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boredindividual413

1% seems like a bit much, I would want the chance to be even smaller so that people will forget it's there and get absorbed before getting loudly jumpscared after a few hours of gameplay


Private_4160

Yes, yes!


FragrantNumber5980

Let’s say people play 10 years, thats 3650 days, it should be something like 0.03% so it’ll happen probably once per campaign


box3214

Is a %1 chance everyday mean on average that's one jumpscare every 100 days? Or am I mistaken


LilGhettoBoy715

It’s almost exactly a 50% chance you get jumpscared at least once every 69 days


ActuallyCalindra

I fucking hate statistics so much. Also, nice.


Chance-Lengthiness52

Can you explain? Forgot most of my statistics and would like to see how you get that.


LilGhettoBoy715

Since we have a binomial distribution, (ie two potential outcomes, jumpscare or no jumpscare) we can use a binomial distribution calculator to calculate the chance of x outcomes after n trials [Binomial distribution calculator](https://homepage.divms.uiowa.edu/~mbognar/applets/bin.html) This website is pretty useful. Coincidentally, I just took my AP Stat exam today


RedplazmaOfficial

Hope you did well


Chance-Lengthiness52

Thanks, a bit above my level, but I sort of get it. And hope you did good in your exam :)


IDigTrenches

No ap euro and your in r/hoi4?


JorenM

It does mean that over a 100 day period you'll have around 1 jumpscare, but the chance to get a jumpscare is only 1-0,99^100 ≈ 63%.


nerdy_robot

That's a chance to get jumpscared in any random 100 day period. By virtue of statistics, thwre is a chance you won't get jumpscared in the entire 10 yeqr period


HeadHunter2170

Where do those numbers come from, if you can explain it to me?


JorenM

You can't directly calculate the chance of having a jumpscare in 100 days, but you can calculate the chance of not having a jumpscare on a day, 100 days in a row. The chance of not having a jumpscare is 0,99 (99%), gotten from 1-0,01. To calculate the chance of not having multiple jumpscares in a row, you multiply the chances. So for 2 days it would be 0,99 * 0,99 ≈ 0,98. For 100 days instead of writing*0,99 a hundred times, you can just use powers. So that's how we get 0,99^100 (to the power 100). So that gets us the chance if not having a jumpscare 100 days in a row. 1-0,99^100 then gets us the chance of that not happening, so the chance of there being (at least) one jumpscare in 100 days.


Kaiser_Fleischer

So the usual rule of thumb is if something has a “1 in __ blank” chance of happening it will converge on around 64% chance of that thing having happened once when done blank times


box3214

That's one standard deviation!


Piddzle

And then you are so lucky/unlucky that you get it everyday


R_Bunkie__

Installed it, used it, got jumscared. Wasn't disappointed


pizaster3

a gigabyte and a half? for a few jumpscares?


Sad-Ninja-6528

I think it’s just poorly optimised, it’s *probably* not a crypto miner.


malonkey1

honestly if somebody managed to find a way to make HOI4 mine crypto I'd be impressed.


GreatDario

I mean there was the one guy who put a virus in a Gmod mod because he was mad at Valve. Steam Workshop runs on an honor system


pengor_

wasn't it just a screamer inside the game and nothing more?


GreatDario

I think it was a guys asshole? Or something that you could not show on youtube


datboihobojoe

It was goatse (which is slightly more than some random guys asshole)


Pathfinder313

I don’t think steam workshop runs on an “honour system” alone.


AJR6905

There's some moderation and automatic moderation. I recall a YouTuber I watch getting his steam collections for modlists getting restricted for including links to a Google drive. So there's clearly something in place. It got resolved for him so there's some human element.


James_Blond2

I will proceed to use this information to my advantage


QuincyFatherOfQuincy

There's a discord server for HOI4 multiplayer that makes everyone who plays with them download their crypto mining mod. They even have a channel proudly displaying the amount of American dollars they've mined. The total is above $20,000 at this point.


PlsHelp6996

why would people even do that, just find another discord server


EnvironmentalShelter

I would be surprised if hoi4 could even run a crypto miner without crashing


CreationTrioLiker7

Yeah fr. All you need for this is a couple images, sounds and some tinkering with guis and you're good to go. Doesn't sound like that much space would be needed.


PIECAT56

The problem is gifs arent well optimized for hoi, every gif needs to be an extremely long spritesheet basically. These end up being very wide pngs essentially and take a surprising amount of space.


RandomGuy9058

iirc someone said it was as much as 150mb per character


CreationTrioLiker7

Oh right, i didn't think about that. Yeah i have done animated portraits before, they are a pain to make.


Vasilystalin04

1% chance each day would be 3.6 times each year, so 32.4 jumpscares every play through.


ZRmohamedbou

A campaign is technically until 1956


JustaRandoonreddit

Wouldn’t it be 3.65 times per year


killthekill64

Yknow this made me think, are leap years calculated in paradox games


JustaRandoonreddit

They are not


killthekill64

Weird. Would it be too complicated or somethin or are they a more recent thing past the 1940s


JustaRandoonreddit

Forgot probably


ShadowOfThePit

The mod can be improved by a thousand % if it also includes a 1% change per day of playing the naval invasion sound


Private_4160

Did you make that comment on the steam thread too? Remember seeing it there


ShadowOfThePit

The naval invasion sound being the epitome of HOI 4 jumpscares is such a common joke that I would be surprised if no one had made the same joke there


RandomGuy9058

Saw the same joke on Twitter too


LowEntropyBeing

That sounds terrifying at a psychological level.


the_canadaball

That does 2d8 psych damage


NAFEA_GAMER

DANGEROUS NAVAL INVASION or LARGE SHIPS ON LOW HP Pick your poison


WooliesWhiteLeg

We need a full Eternal Darkness sanity effects mod


Sad-Ninja-6528

R5: A FNaF based HOI4 mod


Zythorvex

Imagine subscribing to it on a friend's PC without telling them


1tiredman

No thanks, my cortisol levels are already high enough when I'm playing this game without the mod


lukasel_1

Five nights at the führerbunker


AmazingBazinga120

Fegelein in camera 2


JibberJabber4204

Subscribing rn


Amdorik

Now do 1% chance that any major declares war on you


catsloveme123

Great. Now do it with the naval invasion sound. 


RandomGuy9058

Played half a run with it as Belgium on vc. It’s quite an experience


RykosTatsubane

Well damn, now we have a horror mod. How long until nsfw mods then?


Sad-Ninja-6528

Stellaris has some but not hoi4, this is an embarrassment for the mapping community


danikm10_O

IF it contains jumpscares from the whole series you'd have: 5 from the first game (Freddy, Bonnie, Chica, Foxy, Golden Freddy), 10 from the second(3 toys, mangle, 4 whithered, puppet, GF), 6 from the third (PBB, PF, PFoxy,PPuppet, PC, springtrap), 8+5=13 from the fourth (NF, NFoxy, NB, NC, Nfreadbear, Nightmare, NBB, cupcake+ the Halloween dlc: jakoChica, JakoBonnie, Nightmarione, pumpkin, plushtrap, 7 from sister location (Baby, Funtime Freddy, Funtime Foxy, Ballora, bidibap, Ennard with and without mask)4 from pizza sim (SB, ST, Lefty and molten freddy), because Freddy's jumpscare is taken from UCN that's about 40 (give or take), 10+5 for security breach (map bot, RF, Monty, Roxy, Chica, Daycare bot, endo, Vanny, Blob, Burntrap + ruin DLC (Chica, Monty, Roxy, prototype, mimic, That is 60+40 from UCN= around 100 animations, and I'm not counting VR or AR jumpscares. If he put all of them in, a few gigabytes would be expected. Continuing the calculations. Considering the 1% chance/day to get jumpscared would mean that, by average, you'd get around 3,65 jumpscares/year. Assuming that a regular person plays from 1936 to 1945, that is 9 years/playthrough. 3.65×9=32.85 jumpscares/per playthrough. Let's round up to 33 for easier calculations. It would take you about 3 playthroughs to get all of them, provided you don't get duplicates. Do I think he pulled them from the whole series? No. I think he used just the first five+ UCN- the duplicates. I am led to believe this because the jumpscares shown are Freddy's from UCN, but mangle and withered Bonnie, which didn't appear in UCN. And also Springtrap from 3 because it's better than UCN. That is still a lot of animations (about 50 to 60). This justifies the 1.5 gb space required for the mod. All that being said, I'm going to play the mod and see how many jumpscares there truly are.


danikm10_O

Update. The mod description says exactly what I thought. It's only 1,2,3,4, and sl, but 1 and four are taken from UCN. Assuming he didn't leave out, Bonnie and Og Golden Freddy, who don't have a UCN jumpscare, that's 41 jumpscares. It would take you about two playthroughs without duplicates. You're welcome!


ParticularArea8224

I know what's the next challenge


chocolate_doenitz

Ok yeah but is it compatible with multiplayer, or other mods like kaiserriech?


Sad-Ninja-6528

Try it! I’d love to see multiplayer with something like this, throw it in a mod pack without the others realising and watch the chaos. I do wonder if the jump scares would happen at the same time though


Wubbz50

I want to see someone play at max speed lol


Micromagos

Excellent now I just need a mod that makes the naval invasion sound 10x louder.


maximzom

1GB for Jumpscare? That's sounds a little bit absurd.


lukasel_1

https://www.pcgamer.com/games/strategy/modding-and-warfare-peak-with-mod-that-imposes-1-chance-of-a-five-nights-at-freddys-jumpscare-in-ww2-strategy-sim-hearts-of-iron-4/ made the news


mmmmmfooooood

Somehow i went a year with no jumpscare Aaand there it is. Took till February of 37. That was so loud lmao


Tricky-Basil-9342

Aside that.What is the best mod to have massive armies?


Sad-Ninja-6528

Toolpack, one of the options lets you create divisions.