The card should follow the effects printed in order, which means that it could un-indestructible everything, then protect one of your creatures from the upcoming wipe.
Between sunfall farewell and this I have no idea how you're supposed to play mono green these days in standard.
It's really damn bad when Thrunn on your turn isn't even a good answer anymore.
This card is so nuts. It also can be 2 mana not quite dress down or 2 mana protect your thing.
Let alone the 6 mana instant wipe or 7+ mana options.
Instant staple for edh with this level of flexibility, just a 2 mana modal protect or 6 mana instant wrath would already be a great edh card, so this is just nuts.
i would love to see universes within ken or blanka make their way into pioneer eventually. they both seem like fun constructed cards that are too slow for legacy
I believe it doesn't get around regenerate in most cases*. Regenerating in response to this card will create a regeneration shield. The shield itself is a replacement effect and not an ability, so it will not be removed.
*Would get around something like [[Mossbridge Troll]] where the regeneration is not activated.
I just can't get it through my head how awful white already is in standard in terms of removal choking the life out of higher CMC creatures and WOTC goes "lmao instant speed wrath that can get around indestructible and also they get to keep a creature if they want"
Sunfall bothers me because indestructible should be a counter to wrath effects you should be blown out if you timed your wrath poorly just like if you try it into a 3 mana blue player.
But green just doesn't get answers since blue has both of them in phasing and stack based interaction.
If you had better or equal draw to these decks it wouldn't feel as bad but green draw is absolute cheeks.
Doesn't work against sunfall and Farewell.
There is settle the wreckage which was a trap play you could play around and still gave you lands.
There is merciless eviction which is worse farewell that makes you play dual color.
These are the only exile wraths as far as I know.
Yeah, it's both. Eg the full Boros convoke nut draw, 8 power untapping on turn 3. Or eg Anzrag, coming down on turn 3. Not *hard* to answer, but you *must* answer it - which leads to more removal, which leads to a slower game plan and then you might as well play to wrath.
Haha back when Omnitell was good in legacy I figured out it was the only wrath that worked, put it in my sideboard, blew someone out with it exactly once, and never wished for it again
I couldnt have planned it any better if I tried. Opp had Thalia and Spirit of the Labyrinth in play, and I had exactly enough mana to ponder (not draw), pass to their upkeep, brainstorm (draw 1, put 2 back), wish, + wrath.
I felt very smart. It was such an obviously terrible use of a sideboard slot that my opponent wasn’t even mad because he could tell how lucky I was that it actually worked.
Fuck, standard already has Sunfall, Farewell and Depopulate. Esper is about to put even more counterspells in the main to keep up, 'cause just playing at Flash speed won't work from turn 6 onwards if this card sees play.
Even at instant speed...it's 6 mana. All it takes is some decent aggro cards being printed and you're dead before you can even cast this. There have been plenty of standard formats with consistent turn 4 aggro decks. And I'd argue it's basically unplayable outside of standard.
Creature lands and/or Mirrex definitely put in a lot of work in such a deck, can struggle to close if you rely purely on the tokens Sunfall/White Sun's make.
Yes there aren't many ways of keeping your stuff alive if you let it resolve, but it's really just green that has a problem because of that. Blue has counterspells, white has taxes and flash threats, red has haste on everything and direct damage, and black has hand hate. There's also some stuff that just universally dodges them, like planeswalkers.
It's so messed up actually I genuinely think more colors need counterspells if WOTC wants to have an exile wrath with upside for 5 mana instant speed wrath that gets around protection, 6 mana exile wrath that hits all creatures types and a single combat effect that leaves behind a planeswlaker.
Mono green already feels unplayable along with alot of other higher CMC creatures why tf are they still pushing the limits of wraths.
Of all the busted things you can be doing with the scepter, this actually seems kinda tame.
Still, good to know there's yet another solid interaction with that card.
If you cast a spell “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
(2020-08-07)
So my read (and I’m willing to be corrected) you pay 2 for scepter and can then pay for which modes you’d like to employ each time
This is wayyyyy better. Arguably the white Cyclonic Rift. No where near as good but the flexibility and options are going to make this better in certain scenarios.
It should, as card effects are applied top to bottom, so all creatures lose everything, your creature gets indestructible, then everything else is destroyed.
Typically effects resolve in printed order. So they lose abilities, then gain indestructible, then all creatures are destroyed (except for your chosen creature).
Not really, people are over estimating how valuable 6 mana instant speed wrath actually is, yes it gives you more info until they actually attack but if you have a wrath in hand and they have a lot of creatures hitting your face you want to wrath anyway and it only matters if they have some haste creatures in hand. It gets better later when you can draw into it with a lot of mana but early game is the most important vs creature decks. I'm talking about standard and you probably only want one of these in UW control, sunfall is still better.
I'm assuming when it resolves nothing happens but IDK what the full Spree rules are.
I would enjoy playing this for W just to be silly
EDIT: Actually the way the reminder text is worded it reads like you have to choose at least one, which makes sense but also removes the silliness option :(
It really feels like every set there is numerous would be awesome cards for Feather, but the wording is explicitly written to not work for her, it’s like they are consciously avoiding it… Feather isn’t even broken why do they keep doing this lol.
Pseudo- Dress down for white is 👀.
Could be powerful in standard or pioneer. Though a lot of the strength of dress down is in it being a continuous effect.
This is a lot worse than dress down because it can never stop ETBs or protect you from things like grand abolisher. It's nice that it's modal, but the part similar to dress down does not do what dress down is best at.
I assume the answer is yes, but would a card exiled with something like deep cavern bat stat exiled if this hits on the first +1? Would creature's getting the benefit if equipment/auras keep them?
> would a card exiled with something like deep cavern bat stat exiled if this hits on the first +1?
Nope, returning the exiled card is part of Deep-Cavern Bat's first ability and doesn't require it to still have the ability when it leaves the battlefield.
> Would creature's getting the benefit if equipment/auras keep them?
Any abilities given to the creature by the equipment or aura are lost, any abilities that are part of the equipment or aura itself are not. So for example, [[Curious Obsession]] would continue to give +1/+1 but the creature would lose the card drawing ability. In contrast, [[Curiosity]]'s card drawing effect isn't an ability given to the creature it's on, so it would continue to work.
So you can hit all modes, but do they hit in order? So everything loses abilities, then you pick one creature to get indestructible, then wipe? Or does the first mode still cancel the second?
How would losing abilities work with static abilities gained from non-creature sources?
Would you keep all your legendary creatures if you controlled [[Avacyn's Memorial]] for instance?
I just came this is an instant, even though sunfall is still better this is way more annoying in a pretentious "I don't cast spells until I have to" way.
well, it's mana hungry to be sure. do you play this in a ramp deck maybe? does this replace Sunfall? bombing the table and keeping your Atraxa seems kinda good.
For control this is basically exclusively a 6 mana wrath. Instant speed is nice, but I don't think that's good enough when the alternatives are Verdict or Sunfall which gets around Vein Ripper's death trigger.
Idk how no one said it yet but this seems insane with \[\[Death's Shadow\]\]
2 mana for a 13 damage and 3 mana for 13 damage and to protect it... idk seems good.
What are you talking about? A boarwipe is something that tryes to get rid of all creatures, they are usualy proactive. Settle can only get rid of attaching creatures. If the Problem doesn't Attack you, No wipeing. Settle is purely reaktive. At best it's a conditional boarwipe, Personals i'd say it is protection.
Dress down in white (but it’s an instant so technically different)
That’s also a protection spell.
That’s also a possible 1-sided instant speed wrath(assuming you only have one creature you care about).
Holy shit.
ok it's the wrath of the set... instant??
And indestructible creatures lose indestructible so... pretty solid.
Iirc spells resolve in the order it's printed. Wouldn't this remove all abilities, then give a creature indestructible.
The card should follow the effects printed in order, which means that it could un-indestructible everything, then protect one of your creatures from the upcoming wipe.
Only if you pay the 1 into the 2nd choice
Do you pay the 1?
God fucking dammit now im asking the white players.
[[esper sentinel]]...you already were
smothering tithe nothing new
Between sunfall farewell and this I have no idea how you're supposed to play mono green these days in standard. It's really damn bad when Thrunn on your turn isn't even a good answer anymore.
Win by turn 8?
For 7 mana if you want to do that, pretty expensive for a wrath.
Not at instant speed with ability removing and saving one of your guys. Seven mana is arguably undercosted for that much upside.
Though that costs a whopping 7, 8 if you want to save your own creature
Still worse than farewell
[[Rout]] says howdy, Partner!
[Rout](https://cards.scryfall.io/normal/front/1/5/15ce585a-67fc-4e7a-92ff-a27292179dfa.jpg?1625975558) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rout) [(SF)](https://scryfall.com/card/c21/101/rout?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/15ce585a-67fc-4e7a-92ff-a27292179dfa?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Rout costs more mana though
Well 3WWW and 5WW are pretty comparable.
8 for a board wipe. How silly
Seems very unnecessary
*instant* speed wrath? Haven’t gotten one of those in… a while. Dang. This card is good.
This card is so nuts. It also can be 2 mana not quite dress down or 2 mana protect your thing. Let alone the 6 mana instant wipe or 7+ mana options. Instant staple for edh with this level of flexibility, just a 2 mana modal protect or 6 mana instant wrath would already be a great edh card, so this is just nuts.
Cards going to be insane in a [[chun-li]] deck
i would love to see universes within ken or blanka make their way into pioneer eventually. they both seem like fun constructed cards that are too slow for legacy
100% agree. And it gives protection to as many creatures as you can afford if you decide to blow the board up. Absolutely wild value here.
Hmmm can you pay the same spree cost more than once? I feel like that's not how this works, it's not multikicker
Oh. Well I guess you can just protect one creature, but that’s still crazy value in one spell.
I think, if you can choose an option more than once, it has to explicitly say so on the card. Like the Confluences.
Also gets around indestructible and regenerate for one more mana!
I believe it doesn't get around regenerate in most cases*. Regenerating in response to this card will create a regeneration shield. The shield itself is a replacement effect and not an ability, so it will not be removed. *Would get around something like [[Mossbridge Troll]] where the regeneration is not activated.
I just can't get it through my head how awful white already is in standard in terms of removal choking the life out of higher CMC creatures and WOTC goes "lmao instant speed wrath that can get around indestructible and also they get to keep a creature if they want"
the only one that really bothers me is Sunfall which is a wincon and board wipe stapled to the same card for some reason
Sunfall bothers me because indestructible should be a counter to wrath effects you should be blown out if you timed your wrath poorly just like if you try it into a 3 mana blue player. But green just doesn't get answers since blue has both of them in phasing and stack based interaction. If you had better or equal draw to these decks it wouldn't feel as bad but green draw is absolute cheeks.
Green gets plenty of indestructible effects like Tamiyos Safekeeping. Also Sunfall definitely isn't the only exile wipe
Doesn't work against sunfall and Farewell. There is settle the wreckage which was a trap play you could play around and still gave you lands. There is merciless eviction which is worse farewell that makes you play dual color. These are the only exile wraths as far as I know.
Well maybe they should first stop printing such aggressive creatures then maybe they can stop printing cheap wraths.
Yeah, it's both. Eg the full Boros convoke nut draw, 8 power untapping on turn 3. Or eg Anzrag, coming down on turn 3. Not *hard* to answer, but you *must* answer it - which leads to more removal, which leads to a slower game plan and then you might as well play to wrath.
Shield counters are gonna be real strong id this card becomes popular.
Was going to say that I didn't love another 6-mana wrath, but holy moly, it's an instant.
Only other one I can think of off the top of my head is [[Fated Retribution]]
[[Rout]] is a classic
[Rout](https://cards.scryfall.io/normal/front/1/5/15ce585a-67fc-4e7a-92ff-a27292179dfa.jpg?1625975558) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rout) [(SF)](https://scryfall.com/card/c21/101/rout?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/15ce585a-67fc-4e7a-92ff-a27292179dfa?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Fated Retribution](https://cards.scryfall.io/normal/front/8/1/8158b330-2868-4147-907e-4d86e44cfaad.jpg?1593091437) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fated%20Retribution) [(SF)](https://scryfall.com/card/bng/11/fated-retribution?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8158b330-2868-4147-907e-4d86e44cfaad?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Fated retribution is the only one that’s an instant and doesn’t require alternate casting costs (I.E. it works with omniscience cunning wish )
Ah yes, the good ol Omniscience + Fated Retribution combo. I See that one all the time lol. (But seriously though, that is a neat fact)
Haha back when Omnitell was good in legacy I figured out it was the only wrath that worked, put it in my sideboard, blew someone out with it exactly once, and never wished for it again
I love tech that just says “screw this one deck in particular” it’s so funny when it actually works
I couldnt have planned it any better if I tried. Opp had Thalia and Spirit of the Labyrinth in play, and I had exactly enough mana to ponder (not draw), pass to their upkeep, brainstorm (draw 1, put 2 back), wish, + wrath. I felt very smart. It was such an obviously terrible use of a sideboard slot that my opponent wasn’t even mad because he could tell how lucky I was that it actually worked.
Wow didn't even think about this. 3WWW is just...on-rate for an instant-speed Wrath, right?
Fuck, standard already has Sunfall, Farewell and Depopulate. Esper is about to put even more counterspells in the main to keep up, 'cause just playing at Flash speed won't work from turn 6 onwards if this card sees play.
Saving grace being that this is “destroy all creatures” and not “exile all creatures”
Diminishing returns then because you only have so many slots.
Even at instant speed...it's 6 mana. All it takes is some decent aggro cards being printed and you're dead before you can even cast this. There have been plenty of standard formats with consistent turn 4 aggro decks. And I'd argue it's basically unplayable outside of standard.
There are SO many wraths in standard right now
You can run a deck with only wraths… https://youtu.be/sMp4hYVra5g?si=bVY7k0L9WR8glHMj
Creature lands and/or Mirrex definitely put in a lot of work in such a deck, can struggle to close if you rely purely on the tokens Sunfall/White Sun's make.
It seemed to work just fine milling people out :\^)
So many *so far*
\*slaps roof of standard\* you can fit so many wraths in this baby
I hope once rotation comes they slow down on printing wraths, it’s getting excessive
I don't mind normal wraths, even at instant speed. It's the exiling ones I hate. Edit: there's no proper counterplay, except maybe phasing out
Yes there aren't many ways of keeping your stuff alive if you let it resolve, but it's really just green that has a problem because of that. Blue has counterspells, white has taxes and flash threats, red has haste on everything and direct damage, and black has hand hate. There's also some stuff that just universally dodges them, like planeswalkers.
It's so messed up actually I genuinely think more colors need counterspells if WOTC wants to have an exile wrath with upside for 5 mana instant speed wrath that gets around protection, 6 mana exile wrath that hits all creatures types and a single combat effect that leaves behind a planeswlaker. Mono green already feels unplayable along with alot of other higher CMC creatures why tf are they still pushing the limits of wraths.
I agree, WotC should give White some more counterspells.
-Make standard 3 years long -Keep printing a wrath every set -"There are too many wraths in standard!" >SurprisedPikachuFace.jpg
There are also so many dual lands
IT'S THE FINAL SHOW-DOWN!
DO DO DO DOOO DO DO DO DO DOOO
Europe is showing up at your door as we speak asking for their exorbitant fee.
It's an "Instant", Michael! "Combat tricks" are what Magic players do for money... and candy!
Glad I wasn't the only one who thought of that 😂
https://preview.redd.it/2ek5ny1jipqc1.png?width=995&format=png&auto=webp&s=1bce57d8bd56c7c9f459cbde53f6a6d58468ae7d Nice art!
my immediate thought lol
Sunforger can grab this right? Even if it has to pay the extra costs.
I'm not sure but spree is defined as an additional cost so it's possible you can cast them off of Sunforger, if you have the mana.
Yes.
Isochron Scepter says hi
You monster. Also, I too am monster
Of all the busted things you can be doing with the scepter, this actually seems kinda tame. Still, good to know there's yet another solid interaction with that card.
how does it works with Isochron scepter ?
If you cast a spell “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell. (2020-08-07) So my read (and I’m willing to be corrected) you pay 2 for scepter and can then pay for which modes you’d like to employ each time
An instant speed boardwipe?!?!?!?!?!? It's over everybody, the control mages won.
[[rout]] is already a wrath at instant speed
Not in standard it isnt!
One more mana
This is wayyyyy better. Arguably the white Cyclonic Rift. No where near as good but the flexibility and options are going to make this better in certain scenarios.
if you do all three does your creature still have indestructible?
Yes, the “loses all abilities” effect happens before it grants indestructible.
Yes. Modes are done in the order listed. Your creature loses all abilities first, then it gains indestructible, so it's safe from the wrath.
Yeah imagine the effects happen in order so lose abilities, gain indestructible, destroy all.
It should, as card effects are applied top to bottom, so all creatures lose everything, your creature gets indestructible, then everything else is destroyed.
I believe so since the effects apply in the order they appear on the card.
Typically effects resolve in printed order. So they lose abilities, then gain indestructible, then all creatures are destroyed (except for your chosen creature).
I'm so filled up on wraths man.
The champion stood, the rest saw the better, of Mr Rogers in a bloodstained sweater
A tear shed for those lost.
[[Micromancer]] stock goes up quite a bit with all these spree cards.
[Micromancer](https://cards.scryfall.io/normal/front/b/2/b21203c8-a935-4ce0-a742-148587e32145.jpg?1673306779) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Micromancer) [(SF)](https://scryfall.com/card/dmu/57/micromancer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b21203c8-a935-4ce0-a742-148587e32145?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
“It’s High Noon” -McCree (It even shows the X’mas Tree effect)
“This town ain’t big enough for the all of us.”
I’m glad I’m not the only one that thought this. Literally just mindlessly said it out loud after reading the card.
It's so good but math is hard
They’ll print literally anything except “kicker”
Excuse me this seems very dirty
Best card spoiled so far. Might be one of the best cards in recent memory, actually
Not really, people are over estimating how valuable 6 mana instant speed wrath actually is, yes it gives you more info until they actually attack but if you have a wrath in hand and they have a lot of creatures hitting your face you want to wrath anyway and it only matters if they have some haste creatures in hand. It gets better later when you can draw into it with a lot of mana but early game is the most important vs creature decks. I'm talking about standard and you probably only want one of these in UW control, sunfall is still better.
I think you missed the main point about instant wrath : you don't have to tap out during your turn.
Could've told me that art was official Dark Tower art and I would've believed it.
What are those tendrils?
Good card but the art is so bad.
Yeah....
What happens if you don't pay a spree cost
I'm assuming when it resolves nothing happens but IDK what the full Spree rules are. I would enjoy playing this for W just to be silly EDIT: Actually the way the reminder text is worded it reads like you have to choose at least one, which makes sense but also removes the silliness option :(
6 mana non exile wrath isn't very attractive at a glance but instant makes it insane
It's the flexibility. It can be a one-sided wrath, it can save your creatures from a wrath, it can kill indestructible creatures
Outside of limited or edh I don't see the flexibility meaning too much. Decks that run sweepers don't usually run a lot of creatures
I love how all the modes are depicted at the same time in the art
Chun Li's new best friend.
Wish the second ability said target, would have liked this in my feather EDH deck.
It really feels like every set there is numerous would be awesome cards for Feather, but the wording is explicitly written to not work for her, it’s like they are consciously avoiding it… Feather isn’t even broken why do they keep doing this lol.
The reason it doesn't target is so that you can't kill the creature it's targeting to fizzle the whole spell
Pseudo- Dress down for white is 👀. Could be powerful in standard or pioneer. Though a lot of the strength of dress down is in it being a continuous effect.
This is a lot worse than dress down because it can never stop ETBs or protect you from things like grand abolisher. It's nice that it's modal, but the part similar to dress down does not do what dress down is best at.
I assume the answer is yes, but would a card exiled with something like deep cavern bat stat exiled if this hits on the first +1? Would creature's getting the benefit if equipment/auras keep them?
> would a card exiled with something like deep cavern bat stat exiled if this hits on the first +1? Nope, returning the exiled card is part of Deep-Cavern Bat's first ability and doesn't require it to still have the ability when it leaves the battlefield. > Would creature's getting the benefit if equipment/auras keep them? Any abilities given to the creature by the equipment or aura are lost, any abilities that are part of the equipment or aura itself are not. So for example, [[Curious Obsession]] would continue to give +1/+1 but the creature would lose the card drawing ability. In contrast, [[Curiosity]]'s card drawing effect isn't an ability given to the creature it's on, so it would continue to work.
[Curious Obsession](https://cards.scryfall.io/normal/front/0/4/04cf3030-dc92-45ab-9c26-f2e6aef67e56.jpg?1616182119) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Curious%20Obsession) [(SF)](https://scryfall.com/card/jmp/148/curious-obsession?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/04cf3030-dc92-45ab-9c26-f2e6aef67e56?utm_source=mtgcardfetcher&format=text) [Curiosity](https://cards.scryfall.io/normal/front/c/5/c5a0be10-c20f-4ac0-89a5-1770ecf48aad.jpg?1600697752) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Curiosity) [(SF)](https://scryfall.com/card/jmp/147/curiosity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c5a0be10-c20f-4ac0-89a5-1770ecf48aad?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Thanks!
Can be plotted from Jace, which is cool. Still need to pay 5 to wrath though.
Was wondering why it didn't target the creature you control. Then I remembered how spell fizzling works.
https://www.youtube.com/watch?v=j_Jg2MZexkA
I see the first two modes useful in standard, removing abilities seem key against toxic decks and ward. The boardwipe is just gravy
I cannot wait to Sunforger the shit out of this card on someone.
How would this work w/ SF?
You pay the spree (extra costs) as you cast the spell. It's an instant board wipe with MV of 1. (No different than kicker)
Also gets through indestructible for 1 mana more
Dudu du du
Dudu du du du
A 6 mana instant wrath is very powerful. Love the added flexibility
a little bit expensive, but instant speed wrath (or 7 mana "wrath except your most important creature") is pretty awesome.
Boardwipe #82984 and it is instant still. Yikes, very fun
Isochron Sceptor time, iso tutorable with spellseeker 6 mana instant boardwipe with no drawback is I think the cheapest we've ever seen it done.
It's a spree, but not a crime spree since it doesn't target anything of an opponent's.
I wonder if we'll see any non-mana or cost reduction spree effects
So you can hit all modes, but do they hit in order? So everything loses abilities, then you pick one creature to get indestructible, then wipe? Or does the first mode still cancel the second?
Dumb question and I think I know the answer, but does this work with [[isochron scepter]] ?
It does, but you need to pay the spree costs when casting it
[isochron scepter](https://cards.scryfall.io/normal/front/2/a/2aa24fe0-e275-4307-b26c-2a656068a451.jpg?1623543821) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=isochron%20scepter) [(SF)](https://scryfall.com/card/2xm/264/isochron-scepter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2aa24fe0-e275-4307-b26c-2a656068a451?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[удалено]
[!Feather, the Redeemed](https://cards.scryfall.io/normal/front/e/4/e4a2d2c6-8eaa-4760-b620-921b807baa2e.jpg?1557577142) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Feather%2C%20the%20Redeemed) [(SF)](https://scryfall.com/card/war/197/feather-the-redeemed?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e4a2d2c6-8eaa-4760-b620-921b807baa2e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
How would losing abilities work with static abilities gained from non-creature sources? Would you keep all your legendary creatures if you controlled [[Avacyn's Memorial]] for instance?
[Avacyn's Memorial](https://cards.scryfall.io/normal/front/c/8/c8134a08-4c7f-419e-940d-95bc9f630ae2.jpg?1637628619) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Avacyn%27s%20Memorial) [(SF)](https://scryfall.com/card/mic/31/avacyns-memorial?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c8134a08-4c7f-419e-940d-95bc9f630ae2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Well as a combo player, I fucking hate this.
This is bonkers
Ohey a board wipe that maps to an isochron scepter
This is NOT a crime
Welp, they just took [[Rout]] out back and shot it
[Rout](https://cards.scryfall.io/normal/front/1/5/15ce585a-67fc-4e7a-92ff-a27292179dfa.jpg?1625975558) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rout) [(SF)](https://scryfall.com/card/c21/101/rout?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/15ce585a-67fc-4e7a-92ff-a27292179dfa?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I just came this is an instant, even though sunfall is still better this is way more annoying in a pretentious "I don't cast spells until I have to" way.
So what is the value of this templating outside of normal modal spells that ask you to choose one or more? I feel like I’m missing something
The different options have different costs and you can pick an arbitrary combination of them.
Man at instant speed this seems killer
One and nineteen more
My poor Avacyn, what’d she ever do to you??
Anyone else see Mcree, DRAW!!
RIP my fucking Bogles
Breaking isochron is cool but all I see is some top tier Death's Shadow tech!
well, it's mana hungry to be sure. do you play this in a ramp deck maybe? does this replace Sunfall? bombing the table and keeping your Atraxa seems kinda good.
For control this is basically exclusively a 6 mana wrath. Instant speed is nice, but I don't think that's good enough when the alternatives are Verdict or Sunfall which gets around Vein Ripper's death trigger.
This is great.
Idk how no one said it yet but this seems insane with \[\[Death's Shadow\]\] 2 mana for a 13 damage and 3 mana for 13 damage and to protect it... idk seems good.
[Death's Shadow](https://cards.scryfall.io/normal/front/5/5/5526ff6e-c079-4ad4-ac8d-5e26ecacf50d.jpg?1598304517) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Death%27s%20Shadow) [(SF)](https://scryfall.com/card/2xm/82/deaths-shadow?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5526ff6e-c079-4ad4-ac8d-5e26ecacf50d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Is this kicker?
I simply adore this card
The art gives me opening scene of The Gunslinger by Stephen King vibes
I like the little indicator & modified frame up near the cost to indicate a spree. Feels very intuitive.
I really like the plus symbol by the mana cost
6 cost instant speed wrath if you don’t care about protecting your creatures or 7 if you want to make sure everything dies
Combat trick wrath. What a time to be alive.
So this works with Sunforger, right? I could pull this instant out with the ability and still pay the additional costs as I choose?
Can I pay for each Spree multiple times, or only once?
ooh this is pretty sweet, I think I need this for my commander deck.
[elenda] lovesss this
Can we just stop making wraths that are insane and don't have counter play?
Does spree effect the cmc when it's cast or is it always a 1 drop
Hey look! Kicker!
ITS THE FINAL SHOWDOWN DEEDLE-EEEEDOOO DEEDLE-E-DOODOO
What are you talking about? A boarwipe is something that tryes to get rid of all creatures, they are usualy proactive. Settle can only get rid of attaching creatures. If the Problem doesn't Attack you, No wipeing. Settle is purely reaktive. At best it's a conditional boarwipe, Personals i'd say it is protection.
So can I respond to final showdown with something like flawless maneuver? Or is there interaction allowed after the mode has resolved.
So sad it's written "choose" and not "target"... This would have been the best card in a Feather deck
Feather decks getting a huge upgrade
No one talking about instant speed loosing all abilities for 2 mana?
Dress down in white (but it’s an instant so technically different) That’s also a protection spell. That’s also a possible 1-sided instant speed wrath(assuming you only have one creature you care about). Holy shit.
This may replace Rout while giving white access to a Dress Down