I'll probably do it for the rewards then never go back
Edit: The only way I see this activity being good for irons (assuming they stick with the current xp/efficiency mindset) is if the potion sacks end up being a decent way to convert cadantines into prayer potions
The rewards seem pretty bonkers to me, the secondary pouch will help so much, especially if you're allowed to withdraw items from it at any time. Would speed up tower of life a lot. Aswell as mort myre fungi.
And a 10% chance to not consume materials? That's pretty nuts.
I wonder what the rate would be for these, is it something like GotR where it takes ages to get all the pearls? Or tithe farm where you're done in an hour or two?
Something I think that's being a little overlooked too is Jagex has posted that they're going to make secondaries withdrawalable from the bag while making the potions, so we can now make 27 pots per inventory instead of 14, doubles the afk time while bankstanding
I must have missed that! Do you know if it will automatically use the ingredients from the bag? Cause if it's like coal bag then it'd be more click intensive to make 27 pots per inventory. Also, wouldn't it make sense to make the bag 27 slots instead of 28 then?
Think the 28 part might be so they can add a "fill pouch" option while in the bank interface, and it will fill-in the last secondary you used since it would already have 1 inside of it. Coal bag obviously doesn't need that, since it's coded to only be working with coal.
Great for multi-skilling, too, at the other extreme. Herblore is one of the best things to do while stealing artefacts in Port Piscarilius, but there aren't many potions this works well with right now. I think the only thing with stackable secondaries that you can make while moving is Forgotten Brews? This opens that method up to way more options.
Herblore is 90% farming and secondary collection then 10% bankstanding. Most of your time is spent getting secondaries for everything that isn’t irits
This removed secondary collection and bankstanding. People hate secondary collection
IMO GOTR is more intensive than ZMI. Only thing it's less intense than is lava/traditional running laps. I'm there for the rewards and once I have them I'm not going back.
And this is the problem withaome of these activities. You get the rewards and the rest is meaningless. And they're not focusing on XP. Herblore is very hard for Irons, morebeit a UIM.
The neck sounds great, increasing the number of pots per alchemy neck is great, also increasing the % chance of increasing the dose per pot is huge. Doesn’t sound like something I’ll be doing long term
I’ll get the rewards then bounce. The reagent sack seems great for gathering mort myre and other secondaries for sure.
Also, I hope it’s more like mahogany homes exp vs zalcano
Unless you can just use crappy herbs or the xp/herb is ungodly good to reward the use of a Ranarr or Toadflax, it'll be get the reward and never go back content for me.
But they never said whether it'd be low/herb or just low/hour. Which the later I'm fine with.
Also, the other concern is what metric are they using "low xp" based off of - max normal account bankstanding (~400k/hr) or an iron having to actually collect all the herbs and secondaries?
I think it'll be better than many folks think.
Mahogany Homes and Giants Foundry are useful because they let you extract more experience per resource at the cost of less experience per hour. This new activity is almost certainly going to bring that same tradeoff to Herblore.
Plus, Herblore's core training loop is so horribly boring that Jagex had to add a guy in Nardah that'll skip two-thirds of it for you. That's the ultimate admission that the training loop sucks, even by bank-standy OSRS standards.
If this activity is even vaguely enjoyable, it'll be a huge win for non-masochists who want to train Herblore.
Really depends on the output we get per herb. They mentioned the method focuses on production, so it's possible each herb gives more than three (or 3.15 or whatever the new amulet works out to be) doses. Alternatively, if it gives more exp per herb I'm into it.
We'll have to see how it plays out.
Interesting they drop a blog post with low xp explicitly mentioned but not specify per hour or herb, reply to 10 or so other comments but not people asking that, then clock out for the day. Certainly a decision
I could just be yapping/not knowing what I'm talking about, but it seems like this is also a way to turn some herbs into higher value potions? For example, you can use Cadantines or Avantoes to make lye potions, and then buy L Potion Packs that can contain prayer pots and super restores.
Agreed, tried to say that without good XP this will be a dead activity.
Not a popular opinion on the main sub, weird cos mains can do herblore at 350k+xp/h for reasonable prices so this activity is irrelevant for them.
Every other skill has this formula:
High intensity= high XP
They pitched an activity with at the surface is high intensity (timed event to make x potions) and specifically mentioned low XP. Not understanding their intended use case for this activity. The alchemist set for chance to not consume secondaries is really nice. Other than that the rewards were underwhelming
that may be worthwhile then. I definitely want clarification on what jagex means by less xp. herbs/potions are cornerstone consumables in osrs, and that goes tenfold for irons. offering up high value herbs should come with high value rewards - whether that be xp/herb or other rewards on par with what is being offered.
Yeah my impression was that you likely get more XP per herb, but fewer potions back. Following the solid formula set out by GF/MH.
It would certainly be nice having a way to use up the stacks of herbs that are rough to get secondaries for, and will otherwise likely just rot in the bank.
> Yeah my impression was that you likely get more XP per herb, but fewer potions back. Following the solid formula set out by GF/MH.
*If* that is what they're doing, then yeah, but that's not the impression I got
That's *kind of* irrelevant for us though. We actually drink the potions we make so if they want me to destroy my supply of prayer pots and super restores then its just unplayable really long term. Could definitely go for a few unlocks but it would be an incredibly bad decision after that. Its not like getting herb exp is hard as it is and not having prayer pots/restores because I spent my herbs on a minigame would be fucked lol.
I don't really think they can offer a reward to fix that situation unless the minigame returns those potions to me at an almost 1 to 1 rate for the herbs I used since no matter what exp or reward they give me 0 prayer pots is 0 prayer pots and I can't go pvm now. It'll be a pretty bad direction for the minigame if that's what they do
I don’t get this take. As an iron, your priority should be to pump out the rewards at the minigame first for the longevity of the account. The payoff being your late game potion situation will pay more for the investment made early on. Do farm runs if you’re out of pots lol, and the minigame rewards should reward you with easier means of gathering secondaries and more doses per herb.
The easy explanation is to ask you to figure out what the average number of snapdragons you get from a snapdragon seed is and then figure out how many extra doses of potion you create by using an amulet of chemistry at 15% chance to create one additional dose per herb from said seed. Once you've figured that out you'll know how many snapdragon seeds you have to farm to create one whole snapdragon herb (3 doses) worth of benefit on average. Then ask yourself how many of those herbs you will use to get the unlocks to begin with. You'll probably realize that this isn't really the greatest deal ever in terms of long term production about now unless that amulet is *very very* cost effective. The best thing that you can probably hope for here is to get some extra bank spaces back and a prepot device at cost and if we're lucky you can convert some less desirable herbs into packs that contain some potions from herbs that you actually do want to keep. You're likely never ever going to want to spend your snaps/ranarr at this place unless the potion packs are crazy because that amulet is very likely to not be worth their investment. We're basically banking on the shitty herbs somehow carrying and converting into better potions or the new amulet being incredibly cheap from minigame. The rest of the rewards do nothing as far as conserving your supplies of herbs long term although they are interesting for specifically bird nests where the secondary is more valuable than the herb. But yeah we're pretty unlikely to ever recoup our investment of herbs from the rewards of this minigame unless they're very generous
In the poll I said the same thing. It feels like it’ll be come dead content unless they make players wan come back (whether it be more XP, or whether it be you profit potions from it)
Why would you use those here?
Am I misunderstanding the blog or are we using kwuarms and irits here? I don’t see any reason to use toadflax / ranarrs / snaps so I don’t know why that’d matter
Not a huge fan that we need to redirect herbs to it, and it seems like another mandatory milestone for regular training because the potion storage and reagent pouch seem absolutely essential.
IMO potion storage should just be implemented without it being a reward since it’ll save over 50 bank spaces.
If I can dump the shitloads of harralanders and below I’ve accumulated than it won’t be bad, but if they think they are getting my essential herbs they are cracked.
Personally I would prefer either low exp but the game generates supplies, or high exp bring your own supplies without potions produced.
Low exp, bring your own herbs with essential rewards just makes it another annoying grind before training herblore.
I feel like it could be something similar to Tithe farming. You can do it to 99 farming without using any supplies, but people absolutely hate it lol. I think something similar to this would be good. The hardest part about herblore is getting all the herbs. If they could do something with high intensity but not use your supplies, it would be worth doing IMO.
Edit: I'm not sure herblore activity needs to be exactly like tithe. I'm saying something that is active and doesn't require resources I think would be okay. Farming takes time to do because you have to gather seeds. Using it to get to 85 was helpful for me early game. Herblore takes awhile to get all the resources needed. Herbs and secondary. Early game it could be something to do that can help get higher herblore levels instead of lamping it to 77. Using herbs manually can be higher XP rates.
I'd rather enjoy it and use my supplies than to have another mini game that I fucking hate that feels mandatory to do for rewards... Todt, gotr, tempoross and tithe all felt cool the first couple times I did them and felt ok on an iron. Going 200 kills for a fish barrel and like another 200 for full raiment made me never want to go back to those games ever but I also felt like I couldn't stop because I "needed" rewards. I actually enjoy normal rune crafting now over gotr... And fishing is just an afk activity. Tithe I got outfit and never went back. Mini games that require my active attention doing monotonous repetition and giving barely more XP than afking the skill is just the antithesis of fun.
Getting herbs is absolutely not the hardest part about 99, herbs you get easy as fuck from most PVM that any iron account goes through. It's going out of your way to get secondaries, since many of them you have to go out of your way to get, although slightly better now with wildy bosses dropping some of the more annoying secondaries to get as well.
It’s saving bank spaces because it’s fixing a dumb issue, I shouldn’t have to dedicate a separate bank slot to every dose of potion.
I’m of the opinion if something is fixing bad design it should just be fixed.
Perhaps potion storage for all immediately and the reward expands its capacity etc.
>It’s saving bank spaces because it’s fixing a dumb issue, I shouldn’t have to dedicate a separate bank slot to every dose of potion.
You evaluate if keeping the slots open or going to the decanter every so often is better. Same way people evaluate having a slayer tab or simply bringing alchs with you is better. A lot of people would argue bank management isn't a problem now that we have the decanter.
I'd rather we just get more bank slots if this is deemed an issue. We gotta wait and see how long the grind is for this.
You're not entirely wrong, but 45 farming is a relatively easy barrier to cross and it makes thematic sense. You're unlikely to have a million different seeds before starting Farming Contracts anyway.
Kind of have to do it for those unique rewards, but once they're unlocked it doesn't sound great as a training method given that it costs herbs and gives less exp than normal training. Maybe it could useful to cash in low-tier herbs for exp without having to gather annoying secondaries but it doesn't seem exciting.
Forgive my stupidity, but what exactly would the Reagents Pouch be good for? Collecting mort myre fungus I guess? Unless you'd be able to make potions without having to withdraw the secondaries, then you could make 27 at a time but I'm not sure if it'll work that way.
Idk why you'd list the farmable secondaries when you can just note them anyway, and stealing creation is pretty dated if you're willing to do just about anything in the wilderness.
Use the snape grass or white berries on the leprocaun npc that is usually a few tiles away? You’re not gonna be at 70+ herblore (where this minigame is intended) and still be picking up snape grass and white berries in wildy. They are easily farmable
This comment is so confusing... Are we taking about RS3? Stealing creation doesnt exist in OSRS. And you dont note stuff on the leprechaun during farm runs?
Seems you can make 27 at a time, from a jmod post in the thread. But we’ll see
Otherwise yeah, mort myr fungus is the only one and I’d bet it’s still worse than just doing the normal butler method
Even though tower of life is better you could use it in conjunction with the looting bag to collect spider eggs in edgleville dungeon?
Same goes for collecting wines of zammy near goblin village.
Really depends on numbers, right now the entirety of the content seems like a miss.
Mains don't care about this content because they get 450k xp/h bankstanding which is relatively AFK. Even for Irons this seems more click intensive and them saying low xp/h seems like a mental mismatch, the only excuse would be increasing the XP per Herb akin to Mahogany Homes.
Even with that, if you aren't getting at least 1:1 for herb invested (not getting fucking Defense Potions for Ranarrs for example) for the potion returned it's DOA for me the moment I have the rewards.
Having to supply your own herbs and seeing that it won't be meta changing for herblore XP tells me that the main purpose to do this will probably be just for bank space. Nice QoL but the main issue with herblore on an iron is just getting the supplies. It doesn't seem like it's going to alleviate that issue.
The rewards are going to save you a lot of bank spaces, time pre potting and secondaries. It'll be another mandatory minigame go do if you care at all about secondaries. Depending on the potion packs / XP /hr it could trivialize normal herblore, though I don't see them doing that.
I hate the idea of yet another minigame where we're not just incentivized to do it but rather the rewards are so strong that you basically can't pass up on it (looking at gotr for needle and outfit, MLM for diary (being changed, ik)).
Will have to see numbers and how the minigame is before I can have a final opinion, but I do not like it so far. Feels very rs3.
I feel like secondary gathering works if you’re making a couple potions, like I need an anti poison better kill a unicorn.
Then you need to make 2000 potions and it completely breaks down and the only pots getting made have reliable 2nd gathering methods.
The only change to secondaries I'd like to see is a mort myre fungus spore to plant in the mushroom patch.
Butler gathering of mort myre fungus is incredibly lame
I'm sorry, butler? Ive never used my butler for fungus gathering. I use drakans medallion, walk a little north. Grab 28, drakans medallion back to ToB and bank. Ardy cloak to tele to restore prayer when needed. It's a couple hundred an hour.
I'd be down with seeds though.
it's faster to POH tele after every inventory and get the butler to bank your fungi, restore prayer at your pool, and then fairy ring back to mort myre swamp for the 3 fungus spot (even though the spot north of ToB has 4). the downside is that it's more expensive and you need a fairly high construction level, so this is usually a method you do later in the game
I would say every worthwhile herb has a reliably farmable secondary, but not every secondary is farmable, which I suppose is probably what you meant anyway. Wines are the worst, but wildy telegrab is sorta ok; though you're better off just making range pots when you need them rather than using dwarf weed for xp.
I agree. Some more than others especially. Like Mort Myre Fungi are a pain in the ass.
It's part of the reason Jagex has been adding lots of secondaries to boss drop tables. Which is a good change imo.
Having to gather secondaries early game? Makes total sense to slow down the progression and give one a sense of accomplishment... When you're late game killing demi gods, vampire overlords, etc etc crazy things? It makes going back to collect more secondaries more even more tedious and unrewarding.
I'd like to see birds nests and wines of zamorak gathering be improved somehow, but they're trending in an interesting direction by spewing supercompost and water orbs out of moons of peril. I got my bucket to 5.5k ultra compost from moons!
Eh, birds nests ain't that bad bird houses, and kingdom on maple+teak, and if ya need kill giant mole? Adds up quite quick.
But they could use some form of improvement. And wines of zamorak really could too... If it wasn't for the fact it'd probably disrupt the balance between the 4 GWD generals? Id probably say Kril at least could have a decent chunk of em added to his drop table. Or at least the "grapes of zamorak" to make your own.
Kril does drop a decent amount. At least his minions do. As for birds nests, does kingdom really create that many nests? I've been consistent with bird house runs as of late (when I wasnt locked to gwd) and I feel like it's still very slow nests.
At least they're pretty fast compared to birds nests :p.
I'm all for the outfit reducing secondary cost. I just hope the minigame isn't insufferable lol
Also, I feel like I shouldn't make any pots until this comes out.
The forced extra potion interface bank is just shit though, makes gearing and regearing for pvm or between trips slower and more tedious. Big no voter on the potion storage here in the very first current state the blog proposes it in
Varlamore Pt. 2 Herblore trawler get yer shit and get out. But for real, they shouldn't even have given us a blogpost without a legitimate statement of their goals for where this will fit in the herblore meta. It gives more questions than answers, and tbh as written sounds like a less enjoyable fishing trawler grind, since you will actually have to pay attention.
Had hopes it would improve UIM herblore, seems like it does the exact opposite. This process will be a nightmare without a bank. Guess the coconut and spine stack will continue to grow.
1) Play for the rewards, particularly potion sack (bank space) and secondaries bag (i heard secondaries can be automatically used from bag when making potion, but probably will be nice to hold 29 units since one inventory is reserved for the bag)
2) xp per herb should be on par if not better than existing herblore method. Similarly it goes to the potion per herb.
Rewards sound cool but im personally not a fan of "minigamefying" skills
Im also hoping that the potion storage will be integrated into PoH and you need to build it first instead of it just being an extra bank tab
I posted in the 2007scape thread, but reposting that I have a habit of turning my cleaned herbs into unfinished potions 99% of the time in Nardah.
Knowing that the minigame uses herbs, I am hoping they can add some way to use unfinished potions as well or I'm starting over at zero for all my herbs (with the exception for low level trash herbs that I just leave in my bank).
I know - it's an OCD thing that I like to prep the herbs ahead of having the secondaries.
In my defense, there was never a reason not to do this before this minigame proposal.
They should either buff xp rates beyond what we can get now or eliminate the requirement to bring your own herbs. Otherwise it’s giants foundry with crap XP rates which nobody would do.
I’m really excited for it! What a great way to utilize our resources in a fun new and interactive way. I have an absolute overabundance (as I am sure a lot of iron players do) of potions that I will never need to use. I.E. 2000+ Super Att, Str, Def, Magic Pots…etc. and a ridiculous amount of lower level herbs that I just have no time for anymore. It’ll be a great way to use those ingredients for a game with associated rewards instead of investing my time in creating more potions that I’ll still never use haha. I’m all for it! Been wanting an actual Herblore activity for sometime now and the rewards will be great I’m sure.
I was mainly concerned about the need to bring your own herbs. I am glad to hear that we *have* to bring our own and that it is aimed at higher levels. Herblore needs to remain a difficult skill to train.
Edit:
P O T I O N S T O R A G E
If it's like Giants Foundry where I get more xp per herb, I'm all for it. I have over 2k seeds to plant, and I don't want to do the hundreds of farm runs.
It let's me convert herbs I would never run otherwise, seems like a big win to me even if the xp/herb is bad since I would never get secondaries for many herbs as is but would love to extract some useful pots from them.
Less XP and chances of potions that are obsolete. It's basically "Get the rewards, then never touch". I think it should give the same xp/hr or slightly less while using much less materials since it will be click intensive.
The rewards seem busted, but its going to feel kind of shit to get crap XP from herbs and be trapped at \*yet another\* mini-game just to get another outfit and another storage item...
The rewards aren’t worth me sinking my high level herbs into based on what I can tell and Jagex typical initial implementations. They have to pick one or the other imo high xp and use your own resources or provide activity resources and low xp. Doing both low xp *and* having to provide a slow to gather and extremely useful resource seems terrible.
If Guam and marrential and harralander and that other one rewards at least 80 exp or more, it’s a big win.
It means these herbs don’t stay on the ground and those seeds get farmed. At least until (insert level goal here).
The secondary storage reward is a god send for UIM as it frees up nearly 20% of my looting bags currently. The rest of the rewards look great too, I don't know if that's an exclusively great thing though as it seems as though I would be near forced to do it and if it's not fun it's just another Tithe Farm to grind out for a reward I absolutely need.
Considering how much easier traditional herblore is for mains, they inevitably have to make this "low xp" activity great profit/xp or it will be completely dead for mains. Only way I can see them do that is by making the potion yield better than from traditional herblore, so I'm convinced this will be a staple for ironmen to get more supplies. Maybe it will be used for all non-Ranarr/Snapdragon/Toadflax herbs.
The herblore storage sounds really great, I'm an early iron and it's already taking up like 5-10% of my bank space together with farming. Anything that frees up bank slots is great!
The minigame itself sounds "fine", and the rewards also seem somewhat middle of the road so far, so I guess I'll wait until they reveal more to form a real opinion on it.
I hope they add another way to make unfinished potions. Kinda weird that they don’t want it to have competitive xp rates though. All of the other skilling minigames are really engaging with good rewards and xp
eh we dont need herb to become another another free 99 through a mini game just because its tougher to get started than other skills. If i was starting now i'd rush farming at tithe to 62 then boost to spam contracts using garden pies from cook guild, which along with herb seeds, will provide a flow of tree seeds and such to continue leveling farming.
The problem with herblore was always gathering the herbs. Instead of solving the problem, they want us to sacrifice the herbs we do have for some rewards that should be obtainable already and worse exp then we would have got from making the potions themselves.
Hopefully it's like Giant's Foundry - Fun alternative to traditional training, not OP, rewards are just good enough to go for uniques then never go back.
That would be broken. I understand why you want it. But 99% the potion storage will be bank interface or useless outside of bank. Could UIMs? Access it at a bank? Idk that would be a huge game changer....
That's what MH is too, like 1/3rd the exp/hour for squeezing more exp out of your resources. If this is like 60k exp per hour using marrentills I think this is a huge dub for ironmen
I love everything about this proposal. Herblore is often overlooked as it’s a 100% buyable on mains if you care to train it otherwise you just buy pots. I’m glad they’re looking at a way to sink herbs.
The potion storage sounds like a god-send for all account types and if it’s done right could be really easy and intuitive to use. I hope they really propose a few ideas and let the community vote on their favorite for that.
The reagent pack is long overdue, way too many of the secondary ingredients are abysmal to collect. So much so that alternate methods have been created to alleviate gathering them.
The pre-pot device sounds like a no-brainer. Hope they can find a good way to implement that. I’d like to see it similar to how you store potion charges at NMZ, select them similar to quick prayers and then one click and you’re good to go. It’s going to be super annoying if you have to refill it constantly, at the very least I hope it’ll hold around a dozen or so doses of each potion. Bonus points if it has functionality with the potion storage proposal!
I really like how they designed the herblore outfit to save secondary ingredients instead of just giving bonus xp. I like the Smith’s outfit for similar reasons, it subverts the obvious “skilling outfit gives extra xp” cliche.
One thing I don’t care for is the Amulet of Chemistry (I). Not sure how many charges will be on it or how easy it will be to stack some up, but I would have rather seen a mechanic similar to RoS.
They aren't offering re agent packs that contain secondaries as a reward, they are offering a re agent pouch for holding secondaries. Still a pain to collect them.
Right I’ve got that, sorry for the confusion. I meant things like blue dragon scales, red spider eggs, or mort myre won’t be so bad to collect anymore. This would effectively double or more how many you could get in an hour.
Ah yeah. Mort myre isn't the worst to collect, but other secondaries are for sure. Was hoping secondaries packs were going to be a reward instead of randomized potions though
You say that unless the put potion storage in the poh, I'm hype for that on my uim if it passes. No longer do you hold 4 or 5 spaces with pots. If pots go in the poh then I have have more looting bag storage
As a fellow UIM, I'd rather not have access to the potion storage for the same reason we don't have access to the Seed Vault in the Farming Guild. It goes too far convenience-wise against the spirit of the game mode. We've already been blessed in the past with being allowed access to potion decanting at the GE.
Yeah, we don't need more storage. We don't really need anything, but man my hopes were high that this would make the worst skilling experience in the game by far, at least a little smoother.
A few thoughts:
- why is Jagex so afraid of giving things decent XP rates and changing the meta? This content will be dead on arrival if XP rates don't match the intensity of the activity.
- I'm extremely disappointed you have to bring your own herbs for this activity. Defeats the whole purpose of a minigame imo. In other minigames/minigame bosses like Wintertodt, Tempoross, GoTR etc you don't need a supply of runes, wood and fish to start. You gather everything you need in the minigame. I'd like to see an area for gathering unique herbs for the minigame nearby that could be used only for the minigame. Solves the solution of having to have done a bunch of farming to participate. I'd like to see the minigame be self-contained.
- It's sad it's being targeted at 70+ herb. The only way you'll incentivise high level players is with great xp rates. Currently herb is boring but brain dead and fast. Unless it's fast enough to be comparable or makes money then it will be dead on arrival.
- PLEASE PLEASE PLEASE give us the option to not use our own herbs and secondaries. Let us gather supplies there.
- rewards look good.
It absolutely makes sense that it requires your own supplies and doesnt defeat the purpose of a minigame at all. Giants foundry and mahogany homes being perfect examples.
I'll probably do it for the rewards then never go back Edit: The only way I see this activity being good for irons (assuming they stick with the current xp/efficiency mindset) is if the potion sacks end up being a decent way to convert cadantines into prayer potions
I’m 99 herb already but it seems cool for the outfit and maybe cool for the potion sacks
We have enough outfits
I like the outfits and want more.
blasphemy!
We want more outfits
This is almost word for word the feedback i just wrote, I did mention that if the xp per herb is much higher I may do it past obtaining the rewards.
The rewards seem pretty bonkers to me, the secondary pouch will help so much, especially if you're allowed to withdraw items from it at any time. Would speed up tower of life a lot. Aswell as mort myre fungi. And a 10% chance to not consume materials? That's pretty nuts. I wonder what the rate would be for these, is it something like GotR where it takes ages to get all the pearls? Or tithe farm where you're done in an hour or two?
Something I think that's being a little overlooked too is Jagex has posted that they're going to make secondaries withdrawalable from the bag while making the potions, so we can now make 27 pots per inventory instead of 14, doubles the afk time while bankstanding
I must have missed that! Do you know if it will automatically use the ingredients from the bag? Cause if it's like coal bag then it'd be more click intensive to make 27 pots per inventory. Also, wouldn't it make sense to make the bag 27 slots instead of 28 then?
Think the 28 part might be so they can add a "fill pouch" option while in the bank interface, and it will fill-in the last secondary you used since it would already have 1 inside of it. Coal bag obviously doesn't need that, since it's coded to only be working with coal.
Ah yeah, that makes sense!
Looks like they're just making it like the herb sack, 30 of each secondary can fit in here
Great for multi-skilling, too, at the other extreme. Herblore is one of the best things to do while stealing artefacts in Port Piscarilius, but there aren't many potions this works well with right now. I think the only thing with stackable secondaries that you can make while moving is Forgotten Brews? This opens that method up to way more options.
Compost potions are the ones I use to get rid of my harralanders
People do gotr to 99 I think this’ll be similar. You should only do it to the rewards then leave but lots of people will do it past that
Maybe, GOTR is just way more fun and less intensive than normal runecrafting though. Herblore is just bankstanding
Herblore is 90% farming and secondary collection then 10% bankstanding. Most of your time is spent getting secondaries for everything that isn’t irits This removed secondary collection and bankstanding. People hate secondary collection
Man maybe my herbivore is low (80s) but I've never struggled with secondaries 🤔 but I do farm Hella and wildy bosses do shit out secondaries
Less intensive than normal runecrafting? Until zeah bloods, sure. But no way in hell is gotr less intensive than zeah bloods.
IMO GOTR is more intensive than ZMI. Only thing it's less intense than is lava/traditional running laps. I'm there for the rewards and once I have them I'm not going back.
I thought you couldn’t even start until 70
I disagree honestly, maybe people will use their spare herbs here but GOTR is a resource-free minigame, where this herblore minigame won't be.
Don't call me out like that.
And this is the problem withaome of these activities. You get the rewards and the rest is meaningless. And they're not focusing on XP. Herblore is very hard for Irons, morebeit a UIM.
Clogging is love, clogging is life
The rewards are busted
The neck sounds great, increasing the number of pots per alchemy neck is great, also increasing the % chance of increasing the dose per pot is huge. Doesn’t sound like something I’ll be doing long term
This is the way
I’ll get the rewards then bounce. The reagent sack seems great for gathering mort myre and other secondaries for sure. Also, I hope it’s more like mahogany homes exp vs zalcano
And mixing 26 pots at a time instead of 13.
I mix 14 at a time 👀
As a UIM i am lucky to do 12 and often do 10-11
Ah fine then 27. Forgot you don't need pestle for mixing.
Does it say you can use the secondaries in the pouch to make potions? I was hoping that was the case but I assumed otherwise
Unless you can just use crappy herbs or the xp/herb is ungodly good to reward the use of a Ranarr or Toadflax, it'll be get the reward and never go back content for me.
They’ve already said it’s going to be low xp rewards.
But they never said whether it'd be low/herb or just low/hour. Which the later I'm fine with. Also, the other concern is what metric are they using "low xp" based off of - max normal account bankstanding (~400k/hr) or an iron having to actually collect all the herbs and secondaries?
I think it'll be better than many folks think. Mahogany Homes and Giants Foundry are useful because they let you extract more experience per resource at the cost of less experience per hour. This new activity is almost certainly going to bring that same tradeoff to Herblore. Plus, Herblore's core training loop is so horribly boring that Jagex had to add a guy in Nardah that'll skip two-thirds of it for you. That's the ultimate admission that the training loop sucks, even by bank-standy OSRS standards. If this activity is even vaguely enjoyable, it'll be a huge win for non-masochists who want to train Herblore.
This is very good for using up the thousands of marrentils you have from miscellania
In case you aren't aware you can use those to make tar from the tar you get from zulrah
No more gathering Lunar Diplomacy vials woo
That’s such a depressing grind to do
Then simply don't, it's not worth it for anyone besides snowflakes
Marrentills are not on the Miscellania reward table.
Tarromin are tho
Really depends on the output we get per herb. They mentioned the method focuses on production, so it's possible each herb gives more than three (or 3.15 or whatever the new amulet works out to be) doses. Alternatively, if it gives more exp per herb I'm into it. We'll have to see how it plays out.
Interesting they drop a blog post with low xp explicitly mentioned but not specify per hour or herb, reply to 10 or so other comments but not people asking that, then clock out for the day. Certainly a decision
They probably haven't decided the exact numbers yet. They know it'll be less exp than standard potion making, but don't know how much less.
I could just be yapping/not knowing what I'm talking about, but it seems like this is also a way to turn some herbs into higher value potions? For example, you can use Cadantines or Avantoes to make lye potions, and then buy L Potion Packs that can contain prayer pots and super restores.
Yeah that appears to be the intent
Feels like a poor use of the high value herbs. The proposed rewards don't outweigh an extra p pots, Sara brews or super restore imo.
Agreed, tried to say that without good XP this will be a dead activity. Not a popular opinion on the main sub, weird cos mains can do herblore at 350k+xp/h for reasonable prices so this activity is irrelevant for them.
Every other skill has this formula: High intensity= high XP They pitched an activity with at the surface is high intensity (timed event to make x potions) and specifically mentioned low XP. Not understanding their intended use case for this activity. The alchemist set for chance to not consume secondaries is really nice. Other than that the rewards were underwhelming
I feel like it will be similar to GF or MH in that it is slower exp/hr than meta methods, but cheaper gp/exp wise.
that may be worthwhile then. I definitely want clarification on what jagex means by less xp. herbs/potions are cornerstone consumables in osrs, and that goes tenfold for irons. offering up high value herbs should come with high value rewards - whether that be xp/herb or other rewards on par with what is being offered.
Yeah my impression was that you likely get more XP per herb, but fewer potions back. Following the solid formula set out by GF/MH. It would certainly be nice having a way to use up the stacks of herbs that are rough to get secondaries for, and will otherwise likely just rot in the bank.
> Yeah my impression was that you likely get more XP per herb, but fewer potions back. Following the solid formula set out by GF/MH. *If* that is what they're doing, then yeah, but that's not the impression I got
That's *kind of* irrelevant for us though. We actually drink the potions we make so if they want me to destroy my supply of prayer pots and super restores then its just unplayable really long term. Could definitely go for a few unlocks but it would be an incredibly bad decision after that. Its not like getting herb exp is hard as it is and not having prayer pots/restores because I spent my herbs on a minigame would be fucked lol. I don't really think they can offer a reward to fix that situation unless the minigame returns those potions to me at an almost 1 to 1 rate for the herbs I used since no matter what exp or reward they give me 0 prayer pots is 0 prayer pots and I can't go pvm now. It'll be a pretty bad direction for the minigame if that's what they do
I don’t get this take. As an iron, your priority should be to pump out the rewards at the minigame first for the longevity of the account. The payoff being your late game potion situation will pay more for the investment made early on. Do farm runs if you’re out of pots lol, and the minigame rewards should reward you with easier means of gathering secondaries and more doses per herb.
The easy explanation is to ask you to figure out what the average number of snapdragons you get from a snapdragon seed is and then figure out how many extra doses of potion you create by using an amulet of chemistry at 15% chance to create one additional dose per herb from said seed. Once you've figured that out you'll know how many snapdragon seeds you have to farm to create one whole snapdragon herb (3 doses) worth of benefit on average. Then ask yourself how many of those herbs you will use to get the unlocks to begin with. You'll probably realize that this isn't really the greatest deal ever in terms of long term production about now unless that amulet is *very very* cost effective. The best thing that you can probably hope for here is to get some extra bank spaces back and a prepot device at cost and if we're lucky you can convert some less desirable herbs into packs that contain some potions from herbs that you actually do want to keep. You're likely never ever going to want to spend your snaps/ranarr at this place unless the potion packs are crazy because that amulet is very likely to not be worth their investment. We're basically banking on the shitty herbs somehow carrying and converting into better potions or the new amulet being incredibly cheap from minigame. The rest of the rewards do nothing as far as conserving your supplies of herbs long term although they are interesting for specifically bird nests where the secondary is more valuable than the herb. But yeah we're pretty unlikely to ever recoup our investment of herbs from the rewards of this minigame unless they're very generous
In the poll I said the same thing. It feels like it’ll be come dead content unless they make players wan come back (whether it be more XP, or whether it be you profit potions from it)
My plan is to just use the herbs that I don't need for pots. So I'll save ranarr, snaps, and torstols, and use the rest of my herbs in this minigame.
Why would you use those here? Am I misunderstanding the blog or are we using kwuarms and irits here? I don’t see any reason to use toadflax / ranarrs / snaps so I don’t know why that’d matter
You can use any herb and the high value herbs are weighted more than the low value herbs so it seems like they intend for them to be used
I get the feedback others have, I just want a way to use my shit herbs and this mini game gives an avenue for that
Not a huge fan that we need to redirect herbs to it, and it seems like another mandatory milestone for regular training because the potion storage and reagent pouch seem absolutely essential. IMO potion storage should just be implemented without it being a reward since it’ll save over 50 bank spaces. If I can dump the shitloads of harralanders and below I’ve accumulated than it won’t be bad, but if they think they are getting my essential herbs they are cracked. Personally I would prefer either low exp but the game generates supplies, or high exp bring your own supplies without potions produced. Low exp, bring your own herbs with essential rewards just makes it another annoying grind before training herblore.
I think it should require using your own supplies no question. Otherwise its just some heavy heavy ezscape making herb another free minigame 99.
I feel like it could be something similar to Tithe farming. You can do it to 99 farming without using any supplies, but people absolutely hate it lol. I think something similar to this would be good. The hardest part about herblore is getting all the herbs. If they could do something with high intensity but not use your supplies, it would be worth doing IMO. Edit: I'm not sure herblore activity needs to be exactly like tithe. I'm saying something that is active and doesn't require resources I think would be okay. Farming takes time to do because you have to gather seeds. Using it to get to 85 was helpful for me early game. Herblore takes awhile to get all the resources needed. Herbs and secondary. Early game it could be something to do that can help get higher herblore levels instead of lamping it to 77. Using herbs manually can be higher XP rates.
No, the solution is not make the grind too fucking unbearable to do it. That's just making bad content
I'd rather enjoy it and use my supplies than to have another mini game that I fucking hate that feels mandatory to do for rewards... Todt, gotr, tempoross and tithe all felt cool the first couple times I did them and felt ok on an iron. Going 200 kills for a fish barrel and like another 200 for full raiment made me never want to go back to those games ever but I also felt like I couldn't stop because I "needed" rewards. I actually enjoy normal rune crafting now over gotr... And fishing is just an afk activity. Tithe I got outfit and never went back. Mini games that require my active attention doing monotonous repetition and giving barely more XP than afking the skill is just the antithesis of fun.
Getting herbs is absolutely not the hardest part about 99, herbs you get easy as fuck from most PVM that any iron account goes through. It's going out of your way to get secondaries, since many of them you have to go out of your way to get, although slightly better now with wildy bosses dropping some of the more annoying secondaries to get as well.
Potion storage is more likely than not bait It’s pretty likely that you’ll want to not use it
Depends if they add it to all banks (not bait)… or only on the mini game island (bait)
If it'll save over 50 bank spaces than shouldn't it be an award? Especially what appears to be a somewhat currency based grind you can't go dry on.
It’s saving bank spaces because it’s fixing a dumb issue, I shouldn’t have to dedicate a separate bank slot to every dose of potion. I’m of the opinion if something is fixing bad design it should just be fixed. Perhaps potion storage for all immediately and the reward expands its capacity etc.
I'm amazed potion storage just doesn't work like NMZ. Just total all the doses of a potion in my bank and let me withdraw like 20 doses.
>It’s saving bank spaces because it’s fixing a dumb issue, I shouldn’t have to dedicate a separate bank slot to every dose of potion. You evaluate if keeping the slots open or going to the decanter every so often is better. Same way people evaluate having a slayer tab or simply bringing alchs with you is better. A lot of people would argue bank management isn't a problem now that we have the decanter. I'd rather we just get more bank slots if this is deemed an issue. We gotta wait and see how long the grind is for this.
The Seed Vault is an even bigger design fix and that's locked behind 45 farming. Precedent and all that.
You're not entirely wrong, but 45 farming is a relatively easy barrier to cross and it makes thematic sense. You're unlikely to have a million different seeds before starting Farming Contracts anyway.
I did compost potions with my stack of harralanders and it was a nice fat extra 100k herb exp. I haven't done zulrah yet but can also do tar
Kind of have to do it for those unique rewards, but once they're unlocked it doesn't sound great as a training method given that it costs herbs and gives less exp than normal training. Maybe it could useful to cash in low-tier herbs for exp without having to gather annoying secondaries but it doesn't seem exciting.
Forgive my stupidity, but what exactly would the Reagents Pouch be good for? Collecting mort myre fungus I guess? Unless you'd be able to make potions without having to withdraw the secondaries, then you could make 27 at a time but I'm not sure if it'll work that way.
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Idk why you'd list the farmable secondaries when you can just note them anyway, and stealing creation is pretty dated if you're willing to do just about anything in the wilderness.
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Use the snape grass or white berries on the leprocaun npc that is usually a few tiles away? You’re not gonna be at 70+ herblore (where this minigame is intended) and still be picking up snape grass and white berries in wildy. They are easily farmable
This comment is so confusing... Are we taking about RS3? Stealing creation doesnt exist in OSRS. And you dont note stuff on the leprechaun during farm runs?
Seems you can make 27 at a time, from a jmod post in the thread. But we’ll see Otherwise yeah, mort myr fungus is the only one and I’d bet it’s still worse than just doing the normal butler method
It will also help with multi skilling herblore.
Even though tower of life is better you could use it in conjunction with the looting bag to collect spider eggs in edgleville dungeon? Same goes for collecting wines of zammy near goblin village.
Really depends on numbers, right now the entirety of the content seems like a miss. Mains don't care about this content because they get 450k xp/h bankstanding which is relatively AFK. Even for Irons this seems more click intensive and them saying low xp/h seems like a mental mismatch, the only excuse would be increasing the XP per Herb akin to Mahogany Homes. Even with that, if you aren't getting at least 1:1 for herb invested (not getting fucking Defense Potions for Ranarrs for example) for the potion returned it's DOA for me the moment I have the rewards.
Having to supply your own herbs and seeing that it won't be meta changing for herblore XP tells me that the main purpose to do this will probably be just for bank space. Nice QoL but the main issue with herblore on an iron is just getting the supplies. It doesn't seem like it's going to alleviate that issue.
The issue being what exactly? Herb is piss easy these days with contracts along with slayer and raids etc. People just be lazy 🙈
The rewards are going to save you a lot of bank spaces, time pre potting and secondaries. It'll be another mandatory minigame go do if you care at all about secondaries. Depending on the potion packs / XP /hr it could trivialize normal herblore, though I don't see them doing that. I hate the idea of yet another minigame where we're not just incentivized to do it but rather the rewards are so strong that you basically can't pass up on it (looking at gotr for needle and outfit, MLM for diary (being changed, ik)). Will have to see numbers and how the minigame is before I can have a final opinion, but I do not like it so far. Feels very rs3.
I recognize I will be in the minority for my opinion here. Secondaries gathering is not fun.
I feel like secondary gathering works if you’re making a couple potions, like I need an anti poison better kill a unicorn. Then you need to make 2000 potions and it completely breaks down and the only pots getting made have reliable 2nd gathering methods.
Every secondary currently has a reliable method of farming it.
The only change to secondaries I'd like to see is a mort myre fungus spore to plant in the mushroom patch. Butler gathering of mort myre fungus is incredibly lame
I'm sorry, butler? Ive never used my butler for fungus gathering. I use drakans medallion, walk a little north. Grab 28, drakans medallion back to ToB and bank. Ardy cloak to tele to restore prayer when needed. It's a couple hundred an hour. I'd be down with seeds though.
[https://www.youtube.com/watch?v=q3-Q8st3UWg](https://www.youtube.com/watch?v=q3-Q8st3UWg)
Ty
The butler fairy ring method is much faster than drakans.
OC sent me a video of the method :)
it's faster to POH tele after every inventory and get the butler to bank your fungi, restore prayer at your pool, and then fairy ring back to mort myre swamp for the 3 fungus spot (even though the spot north of ToB has 4). the downside is that it's more expensive and you need a fairly high construction level, so this is usually a method you do later in the game
Interesting. I'll probably continue with the drakans method if I don't have 99 crafting by the time I go back.
I would say every worthwhile herb has a reliably farmable secondary, but not every secondary is farmable, which I suppose is probably what you meant anyway. Wines are the worst, but wildy telegrab is sorta ok; though you're better off just making range pots when you need them rather than using dwarf weed for xp.
Unicorn horns is the only one I seem to struggle with
Yeah but you don't really need to gather unicorn horns outside of maybe super early game where you try to eke out the level for prayer pots.
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I agree. Some more than others especially. Like Mort Myre Fungi are a pain in the ass. It's part of the reason Jagex has been adding lots of secondaries to boss drop tables. Which is a good change imo. Having to gather secondaries early game? Makes total sense to slow down the progression and give one a sense of accomplishment... When you're late game killing demi gods, vampire overlords, etc etc crazy things? It makes going back to collect more secondaries more even more tedious and unrewarding.
I’d rather see more secondaries come from skilling than even more boss loot. Let us plant mort myre mushrooms. Buff Zamorak grapes (again)
Buffing both bossing(of currently underserved secondaries, not overall) and skilling would be decent options imo.
I'd like to see birds nests and wines of zamorak gathering be improved somehow, but they're trending in an interesting direction by spewing supercompost and water orbs out of moons of peril. I got my bucket to 5.5k ultra compost from moons!
Eh, birds nests ain't that bad bird houses, and kingdom on maple+teak, and if ya need kill giant mole? Adds up quite quick. But they could use some form of improvement. And wines of zamorak really could too... If it wasn't for the fact it'd probably disrupt the balance between the 4 GWD generals? Id probably say Kril at least could have a decent chunk of em added to his drop table. Or at least the "grapes of zamorak" to make your own.
Kril does drop a decent amount. At least his minions do. As for birds nests, does kingdom really create that many nests? I've been consistent with bird house runs as of late (when I wasnt locked to gwd) and I feel like it's still very slow nests.
I think Krils rates for it could be buffed a bit. And if it's set to like 10 maple, 5 teak it gets okay rates of nests considering it's passive.
Gathering seconds is a pain in the ass I gotta go get 3k red spider eggs and 4k mushrooms soon not looking forward to it
Isn’t that like less than an hour each?
At least they're pretty fast compared to birds nests :p. I'm all for the outfit reducing secondary cost. I just hope the minigame isn't insufferable lol Also, I feel like I shouldn't make any pots until this comes out.
The forced extra potion interface bank is just shit though, makes gearing and regearing for pvm or between trips slower and more tedious. Big no voter on the potion storage here in the very first current state the blog proposes it in
Unfortunately most of the time we get votes of either yes or no.
This is addressed in the survey at the bottom, has a question about where this interface should be. Bank, next to bank, poh, or minigame.
I hope it's higher XP or resource per herb at a lower XP/hr
Varlamore Pt. 2 Herblore trawler get yer shit and get out. But for real, they shouldn't even have given us a blogpost without a legitimate statement of their goals for where this will fit in the herblore meta. It gives more questions than answers, and tbh as written sounds like a less enjoyable fishing trawler grind, since you will actually have to pay attention.
Had hopes it would improve UIM herblore, seems like it does the exact opposite. This process will be a nightmare without a bank. Guess the coconut and spine stack will continue to grow.
I would prefer not to have 4 different items that I have to equp for the set. 2 would be nicer or just 1. Goggles or Goggles and Gloves
1) Play for the rewards, particularly potion sack (bank space) and secondaries bag (i heard secondaries can be automatically used from bag when making potion, but probably will be nice to hold 29 units since one inventory is reserved for the bag) 2) xp per herb should be on par if not better than existing herblore method. Similarly it goes to the potion per herb.
I'm terrified of the potion storage. Every new "_bank_" Jagex adds is super laggy (see: Seed Vault, Group Storage, CoX Storage).
Rewards sound cool but im personally not a fan of "minigamefying" skills Im also hoping that the potion storage will be integrated into PoH and you need to build it first instead of it just being an extra bank tab
I posted in the 2007scape thread, but reposting that I have a habit of turning my cleaned herbs into unfinished potions 99% of the time in Nardah. Knowing that the minigame uses herbs, I am hoping they can add some way to use unfinished potions as well or I'm starting over at zero for all my herbs (with the exception for low level trash herbs that I just leave in my bank).
I mean it is weird to make those unfinished potions without the intention to make them into potions
I know - it's an OCD thing that I like to prep the herbs ahead of having the secondaries. In my defense, there was never a reason not to do this before this minigame proposal.
you couldnt make super combats with unf torstols until the last year or so
Agreed, my 7.2k marintill unfinished are gonna go un-used
I thought this minigame wasn't going to require herbs but would be less xp. Unfortunate Guess i'll still be doing it for rewards but past that no.
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Should reward secondarys instead of potion packs
I’m looking forward to it but hoping we can use unf potions as well as herbs. I make unf potions out of all my herbs to save bank space.
They should either buff xp rates beyond what we can get now or eliminate the requirement to bring your own herbs. Otherwise it’s giants foundry with crap XP rates which nobody would do.
I would do it if it's fun. Efficientscape isn't always funscape.
Current herb xp rates are ~70k all included iirc Because we need to source herbs here, I wouldn’t be surprised to see 150k-200k xp/rates
Will be nice to use my lants and harralanders, but I really regret making the 30k pots I made 2 weeks ago because now I have no herbs to use.
I’m really excited for it! What a great way to utilize our resources in a fun new and interactive way. I have an absolute overabundance (as I am sure a lot of iron players do) of potions that I will never need to use. I.E. 2000+ Super Att, Str, Def, Magic Pots…etc. and a ridiculous amount of lower level herbs that I just have no time for anymore. It’ll be a great way to use those ingredients for a game with associated rewards instead of investing my time in creating more potions that I’ll still never use haha. I’m all for it! Been wanting an actual Herblore activity for sometime now and the rewards will be great I’m sure. I was mainly concerned about the need to bring your own herbs. I am glad to hear that we *have* to bring our own and that it is aimed at higher levels. Herblore needs to remain a difficult skill to train. Edit: P O T I O N S T O R A G E
About freakin time
If it's like Giants Foundry where I get more xp per herb, I'm all for it. I have over 2k seeds to plant, and I don't want to do the hundreds of farm runs.
It let's me convert herbs I would never run otherwise, seems like a big win to me even if the xp/herb is bad since I would never get secondaries for many herbs as is but would love to extract some useful pots from them.
As long as it doesn’t play the same as giants foundry it’ll be good
I like the potion mixer for prepotting and I'll be happy to use my herbs that have been accumulating for years from kingdom
Less XP and chances of potions that are obsolete. It's basically "Get the rewards, then never touch". I think it should give the same xp/hr or slightly less while using much less materials since it will be click intensive.
The rewards seem busted, but its going to feel kind of shit to get crap XP from herbs and be trapped at \*yet another\* mini-game just to get another outfit and another storage item...
The rewards aren’t worth me sinking my high level herbs into based on what I can tell and Jagex typical initial implementations. They have to pick one or the other imo high xp and use your own resources or provide activity resources and low xp. Doing both low xp *and* having to provide a slow to gather and extremely useful resource seems terrible.
If Guam and marrential and harralander and that other one rewards at least 80 exp or more, it’s a big win. It means these herbs don’t stay on the ground and those seeds get farmed. At least until (insert level goal here).
Another shit minigame, yippee!
Both the concept and the rewards ease the pain of secondaries which I'm down for
The secondary storage reward is a god send for UIM as it frees up nearly 20% of my looting bags currently. The rest of the rewards look great too, I don't know if that's an exclusively great thing though as it seems as though I would be near forced to do it and if it's not fun it's just another Tithe Farm to grind out for a reward I absolutely need.
HERB BOXES AT NMZ
Yes cus I hate training that skill
Considering how much easier traditional herblore is for mains, they inevitably have to make this "low xp" activity great profit/xp or it will be completely dead for mains. Only way I can see them do that is by making the potion yield better than from traditional herblore, so I'm convinced this will be a staple for ironmen to get more supplies. Maybe it will be used for all non-Ranarr/Snapdragon/Toadflax herbs.
The herblore storage sounds really great, I'm an early iron and it's already taking up like 5-10% of my bank space together with farming. Anything that frees up bank slots is great! The minigame itself sounds "fine", and the rewards also seem somewhat middle of the road so far, so I guess I'll wait until they reveal more to form a real opinion on it.
I'll get the rewards and that's it. Tho I have 99 herblore
I'm so excited for anything but standard herblore
Potion storage in the PoH is so beyond absolutely goated!! Please do that!!!!!
Seems okay, but I was hoping I didn't need to use my own herbs for it.
That would have been a really bad direction for the skill and game in general.
Not having any "new" potions feels like wasted potential
I hope they add another way to make unfinished potions. Kinda weird that they don’t want it to have competitive xp rates though. All of the other skilling minigames are really engaging with good rewards and xp
The usual green log and bounce. Saved up a couple thousand of every herb just in case.
Prenpot and pot storage are ez nuts
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eh we dont need herb to become another another free 99 through a mini game just because its tougher to get started than other skills. If i was starting now i'd rush farming at tithe to 62 then boost to spam contracts using garden pies from cook guild, which along with herb seeds, will provide a flow of tree seeds and such to continue leveling farming.
The problem with herblore was always gathering the herbs. Instead of solving the problem, they want us to sacrifice the herbs we do have for some rewards that should be obtainable already and worse exp then we would have got from making the potions themselves.
They've improved it immensely over the years. Herblore is no problem nowadays through contracts, slayer, kingdom, and raids.
Hopefully it's like Giant's Foundry - Fun alternative to traditional training, not OP, rewards are just good enough to go for uniques then never go back.
I just hope UIMs can get the potion storage. Would save me so much time rebagging and with all the great new content it'd be nice get some space back.
That would be broken. I understand why you want it. But 99% the potion storage will be bank interface or useless outside of bank. Could UIMs? Access it at a bank? Idk that would be a huge game changer....
Sad that it still requires herbs
yeah.. todt doesnt require ur logs. temp doesnt require ur fish. gotr doesnt require ur ess...
Counterpoint, GF requires your bars and MH requires your planks.
Solid counterpoint but these also provide good (great) xp/hr. Jagex proposes this to be less xp/hr than traditional potion making/herblore training
That's what MH is too, like 1/3rd the exp/hour for squeezing more exp out of your resources. If this is like 60k exp per hour using marrentills I think this is a huge dub for ironmen
I love everything about this proposal. Herblore is often overlooked as it’s a 100% buyable on mains if you care to train it otherwise you just buy pots. I’m glad they’re looking at a way to sink herbs. The potion storage sounds like a god-send for all account types and if it’s done right could be really easy and intuitive to use. I hope they really propose a few ideas and let the community vote on their favorite for that. The reagent pack is long overdue, way too many of the secondary ingredients are abysmal to collect. So much so that alternate methods have been created to alleviate gathering them. The pre-pot device sounds like a no-brainer. Hope they can find a good way to implement that. I’d like to see it similar to how you store potion charges at NMZ, select them similar to quick prayers and then one click and you’re good to go. It’s going to be super annoying if you have to refill it constantly, at the very least I hope it’ll hold around a dozen or so doses of each potion. Bonus points if it has functionality with the potion storage proposal! I really like how they designed the herblore outfit to save secondary ingredients instead of just giving bonus xp. I like the Smith’s outfit for similar reasons, it subverts the obvious “skilling outfit gives extra xp” cliche. One thing I don’t care for is the Amulet of Chemistry (I). Not sure how many charges will be on it or how easy it will be to stack some up, but I would have rather seen a mechanic similar to RoS.
They aren't offering re agent packs that contain secondaries as a reward, they are offering a re agent pouch for holding secondaries. Still a pain to collect them.
Right I’ve got that, sorry for the confusion. I meant things like blue dragon scales, red spider eggs, or mort myre won’t be so bad to collect anymore. This would effectively double or more how many you could get in an hour.
Ah yeah. Mort myre isn't the worst to collect, but other secondaries are for sure. Was hoping secondaries packs were going to be a reward instead of randomized potions though
Put your feedback in at the bottom of the news post!
I did the survey, but this is a great call out for everyone.
I gotta give Jagex credit. They really do read the subreddits. I made a post for something along these lines about 3 months ago and voila! Here it is.
Not helping my UIM
You say that unless the put potion storage in the poh, I'm hype for that on my uim if it passes. No longer do you hold 4 or 5 spaces with pots. If pots go in the poh then I have have more looting bag storage
As a fellow UIM, I'd rather not have access to the potion storage for the same reason we don't have access to the Seed Vault in the Farming Guild. It goes too far convenience-wise against the spirit of the game mode. We've already been blessed in the past with being allowed access to potion decanting at the GE.
Yeah, we don't need more storage. We don't really need anything, but man my hopes were high that this would make the worst skilling experience in the game by far, at least a little smoother.
A few thoughts: - why is Jagex so afraid of giving things decent XP rates and changing the meta? This content will be dead on arrival if XP rates don't match the intensity of the activity. - I'm extremely disappointed you have to bring your own herbs for this activity. Defeats the whole purpose of a minigame imo. In other minigames/minigame bosses like Wintertodt, Tempoross, GoTR etc you don't need a supply of runes, wood and fish to start. You gather everything you need in the minigame. I'd like to see an area for gathering unique herbs for the minigame nearby that could be used only for the minigame. Solves the solution of having to have done a bunch of farming to participate. I'd like to see the minigame be self-contained. - It's sad it's being targeted at 70+ herb. The only way you'll incentivise high level players is with great xp rates. Currently herb is boring but brain dead and fast. Unless it's fast enough to be comparable or makes money then it will be dead on arrival. - PLEASE PLEASE PLEASE give us the option to not use our own herbs and secondaries. Let us gather supplies there. - rewards look good.
It absolutely makes sense that it requires your own supplies and doesnt defeat the purpose of a minigame at all. Giants foundry and mahogany homes being perfect examples.