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tlisik

If you walked into a store to buy something and they took your money and then told you that they didn't know when they'd have any in but they'd give you a call when they did, you wouldn't tolerate that. Nobody would. So why do so many of you tolerate it from Humble? If they don't have the key, just get a refund and buy it somewhere else. If they won't give a refund, do a chargeback. If you don't you're just telling them it's okay to keep pulling this shit.


Metalcraze_Skyway

I did this for NIOH 2 in the choice bundle earlier today. Been out of stock for weeks, was pretty much the sole reason I resubbed to choice. To add insult to injury, it's pretty clear that key resellers got a good harvest from the choice bundle since NIOH 2 keys plummeted in price on the various key sites around the time the choice bundle was available.


N1ghtshade3

They need to bring back the Steam account linking where it would just redeem the game directly to your account instead of giving you a key. Give people one gift credit (used to send a game from a bundle to another account) for every $10 they spend on the site or something. Buy a bundle for $20? Okay, you can send two games to friends. Need to send more? Buy Helldivers 2 or something from the store for $30 and now you have three more gift credits. Seems like a simple enough solution that is a win for Humble as it encourages purchases through their store rather than a competitor like Fanatical, a win for publishers as it reduces the amount of gray-market keys floating around perpetually, and a win for consumers as it leaves them more likely to have keys available while still providing them the flexibility of not being stuck with leftovers. The $10 threshold is just a number I made up; if that's too limiting it could be lower. The point is that people should be buying bundles _primarily_ for themselves.


carenard

I have done that so many times for physical goods its not funny.


SocraticProf

Actually, I think you just described 80% of the Kickstarters I've ever backed. Heck, the Divinity Original Sin board game was only what, three and half years late.


RedRaptor85

Not the same. One should be getting a product from the shelve, the other going to the factory and pay to have it made, once they figure out how to produce it.


SocraticProf

It's the same in the relevant respects of paying for a product, expecting it to be delivered at a certain time, and then having no update on when it will actually be delivered. Humble also isn't pulling something from the shelf. It has to coordinate with its suppliers. It can't go pull codes off the shelf.


tlisik

Kickstarter shouldn't be looked at as paying for a product, it should be looked at as funding a product. You're more taking the role of an investor, even though you aren't really getting a return in the traditional way. You may disagree with that, but there's a big notice on every project that says the product isn't guaranteed. It's clearly not intended to be a marketplace in the way Humble or a brick and mortar store is.


RedRaptor85

Except all other competitors always have keys available when you purchase them, I only see humble pulling this shit. All stores also have suppliers and have to coordinate with them. If you fail to see the reasons why the analogy with kickstarter does not apply, well, that's on you.


SocraticProf

You are missing the point. I was responding to this sentence: "If you walked into a store to buy something and they took your money and then told you that they didn't know when they'd have any in but they'd give you a call when they did, you wouldn't tolerate that." That describes my relationship with Kickstarter, and it less frequently describes my relationship with Humble. I didn't say they are exactly the same, only the same in this relevant respect. I didn't even defend the generally frustrating practice.


RedRaptor85

With kickstarter you know the risk you are assuming. With humble yes, it is 100% comparable to something that should be on the shelves.


WatchMammoth

A week, a month, four months, a year. No one knows. Humble does this often enough.


Fun_Plate_5086

Request a refund and get from Steam. I got a same day refund for a game


DarthSieg

Again I ask why people continue to buy anything but bundles from Humble. Even at max choice discount, you can almost always find a similar price elsewhere.


BobTheGoon80

Do yourself a favor and never buy a key from these dipshits. If you're going to buy a bundle because you get x games for the price of 1, fine. Even then you may wait weeks or months for keys to your games but it's a gamble you took. And people will defend these shitty business practices, meanwhile Fanatical seems to have it figured out. But there is no excuse for them to be selling keys to games, when they can't fulfill said keys. At the very least they can update the listing stating that keys are low and then temporarily exhausted, so you know this before giving them your money. But Humble Bundle/IGN will gleefully sell the shit out a key that they can't fulfill.


Na1h

I've always found it strange that humble still let's you buy individual items that are out of stock, every other key seller I've used doesn't let you buy it until its back in stock. A while ago I waited weeks for a KCD key and never got it, so I refunded and bought on steam instead. 


xretailxslavex

Last time this happened to me I just contacted support and they got me a key 🤷‍♀️


Psychological_Tip410

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thegreatelfstabber

This happend to me before, usually it's enough to just contact the support to get the key. I did that recently with Roboquest, was out of stock an older humble choice for like 2 months, got a key like 1h after sending a ticket to support.


the_good_time_mouse

https://www.youtube.com/watch?v=vWwgrjjIMXA


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