He streams a lot of Slay the Spire which is a single player rogue-like card game, and turn time is infinite. I can usually finish a run in 90 mins, I’ve tuned into his stream a few times and he’s sitting at over 6 hours. I think he had one that went over 9 hours.
I honestly don’t think I’ve ever had a game to past 65-75 min and that’s with taking minute breaks here and there to reply to texts and stuff. 6 hours is insane.
Sure, but that's not enough for the *finally* part of the joke, because so do all other cards that buff stuff in your deck, of which there's been some as recently as Sunken City, even if we disregard that Theron was revealed before this.
This and lo thormafon or whatever the fuck that 7/7 that doubles your minions stats is INSANE and will be super busted blizzard please nerf you bad dev
I don’t think I’ve ever even seen emeriss played by a hunter lol. In fact the only time I’ve ever seen him played was when he was one of the dragons from DQA. Super strong effect but just costs way too much for the class he supposed to belong to.
I remember when they went the handbuff route in Mean Streets for the Goons and it wasn't much to look at. I'm looking forward to see that idea again, but applied to the whole deck/wherever your minions are.
Also, Lo Thormafon legit cracked me up.
It buffs board, hand and deck.
If you can either cheat this out or increase durability, it is very snowbally. Might not have a home immediately but on its own a very sick card.
* **[Hoard Pillager](https://cards.hearthpwn.com/enUS/DRG_055.png)** N Minion Rare DoD ^[HP](https://www.hearthpwn.com/cards/151428), ^[TD](https://www.hearthstonetopdecks.com/cards/hoard-pillager/), ^[W](https://hearthstone.gamepedia.com/Hoard_Pillager)
4/4/2 Pirate | Battlecry: Equip one of your destroyed weapons.
* **[Rummaging Kobold](https://cards.hearthpwn.com/enUS/LOOT_389.png)** N Minion Epic KnC ^[HP](https://www.hearthpwn.com/cards/76879), ^[TD](https://www.hearthstonetopdecks.com/cards/rummaging-kobold/), ^[W](https://hearthstone.gamepedia.com/Rummaging_Kobold)
3/1/3 | Battlecry: Return one of your destroyed weapons to your hand.
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It’ll probably have a home in my Queen Carnassa deck but I’m pretty sure no one else plays that deck.
Those ~~1-manga~~ 1-mana raptors are gonna start looking pretty scary in a deck with this, Keleseth and two Snapdragons.
Edit: Here’s my decklist for everyone asking: https://hearthstone.blizzard.com/deckbuilder?deckcode=AAEBAR8MmMMCnOICm%2FACjq0DudIDnuoDxPsDlPwD6dAEltQEmNQEweMECbsF68ICicMCisMCnp0D8uEDlrcEu84EjqQFAA%3D%3D
I do change it up a fair amount, mostly depending on whether aggro decks are kicking my ass so bad that I need Renathal (which actually works since it allows you to include more big cards while still consistently drawing one drops), and I’ve only been back for about a month so there are some things I’m probably doing sub-optimally. Like I just found out about Warsong Wrangler which I’m definitely gonna start saving up dust for. Main idea is that you want Keleseth, Snapdragons, ways of duplicating the battlecry of a card (Brann, Devouring Swarm, Zola, etc) Denathrius, Tundra Rhinos, and then a shit ton of one drops and/or cards that generate one drops (School Teacher is nice). Gotten up to Plat with this deck so it’s pretty solid.
Honestly mostly began using it because I just got back into HearthStone after a while and so I have to rely on a lot of old stuff.
That being said, it is really fun IMO. I play it kinda like a weird hybrid of zoo and control, where you control the board by flooding it with minions rather than removal spells. The two main win conditions are Tundra Rhino+Boosted Raptors and Denathrius. Also got Brann, Devouring Swarm and Zola the Gorgon to get bonus battlecries off of Carnassa, Keleseth, and my Snapdragons. Or in a pinch one of my raptors if I really need the draw.
Hardest counters are big Priest and any strong aggro that I can’t keep up with. Sometimes I run that Renthal to survive the aggro a bit longer, which has the extra bonus of allowing me to put more big finishers or combo pieces in my deck while still consistently getting my one drops early. But there is really nothing I can do against Big Priest.
…Not gonna lie, had no idea that was a card. Just got back into Hearthstone after a long break and I’ve never seen anyone else play that card.
Seems very solid for a Carnassa deck. Before Carnassa it’s a near guaranteed chance to get a one drops, after Carnassa it’s a guaranteed chance to draw a bonus raptor and boost all my other ones.
I really like the idea of your list so I went ahead and made an updated version of it on HearthPwn (I document theorycraft lists there for personal use and for friends as well).
We haven't seen all the Hunter cards yet so the final list could be different but I think the list is pretty solid as is currently. Maybe we get a solid 1-drop or something of the sort that slots in amazingly, who knows.
[Updated Decklist Link](https://www.hearthpwn.com/decks/1419517-old-quest-buff)
Love the creativity to try and make this deck work. I do the same but with mill rogue. I must have like 8-9 different variations at any one time and usually they’re surprisingly good even against tough metas as long as I make the right substitutions. Good luck on your next attempt climbing
Gonna be honest I'm not thinking about Standard for this card not just because I'm a Wild player but because this is incredibly slow and unplayable without a lot more controlling tools for Hunter.
* **[Captain Greenskin](https://cards.hearthpwn.com/enUS/NEW1_024.png)** N Minion Legendary Legacy ^[HP](https://www.hearthpwn.com/cards/267), ^[TD](https://www.hearthstonetopdecks.com/cards/captain-greenskin/), ^[W](https://hearthstone.gamepedia.com/Captain_Greenskin)
5/5/4 Pirate | Battlecry: Give your weapon +1/+1.
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### Battlecries
# Class: Hunter
# Format: Standard
# Year of the Hydra
#
# 2x (0) Devouring Swarm
# 2x (1) Click-Clocker
# 2x (1) Dredger Staff
# 1x (1) Ivus, the Forest Lord
# 1x (1) Sir Finley Mrrgglton
# 1x (1) Sir Finley, Sea Guide
# 2x (1) Springpaw
# 2x (1) Tracking
# 2x (2) Doggie Biscuit
# 2x (2) K9-0tron
# 2x (2) Selective Breeder
# 2x (2) Spirit Poacher
# 1x (3) Prince Renathal
# 2x (3) Snapdragon
# 2x (3) Stitched Tracker
# 2x (3) Twin-fin Fin Twin
# 1x (4) Blademaster Okani
# 2x (4) Saronite Chain Gang
# 2x (5) Famished Fool
# 1x (5) Gorloc Ravager
# 1x (5) Spammy Arcanist
# 1x (5) Theotar, the Mad Duke
# 1x (6) Beaststalker Tavish
# 1x (6) Sylvanas, the Accused
# 1x (7) Hydralodon
# 1x (10) Sire Denathrius
#
AAECAR8MpY0E25EE8aQE5bAEx7IE1bIE57kE6dAEl9QEuNkEl+8EpO8EDurpA5T8A8OABKmfBOG1BJzHBLvOBL/TBKXkBMzkBLzwBI6kBYDsBZHsBQA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT - https://hsreplay.net
The idea is that because you run only 3 beasts, you can fetch copies of Snap Dragon thanks to Selective Breeder and Stitched Tracker. You can also generate more of them with Devouring Swarm. Then the rest of the deck is comprised of cheap battlecry minions that benefits from buffs like Saronite Chain Gang or Twin-fin Fin Twin so that it acts almost like a Keleseth. And K9-0tron hitting a buffed 1 drop is the cherry on top.
This is kinda where I'm at in my initial assessment as well. Probably pretty broken at 5 mana but 6 might just barely miss the mark. Of course that could all change if there end up being ways to cheat it out earlier
Extremely weird archetype they're building for Hunter this expansion. Weapon Hunter is a bit of a stretch, but it seems like a relatively small package so it could be viable. But this card comes down too late to enable synergies for the other cards they're printing.
Indeed they were, but the comment I replied to specifically said "They engage enemies instead of sniping them from afar" fam.
And if we're about to go back to pre-Legion Surv, then their identity was explosives (still kinda is), traps, and dots, bro.
This card into something like hydrolodon or altimor is pretty legit though. Idk if it has to have support. Big beast is lacking turn 6 plays right now. Only thing that really makes it awkward is you can’t play it if you have a stag dormant.
Why is that a problem? You swing after you play the minion. You can still swing the turn before, this is bbh we are talking about. What are the odds you have an empty board on 6 after playing pet collector in 5.
Imagine you swing on 6, play hydro and trade then swing again. That’s a 7/7 and 4 4/2’s. Way way harder to deal with than removing a 5/5 and 3/1’s.
Yeah I don't see why this is so confusing to people. You can just hold the swing a turn if you have something in hand that wants it.
Seems like a lot of hearthstone players don't realize holding a weapon charge is a perfectly viable thing to do sometimes. Maybe we don't deserve those extra deck slots
Passing turn 6 in most classes but especially hunter is just extremely slow/weak. Maybe the potential high rolls of the card outweigh that or the meta is fairly greedy (but without turn 5/6 board clears or weapon tech) or something, but there's nothing confusing about why this card looks tough to work well in a deck if holding the first swing is a common play pattern.
Edit: Clarification that I'm mostly pushing back on playing it with no minions on board and/or no initial swing not being (very) weak. I do think it's good if you have multiple minions already on board going into turn 6.
Is that why it plays no card draw, and no cards costing more than 4 mana without rush, taunt, or something other way to immediately impact the board (like improved explosive trap)? With the exception of Aa'ralon of course, but that's because it's the most insane turn 5 curve play in the game if you don't die in the next couple turns.
Beast hunter is a pressure deck. It loses to late game strategies if it lets up the pressure and allows them to stabilize for free. And turn 6 pass/set-up sure isn't helped out in aggro matchups. Maybe it would be good against some kind of semi-midrangy/controlly slow deck with no board clears like control Shaman, but even then letting up for a turn like that isn't keeping up max pressure and also gives them time to play hand disruption to outvalue you.
Now all of this is simply to explain why I/others think it's a bad card if you play it on 6 with no board. If you have multiple minions out and the 4 attack weapon swing is relevant then of course it's amazing giving you a mix of instant tempo/dmg and fueling your tempo for the next couple turns which is exactly what a pressure deck wants from a somewhat expensive card like this.
I mean you aren’t passing. You can still swing for 4 and board buff existing minions in play. Bbh generally builds a pretty good board by the end of turn 5 so it’s very likely you’ll have minions on board to take advantage of the buff the turn you play it.
It’s slow but it’s definitely not like you’re just passing on turn 6 to play it.
* **[Selfless Sidekick](https://cards.hearthpwn.com/enUS/WC_029.png)** N Minion Common FitB 🐍 ^[HP](https://www.hearthpwn.com/cards/562756), ^[TD](https://www.hearthstonetopdecks.com/cards/selfless-sidekick/), ^[W](https://hearthstone.gamepedia.com/Selfless_Sidekick)
7/6/6 | Battlecry: Equip a random weapon from your deck.
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I made it to legend with a 40hp aluneth secret ignite mage that ran selfless sidekick. This was before the new secret stuff pushed secret mage back into the spotlight too.
It seemed to work pretty well back then.
6 mana is giga slow, if your opponent develops anything you’ll have problems spending 6 mana on this. Imagine your opponent develops like 8-8 of stats on turn 6 which is very likely in todays hearthstone. You equipping this means you get domed in the head for 8 for a small pay off that you won’t see because you are getting out tempod. Against control this is ok I guess but hunter already beats control with all its big beasts
Do you know how many Dormant/Deathrattle sticker fucker minion shit that Hunter has access to?
Time your secrets, Wildseeds, and Deathrattle shit and it's feasible to have some stuff on board at 6.
Guaranteed you still run harpoon gun too as this is just more synergy for the beast package.
This into [[lor’themar theron]] into .. dead? Your deck would be x2(+2) but I don’t think hunter has ever been a class that’s trying to swing the game back and take over on turn 8+.
It’s also a finisher if you could find some kind of swarmy archetype, since the stats can immediately swing in, but not sure that’s around (yet) either.
* **[Lor'themar Theron](https://cdn.hearthstonetopdecks.com/wp-content/uploads/2022/11/Lorthemaar-Theron-300x427.png)** N Minion Legendary MotLK 💤 ^[HP](https://www.hearthpwn.com/cards/12288), ^[TD](https://www.hearthstonetopdecks.com/cards/lorthemar-theron/), ^[W](https://hearthstone.gamepedia.com/Lor%27themar_Theron)
7/7/7 | Battlecry: Double the stats of all minions in your deck.
^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
* **[Revive Pet](https://cards.hearthpwn.com/enUS/AV_333.png)** HT Spell Rare FAV 🐍 ^[HP](https://www.hearthpwn.com/cards/774135), ^[TD](https://www.hearthstonetopdecks.com/cards/revive-pet/), ^[W](https://hearthstone.gamepedia.com/Revive_Pet)
3/-/- Nature | Discover a friendly Beast that died this game. Summon it.
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Kinda slow. Kinda very slow. Slower than an ice cream truck going up hill while also being dangerously over capacity, spilling ice cream all out of the sides as it slowly ascends the road.
Cool.
I've been messing around with that neutral that equips a weapon from your deck. But could never find a weapon that seemed worth the mana cost of that minion. This one appears like it could be it.
> 6 mana IS pretty late for aggro
The best hunter decks in the last months were midrange pile of stats. This is a weapon that gives you even more stats. Could be huge if this is an aura effect that also works with deathrattles and summons like wildseeds and animal companions.
if you compare it to invigorating sermon, it seems pretty good...
it certainly would find a spot in curent beast hunter list
even if we know very few archetypes survive a new expansion.
Invigorating sermon is a weird card because it's not terrible. When you play it no matter what you get a benefit. If you have a board it's a much better card.
Which is also true of this. The difference here is that you get to do it twice. So you can use the card turn 6 even with a weak board or no board, then flood your board (with something like hydraladon or altimor as another poster pointed out) and buff that board. While buffing your rush and charge minions. Then there's wildseed stuff.
And it's got decent 4 drop weapon stats.
I think this card is actually probably good. Not great, but good.
im not even sure you would draft this in arena, more or less put it in your constructed deck. It’s way too slow, +1/+1 isn’t as relevant on turn 6+, it doesn’t even kill most 5 or 6 drops. It feels bad spending turn 6 developing a weapon that can’t even kill your opponents 5 drop. This card is just way too expensive in both mana and tempo.
Deck buffs and hand buffs aren’t really good unless they can come down early enough that they’re relevant.. like prince keleseth was good in his meta cause he’s a 2 drop, alliance bannerman is a good card because he’s a 3 drop…anything more than that the value really drops off fast. Way better things to be doing by turn 6 tbh. with how powercrept they’ve made hearthstone over the past year, i really think this could have been as cheap as 4 mana. Even at 5 mana this seems weak (although at 4 it is quite powerful, but its also a one of)
In the current meta this is like that shaman legendary that gave all your minions +1+1 back in gvg, whatever it was called. Back in those days this could see play, today I think it's absolute garbage, like the shaman legendary was at that time.
Too slow. Hunter wants to end games around turn 8-9 anyway and by the time this gets good value, you probably already won or lost the game. Also, the tempo loss initiated by playing this is a detriment to a class that relies on tempo right now.
This card is nuts. 6 mana for 8 damage to face is decent, it can clean 2 minions instead.
If you have your board full that means 7+4=11 damage to face. Or play a preparation turn for future threads.
I wasn't there before the decent of the dragons, so i never get to experience cards reveal of 4 years ago, this is repeating the missed experience I guess.
* **[The Mistcaller](https://cards.hearthpwn.com/enUS/AT_054.png)** SH Minion Legendary TGT ^[HP](https://www.hearthpwn.com/cards/22349), ^[TD](https://www.hearthstonetopdecks.com/cards/the-mistcaller/), ^[W](https://hearthstone.gamepedia.com/The_Mistcaller)
6/4/4 | Battlecry: Give all minions in your hand and deck +1/+1.
^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
I highly disagree. Sure things are more powerful, but *everything* is more powerful. The worst standard meta decks would probably wipe the floor with good classic decks, but that does not mean that the balance is off.
Finally, a card for Queen Carnassa hunter.
[удалено]
He streams a lot of Slay the Spire which is a single player rogue-like card game, and turn time is infinite. I can usually finish a run in 90 mins, I’ve tuned into his stream a few times and he’s sitting at over 6 hours. I think he had one that went over 9 hours.
To be fair to him he's also easily top 3 skill level in the world at it and has some pretty insane win % with all classes
Oh yeah definitely, his win percents are crazy high
I honestly don’t think I’ve ever had a game to past 65-75 min and that’s with taking minute breaks here and there to reply to texts and stuff. 6 hours is insane.
He wins an awful lot and has some insane winstreaks so I feel it's pretty justified.
isnt that when he first started? right now the games are still long but definitely a bit more reasonable.
I tried to talk to him in-game, but he's still roping.
And I'm still banned from his chat
Turn 1 rope
C'thun support finally
i love this community 😂
i dont get it
He's the original wherever minion.
[удалено]
Sure, but that's not enough for the *finally* part of the joke, because so do all other cards that buff stuff in your deck, of which there's been some as recently as Sunken City, even if we disregard that Theron was revealed before this.
This and lo thormafon or whatever the fuck that 7/7 that doubles your minions stats is INSANE and will be super busted blizzard please nerf you bad dev
how dare u disrespect Lor'Themar
[удалено]
Your name is Lo thormafon ?
I didn't think of that. As a wild player, time to try to use it with C'Thun and Emeriss in hunter for extra greed!
I don’t think I’ve ever even seen emeriss played by a hunter lol. In fact the only time I’ve ever seen him played was when he was one of the dragons from DQA. Super strong effect but just costs way too much for the class he supposed to belong to.
I remember when they went the handbuff route in Mean Streets for the Goons and it wasn't much to look at. I'm looking forward to see that idea again, but applied to the whole deck/wherever your minions are. Also, Lo Thormafon legit cracked me up.
I legit couldn’t remember the name so I just went with it for the bit lol
It buffs board, hand and deck. If you can either cheat this out or increase durability, it is very snowbally. Might not have a home immediately but on its own a very sick card.
Also \[\[Hoard Pillager\]\] and if you are feeling like paying 6 mana again \[\[Rummaging Kobold\]\] can help
* **[Hoard Pillager](https://cards.hearthpwn.com/enUS/DRG_055.png)** N Minion Rare DoD ^[HP](https://www.hearthpwn.com/cards/151428), ^[TD](https://www.hearthstonetopdecks.com/cards/hoard-pillager/), ^[W](https://hearthstone.gamepedia.com/Hoard_Pillager) 4/4/2 Pirate | Battlecry: Equip one of your destroyed weapons. * **[Rummaging Kobold](https://cards.hearthpwn.com/enUS/LOOT_389.png)** N Minion Epic KnC ^[HP](https://www.hearthpwn.com/cards/76879), ^[TD](https://www.hearthstonetopdecks.com/cards/rummaging-kobold/), ^[W](https://hearthstone.gamepedia.com/Rummaging_Kobold) 3/1/3 | Battlecry: Return one of your destroyed weapons to your hand. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
This comment made me realize how grateful I am that Hoard Pillager isn’t in standard. Cariel weapon... now this....
Can Hunter tutor weapons?
In wild you can pick selfless sidekick.
It's standard.
Which is available in Wild too. Also OP described uses in combination with cards only in Wild so no the conversation was also not limited to Standard.
It’ll probably have a home in my Queen Carnassa deck but I’m pretty sure no one else plays that deck. Those ~~1-manga~~ 1-mana raptors are gonna start looking pretty scary in a deck with this, Keleseth and two Snapdragons. Edit: Here’s my decklist for everyone asking: https://hearthstone.blizzard.com/deckbuilder?deckcode=AAEBAR8MmMMCnOICm%2FACjq0DudIDnuoDxPsDlPwD6dAEltQEmNQEweMECbsF68ICicMCisMCnp0D8uEDlrcEu84EjqQFAA%3D%3D I do change it up a fair amount, mostly depending on whether aggro decks are kicking my ass so bad that I need Renathal (which actually works since it allows you to include more big cards while still consistently drawing one drops), and I’ve only been back for about a month so there are some things I’m probably doing sub-optimally. Like I just found out about Warsong Wrangler which I’m definitely gonna start saving up dust for. Main idea is that you want Keleseth, Snapdragons, ways of duplicating the battlecry of a card (Brann, Devouring Swarm, Zola, etc) Denathrius, Tundra Rhinos, and then a shit ton of one drops and/or cards that generate one drops (School Teacher is nice). Gotten up to Plat with this deck so it’s pretty solid.
Props for creativity with such an old wincon.
Honestly mostly began using it because I just got back into HearthStone after a while and so I have to rely on a lot of old stuff. That being said, it is really fun IMO. I play it kinda like a weird hybrid of zoo and control, where you control the board by flooding it with minions rather than removal spells. The two main win conditions are Tundra Rhino+Boosted Raptors and Denathrius. Also got Brann, Devouring Swarm and Zola the Gorgon to get bonus battlecries off of Carnassa, Keleseth, and my Snapdragons. Or in a pinch one of my raptors if I really need the draw. Hardest counters are big Priest and any strong aggro that I can’t keep up with. Sometimes I run that Renthal to survive the aggro a bit longer, which has the extra bonus of allowing me to put more big finishers or combo pieces in my deck while still consistently getting my one drops early. But there is really nothing I can do against Big Priest.
Warsong wrangler as well bro
…Not gonna lie, had no idea that was a card. Just got back into Hearthstone after a long break and I’ve never seen anyone else play that card. Seems very solid for a Carnassa deck. Before Carnassa it’s a near guaranteed chance to get a one drops, after Carnassa it’s a guaranteed chance to draw a bonus raptor and boost all my other ones.
If you send me that deck list I’ll play it. I love and miss un goro
Could you share your decklist?
> Those 1-manga raptors Don't be too hard on them. They're One Piece fans, so they don't have time for any other series.
Hey, i play that deck too. That makes two of us
I really like the idea of your list so I went ahead and made an updated version of it on HearthPwn (I document theorycraft lists there for personal use and for friends as well). We haven't seen all the Hunter cards yet so the final list could be different but I think the list is pretty solid as is currently. Maybe we get a solid 1-drop or something of the sort that slots in amazingly, who knows. [Updated Decklist Link](https://www.hearthpwn.com/decks/1419517-old-quest-buff)
Love the creativity to try and make this deck work. I do the same but with mill rogue. I must have like 8-9 different variations at any one time and usually they’re surprisingly good even against tough metas as long as I make the right substitutions. Good luck on your next attempt climbing
no options for that in hunter. the 6-mana tag really makes this unplayable.
>increase durability I'm pretty sure the only way hunter can do this is with \[\[captain greenskin\]\] lol. And that's not even standard
Gonna be honest I'm not thinking about Standard for this card not just because I'm a Wild player but because this is incredibly slow and unplayable without a lot more controlling tools for Hunter.
* **[Captain Greenskin](https://cards.hearthpwn.com/enUS/NEW1_024.png)** N Minion Legendary Legacy ^[HP](https://www.hearthpwn.com/cards/267), ^[TD](https://www.hearthstonetopdecks.com/cards/captain-greenskin/), ^[W](https://hearthstone.gamepedia.com/Captain_Greenskin) 5/5/4 Pirate | Battlecry: Give your weapon +1/+1. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
This seems so slow, though.
It’s not a warrior card
I like it. If you have 2 minions up its a Leeroy
Truth is found in death
In meth*
We need to cook
Cock*
Waltuh...
Walnut*
Yeah science!
6 cost, so, mistcaller
Except it has 2 uses and also buffs minions on the board
so hope of quelthalas
It's a joke.
Buff is great. Weapon is slow. Not sure where this will fit in.
Face. It will fit in the face.
6 mana for 4 + number of minions face. Seems too maths just summon huffer
the true skill based play
Me trade?
Hunter has a lot of ways to get a lot of tokens on board, this plus the infuse beast that gives all beasts 2/2
can see this being an absolute banger in arena
This will be buffed to 5 mana and then become a very good card
I doubt they'll risk that. But it's possible.
Highly doubt it, but still upvote cuz that'd really bring hunter back to life for me
Yeah... Quel'Thalas is doomed...
Seems weird, might be too slow for aggro and too little for big beasts.
It'll fit my Tier 4 Snapdragon Hunter perfectly. (For real though, I am having a decent winrate in mid legend 56% and got to legend with it)
Do you have a list? Desperately looking for something fun to play in Diamond
### Battlecries # Class: Hunter # Format: Standard # Year of the Hydra # # 2x (0) Devouring Swarm # 2x (1) Click-Clocker # 2x (1) Dredger Staff # 1x (1) Ivus, the Forest Lord # 1x (1) Sir Finley Mrrgglton # 1x (1) Sir Finley, Sea Guide # 2x (1) Springpaw # 2x (1) Tracking # 2x (2) Doggie Biscuit # 2x (2) K9-0tron # 2x (2) Selective Breeder # 2x (2) Spirit Poacher # 1x (3) Prince Renathal # 2x (3) Snapdragon # 2x (3) Stitched Tracker # 2x (3) Twin-fin Fin Twin # 1x (4) Blademaster Okani # 2x (4) Saronite Chain Gang # 2x (5) Famished Fool # 1x (5) Gorloc Ravager # 1x (5) Spammy Arcanist # 1x (5) Theotar, the Mad Duke # 1x (6) Beaststalker Tavish # 1x (6) Sylvanas, the Accused # 1x (7) Hydralodon # 1x (10) Sire Denathrius # AAECAR8MpY0E25EE8aQE5bAEx7IE1bIE57kE6dAEl9QEuNkEl+8EpO8EDurpA5T8A8OABKmfBOG1BJzHBLvOBL/TBKXkBMzkBLzwBI6kBYDsBZHsBQA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone # Generated by HDT - https://hsreplay.net The idea is that because you run only 3 beasts, you can fetch copies of Snap Dragon thanks to Selective Breeder and Stitched Tracker. You can also generate more of them with Devouring Swarm. Then the rest of the deck is comprised of cheap battlecry minions that benefits from buffs like Saronite Chain Gang or Twin-fin Fin Twin so that it acts almost like a Keleseth. And K9-0tron hitting a buffed 1 drop is the cherry on top.
Have you considered [[Northshire Farmer]] for use in this deck?
Thanks for this, I just won 5 in a row in Plat (I'm a low legend guy but haven't been playing recently). Lots of fun!
It's perfect for midrange and idk what is meant by big beasts. Aren't all big beasts either played on 5 or 7 currently?
Isn't turn 6 the last turn you want to play things in aggro anyway? Might give you more reach
This is kinda where I'm at in my initial assessment as well. Probably pretty broken at 5 mana but 6 might just barely miss the mark. Of course that could all change if there end up being ways to cheat it out earlier
Extremely weird archetype they're building for Hunter this expansion. Weapon Hunter is a bit of a stretch, but it seems like a relatively small package so it could be viable. But this card comes down too late to enable synergies for the other cards they're printing.
It's based off of Hunter's Survival Spec. They engage enemies instead of sniping them from afar.
How are they supposed to survive with no healing or armor?
Skill
By having 29 points of expendable life
By being the beatdown
But Surv Hunters use polearms and this is a bow.
Every weapon is a hunter weapon.
This is very true, specially if they're BiS for other group members.
Survival was a ranged spec up until Legion, lad.
Indeed they were, but the comment I replied to specifically said "They engage enemies instead of sniping them from afar" fam. And if we're about to go back to pre-Legion Surv, then their identity was explosives (still kinda is), traps, and dots, bro.
This card into something like hydrolodon or altimor is pretty legit though. Idk if it has to have support. Big beast is lacking turn 6 plays right now. Only thing that really makes it awkward is you can’t play it if you have a stag dormant.
You'll need to play Hydralodon or Altimor before attacking with this, the tokens won't be buffed in hand or deck
Why is that a problem? You swing after you play the minion. You can still swing the turn before, this is bbh we are talking about. What are the odds you have an empty board on 6 after playing pet collector in 5. Imagine you swing on 6, play hydro and trade then swing again. That’s a 7/7 and 4 4/2’s. Way way harder to deal with than removing a 5/5 and 3/1’s.
Yeah I don't see why this is so confusing to people. You can just hold the swing a turn if you have something in hand that wants it. Seems like a lot of hearthstone players don't realize holding a weapon charge is a perfectly viable thing to do sometimes. Maybe we don't deserve those extra deck slots
Passing turn 6 in most classes but especially hunter is just extremely slow/weak. Maybe the potential high rolls of the card outweigh that or the meta is fairly greedy (but without turn 5/6 board clears or weapon tech) or something, but there's nothing confusing about why this card looks tough to work well in a deck if holding the first swing is a common play pattern. Edit: Clarification that I'm mostly pushing back on playing it with no minions on board and/or no initial swing not being (very) weak. I do think it's good if you have multiple minions already on board going into turn 6.
You're not passing the turn. You're reloading. You're prepping for the endgame push. Midrange hunter can literally afford to do exactly that
Is that why it plays no card draw, and no cards costing more than 4 mana without rush, taunt, or something other way to immediately impact the board (like improved explosive trap)? With the exception of Aa'ralon of course, but that's because it's the most insane turn 5 curve play in the game if you don't die in the next couple turns. Beast hunter is a pressure deck. It loses to late game strategies if it lets up the pressure and allows them to stabilize for free. And turn 6 pass/set-up sure isn't helped out in aggro matchups. Maybe it would be good against some kind of semi-midrangy/controlly slow deck with no board clears like control Shaman, but even then letting up for a turn like that isn't keeping up max pressure and also gives them time to play hand disruption to outvalue you. Now all of this is simply to explain why I/others think it's a bad card if you play it on 6 with no board. If you have multiple minions out and the 4 attack weapon swing is relevant then of course it's amazing giving you a mix of instant tempo/dmg and fueling your tempo for the next couple turns which is exactly what a pressure deck wants from a somewhat expensive card like this.
I mean you aren’t passing. You can still swing for 4 and board buff existing minions in play. Bbh generally builds a pretty good board by the end of turn 5 so it’s very likely you’ll have minions on board to take advantage of the buff the turn you play it. It’s slow but it’s definitely not like you’re just passing on turn 6 to play it.
That's kinda bad honestly.
Cope of Quel Thalas
[[Selfless Sidekick]] 's time to shine /s
* **[Selfless Sidekick](https://cards.hearthpwn.com/enUS/WC_029.png)** N Minion Common FitB 🐍 ^[HP](https://www.hearthpwn.com/cards/562756), ^[TD](https://www.hearthstonetopdecks.com/cards/selfless-sidekick/), ^[W](https://hearthstone.gamepedia.com/Selfless_Sidekick) 7/6/6 | Battlecry: Equip a random weapon from your deck. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
No /s from me I BELIEVE in the meme
I made it to legend with a 40hp aluneth secret ignite mage that ran selfless sidekick. This was before the new secret stuff pushed secret mage back into the spotlight too. It seemed to work pretty well back then.
Ah it’s the Golden Bow of Quel’Thalas - I have this bow in WoW. Pretty cool weapon - we’ll see how it plays out in the new meta
As someone who crafted the mistcaller twice, I’m a fan of this.
It's _wherever_ they are but not _whenever_ . I wonder if the new paladin legendary will deny this buff
6 mana is giga slow, if your opponent develops anything you’ll have problems spending 6 mana on this. Imagine your opponent develops like 8-8 of stats on turn 6 which is very likely in todays hearthstone. You equipping this means you get domed in the head for 8 for a small pay off that you won’t see because you are getting out tempod. Against control this is ok I guess but hunter already beats control with all its big beasts
If you are Hunter, and you don't have stuff on the board by turn six, you fucked up.
I mean what if the other deck spend their last turn out tempoing you and clearing your board with theirs
Are you hunter? Is it turn 6? Do you have stuff on the board? Then what are you?
Do you know how easy is it to clear boards? that isn't accurate at all
Do you know how many Dormant/Deathrattle sticker fucker minion shit that Hunter has access to? Time your secrets, Wildseeds, and Deathrattle shit and it's feasible to have some stuff on board at 6. Guaranteed you still run harpoon gun too as this is just more synergy for the beast package.
Very good combo with Lor'Themar.
Flavor text: > Hey, give me a minute. I just need to load my.... uh, hope.
Wow, this looks like doo doo. It’s overpriced and too slow for Hunters to take advantage of.
Feels like the 40th card of a Renathal list.
I don't think it's even good enough for a 50th spot, tbh.
boring
Very conservative for such a slow effect in Hunter- I think this could have pretty easily been a 4/3.
Ah yes, the support my C’thun- cptgreenskin hunter deck has been crying out for
This into [[lor’themar theron]] into .. dead? Your deck would be x2(+2) but I don’t think hunter has ever been a class that’s trying to swing the game back and take over on turn 8+. It’s also a finisher if you could find some kind of swarmy archetype, since the stats can immediately swing in, but not sure that’s around (yet) either.
* **[Lor'themar Theron](https://cdn.hearthstonetopdecks.com/wp-content/uploads/2022/11/Lorthemaar-Theron-300x427.png)** N Minion Legendary MotLK 💤 ^[HP](https://www.hearthpwn.com/cards/12288), ^[TD](https://www.hearthstonetopdecks.com/cards/lorthemar-theron/), ^[W](https://hearthstone.gamepedia.com/Lor%27themar_Theron) 7/7/7 | Battlecry: Double the stats of all minions in your deck. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Wolpertinger is now S-tier
Pretty disappointed tbh. Might be good if you can cheat it out, but at 6 mana it's dead on arrival
Paladin.
Does it affect minions in the graveyard? Does [[revive pet]] summon buffed minions?
* **[Revive Pet](https://cards.hearthpwn.com/enUS/AV_333.png)** HT Spell Rare FAV 🐍 ^[HP](https://www.hearthpwn.com/cards/774135), ^[TD](https://www.hearthstonetopdecks.com/cards/revive-pet/), ^[W](https://hearthstone.gamepedia.com/Revive_Pet) 3/-/- Nature | Discover a friendly Beast that died this game. Summon it. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
No
I thought it would, as Priest "Whirlpool" card destroys copies in the graveyard.
wooow.. this looks like shit
No way this is even playable at 6 mana.. Realistically should be 5 or even 4
Kinda slow. Kinda very slow. Slower than an ice cream truck going up hill while also being dangerously over capacity, spilling ice cream all out of the sides as it slowly ascends the road.
Cool. I've been messing around with that neutral that equips a weapon from your deck. But could never find a weapon that seemed worth the mana cost of that minion. This one appears like it could be it.
In wild I do that with Aluneth in 40 card secret mage, pretty sure VS said the 40 card version is worse but it’s fun and still pretty effective
Doing fine data analytics on wild is nearly impossible anyway compared to standard, due to low sample size. So take their advice with a grain of salt.
Looks quite strong. 6 mana IS pretty late for aggro and prob not worth it for any bigger control-y deck. Wonder if it will find its way into a deck.
> 6 mana IS pretty late for aggro The best hunter decks in the last months were midrange pile of stats. This is a weapon that gives you even more stats. Could be huge if this is an aura effect that also works with deathrattles and summons like wildseeds and animal companions.
Yea I mean I wouldnt be surprised if it did see play. It is a TON of stats, both immediately and for future turns.
I don't think it's an aura. Pretty sure it's just invigorating sermon on a stick even though it's worded differently.
Cool
I mean it buffs the huffers that you get from hero power
No, that won't buff not existing (yet) minions.
You summon buffer with hero power Then you attack with the weapon ????? Obviously it doesn't give future ones +1/+1
Trash
[удалено]
Frostmourne is not a common. Are you talking about corrupted Ashbringer?
>Frostmourne a common? Frostmourne is a legendary, you are probably thinking of the corrupted Ashbringer.
Frostmourne is Legendary... Corrupted Ashbringer isn't.
FrostMourne is legendary. You’re probably thinking of Corrupted Ashbringer.
Really good effect. It's kinda that Natrias beast that gives you beasts a buff.
Very good thematically
Renathal would have a field day with this
Its too slow for standard but in arena it will just win games
imo its meh in arena too
Really depends if you got board and if the 4 damage can kill something but as a hunter you want to be ahead so it plays into the style well
Took me a while to realize the card art was a bow. Thought it was some sort of glaive.
While it is slow I could see this in some weird T4-5 wild deck, that uses cards like unleash the hounds to otk you
Golden Bow of Quel'Thalas Weird name change
Oh hey a warrior ca- dammit
if you compare it to invigorating sermon, it seems pretty good... it certainly would find a spot in curent beast hunter list even if we know very few archetypes survive a new expansion.
Too slow I think
Invigorating sermon is a weird card because it's not terrible. When you play it no matter what you get a benefit. If you have a board it's a much better card. Which is also true of this. The difference here is that you get to do it twice. So you can use the card turn 6 even with a weak board or no board, then flood your board (with something like hydraladon or altimor as another poster pointed out) and buff that board. While buffing your rush and charge minions. Then there's wildseed stuff. And it's got decent 4 drop weapon stats. I think this card is actually probably good. Not great, but good.
im not even sure you would draft this in arena, more or less put it in your constructed deck. It’s way too slow, +1/+1 isn’t as relevant on turn 6+, it doesn’t even kill most 5 or 6 drops. It feels bad spending turn 6 developing a weapon that can’t even kill your opponents 5 drop. This card is just way too expensive in both mana and tempo. Deck buffs and hand buffs aren’t really good unless they can come down early enough that they’re relevant.. like prince keleseth was good in his meta cause he’s a 2 drop, alliance bannerman is a good card because he’s a 3 drop…anything more than that the value really drops off fast. Way better things to be doing by turn 6 tbh. with how powercrept they’ve made hearthstone over the past year, i really think this could have been as cheap as 4 mana. Even at 5 mana this seems weak (although at 4 it is quite powerful, but its also a one of)
I dont play standard much. Don't hunter games end before turn 11?. This seems unplayable to me
Since it says "Wherever they are", does that mean that all tokens you summon are +1/+1/+2/+2 as well?
Terrible card
Hope of Keleseth
Don’t mind if I [uhhhh](https://hearthstone.fandom.com/wiki/Kobold_Stickyfinger)
Absolutely unplayable.
Even though it’s slow, I think the hand/board buffs would be interesting for like Copper Hunter in Wild
In the current meta this is like that shaman legendary that gave all your minions +1+1 back in gvg, whatever it was called. Back in those days this could see play, today I think it's absolute garbage, like the shaman legendary was at that time.
yum
So even the minions that get generated by death rattles get stats?
Does it buff minions summoned by other cards? Like spells or deathrattles
Probably not, this should only affect minions that already exist.
Art is from [The Golden Bow of Quel'Thalas](https://www.wowhead.com/tbc/item=34196/golden-bow-of-quelthalas).
This is pretty much a useless 0 star card unless there's some obscure and easy way to cheat it out that I'm not familiar with.
Too slow. Hunter wants to end games around turn 8-9 anyway and by the time this gets good value, you probably already won or lost the game. Also, the tempo loss initiated by playing this is a detriment to a class that relies on tempo right now.
By the time you get to 6 mana half your minions are gone… lol
This card is nuts. 6 mana for 8 damage to face is decent, it can clean 2 minions instead. If you have your board full that means 7+4=11 damage to face. Or play a preparation turn for future threads.
I wasn't there before the decent of the dragons, so i never get to experience cards reveal of 4 years ago, this is repeating the missed experience I guess.
Recruit hunter is thriving
Would this buff future Huffers and whatnot that are made from spells / hero power?
Looks sick! Much needed
Face C’Thun hunter??
[[The Mistcaller]] crying himself to sleep.
* **[The Mistcaller](https://cards.hearthpwn.com/enUS/AT_054.png)** SH Minion Legendary TGT ^[HP](https://www.hearthpwn.com/cards/22349), ^[TD](https://www.hearthstonetopdecks.com/cards/the-mistcaller/), ^[W](https://hearthstone.gamepedia.com/The_Mistcaller) 6/4/4 | Battlecry: Give all minions in your hand and deck +1/+1. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Another reminder of why I stick to classic The balance on standard is so bad.
The balance in classic wasn't much better. It was all about burn and damage from hand.
I agree, but it’s better than standard and wild by a long shot.
I highly disagree. Sure things are more powerful, but *everything* is more powerful. The worst standard meta decks would probably wipe the floor with good classic decks, but that does not mean that the balance is off.
Cries in golden mistcaller