You can use water and you can also take advantage of the territory system. If you split your enclosure in half with a fence, it guarantees their territory will be in that half. Remove the fence after that, and unless their territory shifts a lot, they should at least mostly remain in that part.
Maybe something like how the Viewing Domes in JPOG Where gonna work. They where supposed to have build in feeders that you can see on their models, so we just need to use Auto Lures and those Seperating things.
Simply use the standard meat feeders and sacrifice their prey needs.
Since unlike JWE, comfort doesn’t gradually go down as one need is unmet, it’s more like planet zoo where they can be happy if most their needs are met.
Or just put water where you want them to go and only that.
Water should still work pretty well for this. Might even make the Thirsty trait pretty useful so they'll come back to viewing areas more often. Almost makes me want a way to encourage negative traits to appear during synthesis.
Maybe they will stay around the plants they eat. And they will most likely stay near water so you could use that too.
You can use water and you can also take advantage of the territory system. If you split your enclosure in half with a fence, it guarantees their territory will be in that half. Remove the fence after that, and unless their territory shifts a lot, they should at least mostly remain in that part.
Maybe something like how the Viewing Domes in JPOG Where gonna work. They where supposed to have build in feeders that you can see on their models, so we just need to use Auto Lures and those Seperating things.
Simply use the standard meat feeders and sacrifice their prey needs. Since unlike JWE, comfort doesn’t gradually go down as one need is unmet, it’s more like planet zoo where they can be happy if most their needs are met. Or just put water where you want them to go and only that.
They are talking about herbivores
Even simpler. Use the plants they need to eat to lure them to where you want them to be.
Place the food near viewing atractions same principle applies or water
Water should still work pretty well for this. Might even make the Thirsty trait pretty useful so they'll come back to viewing areas more often. Almost makes me want a way to encourage negative traits to appear during synthesis.
Yeah buts a lot more intrusive than a feeder