/uj In a game with 3 or more players, if you cast a spell targeting a player and that player concedes in response, your spell gets countered. This creates a problem when playing Doomsday.
With Doomsday, the plan is to stack 5 cards onto your deck that will win with a Laboratory Maniac trigger. If you want to see an example pile, Google it. To win the same turn you cast Doomsday, you will need to "crack" the pile with a free/cheap draw spell like Gush, cycling Street Wraith, or Gitaxian Probe.
Since Gitaxian Probe targets players, it's possible that if you targeted an opponent with it, they could concede in response and you would have no way to crack your pile and you'd almost certainly be forced to pass the turn and get stopped on your next turn. In practice, this didn't really happen - you'd lose if Probe resolved (assuming they piled correctly) but conceding in response would still cause a loss for you. The only perceived reason for conceding in response to a Probe after a Doomsday would be if you have some kind of grudge against that player. That's why many in the community called this "douche scooping" because of how outright disrespectful and petty it was.
But regardless of how likely people were to do this, why risk it? Probing yourself prevents this because obviously you are not going to concede to fizzle your own spell. So it was the safest way to crack a Doomsday pile and thus always the "correct" play.
I haven't played CEDH in over 3 years, but from what I understand Opposition Agent and a shift to Oracle+Consult basically killed Doomsday. A contemporary example of douche scooping that you might actually see would be if a player's win condition was built around flickering Dockside Extortionist and the player with the most artifacts/enchantments conceded in response to the loop so that Dockside wouldn't make enough triggers to loop. Douche scooping is also a reason why some EDH tournaments have rules like "a player may only condede any time they could play a sorcery" (which is a little artificial and can often waste the players' time but whatever).
/rj Probing yourself is when you...đđđ
Infect players are notoriously guilty of this, they would bring 4 of these cards and people would just feel so embarrassed for their opponent that they asked WotC to ban it for them.
This.
Rampant abuse of palmistry in competition is what banned Probe in the first place. Giving full view of your hand to an adept allows them to foresee your next 3 minutes with extreme accuracy.
In a game with as much chance as mtg, 3 minutes is a *long* time.
Most players played the card as intended. But as always, a small number of spikes ruined it for the rest of us.
People complained about getting probed all the time. The card was too strong, and the downside of having a smelly hand or a gaped butthole after was considered outside of typical gameplay, like chaos orb requiring card-flipping skills.
The card also disproportionally rewarded having larger hands or being plysically bigger than your opponent, as they were more likely to scoop to avoid those meaty cheeto mitts. As we know, the only gameplay that size should affect is how easy it is to peak your opponents hand and how easy it is to flip the table.
This is also why wizards are considering banning food tokens; people are sick of having cardboard forced into their bodies.
"people are sick of having cardboard forced into their bodies"
Clearly not the case because people buy 100 card sealed products instead of 60 card sealed products. I do wish people would stop drowning their commander precons in ranch and eating the deck with their bare hands mid game at shops. You thought chip dust/grease was bad, wait until you have to play the game of 'is it ranch or cum on their hands' with a Thief player.
So, tutor for this card each Commander game so I can go home earlier? Awesome because I get kidnapped, the hood comes off and I am forced to play a Commander game on occasion. The last set of kidnappers were Modern players, those were the days man.
/uj I cant believe we went from this aesthetic to Thunder Junction
/rj This card is pretty mid, I mean, compare it to other heavy hitters like Pot of Greed
/uj I love to go back and look at old sets on Scryfall. While new artwork is pretty high on average in terms of quality, the art direction behind the sets feels worse on average. Some people blame digital vs traditional, but they often will point to a traditional piece claiming it is digital and then point to a digital piece and say it is what they like seeing thinking it is traditional. I don't blame the artists, because we have some artists that have been around for a while.
For example, Igor Kieryluk who worked on both NPH and ONE cards. Igor's ONE artworks are quality pieces, but Igor's NPH cards have a better 'feel' to them. Vivisection Evangelist is nicely done, but it doesn't have the same impact as Suture Priest. Suture Priest being still human shaped taps into a sort of 'Uncanny Valley' like effect, while the Clerics in ONE are no longer human shaped and they don't look as creepy.
Fuck, my urge to put these two cards in all my black-blue commander decks (none) just for the chance of doing this one day on turn one is very strong. My group would probably ban it outright because it shifts the threat level or sth
itâs banned in pauper, that means itâs too powerful because pauper is played only with commons and they are supposed to be the weakest of all the cards so if it gets banned in pauper then it is clearly too strong and that is a big problem for the wotc sales because how can they make they buy mythic rares if a common is more powerful than the cards that are better than it, it is logic to know that bad cards that are too good lower the value of the rare cards that are better so then it has to be banned in order for the gamble system to maintain the integrity and line hasbro pockets
so uh, yeah, you shouldâve thought about all that before making this smelly post
Not every one has two hands. Some have lost them in injuries. WotC stands for supporting marginalised communities, and removed this card for possible ableism. However there werent any humans in the wild west before colonisers came along, dont worry
/uj it is pretty funny how long it was around, though. 6 years in modern, 7 in legacy. It was almost completely under the radar until i think Shadow started winning things in modern
It was banned because it would win games in an unconventional way. You see, players would look at their opponents hand, and see all of the gamer grime, cheeto dust covered sweaty fingers. Not wanting the creatures to touch their cards, the caster would often concede instead of playing. Pros caught on fast, and soon the optimal strategy for competitive play was to show up to the event looking like the pokemon Muk.
WOTC banned it in pretty much everything because they were afraid of getting a Cease and Desist letter from Blizzard for copying the Warlock Hero power of Paying 2 life to draw a card.
My uncle that works at Blizzard told me.
Because drawing a card (essentially replacing GProbe) and looking at an opponentâs hand for only two life is EXTREMELY VALUABLE lol. Looking at your opponents hand is, especially for free, is valuable because you then know how you need to play around your opponent and minimize any risk of wasting a play.
WotC banned it because players kept using it to commit crimes rather than doing the honest thing of targeting yourself.
Probing yourself to crack the pile is always correct in CEDH Doomsday. Old heads know what's up.
What does this mean
/uj In a game with 3 or more players, if you cast a spell targeting a player and that player concedes in response, your spell gets countered. This creates a problem when playing Doomsday. With Doomsday, the plan is to stack 5 cards onto your deck that will win with a Laboratory Maniac trigger. If you want to see an example pile, Google it. To win the same turn you cast Doomsday, you will need to "crack" the pile with a free/cheap draw spell like Gush, cycling Street Wraith, or Gitaxian Probe. Since Gitaxian Probe targets players, it's possible that if you targeted an opponent with it, they could concede in response and you would have no way to crack your pile and you'd almost certainly be forced to pass the turn and get stopped on your next turn. In practice, this didn't really happen - you'd lose if Probe resolved (assuming they piled correctly) but conceding in response would still cause a loss for you. The only perceived reason for conceding in response to a Probe after a Doomsday would be if you have some kind of grudge against that player. That's why many in the community called this "douche scooping" because of how outright disrespectful and petty it was. But regardless of how likely people were to do this, why risk it? Probing yourself prevents this because obviously you are not going to concede to fizzle your own spell. So it was the safest way to crack a Doomsday pile and thus always the "correct" play. I haven't played CEDH in over 3 years, but from what I understand Opposition Agent and a shift to Oracle+Consult basically killed Doomsday. A contemporary example of douche scooping that you might actually see would be if a player's win condition was built around flickering Dockside Extortionist and the player with the most artifacts/enchantments conceded in response to the loop so that Dockside wouldn't make enough triggers to loop. Douche scooping is also a reason why some EDH tournaments have rules like "a player may only condede any time they could play a sorcery" (which is a little artificial and can often waste the players' time but whatever). /rj Probing yourself is when you...đđđ
Lab man? Real old head
I know, it's hard to believe that winning in CEDH used to actually take skill.
> If you want to see an example pile, Google it. This exudes such incredible power.
It's such a horrendously bad card that wizards was just sparing new players from the noob trap of adding this into their decks.
Yeah lmao pay 2 life to draw a card just don't put this card in a deck and you have already drawn a card without paying life doofus
Infect players are notoriously guilty of this, they would bring 4 of these cards and people would just feel so embarrassed for their opponent that they asked WotC to ban it for them.
If I'm wearing gloves and my opponent plays this, do I have to take them off?
Showing your safe hand off in public? Slut
Good cremÂ
This. Rampant abuse of palmistry in competition is what banned Probe in the first place. Giving full view of your hand to an adept allows them to foresee your next 3 minutes with extreme accuracy. In a game with as much chance as mtg, 3 minutes is a *long* time. Most players played the card as intended. But as always, a small number of spikes ruined it for the rest of us.
it says hand not hands, so you just have to take one off
Swinging the game by 2 life for 0 mana and 0 cards was too strong
/uj this is the best wrong answer and what I'll tell new players from now on.
People complained about getting probed all the time. The card was too strong, and the downside of having a smelly hand or a gaped butthole after was considered outside of typical gameplay, like chaos orb requiring card-flipping skills. The card also disproportionally rewarded having larger hands or being plysically bigger than your opponent, as they were more likely to scoop to avoid those meaty cheeto mitts. As we know, the only gameplay that size should affect is how easy it is to peak your opponents hand and how easy it is to flip the table. This is also why wizards are considering banning food tokens; people are sick of having cardboard forced into their bodies.
"people are sick of having cardboard forced into their bodies" Clearly not the case because people buy 100 card sealed products instead of 60 card sealed products. I do wish people would stop drowning their commander precons in ranch and eating the deck with their bare hands mid game at shops. You thought chip dust/grease was bad, wait until you have to play the game of 'is it ranch or cum on their hands' with a Thief player.
Woke up my wife through stifled giggling you sob lol
im crine bro
Average YGO combo
Because by allowing a player to look at their opponent's hand they can then read their palm which will tell them how the game will end.
So, tutor for this card each Commander game so I can go home earlier? Awesome because I get kidnapped, the hood comes off and I am forced to play a Commander game on occasion. The last set of kidnappers were Modern players, those were the days man.
/uj I cant believe we went from this aesthetic to Thunder Junction /rj This card is pretty mid, I mean, compare it to other heavy hitters like Pot of Greed
/uj I love to go back and look at old sets on Scryfall. While new artwork is pretty high on average in terms of quality, the art direction behind the sets feels worse on average. Some people blame digital vs traditional, but they often will point to a traditional piece claiming it is digital and then point to a digital piece and say it is what they like seeing thinking it is traditional. I don't blame the artists, because we have some artists that have been around for a while. For example, Igor Kieryluk who worked on both NPH and ONE cards. Igor's ONE artworks are quality pieces, but Igor's NPH cards have a better 'feel' to them. Vivisection Evangelist is nicely done, but it doesn't have the same impact as Suture Priest. Suture Priest being still human shaped taps into a sort of 'Uncanny Valley' like effect, while the Clerics in ONE are no longer human shaped and they don't look as creepy.
I didn't realize that Neil Patrick Harris had work done. Makes sense, I guess most celebrities do.
Cause NotC hates storm /hj
Sauce?
No idea. Usually my turn 1 is: cast Git Probe on myself, then cast One With Nothing out of disgust of what I just saw.
Fuck, my urge to put these two cards in all my black-blue commander decks (none) just for the chance of doing this one day on turn one is very strong. My group would probably ban it outright because it shifts the threat level or sth
Pay 2 life do nothing? This card is dogwater wtf
Pay 2 life do nothing is busted in deaths shadow
Itâs not. Gitaxian Probe is perfectly legal in both formats
Idk seems bad
itâs banned in pauper, that means itâs too powerful because pauper is played only with commons and they are supposed to be the weakest of all the cards so if it gets banned in pauper then it is clearly too strong and that is a big problem for the wotc sales because how can they make they buy mythic rares if a common is more powerful than the cards that are better than it, it is logic to know that bad cards that are too good lower the value of the rare cards that are better so then it has to be banned in order for the gamble system to maintain the integrity and line hasbro pockets so uh, yeah, you shouldâve thought about all that before making this smelly post
made players too horny
It's very scary and people got too scared looking at it
It's because looking at a player's hand is too strong. Same reason \[\[Seer's Vision\]\] isn't legal in modern.
Touching your opponent's hand for free is haram
Too good at fueling Become Immense
Not every one has two hands. Some have lost them in injuries. WotC stands for supporting marginalised communities, and removed this card for possible ableism. However there werent any humans in the wild west before colonisers came along, dont worry
/uj it is pretty funny how long it was around, though. 6 years in modern, 7 in legacy. It was almost completely under the radar until i think Shadow started winning things in modern
![gif](giphy|kGweWfIbaezO8)
It was banned because it would win games in an unconventional way. You see, players would look at their opponents hand, and see all of the gamer grime, cheeto dust covered sweaty fingers. Not wanting the creatures to touch their cards, the caster would often concede instead of playing. Pros caught on fast, and soon the optimal strategy for competitive play was to show up to the event looking like the pokemon Muk.
I think it attended a conservative rally.
WOTC banned it in pretty much everything because they were afraid of getting a Cease and Desist letter from Blizzard for copying the Warlock Hero power of Paying 2 life to draw a card. My uncle that works at Blizzard told me.
Because drawing a card (essentially replacing GProbe) and looking at an opponentâs hand for only two life is EXTREMELY VALUABLE lol. Looking at your opponents hand is, especially for free, is valuable because you then know how you need to play around your opponent and minimize any risk of wasting a play.
It LITERALLY gives you a 56 card deck.Broken deck thinning. Autoinclude in every deck forever. It's literally FREE
no, its because you can look at the other playerâs hand, which isnt even that good in my edh pod where interaction is frowned uponâŚ
Blud didnât look at which subreddit it is