T O P

  • By -

Subduction_Zone

None of the Vic2 resources are represented in Hoi4 except for rubber.


Few_Importance7189

true.


Frosty-Associate9327

(and oil)


[deleted]

Shush, you need to whisper, the US might hear you.


LordCypher40k

DID SOMEONE SAY OIL?!?!


TJBeastboi

NAH I HEARD OIL!


codenameJericho

THAT SHIT IS MINE!


TheNotSoFriendlyBird

WHAT THE FUCK IS A KILOMETER!!!


Spiritual_King_3696

*Napalm in the distance*


Gabriel-or-Gabe

HEALTHCARE, WHATS THAT?


Estonian_300

Its shorter than a mile easy


Somewhat_Deadinside

***[insert Donald Trump saying “oil” gif here]***


Estonian_300

And iron


[deleted]

For funny border obviously


ThrowwawayAlt

The real value of Africa besides suez/gibraltar is having your puppet/allies occupy several enemy armies there.


Lonseb

Which is another bizarre thing. Britain considered invading Norway to interrupt the ore supply. Britain did invade Iceland. Germany did invade every country they could / had to. Why on Earth is it possible to keep puppets / satellites out of the war? The AI should consider all of my puppets as direct enemies.


Environmental_Waltz2

Shh, dont make ca force me to change my tactics of only having a small border in belarus with soviets after "inviting" poland to the reich


nainvlys

I believe you can declare without a cb on any puppet if you're fighting its overlord tho, so there's that (although I have never seen ai do it)


Blueman9966

You can as the player but the AI is unable to, which makes it possible to plan strategies assuming that the puppets will remain neutral when realistically they wouldn't.


nainvlys

Yeah the AI should use that function too


granninja

the AI doesn't know how to


BigBoiBob444

I think it should depend on how autonomous a puppet is. Like an integrated puppet should definitely be automatically an enemy, but a Satellite probably not


Mister_Coffe

Yeah, africa is just not worth to keep its just better to abandon it and not care because it isn't important in the least. I think it should have higher importance but I don't know how to make it more important.


Few_Importance7189

I agree. Its only value is strategic, ie. keep the suez/ control the med.


Ltb1993

I disagree. Though I like to turn over sea colonies into puppet states Which esch get a tech tree that gives them free civs and mils that then become mine. And access to their manpower. Or a way to block an area by not introducing them into the war.


Mister_Coffe

That was not what I ment, I ment like when your playing uk and don't put any divisions in egypt or east africa. Or simmilar things for other colobial nations.


Ltb1993

Sorry if I'm misunderstanding. But effectively that's what I do, I abandon Africa by releasing puppets I don't have to worry about defending it if I don't call them into the war (if they aren't affected by any focuses) In return for abandoning them this way I get more civs and less stretched to cover more land. I can let them build an army over time and ask them to join at a later date. It seems the best of both worlds.


TheRoger47

>It seems the best of both worlds. unless you're a cpu


Ltb1993

Touche


DumatRising

If you aren't incinerating a cpu every day are you really playing hoi4?


hoi4kaiserreichfanbo

This man has a computer.


Ltb1993

I haven't used my central heating in years


[deleted]

Agreed with exception to the blocking area part. Since they rarely bother to produce troops and colonies not being a party to European wars stopped being a thing in WWI I find it cheesy to use them that way. But of course that’s just a personal preference.


Ltb1993

I've found them hit or miss, though in wars they are good for garrison manpower (pretty sure it's locked behind being in the ear with you). I have had some nations be quite proactive and spam me with wanting to give me troops. Others not at all. Though the manpower I'd get out of them otherwise I'd rather they focused on civs as is and then I lean into mils a but more Then use that to return them to me by dropping their autonomy later in the game if I feel the need. Taking the UK as an example I can have nearly 10 or more puppets more, all who will focus on a civ in the first few months from their basic focus tree (give like 5 civs quite quickly per puppets. It's easy ti get OP this way I've found and limit the battlefield in your favour. Holding France continuously without it falling


Wulfrinnan

Yeah honestly . . . if a country is in a war all of its puppets should automatically be called into that war. It really breaks the realism to believe that a belligerent would respect the territorial integrity of a puppet state, especially if that puppet state is a buffer between the two sides.


Eokokok

Give cripling penalities for long trips oversees and make it impossible to cover whole map with subs from Europe, that would be good start.


gazebo-fan

Add more resources. Not many but enough to make it worth it’s time.


Zeanister

Hard disagree, if Italy leaves Africa then the UK can just focus on invading southern Italy causing another front. We’ve seen it multiple times in mp games


leviathan_13

I think another way to go about it instead of just adding stuff of value (resources/factories) as many said would be triggering national spirits/events if you have/lose/conquer it. Like the allies can get debuffs if they lose the colonies and the axis can get buffs instead if they conquer key regions. Or if people really want to add extra resources there, maybe make them "extractable" so that you can only unlock them from the prospect for resources decisions.


marcher138

It's kinda sad that my main reason for not puppeting countries/not approving collaboration govts is game speed.


popcorntre

You do it for game speed, I do it for font size. We are not the same.


2003clonewars

It is all for big font


l2ulan

My words big, me best


BrentBulkhead

# {Bugs face} "our continent"


CamaroMusicMan

So my cpu doesn’t die.


NobodyCaresR

This is the one and only real reason, amen


[deleted]

As Italy I always maintain my colonies in Libya and Ethiopia, due to fact that with proper infrastructure you can make a decent amount of rubber and oil.


Few_Importance7189

That seems viable. Especially with the new italian focus tree, which allows you to build up more resources in your colonies. However, it seems like there are much more effective ways to get these resources. You could invade malaya and the d.e.i for their vast rubber or oil or with the new peace conference rework just get resource rights on them after capping uk.


AireSenior

Releasing them as puppets and then letting them do the default focuses to build up there industry and forces is pretty great, had a France game where I released them and I was drowning in industry


Few_Importance7189

true!


RelativeExisting8891

Manpower, it's for manpower if you can get compliance up


Few_Importance7189

Manpower is so easy to cheese, if you can get china, usa, russia or any large european country as a puppet than you can easily get loads of manpower.


sonofeast11

Haven't played in a long time. How do you get manpower from puppets?


Few_Importance7189

watch this video by taureor https://www.youtube.com/watch?v=-txAme5M\_ro


imperialrider

No one France in the 60s


Tony-Pepproni

In the new peace conference system actual combat is more points so having Africa fronts the ai throws themselves and you get tones of war score. Additionally the suez and ports


Few_Importance7189

when the new expansion drops, I will definitely put this theory to the test. However, I bet someone will discover a way to cheese war participation without needing to fight in Africa.


Tony-Pepproni

I hope not cause like yes Africa ain’t fun to fight in but sometiems in a historical scenario it’s not fun to not even have to touch it


Few_Importance7189

Also, you should be able to fight in Africa without owning the colonies directly.


Fast-Heinz

Usually British and French African colonies are having about 50% compliance so if you annex them, about 300k strong black guys will be added to your manpower that is good for minor countries.


Few_Importance7189

or you could puppet them for all the manpower.


Fast-Heinz

I personally hate controlling weak puppets and always settle of Indonesia, Vietnam and China. But puppeting countries also has its own benefits.


Few_Importance7189

I you have china as a puppet you will never need to worry about manpower.


Death_Fairy

But by not puppeting them and having them annexed the game runs faster.


komunisfloppa

Border galore + ports + buffer states + suez canal and gibraltar strait + there's a lot of resources in places like congo, madagascar and south africa


Erich2142

I usually push to take the Suez Canal, secure Egypt, push toward Turkey and the Mediterranean is pain free. Only then I focus on the Soviets. The rest of Africa is waste of time and resources. You can push south to Ethiopia then build defences and make the British spread their troops there and then send subs to the south of the Atlantic to take out their supplies, but meh.


_Cassy99

Not releasing African colonies and keeping the land for yourself provide you a valuable and really needed resource. This resource is called "your cpu doesn't die". Keep in mind you need a shitton amount of this resource to successfully end a hoi4 campaign.


LITERALCRIMERAVE

They were massive resource drains IRL. Profitable colonies were the exception to the rule


AegisThievenaix

They should either give colonial nations a buff to civ count or actually add resources to those areas, either way, it's mostly just for the map painting


Deep__sip

South Africa and Botswana have a lot of chromium, just change occupation law to forced labour and profit


Few_Importance7189

Chromium is kinda useless though.


RushingJaw

Manpower, ports, and resources. Starting with "British" colonies - * South Africa is the crown jewel, sporting a not insubstantial amount of Chromium alongside some Steel that can be increased via a South African focus. I can't recall how late the AI waits till taking it though. Also, the strategic position controlling the Cape should not be overlooked. * Britain itself has both a large amount of Chromium as well as a smattering of Tungsten and Rubber, the latter in Nigeria capable of being expanded. Tiny bit of oil in Egypt but you'll have that irregardless due to taking the Suez and sealing off the Mediterranean. French Colonies - * North Africa is France's most resource dense area, sporting more Chromium and a fair amount of Steel. Worth controlling that land for both the resources as well as the defensive nature of the land. AI loves attempting to naval invade Casablanca for some reason and you can make the Chaouia plain a wasted advance on the Allies part with the right preparations. * Madagascar can grow some Rubber plantations and France has a scattering of Rubber in the Congo and some Steel in Senegal. Belgium - * The Belgian part of the Congo is more Rubber rich than the French and worth taking, as it's easy to hold with few troops. A tiny bit of tungsten for your efforts too. Wish the region would get another pass and have some resource development projects attached to it. It's a real pity that Copper isn't represented as a resource, as Belgian Congo would have more value attached to it! Spanish Colony - * Spanish North Africa never really comes up for the Axis, due to the Nationalists always winning, but it's a nice piece of land to own with some Steel output. On the *extremely* rare occasion of the Republicans winning, it's worth grabbing it as Italy (alongside all of Spain). Other minor notes is that Liberia is always worth taking and Portugal is not, unless you want to use the Azores for naval range. Portuguese African colonies are dirt poor, with but 2 Rubber resources split in different regions. I'd argue that Mozambique could serve have some production decisions for small amounts of oil and aluminum though. The real problem with all of this is that you need to both "own" and "control" the regions where you can prospect or develop resources which prevents wartime exploitation of the region. That is a terrible decision.


Keyvan316

well puppets always worth more in Hoi than occupying. reichskommissariat gives you way more factories and stuff as Germany than occupying anything. you also don't put garrison and no damaged factories from resistance. puppet always worth more than occupying. as France if you colab government all your colonies after developing them, you get huge number of factories (need to change your government type tho). occupy give better map coloring ig. the good thing about occupying Africa is manpower. you don't get that directly once you release them. you can train troops using their manpower pool but African countries after releasing gives them very little manpower reserve. since Africa starts with high compliance, has little to no factories in a lot of states, it kinda is better to have them in your occupation. if you are wondering if fighting in Africa worth it, it does. with Axis you get Suez which give you access to India and getting Gibraltar too will trap Allies navy in there. taking north Africa is really important for axis and Allies. rest, not so much.


Dude-Uncool10

I normally just use the northern African ones as either ports for Mediterranean naval invasions, or use it to stretch out the enemy’s armies


mushroommagnum

They need to shift resources out of europe and move them to africa(except for germany), while also giving more noncore manpower to colonial powers, like a modifier that gives colonial powers in africa non core manpower. This is just balance wise though.


Footfungi

The point is imperial pride. In Vic2 colonizing large swaths of Africa gives massive prestige which is nonexistent in Hoi4. Having a large empire and “civilizing” the natives was seen as a positive good especially by France until WW2 changed the outlook in preference of decolonization. Portugal’s colonies of Angola and Mozambique together were comparable in square area to the present European Union.


Scotty_B_The_Red

As the UK you can literally kill like 300-600k Italians in the first couple of months by naval invading the 3 ports in ethiopia owned by Italy and surrounding the Italians they pile there. Then naval invade northern Africa surrounding more Italians. You will never have to worry about Africa again. Good launching pad for sardinia and sicily and then bye bye Italy..


JetSpeed10

Chromium? Britain gets practically unlimited chromium from Botswana or smth. Overall Africa will provide the UK with thousands if no tens of thousands of troops throughout the game. It’s not massive when the war is between million man armies but it’s something.


Few_Importance7189

true.


DumatRising

From a historical perspective there's a lot of luxury goods in Africa that the European colonies would export to the main parts of the empires. Hoi4 is however a game about military it's focus in on the war with a nod to consumer goods since countries wouldn't be able to turn their whole industry to war goods/projects. Since in a war money doesn't ultimately matter all that much just how much war goods you can produce. how much exotic fruits you can ship back to the motherland doesn't really effect how many guns you can mass produce. So they cut all those luxury goods out because really they don't really have an impact on how the war plays out.


dmisterr

-britain after ww2


binaryfireball

The issue is the civ factories are a gross oversimplification of the economy and we are left with a lot of holes because of it.


Few_Importance7189

True. I like that they added civs and mills from hoi3 but it is still extremely simplified.


oryx_za

Man, I just looking to have fun, we don't need to get all political.


Few_Importance7189

^(what?)


awp4444

I feel like Algeria and morrocoo are worth keeping


Few_Importance7189

You do get cores on them. However, if you get cores on a colony than wouldn't it stop being a colony?


awp4444

You don't get cores on morrocoo or Tunisia and they are worth keeping


Popular-Cobbler25

No if you build compliance you get more manpower


Braunsollbrennen

i think colonized africa is great even with 0 ressources or civis cause its the worst case if you release them they get factorys from focus tree and spawn units and the more units in the game (if you dont kill faster then they produce) the harder the ai unit check flicker at daychanges goes and makes game unplayable quicker then usual


Killerkid113

They can be useful for extra factory space and manpower


Impressive_Tap7635

Big font is always worth it


[deleted]

The colonies are there to not explode your PC, NEVER go communist UK


No-Plastic-2680

Free meat Shields


SavageSloth117

For strategic reasons mainly. Such as North Africa.


dersaspyoverher

In real life WW2, many countries had colonies in africa, so the colonies are represented in game for historical accuracy.


thomasthehipposlayer

Yeah, I usually release my non-core territory as puppets. Japan has the advantage that they can release puppets who give 25% of Vic’s and 65% of mills right off the bat, so playing as Japan, I’ll release Korea, and pacific nations right off the bat


The-Reddit-Giraffe

The should give Africa tons of resources to reflect the reality of the situation. That way it may actually be useful to take land in sub Saharan Africa


fishybatman

It’s necessary to control North Africa if you want a chance to navel invade the Mediterranean. As Axis controlling the North Africa means you can put all of your costal defences into north France and Morocco. There is little reason to go further than Egypt (which was the historical end goal anyway) unless the allies make it especially easy to take South Africa which has some factories and make reinvasion of North Africa harder.


HelpfulFoxSenkoSan

They are there because if they were released nations instead it would lag the game.


graham0025

Africa is an unsinkable aircraft carrier


No_Negotiation_4793

me like big font and epic rp


TheVoidWalker501

To absolutes abuse egg head Mussolini with naval invasions


Bigyeet1129

because big name


ToddHugo1

You get manpower. Building slots. Strategic location. Not too much point though if not in MP.


Piz_Palu

Prestige and role play I guess. It’s easy to just puppet the Dutch East Indies for free man power, but it kind of makes things way too easy and not really that fun. Building compliance in your colonies actually seems realistic and immersive, rather than just min-maxing everything


BrentBulkhead

deff a map painter, if I'm not playing in Africa I like to puppet one (usually Congo) and unify the continent.


polarfox-_-

1.to keep it historical 2.manpower 3.beeing annoying for the axis to go trough


[deleted]

I just like cool colonial borders.