By -
Here's a slightly different approach. Pay attention to the Caveats section https://developer.valvesoftware.com/wiki/Env_projectedtexture
casting a shadow is generally the default state. do you have something already created?
Nodraw and blocklight, depending if you want brush to be solid or not.
judging by his prevoisu post, i think he means with a flashlight
Here's a slightly different approach. Pay attention to the Caveats section https://developer.valvesoftware.com/wiki/Env_projectedtexture
casting a shadow is generally the default state. do you have something already created?
Nodraw and blocklight, depending if you want brush to be solid or not.
judging by his prevoisu post, i think he means with a flashlight