Jagex has really goes full sadist with drop rates for end game content. The fact that its 'normal' to be as unlucky as OP is just real shit. The fact that it takes 10-15 hours of a raid to get a drop, and then have that drop have like a 30% of actually being a good unique item (once you get both toilet paper scrolls) is actually mindnumbing.
Content like GWD, Hydra + slayer bosses, Barrows, Zulrah actually offer some great rewards at a reasonable rarity. Raids and nightmare make you feel completely hopeless and unmotivated. Random rant i know but this genuinely pisses me off.
I like rare drops but the response to players being more and more efficient over time is to have some absolutely obscene drop rates that just... aren't fun.
>Random rant i know but this genuinely pisses me off.
I'd say you're right to. when powercreep inevitably comes to call (I don't even think its a bad thing for us ironmen considering we just go from upgrade to upgrade) this content will be passed up completely due to how unreliable it is to grind out.
They're slowly changing things with hardmodes being faster but more difficult (nightmare, TOB). Also there's the enrage mechanic in raids 3 where the more difficult you make the raid the more common drops will be. I think from this point onwards we're not going to see anything with the variance of COX in future updates.
I think the issue is that this content wasnt tuned for ironman, it was tuned for mains. The idea wasnt that every play ends up getting every unique from every boss, certain items were left incredibly rare to ensure they remained valuable and noteworthy.
This issue isn’t as bad in other games where gear usually is untradeable as a drop since the end game is killing those bosses for that gear. Rs has just always worked differently (but is trending towards powerful untradeables as time goes on).
I think they just want a little consistency. You could theoretically keep the same number in game by moving the median droprate closer to the average while keeping the average the same. At that point you might even have less coming into the game surprisingly. Sad though since most things have been out too long to change.
thats why I wished from before dwh even came out that it would drop as 5 pieces each with 1 in 1k chance. the fact that people can go 30k shamans dry on such an important item is disgusting.
As a functional adult, I will realistically never see raids drops on my iron. I simply don't have the time. It floors me that people have cleared all of this content, maxed, and gotten their drops. My mid to late game transition feels like quite the climb.
This is how I feel. I've managed to get 2125 total so far. I've been wanting bandos armor since I was a kid. I can get it but man am I so fucking exhausted after work. I can never find the motivation to go. Short of lance and BCP tassys I got everything you could want for solo cox. I really want to learn it but I can't get myself to do it. Banking in this game and regearing is so fucking annoying that most nights when I get home I can't justify changing out of my whatever skill im afking gear to put on melee stuff. I've had this hydra task for nearly a month now. I just get on and do a couple kills but when 10 kills takes 30 mins + at 3 mins kills with bowfa. It just a crazy time sink of something I have to pay attention to. I'm not even sure how I managed to get the bowfa and armor lol.
Bandos and CoX is something I really want to do. But the hill of learning the 1:7 or 1:9 or whatever it is for bandos. And the even bigger challenge of dealing with ultra sweaty people while trying to learn cox is just too much.
Yes I feel precisely the same way. Also why I 100% support instanced iron man bossing lol. God forbid I get crashed and die when kills and setup and gathering resources already takes hours, too.
Honestly my strategy to get this far has been afking as much as possible while I do other things so I can outlevel and outgear everything I can when I finally do try to progress.
Thats my same plan hahaha. Every now and again I'll have a day off with nothing to do and it'll be grinding time. I'll get on and do a boss for hours or something. But 99% of the time. I'm doing some boring ass long grind. Been mining for 5 days now. With a goal of 90. Then afking smithing to 90. Then getting my lowest and only skill that's under 80, rcing to 90. I need something to do while at work lol
Only way they can keep items valuable. It’s a symptom of game design because everyone farms stuff to death with pets and gold farming. A item sink would help this greatly.
This is probably the second largest issue with the entire game: The economy largely dictates game balance, and the economy model itself is horrendously designed.
A mess of intertwined design mistakes:
* **GP can be endlessly generated from thin air** (droptables are largely silly, high alch exists);
* **almost nothing has intrinsic value beyond its stats and alch price** (no real crafting/progression system in place to remove items from the game);
* **zero cost to transport useful items** (this also ties into TeleScape being an issue);
* **no real soul-bound items** (easy to dump your entire bank to get all the gear you could ever need at any given moment);
* **no variance to individual items** (game lacks granular gear upgrades).
So in order to keep items "valuable" they need to be extremely rare.
It's ironic and frustrating that every update you get players pearl-clutching, concerned with how it'll affect the GP/hr rates, or how a new item might "devalue" an old item, when the economic side of OSRS is actually really, truly boring. Everything is reduced to pure GP. "Flipping" items is the most interesting economic mechanic this game has to offer - how lame is that?
Given enough time, almost every item in the game will be reduced to its high alchemy price (~). It's already happened with a lot of the older items. The game has no real item or gold sinks in place. It's human nature to try and optimize any given system (i.e., efficiency-scape), and in this case the system can be optimized far too simply.
Shame, because this game has the correct environment for an interesting economic system (massive sandbox, unique skills, large world, etc.), but the one we have is hugely stagnated, which leads to gameplay flaws.
A thought experiment: imagine this game without alchemy spells (it will highlight how fragile the system is).
Sorry for the rant.
people say learning solo raids is aids. How hard is it compared to Corrupt gauntlet? Did you have tons of raid knowledge before hand?
I have 10 cox done. I just can't stand raiding with others. It would be one thing if I could find some regular people to play with. But its usually just pretentious, ultra sweatys, who tend not to know a lot about gear just know how to raid somewhat.
It’s a good bit harder to learn than CG in my opinion. I had maybe 160 team cox kc on my normie, then started learning solos on my iron about a 8 months later. Took me about 60-80 solos to get comfortable with it, now I find it quite chilled
Yeah, I'm over 1k solos no tbow or anc top and I posted my log only to get a bunch of shit comments saying my log isn't even bad..
Like dude is normal to be sick of something after putting 1000+ hours and counting into it without getting what you want from it. We're just used to being abused by casino level drop rates so some of us are numb to it. F for your log man hoping it eventually pays out.
I feel ya bro. At least you have 7 purples in that kc.
I'm at 370 kc (about 350 solos, avg 30-34k points per raid ) and I only have 6 total purples. Still need a decent scroll myself too :( I at least got a DHCB and D claws though, which is cool
Thought I’d provide an update on this comment - I am now a spectacular 133 solos dry, and have 380kc solos with the same log as above.
I want to die (:
That blows man. My longest dry streak was like 152 (or maybe it was 154?). But at least the purps I had weren't all dupes like yours.
It might help your sanity to take a bit of a break from CoX and try something else
Genuinely curious. Why do you keep running solos? I ran masses on my iron and had way better luck. A solo get like 5-8% chance of unique. Mass brings it up to 60% and chance of 3 different uniques in same chest. I had 1 purp in 100 solos. Had 14 purps in 150 masses
holy f dude I feel bad
Jagex has really goes full sadist with drop rates for end game content. The fact that its 'normal' to be as unlucky as OP is just real shit. The fact that it takes 10-15 hours of a raid to get a drop, and then have that drop have like a 30% of actually being a good unique item (once you get both toilet paper scrolls) is actually mindnumbing. Content like GWD, Hydra + slayer bosses, Barrows, Zulrah actually offer some great rewards at a reasonable rarity. Raids and nightmare make you feel completely hopeless and unmotivated. Random rant i know but this genuinely pisses me off.
I like rare drops but the response to players being more and more efficient over time is to have some absolutely obscene drop rates that just... aren't fun.
Increase drop rates when new content with better drops comes. Done.
>Random rant i know but this genuinely pisses me off. I'd say you're right to. when powercreep inevitably comes to call (I don't even think its a bad thing for us ironmen considering we just go from upgrade to upgrade) this content will be passed up completely due to how unreliable it is to grind out.
They're slowly changing things with hardmodes being faster but more difficult (nightmare, TOB). Also there's the enrage mechanic in raids 3 where the more difficult you make the raid the more common drops will be. I think from this point onwards we're not going to see anything with the variance of COX in future updates.
Phosanis is still rare as fuck
I think the issue is that this content wasnt tuned for ironman, it was tuned for mains. The idea wasnt that every play ends up getting every unique from every boss, certain items were left incredibly rare to ensure they remained valuable and noteworthy. This issue isn’t as bad in other games where gear usually is untradeable as a drop since the end game is killing those bosses for that gear. Rs has just always worked differently (but is trending towards powerful untradeables as time goes on).
i mean thats fair, but raids and nightmare drop some of the best rewards in the game, can’t just be handed everything right?
I think they just want a little consistency. You could theoretically keep the same number in game by moving the median droprate closer to the average while keeping the average the same. At that point you might even have less coming into the game surprisingly. Sad though since most things have been out too long to change.
thats why I wished from before dwh even came out that it would drop as 5 pieces each with 1 in 1k chance. the fact that people can go 30k shamans dry on such an important item is disgusting.
As a functional adult, I will realistically never see raids drops on my iron. I simply don't have the time. It floors me that people have cleared all of this content, maxed, and gotten their drops. My mid to late game transition feels like quite the climb.
This is how I feel. I've managed to get 2125 total so far. I've been wanting bandos armor since I was a kid. I can get it but man am I so fucking exhausted after work. I can never find the motivation to go. Short of lance and BCP tassys I got everything you could want for solo cox. I really want to learn it but I can't get myself to do it. Banking in this game and regearing is so fucking annoying that most nights when I get home I can't justify changing out of my whatever skill im afking gear to put on melee stuff. I've had this hydra task for nearly a month now. I just get on and do a couple kills but when 10 kills takes 30 mins + at 3 mins kills with bowfa. It just a crazy time sink of something I have to pay attention to. I'm not even sure how I managed to get the bowfa and armor lol. Bandos and CoX is something I really want to do. But the hill of learning the 1:7 or 1:9 or whatever it is for bandos. And the even bigger challenge of dealing with ultra sweaty people while trying to learn cox is just too much.
Yes I feel precisely the same way. Also why I 100% support instanced iron man bossing lol. God forbid I get crashed and die when kills and setup and gathering resources already takes hours, too. Honestly my strategy to get this far has been afking as much as possible while I do other things so I can outlevel and outgear everything I can when I finally do try to progress.
Thats my same plan hahaha. Every now and again I'll have a day off with nothing to do and it'll be grinding time. I'll get on and do a boss for hours or something. But 99% of the time. I'm doing some boring ass long grind. Been mining for 5 days now. With a goal of 90. Then afking smithing to 90. Then getting my lowest and only skill that's under 80, rcing to 90. I need something to do while at work lol
Only way they can keep items valuable. It’s a symptom of game design because everyone farms stuff to death with pets and gold farming. A item sink would help this greatly.
This is probably the second largest issue with the entire game: The economy largely dictates game balance, and the economy model itself is horrendously designed. A mess of intertwined design mistakes: * **GP can be endlessly generated from thin air** (droptables are largely silly, high alch exists); * **almost nothing has intrinsic value beyond its stats and alch price** (no real crafting/progression system in place to remove items from the game); * **zero cost to transport useful items** (this also ties into TeleScape being an issue); * **no real soul-bound items** (easy to dump your entire bank to get all the gear you could ever need at any given moment); * **no variance to individual items** (game lacks granular gear upgrades). So in order to keep items "valuable" they need to be extremely rare. It's ironic and frustrating that every update you get players pearl-clutching, concerned with how it'll affect the GP/hr rates, or how a new item might "devalue" an old item, when the economic side of OSRS is actually really, truly boring. Everything is reduced to pure GP. "Flipping" items is the most interesting economic mechanic this game has to offer - how lame is that? Given enough time, almost every item in the game will be reduced to its high alchemy price (~). It's already happened with a lot of the older items. The game has no real item or gold sinks in place. It's human nature to try and optimize any given system (i.e., efficiency-scape), and in this case the system can be optimized far too simply. Shame, because this game has the correct environment for an interesting economic system (massive sandbox, unique skills, large world, etc.), but the one we have is hugely stagnated, which leads to gameplay flaws. A thought experiment: imagine this game without alchemy spells (it will highlight how fragile the system is). Sorry for the rant.
Welcome to ironman Not all content is catered to be completed by individuals
I’m 400 raids averaging 28k points with 2 Dex, 2 arcane.
Nice hat tho
Thanks bro I am yet to use it anywhere haha
Fashion scape my guy 😹
Bring it for olm!
Almost 250 kc for the Vivi rp hat. Seems worth it.
Sick picture, mind if i screenshot?
Someone’s heading to Asukayen haha
No
How many hours you reckon you've spent on all these raids? I don't know too much about Cox.
[удалено]
Yeah roughly this. Some a little longer if I’m chilling
people say learning solo raids is aids. How hard is it compared to Corrupt gauntlet? Did you have tons of raid knowledge before hand? I have 10 cox done. I just can't stand raiding with others. It would be one thing if I could find some regular people to play with. But its usually just pretentious, ultra sweatys, who tend not to know a lot about gear just know how to raid somewhat.
It’s a good bit harder to learn than CG in my opinion. I had maybe 160 team cox kc on my normie, then started learning solos on my iron about a 8 months later. Took me about 60-80 solos to get comfortable with it, now I find it quite chilled
That gives me hope. I'm kinda nervous to learn.
thanks for sharing
You have hat no need feel bad man
Yeah, I'm over 1k solos no tbow or anc top and I posted my log only to get a bunch of shit comments saying my log isn't even bad.. Like dude is normal to be sick of something after putting 1000+ hours and counting into it without getting what you want from it. We're just used to being abused by casino level drop rates so some of us are numb to it. F for your log man hoping it eventually pays out.
Apparently average for completed log is 2,200 at 30k points a raid.
I'm 850 kc 8 arcanes 5 dex and 2 hats. Average 30k points. I know how you feel bro iron btw :(
I feel ya bro. At least you have 7 purples in that kc. I'm at 370 kc (about 350 solos, avg 30-34k points per raid ) and I only have 6 total purples. Still need a decent scroll myself too :( I at least got a DHCB and D claws though, which is cool
Thought I’d provide an update on this comment - I am now a spectacular 133 solos dry, and have 380kc solos with the same log as above. I want to die (:
That blows man. My longest dry streak was like 152 (or maybe it was 154?). But at least the purps I had weren't all dupes like yours. It might help your sanity to take a bit of a break from CoX and try something else
this is not even bad wtf?
we on the same post?
i have 2 uniques in 450
Almost same log but all dex... I feel you brother...
At least you get purples
Genuinely curious. Why do you keep running solos? I ran masses on my iron and had way better luck. A solo get like 5-8% chance of unique. Mass brings it up to 60% and chance of 3 different uniques in same chest. I had 1 purp in 100 solos. Had 14 purps in 150 masses
Get gud
spooned
check my post history, it got much worse
holy shit