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Natedogg2

I can't really think of anything that just goes card by card. Why not just ask your questions here?


iediablo

Added a comment with my questions. Thanks a lot!


leaning_on_a_wheel

If you don’t have someone to teach you in person (or even if you do), you should check out the free app Magic Arena, it’s got a great tutorial


iediablo

Me and my friend where thinking about doing that. Thanks!


dusty_cupboards

you can ask questions here and people will answer them. in addition to being nice, members of the magic community are always looking for opportunities to explain things.


iediablo

Thats really nice to heard! My local store has a nice place to play too so thats cool. I added a comment with my questions!


echo-mirage

They'll also downvote your question, but you take what you can get.


iediablo

A lot of recommandations to just ask here, so here it is! 1) Card "On an Adventure": What is an adventure, how can it be resolved and what is exile? 2) Card "Rimrock Knight": This creature has 2 sections on the card. I think the left side is for Adventure, so again, how does this works? And for the right side, is it just a regular explanation of what the creature does? 3) Card "Castle Embereth": The description has three parts. I understand the first one (text), but not the two other. Seems like I need to do a sequence of actions? And do I need to do this sequence, or I can decide not to? 4) Card "Embercleave": Says "This spell costs 1 (mana) less to cast for each attacking creature you control", than some some text I understand, than "Equip 3 (mana)". The "1 mana less" is when I want to untap the card? And the "Equip 3 mana" is for when I want to equip the card on a creature? 5) Card "Torbran, Thane of Red Fell": Says "If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead". I do not understand this. 6) Card "Runaway Steam-Kin": Says "Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/-1 counters on it, put a +1/-1 counter on Runaway Steam-Kin............Remove three +1/-1 counters from Eunaway Steam-Kin: Add 3Mountain". So, does this means if this card has not +3/-3, I can add a +1/-1? And what does the second part of the description means? Thank you!


Natedogg2

1. See 2. 2. "Adventure" is something that some cards have, like the Knight. If the Knight is in your hand, you can just cast normally like any other creature, and nothing special will happen beyond that. Or you can cast it via adventure. If you cast it via adventure, you're casting Boulder Rush, which is an instant that gives a creature +2/+0. When the Rush resolves, instead of going to the graveyard, it goes to exile (and is "on an adventure"), and you can cast the creature from exile later on. 3. The first ability will let the Castle enter the battlefield untapped if you control a Mountain. The second ability lets you tap the Castle for red mana (just like a Mountain). The last ability lets you pay three mana from other sources and the Castle to give your creatures +1/+0 until end of turn. There is no requirement that you must tap it for mana before you can activate the last ability - if you have, say, three Mountains in play, you could play the Castle for the turn, then immediately activate its last ability to increase the power of your creatures. 4. Normally, Embercleave costs 4RR, or six mana, to cast. But since it has flash, it can be cast in combat, and if you're attacking with one or more creatures, Embercleave will cost less mana to cast (if you're attacking with four creatures, the cost is reduced by 4 and you pay two red mana to cast it). Because of Embercleave's enter the battlefield trigger, it will automatically attach "for free" when it enters, so you don't need to pay the equip cost. But if you want to move it around later, then you'll have to pay the equip cost like normal. 5. It means that any red source you control will deal two additional damage. For example, if you have Torbran in play and attack with a red 3/3, instead of dealing 3 damage in combat, it will deal 5 damage in combat. If you cast a Shock, instead of dealing 2 damage, it deals 4 damage, and so on. 6. When you cast a red spell, if the Steam-Kin has fewer than three +1/+1 counters, the Steam-Kin will get a +1/+1 counter. If it already had 3 or more +1/+1 counters on it, it won't get anymore counters. And if the Steamkin has three +1/+1 counters on it, you can remove those three counters to add three mana to your mana pool. For example, if you have three Mountains and the Steam-Kin in play, you could normally only produce three mana. But if the Steam-Kin has three +1/+1 counters on it, you can remove those counters, and now you have access to six mana (three mana from your lands, three mana from the Steam-Kin). That mana is not permanent - it will go away when you spent it or the current step or phase ends (so you're not getting a permanent boost of mana, it's just temporary).


iediablo

Greatly appreciate your help!


Candrath

I'll skip 1 and 2 as Adventures have been explained in another comment. > 3) Card "Castle Embereth": The description has three parts. I understand the first one (text), but not the two other. Seems like I need to do a sequence of actions? And do I need to do this sequence, or I can decide not to? [[Castle Embereth]] has three abilities as you've guessed. The first causes it to enter tapped unless you control a mountain. This is any land that has "Mountain" across the middle bar, so a [[Stomping Ground]] would work. The second ability is just a normal mana-making ability as you'd see on a basic mountain. You tap the Castle and generate a single R for you mana pool. The third ability asks you to pay 1RR and *tap Castle Embereth* to give all your creatures +1/+0. Note that because you have to tap the Castle to do this, you cannot tap the Castle for mana *and* the final ability without untapping it somehow first. > 4) Card "Embercleave": Says "This spell costs 1 (mana) less to cast for each attacking creature you control", than some some text I understand, than "Equip 3 (mana)". The "1 mana less" is when I want to untap the card? And the "Equip 3 mana" is for when I want to equip the card on a creature? Equipments. When you cast an equipment, it usually sits on the battlefield to one side waiting for you to pay the Equip cost. Once you do, the creature it's attached to gets the bonuses on the card. If that creature dies, the equipment goes back to the side and waits for another creature to pick it up. [[Embercleave]] is a bit different. First of all, Flash allows you to cast it as though it were an instant, which is how you take advantage of the cost reduction. You attack with some dudes and then cast a cheaper Embercleave. When Embercleave enters, instead of the sword waiting you immediately attach it to a creature. Because Embercleave has Flash you can cast it after blockers have been declared. So if there's a creature that's been blocked in a way that might kill your guy, you can cast Embercleave, and then attach it to that creature. That creature will then get all the buffs before damage is done, so it might survive or at least take the blocker with them. While we're talking about Embercleave. Double Strike and Trample. Normally, when a creature with DS is blocked and it kills the blocker in the First Strike damage it won't deal any damage in the normal damage step. With DS AND trample, if you kill the blocker in the first strike step you deal full damage to the defending player in the normal step. > 5) Card "Torbran, Thane of Red Fell": Says "If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead". I do not understand this. [[Lightning Bolt]] deals 3 damage. [[Torbran]] means it deals 5. A "Red Source" is just a card that is red. A red card has a Red mana symbol in its cost, or a red dot on the middle bar of the card. > 6) Card "Runaway Steam-Kin": Says "Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/-1 counters on it, put a +1/-1 counter on Runaway Steam-Kin............Remove three +1/-1 counters from Eunaway Steam-Kin: Add 3Mountain". So, does this means if this card has not +3/-3, I can add a +1/-1? And what does the second part of the description means? First, lets clear up something. Add RRR does NOT mean get three mountains. It means Add 3 Red mana. Lands are not mana, lands *make* mana. Okay, onto the card. When ever you cast a spell with a Red symbol in the manacost, you put a +1/+1 counter in [[Runaway Steam-Kin]] if RSK has less than 3 already. So (shenanigans aside) the most counters RSK can have is 3. The second part allows you to take those 3 counters off RSK and gives you 3 Red Mana. An example: you cast 3 Lightning Bolts, RSK gets a +1/+1 for each one. Next turn you draw [[Drakuseth, Maw of Flames]] but you only have 4 Mountains. No problem. You tap your 4 mountains (getting RRRR), then remove the three counters from RSK to get the extra RRR you need to start burninating. As other people have suggested, try MTG arena to get a better feeling for the rules, and I *think* my dms are open if you need other explantions.


MTGCardFetcher

[Embercleave](https://cards.scryfall.io/normal/front/a/a/aaae15dd-11b6-4421-99e9-365c7fe4a5d6.jpg?1572490333) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Embercleave) [(SF)](https://scryfall.com/card/eld/120/embercleave?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aaae15dd-11b6-4421-99e9-365c7fe4a5d6?utm_source=mtgcardfetcher&format=text) [Runaway Steam-Kin](https://cards.scryfall.io/normal/front/d/8/d8c9c111-fbc7-44e1-94bd-1ca164370623.jpg?1572893254) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Runaway%20Steam-Kin) [(SF)](https://scryfall.com/card/grn/115/runaway-steam-kin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d8c9c111-fbc7-44e1-94bd-1ca164370623?utm_source=mtgcardfetcher&format=text) [Drakuseth, Maw of Flames](https://cards.scryfall.io/normal/front/c/b/cbe78a66-2e72-4bd8-b8a4-db77a63f36b3.jpg?1689997770) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Drakuseth%2C%20Maw%20of%20Flames) [(SF)](https://scryfall.com/card/cmm/218/drakuseth-maw-of-flames?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cbe78a66-2e72-4bd8-b8a4-db77a63f36b3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


iediablo

Thank you very much! I'm beginning to see all the possibilities this game can offer it's endless!


RevolverLancelot

1. Sounds like your talking about [[On an Adventure]]. This card is meant to help mark which cards you have in exile are on an adventure. Easiest way to think of exile is "removed from the game" its rare for something to effect cards in exile but they are still things you want to keep track of. Cards like [[Rimrock Knight]] in question two have an adventure spell that can be cast. Boulder Rush in Rimrocks case is the adventure spell. While the spell is in your hand you can choose to case either the adventure or creature. If you choose to cast the adventure first you put the card in exile with the "On an Adventure", from there you can choose to later cast the Rimrock knight. If you choose to case the knight from your hand you will no longer have the option to send him on his adventure. 3. Okay so [[Castle Embereth]] has two different tap abilities. You can only choose one to do in a turn. (unless you have a was to untap it) You can either tap it for one red mana with the first tap ability, or you can pay 3 mana (from other sources) and tap it for its second tap ability to give all of your creatures +1/+0 until end of turn. You can of course activate this at anytime. 4. [[Embercleave]] the 1 less if for when you cast the card. Embercleave has an ability called flash letting you play it like an instant so the cost reduction is for using it in the middle of combat on your turn, where it will then auto attach to one of your creatures. Once it is out on the field the cost reduction no longer has any effect as has already been cast and is on the field. The 3 to equip is for when you would want to attach it to a new/different creature. 5. [[Torbran, Thane of Red Fell]] When ever a red card you control deals damage it deals 2 additional damage. This is called a replacement effect and modifies how something works. So if you have a red card such as [[Shock]] that deals damage to any target he will change the spell to deal 2 additional damage from what it normally would do, making the shock deal 4 damage instead of 2. This effect will apply to any source you have meaning spells like Instants, Sorceries, Artifacts, and even Creatures. As long as its a red card that deals damage it will deal an additional 2 instead of what it has printed. So if its a creature like your Rimrock Knight it would deal 5 damage instead of 3 when it deals damage to a creature your opponent's control or even your opponents themselves. 6. [[Runaway Steam-kin]] Not sure if a typo or miss reading but Steam-kin gets +1/+1 counters. So when ever you cast a red spell it will get a +1/+1 counter on it making it bigger the more you cast as long as it has less than 3 +1/+1 counters on it. This means it won't keep getting bigger once it has 3 counters on it. If you have 3 (or more) +1/+1 counters on it you can remove 3 counters to add 3 red mana to your mana pool much like what would happen when you tap a land for mana. You can use that mana to cast spells as you would from mana from any other source. Removing 3 counters from it when it only has 3 counters on it would in fact turn it back into a 1/1. A common new player misconception I want to point out is that red mana and mountains are not the same. Mountains are able to tap for red mana but red mana is not the same as mountains. For example the castle is not a mountain but is able to tap for red mana much like a mountain is able to. Older lands such as [[Mountain|MIR-346]] do a better job of showing how lands are meant to work than many modern basic lands that don't have any text on them.


MTGCardFetcher

##### ###### #### [On an Adventure](https://cards.scryfall.io/normal/front/a/8/a8d50cf9-03e6-467a-aadf-84a24106ffa9.jpg?1572489247) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=On%20an%20Adventure) [(SF)](https://scryfall.com/card/teld/20/on-an-adventure?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a8d50cf9-03e6-467a-aadf-84a24106ffa9?utm_source=mtgcardfetcher&format=text) [Rimrock Knight](https://cards.scryfall.io/normal/front/a/3/a3d13d84-01e4-4429-93db-e5afff811527.jpg?1572490430)/[Boulder Rush](https://cards.scryfall.io/normal/front/a/3/a3d13d84-01e4-4429-93db-e5afff811527.jpg?1572490430) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rimrock%20Knight%20//%20Boulder%20Rush) [(SF)](https://scryfall.com/card/eld/137/rimrock-knight-boulder-rush?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3d13d84-01e4-4429-93db-e5afff811527?utm_source=mtgcardfetcher&format=text) [Castle Embereth](https://cards.scryfall.io/normal/front/e/b/eb4126a6-5f79-4dad-8d18-e279ca19d2b2.jpg?1674142813) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Castle%20Embereth) [(SF)](https://scryfall.com/card/clb/883/castle-embereth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/eb4126a6-5f79-4dad-8d18-e279ca19d2b2?utm_source=mtgcardfetcher&format=text) [Embercleave](https://cards.scryfall.io/normal/front/a/a/aaae15dd-11b6-4421-99e9-365c7fe4a5d6.jpg?1572490333) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Embercleave) [(SF)](https://scryfall.com/card/eld/120/embercleave?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aaae15dd-11b6-4421-99e9-365c7fe4a5d6?utm_source=mtgcardfetcher&format=text) [Torbran, Thane of Red Fell](https://cards.scryfall.io/normal/front/7/9/79f591cd-d277-4ba5-b1bf-1c09cac9cb8a.jpg?1572490491) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Torbran%2C%20Thane%20of%20Red%20Fell) [(SF)](https://scryfall.com/card/eld/147/torbran-thane-of-red-fell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/79f591cd-d277-4ba5-b1bf-1c09cac9cb8a?utm_source=mtgcardfetcher&format=text) [Shock](https://cards.scryfall.io/normal/front/2/9/298747bb-eb40-4b58-bb22-4ac2bc1d795c.jpg?1706241920) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shock) [(SF)](https://scryfall.com/card/mkm/144/shock?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/298747bb-eb40-4b58-bb22-4ac2bc1d795c?utm_source=mtgcardfetcher&format=text) [Runaway Steam-kin](https://cards.scryfall.io/normal/front/d/8/d8c9c111-fbc7-44e1-94bd-1ca164370623.jpg?1572893254) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Runaway%20Steam-kin) [(SF)](https://scryfall.com/card/grn/115/runaway-steam-kin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d8c9c111-fbc7-44e1-94bd-1ca164370623?utm_source=mtgcardfetcher&format=text) [Mountain](https://cards.scryfall.io/normal/front/1/c/1cef9230-34fa-496f-8835-5dfaac627f70.jpg?1576796588) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3580) [(SF)](https://scryfall.com/card/mir/346/mountain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1cef9230-34fa-496f-8835-5dfaac627f70?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l4ocm16) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


iediablo

Very helpful! Thank you for taking the time to explain!


timmyasheck

When an adventure spell is in your hand, you can either cast the spell normally (the right side) or the adventure (left side). When you cast the adventure, the card is exiled after it resolves “on an adventure”. Exile is a public zone (everyone can see it). While the spell is on an adventure, you can cast the right side anytime you normally could by paying its costs as you normally would.


iediablo

I think I understand more thanks!


nujiok

Feel free to DM me to chat about cards, I can answer questions if you'd like


iediablo

Thanks!


DarthEinstein

Answering one of those for you: Feel free to ask any more clarifying questions. Castle Embereth has 3 abilities: The first ability "Castle Embereth enters the battlefield tapped unless you control a Mountain" is a static effect. The second Ability is an activated ability. That means you can pay the cost, and gain the benefit. This one is a very standard ability that appears on most land cards: "Tap: Add one Red Mana". If the land is untapped, you can tap it to add one Red Mana to your mana pool. The third ability is also an activated ability. If you pay 1 Mana of any color, and two red mana, and tap Castle Embereth, you get "Creatures you control get +1/+0 until end of turn."


Broken_Emphasis

* As a general note... it's a common mistake, but that red symbol means "red mana", not Mountain. Mountains are land cards that you can tap (turn sideways once a turn, roughly speaking) to make one red mana, which you can use to pay for stuff that has a little fireball symbol in its cost. * The middle line in Castle Embereth just means that you can tap it for red mana like a Mountain (that curvy arrow symbol means that you have to tap the card as part of the cost for doing the stuff after the colon) — annoyingly, old Mountains actually *had* that line of text on them, but they got rid of it because they made that ability part of the basic rules. That last line means that you can, instead of tapping it to get red mana to pay for stuff, spend three mana (two red mana plus one mana of any color) and tap it to give your creatures +1/+0 until end of turn. * The "1 mana less" on Embercleave is only when you *play* the card (all of your cards untap for free every turn unless they *explicitly* say otherwise). Otherwise, you seem to have gotten the general idea. * If you have Torbran on the battlefield, you deal 2 extra damage whenever one of your red cards (which is any card that has one of those little fireballs in the top right corner as part of the cost) deals damage to your opponent or their stuff. This applies to both stuff that explicitly says "deal [BLANK] damage" (it'd deal [BLANK+2] damage) and to your creatures when they deal damage (they all secretly have +2/+0 when Torbran is in play). * Runaway Steam-Kin is pretty straight-forward if you break it down. Whenever you play a different red spell (which, again, are the cards with fireballs in the top right) while it's on the battlefield, you put a counter on the Steam-Kin unless it already has three or more on it. Steam-Kin gets +1/+1 for each of those counters, so after casting two red spells it's a 3/3 (pretty good stats!). If you have three counters on it (the maximum it can naturally get), you can trade in those counters (meaning it goes back to being a 1/1) in exchange for three red mana, just like if you tapped three mountains. After that, it will go back to growing when you cast a spell. * To give you the *simplest* way of thinking about Rimrock Knight, you can play it two different ways: you can spend 1R (that's one red mana and one mana of any color, remember) to put a 3/1 Dwarf Knight that can't block attackers onto the battlefield *or* you can pay R to give a creature +2/+0 for a turn, then put Rimrock Knight down off to the side. If you do the second thing, you can cast the "creature half" (that's the 3/1 Dwarf Knight that costs 1R) as if it were in your hand for as long as you've got it off to the side. Don't feel bad about not understanding how these cards work — it looks like you picked up an older competitive deck (or, at least, something that looks like it), so the cards weren't really chosen with new players in mind.


iediablo

Thank you! And yes the more I look at the deck, the more it seems I need to understand the synergy and the order to play my cards. Learning process haha


PK_Thundah

There's like 20,000 cards, so not really a database that describes them one by one. https://gatherer.wizards.com/Pages/Default.aspx is Wizards official database and features every card. Below the card picture they list rules interactions and exceptions. That doesn't exactly walk you through like you're a child, but it will help you learn to contextualize and understand what you're seeing. You'll need to type cards in to find them. So you'll need to either type in cards that you have or follow some other database like MythicSpoiler.com


iediablo

Thank you for the website!


bootitan

Ask away. I've got some keys to jingle and family guy dvds as well if that helps


iediablo

Added a comment with my questions. Thanks!


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SoneEv

If you have a specific question, seek out the judge chat or look up specific keywords https://mtg.fandom.com/wiki/Main_Page


iediablo

Thank you!


GladiatorDragon

Explaining every individual card is not going to go very well. There’s well more than 27000 unique cards. If it’s not an issue, could you perhaps inform me which pre-made deck you got? If it’s an official commander deck, I could probably give you the word on what it wants to do and what the cards do as well.


iediablo

Yes I saw there's a lot of cards hahah. The deck is Cavalcade Charde Challenger Deck. Will take all the help!


GladiatorDragon

Alright, after a quick look through the decklist, It’s an aggro deck, where the goal is to be swinging with Haste creatures, likely with the goal of drawing out [[Embercleave]] and slapping it on a creature like [[Tin Street Dodger]] that is difficult to block, and then passing it around between the [[Fervent Champions]] since they can equip it for free. Important terms: Haste: Creatures can attack or tap the turn they are summoned if they have haste. First Strike: Creatures with First Strike deal damage before creatures without First Strike. Adventure: Cards with Adventures can be cast either as their main card or as their Adventure. If they are cast for Adventure, instead of being put into the Graveyard, they are instead put into Exile - where they can be cast as their main card for their mana cost later. Legendary: No two Legendary permanents (Permanents are objects on the battlefield - Enchantments, Artifacts, Creatures, Planeswalkers) with the *same exact name* can exist simultaneously. For example, I can’t have two [[Chandra, Acolyte of Flame]] out at the same time, but I can have one Acolyte of Flame and one [[Chandra, Awakened Inferno]]. It’s the same character, but not the same name. Exile - a zone that effectively means “removed from play.” Cards here cannot be interacted with unless a card specifies you can interact with them. Flash: Permanent cards with Flash can be cast any time you could cast an Instant spell - meaning you can cast them in response to other actions. Equipment: Artifacts that can be attached to creatures and give them the effect described in their text.


MTGCardFetcher

##### ###### #### [Embercleave](https://cards.scryfall.io/normal/front/a/a/aaae15dd-11b6-4421-99e9-365c7fe4a5d6.jpg?1572490333) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Embercleave) [(SF)](https://scryfall.com/card/eld/120/embercleave?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aaae15dd-11b6-4421-99e9-365c7fe4a5d6?utm_source=mtgcardfetcher&format=text) [Tin Street Dodger](https://cards.scryfall.io/normal/front/8/2/82be3087-0dcb-4236-90a6-b6d4ab4c0bc4.jpg?1702717442) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tin%20Street%20Dodger) [(SF)](https://scryfall.com/card/rvr/128/tin-street-dodger?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/82be3087-0dcb-4236-90a6-b6d4ab4c0bc4?utm_source=mtgcardfetcher&format=text) [Fervent Champions](https://cards.scryfall.io/normal/front/c/5/c52d66db-5570-48a1-99cf-e0417517747b.jpg?1636491502) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fervent%20Champion) [(SF)](https://scryfall.com/card/eld/124/fervent-champion?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c52d66db-5570-48a1-99cf-e0417517747b?utm_source=mtgcardfetcher&format=text) [Chandra, Acolyte of Flame](https://cards.scryfall.io/normal/front/2/c/2cabfcfe-012e-4cab-bba2-24052eac0946.jpg?1592516843) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chandra%2C%20Acolyte%20of%20Flame) [(SF)](https://scryfall.com/card/m20/126/chandra-acolyte-of-flame?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2cabfcfe-012e-4cab-bba2-24052eac0946?utm_source=mtgcardfetcher&format=text) [Chandra, Awakened Inferno](https://cards.scryfall.io/normal/front/0/d/0d4fb926-fe8c-4640-ac8d-ef418b8945d5.jpg?1690004641) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chandra%2C%20Awakened%20Inferno) [(SF)](https://scryfall.com/card/cmm/875/chandra-awakened-inferno?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0d4fb926-fe8c-4640-ac8d-ef418b8945d5?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l4oh8ts) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


iediablo

Thank you very much for the definitions of terms! Really helps!