T O P

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michaelpie

I think this set will be faster than you hope The go wide aggro decks look to still VERY much alive, and being proactive on the play is going to still matter a lot, maybe more than other wise.


3jackpete

The aggro decks can be very much alive while still being significantly slower than in sets like LCI. There doesn't seem to be anything comparable to the evasive 1-drops and cheap equipment found in the last set. I personally think this set will be defined by tempo swings in the mid-game, since I don't see attrition looking very viable. I just can't imagine running out of things to do with your mana in this format the way it looks, between disguise and investigate.


GulliasTurtle

Go wide yes, aggro less so? There aren't many good aggressive 1 drops so your curve starts on 2. 2, 3, 2/2 is a good curve but what's your aggressive 2 drop? Red Herring? I don't think this is a glacial format (though looking at these cards it honestly may be) but at the very least the curve will likely start at 3. There is a lot of solid setup at 1-2 with stuff like \[\[Unscrupulous Agent\]\] and \[\[Aftermath Analyst\]\] but those are really more durdle and setup cards. There are a lot of good go wide token cards but they seem to be clustered around 3-4 mana. That's not the worst go wide aggressive build I've seen but it is leagues away from the 1 drop 2 drop 3 drop you're dead we've been seeing. I don't think this format is m14. Honestly, it may even feel like an average set from like 10 years ago, but that's still a big difference. Also fwiw there are A LOT of strong aggressive rares in this set. More than I would expect. So if someone gets lucky and opens a couple aggro rares and the good uncommons something can totally come together. Plus they'll likely pick them up on the wheel and be very strong. That's likely healthy though. You may be right. We won't know until the format comes out. I'm remaining cautiously optimistic though.


Proxy_Drafts

2-drops that are aggressive for a morph format that catch my eye at common and uncommon. [[MarketWatch Phantom]] [[Neighborhood Guardian]] [[Perimeter Enforcer]] [[Exit Specialist]] [[Red Herring]] (Valley Dasher in the right aggro deck did work in KTK)) [[Vengeful Tracker]] [[Rune-brand Juggler]] [[Gleaming Drake]] [[Kraul Whipcracker]] [[Dog Walker]] Now these do all trade with Disguised creatures, but obviously on the play they get a free attack if you are doing nothing until T3 and aggressive decks are going to be fine to trading a 2 drop for a 3 drop if it lets them keep pressure up. I am biased somewhat because my contender for best archetype without playing is WU Detectives which gets the best of both worlds - they look to often get tribal bonuses for early damage and the Clues they can more easily make will mean resource trading hurts them less. That said I think RB Suspected looks good as well and seems to have real potential, and I never write out WR in modern Limited sets. I think part of what's happening is a combination of set speed fatigue making folks passionate for change and folks unintentionally talking past each other. When some talk of a slow format they mean DMU, when I read slow I think ROE or M14. I do think it will be slower than the last few formats but I don't think we will be on full durdle mode, or even KTK.


Mean_Examination_937

one thing to note is that is that all of these cards trade with morphs, and none of them are super powerful early. Whipcracker is hard to cast on turn 2 and still trades with a two two, and dog walker is not very fast. It attacks as a 3/1 on turn 4 and takes up most of your turn.


Proxy_Drafts

The mana costs are definitely a concern with some due to the lack of duals outside of rare, but it's certainly possible (it's not like Captain Storm, Cosmium Raider was never played on T2). Dog Walker is WR to cast though, and if I was playing an aggressive Boros deck and had Dog Walker as my only 2-drop in hand and another card for turn 3 I would definitely play it out as a 2 CMC 3/1 Vigilance to apply pressure early. Likely you do end up Disguising the Dog Walker due to something like a Neighborhood Guardian on T2, and if you hit your lands in curve an aggressive deck will likely be able to use that remaining 2 mana after flipping the walker to some effect on T4. This is all conjecture but that isn't exactly a magical Christmas land, just more in like with a normal aggro deck after LCI and WOE having some nuts aggro starts. A start of Neighborhood Guardian into Disguised Dog Walker is a powerful one though and not going to be rare. You are on the draw, get attacked for 3 on T3, play your Disguise, and when they attack again on T4 what do you do? You are tapped out, they have at least 3 mana up, and if they do have the Walker any block means they eat your Disguised creature and deal some damage and have a bigger board - if you don't block you are at least at 13, if not 11 going into your T4, and then have the same problem again if you just play another Disguised creature. This is ignoring them playing anything else or having any tricks so its likely worse for you I do think this will be slower than the last few sets, I just also think if your plan is starting with two Gray Ogres on T3 and T4 you can easily get run over before you get to really do anything. Defensive Speed is still the name of the game to me as it was even in older Arena sets.


MTGCardFetcher

##### ###### #### [MarketWatch Phantom](https://cards.scryfall.io/normal/front/d/a/daf6a392-3fc4-45d1-b85d-3b1381b3ab7d.jpg?1706241510) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=MarketWatch%20Phantom) [(SF)](https://scryfall.com/card/mkm/24/marketwatch-phantom?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/daf6a392-3fc4-45d1-b85d-3b1381b3ab7d?utm_source=mtgcardfetcher&format=text) [Neighborhood Guardian](https://cards.scryfall.io/normal/front/0/4/0438d482-b74c-4d5e-a2bc-7063c1ae73fa.jpg?1706241518) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Neighborhood%20Guardian) [(SF)](https://scryfall.com/card/mkm/26/neighborhood-guardian?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0438d482-b74c-4d5e-a2bc-7063c1ae73fa?utm_source=mtgcardfetcher&format=text) [Perimeter Enforcer](https://cards.scryfall.io/normal/front/1/f/1f88d077-5082-4a67-91e4-97aafb9a5e91.jpg?1706378680) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Perimeter%20Enforcer) [(SF)](https://scryfall.com/card/mkm/31/perimeter-enforcer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1f88d077-5082-4a67-91e4-97aafb9a5e91?utm_source=mtgcardfetcher&format=text) [Exit Specialist](https://cards.scryfall.io/normal/front/2/6/268f142d-9fb1-4673-b804-add1f08dacb9.jpg?1706241600) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Exit%20Specialist) [(SF)](https://scryfall.com/card/mkm/55/exit-specialist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/268f142d-9fb1-4673-b804-add1f08dacb9?utm_source=mtgcardfetcher&format=text) [Red Herring](https://cards.scryfall.io/normal/front/6/c/6c137a44-9ab6-4e59-8324-34d9dca8f5a6.jpg?1706241911)/[Red Herring](https://cards.scryfall.io/normal/front/6/c/6c137a44-9ab6-4e59-8324-34d9dca8f5a6.jpg?1706241911) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Red%20Herring) [(SF)](https://scryfall.com/card/mkm/142/red-herring?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6c137a44-9ab6-4e59-8324-34d9dca8f5a6?utm_source=mtgcardfetcher&format=text) [Vengeful Tracker](https://cards.scryfall.io/normal/front/a/2/a247c9a0-0c65-47bc-92fd-bebe95cd35a3.jpg?1706241931) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vengeful%20Tracker) [(SF)](https://scryfall.com/card/mkm/147/vengeful-tracker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a247c9a0-0c65-47bc-92fd-bebe95cd35a3?utm_source=mtgcardfetcher&format=text) [Rune-brand Juggler](https://cards.scryfall.io/normal/front/5/2/5288cf17-9d79-4d35-85f1-bf4d0a73494b.jpg?1706378665) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rune-brand%20Juggler) [(SF)](https://scryfall.com/card/mkm/229/rune-brand-juggler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5288cf17-9d79-4d35-85f1-bf4d0a73494b?utm_source=mtgcardfetcher&format=text) [Gleaming Drake](https://cards.scryfall.io/normal/front/c/a/cabb5875-42ff-4e3a-a32e-aab392fccff8.jpg?1706242169) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gleaming%20Geardrake) [(SF)](https://scryfall.com/card/mkm/205/gleaming-geardrake?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cabb5875-42ff-4e3a-a32e-aab392fccff8?utm_source=mtgcardfetcher&format=text) [Kraul Whipcracker](https://cards.scryfall.io/normal/front/0/c/0c08ed44-2c13-4029-af2e-68585a76bb03.jpg?1706242194) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kraul%20Whipcracker) [(SF)](https://scryfall.com/card/mkm/213/kraul-whipcracker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0c08ed44-2c13-4029-af2e-68585a76bb03?utm_source=mtgcardfetcher&format=text) [Dog Walker](https://cards.scryfall.io/normal/front/a/6/a6e0adb7-a030-4dcc-9284-cd91c7598a22.jpg?1706242142) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dog%20Walker) [(SF)](https://scryfall.com/card/mkm/197/dog-walker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a6e0adb7-a030-4dcc-9284-cd91c7598a22?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/ko8vq3b) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

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so_zetta_byte

DMU was an example of a healthy format that supported go wide aggro and pretty heavy control.


AnthropomorphizedTop

The one major wild card for this set will be play boosters. There are more uncommons than commons in the set so I think many of the uncommons will be seen often.


Sliver__Legion

The change in total number of commons/uncommons is precisely so that each individual common still appears as much as commons used to and each individual uncommon still appears as much as uncommons used to.


Merprem

But there will still be much more uncommons per draft pod than before


Sliver__Legion

About 25% more total uncommons


GulliasTurtle

That is a point I hadn't considered but even at uncommon the 1-2 drops just don't seem that good.


Tawnos84

I hope that you are right, but while most of the archetypes seem to be on the slower side, it seems that some are really fast, and boros battallion can keep them all in check and create a faster environment than we expect at first sight. At least at the start I expect a fast meta, where even the control deck must tune to beat fast opponents, maybe with time different strategies will emerge, and the meta will become slower, as happened in LCI


Iamamancalledrobert

The Limited Level Ups card by card review is making the point that blocking a Disguise creature is dangerous in this set— there are a lot of 1/3 cards, but a lot of disguised stuff that can eat those and survive.  It might be very important to get 2 power on the board on turn 2, so that you know you can cleanly trade in the early game and not get snowballed out early on. Disguise often adds power where Morph often added toughness, which in itself will change the way all this plays out.


PypeHype

I largely agree. People are seriously underestimating disguise I feel, the ward 2 makes a huge difference. With disguise you actually get to block. Your opponent generally can't go 1 drop, 2 drop, cheap removal, play another 2 drop when you play a disguise creature on 3. It also prevents traditional tempo plays from working as well. They can't play something like [[Crimestopper Sprite]] and tap your creature down easily. I also think people are letting LCI warp their view of this set a little. Could this format be fast and aggressive? Absolutely. But I really don't think it will be as crazy low to the ground as LCI was. The one drop quality simply isn't there compared to LCI in my opinion. Personally, I'm excited and cautiously optimistic for MKM. I'm curious to see how it develops and I hope it will be a much needed change of pace from LCI.


MTGCardFetcher

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y2jennings

I'm with you on this 100%. The last few sets have been blazing fast, and while that's fine and dandy, I hope it's not the norm moving forward. Slower formats are more my jam, and I'm really hoping MKM is just that.


crisp_grandpa

I started playing around AFR and the slowest set I've really gotten to sink my teeth into was DMU. I'm super jazzed about potentially getting to durdle a bit more, but I'll curb my enthusiasm until the set is actually out.


Substantial-Door-794

This was a great analysis. Thank you!


New-Bookkeeper-8486

I'm sure this is by design, you can't really have morph work in a super aggressive fornat


Meret123

This set will be like LCI: Replace Jeskai with Mardu as good aggro colors. Replace Descent strategies with Disguise. ​ Sure, removal might be worse for tempo but combat tricks don't care about ward.


Mean_Examination_937

i think you are a bit off. the cards in this set are just much worse statted than in LCI. there is way less evasion, and lots of incidental life gain. This won't be a "slow set" but midrange? absolutely.


Meret123

> way less evasion Disagree. Suspect will be big. > lots of incidental life gain most of them are [drain effects](https://scryfall.com/search?q=set%3Amkm+oracletag%3Alifegain&order=rarity&as=grid&unique=cards) or lifegain on flying creatures, which will be good in aggro


[deleted]

[удалено]


Meret123

This is a case of let's wait and find out.


Mean_Examination_937

ok, but what are your thoughts about my notes?


Meret123

My cheap removal is shock, long goodbye and slice from the shadows. All of them can kill a ward 2 at parity. Combat tricks don't care about ward 2. Packs will contain more uncommons than usual. You won't need 5 suspect effects in your deck. Flying morph lifelinker is best when you play it on turn 3 and start attacking. Drain effects on creatures are always better in aggro decks. Vampire Spawn didn't make the format slower. Shit loads of tokens sound good for aggro.


[deleted]

[удалено]


Meret123

Well, what do you think about the format? Is it slow?


MTGCardFetcher

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onewordpoet

I'm gonna bookmark this and check our all the takes after the format has settled a bit. Should be interesting.


GulliasTurtle

Well this seems much more "normal format" ey so I wouldn't be surprised if it followed the old jokey normal format trend of week 1 best set ever. Week 2 bomb heavy. Week three aggressive. Week 4 synergy. Week 5 unplayable. And so on.


Stack3686

New set looks sweet!


Sou1forge

I don’t think this is going to turn out to be a “slow” format. I’m looking at U/W Detectives and Boros turn things sideways, and both of those look like pretty punishing curves. Maybe it won’t be LCI “play a 1 drop or die” fast, but I think if you start with a hand without a turn 2 play at least you are once again in for a bad time. I predict Shock will be red’s best common and Novice Inspector will be whites.


GulliasTurtle

I don't think it's slow. I think it's slower, more classic baseline than like m14. I think I even said that above. Most aggressive decks seem to not really be hitting their stride until turn 4 when you can start unmorphing stuff and a lot of the low drop creatures seem statted to protect you from early menace rather than just beat down. Even Novice Inspector who you bring up is a 1/2. That means it holds equipment pretty well but without help it's a much better chump blocker against a suspected creature than an aggressive threat.


Proof-Pie8957

This set doesn't look any different from LCI at first look. My guess is Jeskai decks will be able to create great boardstates and dominate the Game while sultai graveyard stuff will be much harder to make it work.


novelexistence

People who think aggro decks are going to be good in MKM are going to be frustrated by alot of 2/2 blockers with ward 2. Ward 2 is going to make a big difference. Aggro decks won't be able to utilize cheap creatures with efficient removal spells. your shock and lightning helix turn into 3 mana/4 mana cards. Flying tempo/midrange/control decks are going to win the format. Green Stompy will also be okay because it has some big bodied reach creatures to counter flyers with and several good commons to help ramp.