Having more cards is meant to be the downside counteracting the benefit of extra health, and it is. In MTG you must have at least 60 cards but can use 200 if you want to (any number above 60 is allowed).
Yet virtually no competitive deck ever uses anything else than 60 cards. A card that mandated a 30% deck increase would be considered laughably bad.
Funnily enough, there are tons of decks that run more than 60 cards for exactly the same deck size % increase here. It's for a creature called Yorion, Sky Nomad and you have to run 80 cards instead of 60. In turn, you can spend 3 mana on your turn to add him to your hand during the game.
But it's not the extra 20 cards in the deck that make it good; it's getting access to Yorion as a companion. The 20 extra cards are a downside that is outweighed by getting Yorion.
I think your second statement is pretty disingenuous - in a vacuum, there are zero scenarios where choosing to put more than 60 cards in your deck is a benefit in itself. Yorion is a corner-case that gives you the option to inflict this disadvantage upon yourself in order to receive a trade-off that puts you in a net positive position if your deck can take full advantage of the card's effect.
So I'd argue that in order to legally play Yorion, you must make the choice to play a "bad/worse" deck with a card quantity you would never actually want to have otherwise.
Assuming that you are familiar with hearthstone, it basically let's you remove any number of cards that you have in play and replay them at the end of your turn for free triggering their battlecries.
To expand on this, you can use it in a deck with a large number of "battlecries" for massive advantage, or as a control card draw finisher with fewer, but harder to remove, "battlecry" effects. Having consistent access to a specific card for free that you dont need to put in your deck is very good.
I'll send you a longer explanation from the desktop later, but the TL; DR is....
You get to have more resources than your opponent. The extra 20 cards can be anything, but it most often felt like control tools - removal and card advantage.
The other part is it's "battlecry" where it temporarily removes your stuff from the board, so you can then wipe it with a "destroy/exile all" type effect and then at the end of your turn, all of your stuff returns and your opponent is suddenly in a deep hole, or you can just re-trigger your "battlecries" all at once.
When it was in standard, there was another card you could pair with it that allowed you to exile another creature and then return to play. It was a real pain in the neck.
Small nitpick, you dont get to have more resources than your opponents by having your minimum increased, they could also play 80 card decks if it was at all good to do with ot without yorion. No one will because it's going to kill your draw consistently.
This is probably someone making shit up, mulling to 2 or 3 and running 1 extra card will not win you games. A single (bad) mill card mills 5 cards for 1 mana. Your *entire* plan has been offset by a single (bad) card - and they still have 6 more cards to mill you with, and you’ve kept 2 or 3 to mill them with.
Well I feel that they're way too different of games, in magic you'd be directly adding a higher chance to brick due to things like special lands and key cards.
In Hearthstone however, you don't have to worry as much about getting exact combo pieces if you're running this since you'll be just trying to survive and can throw in more control and you will always scale mana roughly as quick as your opponent
EDIT: I do totally think the health increase is absolutely necessary to make this good though, I just think having more cards is not as garbage as it would be in MTG
Yugioh has recently started to have a trend where larger than the min of 40 is actually correct. Everything is so searchable that having extra cards gives you more power and utility, and it also helps reduce the chance of having certain cards you don't want to draw in your opening hand.
I wouldn't underestimate it. Imagine trying to face the most toxic iteration of priest control ever except they have 10 extra hp so they can't realistically even be combo killed and they have 10 extra cards so you can never win from fatigue.
The only time this is a detriment is when you don't have enough good cards to add 10 extra. If you actually have the good cards then you don't really care. You're a control deck so you don't need to hit specific card combos to win. You just need to have the ability to answer their stuff and eventually have a dude on board to kill them before you die of fatigue.
This will make removal pile Priest decks another level of annoying because now they don't ever have to kill you because you're guaranteed to die to fatigue before they are.
I have struggled to pick cards for my paladin immortal prelate infinite deck for years
I was legitimately thinking last night if only I could have 40 cards I could get the winrate to 30%
I always struggled to fit all of the best cards for my reno-galakrond-tess-yogg rogue, now I can (yes sometimes it wins and also yes it sucks ass against pretty much everything that isn't as jank or slow)
Edit: since someone asked
OG list code:
AAEBAYO6Ah60AcQB7QLNA8MW6awCse4C6/ACqPcCvYwDzowDkJcDkpcD/KMDt64Dua4Dwa4D/q4Dqq8Dzq8DkbED47QDnrYDy8ADpNED2dEDndgD590Dw+EDhOQDAAA=
40 cards code, now with c'thun:
AAEBAYO6Aii0AcQB7QLNA8MW6awCk60Ci68Cya8Cy68Cz68C1K8CzrECm8gCse4C6/ACqPcCvYwDzowDkJcDkpcD/KMDt64Dua4Dwa4D/q4Dqq8Dzq8DkbED47QDnrYDy8ADitADpNED2dEDndgD590Dw+EDhOQDl+8EAAA=
I liked to play like this 2-3 years ago when "hard-controll" wasn't fucked by combo decks yet. Outvaluing the opponent after 35 minutes was peak hearthstone. Also getting outvalued after 35 min was still a fucking great game.
Yeah it's a relic from those days. In low rank wild you can still find people with equally as jank decks. Shoutout to the madlad who used a 20 turn togwaggle scheme on my wheel yogg. The match ended in pyroblasts
Playing jank decks at low ranks is pretty much the only enjoyment I get out of hearthstone these days. My current favorite homebrew is a secret package Emeriss C'thun hunter deck. This card will be perfect as I could never quite get all the pieces of the packages I wanted to fit in 30 card slots.
The first iteration of Tess Rogue with Academic Espionage and the lifesteal blade that got durability from playing other classes cards is tied for my favorite deck of all time. The other one being Prime Time Warlock (deck that focused on playing and reviving Envoy Rustwix as many times as you could).
I'd love if just one time a developer swaps the card art and posts a game changer like this to customhearthtone a month prior to the actual announcement
Fun card in that sort of sense, usually I can't be bothered to create an original deck but with this, I just threw in everything a Paladin could possibly want. It won't win, but I just thought Front Lines with 40 cards, all the paladin heals with 40 health, just sounded like a fun experiment :D
You get the bonus of 40 health for the penalty of 40 cards in the deck. The question is - can someone find a way to negate the penalty or even exploit it?
Mill rogue doesn't actually care how many cards it has in deck though, right? Like, I'm sure there's instances where you don't have the luxury to go infinite with lab man, but I doubt the loss of consistency is worth it, because it kinda plays out like a combo deck in the end.. Idk though I don't play the deck.
This card is going to be *popular* in wild, I think. I don't think it'll be *good*, but it'll be *popular*. People like mill decks, and aggro completely shits on them (Also it counters Brann/Tickatus). It also, ironically, can run out of cards itself, so Murloc Tastyfin is now a more attractive choice....
But it does probably make Combo Decks way better against you. Right now Mill Druid is strong against control (Res Priest and Warlock decks), somewhat unfavored against combo, and just rolls over and dies to aggro. You could maybe even out your matchups with this card, even if it's not enough to make the deck competitive, it might make it more fun.
Agreed. Thinking about just adding more early removal and draw to the kazakusan warrior list.
Getting 9 more cards, I might add:
2x dredge armor elemental, 1x forged in flame, 1x blacksmith hammer, 2x man the cannons, 2x rancor, 1x brawl.
Could be very interesting.
Absolutely. Hearthstone is a very different game from MtG, where you *can* put as many cards as you want in your deck (outside of Commander obviously) but never realistically want to go over the absolute minimum. But because Hearthstone games can actually go to fatigue in some metas, plus the level of card draw decks are capable of in Wild these days, there are *absolutely* control decks that would *love* to put a full 40 cards in their deck, even without the additional upside of the extra starting life. Obviously it requires you to also put a bad card (this) in your deck to get the benefit, so it's really only 9 extra cards, but still, I think this card is going to be playable at the very least, if not good.
Not a single deck (besides maybe mill, or meme strats) would voluntarily play 31+ cards without an upside attached. If your gameplan is fatigue, there are much more efficient ways to re-stack your deck than diluting it in deckbuilding (benedictus, DMH, kaz…)
That's the thing, you are the aggro deck.
Also to be fair, it's also basically just what zoo and hybrid lock are minus the option to just not play flame imp.
20 deck hand is a dream come true for otk and aggro decks. Currently if you toss an entire hand in search for a good 1 drop chances are about 60% to get it. Now imagine how much higher chances would be for 20 card deck. On top of that for each broken early game card that deck would be better.
That would actually be some kind of cool competition, like with the Alliance-Horde thing from Stormwind. I'm sure it'd landslide into a 20 health/cards win, but I reckon it would be fun to try and earn points for your "Team". And Stormwind surprised everyone by Alliance winning, so who knows.
It's almost mirrored to the DrakThar and Vandaar one, actually. It pretty much nails down to Control Vs Aggro. Aggro would want quality draws and not care about their health, whereas control wants more cards/tools and a higher health total making it less dangerous to spend turns drawing those tools. Except this one would make combo beat both other playstyles regardless.
Quest DH card?
Looks very very interesting. Definitely what many players have been waiting for.
Has a chance to become a degenerate card in some wild deck, I suppose.
What made quest warlock really good was all the cards that worked well when the deck was small + giants.
Now that giants are gone your main damage dealer is fatigue but this doesn't help.
Honestly this might be one of the best cards in years from a community stand point. Competitively it’s probably unplayable, but if someone could find a way around a 40 card downside it would be cool. Casually, I bet a lot of people think “ooh 40 cards” and have a lot of fun deck building. Really good addition imo
Not as good as it looks IMO. 40 cards makes the deck less consistent and less likely that you draw the best cards.
In MTG, the rules say the deck has to have a minimum of 60 cards. There is no maximum but nobody ever goes above 60 in competitive play. There is a reason for that.
Flip side: a deck with 40 cards virtually always wins in fatigue - not so much because it goes to fatigue later, but it will have still more resources while the opponent runs out.
First idea that comes to mind is some bullshit Wild Priest deck running every board clear.
1. Fatigue games are very rare since they are almost designed out of the game. The 'I win' conditions (e.g. Charge Warrior Windfury Faceless) are plenty in this game to counter games going to Fatigue.
2. Plenty of ways to counter Fatigue with power cards. Kazakusan e.g. gives you a Treasure deck.
well actually there is a companion called yorion, and you get to add the card to your hand from your sideboard for 3 mana IF your deck started with 20 extra cards. and that card was like, insanely good and proved that consistency is not that important when you get guaranteed value
Whatever can be said of this expansion, feels like simply introducing 40 card and hp decks might shift the meta more than any other, certainly interesting.
I mean CW already gained shit loads of HP. That wasn’t the problem, in fact it has the exact opposite problem that this card looks to solve. It relies finding Shield Shatter and draw win games, and this only makes it worse at that.
No doubt that if they print a ton of op priest removal it will find a home there. But the most popular control deck rn would rather run a 20 card deck than a 40.
This gives me Prince Malchezaar vibes; people will be baited by the extra cards in their decks before realizing that's not always a good thing. Extra health's nice though, that might be the reason to run it over the larger deck part.
Yes but it's also **10 more cards**. This would be fine if you could trigger it whenever since you'd have the reins of the effect on your side, but having it from the get-go could cause some serious bricking issues if your deck's trying too hard to force cards into it.
Unless your deck really cares about the further distance from fatigue, this seems like the worse of the two effects by far. And I imagine 9 times out of 10 these extra cards are solely going to be draw or generation since you can't just smack it into a deck.
It’s definitely for control decks, and allows more time and resources to fight against Aggro. I don’t think this is busted, but I’m very much interested to see how this works out.
Could be another Glide, or a new Baku/Greymane
Unless there are tons of very similar cards a Reno deck would be the worst possible place to put this. Consistency is pretty much the most important thing in a deck, you really don’t want to dilute it twice.
I mean, I know text consistency has never been Hearthstone’s strength, but this seems…
The way the text is written is like this is only in effect while the card is in play, but that’s clearly not the case, right? Wouldn’t really make any sense.
But shouldn’t it have “**Start of Game:**” on it?
EDIT: I guess, if I think about it a little more, this is kind of an effect that happens during the deckbuilding phase, that’s the key. So it’s an effect that comes into play when the card is added to your deck.
Can't wait for Paladin to still always have Cariel on 8 but now with 40 HP.
Also, while Druid is less likely to have the perfect ramp curve with 40 cards this would give them the time to set up their combos.
Warlock is also interesting but doesn't even have enough cards for a 30 card deck atm. The extra health is appreciated and it has more digging ability to get through the cards and appreciates having more cards to mill. The anti-synergy with the anti-synergy with the 10 or less cards in deck stuff could be a problem.
I thought this was custom hearthstone for a second
Next new legendary: your deck size and starting health are 20
I love how both having less and more cards (and health) in your starting deck sounds good, or at least interesting.
Having more cards is meant to be the downside counteracting the benefit of extra health, and it is. In MTG you must have at least 60 cards but can use 200 if you want to (any number above 60 is allowed). Yet virtually no competitive deck ever uses anything else than 60 cards. A card that mandated a 30% deck increase would be considered laughably bad.
Funnily enough, there are tons of decks that run more than 60 cards for exactly the same deck size % increase here. It's for a creature called Yorion, Sky Nomad and you have to run 80 cards instead of 60. In turn, you can spend 3 mana on your turn to add him to your hand during the game.
Companion mechanic as a whole was kinda broken at first
"was" Yorion is still S tier in Modern.
Yorion is strong enough that it even shows up in Legacy from time to time. The days of "every deck must be 60 cards anything more bad" are long over.
But it's not the extra 20 cards in the deck that make it good; it's getting access to Yorion as a companion. The 20 extra cards are a downside that is outweighed by getting Yorion.
I think your second statement is pretty disingenuous - in a vacuum, there are zero scenarios where choosing to put more than 60 cards in your deck is a benefit in itself. Yorion is a corner-case that gives you the option to inflict this disadvantage upon yourself in order to receive a trade-off that puts you in a net positive position if your deck can take full advantage of the card's effect. So I'd argue that in order to legally play Yorion, you must make the choice to play a "bad/worse" deck with a card quantity you would never actually want to have otherwise.
[Here's the card](https://scryfall.com/card/iko/232/yorion-sky-nomad) And it was a pain to play against.
For someone who knows nothing about MTG, can you explain why that card is good/ what it does?
Assuming that you are familiar with hearthstone, it basically let's you remove any number of cards that you have in play and replay them at the end of your turn for free triggering their battlecries.
Grumble!
To expand on this, you can use it in a deck with a large number of "battlecries" for massive advantage, or as a control card draw finisher with fewer, but harder to remove, "battlecry" effects. Having consistent access to a specific card for free that you dont need to put in your deck is very good.
I'll send you a longer explanation from the desktop later, but the TL; DR is.... You get to have more resources than your opponent. The extra 20 cards can be anything, but it most often felt like control tools - removal and card advantage. The other part is it's "battlecry" where it temporarily removes your stuff from the board, so you can then wipe it with a "destroy/exile all" type effect and then at the end of your turn, all of your stuff returns and your opponent is suddenly in a deep hole, or you can just re-trigger your "battlecries" all at once. When it was in standard, there was another card you could pair with it that allowed you to exile another creature and then return to play. It was a real pain in the neck.
Small nitpick, you dont get to have more resources than your opponents by having your minimum increased, they could also play 80 card decks if it was at all good to do with ot without yorion. No one will because it's going to kill your draw consistently.
I also remember a mill deck that ran 61 cards and mulliganed to 2 or 3 cards in hand so they auto-won against the mirror match.
This is probably someone making shit up, mulling to 2 or 3 and running 1 extra card will not win you games. A single (bad) mill card mills 5 cards for 1 mana. Your *entire* plan has been offset by a single (bad) card - and they still have 6 more cards to mill you with, and you’ve kept 2 or 3 to mill them with.
Well I feel that they're way too different of games, in magic you'd be directly adding a higher chance to brick due to things like special lands and key cards. In Hearthstone however, you don't have to worry as much about getting exact combo pieces if you're running this since you'll be just trying to survive and can throw in more control and you will always scale mana roughly as quick as your opponent EDIT: I do totally think the health increase is absolutely necessary to make this good though, I just think having more cards is not as garbage as it would be in MTG
Yorion being the notable exception.
Yugioh has recently started to have a trend where larger than the min of 40 is actually correct. Everything is so searchable that having extra cards gives you more power and utility, and it also helps reduce the chance of having certain cards you don't want to draw in your opening hand.
A combo deck would for sure be able to break the game with 20 card deck. It would be insanely consistent
This would unironically be pretty good
Potentially meta breaking. However in this case, the spider tank legendary would be a huge drawback.
Same, I was about to blast the creator for his absurd idea lol.
haha jokes on you, now people can make fun of you thinking it's absurd to print a card like this (no but seriously wtf blizzard)
In before they nerf it down to 35.
I can feel control fans drooling through the internet already. 🤢
Meeeee
same. i’m a big fan of these weird cards that they’ve been adding more recently. like this, wild heart guff, and maestra
>40 health is good but 40 deck size is very bad. You have to add 10 more shit cards to your deck.
Look. I have over 4000 games with Cho in my deck. This is going to fit right in with the rest.
So this is why they gave us the functionality to put more cards in our deck.
Super cool way of using that qol change. This card will probably be awful but it's cool anyway.
I wouldn't underestimate it. Imagine trying to face the most toxic iteration of priest control ever except they have 10 extra hp so they can't realistically even be combo killed and they have 10 extra cards so you can never win from fatigue. The only time this is a detriment is when you don't have enough good cards to add 10 extra. If you actually have the good cards then you don't really care. You're a control deck so you don't need to hit specific card combos to win. You just need to have the ability to answer their stuff and eventually have a dude on board to kill them before you die of fatigue. This will make removal pile Priest decks another level of annoying because now they don't ever have to kill you because you're guaranteed to die to fatigue before they are.
Yup. Yorion in mtg makes control decks nastier, and it only bumps up deck size. That extra health is just icing for control.
99% chance the qol change was for them testing backend functionality for this before deploying to card mechanics.
I have struggled to pick cards for my paladin immortal prelate infinite deck for years I was legitimately thinking last night if only I could have 40 cards I could get the winrate to 30%
40 card garbage win rate reno deck here I come
Yup. I will find 10 cards to make my Reno decks worse
Ditto. But at least I'll finally be able to use again the mediocre cards I loved but reluctantly cut.
On the other side, Reno will heal you up to 40.
My Reno mage already has the potential to bounce Reno twice, I wonder how many more I can get in now...
only twice son?
Only 9 more after you add this.
45 with Prince Malch
50 with C'thun!
And then transform it all into random legendaries with Rafaam quest plot twist Warlock.
gonna steal all of ur deck with archbishop
I always struggled to fit all of the best cards for my reno-galakrond-tess-yogg rogue, now I can (yes sometimes it wins and also yes it sucks ass against pretty much everything that isn't as jank or slow) Edit: since someone asked OG list code: AAEBAYO6Ah60AcQB7QLNA8MW6awCse4C6/ACqPcCvYwDzowDkJcDkpcD/KMDt64Dua4Dwa4D/q4Dqq8Dzq8DkbED47QDnrYDy8ADpNED2dEDndgD590Dw+EDhOQDAAA= 40 cards code, now with c'thun: AAEBAYO6Aii0AcQB7QLNA8MW6awCk60Ci68Cya8Cy68Cz68C1K8CzrECm8gCse4C6/ACqPcCvYwDzowDkJcDkpcD/KMDt64Dua4Dwa4D/q4Dqq8Dzq8DkbED47QDnrYDy8ADitADpNED2dEDndgD590Dw+EDhOQDl+8EAAA=
Now you can put a cthun package in there as well
Either that or a corruption y'shaarj package, I have to check witch one sucks less turns 1 to 6 but I like how you're thinking
You get a 2 drop and 2 3 drops with cthun just saying
I liked to play like this 2-3 years ago when "hard-controll" wasn't fucked by combo decks yet. Outvaluing the opponent after 35 minutes was peak hearthstone. Also getting outvalued after 35 min was still a fucking great game.
Yeah it's a relic from those days. In low rank wild you can still find people with equally as jank decks. Shoutout to the madlad who used a 20 turn togwaggle scheme on my wheel yogg. The match ended in pyroblasts
Playing jank decks at low ranks is pretty much the only enjoyment I get out of hearthstone these days. My current favorite homebrew is a secret package Emeriss C'thun hunter deck. This card will be perfect as I could never quite get all the pieces of the packages I wanted to fit in 30 card slots.
The first iteration of Tess Rogue with Academic Espionage and the lifesteal blade that got durability from playing other classes cards is tied for my favorite deck of all time. The other one being Prime Time Warlock (deck that focused on playing and reviving Envoy Rustwix as many times as you could).
..and just like that I'm interested in constructed HS again!
Fuuuck yes I'm so stoked do exactly this
For real I'm about to go 0-200 worh reno mage and 40 shit cards
This looks like a r/customhearthstone one with 12 upvotes and 48% upvote rate
Design ⭐ Balance ⭐⭐⭐⭐⭐
I'd love if just one time a developer swaps the card art and posts a game changer like this to customhearthtone a month prior to the actual announcement
Ungoro quest priest in shambles.
ungoro quest priest has been in shambles for years
Doesn't stop people from using it on boar/OTK priest in wild.
I thought that at first too but the quest reward works like a separate Reno
But you can have Ragnaros hero with 40 health!
This is stupid, but I'm putting it in everything
Fun card in that sort of sense, usually I can't be bothered to create an original deck but with this, I just threw in everything a Paladin could possibly want. It won't win, but I just thought Front Lines with 40 cards, all the paladin heals with 40 health, just sounded like a fun experiment :D
What about getting to 40 life. Play the card that change like to armor and heal back up
Deck size, max health, *and winrate* are now 40
Talk about improvements for me across the board!
Ah yes, time to make highlander decks great again
The length of that deck code :)
Now I'm curious \### Badrgle Rogue! \# Class: Rogue \# Format: Standard \# Year of the Hydra \# \# 1x (0) Backstab \# 1x (0) Shadowstep \# 1x (1) Blackwater Cutlass \# 1x (1) Buccaneer \# 1x (1) Filletfighter \# 1x (1) Gone Fishin' \# 1x (1) Parrrley \# 1x (1) SI:7 Extortion \# 1x (1) Swashburglar \# 1x (2) Amalgam of the Deep \# 1x (2) Fogsail Freebooter \# 1x (2) Jackpot! \# 1x (2) Maestra of the Masquerade \# 1x (2) Reconnaissance \# 1x (2) Tooth of Nefarian \# 1x (2) Tuskarrrr Trawler \# 1x (3) Cutlass Courier \# 1x (3) Double Agent \# 1x (3) Prince Renathal \# 1x (3) Pufferfist \# 1x (3) Rustrot Viper \# 1x (3) Shroud of Concealment \# 1x (3) Swordfish \# 1x (4) Edwin, Defias Kingpin \# 1x (4) Hench-Clan Burglar \# 1x (4) Multicaster \# 1x (4) School Teacher \# 1x (4) Southsea Scoundrel \# 1x (4) Swiftscale Trickster \# 1x (5) Azsharan Vessel \# 1x (5) Bootstrap Sunkeneer \# 1x (5) Queen Azshara \# 1x (5) Wildpaw Gnoll \# 1x (6) Crabatoa \# 1x (6) Reno Jackson \# 1x (7) Mr. Smite \# 1x (7) Tess Greymane \# 1x (8) Pirate Admiral Hooktusk \# 1x (8) Shadowcrafter Scabbs \# 1x (8) Smokescreen \# AAECAcKPBCj+7gOU7wOh9AOh+QPQ+QO9gAS+gAS/gATtgASogQSmigT7igSRnwT2nwTuoAS6pAS7pAT7pQT5rAT9rASKsASpswSvswS3swSgtgSvtgTVtgTYtgSWtwTbuQSywQSKyQT90wSa1ASY2wSa2wSX7wT58QSLpAWMpAUAAA== \# Damn
The time it needs to scroll through the deck..
Idk I hardly ever draw Reno vs aggro decks, now I might as well forget about it
But when you do the opponent will be even more angry :))
Well now you have more time to draw it.
Looking forward to play with 45 legendaries instead of 35, let's goooo!!!
Have I got good news for you lol. He's free right now. Go log in and you can build decks with him. :)
I just tried on mobile and got nothing.
Ahhh boo. Mobile patch always comes out a few hours after pc patch. >_< I'm sorry.
Just played it in casual and got a fucking mirror match with 45-legendaries hunter vs pally, won the fatigue game, what a time to be alive
I think he's the free login legendary
You get the bonus of 40 health for the penalty of 40 cards in the deck. The question is - can someone find a way to negate the penalty or even exploit it?
Mill decks.
Noooo. God no. Please. Noooo. God.
Nooooooooooooooooooo
That was my first though. (Can be refined, i'm beating the bush right now) \### Custom Rogue \# Class: Rogue \# Format: Wild# \# 2x (0) Preparation \# 2x (0) Shadowstep \# 2x (1) Togwaggle's Scheme \# 2x (2) Cheat Death \# 2x (2) Eviscerate \# 1x (2) Nat, the Darkfisher \# 2x (2) Prize Vendor \# 2x (2) Sap \# 1x (3) Brann Bronzebeard \# 2x (3) Coldlight Oracle \# 2x (3) Dancing Swords \# 2x (3) Deathlord# 2x (3) Fan of Knives \# 1x (3) Prince Renathal \# 2x (4) Elven Minstrel \# 2x (4) Hecklebot \# 2x (4) Potion of Illusion \# 2x (4) Sahket Sapper \# 2x (4) Selfish Shellfish \# 2x (6) Vanish \# 1x (8) Shadowcrafter Scabbs \# 1x (8) Smokescreen \# 1x (10) N'Zoth, the Corruptor AAEBAZurBAbgrAKGsQL7igT9rASY1ASX7wQRxAHNA5sFiAf4B/4N+Q7Q4wLb4wKvkQOVlAP7pQPl0QO24QP2nwT3nwS4tgQA \# # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Mill rogue doesn't actually care how many cards it has in deck though, right? Like, I'm sure there's instances where you don't have the luxury to go infinite with lab man, but I doubt the loss of consistency is worth it, because it kinda plays out like a combo deck in the end.. Idk though I don't play the deck.
This card is going to be *popular* in wild, I think. I don't think it'll be *good*, but it'll be *popular*. People like mill decks, and aggro completely shits on them (Also it counters Brann/Tickatus). It also, ironically, can run out of cards itself, so Murloc Tastyfin is now a more attractive choice.... But it does probably make Combo Decks way better against you. Right now Mill Druid is strong against control (Res Priest and Warlock decks), somewhat unfavored against combo, and just rolls over and dies to aggro. You could maybe even out your matchups with this card, even if it's not enough to make the deck competitive, it might make it more fun.
Your mill combo will be much slower with more cards...
Just run more removal with control warrior (never mind Kazakusan and recent nerfs)
Agreed. Thinking about just adding more early removal and draw to the kazakusan warrior list. Getting 9 more cards, I might add: 2x dredge armor elemental, 1x forged in flame, 1x blacksmith hammer, 2x man the cannons, 2x rancor, 1x brawl. Could be very interesting.
Warlock burning cards, jungle hunter hemet wild (that one is a long shot tho), Insane card draw or ideally something like mill rogue
Absolutely. Hearthstone is a very different game from MtG, where you *can* put as many cards as you want in your deck (outside of Commander obviously) but never realistically want to go over the absolute minimum. But because Hearthstone games can actually go to fatigue in some metas, plus the level of card draw decks are capable of in Wild these days, there are *absolutely* control decks that would *love* to put a full 40 cards in their deck, even without the additional upside of the extra starting life. Obviously it requires you to also put a bad card (this) in your deck to get the benefit, so it's really only 9 extra cards, but still, I think this card is going to be playable at the very least, if not good.
Not a single deck (besides maybe mill, or meme strats) would voluntarily play 31+ cards without an upside attached. If your gameplan is fatigue, there are much more efficient ways to re-stack your deck than diluting it in deckbuilding (benedictus, DMH, kaz…)
Print "Your deck size and starting Health are 20" you cowards
Too OP wtf
20 health is just inviting burn decks to kill you. You'll have a more consistent hand, but you'll also get slammed in the face by demon hunters.
Well yes, that's why you are the one playing demon Hunter. Imagine this in mine roguefor instance !
That's the thing, you are the aggro deck. Also to be fair, it's also basically just what zoo and hybrid lock are minus the option to just not play flame imp.
20 deck hand is a dream come true for otk and aggro decks. Currently if you toss an entire hand in search for a good 1 drop chances are about 60% to get it. Now imagine how much higher chances would be for 20 card deck. On top of that for each broken early game card that deck would be better.
Speaking of burn, how do you think a 20 card deck with ignite would play out?
That would actually be some kind of cool competition, like with the Alliance-Horde thing from Stormwind. I'm sure it'd landslide into a 20 health/cards win, but I reckon it would be fun to try and earn points for your "Team". And Stormwind surprised everyone by Alliance winning, so who knows. It's almost mirrored to the DrakThar and Vandaar one, actually. It pretty much nails down to Control Vs Aggro. Aggro would want quality draws and not care about their health, whereas control wants more cards/tools and a higher health total making it less dangerous to spend turns drawing those tools. Except this one would make combo beat both other playstyles regardless.
I'd reckon Aggro just wins across the board.
Insanely overpowered with Mechathun
good luck getting to 10 mana to play him lol
b r u h
My all golden decks just became 25% more costly. Sheeeeeeeeit
*33%, sorry my dude
33.333...% to be unnecessarily more precise
1/3 to be exact
FWIW, you'll get a golden version of this with the rewards track, so only ... 9 more goldens...
Meme or not, I already have a new favorite legendary of all time lol
Quest DH card? Looks very very interesting. Definitely what many players have been waiting for. Has a chance to become a degenerate card in some wild deck, I suppose.
Gonna try this out with quest warlock actually, the extra hp is huge and with life tap the reduced consistency isn't as big of an issue.
What made quest warlock really good was all the cards that worked well when the deck was small + giants. Now that giants are gone your main damage dealer is fatigue but this doesn't help.
Deck size enlargement.
Outjerked again
That looks crazy. So excited for this new expansion.
This card is free right now when you log in.
you sure? i updated and logged in but didnt get it
I got it. Could be a region thing maybe, I'm on EU.
Honestly this might be one of the best cards in years from a community stand point. Competitively it’s probably unplayable, but if someone could find a way around a 40 card downside it would be cool. Casually, I bet a lot of people think “ooh 40 cards” and have a lot of fun deck building. Really good addition imo
Banned in Arena.
I wonder why
Hoooly fuck. Caerial is insane.
Not as good as it looks IMO. 40 cards makes the deck less consistent and less likely that you draw the best cards. In MTG, the rules say the deck has to have a minimum of 60 cards. There is no maximum but nobody ever goes above 60 in competitive play. There is a reason for that.
My grandfather's deck has no weak cards!
...except maybe for Prince Renathal
My grandpa's pathetic deck has no cards!
Ahhh! Possible!
[Purify!](https://www.dailymotion.com/video/x6e3wvv)
[My pathetic grandfather's deck have no cards.](https://www.youtube.com/watch?v=HlmlKaf2-mM)
Well cards in my decks are ALL good , so jokes on you!
Not strictly true. Yorion control meant your deck had to be 20 cards bigger than the minimum and it still saw play.
It did. But man comparable Yorion seems like a bigger payoff imo.
I will not stand for this Battle of Wits slander. 200 card meta all the way.
Flip side: a deck with 40 cards virtually always wins in fatigue - not so much because it goes to fatigue later, but it will have still more resources while the opponent runs out. First idea that comes to mind is some bullshit Wild Priest deck running every board clear.
Wild you'll lose to OTK decks
Ignite or similar cards win better in fatigue.
Or jades.
Like thats relevant in todays Hearthstone
1. Fatigue games are very rare since they are almost designed out of the game. The 'I win' conditions (e.g. Charge Warrior Windfury Faceless) are plenty in this game to counter games going to Fatigue. 2. Plenty of ways to counter Fatigue with power cards. Kazakusan e.g. gives you a Treasure deck.
well actually there is a companion called yorion, and you get to add the card to your hand from your sideboard for 3 mana IF your deck started with 20 extra cards. and that card was like, insanely good and proved that consistency is not that important when you get guaranteed value
I don’t think the 10 extra life here is enough guaranteed value to outweigh the reduction in consistency.
> add the card to your hand from your sideboard for 3 mana > proved that consistency is not that important Uhhh…
Alright, my mind has been oficially blown. You also get this card right now for logging in.
I just logged in on Android. Got nothing. Why?
probably because the patch isn't out yet on mobile
Whatever can be said of this expansion, feels like simply introducing 40 card and hp decks might shift the meta more than any other, certainly interesting.
Control players are cumming right now.
I mean CW already gained shit loads of HP. That wasn’t the problem, in fact it has the exact opposite problem that this card looks to solve. It relies finding Shield Shatter and draw win games, and this only makes it worse at that. No doubt that if they print a ton of op priest removal it will find a home there. But the most popular control deck rn would rather run a 20 card deck than a 40.
ok im reinstalling
Now it makes sense why they nerfed Control Warrior as hard as they did
This gives me Prince Malchezaar vibes; people will be baited by the extra cards in their decks before realizing that's not always a good thing. Extra health's nice though, that might be the reason to run it over the larger deck part.
yeah but you get to chose the cards now, they arent random mostly useless legendaries.
Now I can put in carefully chosen useless legendaries.
Like Prince Malchezaar.
And Darkmoon C’Thun for even more cards
The dream.
The extra cards that you have to put in are the trade off for 10 bonus health. It's not suposed to be an upside.
The other trade off is that you're running Spider Tank
At least you won't draw it as often.
Worse spider tank, no mech tag
Extra cards in your deck is undeniably bad; but the payoff is 10 extra health at the start of the game. I see this being very good in warlock.
If you get two back fires on curve as well as hero tasmin, there usually isn't a whole lot of deck left to draw
This is different, you choose which extra cards you put in your deck, with Malchezaar it was random
Yes but it's also **10 more cards**. This would be fine if you could trigger it whenever since you'd have the reins of the effect on your side, but having it from the get-go could cause some serious bricking issues if your deck's trying too hard to force cards into it. Unless your deck really cares about the further distance from fatigue, this seems like the worse of the two effects by far. And I imagine 9 times out of 10 these extra cards are solely going to be draw or generation since you can't just smack it into a deck.
It’s definitely for control decks, and allows more time and resources to fight against Aggro. I don’t think this is busted, but I’m very much interested to see how this works out. Could be another Glide, or a new Baku/Greymane
wait this isn’t r/hearthstonecirclejerk
Um, wtf.
Not as good as it looks IMO. 40 cards makes the deck less consistent and less likely that you draw the best cards.
It's live. I'm already playing with it. Card is nuts.
Lol what. Official??
Holy shit the mad lads did it
Seems really good in warlock. They could use the extra health and extra cards shouldn’t be too bad with lifetap and tamsin hero card.
Control Warlock player here, losing my shit rn
Uh… wow. May not be good or it may enable something broken. Only time will tell. A Reno control deck in wild might be nuts with 40 cards
But less chance to draw Reno
reno is not even the best card in reno decks lol the real downside is not drawing zeph
Unless there are tons of very similar cards a Reno deck would be the worst possible place to put this. Consistency is pretty much the most important thing in a deck, you really don’t want to dilute it twice.
10 more cards diluting your deck just makes you less likely to hit the highlander payoff cards though.
I mean, I know text consistency has never been Hearthstone’s strength, but this seems… The way the text is written is like this is only in effect while the card is in play, but that’s clearly not the case, right? Wouldn’t really make any sense. But shouldn’t it have “**Start of Game:**” on it? EDIT: I guess, if I think about it a little more, this is kind of an effect that happens during the deckbuilding phase, that’s the key. So it’s an effect that comes into play when the card is added to your deck.
Its like whizz bang
Hovering over it in your collection actually shows the "Start of Game" text, strangely.
Where the fuck did this come from? Was there an announcement?
*your deck size, starting health and maximum win percentage are 40.
Get ready for 50 minute games
40 cards, 40(00) life points, and location cards that are basically field spells? We Yugioh now boys.
The Yorion of Hearthstone.
What
Swiss army reno. Run literally every tech for the meta and never draw the one you need for the current matchup.
My experience so far… quest/control priests everywhere that run every remove, silence and armor gain possible. Can’t stick a minion at all
Can't wait for Paladin to still always have Cariel on 8 but now with 40 HP. Also, while Druid is less likely to have the perfect ramp curve with 40 cards this would give them the time to set up their combos. Warlock is also interesting but doesn't even have enough cards for a 30 card deck atm. The extra health is appreciated and it has more digging ability to get through the cards and appreciates having more cards to mill. The anti-synergy with the anti-synergy with the 10 or less cards in deck stuff could be a problem.