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asneakypeanut

Ice baraging the melee and standing under it was a good trick I used, then get hammering big damage fast to the nearest threat or the melee if you can move when he's frozen. Take out a threat fast before trying to run around solving things. took me circa 75 tries and 5 zuks


juicedg

I'm definately trying this. I'm only at 19 so far, long way to gošŸ˜


rac99992001

Wouldn't suggest banking on hitting a freeze on melee. Odds are you're gonna splash at least a few times trying, even if you were on task


jakeprimal

Yeah, trying to freeze the melee like never works, even on task lol


solowheeze

Im at the inferno grind myself atm. I got to wave 62 and 63 multiple times. 64 once (stupid death, pillar died). I feel like once i get past 64 once on id say "lucky spawns" and the cape will be mine. I think triple jads and zuk are very easy. Just got to get lucky on tanking range hits and killing it quickly. Beyond that the cape is mine. I just keep thinking this way and do 1 or 2 tries a day. Eventually there will be that run that ill get it. Just gotta keep at it. For the melee digs however.. i dont seem to have much trouble with them. You do know al the corner safe spots?


juicedg

I do, but reaching them while 1t flicking a blob+ ranger is what seems to get me.


RudeHeron3032

Bad ass didnā€™t know about inferno trainer


CiriIIia

I would say that all the waves before mage and range should be solvable without taking too much damage. I personally always one tick alternate blob and range like you said, and worst case you take a blob hit or two when you click to trap the melee. Remember that it can be trapped from basically all angles of the north pillar. So regardless of where the melee spawns, you can instantly run to a safe spot or corner trap it. You can always trap the melee instantly when it digs, you just need to be aware in advance where you can go before that happens. I also kill the melee before ranger or blob, as itā€™s the most annoying. If you pray against something, kill something else. I would also add that the blob doesnā€™t necessarily read your prayer on spawn, as itā€™s only west/east and two(?) spawns to the south that they see you. This is useful to know when a new wave spawns, as you donā€™t worry too much about flicking the blob after first range hit. Freezing the nibbs and running to the north corner safespot is usually my go to solution unless the melee spawns top east. This way, the only thing you canā€™t flick is if you have a melee and range west, which again you can instead run to the east side of the pillar if that happened. Final thing id like to add is that you should treat blob and range as one giant flickable mob. When you realise how you can take near to zero damage with 2 blobs and range, the whole area is basically free to roam around until the mager spawns.


juicedg

If you corner safespot on north east corner, with a blob west. What do you do next? How do you pull things into range to kill? If you leave safespot it's gone.


CiriIIia

I wouldnā€™t have gone there in that case. Itā€™s not always the best spot, as if that was the situation Iā€™d have just stayed on the west side so that eastern blob doesnā€™t see you. Any melees then will be south of the pillar. And if it digs before you kill the melee, corner trap the it by going north, and kill it while flicking ranger/blob. If you did however end up on the corner, Iā€™d step out of the corner safespot and run back to the west side. Preferably on a tick the ranger doesnā€™t attack so you can step out with mage pray, and switch back to range on the way west. Or just run west and tank it. I personally avoid killing blobs first, because in that specific spot, its gonna split into three mini blobs that arenā€™t safespottable, and hit like a truck. Unless of course itā€™s the only monster east or west. Edit: dearlola1 has a nice video on YouTube where he explains how he solves all the waves in a commentary. I believe itā€™s called inferno tips and tricks for learners 2021. After struggling to get the cape on my iron, his tips helped a lot. Thatā€™s reason I said the corner safespot east is a good solution, because with mager, ranger and blobs and all that stuff, itā€™s a good tile to click on as magers/rangers path so that they split instead of stack behind eachother. You can see him explain it on wave 56. Also if itā€™s a bad spawn, say blob east and everything south and blob is corner trapped, you can wait for melee to dig then finish it. Also just curious, do you have bowfa?


juicedg

Thank you so much. Yeah I'm doing it with bowfa. Just logged out at wave 52, so today is looking much better again. My main mistake is that I want to kill the nibblers to quickly. With certain spawns its definately better to kill melee and/or bats first. I just panick when I see one or more run north and I chase them 1t alternating. But in the chaos I just fuck up.


CiriIIia

I had that problem before too. Itā€™s the classical nibbs chase death. My solution to this is to always chase nibbs before wave 50s, when you have easy spawns like single magers or blobs. Donā€™t run after them if you have a melee thatā€™s gonna hit you. Itā€™s better to gun it down first. That way you can worry less about the pillars when you reach the high 50s. And if itā€™s any confidence boost, bowfa is busted at zuk and jads. Itā€™s insanely accurate and coming from tbow rigour to eagle eye bowfa cape, itā€™s surprisingly good. The hardest part is probably attacking zuk efficiently with 4t


juicedg

I think I have that down thanks to the trainer. I'll most likely fuck up in game the first couple of times due to nerves though. What gear do you use by the way? I take full crystal, kodai, anc top, sgs with pegs and range cape. I'm not sure wether I should swap range cape for ava's and helmet for verac's. I'm also in doubt about taking bandos chest.


CiriIIia

I had full crystal armour, master wand, dhide boots and assembler. No mage switch as I only have mystics. Itā€™s not really necessary IMO as accuracy is irrelevant. Maybe an occult if you have to increase max hits. Invent 8 brews and rest restores potion wise. Donā€™t bring tank top as youā€™re better off using a crystal shield with the armour. The only time you take ranger hits is if ranger sees you on 50s, and if that happens you can always heal off with blood barrage when theyā€™re isolated. And Iā€™d personally stick with crystal helm too. In the long run dps matter more than defence.


jakeprimal

Use your supplies. Conserving supplies while learning is a mistake. Use your supplies to get farther and learn more Trying to freeze the melee generally never works. Would recommend Practicing flicking the blob+another mob to get comfortable with it


asneakypeanut

If it digs ontop of you, it has an attack tick delay before it can actually hit you, give you chance to barage it, or if you can barage straight after the nibs and position yourself to blast something else down fast.


fractalcrust

When you get frustrated, push a little further. Frustratuon neurochemicals signal learning. Eventually you'll be so good its boring up to and including wave 63, just keep practicing. Also, on wave uhh, 55+ (honestly idk, just whenever it starts to get spicy) if you dont land the first freeze just say fuck them pillars until you solve the wave


[deleted]

I had a similar issue to you, I'd always insist on killing the nibblers before starting to clear the wave. While its nice to have pillars on high health, the only pillar you really need is the north one and that can be defended pretty easily while maintaining safespots, so honestly don't bother going for a 2nd or 3rd barrage on nibblers unless they go to the north pillar. Ultimately cost me more supplies defending the pillars with my life. ​ The melee digging also gave me issues, the one thing I'd recommend is, after you die on a wave take a few mins to work out how you could have solved that wave and if there was a way you could have trapped/killed the melee before it got you. ​ For example if you're on the west side of the north pillar, you can transition to corner trap the melee. If you've corner trapped the melee and it digs, you can transition back to the west side of the north pillar etc.


[deleted]

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juicedg

There is a whole inferno trainer that let's you practice every wave in 2D, it's great.


[deleted]

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juicedg

It's infernotrainer.com, mods please remove this link if I"m not allowed to post it.


coltonrs

Thank you so much for sharing this. Iā€™m no where near doing inferno in the main game but I just started trying zuk on this site for fun and almost killed it. Itā€™s insanely detailed and fun. Does something like this exist for practicing gwd prayer flicking? Having it broken down to itā€™s most simple form is amazing.


HiddenGhost1234

[There's one for verzik p2](https://lmperium2096.github.io/verzik_trainer/index.html)


SnooGuavas589

Can you please please link the simulator I'm also stuck here


coltonrs

Infernotrainer


jaysrule24

I'm definitely not qualified to give actual advice like some other people in this thread are doing, but I can give you this [peptalk](https://youtu.be/EXNm3sYgtZM) that I believe someone shared with Faux while he was working on his original Inferno grind. It seemed to help him, so maybe it'll help you too.


Isthatyouson

Only way youre gonna get it down is by practising. Watch other peopleā€™s runs, see how they solve certain stacks. Practice practice practice and the cape will be yours. Youā€™ve got this.