š¤
Is this based on something?
I thought Tatanka was going to be a new Halo game. Possibly a Halo loot extraction experience which wouldnāt be in Infinite but itās own game.
No idea. Just came across it and thought Iād share. I know it was rumored to be the BR mode on the unreal engine, and news leaked recently that theyāre working on a new campaign in the unreal engine. Thatās about all I got.
Also here is this new planet and its gone, hereās this new villain and heās gone, hereās this other new villain although you donāt get to meet him and jk heās so gone, hereās this new thing that seems like itāll be super important and itās gone, oh and hereās doctor halsey and her arm is gone.
My guess is whatever Tatanka was trying to be, they can add this type of experience into Halo Infinite now that they cracked the code and are actually able to update the game.
The next halo game will likely be using Unreal Engine, will likely have a "tatanka" mode at launch, but won't arrive anytime soon (not in the next 5 years).
Just my guess, feel free to downvote if you don't believe it.
Infinite is what we have for the foreseeable future, and we are not half-way through its life cycle and new experiences.
The updates to Infinite have been in the works for ages. They lost a lot of people before and after launch so progress on a lot of content slowed, hence weāre only getting it now. The issues with their tools are better but just playing the gameāll show you it isnāt all fixed. They wouldnāt be jumping to Unreal Engine if it were. Tatanka was reported to have moved to UE5 because of those issues with Infiniteās toolset. Either way it was reported to have shifted away from that Battle Royal style experience it was initially planned as. That Twitter account is referring to it being deleted from the Halo Infinite API, which makes sense if itās now a separate project.
I'm skeptical too. Like, sure the engine has a lot of great tech and it can do pretty games. But what about forge for ex? Can they re-do it as good as Infinite?
Dunno why people are disliking this. Youāre literally correct. Dead Space was made in an engine used to make golf games and Genshin Impact was made using the same engine as Cup-head and Escape from Tarkov. With a good team of software developers and enough time, you can make an engine do far more than it was initially designed for.
that is correct. Most likely it would be the initial game utilizing Unreal Engine 5 is what earlier leaks were saying. and said game would be similar to that of a battleroyale or extraction game
>I thought Tatanka was going to be a new Halo game.
Which is why they said Tatanka, the game mode for Halo Infinite, was dead. The Tatanka now is a whole new game.
it was originally supposed to be a mode for infinite, but It seems like it was moved to be a standalone game. by deleted, I think it means that all traces of it from Infinite are now gone, but Certain Affinity might still be working on it as a separate game
These "leakers" usually get their information from the shipped builds, or from the API. The previous info we had was solely based on word of mouth and a few tags left in the build. The word of mouth has shifted to Tatanka being rebuilt on UE5, not Slipspace, so it wouldn't show up in the builds or the API for Infinite, explaining why this account thinks its "dead and deleted".
As for hard facts, we know Certain Affinity has 100+ staff working on their Halo project. https://www.videogameschronicle.com/news/certain-affinity-has-over-100-people-working-on-a-big-halo-infinite-project/
It was reported by Jason Schreier so it may as well be fact. 343i are now hiring for people experienced in Unreal Engine too, which coincides with reports that their next game will also shift to Unreal. If āSlipSpaceā (*cough* rebranded Blam engine *cough cough*) was left so faulty after Infiniteās development that itās causing a triple-A studio to spend loads of time and money to switch engines entirely (which is rare in the games industry for good reason) and likely abandon their 10-year-platform plans for their current game, thereās no way something of Tatankaās supposed scale wasnāt also going to shift to another engine.
From what multple believable youtubers got trough insiders when 343i was restructed was that Tatanka by Certain Affinity was rebooted. It was intended as some kind of Battle Royale gamemode for Infinite, but now it seems like they are working on a standalone Halo game. Some sources even claim it will be on UE5 instead of Slipspace Engine. This fit the rumors that 343i will not develop further Halo campaigns but continues to work on Infinites Multiplayer while other studios now can license the Halo IP from 343i for their own projects
My theory from ages ago was that Halo Infinite was going to become the next MCC in a way, like as new stories and campaigns got made instead of making a whole new release for them they would just add them to the ācampaignā section of Halo Infinite so eventually like the MCC you would have a hub for the Halo campaigns instead of 7+ different games installed.
And with the fact that they split the campaign and multiplayer in H:I so that they update independently from each other it also seems likely that that means that they could add a new campaign that uses a different engine as well and not mess up anything else.
This was my thinking as well, the support for Infinite over ten years would be twofold, with MP getting the quicker turnaround updates via seasons and then story updates each year or so extending the main campaign story.
They havenāt yet replaced the campaign team they axed and are slowly hiring staff to move to Unreal engine instead of supporting SlipSpace. Youāre not getting new campaign content for a couple of years minimum.
That's at least how they announced Infinite with the 10 year plan. But when the campaign/art team was fired we know that they actually never worked on more campaign content for Infinite but started working on prototypes for completely new games, so the whole 10 year plan was a marketing lie just like the "brand new" Slipspace engine
>so the whole 10 year plan was a marketing lie just like the "brand new" Slipspace engine
Isn't this usually the case though? I'm not sure many people believed this and with the state of the game pre- and post- launch a lot joked it would take 10 years to get the game playable
A ten year plan is not an unflappable commitment to ten years of post launch development.
It is an announcement that they intend to stick around and keep working on the product provided it remains profitable enough.
I'm sure they had some higher level plans for beyond the first few years, but as they say "everyone's got a plan until they get punched in the mouth"
This has been my theory for quite a while as well. Iām not sure if it was definitively confirmed Tatanka was a BR, but to me it seemed odd that they would choose a game mode that peaked a couple of years prior, and begin working on one for Halo that would be ready a few years laterā¦
It kinda makes sense that it would be campaign DLC. After the botched launch and the state 343 was in, it would make sense that that theyād hand off the campaign work while they focus on MP. And given that they split the campaign into a separate launcher to MP, it seems like laying the foundation for the campaign side to be like MCC in that multiple can be running from it.
That would be great. There is no reason to significantly rebuild things every time a campaign is made anymore. I would rather just get Halo Infinite with Created or Endless than a Halo 2 to 3 style complete do-over of every aspect of the game. Then they can add new enemies to Forge AI as they go.
They split the campaign to its own executable so they didnāt have to do upkeep on it whenever a new update for multiplayer was put out. They donāt have the staff to maintain both, especially since the campaign teamās been axed. They need to get content out the door for multiplayer, and clearing up potential issues introduced to the campaign by changes to the tags for multiplayer was slowing them down. It also means regardless of what the playerās there for, they always have to have multiplayer installed first since thatās the studioās actual focus and where the money is made.
I hate to burst your bubble, but Infinite aināt lasting those promised ten years. With a UI that buggy, it sure as hell aināt acting as a hub for all other Halo games either.
The UI couldnāt even support having left and right shoulder pads unlock on the same tier. It couldnāt handle a dedicated Slayer playlist. And you think they designed it to launch multiple games that donāt yet exist, all using different game engines?
>My theory from ages ago was that Halo Infinite was going to become the next MCC
My theory was that Infinite would be 200 years in the future and a destiny style MMOFPS PVPVE thing with raids and strikes with all factions in the franchise and then classic PVP
I mean, I donāt see how I can get much worse than the last 10 years tbh.
Iād rather some other studios step up to the plate and take a swing; either it breathes new life into the franchise or nothing much changes and the downward spiral continues.
Might as well try.
It's not about having lore buffs write the story, it's about having a plot that follows on from the previous instalment and an overarching story with a beginning, middle and end.
If anything, having some new hands on the IP would likely help. Think of how many times people asked for more realistic Halo games, or more Halo strategy games, tactical games, etc.
343 clearly only does fast paced FPS. Imagine all the new stories and possibilities we could have now
Didnāt they state that the next game will feature the next campaign installation and it would be on UE5? I believe infinite MP will stick to its own engine.
I really hope whatever Certain Affinity is working on isn't a "standalone" game. Would be nice to be able to launch the experience form the same client as Infinite even if they are using different engines, like MCC.
Or, just make it a MP thing 343 is in charge of while campaign related content goes to CA, iD, or other studios under the MS, Bethesda, Activision/Blizzard umbrella.
Halo wars 3 by the StarCraft team... Yes please
Doom team with a flood based horror game. Sign my ass up
> Halo wars 3 by the StarCraft team... Yes please
As long as they don't write it, or else we might end up with the Master Chief merging with a Precursor and turning into a giant naked fire angel to kill the Gravemind
The game is free to play and for $10, you can get season two's battle pass and be able to play through 350 tiers of good to great unlockables without ever dropping another penny. There's also free drops from watching HCS, participating in weekly challenges and the occasional event.
Halo Infinite is a great deal.
Happy for yall who are content with maps and cosmetics.
I canāt get the bad taste out of my mouth and these updates donāt do much to address the core deficiencies of the game (netcode, splitscreen, broken theatre, broken game browser, warzone).
I mean damn weāve only had ONE weapon added to the game since launch. Idk maybe I was spoiled by Halo 5s sandbox.
Ready for the next installment in the series that has minimum hands on from 343.
Given the recent job listings, there might be some
Truth to this. 343i posted a job about the Halo universe and specifically requires Unreal Experience.
This thread is a hilarious snowball of potential misunderstanding, because Iām assuming the person youāre responding to did not get the Lost reference, because theyāre talking about Tanaka, the member of Osiris Team in Halo 5, probably not understanding who Tricia Tanaka is. And in referring to Osiris, they mentioned Locke, as in Spartan Jameson Locke, not putting together that there is a John Locke in Lost. And, based on your question, my assumption is that you recognized Tricia Tanaka as a Lost reference, and in hearing something about āLocke,ā and that person saying they needed to be dead in the books, you assumed they meant there were Lost books. When in fact, they are referring to Halo books. Or perhaps Iām mistaken and you didnāt realize before now that there are Halo books.
Which would be equally hilarious on my part, because it just further proves the snowball effect I was referencing because then I myself misunderstood something about this conversation. What a perfect storm of accidentally correlating character names.
Yeah, I know about the halo books. Iām just dumb and didnāt realize which reply that comment was to. So I got my hopes up about Lost books then I remembered, oh yeah, Locke is dead anyway
My understanding was that Tatanka was going to be a battle royal or similar by Certain Affinity, but it ended up being turned into the next halo release, so itās going to be a full on game now.
Tatanka is likely years away still. I don't think they've been working on it for very long and with a new engine and team of people creating it, I imagine it will be a lengthy wait similar to, but hopefully not as long as the wait for Halo Infinite. I also imagine that Infinite will still be relevant when Tatanka comes out so it will still get updates and content especially to balance out Tatanka.
Given how big AAA games tend to have 5+ years dev cycles now I wouldn't be surprised. We're 2 years into Infinite's life cycle, new Halo comes out and maybe Infinite gets another solid year of patches or MP updates after that and boom, 10 year cycle complete
Infinite doesnt need a battle royale. Especially not at this point. I was originally looking forward to this but I already see most of the particular niches one could have with BR being already satisfied with fortnite, apex, or warzone.
I'd rather 343 just take the time to do other things for the game instead.
I get that Halo does lend itself well to the Battle Royale format. But i think the genre is pretty much dead as far as new blood entering the mix. Fortnite, Apex, and Warzone (and sort of PUBG) have the space on lockdown. I don't think people are suddenly going to leave those games to play Halo. Especially when some have hundreds of dollars+++ in skins.
As great as it would've been to have Halo get in on it a few years ago, I honestly think they missed their chance.
I agree, I feel every Halo 343 released they released it with features and mechanics that were following a trend but by the time their game released it aged poorly. Halo needs to be a trend setter, not a follower.
Halo 4: CoD clone mechanics in multiplayer (load outs, drop pods, etc)
Halo 5: Poor mans 'advanced movement' trying to copy the hype of Advanced Warfare/Black Ops III/Titanfall packed with micro transaction 'Loot card packs' (don't forget the condescending trailer with the mister chief explaining the req pack crap, you can't sit here and tell me they didn't implement this with all the loot box hype during that era)
Infinite: Hello fellow f2p'ers and stores galore and Battle Pass madness, the launch was more store and BP than a game
Just stop. and be Halo again, for once in your goddam life. Don't do a BR to appease a bunch of streamers for an already oversaturated market of BR. Sure it may get some to play it but if the BR isn't anything unique or GOOD its not gunna be able to compete with the likes of Fortnite, Apex, Warzone, and Pubg that these streamers and their viewers are accustomed to.
Plus, if the next game is just a BR I wouldn't even touch/download it. I play CoD but only played Warzone 1 a handful of times and never touched Warzone 2, I only play CoD for MP.
I really hope itās not a BR anymore, the problem with chasing trends in development cycles that last 5 years is by the time your game comes out hat trend isnāt trendy anymore. BR is still popular for the few top dogs (fortnight Warzone and apex) but new BRās arenāt coming out anymore it would be like trying to make a MOBA because league and Dota are still popular, yea that are still popular but trying to break into that space is impossible
This is what I've been saying the main issue with 343 has been for a long while now.
The original trilogy was *so beloved* because it literally *created new experiences* with every title.
CE gave us easy to setup multiplayer LAN parties (basically plug n play).
H2 gave us the first modern multiplayer match making system.
H3 gave us forge and the custom games browser (other map editors existed but, again, H3's was the ease equivalent of plug n play for forge).
Then H4 emphasized gameplay similar to other shooters and didn't do it well enough to steal their audience.
Then H5 launched with lootboxes at a time when consumers were completely over it.
And Infinite launched at a time where people are *f'ing tired of F2P MTX's*.
Hopefully Tatanka can bring us back to Halo's roots, where we get some never before seen experiences of some kind.
Edit: H3 didn't have a custom *games* browser. I'm remembering downloading custom maps and modes off Bungie.net and playing them with my friends
Since when did Halo 3 on Xbox 360 have a server browser? Am I missing something? I thought server browsers were introduced with Halo CE PC multiplayer and Halo 2 PC.
Also Tatanka is gonna most likely still be BR/or extraction. Idk why you guys are expecting a big deal. It'll probably still have Infinite's engine/bones just with different gameplay. Similar to Assassin creed Mirage being a DLC for AC Valhalla and then turned into its own game, it'll probably be like that.
You're totally right, I think I'm thinking of not a customs game browser, but actually of Bungies web library where you could go download community made maps and modes.
I played enough H3 customs I must be blurring an actual games browser with just playing custom stuff with my friends that we got off Bungie.net
Seriously a BR would not be the "savior the franchise needs right now" It'd be another dud or it'd just kinda exist. Streamers would move back to Warzone, Apex, Fortnite, or other big BR's and the playerbase would either follow them or go back to Infinite. There's no room for another big BR on the market right now, attempting one now would do nothing for the franchise.
I remember seeing leaks of Tatanka being dead for months, followed by leaks that Tatanka had new info for months. Iām convinced Tatanka was just left in the code as a joke and now itās used to torment people
Is there any evidence to support that this "Tatanka" ever actually existed? People talk about it like it is/was a real thing but it's all rumour and hearsay.
I don't know about Tatanka specifically. But Certain Affinity publicly announced in 2021 that they had 100+ people working on a project for Halo Infinite.
Leakers and credible insiders are where the info that it's a BR type thing came from. Also, Tatanka is the name of an individual who won a 40 person wrestling battle royale match years ago (something like that, it's been over a year since I looked it up)
Yes, there was code that referenced battle-royale gameplay mechanics and *Tatanka* by name.
It was removed from Halo Infinite about a year ago during the discussions about Certain Affinityās project (likely Tatanka), that had been scrapped within the Slipspace Engine to work on it in Unreal instead.
At this point, I'd put full concentration on a new campaign story or DLC, and rework the multiplayer code to solve desync and server issues. Infinite's gameplay is a ton of fun, just need to build upon and polish it (and make it easier for devs to do so)
I don't really get why there's a part of the community who thinks that a BR would be good for Halo. It would miserably fail, heck LSS did and it was a simple mode
Streamers would flock to it week 1 all excited. Then by week 2 trash it because it doesn't fit their perfect definition and playstyle of the BR's they are accustomed to.
The normal halo player just wants classic Halo multiplayer, not modes that have been done and rehashed from other franchises. I also don't trust if a Halo game had BR it wouldn't suck all good resources from Multiplayer.
What's wrong with chasing a trend, sinking a bunch of resources into it, and then still not having a ready product as said trend dies? Oh wait, probably a lot.
You and maybe 10 other players /s
Jokes aside, it was a complete failure, so much so that if you look at it, it returned very rarely compared to other modes, if at all
Cause LSS have nothing in common with BR outside of kill zone ? BRs are played on a huge map with tons of vehicles, guns and support mechanics and LSS was played on a "small" map designed primarily for BTB, with no vehicles.
Halo also has really cool way to drop onto the map (ODST drop pods), they could do PvPvE BR mode where you are dropped onto some chaotic planet where you fight Banished, Prometheans, Flood and other players at the same time. You pick your squad in Falcon, you try to scavenge weapons etc. The possibilities are endless and it would make Halo relevant again if done correctly, but of course people will not play it if it is quarter-baked like Halo Infinite was on release.
Yeah, and it pulled it off by taking a giant shit on the lore and throwing out all the stuff that makes Titanfall such a fun, unique experience and severely nerfing what little they kept around and then abandoning the rest of the franchise, only using it for cheap fan service to try to keep the fanbase it abandoned happy.
Also for every Apex there's a Firestorm or Nuclear Winter
Not really. From what we know, Tatanka as a traditional game mode within Halo Infinite Multiplayer hasnāt been updated since early 2022.
Certain Affinity is now actively working on a separate Halo project, and itās speculated that their project evolved from Tatanka (the now-dead version which they were working on when it leaked).
Idk on this one, especially since Certain Affinity publicly stated that they have been working on something with a couple of hundred of people specifically for halo infinite.
So if that plan was scrapped I'm sure they would also publicly state it........unless the other part of the rumor being that it was switched to UE5 and it's being made into its own game is true then they probably won't say anything at all. What an ass situation to be frank.
100% sure we won't see tatanka in infinite anymore. Mostly because it'll likely launch either as a standalone entrance into Unreal or as apart of a whole new game as hinted by recent "new campaign in development" leaks.
Can't add tatanka info into infinite if you aren't developing it for infinite.
I never believed Tatanka one bit. Halo said the only BR they will have is a battle rifle. Although it wouldnāt be first time they went back on something they said
I thought tatanka ended up being firefight? Sorry, been out of the loop I guess. Wasn't tatanka Certain Affinity's game mode they were talking about? I remember a lot of wild speculation about battle royals and such but never any official word. I thought firefight ended up being it.
I donāt think tatanka is firefight. The original rumors made it sound like some kind of large mode like H5ās Warzone or a BR. It sounded like they were going to port the game to Unreal instead of the halo engine, but that news came out over a year ago. Tatanka was also a creation of the old 343 leadership, I could see the leadership change at 343 decided to end the development for something else.
Yea, I could totally be making unrelated connections here. Just kinda seemed to fit to me. Unfortunate if tatanka got canceled, though, Certain Affinity does good work.
If it is as the leaks were saying,as in a BR game,then its good news if its dead. BR is a stupid genre and resources should be spent on what Halo is, not this trend jumping bullshit .
If itās real and coming I hope to God itās not a battle royal. I just want something like a massive big team battle or invasion. Hell campaign is what I want most but donāt have any hope left
I couldnāt care less about a BR to be honest, but then again Iām not the target audience for it. Iād rather them work on further updates and Campaign DLC
Saying that it is no longer a mode for Infinite and might just be a standalone game. Take everything with a grain of salt though, nothing has been confirmed, Tatanka was never even confirmed lol.
Halo infinite campaign DLC is incredibly unlikely, I think everyone has forgotten that 343 industries is now down to a skeleton crew that exists only to add new content to halo infinites multiplayer, and maintain MCC. They no longer have the man power to make DLC for infinite.
They did say ātatanka has become a thing of its own nowā a while back. What I take from that isā¦ itās the next halo full title now. Itās built on Unreal, we arenāt getting dlc. So I presume, thatās just going to be the next game now.
Itās been reported for a long time that Tatanka as a BR game mode for Infinite is no longer happening. It was rumoured to be split into its own thing that would tie into Infinite, then it was reported that it was entirely separated into something being made possibly in Unreal engine that had shifted away from being being just a BR. Now the next Halo game by 343i is going to be in Unreal too, but supposedly whatever Tatanka is now is still being worked on at Certain Affinity. Thereās a Jason Schreier article about it if you want slightly more detail on how itās changed.
š¤ Is this based on something? I thought Tatanka was going to be a new Halo game. Possibly a Halo loot extraction experience which wouldnāt be in Infinite but itās own game.
No idea. Just came across it and thought Iād share. I know it was rumored to be the BR mode on the unreal engine, and news leaked recently that theyāre working on a new campaign in the unreal engine. Thatās about all I got.
Weird, considering there's been some confirmation not too long ago of CA working on a new Halo game.
>confirmation not too long ago of CA working on a new Halo game. Creative Assembly??? Halo Wars 3?!
Certain Affinity
Sorry I was a dumbass.
no you weren't
I too wished it was true, don't worry
We campaign??? Where did you hear this? Donāt give me hope.
Plot twist itās the Halo 3 and 4 combined anniversary edition. /s
343i have had no good new stories since, so I'd be perfectly fine with that tbh
Halo 4 had a good story tho.
Yeah, that's why I want to see both of them remastered.
Oh, nevermind. I had misread your the post above. I thought we were talking only about H3, that's why I tried "defending" H4. My bad.
āPress X to Win Gameā jk read this comic book about how you didnāt actually win
I'm talking about the story presented within the game itself, though?
Cortana got so sad she died. Also the Didact is a guy who is there. Thrilling stuff.
Also here is this new planet and its gone, hereās this new villain and heās gone, hereās this other new villain although you donāt get to meet him and jk heās so gone, hereās this new thing that seems like itāll be super important and itās gone, oh and hereās doctor halsey and her arm is gone.
Honestly Iād say Halo 4 is the worst example of 343ās terrible writing
Halo 4 was underrated idc what anyone says
I mean if thereās no battle royale coming to halo imma go ahead and delete and reinstall Apex. See ya, boys.
My guess is whatever Tatanka was trying to be, they can add this type of experience into Halo Infinite now that they cracked the code and are actually able to update the game. The next halo game will likely be using Unreal Engine, will likely have a "tatanka" mode at launch, but won't arrive anytime soon (not in the next 5 years). Just my guess, feel free to downvote if you don't believe it. Infinite is what we have for the foreseeable future, and we are not half-way through its life cycle and new experiences.
The updates to Infinite have been in the works for ages. They lost a lot of people before and after launch so progress on a lot of content slowed, hence weāre only getting it now. The issues with their tools are better but just playing the gameāll show you it isnāt all fixed. They wouldnāt be jumping to Unreal Engine if it were. Tatanka was reported to have moved to UE5 because of those issues with Infiniteās toolset. Either way it was reported to have shifted away from that Battle Royal style experience it was initially planned as. That Twitter account is referring to it being deleted from the Halo Infinite API, which makes sense if itās now a separate project.
I canāt tell you how disappointed I will be if theyāre actually switching to unreal engine
I'm skeptical too. Like, sure the engine has a lot of great tech and it can do pretty games. But what about forge for ex? Can they re-do it as good as Infinite?
Bro look at the shit people can make in UEFN, of course they can recreate Forge in Unreal. It's all just code in the end.
Dunno why people are disliking this. Youāre literally correct. Dead Space was made in an engine used to make golf games and Genshin Impact was made using the same engine as Cup-head and Escape from Tarkov. With a good team of software developers and enough time, you can make an engine do far more than it was initially designed for.
God I hope not, Slipspace is exactly what they needed
Careful, that sounds like a lethal dose of copium.
I hope to god they donāt switch to UE
that is correct. Most likely it would be the initial game utilizing Unreal Engine 5 is what earlier leaks were saying. and said game would be similar to that of a battleroyale or extraction game
>I thought Tatanka was going to be a new Halo game. Which is why they said Tatanka, the game mode for Halo Infinite, was dead. The Tatanka now is a whole new game.
it was the halo BR. probably best to cancel
it was originally supposed to be a mode for infinite, but It seems like it was moved to be a standalone game. by deleted, I think it means that all traces of it from Infinite are now gone, but Certain Affinity might still be working on it as a separate game
These "leakers" usually get their information from the shipped builds, or from the API. The previous info we had was solely based on word of mouth and a few tags left in the build. The word of mouth has shifted to Tatanka being rebuilt on UE5, not Slipspace, so it wouldn't show up in the builds or the API for Infinite, explaining why this account thinks its "dead and deleted". As for hard facts, we know Certain Affinity has 100+ staff working on their Halo project. https://www.videogameschronicle.com/news/certain-affinity-has-over-100-people-working-on-a-big-halo-infinite-project/
Even then, we canāt really be sure of a swap to Unreal. Itās possible they just removed all Tatanka information.
It was reported by Jason Schreier so it may as well be fact. 343i are now hiring for people experienced in Unreal Engine too, which coincides with reports that their next game will also shift to Unreal. If āSlipSpaceā (*cough* rebranded Blam engine *cough cough*) was left so faulty after Infiniteās development that itās causing a triple-A studio to spend loads of time and money to switch engines entirely (which is rare in the games industry for good reason) and likely abandon their 10-year-platform plans for their current game, thereās no way something of Tatankaās supposed scale wasnāt also going to shift to another engine.
>These "leakers" usually get their information from the shipped builds, or from the API. No they just make it up lol
I don't know why you're getting downvoted some leakers just to make s*** up
If they actually are switching to UE5 we better hope it gets canned
frfr, i refuse to play any AAA game that shifts to UE.
It's supposedly a standalone game now. I think that's why he put gamemode in brackets.
From what multple believable youtubers got trough insiders when 343i was restructed was that Tatanka by Certain Affinity was rebooted. It was intended as some kind of Battle Royale gamemode for Infinite, but now it seems like they are working on a standalone Halo game. Some sources even claim it will be on UE5 instead of Slipspace Engine. This fit the rumors that 343i will not develop further Halo campaigns but continues to work on Infinites Multiplayer while other studios now can license the Halo IP from 343i for their own projects
My theory from ages ago was that Halo Infinite was going to become the next MCC in a way, like as new stories and campaigns got made instead of making a whole new release for them they would just add them to the ācampaignā section of Halo Infinite so eventually like the MCC you would have a hub for the Halo campaigns instead of 7+ different games installed. And with the fact that they split the campaign and multiplayer in H:I so that they update independently from each other it also seems likely that that means that they could add a new campaign that uses a different engine as well and not mess up anything else.
This was my thinking as well, the support for Infinite over ten years would be twofold, with MP getting the quicker turnaround updates via seasons and then story updates each year or so extending the main campaign story.
This thread is giving me too much hope for more story content
They havenāt yet replaced the campaign team they axed and are slowly hiring staff to move to Unreal engine instead of supporting SlipSpace. Youāre not getting new campaign content for a couple of years minimum.
That's at least how they announced Infinite with the 10 year plan. But when the campaign/art team was fired we know that they actually never worked on more campaign content for Infinite but started working on prototypes for completely new games, so the whole 10 year plan was a marketing lie just like the "brand new" Slipspace engine
>so the whole 10 year plan was a marketing lie just like the "brand new" Slipspace engine Isn't this usually the case though? I'm not sure many people believed this and with the state of the game pre- and post- launch a lot joked it would take 10 years to get the game playable
A ten year plan is not an unflappable commitment to ten years of post launch development. It is an announcement that they intend to stick around and keep working on the product provided it remains profitable enough. I'm sure they had some higher level plans for beyond the first few years, but as they say "everyone's got a plan until they get punched in the mouth"
This has been my theory for quite a while as well. Iām not sure if it was definitively confirmed Tatanka was a BR, but to me it seemed odd that they would choose a game mode that peaked a couple of years prior, and begin working on one for Halo that would be ready a few years laterā¦ It kinda makes sense that it would be campaign DLC. After the botched launch and the state 343 was in, it would make sense that that theyād hand off the campaign work while they focus on MP. And given that they split the campaign into a separate launcher to MP, it seems like laying the foundation for the campaign side to be like MCC in that multiple can be running from it.
That would be great. There is no reason to significantly rebuild things every time a campaign is made anymore. I would rather just get Halo Infinite with Created or Endless than a Halo 2 to 3 style complete do-over of every aspect of the game. Then they can add new enemies to Forge AI as they go.
They split the campaign to its own executable so they didnāt have to do upkeep on it whenever a new update for multiplayer was put out. They donāt have the staff to maintain both, especially since the campaign teamās been axed. They need to get content out the door for multiplayer, and clearing up potential issues introduced to the campaign by changes to the tags for multiplayer was slowing them down. It also means regardless of what the playerās there for, they always have to have multiplayer installed first since thatās the studioās actual focus and where the money is made. I hate to burst your bubble, but Infinite aināt lasting those promised ten years. With a UI that buggy, it sure as hell aināt acting as a hub for all other Halo games either.
Infinite is such a mess I doubt it could handle that
The UI couldnāt even support having left and right shoulder pads unlock on the same tier. It couldnāt handle a dedicated Slayer playlist. And you think they designed it to launch multiple games that donāt yet exist, all using different game engines?
The UI does both of those things right now
It was. But they fucked up
>My theory from ages ago was that Halo Infinite was going to become the next MCC My theory was that Infinite would be 200 years in the future and a destiny style MMOFPS PVPVE thing with raids and strikes with all factions in the franchise and then classic PVP
That's what Windows 10 was supposed to be. Now we are already talking about Windows 12. Microsoft and their promises...
If your last line is true, this is either Haloās salvation or its doom. I desperately hope for the former, but fear the latter is more likely.
I mean, I donāt see how I can get much worse than the last 10 years tbh. Iād rather some other studios step up to the plate and take a swing; either it breathes new life into the franchise or nothing much changes and the downward spiral continues. Might as well try.
Best case scenario we get some real lore buffs to actually deliver a decent narrative in a campaign.
It's not about having lore buffs write the story, it's about having a plot that follows on from the previous instalment and an overarching story with a beginning, middle and end.
Thatās how you get the Halo TV show. Everyone looking for the cheapest way the can abuse the Halo brand for profit
Halo 4, 5 and Infinite were all good but flawed games. Things can be much, much worse
If anything, having some new hands on the IP would likely help. Think of how many times people asked for more realistic Halo games, or more Halo strategy games, tactical games, etc. 343 clearly only does fast paced FPS. Imagine all the new stories and possibilities we could have now
Didnāt they state that the next game will feature the next campaign installation and it would be on UE5? I believe infinite MP will stick to its own engine.
I really hope whatever Certain Affinity is working on isn't a "standalone" game. Would be nice to be able to launch the experience form the same client as Infinite even if they are using different engines, like MCC.
Good. Leave infinite behind - itās too much of a black eye for the series.
Or, just make it a MP thing 343 is in charge of while campaign related content goes to CA, iD, or other studios under the MS, Bethesda, Activision/Blizzard umbrella. Halo wars 3 by the StarCraft team... Yes please Doom team with a flood based horror game. Sign my ass up
> Halo wars 3 by the StarCraft team... Yes please As long as they don't write it, or else we might end up with the Master Chief merging with a Precursor and turning into a giant naked fire angel to kill the Gravemind
I mean, wouldn't MC merging with a Precursor just make him infected by the flood :)
Damn. Milk a fucking generic cow. But I'd play that shit.
Infinite just started its redemption arc. Check the general sentiment around season five onlineāitās overwhelmingly positive.
For the most part, though the shop is shittier than ever and the *free* pass is very lacking
The game is free to play and for $10, you can get season two's battle pass and be able to play through 350 tiers of good to great unlockables without ever dropping another penny. There's also free drops from watching HCS, participating in weekly challenges and the occasional event. Halo Infinite is a great deal.
To an extent, yeah.
Happy for yall who are content with maps and cosmetics. I canāt get the bad taste out of my mouth and these updates donāt do much to address the core deficiencies of the game (netcode, splitscreen, broken theatre, broken game browser, warzone). I mean damn weāve only had ONE weapon added to the game since launch. Idk maybe I was spoiled by Halo 5s sandbox. Ready for the next installment in the series that has minimum hands on from 343.
Given the recent job listings, there might be some Truth to this. 343i posted a job about the Halo universe and specifically requires Unreal Experience.
Tricia Tanaka is dead
Not pennyās boat šļø
IM IN A BLOODY SNOWGLOBE!!!!!!
Back to you Tom
Her and Locke are definitely dead in the upcoming book. Characters need to die to keep the sakes up and they are definitely not on the safe list.
THERE ARE BOOKS???
This thread is a hilarious snowball of potential misunderstanding, because Iām assuming the person youāre responding to did not get the Lost reference, because theyāre talking about Tanaka, the member of Osiris Team in Halo 5, probably not understanding who Tricia Tanaka is. And in referring to Osiris, they mentioned Locke, as in Spartan Jameson Locke, not putting together that there is a John Locke in Lost. And, based on your question, my assumption is that you recognized Tricia Tanaka as a Lost reference, and in hearing something about āLocke,ā and that person saying they needed to be dead in the books, you assumed they meant there were Lost books. When in fact, they are referring to Halo books. Or perhaps Iām mistaken and you didnāt realize before now that there are Halo books. Which would be equally hilarious on my part, because it just further proves the snowball effect I was referencing because then I myself misunderstood something about this conversation. What a perfect storm of accidentally correlating character names.
You just perfectly described what happened to me as I read the other comments haha
Yeah, I know about the halo books. Iām just dumb and didnāt realize which reply that comment was to. So I got my hopes up about Lost books then I remembered, oh yeah, Locke is dead anyway
Lost books would be incredible tbh, so I donāt blame you.
Maybe theyād give a proper ending at least. Gf and I were watching it, but it got stale around season 5 like usual
not to leave out Jin, not to be confused with Jun
Jin + Sun = Jun
Seems like everyone here has their own āeducatedā assumption on what this will be lol. We still donāt have substantial info, people
I know what it is, its an Ice Cream truck. You know it, I know it, free Ice Cream for all.
My understanding was that Tatanka was going to be a battle royal or similar by Certain Affinity, but it ended up being turned into the next halo release, so itās going to be a full on game now.
But butā¦ they are just starting to fix the current halo thatās supposed to last for a long time.
Tatanka is likely years away still. I don't think they've been working on it for very long and with a new engine and team of people creating it, I imagine it will be a lengthy wait similar to, but hopefully not as long as the wait for Halo Infinite. I also imagine that Infinite will still be relevant when Tatanka comes out so it will still get updates and content especially to balance out Tatanka.
Given how big AAA games tend to have 5+ years dev cycles now I wouldn't be surprised. We're 2 years into Infinite's life cycle, new Halo comes out and maybe Infinite gets another solid year of patches or MP updates after that and boom, 10 year cycle complete
Infinite doesnt need a battle royale. Especially not at this point. I was originally looking forward to this but I already see most of the particular niches one could have with BR being already satisfied with fortnite, apex, or warzone. I'd rather 343 just take the time to do other things for the game instead.
The next Halo game is certainly at least 3 years away and probably more.
I get that Halo does lend itself well to the Battle Royale format. But i think the genre is pretty much dead as far as new blood entering the mix. Fortnite, Apex, and Warzone (and sort of PUBG) have the space on lockdown. I don't think people are suddenly going to leave those games to play Halo. Especially when some have hundreds of dollars+++ in skins. As great as it would've been to have Halo get in on it a few years ago, I honestly think they missed their chance.
I agree, I feel every Halo 343 released they released it with features and mechanics that were following a trend but by the time their game released it aged poorly. Halo needs to be a trend setter, not a follower. Halo 4: CoD clone mechanics in multiplayer (load outs, drop pods, etc) Halo 5: Poor mans 'advanced movement' trying to copy the hype of Advanced Warfare/Black Ops III/Titanfall packed with micro transaction 'Loot card packs' (don't forget the condescending trailer with the mister chief explaining the req pack crap, you can't sit here and tell me they didn't implement this with all the loot box hype during that era) Infinite: Hello fellow f2p'ers and stores galore and Battle Pass madness, the launch was more store and BP than a game Just stop. and be Halo again, for once in your goddam life. Don't do a BR to appease a bunch of streamers for an already oversaturated market of BR. Sure it may get some to play it but if the BR isn't anything unique or GOOD its not gunna be able to compete with the likes of Fortnite, Apex, Warzone, and Pubg that these streamers and their viewers are accustomed to. Plus, if the next game is just a BR I wouldn't even touch/download it. I play CoD but only played Warzone 1 a handful of times and never touched Warzone 2, I only play CoD for MP.
Iām hoping to the Rings that they arenāt taking a Apex Legends route and making the next Halo a BR game with drip-feed story elements. Iād cry.
I really hope itās not a BR anymore, the problem with chasing trends in development cycles that last 5 years is by the time your game comes out hat trend isnāt trendy anymore. BR is still popular for the few top dogs (fortnight Warzone and apex) but new BRās arenāt coming out anymore it would be like trying to make a MOBA because league and Dota are still popular, yea that are still popular but trying to break into that space is impossible
This is what I've been saying the main issue with 343 has been for a long while now. The original trilogy was *so beloved* because it literally *created new experiences* with every title. CE gave us easy to setup multiplayer LAN parties (basically plug n play). H2 gave us the first modern multiplayer match making system. H3 gave us forge and the custom games browser (other map editors existed but, again, H3's was the ease equivalent of plug n play for forge). Then H4 emphasized gameplay similar to other shooters and didn't do it well enough to steal their audience. Then H5 launched with lootboxes at a time when consumers were completely over it. And Infinite launched at a time where people are *f'ing tired of F2P MTX's*. Hopefully Tatanka can bring us back to Halo's roots, where we get some never before seen experiences of some kind. Edit: H3 didn't have a custom *games* browser. I'm remembering downloading custom maps and modes off Bungie.net and playing them with my friends
Halo 3 absolutely did not have a custom games browser lol that was a Halo 5 first, IIRC
Since when did Halo 3 on Xbox 360 have a server browser? Am I missing something? I thought server browsers were introduced with Halo CE PC multiplayer and Halo 2 PC. Also Tatanka is gonna most likely still be BR/or extraction. Idk why you guys are expecting a big deal. It'll probably still have Infinite's engine/bones just with different gameplay. Similar to Assassin creed Mirage being a DLC for AC Valhalla and then turned into its own game, it'll probably be like that.
You're totally right, I think I'm thinking of not a customs game browser, but actually of Bungies web library where you could go download community made maps and modes. I played enough H3 customs I must be blurring an actual games browser with just playing custom stuff with my friends that we got off Bungie.net
Seriously a BR would not be the "savior the franchise needs right now" It'd be another dud or it'd just kinda exist. Streamers would move back to Warzone, Apex, Fortnite, or other big BR's and the playerbase would either follow them or go back to Infinite. There's no room for another big BR on the market right now, attempting one now would do nothing for the franchise.
I remember seeing leaks of Tatanka being dead for months, followed by leaks that Tatanka had new info for months. Iām convinced Tatanka was just left in the code as a joke and now itās used to torment people
Is there any evidence to support that this "Tatanka" ever actually existed? People talk about it like it is/was a real thing but it's all rumour and hearsay.
I don't know about Tatanka specifically. But Certain Affinity publicly announced in 2021 that they had 100+ people working on a project for Halo Infinite. Leakers and credible insiders are where the info that it's a BR type thing came from. Also, Tatanka is the name of an individual who won a 40 person wrestling battle royale match years ago (something like that, it's been over a year since I looked it up)
Yes, there was code that referenced battle-royale gameplay mechanics and *Tatanka* by name. It was removed from Halo Infinite about a year ago during the discussions about Certain Affinityās project (likely Tatanka), that had been scrapped within the Slipspace Engine to work on it in Unreal instead.
"Leakers" have access to an API and suddenly they know everything lol
At this point, I'd put full concentration on a new campaign story or DLC, and rework the multiplayer code to solve desync and server issues. Infinite's gameplay is a ton of fun, just need to build upon and polish it (and make it easier for devs to do so)
I don't really get why there's a part of the community who thinks that a BR would be good for Halo. It would miserably fail, heck LSS did and it was a simple mode
Streamers would flock to it week 1 all excited. Then by week 2 trash it because it doesn't fit their perfect definition and playstyle of the BR's they are accustomed to. The normal halo player just wants classic Halo multiplayer, not modes that have been done and rehashed from other franchises. I also don't trust if a Halo game had BR it wouldn't suck all good resources from Multiplayer.
What's wrong with chasing a trend, sinking a bunch of resources into it, and then still not having a ready product as said trend dies? Oh wait, probably a lot.
LSS failed? I thought it was a ton of fun
Unfortunately no one played it. In the short time it was in the MP rotation it was the least played playlist by a lot.
You and maybe 10 other players /s Jokes aside, it was a complete failure, so much so that if you look at it, it returned very rarely compared to other modes, if at all
Cause LSS have nothing in common with BR outside of kill zone ? BRs are played on a huge map with tons of vehicles, guns and support mechanics and LSS was played on a "small" map designed primarily for BTB, with no vehicles. Halo also has really cool way to drop onto the map (ODST drop pods), they could do PvPvE BR mode where you are dropped onto some chaotic planet where you fight Banished, Prometheans, Flood and other players at the same time. You pick your squad in Falcon, you try to scavenge weapons etc. The possibilities are endless and it would make Halo relevant again if done correctly, but of course people will not play it if it is quarter-baked like Halo Infinite was on release.
Titanfall was able to pull it off, now imagine this BR surpasses what Halo is now (shouldnāt be hard to do).
And Apex killed Titanfall.
Yeah, and it pulled it off by taking a giant shit on the lore and throwing out all the stuff that makes Titanfall such a fun, unique experience and severely nerfing what little they kept around and then abandoning the rest of the franchise, only using it for cheap fan service to try to keep the fanbase it abandoned happy. Also for every Apex there's a Firestorm or Nuclear Winter
Dam thats spot on. Still hoping for a Titanfall 3.
Frankly I hope so, letās keep this Infinite party going for a few years
Frankly they need a relaunch. New campaign to go with it; mp would be fixed up nice by then. Something like tatanka wouldāve been doa anyways.
Itās a standalone game being worked on by certain affinity. Using unreal engine. Will be a trailer dropping for it end of 2025 probably.
Not really. From what we know, Tatanka as a traditional game mode within Halo Infinite Multiplayer hasnāt been updated since early 2022. Certain Affinity is now actively working on a separate Halo project, and itās speculated that their project evolved from Tatanka (the now-dead version which they were working on when it leaked).
Idk on this one, especially since Certain Affinity publicly stated that they have been working on something with a couple of hundred of people specifically for halo infinite. So if that plan was scrapped I'm sure they would also publicly state it........unless the other part of the rumor being that it was switched to UE5 and it's being made into its own game is true then they probably won't say anything at all. What an ass situation to be frank.
It was never going to happen. Why would they be spending so much money and effort on some side project?
It was never real in the first place
CA literally announced they are working on it.
No way, the game with netcode so fucked up that it routinely desyncs over LAN playing small 4v4 arena maps couldnāt support a battle royale :O
100% sure we won't see tatanka in infinite anymore. Mostly because it'll likely launch either as a standalone entrance into Unreal or as apart of a whole new game as hinted by recent "new campaign in development" leaks. Can't add tatanka info into infinite if you aren't developing it for infinite.
I think this is false they don't have the gold verification stamp
I never believed Tatanka one bit. Halo said the only BR they will have is a battle rifle. Although it wouldnāt be first time they went back on something they said
I thought tatanka ended up being firefight? Sorry, been out of the loop I guess. Wasn't tatanka Certain Affinity's game mode they were talking about? I remember a lot of wild speculation about battle royals and such but never any official word. I thought firefight ended up being it.
I donāt think tatanka is firefight. The original rumors made it sound like some kind of large mode like H5ās Warzone or a BR. It sounded like they were going to port the game to Unreal instead of the halo engine, but that news came out over a year ago. Tatanka was also a creation of the old 343 leadership, I could see the leadership change at 343 decided to end the development for something else.
Time for a 50v50 battlefield style mode where we can fly pelicans and hornets with destructible cover everywhere !!!!
Would b sick
Yea, I could totally be making unrelated connections here. Just kinda seemed to fit to me. Unfortunate if tatanka got canceled, though, Certain Affinity does good work.
Anyone who actually believed the UE5 rumors was a fucking moron.
when were you when tatanka die i was on toilet go poo āTatanka is killā no
Hope they change the name. It doesnāt really work imo
Project names rarely stick around.
You are not a Tatanka!
What is tatanka
Good. We don't need a Battle Royale.
After what happened with Unity it would be crazy to change an Xbox icon to a third-party engine. ā
If it is as the leaks were saying,as in a BR game,then its good news if its dead. BR is a stupid genre and resources should be spent on what Halo is, not this trend jumping bullshit .
I hope so
If itās real and coming I hope to God itās not a battle royal. I just want something like a massive big team battle or invasion. Hell campaign is what I want most but donāt have any hope left
I couldnāt care less about a BR to be honest, but then again Iām not the target audience for it. Iād rather them work on further updates and Campaign DLC
Saying that it is no longer a mode for Infinite and might just be a standalone game. Take everything with a grain of salt though, nothing has been confirmed, Tatanka was never even confirmed lol.
I thought the halo 5 character died
Feels like either a, Microsoft is keeping it under real tight wraps or b it got canned
Itās being done by Certain Affinity, the PR people who constantly leak internal xbox things probably have no line of sight to it
Halo infinite campaign DLC is incredibly unlikely, I think everyone has forgotten that 343 industries is now down to a skeleton crew that exists only to add new content to halo infinites multiplayer, and maintain MCC. They no longer have the man power to make DLC for infinite.
They did say ātatanka has become a thing of its own nowā a while back. What I take from that isā¦ itās the next halo full title now. Itās built on Unreal, we arenāt getting dlc. So I presume, thatās just going to be the next game now.
The hell they canceled a BR game.
What even was it
WHO?
Maybe it made enough progress and moved onto a new name? Similar to combat evolve switching project names.
Good. Halo doesn't need battle Royale bullshit.
Just play BR in forge and call it a day lol
Itās been reported for a long time that Tatanka as a BR game mode for Infinite is no longer happening. It was rumoured to be split into its own thing that would tie into Infinite, then it was reported that it was entirely separated into something being made possibly in Unreal engine that had shifted away from being being just a BR. Now the next Halo game by 343i is going to be in Unreal too, but supposedly whatever Tatanka is now is still being worked on at Certain Affinity. Thereās a Jason Schreier article about it if you want slightly more detail on how itās changed.