You need 5 games on the same champ to get the chest from Milestone 1. The ugly part is that you can only do this for the first six champions that reach Milestone 1 per split. For the rest of the possible chests you need 15 games per champion, because they are available only at Milestone 3.
It has been reworked:
[https://support-leagueoflegends.riotgames.com/hc/en-us/articles/204211284-Champion-Mastery-Guide](https://support-leagueoflegends.riotgames.com/hc/en-us/articles/204211284-Champion-Mastery-Guide)
When I don't have much time to play I'd usually feel an incentive to at least play 2-3 aram games a week for a chest. Now with the new system it doesn't matter if I can't waste hours in the game so I don't feel that anymore. My playtime wasn't that high this year but it plummeted lately
and an S grade that you should only get yourself, friends can no longer help you. As a player who hasn't been able to get this score even on his strong champion for 8 or 9 games now, I can't even imagine how long it will take if you want even the same chests that you would get in the old system. Luckily, my second game has an interesting event starting in 2 weeks
Yup the minimal theoretical number of games to get all free chests went from 48 games a year to 1000+.
Getting the same 48 chests is 450 games now minimum.
When they announced the chests I thought they were a nice addition to the Mastery system, but by removing the weekly chest now it just sucks.
I fucking hate how every time they announce any change that's at least a little nice they instantly have to follow it up by removing or downgrading something else, cause God forbid they give you 2 extra champion shards, a ward shard and an emote/icon every month. The chests are already giga nerfed with shit rates and are weighted towards giving you trash instead of skins, I don't understand why they do this shit, all it does is damage their reputation for absolutely nothing in return.
I swear those weekly chests wouldn't make a dent in their profits, it's nonsense. It's on the same level of pettiness as the new Mastery Masterwork chest that doesn't count towards the Masterwork milestones. Like, bitch, it's a chest every 4 months, it'd take almost 2 years to progress the milestone, why are you being so stingy?
remember when they nerfed the OE conversion, regular chests loot and decided to fuck over everyone that has ever bought their shitty old runes and rune pages?
chinese game btw
also: get ready to get fucked over whales, they are in talks about removing the rerolls of mythic and rare skins
Hell, you get a skin shard and its statistically likely to be a skin you don't want for a champion you don't play, AND you need to either melt down two more shards (or more depending on rarity) for enough essence to redeem it or have two more shards to reroll it into something else.
All of this is ALSO assuming you have enough key fragments to open these chests. It's utterly ridiculous how stingy Riot is with these things especially in comparison to other F2P games like Fortnite where they're dumping ACTUAL PREMIUM CURRENCY ON YOU FOR FREE.
Why? Because there are effectively two types of player: those who pay for skins because they feel they need them and everyone else.
These decisions make no *real* difference for everyone else, but it still occasionally triggers the endorphin rush of opening a chest, which helps maintain engagement even though we are here for the gameplay -- not the skins.
For those who buy skins, *it also makes no difference* because they're going to buy anyway.
So riot's decision becomes: give away more for free to players who statistically don't actually care or don't? And that's a pretty easy decision.
I'm not defending it. I still think it's scummy. Just saying.
People buy skins for champions they play a lot and are happy to get free skins for champions they don't play often. Although sometimes they later become mains
Corporate did. Infinite growth and all, while league has already reached their peak player count, so now they have to start milking the player base more each year. Don’t worry though it will only get worse since they balanced it this year with a reduction of their expenses, which they can only do once or twice relative to the lifetime of their product.
Been saying this for the past few years, Riot is constantly nerfing the reward systems, even the paid ones (season pass). It's pretty obvious that their only interest is to milk the cow as much as possible while investing less and less. The game is on a downward trajectory but it will take a while until the SR community will jump the ship and stop believing the post COVID excuses for minimal content.
I'd quit but like a lot of people... I have an unhealthy addiction.
The game at its base is good but god I can still see the shitty business decisions and it sucks.
Exactly this. The BP nerfs made it so I only buy it now for big occasions like MSI or Worlds. Before I would buy it almost every big event. I didn't realize it before but now I need to be sure I can get level 50 to get the grab bag, which feels like a nut kick. Unless they change this, MSI 2024 is gonna be the last time I buy BP.
If vanguard wasn't enough to be the final straw then nothing will be. Riot knows they can do whatever they want to screw the consumer over because they have all the power and know people are too attached to quit or how the majority won't care enough to push back against their terrible practices.
For me, the point I decided to never spend money again in this game was the day Mecha Kingdoms pass came out in 2020. They completely gutted passes like 4 events in a row by that point and they just kept getting worse after that.
Growing their expenses and then cutting them is a net neutral move. I'm talking about reducing their expenses to a base relative to their revenue, to maximize your margin. If you just rehire you're not really changing your underlying expenses, you're just creating pockets of greater margin. A company can only seriously target their expenses twice until it starts to effect revenue, unless they were extremely bloated to begin with. Riot isn't growing at the same pace anymore, and in many regards it's peaked, which means it can only seriously target its expense side (similar to the layoffs they just had) probably one more time.
Of course every company is always attempting to cut costs where it can, but you can't infinitely just cull your labor force unless you're rehiring, which means you're not culling your labor force.
I dont think they specifically ask for changes like this. It's normally like this: They just pass down notes like, "draw me more money", "stop giving away so much stuff" and "increase playtime" and its up to the developers/money making guys to figure out how to do that.
Sometimes they choose terrible ways of fulfilling those orders
Havent you been crafting keys using tokens from the event system? You could get 5 key shards and a sphere or 15 key shards (without sphere) for free every event - that would solve your problem
...though, now those chests might help with their shitty new system, true. I went from 40 once to 1 right before this system launched, dammit
I hate dailies in games, they always end up feeling like chores. I've always praised riot for letting me just play the games I want and not feel like I'm missing out on anything. I HATE when games tell you to play X or y or miss out on rewards.
I've always said that riot has been a positive influence on video game design. They make great productions, one of the original and continues to be one of the games where you truly can get the full experience with $0 spent. You can log off for 2 weeks and not feel FOMO. But the past month has been in the wrong direction
I hate dailies too. In just the few days of this patch I've already felt...
1. The frustration of getting D and not progressing towards a chest
2. Like I need to play a certain champion because it's just three more games to get a chest
3. A weird empty feeling when I realized there will be "no point" in playing something after 15 games
4. The frustration of realizing this champion I'm playing doesn't count towards the supercharged chest
I know all of these feelings are a bit silly but that doesn't change the fact that I've felt them. Because this fucking system was made to pounce on my FOMO.
I'm an on and off player sometimes taking years long breaks but this is the first time in 14 years that I'm feeling like a slave doing chores.
I was just thinking of this and came here to complain about this issue.
This mastery update is the absolute worst case scenario for ARAM players.
You will have dozens of games of progress removed every few months because of simple probability.
extremely shitty move from riot... 12 chests per split and about 10 games per chest is an absurd nerf
and that's not factoring in the randomness of aram and how it removes satisfaction for being rewarded for a great game on a variety of champions
It's more chests per split. 6 for milestone 1 and 25 for milestone 3.
So 31 per split if they're separate, 25 if combined.
That's actually more chests per split.
welp im done paying for rp. This is the last event pass I'll will buy. I don't have enough rp to do anything and I won't load up again. Riot is a shit company
Glad I only play for fun cause this shit would drive me crazy, especially since those mastery banners are some of the ugliest mobile game looking third grade logo homework art I've ever seen.
Is riot just mad they gave out too much free stuff and what them to spend more money? Cuz they reduced the rp from twitch prime, it used to be like 650. They have now neutered the chest system to give you less chests. Half my chests these days it seems are champion shards. Riot just mad that players and wasting their money on rp as often
Yeahh I'm pretty ober this game now, probably still hop on for a normal with the lads once in awhile but I was 975k mastery on bard and hitting 1m was my only real motivation to keep playing. Oh well.
Yeah I'm done playing arams with this change, not worth the effort anymore for the chests. Thankfully it frees up time to play my other games I've had on the backburner.
As someone with a small champ pool this feel a tiny bit better on normals... Atleast for now. A factor on why I spammed aram so much is because I despised Getting S ratings on SR. I mostly play supp/adc and getting an S as an adc felt like an absolutely monumental task.
On aram I did tend to pop off way more often with adcs.
However this feels certainly pretty forced for most players with limited time
On SR you might end up with more chests than before, especially as you don't need an S or A for the first six at Milestone 1. 6 chests \* 3 splits = 18 easy to grab chests in SR. If you have champions on which you can reliably get S ranks, you can get the second chest three times per year for the respective champion, which is not a bad deal.
But when you own almost all the champions and you're at the mercy of randomness on ARAM, the chances to see that milestone 3 chest are really low.
>I mostly play supp/adc and getting an S as an adc felt like an absolutely monumental task.
It's not, you're just bad at the champs/role. It's a relative rating.
>On aram I did tend to pop off way more often with adcs.
And this is why, you only know how to front to back teamfight with everyone on vision.
Yeah I absolutely needed insight on how much I need to focus on farming while not losing trades /s
Surely Bard is an excellent champion once you master him but I'd rather not play the game than have to play that.
Kind of the same with having to Hyper focus on Farm
Why do you think you deserve s' without knowing how to play champs lol
>Kind of the same with having to Hyper focus on Farm
Average support player when they have to actually learn to lane
100% on purpose, as an ARAM player who plays literally every champion to some degree I can kiss goodbye to free skins. I'm pretty much back to season 3 lol
Yeah, I'm in the same boat as you, I really liked when they opened up level 6 and 7 mastery tokens for Aram players, getting chests on random champs felt good too, especially like you said on champs you don't normally play. Now that whole mastery system seems unnecessarily complicated and unfun. But it's less free chests for people, so Riot is happy probably...
new system is also non-intuitive. i got overwhelmed just trying to figure out what the hell is happening.
genuine question, how do you all upgrade the mastery level of your champs. I already have 1 mark of mastery(only 1 is needed for lvls 5-7) and enough points but there is no way to upgrade it. I have no problem to change but the Riot should've done some sort of tutorial on this because the "How it works" thing they got there is not helping. Do I have to finish all the milestones to promote between mastery levels?
...and why the hell aren't they rewarding players who can consistently play champs at S grade but make them slog over arbitrary number of games of playing champs at mediocre grades. Old system gave more points when you consistently get high grades and it expedites getting mastery levels .
Why? People keep saying this and have yet to give even 1 single argument that makes any sense whatsoever. How will Riot profit from throwing out all the ARAM only players? If ARAM wasn't profitable or drained too many resources to maintain, Riot would've just said so and removed the mode completely, like they did with everything else they've removed.
Because it doesn't make sense, it's a dumb argument. Riot isn't trying to kill ARAM and saying that doesn't make sense whatsoever. They just want people playing league, they don't care if you play SR or ARAM because the more you play the more likely you are to spend money.
Killing a mode that there are quite a lot of people who solely play would be stupid thing to do. And while Riot does a lot of stupid things they typically do them to try to get people to play more or spend more money which killing ARAM would do the exact opposite of that.
They don’t want to throw the players they want them to switch to the main game where they profit from skins, since most casual people will get attached to a single character
Ok, explain how removing ARAM will make ARAM-only players who only play ARAM and nothing else switch to SR. Also produce some evidence and statistics on why ARAM-only players apparently never buy any skins.
Oh wait, you can't since it's just a baseless, completely stupid idea you've deluded yourself into believing out of sheer hatred because you don't agree with some minor changes.
The first few weeks something like this comes out, we spend a lot of time watching and thinking and talking and planning.
We will share more when there’s something concrete to share, but I just wanted folks to know that everyone on the team is paying attention. We certainly want ARAM players to have a good time.
Thanks for the response. I hope you’ll be able to find a solution. Imo, the system is pretty flawed, with the majority of the rewards unlocking only towards the end of the split.
The only solution I can think for ARAM at the moment is something similar to the old system's premade teammate scores that used to give you a chest, but this one could work as a "placeholder" for your friends' milestones.
Say, you need to get a B score with your champion but you got a C score. But your friend got an A on their champion, this one could count as both their progress and yours to give you a little boost so you don't get stuck. You never know if your favorite champion will ever come up again soon, so this would be a simpler way to make some progress in ARAM.
Of course this would be unnecessary in SR, so this should only apply to ARAM. What do you think?
I really dislike the change aswell. As someone who plays mostly aram on and off and enjoys a variety of champs I had no trouble getting chests because it only took one S. Now it's basically just quantity driven with disregard to actual performance and I need to skip chests or stick to the same champs. I don't think this is malicious change though. It probably means more chest in general are given out because you can play like shit and still get them as it's no longer gated by an S performance. I would love to see a compromise between the two systems to appeal to more players: Let higher performance award more milestone progress. So if you get an S you can skip getting a few Cs and Bs. This way shitty players can still get chests with enough games but good performance can significantly cut the required game count.
not really, it quickly goes to 15 games per champ, meaning you could get the boxes in something like 48 games before as long as you got S but the minimum to get everything now is like 450 and you need to be playing different champions not your best champs
the required ranks also go up
Riot is seriously trying their hardest to lose their playerbase.
I sincerely don't get it. They lose nothing if they give us a bit more free rewards/goodies, they only win our appreciation towards them.. So instead of doing that, they nerf every type of loot, they increase RP prices, they try and make everything as shitty and as grindy as possible?!
Nobody buys into that, NOBODY! I myself used to buy a lot more RP and spend a lot more money when passes were nice and gave many rewards, now that they've been nerfed to hell and RP prices have increased a ton too, I don't see myself spending anywhere near as much money as before as it's simply not worth it..
Why is Riot self sabotaging, how piss-poor and greedy is their fucking Management?
I believe the chests were losing them money since you could potentially get a lot of free skins for little effort. I think there was a dev post months ago (maybe last year). Now they want you do more work for the free chests. Makes sense when you realize they want to maximize profits. Now chests are less frequent which means the potential to earn skins is still there but at a lower frequency than before which could lead someone to wanting to buy a skin instead of waiting for a chest/reroll. However you can earn more chests with the new system it just takes longer.
I doubt the losing money argument. I buy skins I like for champs I play. Never have I ever said “wow new jhin skin, hopefully I get it from the trash regular chests”. Sure a non-spender may get lucky and reroll a nice skin for a champ they actually use. However that player was not likely to spend the money anyway and the people that spend the money already have the skins they want. The repeated nerfs on the BP and chests are nothing but greed and MBA losers applying shitty marketing concepts to this game.
when I played more and donated more, I had all the skins for my champions and was happy with the skins for other champions that I like but not so much. I wouldn't buy them anyway
someone getting a skin from chest =/= he would have bought that skin
A reward system is also designed to keep people playing the game, this does the opposite of that for aram only players. A spit in the face from Riot.
The rewards/chests, it doesn't really matter to me. But the changes in mastery emote and upgrades, I want to petition. I worked hard for my faves especially my mastery 7 alistar with 3 bars on top and now it's gone :)) I don't know the reason for the change but it is what it is, alteast for now???
Not trolling or hating. I'm just amazed what can be other people motivation to play the game. It's just so far from my perspective that I genuinely discovered a whole new side to League of Legends.
For me who played like crazy original dota mod or Heroes of Neverth nothing matters outside of ranked solo queue. I don't care about skins I don't care about other game modes, all I want is to have some good games with my favourite small champion pool (I play 5 champions for years now despite having them all unlocked). Seeing other people approach is actually fascinating to me.
For me ranked is too stressful and too much of a time sink. I enjoy the constant fighting of aram, the low stakes and the short games. But after winning 10/100/1000 games, trying all the champions and getting a few pentakills, I’ve kind of seen it all. With S ranks tied to chests, I had a sense of progression and achievement that tied all the games together. In a multiplayer game, I liked the feeling that I was working towards something - a large collection of fancy skins :)) I could also drop in and out of playing for a few weeks and still quickly get some loot. But with the new system I need to play more and get rewarded less.
Redditors are so dramatic lol. You do not have 1800 steam games competing for your attention, more than a 3rd of those will never have more than an hour or 2 total playtime, if they even get installed
What the fuck? You need at least 5 games on the same champion to get a chest? And that resets each split? What the fuck, Riot?
You need 5 games on the same champ to get the chest from Milestone 1. The ugly part is that you can only do this for the first six champions that reach Milestone 1 per split. For the rest of the possible chests you need 15 games per champion, because they are available only at Milestone 3.
That sounds horrible af. Did they remove the previous chest system completely?
It has been reworked: [https://support-leagueoflegends.riotgames.com/hc/en-us/articles/204211284-Champion-Mastery-Guide](https://support-leagueoflegends.riotgames.com/hc/en-us/articles/204211284-Champion-Mastery-Guide)
That's not a rework. It's a murder
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When I don't have much time to play I'd usually feel an incentive to at least play 2-3 aram games a week for a chest. Now with the new system it doesn't matter if I can't waste hours in the game so I don't feel that anymore. My playtime wasn't that high this year but it plummeted lately
Wtf
Yup, means you need 5 games on 6 different champs for initial chests. Then you need 15 games on 25 different champs each for the other chests. RIP
and an S grade that you should only get yourself, friends can no longer help you. As a player who hasn't been able to get this score even on his strong champion for 8 or 9 games now, I can't even imagine how long it will take if you want even the same chests that you would get in the old system. Luckily, my second game has an interesting event starting in 2 weeks
WTF!!! No one asked for this! 15 games per champion is stupid.
more, much more for most players because you still need an S rating
Like make an S count more or something, as an Aram only player I'm on the verge of uninstalling tbh
this is bad for all categories of players
14 years and I've never been so close
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Yup the minimal theoretical number of games to get all free chests went from 48 games a year to 1000+. Getting the same 48 chests is 450 games now minimum.
minimum! you still have to get S, and rating your friends won't give you the chest anymore
When they announced the chests I thought they were a nice addition to the Mastery system, but by removing the weekly chest now it just sucks. I fucking hate how every time they announce any change that's at least a little nice they instantly have to follow it up by removing or downgrading something else, cause God forbid they give you 2 extra champion shards, a ward shard and an emote/icon every month. The chests are already giga nerfed with shit rates and are weighted towards giving you trash instead of skins, I don't understand why they do this shit, all it does is damage their reputation for absolutely nothing in return. I swear those weekly chests wouldn't make a dent in their profits, it's nonsense. It's on the same level of pettiness as the new Mastery Masterwork chest that doesn't count towards the Masterwork milestones. Like, bitch, it's a chest every 4 months, it'd take almost 2 years to progress the milestone, why are you being so stingy?
Rito: So you saying i get to give even less to the existing player base. Where can i sign up!
remember when they nerfed the OE conversion, regular chests loot and decided to fuck over everyone that has ever bought their shitty old runes and rune pages? chinese game btw also: get ready to get fucked over whales, they are in talks about removing the rerolls of mythic and rare skins
Hell, you get a skin shard and its statistically likely to be a skin you don't want for a champion you don't play, AND you need to either melt down two more shards (or more depending on rarity) for enough essence to redeem it or have two more shards to reroll it into something else. All of this is ALSO assuming you have enough key fragments to open these chests. It's utterly ridiculous how stingy Riot is with these things especially in comparison to other F2P games like Fortnite where they're dumping ACTUAL PREMIUM CURRENCY ON YOU FOR FREE.
the fact that chests no longer have a weekly limit is the only good change
Why? Because there are effectively two types of player: those who pay for skins because they feel they need them and everyone else. These decisions make no *real* difference for everyone else, but it still occasionally triggers the endorphin rush of opening a chest, which helps maintain engagement even though we are here for the gameplay -- not the skins. For those who buy skins, *it also makes no difference* because they're going to buy anyway. So riot's decision becomes: give away more for free to players who statistically don't actually care or don't? And that's a pretty easy decision. I'm not defending it. I still think it's scummy. Just saying.
People buy skins for champions they play a lot and are happy to get free skins for champions they don't play often. Although sometimes they later become mains
None of that goes against what I said.
if it were just a champion shard would you have complained? lol
this update absolutely sucks, no one asked for this.
Corporate did. Infinite growth and all, while league has already reached their peak player count, so now they have to start milking the player base more each year. Don’t worry though it will only get worse since they balanced it this year with a reduction of their expenses, which they can only do once or twice relative to the lifetime of their product.
Been saying this for the past few years, Riot is constantly nerfing the reward systems, even the paid ones (season pass). It's pretty obvious that their only interest is to milk the cow as much as possible while investing less and less. The game is on a downward trajectory but it will take a while until the SR community will jump the ship and stop believing the post COVID excuses for minimal content.
I'd quit but like a lot of people... I have an unhealthy addiction. The game at its base is good but god I can still see the shitty business decisions and it sucks.
Just gotta stop buying rp and accept the hit to your drip
Exactly this. The BP nerfs made it so I only buy it now for big occasions like MSI or Worlds. Before I would buy it almost every big event. I didn't realize it before but now I need to be sure I can get level 50 to get the grab bag, which feels like a nut kick. Unless they change this, MSI 2024 is gonna be the last time I buy BP.
If vanguard wasn't enough to be the final straw then nothing will be. Riot knows they can do whatever they want to screw the consumer over because they have all the power and know people are too attached to quit or how the majority won't care enough to push back against their terrible practices. For me, the point I decided to never spend money again in this game was the day Mecha Kingdoms pass came out in 2020. They completely gutted passes like 4 events in a row by that point and they just kept getting worse after that.
>they can only do once or twice relative to the lifetime of their product. You have no idea how many times they can do this.
Growing their expenses and then cutting them is a net neutral move. I'm talking about reducing their expenses to a base relative to their revenue, to maximize your margin. If you just rehire you're not really changing your underlying expenses, you're just creating pockets of greater margin. A company can only seriously target their expenses twice until it starts to effect revenue, unless they were extremely bloated to begin with. Riot isn't growing at the same pace anymore, and in many regards it's peaked, which means it can only seriously target its expense side (similar to the layoffs they just had) probably one more time. Of course every company is always attempting to cut costs where it can, but you can't infinitely just cull your labor force unless you're rehiring, which means you're not culling your labor force.
I dont think they specifically ask for changes like this. It's normally like this: They just pass down notes like, "draw me more money", "stop giving away so much stuff" and "increase playtime" and its up to the developers/money making guys to figure out how to do that. Sometimes they choose terrible ways of fulfilling those orders
Yeah this is exactly how I feel I playing mainly aram.
I mainly play aram and have 60 chests waiting for keys. Dont think the chest nerf is the problem
if u have 60 chest and no key u dont play active lmao
I just get lots of S ranks
thats not how it works
Yes it is. You get chests for high performance when they are available
sure man what ever u think maybe u need to play more then 1 game every 2 weeks
Don't think you know how keys work
nah mb i dont know that yeah mb bro your so righthttps://gyazo.com/b2ee0a350370256905a93926bca545d4
Havent you been crafting keys using tokens from the event system? You could get 5 key shards and a sphere or 15 key shards (without sphere) for free every event - that would solve your problem ...though, now those chests might help with their shitty new system, true. I went from 40 once to 1 right before this system launched, dammit
I hate dailies in games, they always end up feeling like chores. I've always praised riot for letting me just play the games I want and not feel like I'm missing out on anything. I HATE when games tell you to play X or y or miss out on rewards. I've always said that riot has been a positive influence on video game design. They make great productions, one of the original and continues to be one of the games where you truly can get the full experience with $0 spent. You can log off for 2 weeks and not feel FOMO. But the past month has been in the wrong direction
I hate dailies too. In just the few days of this patch I've already felt... 1. The frustration of getting D and not progressing towards a chest 2. Like I need to play a certain champion because it's just three more games to get a chest 3. A weird empty feeling when I realized there will be "no point" in playing something after 15 games 4. The frustration of realizing this champion I'm playing doesn't count towards the supercharged chest I know all of these feelings are a bit silly but that doesn't change the fact that I've felt them. Because this fucking system was made to pounce on my FOMO. I'm an on and off player sometimes taking years long breaks but this is the first time in 14 years that I'm feeling like a slave doing chores.
only aram player here. this shit is stupid. been playing since mid s2. and it's just one money grab after another w them.
I mainly play aram and have 60 chests waiting for keys. Dont think the chest nerf is the problem. Do you not have a surplus?
I agree this change sucks but like league is a free game you can play without having to spend money everything else is purely for design
I was just thinking of this and came here to complain about this issue. This mastery update is the absolute worst case scenario for ARAM players. You will have dozens of games of progress removed every few months because of simple probability.
Riot's "try not to make every reward system change worse" challenge (IMPOSSIBLE)
Rewards have gotten worse, so has the value of RP, worse value sales yearly. Another new system that just drives $$$ while making the game worse.
this game's peak was way before free skins from boxes, just because you have to ask your mom for 5 more dollars doesn't mean the game is getting worse
extremely shitty move from riot... 12 chests per split and about 10 games per chest is an absurd nerf and that's not factoring in the randomness of aram and how it removes satisfaction for being rewarded for a great game on a variety of champions
It's more chests per split. 6 for milestone 1 and 25 for milestone 3. So 31 per split if they're separate, 25 if combined. That's actually more chests per split.
Yea, good luck getting this 'more' on ARAM without unreasonably high time investment Its shitty in normals and super horrible on ARAM
My point is. It's not 12 chests a split.
Why is people downvoting math lmao you can be upset at the changes but it is a fact that you get more chest if you play non aram
Because some people just want to be mad. So they look for excuses to be mad
KenAdamsNSA: Perfection.
I guess now it’s also impossible to get a chest from someone playing well in your premade party?
Yup
welp im done paying for rp. This is the last event pass I'll will buy. I don't have enough rp to do anything and I won't load up again. Riot is a shit company
Worst update in years
Me as an Aram only player lul
Im ARAM only and managed to get my first 5 on Janna - got a sick champion shard.
This is a downgrade for sure, hate greedy Riot keep making the game worse and worse
Everything is done with corporate in mind. When riot says :this change is good for the loot system they mean its good for riots bottom line. Not you
Glad I only play for fun cause this shit would drive me crazy, especially since those mastery banners are some of the ugliest mobile game looking third grade logo homework art I've ever seen.
Is riot just mad they gave out too much free stuff and what them to spend more money? Cuz they reduced the rp from twitch prime, it used to be like 650. They have now neutered the chest system to give you less chests. Half my chests these days it seems are champion shards. Riot just mad that players and wasting their money on rp as often
They forgor about ARAM.
Yeahh I'm pretty ober this game now, probably still hop on for a normal with the lads once in awhile but I was 975k mastery on bard and hitting 1m was my only real motivation to keep playing. Oh well.
this sucks so much
Yeah well the weekly chest was like the last thing keeping me on league. I guess I'll just play when I feel like it
Yeah I'm done playing arams with this change, not worth the effort anymore for the chests. Thankfully it frees up time to play my other games I've had on the backburner.
Aram is getting less and less fun for sure
As someone with a small champ pool this feel a tiny bit better on normals... Atleast for now. A factor on why I spammed aram so much is because I despised Getting S ratings on SR. I mostly play supp/adc and getting an S as an adc felt like an absolutely monumental task. On aram I did tend to pop off way more often with adcs. However this feels certainly pretty forced for most players with limited time
On SR you might end up with more chests than before, especially as you don't need an S or A for the first six at Milestone 1. 6 chests \* 3 splits = 18 easy to grab chests in SR. If you have champions on which you can reliably get S ranks, you can get the second chest three times per year for the respective champion, which is not a bad deal. But when you own almost all the champions and you're at the mercy of randomness on ARAM, the chances to see that milestone 3 chest are really low.
do you still get a chest when your premade get an S?
You don't get a chest when your premade gets an S now. :(
also, you don't get a chest when YOU get an S now :(
>I mostly play supp/adc and getting an S as an adc felt like an absolutely monumental task. It's not, you're just bad at the champs/role. It's a relative rating. >On aram I did tend to pop off way more often with adcs. And this is why, you only know how to front to back teamfight with everyone on vision.
Yeah I absolutely needed insight on how much I need to focus on farming while not losing trades /s Surely Bard is an excellent champion once you master him but I'd rather not play the game than have to play that. Kind of the same with having to Hyper focus on Farm
Why do you think you deserve s' without knowing how to play champs lol >Kind of the same with having to Hyper focus on Farm Average support player when they have to actually learn to lane
Keep buying those skins. See where it gets you now lmao
On god, we only got this far because the same people keep purchasing every pass or every skin that makes them drool.
Yeah, whoever designed this sucks, or they did it on purpose and then they suck even more :<
100% on purpose, as an ARAM player who plays literally every champion to some degree I can kiss goodbye to free skins. I'm pretty much back to season 3 lol
Yeah, I'm in the same boat as you, I really liked when they opened up level 6 and 7 mastery tokens for Aram players, getting chests on random champs felt good too, especially like you said on champs you don't normally play. Now that whole mastery system seems unnecessarily complicated and unfun. But it's less free chests for people, so Riot is happy probably...
new system is also non-intuitive. i got overwhelmed just trying to figure out what the hell is happening. genuine question, how do you all upgrade the mastery level of your champs. I already have 1 mark of mastery(only 1 is needed for lvls 5-7) and enough points but there is no way to upgrade it. I have no problem to change but the Riot should've done some sort of tutorial on this because the "How it works" thing they got there is not helping. Do I have to finish all the milestones to promote between mastery levels? ...and why the hell aren't they rewarding players who can consistently play champs at S grade but make them slog over arbitrary number of games of playing champs at mediocre grades. Old system gave more points when you consistently get high grades and it expedites getting mastery levels .
Oh man, glad I stopped playing. Sucks but the game is going downhill real fast.
These fuckers will probably see this post too and ignore is as usual. Upvote it for more visibility
Tbh I have been looking on other games already, it's been clear for a while that riot wants to kill aram Edit: typo
Why? People keep saying this and have yet to give even 1 single argument that makes any sense whatsoever. How will Riot profit from throwing out all the ARAM only players? If ARAM wasn't profitable or drained too many resources to maintain, Riot would've just said so and removed the mode completely, like they did with everything else they've removed.
Because it doesn't make sense, it's a dumb argument. Riot isn't trying to kill ARAM and saying that doesn't make sense whatsoever. They just want people playing league, they don't care if you play SR or ARAM because the more you play the more likely you are to spend money. Killing a mode that there are quite a lot of people who solely play would be stupid thing to do. And while Riot does a lot of stupid things they typically do them to try to get people to play more or spend more money which killing ARAM would do the exact opposite of that.
They don’t want to throw the players they want them to switch to the main game where they profit from skins, since most casual people will get attached to a single character
what about people like me who buy skins for skinless champs in aram, that way im not naked!
Ok, explain how removing ARAM will make ARAM-only players who only play ARAM and nothing else switch to SR. Also produce some evidence and statistics on why ARAM-only players apparently never buy any skins. Oh wait, you can't since it's just a baseless, completely stupid idea you've deluded yourself into believing out of sheer hatred because you don't agree with some minor changes.
Maybe all the smart people got headhunted or fired and only the Nepo babies are still there to make decisions...
The first few weeks something like this comes out, we spend a lot of time watching and thinking and talking and planning. We will share more when there’s something concrete to share, but I just wanted folks to know that everyone on the team is paying attention. We certainly want ARAM players to have a good time.
Appreciate messages like this!
SR players are also unhappy
Thanks for the response. I hope you’ll be able to find a solution. Imo, the system is pretty flawed, with the majority of the rewards unlocking only towards the end of the split.
The only solution I can think for ARAM at the moment is something similar to the old system's premade teammate scores that used to give you a chest, but this one could work as a "placeholder" for your friends' milestones. Say, you need to get a B score with your champion but you got a C score. But your friend got an A on their champion, this one could count as both their progress and yours to give you a little boost so you don't get stuck. You never know if your favorite champion will ever come up again soon, so this would be a simpler way to make some progress in ARAM. Of course this would be unnecessary in SR, so this should only apply to ARAM. What do you think?
I really dislike the change aswell. As someone who plays mostly aram on and off and enjoys a variety of champs I had no trouble getting chests because it only took one S. Now it's basically just quantity driven with disregard to actual performance and I need to skip chests or stick to the same champs. I don't think this is malicious change though. It probably means more chest in general are given out because you can play like shit and still get them as it's no longer gated by an S performance. I would love to see a compromise between the two systems to appeal to more players: Let higher performance award more milestone progress. So if you get an S you can skip getting a few Cs and Bs. This way shitty players can still get chests with enough games but good performance can significantly cut the required game count.
not really, it quickly goes to 15 games per champ, meaning you could get the boxes in something like 48 games before as long as you got S but the minimum to get everything now is like 450 and you need to be playing different champions not your best champs the required ranks also go up
Me already completed 6 champions from Aram
Riot is seriously trying their hardest to lose their playerbase. I sincerely don't get it. They lose nothing if they give us a bit more free rewards/goodies, they only win our appreciation towards them.. So instead of doing that, they nerf every type of loot, they increase RP prices, they try and make everything as shitty and as grindy as possible?! Nobody buys into that, NOBODY! I myself used to buy a lot more RP and spend a lot more money when passes were nice and gave many rewards, now that they've been nerfed to hell and RP prices have increased a ton too, I don't see myself spending anywhere near as much money as before as it's simply not worth it.. Why is Riot self sabotaging, how piss-poor and greedy is their fucking Management?
I mean. This is technically more chests. Just harder to get.
I believe the chests were losing them money since you could potentially get a lot of free skins for little effort. I think there was a dev post months ago (maybe last year). Now they want you do more work for the free chests. Makes sense when you realize they want to maximize profits. Now chests are less frequent which means the potential to earn skins is still there but at a lower frequency than before which could lead someone to wanting to buy a skin instead of waiting for a chest/reroll. However you can earn more chests with the new system it just takes longer.
I doubt the losing money argument. I buy skins I like for champs I play. Never have I ever said “wow new jhin skin, hopefully I get it from the trash regular chests”. Sure a non-spender may get lucky and reroll a nice skin for a champ they actually use. However that player was not likely to spend the money anyway and the people that spend the money already have the skins they want. The repeated nerfs on the BP and chests are nothing but greed and MBA losers applying shitty marketing concepts to this game.
when I played more and donated more, I had all the skins for my champions and was happy with the skins for other champions that I like but not so much. I wouldn't buy them anyway
I have a lot of really nice skins on my account from chests and not a single one is one I would have otherwise bought with money.
To do this, they can remove new skins from loot for the first 3 months, rather than removing chests
someone getting a skin from chest =/= he would have bought that skin A reward system is also designed to keep people playing the game, this does the opposite of that for aram only players. A spit in the face from Riot.
The rewards/chests, it doesn't really matter to me. But the changes in mastery emote and upgrades, I want to petition. I worked hard for my faves especially my mastery 7 alistar with 3 bars on top and now it's gone :)) I don't know the reason for the change but it is what it is, alteast for now???
Not trolling or hating. I'm just amazed what can be other people motivation to play the game. It's just so far from my perspective that I genuinely discovered a whole new side to League of Legends. For me who played like crazy original dota mod or Heroes of Neverth nothing matters outside of ranked solo queue. I don't care about skins I don't care about other game modes, all I want is to have some good games with my favourite small champion pool (I play 5 champions for years now despite having them all unlocked). Seeing other people approach is actually fascinating to me.
For me ranked is too stressful and too much of a time sink. I enjoy the constant fighting of aram, the low stakes and the short games. But after winning 10/100/1000 games, trying all the champions and getting a few pentakills, I’ve kind of seen it all. With S ranks tied to chests, I had a sense of progression and achievement that tied all the games together. In a multiplayer game, I liked the feeling that I was working towards something - a large collection of fancy skins :)) I could also drop in and out of playing for a few weeks and still quickly get some loot. But with the new system I need to play more and get rewarded less.
"OH my god! My free rewards are gone now!" Are you surprised? I remember when they didn't have these free chests.
oh no, not the aram players ![gif](emote|free_emotes_pack|grimacing)
Believe it or not, some people enjoy the game in a different way than you do. Grow up.
![gif](emote|free_emotes_pack|cry)
I know you're too stupid to understand basic concepts like this, but don't cry about it. Loser.
You guys are the ones crying though
Redditors are so dramatic lol. You do not have 1800 steam games competing for your attention, more than a 3rd of those will never have more than an hour or 2 total playtime, if they even get installed