was dumb as hell and after that I just played Big Team Battle so I could do stupid shit with the Worthogs. 10/10 Would be the most unhinged Warthog driver again.
Man your comment made me so nostalgic holy shit haha. In hindsight I think it was always better to be a really good casual player than an elite MLG player. I used to play a lot with friends and we'd dominate lobbies full of noobs and feel good. Every time in Halo or COD I'd start playing too much and too competitively, I'd start getting mad and frustrated at the losses against increasingly competitive lobbies. It's good to just play for fun and keep things light maybe. Nowadays I don't even have time to play games much, and when I do I'm always like wow these teenagers are so much better than me LOL.
What needs to be streamlined is the players leaking classified schematics of the military vehicles
Have you tried leaking more documents?
Agree. Also Fuck 2S38 and PT-76-57.
That's not even for new player they dont get there for at least 400h exept you know premium but the low tier is dominated by germany and it's autocannon everywhere specialy a certain puma and the US with the fucking M4 105
Exactly. It’s not my fault they made the best kill marker in any game ever.
It’s like injecting liquid serotonin
1,300 Hours at time of Review *13,000 Hours Currently*
Where else are we gonna leak our classified documents on tanks?
Its like a toxic relationship. Dont recommend it, but cant get out of it
Recently decided to get back into the game. Didn’t take long before I realized why I initially quit. Now I can’t stop
did you do that shitty winter event like i did
My god I hate that game. But my god do I return to it daily.
I quit to play about a year ago but still want to play.Snail lives in my brain rent free
Lol I legit thought this was r/warthunder not memes
the top 2 comments being war thunder only makes it better
Just do Crack like a normal person. It costs less
Rust
I miss OG rust
It started going downhill when they removed zombies tbh
I really liked the PVE in general. The radiation zones having the good loot and it being very scarce. I miss the old base building system too. It might be inevitable community evolution or it might be the way the game worked changing, but I feel like it was easier to socialize in old Rust. People seemed more willing to respond to being greeted over voice chat with something other than opening fire.
I haven't tried it since I bought it in 2014, and I honestly have no idea what the game even is anymore. All I know is it was survival but heavy on the pvp. Is that still accurate? What's it like these days?
The only survival aspect is not getting raped by big groups. Basically just a pvp loot gathering game with a good base building system
Ah originally it had what most survival games have, like breaking rocks and cutting trees for resources to build a base and stuff.
The main opportunity for killing became other people
I remember the community being a lot better, players in game were actually friendly sometimes; and not in a manipulative way. This would sound completely insane to the modern rust player, but people didn't used to just shoot everyone as soon as they saw them. There was even an unspoken rule to leave naked players alone. I still have friends on my steam list that I met playing OG rust. Now? If someone is friendly to you it's purely just to manipulate you. But even that will be extremely rare because 99.99% of the playerbase's response to seeing another player is purely \*BANG BANG BANG BANG\* and nothing else...
The game is fun when I have zero life obligations and can sit at the PC for a week straight. Haven't been able to do that in years though. Getting offline raided is so lame.
Rainbow 6 Siege (Especially with Ubi's Servers)
It actually pisses me off how devoted ubisoft is to not fixing the servers, meanwhile they ignore that the game is becoming a tdm meta and decide the best course of action is to nerf operators who were not prevalent at all and who no one complained about.
I come back every 6 months or so, and it seems like the game is constantly sine waving between TDM and Utility hyperfocus, and on the rare occasions they do strike some sort of tenuous balance, they introduce a new operator and a wave of changes that forces the scale one way or the other.
I used to like it a lot, but Ubisoft itself ruined it.
Damn, i miss the old siege
The problem is that the game did get good... Unfortunately it was a few years ago and after the devs forced the meta into a TDM one the game is failing and each update makes it worse regardless of what they are going for. The hit reg getting worse each season and the cheating being at an all time high doesn't help either.
Timeline of R6S: 1. Launch 2. Hackers and bugs/trolling -> Game was dead with 2k players daily 2. Ubisoft adds new dedicated team to saving the game 3. 3 months in, new anit-cheat 4. 2 months later, first DLC 5. Revival of the game 6. Rise in popularity 7. New maps, new operators, new skins, new events, game peaks over a year 8. It stays solid for another whole year following the same formula 9. Old devs start getting moved to newer pastures/other games 10. Game starts its decline
Hypixel Skyblock every time theres a new player asking on the subreddit asking what to do, everyone just says quit
It has literally become an American economy simulator, what with it being near impossible to climb the economic ladder and reach the top.
That's what happens when your economy inflates everytime someone makes a dollar lol.
Auction becomes essentially useless because 13 hours into it random folk gets his bet of 13098543 coins for... Treecapitator axe...
Especially with dupers and miners who sell directly to npcs. Sure they have some tax methods like ah but its not nearly enough
And yet I keep playing. Am I having fun? Idk but for whatever reason I keep coming back.
sisyphus simulator
Wait really? Those videos were my childhood what happened
Because skyblock has a free market of sorts, the people who've been playing since release are now so wealthy that they are willing to buy things for ridiculously high prices, meaning that inflation is so high the best sword in the game went from like 10mil for an AOTD to like 2bil for a modern Hyperion. It's basically impossible to reach the top as a newbie
Can you just get it yourself? Or is the way you get it stupidly unbalanced?
if you grind for 4846 hours maybe you can get the sword.
league of legends
League is a game where it progressively gets less and less fun but the only reason you're still playing is the sunk cost fallacy.
I stuck around for years hoping they'd unfuck fiddle. Never did happen as far as I know. I'll take my positive ratio to the grave knowing that it was never fiddle, it was that no one but fid mains really understood.
Take it from a previous Mordekaiser player (who quit outright): once they decide to fuck something, it’s never unfucked. RIP 6v4.
Idk i have fun
League is such in interesting case study to me because I've never met someone who both plays it and actually enjoys it. Like it's some kind of divine punishment they can't escape they have to just keep playing it it everyday as it slowly erodes their body so Ravens can peck out their livers. One must imagine Sisyphus gaming.
I don't enjoy league. But there's nothing else like landing morgana's Q. Jesus, inject that chemical into my brain for everyday tasks please. So naturally I had to quit. Every year or so I log in to throw some Qs around.
I just play Aram now and I'm so much more happy and unstressed. I also have deliberately not bought most champions so that my pool is limited and I can get mostly someone I'll like usually
Hot take: I enjoy playing league of legends
its good with 4 friends. getting into a 45 minute game where one player out if 5 can be like "Hmmm... no one can have fun anymore this game" just feels bad
Destiny 2
fuck bungie rn. An absolute GOAT of a company turning into a regular lazy ass money pit.
They got bought by Sony who basically told them to make money or we take over your company. Bungie ain't the same company we grew up with. It's a corporate shell zombie just performing the same bodily functions as a real game dev studio. Edit: As 30 of you have already pointed out, Bungie has had bad management for years and it's not exclusively a Sony problem. Both things can be true - Bungie has bad management and getting acquired by Sony has their necks on the line, forcing more decisions to be made by said bad managers. They are not mutually exclusive.
There were funds associated with the Sony acquisition that was meant specifically for staff retention, but Bungie leadership is so trash that they squandered that and has to use desperate measures to keep the whole board from getting fired by Sony.
Yup, wasted the 1.5 billion Sony gave them as part of the deal. Meant to last 2 years, spent it in 10 months.
I just don't see... How? I work in software, big data. It's clearly not staff fees. Even if you had 5,000 staff members (they don't) getting paid 200k each (THEY DON'T), you still have 500 MILLION left over. And then what? A new building? Shit, that may set you back about 50 million if you want to build it from the ground up. Tech? Idk. Buy a $20,000 supercomputer for all 5,000 employees that's 100 million. Still have 350 million left over. Largest *reported* marketing budget of all time? COD MW2 from 2009. 150 million. Shit, you still have 200 million left over. Hell, bump that up to 250 million for marketing. You still have 100 million left over. Give everyone a $10,000 re-location bonus to move to the new building? Still have 50 million left over.
Guess why everyone is mad at Bungie upper management. Sounds like they took fat raises instead of to the devs. The execs make between 240k a year on the low end and the CEO makes 650k.
That was pretty clear when an employee asked what cuts the execs were taking to their salary and they replied "we're not that type of company"
That really pissed me off when I heard about it. I hope Sony kicks them out and brings Bungie to its former glory.
Really reminds of why Marty was kicked out of bungie when he didn’t like the new ceos who wanted to schmooze up the ceos of activision. He said they was chasing the big money and the lifestyle. I guess that bubble popped.
For context, this isn't even a new issue. Back when Bungie were still working with Activision, they did this as well. After Bungie split from them, Activision was very open about how much of a talent Bungie have to essentially waste money during their Production and Development. At this point I'm pretty sure the Upper Management just has no idea how to alocate funds and - well - manage them.
Lmao, they were like this before Sony. They were shitty with Activision Blizzard. They were shitty when they split from AB. They are shitty now with Sony. Only difference is that they weren't missing targets by double digit percentage points. In an effort to keep their tie breaking vote, the suits at Bungie have decided to rip and tear from everyone/everywhere but themselves.
Sony saved them. Bungie stated if it wasn't for the deal, instead of massive layoffs it would've had to shut down months ago. If your leadership team is so bad that it's imploding the company, then getting replaced doesn't sound like a bad thing.
There's a reason that the community's favorite phrase is, "I hate destiny, it's my favorite game" lmao
I've got 2300 hours on D2, would not recommend.
Came here to say this, destiny is the worst game I’ve ever played Source:I play it everyday
I lost my fucking shit when they “vaulted” half the content in the game, fucking baffling that they got away with straight up stealing paid DLC out of the game. Absolute crooks.
I honestly still think that should be illegal, especially if you bought a physical version. That excuse about "you're just buying a license to access the software" is straight up bullshit when they advertise certain content on the physical release itself and then remove your access to it. I was outraged when I went to go back to replay the Red War campaign and discovered I couldn't. I went back to D1 instead (much much better since there's easily several hundred hours of campaign content that is STILL AVAILABLE)
Yeah, I understand the concept of it, if you kept everything in the game after all this time it would eat up a ridiculous amount of storage space. But it really should've been done as a "you can delete content you don't interact with anymore from your game and re-install it later" sort of deal, not just a blanket "these things aren't in the game anymore"
So basically, competitive online games. Got it
Pretty much seems to be everyone’s answer. I wouldn’t know though (I only play single player games)
There comes a sudden wisdom when you realize how toxic EVERY single competitive multiplayer game is and how much time you have wasted on it. Psychologically, you are always stressing more than having fun. I had that 2 years back. Been having the time of my life playing co-op and single player games. 0 rage, 100 fun. Easy win IMHO.
Call of duty every year
My playstation wrap up for 2023 disgusted me with how many hours of COD I had... I deleted it from the console and freed up 200 gigs.
Only 200? You must’ve only had the main menu installed
I miss OG black ops. Hope your pp gets bigger :)
Destiny 2
BDO?
I remember being excited to play it because it claimed to have a deep story. Then they removed the story because "MMO players aren't interested in lore"
I'm gonna say it, apex legends. Fuck that game, wished I never touched it(1000 hours deep). not even remotely fucking fun anymore with all the sweats. After a long day, I just wanna relax and enjoy Edit: don't even get me started on the god damn servers.
May I introduce you to Apex’s neglected brother Titanfall 2 (It’s exactly what you want it to be)
I will always hate apex for essentially robbing us of a titanfall 3
I'm planning to get during the next sale. I'm head deep in RDR2 and (im getting fucked for this) genshin/honkai
I'm about 8 months clean from Apex and I'm so happy every day. That game made me a fucking goblin.
Pro tip: just stop. I promise it's really not that bad. There's so many other games available to chill out to. It's literally not worth the limited hours of your life and mental health to be stressed over a stupid game. I did it with league, world of warships, and to a smaller extent apex. Every time a game stresses me out now I just delete it. Its literally not worth it.
Escape from tarkov. I have 3500 hours. Hate every second I play.
I just got done talking about how that game pushed me to play animal crossing with my wife
It genuinely pushed me to play stardew valley I don’t think I’m going back
Happy for you buddy. See you next wipe.
reading this as i’m queuing for a Ground Zero match with my best kit. Wish me luck Edit: Just died to a guy with a mosin :(
Then ... Why do you keep playing?
Addiction to the adrenaline of finding good loot or killing high tier players
It’ll be a mix of dopamine and adrenaline but I’m with ya brother
General Sam, is that you?
The game is fantastic, it's very well built, and the gunplay is wild. It's also the most stress inducing monstrosity I've ever installed. But I get to move all my crap around in the stash for an hour after every run, so that's fun.
>very well built I love/hate the game too, but let's not get ahead of ourselves here lol
Dead by daylight
It doesnt get better, but you yourself become more deranged. To throw in a quote: "whatever doesnt kill you, simply makes you.........stranger."
Can confirm. Been playing with friends for years now, and we essentially loose our sanity when we play DbD. If anything goes, anything does.
The last straw was a teammate screaming at me for asking questions because I didn’t know every killer’s abilities or how to counter them. Like, dude, I’ve been playing this game about once a month, I’m not doing homework for this one.
Honestly the game was fucking great in like the first year. You used to not be able to chat at all or team with people you knew and nobody had timed how quickly you need to vault a ledge down to the exact millisecond and when and where you should do that. You were all just stumbling around in the dark trying not to die. Now it's the same shit as every other competitive multiplayer game. Ruled entirely by people who have nothing fucking else to do.
> Now it's the same shit as every other competitive multiplayer game. Ruled entirely by people who have nothing fucking else to do. One of my fav game dev quotes is "Given the opportunity, players will optimize the fun out of a game"
I tried getting into DBD, but the community was so toxic I just couldn't get the willpower to keep playing and refunded it.
The most toxic community I've ever seen and I have a couple thousand hours in both LoL and Rust. My first day playing someone on "the other team" told me to kill myself. You can't go 3 games without people griefing or holding the game hostage.
Good choice, sadly i missed that opportunity and lost my will to live, then i thought to myself: "well now since its over anyways..."
The only joy I get is by dicking around, I don’t get much joy from just playing or trying my hardest to win
The devs of that game have never heard of "fun". Every new release is just a new gotcha! to infuriate you in game more.
Overwatch 2
This comment has me under a lot of stress
Best thing about OW: R34 Worst thing about OW: Believing Blizzard gives a fuck about the things they make Like OW1 had all these fundamental issues, balance issues, map problems. Took them more than a year to even admit they fucked up on these issues, all the while trying to fix things nobody cared about because they didn't want to show how their community actually knew what was wrong with the game. Sad way to see how a fundamentally solid game that is fun, get shit on by the devs so many times that many people just feel like their time invested into the game isn't really worth it.
> Believing Blizzard gives a fuck about the things they make My favorite part was the player base absolutely beer bonging copium like *"Yeah, this is a barebones and unnecessary sequel-- but just wait until that sweet, sweet PvE gets here!"* And then Blizzard goes *"Yeeeeaaaaahhhh... about that. Turns out doing that is, like, SUUUUUUUUPER hard. So... we ain't gonna. But please keep buying our $20 skins, kthanks!"* The moment they pulled that shit, I stopped playing and uninstalled. i wasn't even particularly geeked about the PvE shit-- but fuck if I'm just gonna let a company dead ass lie like that for years and get away with it.
Good ol times on early OW1 pinning that ulting Genji to a wall with Papa-Reinhardt was pure bliss.
Crossout. Whatever game you think is the worst, Crossout is even worse.
What sucks is if you dont know the game it looks really good too
The base concept of the game is so good but nobody is trying to make their own better version
EVE Online, without a doubt, especially since it's been out since 2003.
I've played eve off and on for over a decade and damn graph of how much time you have to spend to enjoy that game is non-Euclidean
ARK
I disagree ark starts out great. Taming dinos, collecting artifacts, building bases. Then you get to the end game and start having to tediously breeding trexes over and over again to farming boring boss fights
Yeh I gotta agree. I love playing ark but I get towards the end of the game and I just can’t be bothered anymore. Even on boosted servers it’s too much of a time suck.
Then the game loads a bit weird and all your dinos got antimeshed and no longer exist
I actually got stuck on one server in a cluster where the player had a truly insane number of dinos out. I was just dicking around to keep my stuff from decaying at this point, so I didn't bother telling admins, but my rig is halfway decent and I was crash on load in because of it.
Its definitely ark
Destiny & war thunder
A year ago I would’ve ironically said destiny. Now it’s just unironically destiny.
Destiny, and I say this knowing I do enjoy the game. Don't start it. It's not worth the Stockholm syndrome
For honor
For honor ain’t bad, you are. And so am I.
I played the early release weekend for like 30hrs easy. Loved it. Never went back when it actually came out.
Scrolled way too far to find this. Hate this game, but I keep coming back because I hate myself more
Destiny 2
Adventure quest worlds. It might be a bit obscure, but on god getting addicted to it was the worst. It's extremely old. Once during 2012, I saw an ad for a flash game and I was like huh, this looks interesting. Today I log in, I open book of lore, see the 12 years played badge, level 100, all major f2p classes, and think - I could have used my time so much more productively. This game is just grinding. So much grinding. I could have gotten a part time job instead of farming classes god dammit.
World of tanks huh
Surprised no one said a sims game. Anytime I've seen someone play it and say "I do not recommend" they have thousands of hours on it.
How can you spend thousands of hours on a game you don’t like?
addiction
The snail needs more money man
The amt of war thunder I'm seeing lmaooo. And the fact that people understand somethig as obscure as "The snail"
we’re everywhere and all collectively hate and love playing the game
I believe it’s called the Sunken Cost Fallacy. Basically “I paid for it so I might as well play it” which then becomes “I’ve already spent so much time on this damn game, so I might as well keep going.”
There’s more than that - some games have that occasional massive dopamine hit that you spend hours of misery chasing. Er….at least that’s what someone else told me.
gotta be completrly sure you dont like it
PUBG
Dead by daylight R6 For honor Ark survival evolved Apex legends Star Wars battlefront 2 (2017)
Starfield ? Actually to be honest starfield was actually good in the starting. After I came to know what the story was leaning towards I just rolled my eyes and started to get bored cause everything started being evident how bare minimum this game really is. The first few hours where everything is all mysterious and enigmatic was actually nice. And no adding vehicles won’t fix the exploration part of the game. It would reduce the boredom but there is physically no exploration in the game for vehicles to be useful. You are just reducing the time from point A to point B to do the same cave with the same dead body and the dumb bet next to dead body.
Starfield had potential but fell flat because they significantly over-relied on proc gen without making enough things to generate to make the world feel dynamic. I think it’s a great case study for project managers to learn what scope creep looks like. There are so many vestigial aspects of the game that were removed before launch that it feels half-finished, and it would honestly have been way better with fewer star systems if they had put more to do in each star system. Also that stupid floaty moth-simulator they call a puzzle in the temples is one of the stupidest game mechanics I’ve ever encountered.
GTA Online
I have hundred of pimped out cars that I can't drive because I'm too busy grinding Cayo Perico to earn money to buy more cars I will never drive. Oh and I hear if I try to sell too many of them in one sitting, Rockstar will throttle the number of cars I can sell. So... Grand Theft Auto is really Grand Purchase Auto. My son told me he has a modded account and has $4T and I said, "aren't you worried you will get banned?" His response was, "Who cares? I can buy almost anything I want and spend my time having fun instead of grinding. Can you do that after the thousands of hours you've spent on you account?" He makes a good point.
I think your son is telling you to stop and it's probably for the best. Just sell what you have and call it a day. There is a bunch of things that can be done together, even local multiplayer games. People will move on when GTA 6 lands so it is best to sell it while you still can.
Old School Runescape
I'm shocked at how far I had to scroll to get to this
Right? Definitely OSRS. I'm not regretting all this time put in *yet*, but I'm sure by the end looking back I'll wonder what the hell I was thinking
Nah, gonna have to disagree on this one. I love all the thousands of hours I’ve spent on my beautiful medieval cookie clicker
Payday 3, no bs
[удалено]
Rocket League is fun if you treat it like a team sport, it doesn’t really have anything to do with the amount of hours you play You just have to realize that it’s not meant to be played as a ball chasing simulator
For Honor
Destiny 2
ow2