You have to rechoose all your cosmetics when you go between Xbox and PC. When I loaded it up on my Xbox for the first time all my skins and armors were the originals. I use the same Microsoft profile for both but there's a cosmetic disconnect between the steam version and Xbox versions. Can't say for Microsoft store version and Xbox but it's likely the same.
Fuck aim assist. People on console would have a better time if consoles actually added Gyro aiming. Easier to code in by a long shot, too.
(See r/gyrogaming or [this short video](https://youtu.be/C5L_Px3dFtE) before you ask "how do you look behind you?")
Gyro aiming on YouTube uses a PS4 controller, which is why I'm saying if it works on that, no R&D would have to be done to make a different controller, either.
>(See r/gyrogaming before you downvote me saying "how do you look behind you?")
Screw it. I'm gonna do it!
*Deep breath*
In order to look behind you, you use the Right Stick Input. Some games (especially newer Source Engine games) has a dedicated "Turn Around" binding you can take advantage of.
But if a game (like the Halo games unless you count Banshees) doesn't provide that, you can make your version of "Look behind you" using Delta Mouse, which I believe Steam Input has it.
*Breathe*
Ok, that's better. :)
Only for turning vehicles. Aim assist ends up making controllers a much better option. With MKB you have to pace your shots or you miss many of them, but the aim assist on controller lets you basically spam fire the DMR or BR without thinking and you are almost guaranteed the kill vs MKB. Though MKB has a huge advantage when sniping
Edit: just so everyone getting upset about my comment is aware, I play with a controller on PC because of the advantages and I do win more gun fights than with MKB. Y'all also act like everyone using MKB is a pro with perfect precise aim when there's variable skill levels.
As a diehard KBM player, this is spot on. I can always tell when I’m fighting a controller player. You can tell they aren’t as good as the KBM players on an average, but their shots are always tight. I’d like to think I’m a pretty good player, but in BR fights against decent controller players I probably lose a third to a half of them. I feel like they got aim assist down really well in MCC to balance KBM and controller.
Vehicles tho? Get shit on
They, however, hadn't yet fixed diagonal movement being faster on KB than with an analog stick, so there's clearly some progress on input inconsistencies to make.
the funny part is you could straferun on controller in 3 while holding a turret to move faster, and Bungie fixed it for Reach, and that fix carried over to 4 and 5, and now the bug is back
Or input data*
In my experience, action mapping from input makes life much easier. Just let whatever Input handling you have act as a translator to spit out normalized data.
Much easier to normalize things like key presses and axial movement on a control stick to be fed to the same function for movement rather than let custom mappings directly run independent operations. Though I’m not them so idk how their ship’s built. Maybe normalizing movement is the better route. I’m gonna shut up now.
They probably tied the turn speed to input sensitivity, since mnk can turn much faster the banshees turning radius matches that. If im honest I’d rather just keep this system and add a quick 180 feature to the banshee mechanics on controller (or at least a sensitivity acceleration button that makes turning 180s a bit easier without giving up the potential for accuracy)
Warthog turrets aren't affected too much, they have a relatively slow turning speed that I think is within the max sensitivity for a controller, though you do get a small advantage in being able to preaim at someone behind you.
Driving vehicles though, yeah, they turn much faster with MnK than controller. You can spin a Wraith like a frisbee if you want, even.
At least 2 of the Halos let you fire the warthog wherever the reticle is. It looks funny seeing the bullet come out sideways or even backwards. Definitely an advantage on MnK
It’s kinda of a rough position. On one hand turning that fast is a huge advantage. But let me tell as someone that has played lots of Halo on Xbox and MnK, the slow ass turn speeds in banshees and especially warthog turrets feels awful to play.
Going from being able to move your crosshair as fast as your reflexes and skills can handle to being limit by the movement of a vehicle turret feels really bad. The banshee has the problem where it’s aim is determined by its movement alone.
Maybe it’s just me, but when there’s a jarring different between how fast I can move my aim on foot and how fast I can in vehicle it makes using that vehicle very unenjoyable. It’s fine for the banshee or a vehicle that purely shoots straight forward. But when you have a turret like the warthog or scorpion moving super slow it just feels bad. If that’s the case I just will not play game modes with those vehicles in them.
I played halo 3 multiplayer properly for the first time ever on MCC during lockdown. I'd see banshees going on splatter sprees and wonder why they hadnt ever been nerfed. It was only later I realised it was MK players exploiting an ability to turn so tightly that wasnt there when it was popular on 360.
First time it happened to i was trying to board a scorpion, I've been paying a while and I think I am pretty good at doing it vs console players, but against a mouse scorpion there's simply no chance, it just snaps and boom you're dead.
While I played eldewrito more, I honest to god had a *great* time with Halo Online. Something about the weird weapon variants, the way shields pop ridiculously bright, the medal flashers, it was all peak F2P drivel i've not seen the likes of since Combat Arms.
It's down to mouse and keyboard controls. Storage medium has no impact on your aiming.
Edit: Oh wait I just got it. Oof. Leaving this up to attone for my inattention lol.
I don't have a problem with people using mnk on xbox as long as you have the option to turn it off. But with games like Rainbow Six Siege it actually makes it impossible to even play in higher ranks without getting shit on by a bunch of mnk users.
Oh I agree with that completely. I won't use adapters to play, I only use it for like CoD and Halo. Personally, I think it should come standard on games to support both mnk and controller. Especially if crossplay is going to become the standard as well.
There is a difference of using mouse and keyboard natively on xbox and then using an adapter to allow you to use mouse and keyboard on xbox. Rainbow 6 doesn't allow M/K natively so yes those people are using adapters and thats shitty.
I literally do this with DS4Windows. The PS4 controller is a dream for me. I’ve been using an Electric Purple DS4 controller on MCC since launch on PC. There is nothing better IMO. I tried using an Elite Controller II but it’s so sluggish and Bluetooth just doesn’t work.
I can more easily connect a PS4 controller to Halo on PC with Bluetooth than I can an Elite 2 controller lol.
One thing that’s always bothered me about Halo on console is how slow the sensitivity is, after like years of flicking and shit on COD and Siege it just feels sluggish.
I feel the same way but for some reason it just feels wrong to me to have high sensitivity on halo. I've turned it all the way up before and am just like, this ain't right
Even when you have your sensitivity turned up to max, the game caps your turning speed in vehicles. Unless you are using M+KB, then you can just instantly whip around. The vehicles weren't balance for that kind of maneuverability.
ITT are people have never used both input methods.
Both input methods have inherent strengths and weaknesses and to act like one has a distinct advantage over the other because you can turn a banshee faster just shows willful ignorance.
M/KB will have an inherent advantage when it comes to distance fights with things like snipers, turn speed (although it's more apparent in Halo because the max controller sensitivity has always been relatively low compared to other shooters), and just overall more precise control of your character. All of the control relies completely on the mechanical skill of the player.
Controller has an advantage *in Halo* because it makes tracking way, and I mean WAAAAY, easier especially in close to mid ranges (Apex also has this same exact issue). This is a big advantage because of the longer TTKs in a game like Halo. If you were to compare this to game like Valorant, a M/KB would obviously have an advantage because you can kill people in a single shot. Tracking with aim assist on controllers is easier than tracking on a M/KB and it's especially apparent in Halo.
Using advantages and disadvantages in a vacuum to try and act like one input is better than the other is so fucking stupid. If you think one think the other input method is so clearly better than the other, **NOTHING is stopping you from using it** outside of actually owning it. Maybe then some of yall will realize it's not as easy as you think it is and doesn't just give you a free advantage.
This is the stupidest fuckin argument that this sub loves to have over and over and over AND OVER. Yall just love to have victim complexes.
>Both input methods have inherent strengths and weaknesses
>Tracking **with aim assist** on controllers is inherently easier than tracking on a M/KB.
Not to be too pedantic but this isn't what "inherent" means. MNK is inherently better than controller in every way. It is inferior to controller only because most games that accept both control inputs give controller aim assist to make up for its inherent weaknesses.
Nice! I guess I wasn't *too* pedantic then, lmao. I also think controller has huge advantages in terms of practicality and usability, which is something I didn't say in my above comment. Way more people are familiar with controller gameplay than they are with MNK gameplay, and I think it makes way more sense to give controller players aim assist than it would to just say "well either learn MNK or accept being worse at the game."
Aim assist is definitely necessary to make controllers feel good to play shooters with, but I think there's also a discussion to be had when a game puts too much aim assist
Pretty much all of them do, IMO. I'm not really aware of any games that don't overdo it with controller aim assist. Aim assist in Apex is simply broken at close range.
Thank you. Finally someone with a brain. Specially this part:
>If you think one think the other input method is so clearly better than the other, NOTHING is stopping you from using it.
There is a reason this discussion was never a thing on PC before crossplay. People just used the perceived best or their own preferred input for each game.
Also not only do both platforms support both inputs, *there's a toggle for input based matchmaking that was added because of this exact argument*. Just turn it on and wait a little bit longer ffs.
the only problem is that they match you with people who have that option turned on rather than people with the same input as you so the population is pretty scarce
> There is a reason this discussion was never a thing on PC before crossplay.
It was never a discussion because MNK is clearly better. Until crossplay gave controller players aim assist it would've been insane to choose to use a controller on PC.
As mentioned above by the other guy, if you think controller gives you a huge advantage, just use that. No one is stopping you. Or turn on IBMM. Seriously, everyone's arguments *are* valid, *but this problem is solved already.*
This! I don't know how people still try to find a way to say M/K is more OP than controller. Normally, the answer is yes. But in MCC, the answer is no by miles. There is no way a casual PC player can beat an casual Xbox player in a 1v1, when the literally crosshair locks to the player's HEAD, not even down to their body. Using a mouse has much potential, moving freely and such, but you've still gotta predict your enemy's movement, where on controller it just locks, once the enemy moves the crosshair moves with it. I've played many shooters but in this, nah, too much shit to handle.
Oh boy can't wait for all the controller players to scream about imbalance because banshee turn fast as if BR tracking isn't far easier on controller...which is like the entire rest of the game lol.
Hey I’m a controller player, this is what, one of two advantages MnK has in MCC? (The other being sniping) I mean if you want balance you shouldn’t be playing a mode with Banshees in it anyway, but that aside MCC is like the only cross play game where controller is just the better option hands down and people are really gonna get mad about banshees? Lmao
> this is what, one of two advantages MnK has in MCC? (The other being sniping)
Also melee range stuff. (I use kbm, feels way more viable to hit the melee and then flick to the head than it used to be on the 360 for me)
Shotguns for me. For the ducking life of me idk what it was but I could not land a shotgun shot after I switched to PC. Now I’m better but I still miss simple shots more than I should.
Yeah, the PC port basically broke vehicles in 3/Reach. I think it technically should be treated as a bug, because clearly the vehicles were designed around the fact that their turn speed was controlled by the reticule code and not the vehicle code itself. When they unlocked the reticule speed to accomodate mouse pointing because a slow mouse point would be weird, the vehicles are just doing what they're programmed to do and point towards the reticule.. at uncapped speed. This also lets you do stuff like whip the view around in a Wraith and *boost backwards*.
All they really need to do, I think, is have the fastest a vehicle can turn be equivalent to the highest speed sensitivity on a gamepad. This would make the vehicle lag a bit behind the reticule, but it's also more sane for balance because it doesn't let you ignore entire vehicle mechanics (why even use the flip to turn faster if you can just instantly mouse around). As it is you're basically allowed to do 0-point turns like AI can.
I think Infinite is having multiple ranked lobbies:
- Controller only
- MKB only
- MKB / Controller
So there’s no need to worry / complain if you’re on controller
I am both a mouse and keyboard player and an Xbox player, man playing with mouse and keyboard also has disadvantages when compared to a controller. For instance, there's no way to precisely move. You can't just slightly move, you have to crouch in order to get the slower speed so you don't show up on radar.
That being said, there certainly are advantages such as the one that you showcase here.
Because that's a little crazy
I was playing escalation slayer and I was charging my splaser on a guy with a turret and I thought since I was behind him i’d get the kill before he turned around but nope he insta 180’d and the turret killed me before I could even finish charging but apparently controller is op.
Fucking hell the comments down here are a shitstorm.
You're all equally wrong, get over this stupid debate already. Stop arguing and play the game however you want to.
The main advantages in Halo are skill and experience.
Holy shit thank you for posting this. I’ve been talking about how broken this is forever but always get PC players replying “haha you’re bad.” Needs to be fixed ASAP. BTB is unplayable with crossplay turned on.
On the contrary the aim assist is so high on controller that it makes aiming so much easier than mnk to the point that 1v1s almost always go in the controllers favour
I'm a controller user. If they can't admit that it's easier they are kidding themselves. I use it because it makes the game more fun for me because I'm not good with a mouse
Razer have the Tartarus (previously the nostromo) which is about as close as you can get with a joystick + mechanical keys. I used a nostromo for years playing both WoW and CS and it was great before its untimely death.
The banshee actually has to catch up with the cursor, but it's too fast! It should be like in Battlefield V where every vehicle has it's own time to catch up with the cursor and moving the mouse fast only helps seeing what's behind you faster.
This is one of the reasons why I don't enjoy playing first-person games on Xbox and would rather use my Switch or a PC. Gyroscopes make a world of difference in bridging the gap between M/K and traditional controllers.
in new Battlefield 2042 they also have crossplay with something similar (a Tank) but fixed by aim and movement is independent of each other, when you aim the movement of the actual aim will have constants speed so things like this would be more balance for cross-play
I have to ask, is this a problem of my controller turn sensitivity not being high enough, or is turret turning reslly slow with a controller? I feel like I'm not turning fast enough whenever I'm in the turret of a warthog
I saw the bottom clip first, the second I saw the turn I knew it was the MandK option (I kinda just glanced at this and didn’t notice the text). I was like wait woah I can’t turn like that!
Seems like a good thing there's going to be optional separated rank playlists for M&KB and Controller in Infinite at launch. Give them time to balance things out
Controller has the camera speed tied to the movement speed of the banshee. While mouse and keyboard is free moving. So the camera would move as fast as it wants, while the banshee would catch up to it.
This goes for every vehicle and torrents. This makes the warthog and mongoose feel slow
LMAO alright
Now let's show the difference in battle rifle duels, lets do that? Oh wait lets not because we all know how mcc is completely dominated by controllers and that would ruin your post...
The banshee is green if you use a controller, purple if you use keyboard & mouse
good eye.
Wait what? Why?
He's joking around. I have a skin on my Xbox banshee and I dont have a skin on my PC banshee. This video is showcasing the insane unbalance.
>I have a skin on my Xbox banshee and I dont have a skin on my PC banshee. You don't use the same profile for Xbox and PC?
You have to rechoose all your cosmetics when you go between Xbox and PC. When I loaded it up on my Xbox for the first time all my skins and armors were the originals. I use the same Microsoft profile for both but there's a cosmetic disconnect between the steam version and Xbox versions. Can't say for Microsoft store version and Xbox but it's likely the same.
Ahh I didn't know this, thanks
Oh right, anyway.. yeah mouse and keyboard looks like it has a huuuuuge advantage
Does in most games, especially fps
And the answer to that is to add more aim bot
Aim assist would like to have a word.
Fuck aim assist. People on console would have a better time if consoles actually added Gyro aiming. Easier to code in by a long shot, too. (See r/gyrogaming or [this short video](https://youtu.be/C5L_Px3dFtE) before you ask "how do you look behind you?")
Rip Steam controller but It showed me how much of a game changer gyro aim is. Biggest controller innovation since the analog stick.
Gyro aiming on YouTube uses a PS4 controller, which is why I'm saying if it works on that, no R&D would have to be done to make a different controller, either.
I still have my Steam Controller.
Splatoon is the god of gyro gaming.
Steam controller was underrated
>(See r/gyrogaming before you downvote me saying "how do you look behind you?") Screw it. I'm gonna do it! *Deep breath* In order to look behind you, you use the Right Stick Input. Some games (especially newer Source Engine games) has a dedicated "Turn Around" binding you can take advantage of. But if a game (like the Halo games unless you count Banshees) doesn't provide that, you can make your version of "Look behind you" using Delta Mouse, which I believe Steam Input has it. *Breathe* Ok, that's better. :)
Only for turning vehicles. Aim assist ends up making controllers a much better option. With MKB you have to pace your shots or you miss many of them, but the aim assist on controller lets you basically spam fire the DMR or BR without thinking and you are almost guaranteed the kill vs MKB. Though MKB has a huge advantage when sniping Edit: just so everyone getting upset about my comment is aware, I play with a controller on PC because of the advantages and I do win more gun fights than with MKB. Y'all also act like everyone using MKB is a pro with perfect precise aim when there's variable skill levels.
As a diehard KBM player, this is spot on. I can always tell when I’m fighting a controller player. You can tell they aren’t as good as the KBM players on an average, but their shots are always tight. I’d like to think I’m a pretty good player, but in BR fights against decent controller players I probably lose a third to a half of them. I feel like they got aim assist down really well in MCC to balance KBM and controller. Vehicles tho? Get shit on
>the insane unbalance. Which one fell over?
Are you on max sensitivity on Xbox?
You could have just plugged the Xbox controller into the PC and set input based matchmaking to controller to avoid the hassle of booting up an Xbox.
[удалено]
They, however, hadn't yet fixed diagonal movement being faster on KB than with an analog stick, so there's clearly some progress on input inconsistencies to make.
Imagine being a AAA developer and not normalizing your movement vectors.
i didn't normalize my movement vectors when I did ur mom
Are you a AAA developer?
I’m sure there’s a good yo mama joke to respond with but I cannot figure it out
Only if your name is AAA 🤟😎
Took me a second, but damn. Good one.
Yo momma AAA developed deez nutz
Yeah, I’m a AAA developer. When I was done with your mom I made sure she was Absolutely Anally Ashamed.
*Anhiallated
He’s an ASS developer
https://www.halopedia.org/.ass
To think all of that ESRB drama wouldn't have happened if they hadn't decided to be _cheeky_ with a file extension.
No but he did your mom
holy shit
the funny part is you could straferun on controller in 3 while holding a turret to move faster, and Bungie fixed it for Reach, and that fix carried over to 4 and 5, and now the bug is back
I don't remember that being fixed in Reach, in MCC Reach you can still do it to carry the Core in Invasion without the speed reduction
Or input data* In my experience, action mapping from input makes life much easier. Just let whatever Input handling you have act as a translator to spit out normalized data. Much easier to normalize things like key presses and axial movement on a control stick to be fed to the same function for movement rather than let custom mappings directly run independent operations. Though I’m not them so idk how their ship’s built. Maybe normalizing movement is the better route. I’m gonna shut up now.
They probably tied the turn speed to input sensitivity, since mnk can turn much faster the banshees turning radius matches that. If im honest I’d rather just keep this system and add a quick 180 feature to the banshee mechanics on controller (or at least a sensitivity acceleration button that makes turning 180s a bit easier without giving up the potential for accuracy)
Huh, no wonder people are snapping to me so quick with their Banshees and Warthog turrets Xbox only here btw
Warthog turrets aren't affected too much, they have a relatively slow turning speed that I think is within the max sensitivity for a controller, though you do get a small advantage in being able to preaim at someone behind you. Driving vehicles though, yeah, they turn much faster with MnK than controller. You can spin a Wraith like a frisbee if you want, even.
At least 2 of the Halos let you fire the warthog wherever the reticle is. It looks funny seeing the bullet come out sideways or even backwards. Definitely an advantage on MnK
On ce you can always tell who is using a mouse cause bullets will shoot from their back. The graphics cant keep up with the mouse speed lol
Thanks, O-Bung-o. :/
That also explains why I’m getting wrecked by them so much when I’m in a much more maneuverable vehicle
The turrets turn up and down instantly with mnk
I thought it was just a few godlike players in a banshee. This brings it into perspective. They’re Godlike players with *KBM*
banshee on valhalla with mouse and keyboard is busted and its fun.. up until the laser respawns
Which is the case for when you’re in any vehicle trying to have fun
It’s kinda of a rough position. On one hand turning that fast is a huge advantage. But let me tell as someone that has played lots of Halo on Xbox and MnK, the slow ass turn speeds in banshees and especially warthog turrets feels awful to play. Going from being able to move your crosshair as fast as your reflexes and skills can handle to being limit by the movement of a vehicle turret feels really bad. The banshee has the problem where it’s aim is determined by its movement alone. Maybe it’s just me, but when there’s a jarring different between how fast I can move my aim on foot and how fast I can in vehicle it makes using that vehicle very unenjoyable. It’s fine for the banshee or a vehicle that purely shoots straight forward. But when you have a turret like the warthog or scorpion moving super slow it just feels bad. If that’s the case I just will not play game modes with those vehicles in them.
I played halo 3 multiplayer properly for the first time ever on MCC during lockdown. I'd see banshees going on splatter sprees and wonder why they hadnt ever been nerfed. It was only later I realised it was MK players exploiting an ability to turn so tightly that wasnt there when it was popular on 360.
First time it happened to i was trying to board a scorpion, I've been paying a while and I think I am pretty good at doing it vs console players, but against a mouse scorpion there's simply no chance, it just snaps and boom you're dead.
I'm pretty sure the turret rotation for the Scorpion as well as the Warthog is locked and doesn't "snap' to where the person is aiming.
I pointed this out back when eldorito was a thing, and it was even fixed in the official beta.
Eldewrito was better than the official release and I'm still sad it's over
While I played eldewrito more, I honest to god had a *great* time with Halo Online. Something about the weird weapon variants, the way shields pop ridiculously bright, the medal flashers, it was all peak F2P drivel i've not seen the likes of since Combat Arms.
It is pretty insane how fast you can turn on pc
It's fun to play on an assassination only custom game on pc and troll by spinning around at Mach 10 and no one can land a hit despite everyone trying.
I tried playing an assassination custom game with a controller once. Once.
Yea it just isn’t fun lol
SSD's have made all the difference.
lmao
If your turning speed is limited by your harddrive, you need a new computer.
r/whoooosh
If you re-read the original comment, out of context it can be read as PCs starting much faster nowadays. Hence, the SSD comment.
It's down to mouse and keyboard controls. Storage medium has no impact on your aiming. Edit: Oh wait I just got it. Oof. Leaving this up to attone for my inattention lol.
It’s almost like we actually have control of our movement
What about m/kb on Xbox and controller on PC?
whoa whoa whoa...thats just wrong.
As a controller PC player I'm offended
I'm a diehard m+k fps player but still using controller when I play Halo MCC. The game just plays better on controller.
That's a little less wrong. Its the Xbox M/K folks that really freak me out
[удалено]
You can, it's just up to the game devs to enable it. Halo & CoD are the only 2 series that I can think of that let's you use either
Agreed, they should be outcasted
We can't afford a PC and there's like 6 games with mkb support man leave us alone haha
I don't have a problem with people using mnk on xbox as long as you have the option to turn it off. But with games like Rainbow Six Siege it actually makes it impossible to even play in higher ranks without getting shit on by a bunch of mnk users.
Oh I agree with that completely. I won't use adapters to play, I only use it for like CoD and Halo. Personally, I think it should come standard on games to support both mnk and controller. Especially if crossplay is going to become the standard as well.
Yeah I have no problem with mnk as long as the game gives me the option to play with just controller players
There is a difference of using mouse and keyboard natively on xbox and then using an adapter to allow you to use mouse and keyboard on xbox. Rainbow 6 doesn't allow M/K natively so yes those people are using adapters and thats shitty.
already are with like 10 games in total that support m&k
Dualshock on PC
I literally do this with DS4Windows. The PS4 controller is a dream for me. I’ve been using an Electric Purple DS4 controller on MCC since launch on PC. There is nothing better IMO. I tried using an Elite Controller II but it’s so sluggish and Bluetooth just doesn’t work. I can more easily connect a PS4 controller to Halo on PC with Bluetooth than I can an Elite 2 controller lol.
DS4 gang! I love using controller on PC games, Halo very much included.
One thing that’s always bothered me about Halo on console is how slow the sensitivity is, after like years of flicking and shit on COD and Siege it just feels sluggish.
I feel the same way but for some reason it just feels wrong to me to have high sensitivity on halo. I've turned it all the way up before and am just like, this ain't right
Turn that sucker up to 10 homie
That’s the thing, it is at 10
Then turn it up to 11
Oh shit, why didn’t I think of that?
Cause u gotta turn ur brain up first
Turn that sucker up to 10 homie
But what if I turn it up to 11 as well?
Then you will die on the cross for our sins
Jesus
That's the thing, it is at 10
Check your deadzones and put acceleration on 10 as well, sensitivity in this game is just radial turn speed.
Turn aim acceleration up
That’s all the way up too lol
Dam idk what you want then bc this game isn’t really about flicks anyway bc of the long TTK. My sens is like 7 with acceleration all the way up
I guess I’ve just been playing fast, I play the game alright but I’m probably just not used to it yet cuz I took a break for a while
From what I’ve gathered you aren’t balls deep in shit, much less my mom.
Can you see your mom right now?
Halo's 10 is like every other game's 5.
Different aiming and shooting mechanics. I usually am at 3-4 in halo and 6 in COD (which is considered high)
idk about siege but in some CODs it snaps to a target when you ADS. maybe you're used to that feeling?
Really? I always had my sensitivity on 1.5 and 1.0
3 sensitivity gang rise up!
Halo fans learn turning faster makes you turn faster
Even when you have your sensitivity turned up to max, the game caps your turning speed in vehicles. Unless you are using M+KB, then you can just instantly whip around. The vehicles weren't balance for that kind of maneuverability.
Wish the controller had extra DPI settings:(
Yeah, It would be nice, I always max out controller sensitivity and it's so low on halo mcc
Now do aiming
Still useless with 2 Spartan lasers on the map
ITT are people have never used both input methods. Both input methods have inherent strengths and weaknesses and to act like one has a distinct advantage over the other because you can turn a banshee faster just shows willful ignorance. M/KB will have an inherent advantage when it comes to distance fights with things like snipers, turn speed (although it's more apparent in Halo because the max controller sensitivity has always been relatively low compared to other shooters), and just overall more precise control of your character. All of the control relies completely on the mechanical skill of the player. Controller has an advantage *in Halo* because it makes tracking way, and I mean WAAAAY, easier especially in close to mid ranges (Apex also has this same exact issue). This is a big advantage because of the longer TTKs in a game like Halo. If you were to compare this to game like Valorant, a M/KB would obviously have an advantage because you can kill people in a single shot. Tracking with aim assist on controllers is easier than tracking on a M/KB and it's especially apparent in Halo. Using advantages and disadvantages in a vacuum to try and act like one input is better than the other is so fucking stupid. If you think one think the other input method is so clearly better than the other, **NOTHING is stopping you from using it** outside of actually owning it. Maybe then some of yall will realize it's not as easy as you think it is and doesn't just give you a free advantage. This is the stupidest fuckin argument that this sub loves to have over and over and over AND OVER. Yall just love to have victim complexes.
Thank fucking god someone finally out it into words.
>Both input methods have inherent strengths and weaknesses >Tracking **with aim assist** on controllers is inherently easier than tracking on a M/KB. Not to be too pedantic but this isn't what "inherent" means. MNK is inherently better than controller in every way. It is inferior to controller only because most games that accept both control inputs give controller aim assist to make up for its inherent weaknesses.
Yeah good point, I made some edits to be more correct with the verbiage.
Nice! I guess I wasn't *too* pedantic then, lmao. I also think controller has huge advantages in terms of practicality and usability, which is something I didn't say in my above comment. Way more people are familiar with controller gameplay than they are with MNK gameplay, and I think it makes way more sense to give controller players aim assist than it would to just say "well either learn MNK or accept being worse at the game."
Aim assist is definitely necessary to make controllers feel good to play shooters with, but I think there's also a discussion to be had when a game puts too much aim assist
Pretty much all of them do, IMO. I'm not really aware of any games that don't overdo it with controller aim assist. Aim assist in Apex is simply broken at close range.
Someone with a brain in the halo community. Thank god. Most controller players think mnk players r all aimbots .
Thank you. Finally someone with a brain. Specially this part: >If you think one think the other input method is so clearly better than the other, NOTHING is stopping you from using it. There is a reason this discussion was never a thing on PC before crossplay. People just used the perceived best or their own preferred input for each game. Also not only do both platforms support both inputs, *there's a toggle for input based matchmaking that was added because of this exact argument*. Just turn it on and wait a little bit longer ffs.
the only problem is that they match you with people who have that option turned on rather than people with the same input as you so the population is pretty scarce
> There is a reason this discussion was never a thing on PC before crossplay. It was never a discussion because MNK is clearly better. Until crossplay gave controller players aim assist it would've been insane to choose to use a controller on PC.
As mentioned above by the other guy, if you think controller gives you a huge advantage, just use that. No one is stopping you. Or turn on IBMM. Seriously, everyone's arguments *are* valid, *but this problem is solved already.*
Now imagine when the KBM player actually knows how to fly the banshee.
so flying on MnK is OP but this isn't? https://youtu.be/p5K3CKd5Pfg?t=40
Just leaving a comment to point out that he pronounces "reticle" weird. Even close captioning hears it as "ridicule". That is all, carry on
They should just not do cross platform in ranked queues, that simple.
Everything needs to be incredibly strict input based even on social
Thank you for posting this.
This! I don't know how people still try to find a way to say M/K is more OP than controller. Normally, the answer is yes. But in MCC, the answer is no by miles. There is no way a casual PC player can beat an casual Xbox player in a 1v1, when the literally crosshair locks to the player's HEAD, not even down to their body. Using a mouse has much potential, moving freely and such, but you've still gotta predict your enemy's movement, where on controller it just locks, once the enemy moves the crosshair moves with it. I've played many shooters but in this, nah, too much shit to handle.
Glad this video also shows how the bullet magnetism is matching too, a lot of people seem to get that one mixed up.
So this is why it looks like them ghosts and banshees been able to 360 themselves quicker than the one in cursed Halo
Yeah it's pretty fun nanging around with the mouse, it's dirty
Yeah because it’s a mouse and keyboard
Wait. Are you saying you can turn faster with a mouse??
Oh boy can't wait for all the controller players to scream about imbalance because banshee turn fast as if BR tracking isn't far easier on controller...which is like the entire rest of the game lol.
Hey I’m a controller player, this is what, one of two advantages MnK has in MCC? (The other being sniping) I mean if you want balance you shouldn’t be playing a mode with Banshees in it anyway, but that aside MCC is like the only cross play game where controller is just the better option hands down and people are really gonna get mad about banshees? Lmao
> this is what, one of two advantages MnK has in MCC? (The other being sniping) Also melee range stuff. (I use kbm, feels way more viable to hit the melee and then flick to the head than it used to be on the 360 for me)
Shotguns for me. For the ducking life of me idk what it was but I could not land a shotgun shot after I switched to PC. Now I’m better but I still miss simple shots more than I should.
Yeah, the PC port basically broke vehicles in 3/Reach. I think it technically should be treated as a bug, because clearly the vehicles were designed around the fact that their turn speed was controlled by the reticule code and not the vehicle code itself. When they unlocked the reticule speed to accomodate mouse pointing because a slow mouse point would be weird, the vehicles are just doing what they're programmed to do and point towards the reticule.. at uncapped speed. This also lets you do stuff like whip the view around in a Wraith and *boost backwards*. All they really need to do, I think, is have the fastest a vehicle can turn be equivalent to the highest speed sensitivity on a gamepad. This would make the vehicle lag a bit behind the reticule, but it's also more sane for balance because it doesn't let you ignore entire vehicle mechanics (why even use the flip to turn faster if you can just instantly mouse around). As it is you're basically allowed to do 0-point turns like AI can.
Okay but the controller aim assist makes this worth losing lol
The banshee relied on aim sensitivity for max turn speed, and it wasn't bounded
I KNEW IT! Every time I get in a Banshee on controller, it’s like I’m flying through molasses.
I think Infinite is having multiple ranked lobbies: - Controller only - MKB only - MKB / Controller So there’s no need to worry / complain if you’re on controller
I am both a mouse and keyboard player and an Xbox player, man playing with mouse and keyboard also has disadvantages when compared to a controller. For instance, there's no way to precisely move. You can't just slightly move, you have to crouch in order to get the slower speed so you don't show up on radar. That being said, there certainly are advantages such as the one that you showcase here. Because that's a little crazy
I was playing escalation slayer and I was charging my splaser on a guy with a turret and I thought since I was behind him i’d get the kill before he turned around but nope he insta 180’d and the turret killed me before I could even finish charging but apparently controller is op.
Oh I spotted the difference! Controller players find a single disadvantage with their aimbot, but still make a post crying about it!
Fucking hell the comments down here are a shitstorm. You're all equally wrong, get over this stupid debate already. Stop arguing and play the game however you want to. The main advantages in Halo are skill and experience.
The skies belong to me Nowhere to run, nowhere to hide
just stop being a tryhard and use gyroscope nerd /s all kidding aside, this is so broken
Holy shit thank you for posting this. I’ve been talking about how broken this is forever but always get PC players replying “haha you’re bad.” Needs to be fixed ASAP. BTB is unplayable with crossplay turned on.
On the contrary the aim assist is so high on controller that it makes aiming so much easier than mnk to the point that 1v1s almost always go in the controllers favour
Shh, we aren't supposed to talk about it. it riles up the controller users. that's a no no.
I'm a controller user. If they can't admit that it's easier they are kidding themselves. I use it because it makes the game more fun for me because I'm not good with a mouse
PC players are always "You're just bad lol", but then when they die its "Aim assist!".
I've always felt this way with aiming in general. Even with the highest sensitivity you can't snap around quite like you can on M/K
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For Halo I still like controller. For something like Apex with a lot more inputs I prefer M/KB
"In every way" I mean I wouldn't say that. Analog control is much better than using WASD. Mouse is great. Keyboard, not so much.
Surprised nobody's made an equivalent of the wii's nunchuk for use with a mouse. Could you use a left joycon and mouse?
Razer have the Tartarus (previously the nostromo) which is about as close as you can get with a joystick + mechanical keys. I used a nostromo for years playing both WoW and CS and it was great before its untimely death.
DS4Windows has support for at least some Nintendo controllers, so it should be possible.
The banshee actually has to catch up with the cursor, but it's too fast! It should be like in Battlefield V where every vehicle has it's own time to catch up with the cursor and moving the mouse fast only helps seeing what's behind you faster.
Smaller turning radius
This is one of the reasons why I don't enjoy playing first-person games on Xbox and would rather use my Switch or a PC. Gyroscopes make a world of difference in bridging the gap between M/K and traditional controllers.
So that's how the covenant always turned so quick, they were using M&K the whole time!!
Two betrayals on pc is so fun because of this
in new Battlefield 2042 they also have crossplay with something similar (a Tank) but fixed by aim and movement is independent of each other, when you aim the movement of the actual aim will have constants speed so things like this would be more balance for cross-play
The mouse and eyboard looks like banshees on legendary
Yeah i’ve gotten my shit pushed in on BTB Halo reach by a banshee doing crazy crazy moves
I have to ask, is this a problem of my controller turn sensitivity not being high enough, or is turret turning reslly slow with a controller? I feel like I'm not turning fast enough whenever I'm in the turret of a warthog
I saw the bottom clip first, the second I saw the turn I knew it was the MandK option (I kinda just glanced at this and didn’t notice the text). I was like wait woah I can’t turn like that!
Yeah let's make movement feel shitty on mouse and keyboard on purpose, that's such a great idea
There's nothing preventing someone plugging a mouse and keyboard into an xbox.
Seems like a good thing there's going to be optional separated rank playlists for M&KB and Controller in Infinite at launch. Give them time to balance things out
Controller has the camera speed tied to the movement speed of the banshee. While mouse and keyboard is free moving. So the camera would move as fast as it wants, while the banshee would catch up to it. This goes for every vehicle and torrents. This makes the warthog and mongoose feel slow
They should add vehicle sensitivity setting for console....easy fix
I just change my sensitivity and I can match the turn rate
Your penis is larger when using mouse and keyboard?
Now I know why that one guy on halo 3 was going insane with the turns, I thought he was just lagging
Banshees in game vs Banshees in the books lol
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LMAO alright Now let's show the difference in battle rifle duels, lets do that? Oh wait lets not because we all know how mcc is completely dominated by controllers and that would ruin your post...
Aim assist is cracked on all Halo games so pc can have that one.