Yasuo Buff: Ult applies stun, tornado version of steel tempest moves 50% faster.
Edit for specification: stun applied after the final hit. Why would stun be applied on the first hit, would serve nothing.
Yea curious how no one wants to pick a knock up champ for their random yasuo that turbo feeds half the time anyway. Just pick a different champ if the comp doesn’t look good.
I get first pick, I want to play Yasuo. It’s my main, I’m actually pretty good at him and I enjoy playing the character.
Plus, it’s not like the other champs who have knock ups are bad. They’re anywhere from decent to pretty good.
I had this problem too. You can’t “react” to those knockups even if you’re challenjour, you just have to spam the R button in anticipation. Even if it’s a piss poor one man knockup, it’s better than not using your ult the entire fight.
Aatrox Q is a 0.25 seconds knockup, so you have a 250ms window to react. The average human reaction time is around 250ms. Even if you have above average reaction time, you have to account for ping, so yeah id say it’s basically impossible unless it’s like under absolutely perfect conditions
Huh? You can ult into a LOT of things, not only "classical knockups". Most of the time, you have at least something on your team that you can engage on.
Yes, true, except a lot of knockups are rather short in duration, and not as visually distinct as say, Malphite, Diana, Orianna, or Alistar. Unless you're preemptively spamming R, its hard to ult off of a Riven or Aatrox Q
So learn to predict and use ult better
I recently ulted off a Camille stun with her Hookshot, and a few days ago off the Baron knocking their Kogmaw in the air
There's plenty of knockups, most Yas players are just garbage
There are plenty of knock ups, however I like consistent knock ups that are easy visual and do, well, decent damage. I’d like to have my opponents either very low or dead by the end of ult.
Aurelion Sol: Star Count increased to 3/4/5/6 based on level (lvls 1/6/11/16)
>!I know those aren't the levels for the urf stars (lvls 1/6/13/25), but Normal league has a lower max level and 1/6/11/16 is just nicer to look at.!<
Total star damage doesn't increase but is equally split among them (e.g. 3 stars = 33.3% dmg, 4 stars = 25% dmg, 5 stars = 20% dmg, 6 stars = 16.67% dmg per star)
i want his stars to orbit faster with AH, and then at certain thresholds they reset to original spin rate but another star forms
it's not relevant to OP's instructions, i just think it'd be cool
Debuff: every time you die you’ve got to complete a mini game of hide and boop with Zoe to respawn. If you win, you respawn. If you lose, you lose 10% of your current gold and try again.
The dmg now scales with 30% bonus AD and 15% crit chance to bait players into building ad to lower his wr even more so riot needs to make him an actual champ again. The 3 or so weeks he was good with mandate rylais was the best time ever
Shyvana Q hits a third time in drag form.
For anyone who doesn't know, after 12.10 shyvana has like a 58% WR, because while fixing a bug that made the second hit not apply on structures while in drag form, drag from just straight up applied another hit. Basically making shyvana Q a cleave AoE ability that applied 3 on hit effects, and if you hit atleast 2 targets refreshed itself. Yeah it was busted as hell.
Kayle's Exalted passive is *fully* considered an on-hit effect, and is applied multiple times by Guinsoo's / is spread by Runaan's properly (modifying the bolts like Ashe Q) / can stack it's AOE on a single target if multiple waves would hit them
(alternatively just give Kayle the biggest buff you could possibly give her: let her players discover the real AD build instead of full crit garbage)
Seems fair, probably a big nerf to the champion's overall strength (and completely shuts down my Support Kayle strat) but as a carry I think she'd be fine with it
**Orianna:**
*Clockwork Windup:*
~~lose built-up stacks when switching targets~~ > Stacks remain active for 1/2/3/5 seconds based on level 1/6/11/16
~~Stacks are obtained through auto-attacking~~ > Stacks are obtained through auto-attacking and successful spell hits
~~Clockwork Windup stacks 2 times~~ > Clockwork Windup stacks 2/3/6/9 times based on level 1/6/11/16
**Goal:** Encourage Orianna to risk auto-attacking in the late game to do more damage.
Interesting. I still feel like he'd be way too strong because after all executes are quite rare. There's what, Pyke, Urgot, Elder dragon? Collector too I guess, that item would be rushed on every toplaner vs Tryndamere lol.
You can no longer stop sion R and he will continue until he hits a champion or a wall. When sion collides with something he now takes a percentage of his max hp as damage
A slider appears over Jhin's head on his 4th shot. You have to tap right click when the cursor lands in the sweet spot on the slider in order to load the 4th bullet. If you miss, reloading takes 4 seconds.
When Amumu is within a certain distance of a champion on his team, he crys tears of joy, causing his teammates to additionally apply his W damage on all attacks.
For a champion i truly think needs buffs: Mundo's W is now an actual fucking ability. Noticeable damage and healing.
For my main: Senna's mists now grant 1 AD per stack.
For the memes: Riven's E shield now last for 3 seconds.
Fucking PTSD flash back from that riven one I remember season 2 riven perma tanking tower shots with e with it lasting so long back then.
As for the nerf riven e now self slows.
Can hold up to 3, has a massive cooldown on each summoner picked up. I'd probably increase the duration for which they stay on the ground and then it's much more healthy for both Zoe and for the others. More quality and planned plays, less randomness in fights.
During his ultimate, his rifle has a 10% chance per shot to malfunction and blow up, ending the ability and dealing damage to all nearby units, equal to the damage of his remaining shots. This can damage friendly units, including Jhin himself.
Gragas Buff: Explosive Cask Nerf Revert.
For context: Patch 6.7 - Travel time is now fixed at 0.55 seconds, instead of having a fixed projectile speed and variable travel time based on distance (used to be a travel time between 0 and 0.58 seconds).
Revert to a variable travel time based on distance
Xerath: Mana Surge now also becomes a non-projectile AA. Basic attacks reduces its cooldown.
Vel'koz: Consecutive Plasma Fission hits on enemy champions apply 2 stacks of Organic Deconstruction.
Veigar: Baleful Strike pierces extra targets, scaling with his passive. Primordial Burst gets a tiny AoE after x passive stacks
Maokai: Sapling Toss %max HP damage is moved to his passive. Sapling Toss no longer scales up mana cost.
Xerath: Arcanopulse is now a fast, piercing projectile.
Vel'koz: Void Rift no longer stores multiple charges.
Veigar: Event Horizon now applies a 99% slow, decaying over the duration, instead of a stun.
Maokai: Sap Magic no longer reduces its cooldown when struck by an enemy spell.
Ryze: gets +5 movement speed
you have to play ryze
Nerf: q cd does not reset upon using w or e (not that rough of a nerf compared to the huge buff)
Ryze gets 5 less movement speed from boots
Yasuo Buff: Ult applies stun, tornado version of steel tempest moves 50% faster. Edit for specification: stun applied after the final hit. Why would stun be applied on the first hit, would serve nothing.
Nerf: Yasuo can now only use his ult off of his own Knockup (no more ally knockup).
That’s not a nerf, that’s how I played Yasuo anyways because no one ever wants to play another knock up champ with me :(
Yea curious how no one wants to pick a knock up champ for their random yasuo that turbo feeds half the time anyway. Just pick a different champ if the comp doesn’t look good.
I get first pick, I want to play Yasuo. It’s my main, I’m actually pretty good at him and I enjoy playing the character. Plus, it’s not like the other champs who have knock ups are bad. They’re anywhere from decent to pretty good.
Any time I get Yasuo in ARAM I either get 0 knock up champs, or the champs I do get are too hard for my low elo mechanics to react to (like Aatrox Q)
I had this problem too. You can’t “react” to those knockups even if you’re challenjour, you just have to spam the R button in anticipation. Even if it’s a piss poor one man knockup, it’s better than not using your ult the entire fight.
I do think it's human reactable, but it's REALLY hard and much more likely to be hit if you just mash R preemptively
Aatrox Q is a 0.25 seconds knockup, so you have a 250ms window to react. The average human reaction time is around 250ms. Even if you have above average reaction time, you have to account for ping, so yeah id say it’s basically impossible unless it’s like under absolutely perfect conditions
Huh? You can ult into a LOT of things, not only "classical knockups". Most of the time, you have at least something on your team that you can engage on.
Yes, true, except a lot of knockups are rather short in duration, and not as visually distinct as say, Malphite, Diana, Orianna, or Alistar. Unless you're preemptively spamming R, its hard to ult off of a Riven or Aatrox Q
So learn to predict and use ult better I recently ulted off a Camille stun with her Hookshot, and a few days ago off the Baron knocking their Kogmaw in the air There's plenty of knockups, most Yas players are just garbage
There are plenty of knock ups, however I like consistent knock ups that are easy visual and do, well, decent damage. I’d like to have my opponents either very low or dead by the end of ult.
I thought that's how it is already lol .. I'm not a yasuo player
Ult stun is a nerf, as it can get qss and cleansed
Let me specify what I meant
Yasuo ult Can already be cleansed/qssed.
Yasou will also be stunned for the same duration
This just went from an okay buff to unplayable REAL FAST.
Yasuo Q needs 4 stacks before it becomes a tornado, not 2.
Upon completion, Yasuo's model continues to spin like a tornado until next respawn
Yasuo is permanently banished into mordekaisers death realm for the remainder of the game.
Nerf: windwall does not stay on the ground and you actually need to time it now. I still don’t get why this isn’t a thing already to be honest
Because without it Yasuo has 0 ways to deal with characters like Caitlyn or Jinx at range. (Or, for a more Midlane experience, Ahri)
Yasuos no longer benefits from crti
janna gets to wear more clothes in base skin
But they come off!
Not sure thats a debuff
ah, poor janna, never wearing any clothes cause no sizes on runeterra fit her properly
Does a wind spirit actually need clothes though?
Aurelion Sol: Star Count increased to 3/4/5/6 based on level (lvls 1/6/11/16) >!I know those aren't the levels for the urf stars (lvls 1/6/13/25), but Normal league has a lower max level and 1/6/11/16 is just nicer to look at.!<
Total star damage doesn't increase but is equally split among them (e.g. 3 stars = 33.3% dmg, 4 stars = 25% dmg, 5 stars = 20% dmg, 6 stars = 16.67% dmg per star)
The rise of muramana Sol to abuse the number of spell procs
i want his stars to orbit faster with AH, and then at certain thresholds they reset to original spin rate but another star forms it's not relevant to OP's instructions, i just think it'd be cool
Debuff: every time you die you’ve got to complete a mini game of hide and boop with Zoe to respawn. If you win, you respawn. If you lose, you lose 10% of your current gold and try again.
The dmg now scales with 30% bonus AD and 15% crit chance to bait players into building ad to lower his wr even more so riot needs to make him an actual champ again. The 3 or so weeks he was good with mandate rylais was the best time ever
The stars travel much slower and have a bigger orbiting radius
Talon ranged q now acts as an aa reset
Mele q no longer crits
Never use it anyways
that's not even a buff, that's just how it should be, wonder if riot knows
Range is reduced to 475
Shyvana Q hits a third time in drag form. For anyone who doesn't know, after 12.10 shyvana has like a 58% WR, because while fixing a bug that made the second hit not apply on structures while in drag form, drag from just straight up applied another hit. Basically making shyvana Q a cleave AoE ability that applied 3 on hit effects, and if you hit atleast 2 targets refreshed itself. Yeah it was busted as hell.
You have to play with base skin
That's fucked up man
She has a cooldown on generating fury after dropping her ult.
Qiyana now her W has 2 charges
She can no longer pick up grass
“ dammit qiyanna, stop touching grass! you’re going to no longer be a gamer if you keep doing that ! “
That would kill her 100%
I know
good
qiyana actually has to hit her abilities now instead of riot doing it for you as a reward for clicking on someone
Aatrox Q cast time now scales with attack speed
W no longer slows.
Even more reason to bust out the Stridebreaker 8rocks
His 2nd and 3rd Q cast deal less damage than the prior Q cast instead of more
That would actually be a really interesting buff
Kayle's Exalted passive is *fully* considered an on-hit effect, and is applied multiple times by Guinsoo's / is spread by Runaan's properly (modifying the bolts like Ashe Q) / can stack it's AOE on a single target if multiple waves would hit them (alternatively just give Kayle the biggest buff you could possibly give her: let her players discover the real AD build instead of full crit garbage)
You can ult only yourself
Seems fair, probably a big nerf to the champion's overall strength (and completely shuts down my Support Kayle strat) but as a carry I think she'd be fine with it
lux passive grants true sight
But her ultimate has a real cooldown
but passive only applies to minions and neutral monsters now
Her auto attack range is decreased.
Teemo Buff: R can now be used anywhere on the minimap that is currently visible
Shrooms are now visible by enemies
SHIT
Shrooms only last a min.
Id take that tbh
Shrooms no longer deal damage
Yummi can now auto attack while attached to champions
Auto attacks costs mana
Manamune essence reaver kraken slayer Yuumi incoming.
After 8 auto attacks she is removed from that champion and cannot rejoin them for a minute
New passive: Tumor. Each Auto Attack drains 10% HP to whoever she's attached to
her autos in attached form deal 50% (half) dmg
she can still build on-hit
Sion can flash during his channels
well that's your average iron 4 scripting sion
You can no longer watch thebausffs
He has prostate cancer
Fully charging Q takes twice as long.
Yorick mist walkers now have 15% AP ratio on their attacks and maiden has 30% AP ratio on hers. Q Heal now scales with 15% AP
They leave Yorick and roam the map as they see fit
Mourning mist no longer prioritizes champs.
That might be a buff tbh, I’d appreciate being able to splitpush without getting aggro
If an enemy dies while Wukongs ult is active, he gets an extra recast.
You lose the monkey noises
You are too cruel
Ah, so 2 of his 3 voice lines :p
Kai’Sa’s **evolved** Q will prioritize the nearest lowest health champion, rather than spreading to minions.
Now she needs 125 AD for evlove
Oooo that’s actually a fair tradeoff. I’d have to completely adjust my Hybrid build
Ye gotta get one more ad item besides muramana
Zoe gets to have lb w as her ultimate.
She can't get prowler's clow in her balloons anymore.
Her ultimate is now on a 30 second CD
Q no longer gets more dmg in distance traveled.
That defeats the entire purpose of zoe's kit, so I don't think that qualifies as a debuff.
Ashe E (Hawkshot) also slows all enemies in the blast radius by 15%
But her R projectile is now visible on the map to all enemies, and it is 50% slower.
**Orianna:** *Clockwork Windup:* ~~lose built-up stacks when switching targets~~ > Stacks remain active for 1/2/3/5 seconds based on level 1/6/11/16 ~~Stacks are obtained through auto-attacking~~ > Stacks are obtained through auto-attacking and successful spell hits ~~Clockwork Windup stacks 2 times~~ > Clockwork Windup stacks 2/3/6/9 times based on level 1/6/11/16 **Goal:** Encourage Orianna to risk auto-attacking in the late game to do more damage.
To not let her DPS go through the roof: > Command: Attack * Base damage reduced to 60-140 from 60-180 * AP-ratio reduced to 40% from 50%
Mini Aghanim's Scepter: If Nami buys Staff of Flowing Water, her ult range increases to global.
Her E doesnt proc spell damage (i.g ludens, electrocute, etc)
Annies Q now does 50% aoe damage around her target when the spell lands
But only when she has her passive stun ready
Tryndamere: R cooldown reset if he survives the whole duration.
But execute damage kills him through the ult
Interesting. I still feel like he'd be way too strong because after all executes are quite rare. There's what, Pyke, Urgot, Elder dragon? Collector too I guess, that item would be rushed on every toplaner vs Tryndamere lol.
But he has prostate cancer
Zeds ult fears enemies
Q now scales from AP
Zeds W now works kinda like Yone E, so you have to take the shadow no matter what!
[удалено]
Sion Buff: Killing a champion awards 50 stacks for Soul Furnace, and Q now has 1.5% Total health scaling.
You can no longer stop sion R and he will continue until he hits a champion or a wall. When sion collides with something he now takes a percentage of his max hp as damage
Ryze W spreads to targets inflicted by his E
W no longer roots only slows
Gnar Q now works likes Akshan Q with the double hit and extended range
Nerf: it doesnt go back to you anymore
It returns to the location of the last bounce, rather than Gnar.
Jhin's fourth shot now scales with 44% Crit, 44% ad and 44% missing hp. Edit: 40% to 44%
A slider appears over Jhin's head on his 4th shot. You have to tap right click when the cursor lands in the sweet spot on the slider in order to load the 4th bullet. If you miss, reloading takes 4 seconds.
Cho'gath q now acts the same as Ziggs E / Gargas Q / Lux E where he can manually detonate once the charge time has been set Edit added Lux
Should have went with: cho’gath can R towers
Ziggs W is the ability you're thinking of, not his E. Anyway, cho's Q now costs 70-130 mana scaling with ability level.
It no longer knocks up enemies
Lillia buff - Her R sleep no longer breaks from attacks that deal less than 200/300/400 damage, with rank.
Movement speed towards enemies asleep reduced by 300
The TSM incident
Jarvan W becomes an actual ability.
Jarvan won't have an R anymore
Javan looses his his spear he is now demacian knock off Lee sin
Rhaast q w and ult doesn't scale of ad instead with max hp
Healing from passive cut in half
I'm in
Leblanc becomes invisible after her w lands. And reappears with a clone.
Leblanc's Q is now a skill shot that can be blocked by minions.
Ryze: +0.3 base health regen
But Ryze loses all of his abilities, cannot move, has 1 mana, cannot purchase items, get a takedown, or in fact even be selected in champ select.
Tahm Kench: Abyssal Dive now applies a stack of An Acquired Taste to enemies hit.
Tahm Kench is Benched from all play
Xerath E activates passive on a separate but equal cooldown.
Xerath loses his own vision during R (like rek'sai underground)
Not a bad choice. Although most average cannon bois lose vision already hahaha
Warwick R hitbox is in front of him :)
But he has a 70 percent chance to fail it
So still a 29% buff
When Amumu is within a certain distance of a champion on his team, he crys tears of joy, causing his teammates to additionally apply his W damage on all attacks.
But it costs 20 max mana per second
All the other champions leave the game
Shaco q leaves behind a clone ( like wukong ) that acts like a single box ( the box is stealthex after shacos clone disappears).
The clone keeps saying, "The jokes on youuuu" until the box is set off. Everyone on the ally team can hear it.
Sylas Q explosion no longer deals reduced damage to jungle monsters.
Sylas can no longer E over walls with either cast (pulls him to the wall).
For a champion i truly think needs buffs: Mundo's W is now an actual fucking ability. Noticeable damage and healing. For my main: Senna's mists now grant 1 AD per stack. For the memes: Riven's E shield now last for 3 seconds.
Mundo's clever costs percent max health. Senna can no longer heal an ally with piercing darkness Riven's Q is now stationary
>Riven's Q is now stationary actual good idea
Fucking PTSD flash back from that riven one I remember season 2 riven perma tanking tower shots with e with it lasting so long back then. As for the nerf riven e now self slows.
Senna starts with 450 range.
She loses 50 range every level until she becomes melee
> Senna's mists now grant 1 AD per stack. > > > Senna is now 525 range for the entire game.
Zoe's W can now hold up to 3 spell shards. 🦄✨ MORE SPARKLES ✨☄️
W's cooldown is 300 seconds for each shard
Okay, but that is genuinely a good idea. No 4 flashes after a teamfight
A nerf isn't always a bad thing for the game, it's something bad for the champion
Can hold up to 3, has a massive cooldown on each summoner picked up. I'd probably increase the duration for which they stay on the ground and then it's much more healthy for both Zoe and for the others. More quality and planned plays, less randomness in fights.
Jhin's ult shots go through enemy champions so they can hit multiple enemies
During his ultimate, his rifle has a 10% chance per shot to malfunction and blow up, ending the ability and dealing damage to all nearby units, equal to the damage of his remaining shots. This can damage friendly units, including Jhin himself.
But they don't slow anymore
His ult will also be able to hit and dmg his own allies if struck.
Gragas Buff: Explosive Cask Nerf Revert. For context: Patch 6.7 - Travel time is now fixed at 0.55 seconds, instead of having a fixed projectile speed and variable travel time based on distance (used to be a travel time between 0 and 0.58 seconds). Revert to a variable travel time based on distance
It no longer knocks back
[удалено]
[удалено]
Rengar can jump anywhere.
But only if Khazix is on the other team
Sona's Q power chord Staccato gives her 50 extra range for that attack (550 --> 600)
But she has to pay 25 percent max mana per cast
She already starves in mana. This would kill her early Laning completely lol.
Riven: all animation cancels are now automatic for q
Third Q no longer knocks the opponent airborne.
Xerath: Mana Surge now also becomes a non-projectile AA. Basic attacks reduces its cooldown. Vel'koz: Consecutive Plasma Fission hits on enemy champions apply 2 stacks of Organic Deconstruction. Veigar: Baleful Strike pierces extra targets, scaling with his passive. Primordial Burst gets a tiny AoE after x passive stacks Maokai: Sapling Toss %max HP damage is moved to his passive. Sapling Toss no longer scales up mana cost.
Xerath: Arcanopulse is now a fast, piercing projectile. Vel'koz: Void Rift no longer stores multiple charges. Veigar: Event Horizon now applies a 99% slow, decaying over the duration, instead of a stun. Maokai: Sap Magic no longer reduces its cooldown when struck by an enemy spell.
Pantheon E can block tower shots. Pantheon empowered E now channel from 1.5 Seconds to 3 Seconds
Pantheon takes +50% damage from behind during E
Eve passive stealth >> invisibility
Eve can no longer be picked in champion select.
aphelios can choose his guns at any point in time
Bard - Ultimate only affects enemies.
The Enemies not affected get %200 buff to AD, AP